#Resurgence (WIP) - Primordial Arts
1 messages · Page 9 of 1
here's the whole joker
missing a comma
ahhh
after end
before add to deck
so now just add remove_from_deck and do the other way around
subtract the value
okey!
this will break with value manipulation
because if you increase the con_slot after getting the increase selling it will make you lose more slots
wowee, I'm starting to understand more and more, I think, in like, 3 more jokers, I might be able to make a joker without help! :3
I did notice this earlier when using a lever on a cryptid joker
one that gave joker slots
this is unavoidable rn, unless we want to manually check which values to target
my value manipulation fun can blacklist some vals
so you don't change them
huh, interesting, I wonder how cryptid deals with this
lever uses this to store the original values and not change them
I think they just don't care
may be wrong though
oh, lol
testing out the remove effect now
LMAO
I NEVER SET SUBTRACT
IT JUST GAVE ME ANOTHER SLOT WHEN SOLD LOL
lol
infinite slots
btw this also bugs with crimson heart
i don't know if you are familiar with the bean bug
but it's the same thing
huh, so this is even a problem in base game in a way, interesting
actually this may not be bugged
because bean specifically bugs when decreasing hand size while debuffed
since it's debuffed the hand size does not go down
and you permanently keep it
I never knew about this bug, lol
is one of the ways of getting naneinf
kinda
you can get more hand size for baron
but it's far from being enough for naneinf on it's own
also while looking at the code i found this useless lines lol
it check for telescope or observatory but does nothing then
lmaoooo
where is this?
card.lua at line 1910
lol
thunk sure did make some wacky mistakes
well, bartender looks like they working now :3
should probs commit it hehe :3
great
I made the Bartender joker as I wanted some more synergy with consumable stuff that existed, instantly thought of it when playing with andromeda
OH, btw, speaking of that
I thought of some balance changes for Andromeda, as it's a lil underpowered currently it feels like
I have it written down, and I think I can do most of it, as there isn't much changes, but I may need a lil help lol
(mostly the fact that I made it so it made them negative, and I'm not yet sure how to refrence the edition and add it to the created consumable)
ok, I don't think I know how I'd do either effect lol
the only 2 changes I think I wanted to make were
still x25 sell value, but no longer x25 price
and, star cards created by andromeda being negative
well, for now I have been working on ideas in the sheet lol
Note for everyone checking the sheets: The new pink colored background's that some ideas have next to them represent that they have been put into the game already, if you make any changes or edits to a pink colored background, change it to green, which will be the color representing cards with new changes in the sheet that aren't present in-game (atm, you can see this green used on the joker Andromeda)
_
btw, if @night prism / @opaque oasis / @static finch want me to add more colors for more knowledge, u can ask at any point
so far, there is one more color that I thought of that might be wanted, tho I'm not sure if it's nessecary really, as only one idea currently applies
and that is a color for when an idea has been technically put in, but needs HEAVY changes, as it in-game is non-functional in some way
for refrence, the one that applies to this idea currently is Faustian edition
I'm going to bed now, see y'all tommorow
what'd I miss?
after this we gotta make a sun seed primordial
i made a bartender joker and did some loc i think
it's good imo
did it for some more synergy with consumable slots and such
@static finch railgun got her grip on coding jokers I think, now it's your turn
She did bartender with only little help
yes I am in school with classes I can't ignore rn so
good for her
Not saying rn
"now"
It was a abstract now
Also tf you mean, you have been playing btd6 for 2 hours
actually, I shall be plagiarizing bartender's code for Johnathan & Charlotte
Almost 3 actually
yes
the problem is that it was on pause
because I played only half an hour cause a prof was missing
time's misleading
Time rules us all
regardless, first chemistry then English with the most incapable southern old fuck they could find
I hate the guy
ugly, looks like a pedo, completely incompetent and can't even speak well
I HATE CHEMISTRY, I HATE IT SO MUCH
Also I genuinely speak better English than any English teacher I ever had
But that's Sicily for u
me when Apulia sucks ass as much as Sicily at least
In terms of English-speaking population at least
For sure
good morning
am fully awake now, lol
@night prism how's the progress on paint btw? u said u started working on that right?
