#Resurgence (WIP) - Primordial Arts
1 messages · Page 26 of 1
this is so funny @static finch
nevermind one of disabled mods crashes textures again
im losing it slowly
yep
unstable/unstableEX and entropy
caused allat
i disabled these 3 mods and everything works i guess
bruuuh
rip
fair enough
back online, what I miss, lol
ahh, lol
not much, i'm trying to make the neon shaders with bad results
wish u luck!
(what's up with 42 rank, btw? I feel like it's a lil underpowered for how you're intended to get it)
the thing is potential
also look at the sheets
stupid op joker with it
it's just a better stone card
kind of, but stone card's always score no matter what
not really better on it's own
worse actually
can score in actual 5 card hands
less chips and it does not score
and have a suit
yeah, I mean, if you only have 1 the only hands you can include it in are either flush and high card
i like flush
they are not incredibly rare though
(yes lol, I hate unstable tbh)
unstable is so fun what are you on about
eh fair enough
i think they should just be made buy a regular tarot or spectral
I think, going with how unstable does it's decimal ranks-
as rare as the tower is anyway
you should make it count as both a 2 rank and a 4 rank
regular tarot is good imo
spectral is in a league of it's own
that'd balance it I think
or even music card, considering douglass adams was a musician too
ehhh
cuz then, even with only one, you could have all the normal poker hands
As i've said countless times, this is impossible
i was about to say that
but how does unstable do that then?
they don't
mhh, well that's sad :<
they only do that for straights
so they just need to modify the straight code
not the whole game
Gays*
I wish it was, there's so much cool stuff we could make asdfbhsjh
GAYS SHALL RULE THE WORLD
cryptid has a joker that gives 2 retriggers that's a common, yours's is for a specific hard to get card and is a rare
it's got an unboud that is super easy to get
is it though?
just using the joker seems easy enough to me
hold on, wait a sec
the way you worded it made it seem like a different requirement lol
if u have one in deck this takes 21 rounds best case scenario
my bad then but
After scoring 42 42s
yeah but
having 5 or more is unlikely
you can DUPE CARDS
and i demoted the tarot
to be normal
instead of darkana
you're wording would imply you'd need to retrigger the SAME 42 42 times, which just sounded impossible, lol
then fine
my baaad :3
I honestly agree with gulag on one point here, tho, and that's that it'd be a good music card
plus it'd free up the tarots a bit
why music
why tarot? lmao
it's circumstantial as a connection at best
cause it's easy to get
and is kind of a knockoff of tower anyway
there's no logical connection to tarot tho, in the same way there's none to music
unstable put it's stuff in tarots
and they have no connection either
i want to directly reference deep thought
doesn't sound like music to me
exactly, lmao
this is my point lol
there's no reason it CAN'T be a music card, like you're implying
but there's no reason for it to be one either
the autor of hgttg is a musician btw
I GET IT
yes there is
balance, gameplay
i meant thematic
THIS IS WHAT IM SAYING
language is so cool, because you can say things so that people can know them
THERE'S NO THEMATIC CONNECTION TO EITHER
i hate language, i hate people
IT DON'T MATTER
whelp
i get that but i want it as a tarot
why
welllll, think of it like this
i think a tarot is fine
if it's a tarot, we need to make a sigma for it
if it's a tarot, that makes all other sigma's harder to get
if it's a tarot, that makes all other tarots harder to get
the card will end up becoming a nerf to nearly every other enhancement based joker
no? one tarot of 22 has almost no impact
and also
modded tarots won't work either
we need only base tarots for sigma
I know, but
and people are gonna play this with other mods most of the time
realistically
so they bloat the pool anyway
not true, at least, not when considering our OWN tarots
I just think music card works better imo
than tarot
on this you are right but who said we NEED to make sigma versions for modded tarots
just lock it to base versions
and that's it
😐
that's not what I said, lol
I said we need to make sigma versions for the tarots that WE make
also, i hate adding tarots
well then we won't make tarots if making tarots about our modded stuff is so bad
there are only 22 major arcana
I just think if we do so, we need it to be, you know, like, fitting? a cool gameplay variation? that isn't just, a new rank?
