#Balatro simply doesn't show my mods, let me explain:

1 messages · Page 1 of 1 (latest)

sage laurel
#

so i did everything right and downloaded my stuff. Lovely, steammodded, and a mod called Bunco. The only thing i didnt do was put "version.dll" or whatever its called into my mods folder bc i couldn't find it. And you know i extracted stuff and put in in the folder etc. but when i load up the game, the "mods" tab at the far right simply doesn't exist. No modded jokers in my collection, no new decks, stakes, etc. Nothing works. Same problem happened with Cryptid.

#

(why isn't there a "Help" tag for my post? seems dumb lmao)

sage laurel
grim bloom
#

it sounds like you incorrectly installed lovely

sage laurel
#

oh

grim bloom
#

version.dll goes into your game folder, next to Balatro.exe

sage laurel
#

alright

#

should i remove/delete the stuff in my mods folder first? idk since its now working i'd assumei should

grim bloom
#

if they're installed correctly then probably not

sage laurel
grim bloom
#

yep!

sage laurel
#

thanks!! :D

grim bloom
#

have fun :-)

sage laurel
#

man i love cryptid (off topic)

Oops! The game crashed:
Thread error (Thread: 0x01e109c30f50)

engine/sound_manager.lua💯 Pitch has to be non-zero, positive, finite number.
stack traceback:
[C]: in function 'setPitch'
engine/sound_manager.lua💯 in function 'SET_SFX'
engine/sound_manager.lua:72: in function 'PLAY_SOUND'
engine/sound_manager.lua:197: in main chunk

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0309b-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: Windows
Steamodded Mods:
1: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg-223 [ID: Talisman, Version: 2.1.1~dev, Uses Lovely]
Break Infinity: omeganum
2: Cryptid by MathIsFun_, Cryptid and Balatro Discords [ID: Cryptid, Priority: 114, Version: 0.5.5, Uses Lovely]
Lovely Mods:

Stack Traceback

(3) upvalue C function 'error'
(4) LÖVE function at file 'callbacks.lua:181' (best guess)
Local variables:
t = Thread: 0x01e109c30f50
err = string: "engine/sound_manager.lua💯 Pitch has to be non-zero, positive, finite number.
stack traceback:
\9[C]: in function 'setPitch'
\9engine/sound_manager.lua💯 in function 'SET_SFX'
\9engine/sound_manager.lua:72: in function 'PLAY_SOUND'
\9engine/sound_manager.lua:197: in main chunk"
(5) Lua function '?' at file 'main.lua:922' (best guess)
Local variables:

#

_n = nil
_a = nil
_b = nil
_c = nil
_d = nil
_e = nil
_f = nil
touched = nil
(for generator) = C function: 0x3b2497b0
(for state) = nil
(for control) = string: "threaderror"
name = string: "threaderror"
a = Thread: 0x01e109c30f50
b = string: "engine/sound_manager.lua💯 Pitch has to be non-zero, positive, finite number.
stack traceback:
\9[C]: in function 'setPitch'
\9engine/sound_manager.lua💯 in function 'SET_SFX'
\9engine/sound_manager.lua:72: in function 'PLAY_SOUND'
\9engine/sound_manager.lua:197: in main chunk"
c = nil
d = nil
e = nil
f = nil
(6) global C function 'xpcall'
(7) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 905 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])