it was midnight when i said that, end this morning I've been busy
i'll work on them this afternoon
ahh, okey, I understand now
I need to code a super simple thing for prism and then i'll work on it
okey
btw, what do think bout the colored names thing I did for sheets, any more that'd be helpful?
understood 👍
true
i can start working on paints now
getting them to display a shader may be harder than epected though
Stickers can't show shaders by default
I think I'm gonna add Tree(3) real quick, as it's insanely similar to Tree
however, I'm gonna need to know how to do hyperoperational mult first
I have no idea
huh
Does talisman support all of it?
well i should get to doing this
i only remember ^mult from talisman
yes
it does, I've done it before, but I forgot how
you can see it in use in jen's almanac
i was not sure if jen coded it himself or it was from talisman
eeeee
very cool, bartender has all i need
i love stealing :3
you still need to code a few things
but, does -chips make sense?
if you put it first you are not losing much
and chips can't go below 0 anyway
@night prism
yes for the simple reason chips aren't that common
in vanilla anyway
why don't you remove stuff_minus and just subtract 4 from stuff?
so you can remove the if statement
what's one variable more to make it more intuitive
the if statement is superfluous though
no?
kinda
it'd add chips if it wasn't there
with less than 4 consumables
wouldn't it
because negative number of negative chip modifiers?
or am i overthinking this
yes
to what
last time i wasted 2 hours on making it "better"
then you fucked it up for me
just one think i'd change though
i'm not saying you don't know better
more like it's unnecessary
if it ain't broken don't fix it
calculate stuff_minus before the if statement
and change if to if stuff_minus > 0 then
so you don't need to write 4 multiple times
i don't get why this is useful
since you will make it a variable
this makes the code more readable
not an issue rn
oh i get why
but keep it in mind for the future
this is just redundant
yes yes i get it
also
you can just cut stuff mins and make stuff start at -4
^1 mult
i guess?
the filler enthered the room
if something screws with it it could be very unpredictable though
no
because first of all motherboard
second of all, oil lamp
third of all, scalae
wait no i'm stupid not scalae
well the rest still stands
philosophical joker is fine but this isn't?
it'd be an uncommon
philosophical joker is fire
this is just "the filler" from cryptid
but a bit stronger
oh wait, i never saw that one
lemme google it
well no
it's not like that
first ^mult
^1 mult is equal to x1 mult
second, it doesn't scale on it's own
but is scales better
if you change the value somehow it's super duper better
nor does the filler
wait i got confused b another similar thing i remember
which gaines x0.1 every time it triggered
nvm i'm stupid
well if we gotta make better jen's we must make everythiing ^mult
" ^1.01 " maybe?
or what about " ^1 " but also " +1 Joker slot " to make up for the nothing
obv
the point is that it's already super broken if you change the value
giving a free joker slot too would be dumb
just make it ^^mult
philosphical joker is built around this and it does NOTHING
there are a lot of ^mult jokers
yeah but, that's what makes philisophical joker fine, is the +joker slot
ever tried beige deck
or glowing deck
+joker slot makes it litterally never a DOWNSIDE to carry it
but it does nothing else
on it's own it does nothing
because it carries itself
like this one
yes but it'd be so convenient to hold onto for when you DO find an augment/value altering thing
the point is to make it situationally super powerful
idk, think of it like this
lever resets at x2 value back to x0.5
so
if this was a vanilla+ mod then i would agree ^mult is enough
you'd carry it to a MAXIMUM of ^2 mult, then it would go to ^0.5 and kill your run
but this stuff is gonna be playied with cryptid
or you'd sell it
most definitely
me when i personally would never rely on lever, ever
but they also scale on their own
it's just worse perishable imo
hello primus
but like, that's one of only 2 augments and effects in genral from our mod that change value
and unless you're planning on hitting that shit with a motherboard-
don't worry i plan on making a cracked oil lamp variant tooo
i also planned on making a 0 joker
what
which makes having exactly 0 chips a win condition
lol
broken with the other one
I'm not feeling any of this tbh
u know how u said u'd never take levers? yeah, same with your ^1 joker
i really dislike this idea
if you get it you just win the run
since 0 never scales
same, easy instant win, and hyperspecific conditions
your required score should always increase
you should always lose sooner or later in endless
waaaaiiit, you just gave me an idea that might make us both happy, and I think it's hilarous
so?