I know it has use cases, but those use cases are much rarer than any other tarot, which is why I make augments they're own thing, instead of flooding the spectral pool with them or something
i disagree on this
the use cases are not less
they are potentially much more
but someone hates new ranks
a new rank as more use cases than an enhancement
honestly, yes lol
at least one's as basic as "New Number"
imo
then say that
instead of saying it doesn't have use cases
and you hate unstable but those aren't just new numbers
but it doesn't have an "Always Score"
that's cuz, to me, they don't have many
and?
it's a worse stone card
it can have everything else
they have the same use cases of vanilla ranks
objectively speaking
no opinions here
they don't though, because, most starting decks start with 4 of each rank
and unstable is the proof that they have many since they create so many powerful builds
and?
unstable doesn't make people start with modded ranks on normal decks
they still work
and well
making a new rank to add to the deck with tarots is like using abonded deck and trying to turn all your tens into jacks and running a face card deck
but a tarot makes it easier to get than all other ranks
no
because no tarot makes kings directly
also face cards are both weaker and easier to get other ways
so that's a stupid move
that's different, strength has different outcomes
also the whole point is to not have face cards
yeah
I just don't like em, imo
like I said, I'm honestly fine with the rank, as long as it has SOMETHING other than just base chips
"i'm not playing the game like i chose to, so this sucks"
this is just taste
do stone cards have SOMETHING other than chips and scoring?
don't say that they don't have use cases when one of the most famous balatro mods proves you wrong
STONE CARDS ALWAYS SCORE
NOBODY USES THEM
AND?
WELL CONGRATS
can u stop this?
nah
42 has nothing to do with stone cards
jokes aside, we already explained the point
and if you wanna make a music card for it you do it
i have no idea for the theming
again, we can't change your preference, but they objectively do work on a game design standpoint
I think we're complaining about opinions at this point lmao, we aren't even really talking about what we want for the mod, lol
so if u don't like them just say so, no need to justify yourself
you know who started this?
thank you for this as well
i think u sometimes try to hard to rationalize your preferences, when they are really just a vibe thing most times
you can just say something with no explanation
you have that power
even then, that's what i end up doing :3
i get it
but if i already told you to do whatever you asked there's no need to push further
yeah, I think it might be another trauma thing, lol
people demanding you explain why you think something, even as basic as this, it'll do that to you
this is common actually
well i don't need trauma to be verbose and unecessarily annoying so
:3
not sure if it has a name in psychology
but yeah, I think I have some ideas cooking for 42 rank, how I can buff it a little, and fit it into being a music card (name aside, that's gulag's thing cuz Idk anything about music, lmao)
maybe it's just an insecurity thing
ah yes, i love unofficially handing you my idea for you to run amuck with
no idea for the name honestly
well at least tell me what you wanna do with it
i think it's good enough as is already
a tarot called "life universe and everything" would have been funny though
not sure for the music card
sorry, lol, the idea's simple really, just an idea to kinda bring back what we were talking about with it counting as a 4 and 2, but in a way that actually should be codable this time
that's got "the universe in it's fucking entirety" vibes
i don't see why it needs a buff
also how do you apply this to a rank
wdym?
imo ranks should not have effects
but-
also they don't really have effects
I am just gonna say "not imo" and move on here
they are just a lil weird
touchè
they have no effect, they just are in between values
i think ranks should't have effects since they just represent numbers, they are meant to be the simple base for the game
also i don't like ranks, enhancements and editions all feeling the same
add paints too now
and seals i forgot
seels
i design each of those differently
gulag being ultra based as usual
in prism or whatever else
I mean, to be fair, enhancements and editions being similar is also base game a lil
kinda
editions are just general buffs, while enhancements usually add more complexity
with the exception of bonus and mult
editions are meant to have simple, always useful effects
while enhancements are something you build around
which is supported by the fact that u can chose what enhancements to get
while editions are all random
since they are just generic buffs
and seals are playing card focused
seals are more something on top
they don't have major effects like enhancements
they can be good in combo with something else though
i'm a seal you say :3
each of those fills a specific gameplay need
and this makes the interaction between them fun
little things like these are how thunk made a simple game like balatro so good
yeah, pretty big
good but the tag is weird
but i like it
i assume it's meant to be the ingame dialogue box
yeah, lol
it's also the same one I used for alphys
i like it tbh
yeah but
i dunno it just looks out of place to me
can't say i see well anyway so
ignore me
i think niko will look cool with the yellow one
(it's also totally not a decision I made cause I couldn't figure out how to make the base game legendary font, lmao)
I like how they turned out, tho, lol
the name boxes are pretty good, imo
u can just copy paste the letters
that's how i did it for prism
how are you going to make stuff that doesn't have letters in the base game jokers
steal from jen's?
