#Mathurine (Legendary)
1 messages · Page 1 of 1 (latest)
I really think these values need to be raised much higher for it to be even remotely legendary status
For a legendary this is very weak yes, and it seems to be essentially just a better swashbuckler, but maybe toning down the numbers and giving it xmult would work better? Idk
@regal ravine @fading patrol I made the values higher and made the joker itself count to its ability
A bit boring tbh, you just kinda take this and forget about it
i still think it is kinda weak, for example 8 joker slots, which are 7 rare and 1 legend is only like +165 mult
so it is just weak
maybe do x2 for common,x3 for uncommon,x4 for rare and x6 for legend
Additive, or does it proc like baseball?
yeah it is like a better baseball
No I meant does it grant 8 mult (2 + 2 + 6) if you have 2 commons, or does each common grant X2, and each legendary grant X6, for a total of X24
if you get that you just win the game with no effort but then it falls off after ante 8
It stack. So if u have 2 common and this joker, it is 2x2x6=24x. So it is strong until mid game then fall short
We don't need to make every joker have to be an xmult joker guys 💔
I think if it gave both +chips and +mult for each joker owned, it'd justify its legendary status.
Base mult and chips are sometimes overlooked in builds and a joker that can easily cover you on those fronts for an ante 8 clear would be quite nice
Legendaries are either busted, Xmult or Chicot (lol)