hm
well then nevermind
actually thinking about it makes sense
new rarity, which is filled with jokers like this, which start off by doing nothing
then, make them findable by a consumable which also does something else
the jokers are a joke.... almost, that is
the only alternative win effects that should be in the game are unreliable ones
so you can't rely on them to win
you also must score somehow
"too many rarities"
someone said
dunno
seams overkill
while having rpinters, vaulted, secret, and chaos joekrs
ULTRAKILL?
I don't fucking care tbh lmao
me neither but someone complains
say this to the guy who made a whole fucking rarity for printers lol
fucking Pedro rarity is hilarous
I love "My Friend Pedro" deserves so many sequels
Comrade better
we never fixed tree lol (or maybe we did and I just forgot to download the commit?)
how do I fix it?
thought I'd add it with the new Tree(3)
@night prism I'm assuming I either need to add a new context or change one of the existing ones, right? for the end of round effect?
OH?
lmaoooo
yes, add a new one
and the song for it is unironically FIRE
look how faustian does it
it also works like the red room stage
killing chickens opens up stuff
ok, I've done a bit here
Added Tree(3) + it's loc
Fixed both Tree and Tree(3)'s end of round effect
could you do loc for J&C?
sure, but first I need to add my commit, then download the new version with your new joker
yeah yeah
did I... did I never commit the bartender, lmao
...what?
i literally stole your code
how didn't you
...time to break this shit.
both in game
ooooooooo
why are there 2 frisks in the file lol
did I fuck that up somehow, or has it been like that
Paints show shaders now
you removed the name on the sheet somehow lmao
what was their name again? of the card?
thank you, I'll put the name in
skill issue we're gonna make more than you
where's the 7th
evolution
paints are very easy to code
i made so you just need to put the name of the shader and code the effect
everything else is automatic
ooooo, sweet
all keys should start with "paint_"
if there's no shader yet just type shader = false
it will display foil as a placeholder
oh right
i couldnt do this btw
so you can code some of them yourself easily
k
i cursed you for being better than me
done btw
Yayyy
Paints added
Red and blue paint already coded and localized
for now paints don't spawn naturally
will change this soon
having some fun rn playing with the tree jokers
I used debug to get Tree, Tree(3), and Scalae
this stuff is insane hehe
tree3 is having a blast
should we use Auriko as a requirement u thinks?
that way we can make jokers give holographic planets and such?
i'm not familiar with that
it's a mod which makes planets with editions do things, such as a foil mars making four of a kind gain an extra +50 chips permenantly
okey 👍
just my opinion
hmm, I'll think about this
also, @static finch what do u think bout this? Having another opinion as well might be nice here
(you know, now that I'm learning more about balatro code, I wonder how tf Scalae works codewise, I assume it was hell to get working lol)
i wonder that too
never checked actually
https://store.steampowered.com/app/3451100/Vampire_Survivors_Emerald_Diorama/ i am so blind i did NOT FUCKING SEE IT
In a universe where a single level up choice can change everything, the SaGa: Emerald Beyond characters stand shoulder to shoulder with the Vampire Survivors, united to face their next adventure together. Will the Vampire Survivors be graced by the presence of a vampire? We doubt it, but never say never.
As the Junction opens, the Vampire Survi…
OH MY GOD
Just double scale btw
pardon me getting off topic
ehat exactly
^this exactly
you've played a ton of mods, was wondering bout your thoughts with using Auriko as a requirement, the mod that makes planets with editions matter more
oh
aurinko
is super duper buggy
i wouldn't put it as a requirement
it is?
it is
idk, I used to use it a lot, but only recently reinstalled it
i have no idea where they found the energy to code all of that
that function alone is more complex than all the 3 mods I've worked on put together
the memes push people to do insane things
speaking of memes pushing people to do insane things, now that we have Tree and Tree(3), our first pair of jokers to make an unbound's requirement happen, how would we make that transformation work?
