#Chain Reaction

1 messages · Page 1 of 1 (latest)

drowsy sorrel
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Rare

1 in 5 chance to retrigger a card when it is triggered in any way.

So it can retrigger a card multiple times, including scored or held in hand cards.

Alternate Idea:

Also Rare

10 in 10 chance to retrigger a card when it is triggered in any way, decrease listed odds on this joker by 1 whenever it is triggered, resets every hand

mossy bay
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So just a luck based red trigger

clear basin
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This is exploitable with Oops

mossy bay
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and hanging chad

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And uh

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Seltzer (i think thats the name)

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also dusk

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And hack

clear basin
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So it can retrigger a card multiple times, including scored or held in hand cards.

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I’m pretty sure the wording here means it will have another 1 in 4 chance

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It needs to be capped or else it can be endless with Oops

vocal pawn
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Two Oops makes the game softlock with this

drowsy sorrel
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I was debating between having it 1 in 4 or 1 in 6 maybe 1 in 5 is better for this

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Also you know as soon as you get this or Oops the other won't show up ever, that's how this game works it seems

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Actually, an alternative idea I just had is this

10 in 10 chance to retrigger a card when it is triggered in any way, decrease listed odds on this joker by 1 whenever it is triggered, resets every hand.

mossy bay
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so why does it start at 10

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and resets every hand

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is insane

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Potentially 10 retriggers for every hand

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Most will prob be like 4 - 7 retriggers

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but still

drowsy sorrel
mossy bay
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Oops all 6

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would make it

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10 in 10 > 10 in 10
9 in 10 > 10 in 10
8 in 10 > 9 in 10
7 in 10 > 8 in 10
6 in 10 > 7 in 10
5 in 10 > 6 in 10
4 in 10 > 5 in 10
3 in 10 > 4 in 10
2 in 10 > 3 in 10
1 in 10 > 2 in 10

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On top of the original retrigger

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It seems too strong to be a vanilla joker

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And we already have multiple ways to retrigger

drowsy sorrel
mossy bay
drowsy sorrel