use a bit of imagination i guess
😐 you talk about theft a lot for someone who-
also all the letters in alphys and toriel are in the base game already
who?
mine was a pure hypothetical
slips on banana peel and dies
bruh
mario kart moment
really tho i like stealing :3
they preceded us @dusty river
lmao
and the shader looks so much better too
ok, so, you aren't gonna believe this, lmao
ah yes
idk, I like our shader imo
i said that a while ago
doesn't matter as it's an edition
indeed
I maaaay have been the one to suggest those, lmao
i think i'm gonna look at their shader for inspiration though
the saboteur
MMMM THEFT :3
spy tf2?
i have a stupid amount of time on spy
no no, just non consensual borrowing
https://discord.com/channels/1116389027176787968/1364598722637336598 WHY CAN'T WE HAVE ARTISTS TURNING UP LIKE THAT
CNC?
that artist is very good too
unfortunately
@static finch i hate the mod that adds the exit game command
i pressed it unintentionally so often
this may actually go somewhere
made this already
me when ://seed
a bug's happening rn where any value alterations of a negative joker makes you lose a joker slot 😭 😭 😭
I'm losing runs left and right with this absfnkgbdhfk
it appears to only be some forms of value altering, which is weird, namely, the ones from cryptid
ours seems to be going fine (aka lever)
well that's good at least, it seems our mod is not the culprit
as the bug still happens without it
it's entropy lol
I'll report this rq lol
aww dang it
who could have guessed
entropy is truly becoming the new bunco lol
well, it's better than bunco
she said it should be fixed now, I'll try updating it
i like shiny
I do too!
but, I mean, this is Paint we're talking about
lead paint
personally, I like blue a lot more than red here, I think a lil shiny is good, but
the blue is a good amount I think, but to me, it feels like red has a bit too much shine imo
this is inherit to the color
the shine is the same on both
mhh, maybe, hmm
I think the way the shine here works is by, like, turning off the color part way, right? instead of turning it to 0% opacity in the middle, try having it at, like, 40%, maybe?
all new paints are in game
you can test them using the consumables i made @dusty river
though black and white have no consumable rn
okey 👍
POKEMON GAMES
i'm not sure about adding all the paint shades honestly, making all that shaders and making them look different is not easy
i think it will become a mess honestly
I've thought that might be the case, honestly
mhh, we could try mixing them up a bit in some way? visual wise?
like, I think the neons having a slight glow would make sense
i don't really care as one can JUST READ, honestly
it's not a readability issue
it's that they just look bad if they are all the same
stuff like, black, dark gray, light gray and white are to much imo
i like the neon ones though
since they will be distinct because of the glow
but i have no idea how to make that
what I meant was, like, we could come up with similar stuffs for the other types as well
i've been trying to get the glow to work but i failed so far
i guess
but then i'd rename them
fair
not just light and dark
maybe make it so it's different with how much of the joker gets painted?
like, maybe Light would work kinda like polychrome/dichrome and Dark would almost just be, like, a fill tool, lmao
I can concept art these, but I know that probs wouldn't be that helpful
though that makes editions impossible to see
the paints are already a bit lighter to leave the edition visible
hmm
i think changing the type of paint rather than the color would be nice
like neon
same color but with a neon effect
hmmm, you know, maybe I can take a look in the shader myself
I need to get around to learning how to make shaders at some point
for once you're not competent in something
for once
just once
yeah, I have no clue about anything I'm looking at here, lmao
real me
i can lead governments, project cities, build spaceships, but shaders are my Achilles' heel
truly a shame
ikr
a man of many talents
well, what would it look like?
just lower res?