when you have a master in computer science but you use it to code memes in a poker roguelike
for once ask revo
he did something similar
what
not that i can't do it, but i already did a lot
it's called based
just destroy the card nd add another one
making something transform with 2 cards i guess
i coded everything except the jokers
or just transform the card
probably better
that's how prismatics work
fuck my life
it transforms the card and preserves editions and stickers
cool indeed
that's hilarous, if that's how sigma works now, you could rubber it and get infinite primordials
so i take that back, don't ask revo
i suck
just copy paste the code from prismatics i guess
end me
i made a lil function just for that
should just change the sound effect i think
maybe add a bit of particles
this makes me think i need to make a sound effect for gold foil yet
end me
will do it right now
ts is the most demotivating thing 💔
you see this is why i want to explode him sometimes
lol
you do?
nah not really
tho getting told "yeah i did it better than your dumbass" sure isn't fun
not in that way but meaning's the same
I did not mean to sound like that lol
you sure did
well, i'm dumb and incapable of understanding how i sound to others
but you are right
sorry Revo, love u <3
i genuinely think your mod is peak
so take that i guess
npnp
let's tell him to play vampirica, lmao
"hey, play our wip mod with no art and several misplaced features!"
lmao
based
"and probably broken code (least the one i made)"
Gulag, would you mind helping me make some paint shaders?
I think it'd be a good way to start
Not doubting your skills, but i genuinely advice against doing shaders rn
they are very complex
and i'm not good at them
so unless you find someone with more experience don't touch them
okey 😔 guess I'll have to wait on that one lol
what's so hype about paint anyway
i can make them, they should be easy
they should not take too much time
and i can use this as practice for learnig to make more shaders
learning shaders in general is hard
I mean
if you knida know what you are doing just recolors should be easy
why say they're super difficult and then say they should be pretty easy
imagine if I didn't :3
but you need a lot of prior knowledge
I don't
I tried learning before, but, what happened was
i don't know much about shaders, i'm going by trial and error
so i can't explain what i'm doing
because i don't know
I learned them but when I went to do it in-game, I learned that apparently the thing I was doing didn't work for shaders on jokers and stuff, and they were just, like, solid sprites
I made ONE shader I liked, and it didn't even work lol
cuz it wasn't made in a way that could overlay onto a joker
damn
rip
anyway, info for y'all
today I did practically nothing, ngl
tomorrow I'll get to making at least 2 jokers
try making some loc for the jokers maybe
and I got after tomorrow free
I suck at graphic design
I just can't visualize those things
so I'd have to trial and error the descs for eternity
balatro uses glsl but a slightly different format
so you can't just copy paste them
this right here is what I was using to learn
https://thebookofshaders.com/edit.php
thanks thunk(s)
i should learn glsl for godot too
so expect 4 jokers made for the end of this week (probably sketchy tho)
I have 1 more joker I wanna make tonight I think (I know it's getting late for y'all)
I wanna try to make papyrus
now that we have paints in the game, I think it'd be nice to get a joker in that can make them appear
i'm here
what does he do?
i'm getting the sheet
he's on line 65 of OtherJonkers
wdym with the "flavor"
the general theme
i actually missed that lol
imagine making like, 20 reference jokers and not getting this outta you once
it's great
explode
paints have so much reference potential
ignoring this
jk btw
still tho
my ego hurts
nothing, they just mad you gave me praise and they didn't get none lmao
oh
maybe but my ego demands to be better not equal
i yearn for influence
anyways, how would I do this effect?
the 2 things I don't know how to do here are
1: Played hand card count detection
2: Applying of paints
applying an edition was made by gaybriel joker and hand stuff was made by pugnala
should be good
ANVA.set_paint(card, paint color) for adding paints
so just ANVA.set_paint(card, "blue") should suffice
card count is #G.play.cards
to trigger it before scoring you should use context.before
I don't think we need any config vars here, right?
