#Resurgence (WIP) - Primordial Arts
1 messages · Page 4 of 1
the 50% price voucher should have what i was thinking, just reverse it, right?
if only it was written somewhere
which one is which
??
oh wait
liquidation?
yeah, i think thas it
i did not think of that
still don't have a way to make it work for a single type of consumable do i
what about value?
oo
times 25, so sell value of each should be equal to 25, unless something were to increase it otherwise
good job
Go fuck yourself please
i'd argue x25 instead of static 25 is better
I AM NOT SARCASTIC
I'm trying to help
Tell me if you need anything
are you not?
not now
ok now
but i guess genuine compliments are too rare
its set to x25
for your angsty ass
true
nice thanks
.
probably not a very stable way
why wouldn't it be stable?
could i see how you did it?
ah well
ayy thanks
in the meantime, i got a few more ideas
i would like to write down
mostly artifacts
wasn't it bad to abbreviate everything
when did i say that
no long is clearer sure
but it makes no difference
i love abbreviating
changes pushed
woo
btw
yeah and i half made it anyway
game uses G.consumeables instead of G.consumables
why?
what does this mean
oooh
its the variable
i didn't see it even with bold letters :3
the check is NOT needed
i just did it cause i wanted to
so it wont debuff cards if it didnt activate when entering shop
just so you know, this wasn't even on the smods wiki thing
they only had the shop reroll and exiting shop thingies
its not documented
imagine having documentation and then rendering it useless
well
how am i supposed to just guess this shit
lol
this mf
why tf
does
andromeda
create
star
when the round ends
its not even fucking in the code
oh shit
wait
i know why
crazy mistake by me
@opaque oasis does divine still fuck up your mult?
no its your fault for not adding an area check
as always
but also my fault for not seeing it
pushed
whaeahejasd
^
oh eah shit
i remembered
mb
mb
lemme see
it does not
🔥
😭
lol
What have you done since yesterday?
tried to make both andromeda and sinclair to
uh
2 broken jokers
horribly useless results
andromeda was half working
better than nothing
sinclair crashed the game
great
sinclair was unfinished cause i got outta school
sorry huh
"then, "
is crazy
😭
OH MY FUCKING GOD IT'S SMALL
hey hey hey, at least they tried lol (I still have to try to put some stuff together lol)
YOU DON'T HAVE EYESIGHT COMPARABLE TO DEMOMAN'S
YOU added that though 😭
You did good kid
how did you fix divine
SURE SURE YOU DIDN'T SEE A WHOLE FUCKING AREA CHECK AND STILL ARE CHASTIZING ME FOR A COMMA
i did not
imagine
It's still broken
how did it get fixed 😭
magic
my bad code somehow karma'd it's way into the divine code
there's a ghost among us
2022 knocked
like
it says you're 3 years late
should we... should we do some localizations stuff rq
I'm trying to test things out with what's been done so far, but none of the jokers have names rn lol
I don't know how to know which one's are which lol
we need someone to do the localization
I could do it, but I have no clue, like, what's needed to do it
let me check my mods, see how they did it
my dumbass couldnt do localization btw
huh
im doing it rn
i think, lol, might be doing a bad job here lol
fixed divine
i thought only returning level_up shoudl've worked
not while scoring it seams
interesting
oh
i added a few globals
j_anva_sinclair
right
so that it does not give error
ALSO
dunno
use #1# and stuff
for money
i'll add a .gitignore
to exclude useless stuff
how's this for the description?
any problems with the line breaks/attention colors you think?
anything I missed?
no
what
10
?
ok i'll explain
#1# is the first variable we set in loc_vars
#2# is the second, #3# is the third and so on
yes
the "#1#" is the var, so if you put that as #1#, it'll auto set it to "10" ingame
tarot should be purple
#1# is anv.money
I... don't know how to get that color, lol
C:purple
ahh, okey
if only there was good documentation for this
anything else? like, should joker have attention color, or
i had a list of colors somewhere
add attention to important words
like transforms
yeah, okey, I think I'm getting it, I'll do that 👍
you have a lot of freedom with loc
but in general put attantion to the most important parts of the text
the main function of the card should always be clear
ooooo, nice
me as well, tho I'll probs forget I have it lmao
we can add custom colors when needed
also we must add some guy to the main menu
to build the team
^^
Opticus feels lonely :(
if you add more than 3 cards it breaks
does it?