that would be ugly as fuck
I wish I could translate my art into editions, lol
I can make this stuffs manually, in krita, but
ruining things is my expertise
like, check this out
this'd be an awesome edition
the annoying thing is that if u look online you can find so many shaders, but since balatro uses i slightly different formatting than glsl you can't use them, even thou it's really the same language
and i have no knowledge on how to translate them to the balatro version
RJB
this may be useful, someone remade the foil shader for godot, so maybe by looking at this i can see if i can do it the other way around
this is SICK
💀 I saw that lmao
(suck the jimbo)
@dusty river if u want to take a look
you just flashbanged me
apologize
https://github.com/Steamodded/examples/tree/master/Mods/EditionExamples this is great too
I have played around with a website before but it's hard to translate the thing to balatro do to what u said about the shaders working different lmao
I had made a shader using this, but couldn't translate it to "shader that gets displayed over a joker" sadly
https://thebookofshaders.com/edit.php
lol the golden shader from cryptyd is just taken from the smods example editions
see stealing good
2 BEARS HIGH FIVING?
this is not the same though
this is for love2d
so they work the same as the balatro ones
Oh! nice!
mhh
oh shit
did i not remove devil's deckbox
remove it
it breaks stuff
this was because i forgot a semicolon, but thank you regardless
i know i know ti's unrelated
nah
fuck you players, i don't care about you
who uses that anyway
many people asked
imagine not knowing how your build works
what?
Nopeus
Or one of those
It's from gen
Jen
The fire one?
incantation
you dumbass
thank you
that mod is so bugged
I know
then why the fuck do you have it?
yes.
i think i just witnessed coding magic
andromeda was working fine even though i was using a variable i never declared
and the values were right too
i'm genuinely going insane what the hell?
this gives me ideas for an apocalyptic
this is detrimental if u have no pairs
but super powerful if u have multiple
something like this can be used for an apocalyptic i think
oh god, more M jokers?
this one is cool thought
neither do i
it's too binary of a choice imo
but this effect is very cool
and it has little to do with m jokers
more to do with 8s
though what do u think of something similar for an apocalyptic?
it is a good idea but
similar to unmovable object in a way
what do you have in mind
not sure
i just saw the joker and thought of this
was a bit surprised to see an entropic with such a big downside
i keep saying that rn i feel to many of our high rarity jokers are too convoluted, but without too much depth
almost jen's like
both you and railgun did
how many did i make
vs how many did she make
tell me
which ones are the worst offenders
i guess
not sure, i didn't check who made them
i don't really care
but i feel some lack synergies and are just very strong in a vacuum
well tell me which
i may be dying but i can still think
most exotics from cryptid are useless alone
i guess if they're not mine i can still suggest stuff
why so dramatic?
i got stomach pains
and allergy
and constipation
and a pseudo-fever
all at once
in general, i feel most primordial effects aren't very "primordial", other than being very strong
is that not the point
also specify
are those primers
you're talking about
i'm talking in general
like, something like scalae has a very unique and game altering effect
it feels like it should be on a super rare joker, because it redefines how the basics of the game work
where the HELL did all of these jokers? come from
this is ultra boring
ngl
like, just normal joker? made sense
but a series is so uninspired
go look in primordials
ah, ok
i was confused
I feel to many of them either feel like regualar jokers with numbers pumped up, or very complex but without a distinctive idea
or a gameplay gimmick
the idea is fine
"the whole identity of the mod"
well uh
what am i supposed to do with it
just i think more consideration should go into the effects
specifically on the gameplay implications
what really matters for a joker to be good is for it to encourage interesting decision making
this is true for any game mechanic really
the complexity comes from the complexity of the choices, not the inherit complexity of the joker
again, i'm just talking generally
about things i learned doing game dev for years
well, i think we must approach this with a different mindset
sure
like, i don't care about listing ideas i don't like because that changes nothing
so what do you propose
ah, i'm struggling to articulate what mean
figures
i'm bad at expressing myself
you mean we gotta lay down some guidelines to make the primordials
or else we lose sight of what makes them unique?
that too
but in general i think me must take a step back
and question ourselves what we are trying to achieve
exotics but better i think?