if you want the number of card to be modifiable
you can make that a var
i like :3
ikr bottom joker is cool :3
hmm, I don't want it to be changed I think, as fractional "exactly X cards" is just sad lol
random bullshit may need a buff
true lol
it was supposed to be common
still
cause i noticed especially in revo's everything is a rare
and i don't wanna do that
hm, +3 mult with the same stuff is good?
in prism everything is uncommon
i like scaling
in our mod, everything is a COMRADE
true
use the sin jokers as refrence in this kinda stuffs me thinks
I need a better communist emoji than the raised fist
Gluttonous joker, Lusty joker, etc
yes those are suit jokers not sin jokers
they have always been the sin jokers to me
sadly can't use it as a reaction
lust, wrath, gluttony, greed
all that's missing is, pride, sloth, and the one I forgot just now
yeah discord sucks
conquest?
no wait
envy
it was envy
we have no envy joker
no pride joker
and no sloth joker
other than that tho, we have 4 of the sins, all represented by, what I like to call, the sin jokers
pride joker is in spectrum framework
jimbo gay
btw if we are lucky i and Revo may have got Murphy to play our mods
probably not though
he should
indeed
u made a good mod, gulag
he turned entropy down :(
thanks
btw all the As in my recent messages are copy pasted
damn
holy hell
my keyboard is so broken
well get a new one
i'm on a laptop
sad, i know
holy hell
condolences
is it a good laptop or a crappy one
they work again!!!
wowie?
aaaaaaaaaaaaaaaaaaaaaa
pretty good one
i can get it fixed
i think?
it should not be to much of an issue right?
also no action game gaming for a while
I think I'm close here
misinterpreted, thank you
no wasd :(
for now it blues itself
card is the joker
also missing a =
== 1
you also should add a tooltip for blue paint
look how i did it for the augment cards
same thing
bhjdgbhgj omg
I'm back
discord just fell for a bit lmao
I got so bored I started working on art, lol
I know we wip rn lol
made a placeholder art for Unbound jokers and one for Primordial jokers
the unbound is the red one with the normal background
the primordial one is the one that looks like it's in hell lol
dark and fucked up tree
i'm having a glimpse into your dark reality
unlike Tree, I'm not planning on the other 2 staying, lol, they just for placeholders
||I kinda want Tree(3) to be a 3d model, like, jimball style||
anyway, hi gulag! I managed to get papyrus to the point where it didn't crash or anything like that, but it's still targeting the joker, and I'm not sure how to make it target the played card instead
funky
||obviously, if we ever make a Tree(6), I'd love for it to appear 6d somehow, lmao||
Btw, i was making sound effects for prism and came up with this thing. This is not what i was trying to get but i like it
so if you want to use it instead, it's yours
oooo
THANKU, hmm, I'm trying to think of what to use it for
well what could it be for?
I think
oh i know
we should use it for when an artifact appears
i was making it for an edition
figured
but hey
magick
anyway, they added a chicken
this update's great
tomorrow i'll play the new full ass dlc
in school
:3
real
I feel like a lunatic, I've been playing the sound effect over and over to get a grasp of how it'd feel ingame lmao
we're in 2
so where's the moon lord at?
lmaooo
hey, uhm, I think I'm actually still a bit lost on how to add commits
cuz, like, I've been going in and just, editing the files and copy pasting, but I've seen that u guys have the ability to upload multiple changed files at once and such
how do you do that?
I'm probably missing something crazy basic there, lol
have you setup git?
I don't think I've done it completely lol, I got the file downloaded and everything, but I don't think I ever got farther than that lol
so I've downloaded it, but don't think I've even opened it yet lol
also i keep coming up with cool sounds that have nothing to do with what i'm trying to get
cursed edition?
what do u make ur sounds in btw?
fl studio
musician's choice
using a few synths
most sounds effects are just made with synthesizers
chiptune is fire
ikr
my favorite out of their whole library is this, which isn't even theirs https://youtu.be/JjgG3BnXSYU
Provided to YouTube by Amuseio AB
Love Is Insecurable (Shirobon Vocalizin' Edit) · Shirobon · chibi-tech
Love Is Insecurable
℗ Hyperwave Records
Released on: 2020-03-24
Composer: Jaelyn Nisperos
Composer: Michael Cordedda
Auto-generated by YouTube.