yeah
lol hehe, I might do that later
ogh
bisconte draculò to the screen
we can just replace the ace like minty's did
i'll go work a little on my mod
fair enough
I also can fix that maybe, but this is not a priority
guess my sheer idiocy annoyed you too much
Then since revo is gone i'm here
dunno
im not gone for long btw
Just finished to add stuff to mine
lol
how many rarities are there in this mod?
so far 3 I think
I noticed the spawn weights in the file and was wondering, is it possible to have that be unique for individual jokers? If not, there's some stuff I gotta rewrite in the drive lol
yeah that makes so much sense
completely different kinds of effects with no indication on how to do 90% of them
@static finch was right btw
i am always right
not as, like, a now thing, of course
they broke reality lmao
yes
it should be
just like the soul has lower weight than all other spectrals
faustian is more important for now I'd argue yeah, as it's the only one that has a joker concept behind it
(also, paints and augments should be done, not nessesarily now, but definantly at some point, as there are MANY jokers that use them in their effects)
Faustian was originally named Demonic
the name comes from a folk tale of someone who made a deal with a devil
Though since faustian is pretty simple one of you two can try to code it
And i'll do something harder
kinda
you need to make it only give money at cashout for jokers
for cards is the same as golden
if only i could find golden in here
it's in misc.lua
would this work? (trying to add my loc in with the other one)
found it thanks
dunno how to add money to cashout
yippee, I found and fixed a bug just now :3
look at some cryptid joker that does it
I know base game golden joker would probably be the simplest
money printer my goat
I mean, I'd probably suggest something that's way too much for rn lmao
i want to follow a logical order
what?
Augment cards lol
i have no idea how to do those
i can look at stikers from cryptid
since they are similar
if i get augments correctly
okey 👍
something tells me that motherboard would be easiest for now, as it doesn't have it's own Augmentation and just edits joker stats
where is it in da sheet
?
found it
i can do it
reason I said augmentations, is that multiple jonkers require it to function, stuff that does things when augment cards are played and used on them and such
hmmm yes
isnt value manupilation hard
(I was imagining that the boosters would be less common, tho, something like 1/4 as common as spectral packs)
for now I'll say yes, that way they can be tested easier
good idea
tho I assume in the future, it'd be a voucher situation
great, i'mma start working
why's this erroring
what's going on with those spaces lol
wdym
format
your
work
right click + format document with
then chose stylua
after that you can jst click format document
no need to add all that stuff to ease_dollars
max value
hmm
this
format document does nothing wth
return {dollars = card.edition.dollars}
leftover
also no need for the brackets in the context
^^
okay but it still errors
also this
aslo please format better
where the hell do i put it
do it manually
before the last bracket
you think i know how to do this?
look at how the cryptid code looks
there's 2 ends here and i thought one at the bottom would count
like this
how do i squish in the jokers thing now tho
every function or statement you open must be closed with an end
align it to the function for clarity
oops thought of the wrong thing there
wdym
this for the joker effect
yes but how do i trigger it
i've been summoned
same thing from cryptid?
like, this?
just put it after calculate
it's a function as you can see
it triggers automatically
cryptid's code looks complex sometimes
i cannot see
i recommend looking at other mods
didya know
it's not very good
yeah but it'st the only one that does that
what are you tryna do
what are you trying to do
no
glorious
remove calculate entirely
no
its not needed there
...
but it's still needed
oh ok
look to the right
right
my embarrassment is growing
i'd argue so
i am
you see those very cool vertical lines?
yeah
they are called indentations
okay
yes but weren't they purely for formatting
look at this
so they should be directly under the thing they end?
yes but if you format like shit you'll never understand the code
i know i just don't know how to format
For clarity yes
it's not neded
but that way you can se when a statement starts and ends easily
the thing you are doing should look the same as my screenshot
calculate then the if statement then it closes both
this should work
but the end after the bracket should be in the next line
aligned with if
since it's closing that
also you don't need to have a new line for and context.cardarea
it can be just next to main scoring
you only split it if there's no space or for better clarity
okay
Don't look at cryptid
Look at prism
seriously
it's not great but the formatting is good
or paperback
after you end the calculate funtion
this is a new function
that triggers at the end of round
so you just put it in there
right
fuckin finally
now move that last bracket back
i should enlarge the text tbh
to align it with SMODS
did it
and the end after dollars to align it with if
now lemme get this shit bigger cause i think that is a major problem
just setting to 18 feels like having new eyes
use self.config dollars instead of 6
why'd i torture myself like that
at the end
it's like that already?
oh wait
nvm i'm stupid
i get it
also you are indenting using tab right?
yeah
what is the loc way of making xmult in descriptions look the way it does? like, the whole color block thing? I'm trying to make gabe's loc rn
then where are those spaces coming from?
before calculate and calc_
which spaces
i did not see that
removed them
Look at my mod
okey 👍
also, are u using the variables or just typing the values?