this for sure
i guess i'm making more of an abstract discussion here, on game design in general
because it's true we are modding an already finished game
but we are making substantial changes to the games balance and gameplay loop
the update is coming guys i swear
what's the fun in modding if you don't break the game a bit
and there are so many things to consider a lot of things
like the thing i said earlier about enhancements editions and seals
things
how they are all slightly different
sometimes subverting expectations is fun
but that serves a clear porpouse
i agree
i think is this case we must think of it backwards
first consider what we want to game to FEEL like to play, an then how to achieve that
because the mechanics are all functional to that
that's the ultimate goal
i didn't have to question myself much when doing prism since it tries to preserve a vanilla feel
but this mod is way more radical
i feel this is the main reason jen's fails as a mod
it didn't consider this enough
if at all
moral of the story: game design is hard, and we can't just print ideas and expect everything to work
jen's is just an excuse to put ocs in the game
and that's part of its downfall
maybe it wasn't trying to be what we think it was
well, i assume it was trying to be what they claim it was
in which case they didn't do it too well imo
not terrible, actually quite impressing for a passion project
but it has many flaws
"quite impressing" explode
:3
my modest opinion is that if this is going to be as cohesive as it should we gotta scrap half the stuff that's on it at least
especially the jokers?
This is inevitable imo
YOU ARE INEVITABLE?
Thunk scrapped most of balatro
And thank god he did
if only i got to see it
i like having scrapped, forgotten, unbalanced chaos
heartbeataria and consolaria are great for a reason
The reality is that 90% of ideas are bound to be scrapped
As grr martin said, you gotta learn to kill your children
Don't get to attached to stuff
Because like you had these ideas, you will have many more
trust me i played rimworld enough
also i was joking
Real
I know you were
But serously, i feel ther will be a bit of a purge, sooner or later
something something i've heard this one before
But i don't want to purge other peoples ideas
So you have to do it for yours
And railgun for hers
pride is a bitch
This is why i'm making a more general discussion here
if i may, i didn't do much so i'd have to kill less
at least in theory
Depends how much your ideas suck
i got told that my ideas weren't that bad
by you
and revo
and railgun
and a lot of other people
But i feel we have a lot of good ones
You included obviously
I think that the sheet rn is not very selective
yeah but some need iteration
and a bit more restraint
on adding random stuff
Since everithing gets trown there without much thought
I feel most of the jokers we coded are pretty cool
but i personally add something only when i think it's worth it not as a way to remember random thoughts
they are
i'd argue none of them need to be shot
anyway, controversial opinion but lambda is bloat and should not exist
I feel some effects could me a bit more bold
incredibly agreed
Like, scalae level of bold
That totally redefines yhe game
Not like jen's jokers wich just give u score
well to be fair most of our jokers don't do that outside of commons and uncommons
scalae isnt really a good example but sure
I guess
scalae doesnt really change how you play that much since scaling jokers are usually always best anyway
It was the first thing that came to mind
You are right, i feel i was referring to two different things
i get what you mean but scalae is just probably a bad example of it, its atleast more redefining than jen jokers though
Scalae is more a joker that changes the game, rather than just doing things
Not really one that changes the gameplay
that makes sense
Better eample would be something as simple as shortcut
That changes how you build towards straight builds
And how you play them
I feel special is the right word
you can get away with more shenanigans the more rare it is so its a little disheartening to see really rare jokers just be 1 billion mult & chips with some dumb condition added on to make it "unique"
This is my point, yeah
i'd argue the "+ stuff if this" is boring and useless
as a condition
cavendish works cause it's pretty common and basic
but doing this for rare stuff is stupid
A thing that comes to mind is an old legendary creature from mtg
you cant really get away with having super powerful scoring effects past a point but you can atleast make it interesting
iterum is a relatively okay example of this
its basically just a billion xmult but its like pretty cool i guess
iterum is cracked
but it's interesting because of HOW it gives mult
not because it does give mult
necessarily
universum is worthless for example
exponentia is like the most boring exotic but it also like is somewhat interesting with how it scales
It's just a 2/2 for one white mana, no other effects
It seams super boring for a legendary
But i always argued it made sense, since no card before had the same stats for one mana without dowsides
It was unique in its simplicity
And it's just a super cool card imo
you just have to make sure things are actually unique and interesting rather than fake unique where its the exact same card but now you have to use planet cards instead of using tarot cards to scale it
For sure
equivalents are cool too
i just think they should be a cumulative small percentage
you can have your card be literally based on another card and have it be more unique and interesting than some jen jokers tbh though so
I feel the speciality comes from the card doing something no other card can do
not to like be super egotistical but this is my main goal with entropic jokers
they are mostly based on existing jokers but in a way where it doesnt just supercede anything entirely
basically all of them will synergise in some way with the "weaker" counterpart
which is sort of to an extent how the base game works before you reach endless
This whole discussion was inspired by one of your entropic jokers
which?