this is pretty distant from og chiptune but still cool
back in my day chiptune was made with just 4 audio channels
back in my day I didn't care ;3
and only two oscillator types
I still think it's insane that square waves are one of the most basic sounds you can make and yet they sound so cool
the human brain does not understand music on a mathematical level
it should be obvious that they're so useful
true
because they're simple
our brains like simple
incremental games wouldn't work if that weren't the case
the sound the human voice is so complex
and by far our favorite
imagine if pop currently was drums and some 20yo schmuck singing
that's bias
and celebrity influence
and I don't like voices in my songs
not often anyway
if it doesn't fit, I don't want it
I prefer instrumental tracks
singing as been the main form of music for millennia
well millennia don't mean much to me
the church had power for millennia, why not give some to it again?
still, most instruments have super rich sounds
still
so uh I guess you have a point
I'm just not like that
I guess
regardless
your sounds good
square waves are still unique somehow
Minecraft is perfection
they are basic but have so much character
5d hypercube
and 6th dimensional equivalent
6d hypercube
the names are not that original
have noik
you don't say
well we all know the 4th dimensional cube is our beloved aperture science companion cube
i guess we got bored after 4 dimensions
tesseracts are so cool
i added hypercube to prism for a reason
it destroys cards i guess
duh
what else does postal do?
remember to piss on his dad's grave
obviously
but that can't be a joker effect
my god there are so many jokers on the sheet
yeah I doubt evey single one of them will get in
yeah
unless we call this one grimoire just to ape Jen even more
unless we find another programmer
and we still need an artist
imo if it weren't for primers it'd be way quicker
like just one primer is 20 jokers
primers... are like... the mod, tho
they're literally the first thing this mod ever concepted
even without that
I didn't say shoot 'em
I said they're a lotta stuff
we still did not code anything of them
they are pretty important
as well as doom itself, rev added that today
huh
but you still can't get them
kool
we have just the joker code
you can, Sigma was added
I've even done it in runs, I thought
yeah
was it? i didn't know
yup[
for a while now
tho, it currently runs via destruction and not transformation, for some reason
Revo
how does it work?
if tarot is played
he's great
destroys sigma and spawns the corresponding card
sigma?
you mean code-wise, or effect-wise?
effect
when a tarot is used while sigma is in inventory, it transforms into a unique primordial joker based on the card
hence why I called them "Primers"
there's also gonna be one for the planets, one for the spectrals, and maayybe one for the augments
the augment one might be scrapped tbh, but if things go well with the other 3, that one can also be made
that would be 22 more jokers
I know
I've been trying to learn how to code so that I can get all these things done lol, maybe even one day my skills will catch up to the speed my autism runs at lmao
also, we've been working exclusively on sigma atm, as we're aware that zeta and gamma would add a bunch more
I think honestly, as soon as we finish up Sigma, I can start work on art maybe, even just some shitty art to start with before we get something better
you are doing great imo
I don't see why waste your effort if it's temporary
does the last joker you coded work?
anyway, same thing with how to code
i think i got no updates on that
if I made up the logic in my head I'd be fat
what?
like
I tried to ask you earlier, but when discord went down I tried to get it to work, but couldn't figure out how to make it paint the cards played instead of the joker
if I get used to it and know what goes where instinctively
it'll be so swift
but alas
you need to paint G.play.cards[1]
I still lack the necessary info
which is the frist played card
since you can only activate it with one card that should be enough
otherwise you can make a loop for all played cards
but if the number of cards can't be changed there's no need for that
okey, thank you, it's working now :>
i give up with sound effecst for today
which git do I run btw?
I have git bash, git gui, and git cmd
imma do the paint shaders real quick
you don't need to run it
open vs code
ah, okey
I'm in vs code
I think... I think I did the thing?