I've been typing the values for the past 2 I think lol
then look at the code revo made
and use #x# to use the vars inside of loc_vars
where x is the order of the var
starting from 1
for this #1# would be equal to xxmult and #2# to xxmultg
now i'm going to code augments
have lost a bit of time schooling milo
😭 I just realized I wrote an entire loc file for Judge of Hell gabriel and not Apostate of Hate
we don't even have the base gabe yet lmao
lol
saved work for later i guess
You are learning already
i'm proud of you
not sarcastic
in case it was needed
it sure wasn't
i mean angy gabe is cooler
name = "Gabriel, Judge of Hell",
text = { "At end of shop, joker to the left becomes {C:planet}Divine{}",
"Each {C:planet}Divine{} joker gives {X:mult,C:white}X1.5{} Mult"
}
for future keeping
wait wasn't it ^mult
also it has ^1.25 mult at base
never did fix the value thing there either lol, not like it matters lol, as it wasn't written yet
i'd say discover them by default
my original point lol
I wrote the one for Gabriel instead of Apostate of Hate lmao
the bottom one is the one we have coded, the top is the one I wrote lol
my brain forgor
OH MY GOD
I DIDN'T SEE THOSE WERE UNDERSCORES
i'm on a streak today
blindass
of fucking up everything i touch
I already fixed the loc btw, so no need to worry there
well, half way actually
the var part's a lil messed up rn
forgor to say that
the "100" read the same as the "10" and I tried to fix it, but now it just reads "nil"
I just swapped the #1# to #2# and it's not working lol
that's what I should do to get the 2nd var, right?
that was a misinput
just making sure
i can type descs at least ok 3:
do you know the difference between = and ==?
not precisely
= is for assigning values, == is for comparing them
x = 5 makes x be 5
X == 5 checks if x is 5
i'll save this somewhere
I knew that partially myself, but forgor which was which lol
I always do lol, godot always yells at me for it lol
you know
if ai yelled at you solutions inside being like copilot it would be actually convincing
godot error identification is very good
multiple programs breaking to pieces worldwide because the ai was too believable
like code cards?
how about #b59262 ?
like, brass color?
what do they have to do with brass
augment... like. steampunky stuff
I mean, motherboard is only 1 card, what color would Green represent for, like, a lever?
dw
i wasted half an hour being a dumbass on a clinical level
for one "simple" edition
i meant something like this
a motherboard is electronic, where steampunk
i'll come after feeding my ants
guess you surround yourself with your brothers
looks good
🈸
NOT AGAIN lmao
:33
(I swear, if this happens one more time, I'm making a 🈸 joker)
what is that even
i must say it looks pretty good
kanji I'm pretty sure
of some sort
japanese/chinese writting
not sure what the symbol means tho
it comes up when you type :33
and hitting enter automatically makes it turn into that lol
i disabled those things a whle back
why is the space getting removed in between the number and the word mult adnajfbaehk
thats background for you
close the brackes after the numbers
like
{}
vanilla doesnt include them anyway
for reference
also no need for the plus sign after gain
I used it for clarity, I didn't realize it wasn't standard lol, okey
maybe do something like this?
what
capital X
I thought it was lowercase
NOOOOO
what... what does this mean
that's... that's not how primordials are found lol
I mean, unless you mean having to reroll 34,000 times and get 100 gajillion dollars lol
I think, you'd want a new rarity for that, if you wanna do that
as primordial is already a different thing kinda lol
Primordial is the Rare to Artifact's Uncommon
kinda, like-
idk, that's just not how any of the primordials are found atm lol
idk if you saw, since your screen's really zoomed in sheets do to your vision, but I have "conditions" for all the primordials lol
to the right
not always "conditions" per say, but unique obtaining methods
SIGMA, ZETA, and GAMMA are all just crazy rare lol
for now
it's just not a pattern that exists rn lol
I don't think you did lol, sorry if you did lol
I think you could definantly do it tho, just with a new rarity
as i said, my concept was making everything harder through a consumable and then tack on challenges on normal blinds to get guranteed primordials
the thing would be soul tier rare obv
if your gonna go with the "Apocolypse" theming for it
I'd call it Apocolyptic rarity
I thinks
most of the primordials already have this theming though
too many rarities
that is why i wanted to make it a side thing
I mean, yeah, but how rare is a Mime irl, if rarity was all perfectly themed, that shit would be an exotic lmao
this phrase makes no sense
and i just said it'd make a new "endgame"
like, a deck that auto-triggers it after ante 8
was in responce to this lol
and then a small chance of finding it with other stuff
forgor to do the reply thing
like I said it's not a bad idea, but like
primordials already have a thing
you know?