The M one
oh yeah
Because i sayid, that's a super cool effect
i have mixed feelings about it, i think its pretty interesting but its so strong
i find them brilliant
It feels worthy of being an entropic
i dont want the mod to just be focused on being another big number mod even if thats a part of it
Balance aside
i really like one of the new ones that i just made but i have to tweak the balancing a ton still
I feel you are doing a great job at nailing the vibe for the entropics
This is why I started this discussion
yeah agreed
I feel most jokers from this mod don't really feel like that
primordials feel flat in comparison
idk i have way more spare time than most people so i have more time to put effort into the design and the theming but to me it just feels like its not that hard and sometimes people just give up on it cause its easier
i think the secret sauce is the weird factor
i mean not all ideas work cause ive had to scrap a lot of things i just never show them off
cause im really particular about what i let in the final product
which is probably a big difference
I agree it's not hard
It's all a mindset thing
well it depends
its also why i specifically left reverse tarots until last because it would be really easy to make them half baked but i dont wanna do that
that too
That rarely works
i like to assume all ideas can work because some might be able to even if they dont seem like it but im not gonna keep them if i eventually reach a dead end
now it may sound like i'm antagonizing railgun but i just think she doesn't want to "waste" any idea to me
maybe i am just hallucinating
Rn I'm considering totally reworking one of the enhancements from prism
double cards?
whats the current effect
I just can't get it to work like I wanted
Yeah
i like to think im relatively good at explaining why i dont like things even if my reasoning might not be universally agreeable
agreed (ironic)
which is to say i might be able to help
They are similar to double sided jokers
Cards with two faces you can switch at will
But the faces only have the rank and suit
Editions and Seals are shared
its definitely more applicable than double sided jokers to me tbh cause i find myself in very few situations where switching back and forth between jokers is that useful
making editions and seals seperate might be a good way to make it more idk how to put it maybe useful is the right word
I really don't like them
in my modest opinion, you should scrap it
The issue is that you rarely care about both half
idk how you create them originally though so i cant really advise on that but id make the modifications copy over when created but otherwise diverge but its still really niche
what about the opposite
after a certain point in the game theres really only 1 set of modifications thats best and switching back and forth has little use especially if modifications are shared so all it does is change suit and rank
Would it?
i can see some applications in being able to switch back and forth with in hand effects and scoring effects like between glass and gold but its a little hard to utilise
without having a fuck ton of them
switching seals would be useful
imo
then maybe enhancements too but that is a bit more niche
the main issue is that unless you have all your cards being double sided you usually dont have cards that could work in hand or scored since youll be at a point where anything works for scored anyway at which point just make them all in hand or youll need a super specific hand at which point youll probably just want to make them all scored so its easier to find
i get it still niche
but my counterpoint is: i still would prefer it if they got scrapped altogether
idk what id do with them
just make twins copy enhancements, editions and seals and we're done
my other idea was to somehow partially apply the backside to a weaker degree
so then its beneficial and unique in the sense that you have to now optimise both sides
that makes sense buuut
but thats a nightmare to implement tbh
how would this apply for modded stuff
was about to say that
unless it only applies one thing from the backside at random
instead of all but weaker
something like that might be a good point to work off of if you want to keep it
yeah but that's super boring
no
Having both effects at once
Randomly for sure
scoring twice fully is sort of interesting but then being able to flip them becomes more of a nuissance than a mechanic since you mayaswell make both sides fully visible from the start
my thoughts
This was my thought as well
some sort of linked mechanic that isnt just linked from entropy is what i imagine with them both scoring fully
Initially the idea was that u could discard one card to draw the other liked one
But eh
hey look inverse tetromino cards
What's that?