It asked for git's folder, and I gave it and, I can show a pic of what the page says now
sorry if I wasn't supposed to do that, I got excited
lol
ok, I'll click that
gn
gn!
to ya :3
I'm assuming I gotta put this in the box that shows up?
https://github.com/Mil0Meg4/Aneyh-Vampirica
what
yes
wrong message
I use the folder inside the balatro mods folder to clone into?
clone to mods directly
it makes a folder itself
ok, now it's asking if I wanna open it or add it to workspace
ok, I've done it
now this should show up in source control
you can commit from here, but also pull down our commits
the three arrows next to graph
the ones pointing down let you pull down the changes
so you don't need to download the thing anymore
what is this?
i think it's asking you if you want it to automatically update the repo?
ahh, neat
you still need to pull down though
this just fetches
which means you will see the changes but they will not be downloaded
i'm assuming
never used that feature
so, what's the difference between fetch and pull here?
I think "pulling a commit" is to, like, apply it, right? apply new changes and such from that version?
I'm a lil confused here, I think, lol
fetch will show all the changes, but now apply them
pull applies them
this lets you compare the new commits easily
ahh ok
red paint
maybe a bit to dark
yeah, tho, I might save it if I were you, as there is supposed to be a "Dark Red" and "Light Red"
to me, it loooks like the "dark red" was kinda like the left color here, and the "light red" is kinda like the color on the right, I used my awesome brain to find somethin inbetween
awesome joker idea: Gradient Card
lmao
i think this is fine for noraml red
yeah
and I mean, hey, this is all stuff we can tweak later if needed (Tweak? VAMPIRICA REFRENCE?)
yeah, this is all just one variable
also after we make one all the other ones will be very easy
just change the color
have you committed papyrus yet?
then i'm tryng blue paint
for some reason painted cards lose their sprite
will fix tomorrow
i'm closing for today
gn chat
there are only 5 SIGMA jokers left un-concepted
something something nova drift?
@static finch lol
so what do you think of the tarots (in theory should be darkanas but eh)
i think this is broken
i did not make that
i was asking about my tarots
like, double wheel of fortune without random chance
thanks huh :3
okay so the concept is that they're rare
so if magmatic if 50 mult permafrost should be x5 that
not a power thing
yep
precisely
also obviously the 2 enhancements should not be in packs
i should write that
i'm struggling making paints not look broken on playable cards
easily done
yeah
WOOOOO
good nmorning everyone
my left arm hurts lol, so I'm gonna be typing with my right exclusively today
might impair my typing/coding
i could make a bad joke here
but i shall abstain
sadly i'm pretty sure most shaders can't be stacked
foil forks, but all the other ones don't
so no way of making paints also show the edition i think
awww
someone with good shaders knowledge may be able to do it
the fact that foil does means that it's possible
actually, lemme check something
ok, foil is fully stackable
let me look how the code does it
we won again
YIPPEE
though we need to make the paints a bit softer for the edition to be visible
mmhm
i think the ones in the picture look fine
was in the bath, what I miss? lol
nothing
ogh
okey
I should probs make some more jokers today, hehe
where to start where to start
i saw you reworked motherboard
i like it but i would make just one little change
what change is that?
"Select 2 Jokers, the one to the Left has it's values set to 0, and the other has it's set to 1"
Other instead of one on the right
so you can use it on only one joker
i think forcing you to always target two may be a bit limiting
"Select up to 2 Jokers, the one to the Left has it's values set to 0, and the other has it's set to 1"
dunno the best wording
ahh
I see, hmm, well, my thought process was that it would require you sacrifice a joker almost, in most situations, hence why I worded it "Select 2 jokers" and not "Up to 2 jokers"
but I think it could work the other way too, it's only a small change anyway, not sure how much impact it would have and it'd be nice I think, and besides, 0 is the less useful number to set to anyways
so yeah, I think you're right here
i know it's small
but since we must code it this is relevant
it changes the code quite aa bit
ahh, ok
that makes sense
I'm all for the change
I already changed it in the sheet in fact
we may swap the value though
so if only one joker is selected it sets the values to 1
instead of 0
seams more useful this way, but i'm not sure
hmm, maybe
we can always switch em up later, right?
okey, I think, then, we'll keep the numbers as is for now (0 then 1) and if it's too underpowered or underutilized then we can swap em
great
one question about hyperoperators in talisman, don't know if you have the answer
^ is equivalent to up arrow notation, right?