...insanely obscure conditions nobody would ever figure out without reading them?
sounds a bit too abstract for a gimmick
I mean, you are the one that came up with artifacts lmao, those are, like, the same fucking thing
just more common
yes BUT
my logic would be that you'd run into them naturally
as you play specific hands
not just "reroll shop with concealed chances a buncha times in a row"
also how would the knife kill omega and alpha
or that Legendary even exists
yes but still this is pretty damn rare
@static finch have you tested if faustian actually works?
the soul is literally screaming at you to use it
for now, no
i can't take one more hit to my ego
test stuff before committing
uh uh
the last time you committed the game crashed on startup
how do i even know it's on something
that uh, that was still from saving everything last second before exiting school
ctrl+q with debugplus cycles edition
okay
fair
?? whatchu mean?
ping me if you need me btw
erorr n stuff
the Error is just localization
still no localization
is this from not having graphics associated with faustian?
make shader = false
okay
lol
is that a thaumcraft 4 reference
i need to implement all of this for motherboard 💀
holy hell
open the lovely folder and see what's at engine/sprite.lua:106
It's different for you since you have all these mods
if you have quotes arround
false
yes. yes remove them.
ask revo for that
slide code
which part of this interacts with jokers
I thought it'd be way easier than this 😭 lmao
hehabsjkdbj
oh you mean
yes yes how funny
the dolar bonus
it doesn't
try changing it with a number
instead of variable
and see if it makes a difference
maybe it just doesn't work on editions
oh yeah you can do something like
or after that
it gives money at the end of the round
worse but it works
it wouldnt be included in cashout
yeah
== G.play before the or
?
still no
first cardarea and then end of round
yes
third time's the charm
the same bracket
i'd say so
yes
imagine if this was a feature
and not a bug
@dusty river
i am serious what do you think
add (context.end_of_round and cardarea == G.jokers) instead of context.end_of_round
if you want to change this
you can, but if you do, reduce it from $6 to $0.6, or maybe even $0.06
nah i think i'd make it a dedicated joker
better yeah
keeper's sack would be fun as an artifact
OOO
the more you have, the more you get
THE DEVIL SIGMA'D
also this is kinda just gold cards
better gold cards
DOESN'T HAVE AN EFFECT YET
AND IS MEANT TO BE BASED ON GOLD CARDS AND FAUSTIAN EDITION
ohhohohohoh, my brain has ideas hehehe
i still think a hoarder-style artifact fits better
but it makes sense
see i have good ideas because they all derive from mistakes
and i make a lotta those
well now it doesn't work at all
remove the second cardarea
and the equals?
those stay
one of those days we need to have a discussion and cover the basics of the balatro code
yes
yeah definitely
i'm going literally blind here
I will join on this
It's not hard after you know what everything means
yes but i don't sooo
also blind lol
yes doubly so
show me the whole line
were did the context.end_of_round go?
add (context.end_of_round and context.cardarea == G.jokers) instead of context.end_of_round
this is what i said
i am confused now
lemme try again
okay
NOW it works
i am so sorry for being terminally blind
if only there was documentation outlining them in full
this way it would just be faster to code it myself
yeah true
if only
also because it's not like you learned much
since i did not explain what you were doing
you need to understand how context works
yes
k
this checks if it's the main scoring phase, then if the card is in the play area, to not trigger cards in other places
mhm
the other part checks if it's the end of the round and if the card is in the joker area
so it only triggers on jokers
also makes sense
aye
here look
what railgun came up with
guess we'd have to break the code again
ikr
yeah, I thought it might be but didn't know how to better word it
36 gold for each faustian
it's... it's a primordial tho
we have charon and that gives $2000 each round, lol
honestly might be underpowered lol
i'm shamelessly stealing cryptid's code
max 2k*
based
fair lol