its interesting as well but the main issue with this is that its not more beneficial most of the time compared to just like destroying the card youd discard anyway
since like 95% of the time youd use this to just guarantee get the other card anyway
That's why I didn't add it like that
Feels like worse death
if it was feasible id make it so the reverse side of the card applies but weaker and that the reverse side has its own set of modifications that can be different so that you can optimise the active vs inactive side for if you want to be greedy or get more points
but this might be annoying for crossmod
prob
i mean a lot of my ideas are convoluted as fuck cause i dont really do vanilla adjacent stuff
they're super cool tho
not like its a bad thing but it just means my ideas are probably less helpful than other cases
This is why I'm working on multiple projects
I like both the vanilla stuff and the insane stuff
figures
i havent played vanilla or anything adjacent in a while tbh
Neither did I
But i play with vanilla adjacent mods
its fun i wont lie about that but insane mods just feel a lot closer to the feelings i get when playing tboi which is what i find to be the most fun
everything is a puzzle between the most insane possible set of mechanics and synnergies to break the game
There's definitely a middle ground between that and vanilla
something something thank you edmund
vanilla balatro is definuitely puzzly in the same way but it feels more like waiting for rng to bless you with the right choices then being able to influence the game with every decision you make
something something literally tboi
tboi #1 game of all time
Well, it's more about playing around the rng
i mean this is the exact reason i even became obsessed with balatro because im always obsessed with trying to find the perfect solution to everything and this game makes it way too addicting to try and do but some mods just like are cocaine compared to balatros weed
the problem is that
lol
stuff like jen's makes it too easy
yeah thats why i never play with almanac formerly known as twitter
and the vanilla-like mods don't raise the bar enough
holy
better than all my jen slander combined
I'm looking for that middle ground
booo
Which is basically just vanilla
me personally i try to keep the average balance relatively similar but just raise the potential by a ton
plaintain was mafe for that
(plain-tain you get it)
i mean cryptid addon so regular balance is kinda wack either way but i try not to mess with it
I like that
its definitely less unbalanced than some people make it out to be unless you play on like doe which is notoriously dumb but like definitely still broken even as a baseline
I feel cryptid messes with it too much
cause cryptid joker rarities are just not real
chad and oil lamp rare?????
who did this
i enjoy it for the most part though its why i sometimes play doe even though it gets boring really quickly because the absolute chaos of it is just interesting
me when i just stole the code for one of our jokers
It would be better if the game didn't crash by ante 3
so based
doe + negative tho
funny thing actually multiplayer mod literally completely breaks antimatter for me
But when playing cryptid you are playing 2 games
straight up instant crash when i start a run
shocker
Balatro and trying not to break your pc
omw to negative + infinite
mp mod breaks
multiplayer entropy is crazy also
i was scoring like 20,000 i look at my nemesis score and its like e1900
bruh
I never played multi-player balatro, but it feels like it wouldn't work to me
In theory at least
its really weird but nothing beats the feeling of destroying your opponent by making 1 different decision
Because u need to be able to win every blind
so it sorta balances out
the lives are configurable but i wish there was a different system than just if you lose, lose 1 life
we should make a human leather jimbo fr
Balatro is balanced around Blinds becoming slowly stronger
it feels so weird to me for every game to basically have a guaranteed max length
In multi-player scores are all over the place
cause you either: have too many lives and 1 person just gets destroyed consecutively for like 4 antes or you have too few lives and you could be relatively comparable and the game ends
i wish the differences in your scores mattered more for how longs games lasted
so if im like 2 points off it doesnt take off the same amount of time as if my opponent is ee308 points ahead of me
Lives definitely seem like a reasonable way to make it more doable
I should try it someday
it works better in vanilla
in modded multiplayer it falls short quickly though
vanilla mp has less variance in which builds are good so 70% of the time its either you get the same build or you lose but its more complicated than that in modded depending on what your mods are
its way more likely that you have 2 completely seperate builds that are comparable even if you play with the same seed
necronomicon jimbo
anyway, i hope i was clear and you understood what i was trying to say @static finch
i'm aware i'm not the best communicator
communication is difficult this is why i just automatically assume everyone else is wrong and im right and go with that instead
sort of
super based
you know what? imma code niko
me too actually