#SSBU Jokers (WIP/Concept)
1 messages · Page 1 of 1 (latest)
does Pikachu make it so that Steel cards gain more mult when Jokers have editions?
He could, but that would DEFINITELY make him at least Uncommon.
ohh i see
Pikachu is a little jank, I'll probably rework him at some point.
I completely abandoned Luigi's Final Smash in favor of his Misfire mechanic.
i wonder if in the future you can add a joker that increases the lifetime of a Joker 🤔
Tarot
that would prob be better lol
Or Spectral for that matter.
Tarot that doubles lifetime for a fighter Joker, Spectral that makes a selected Joker eternal.
Or you could get Spirits as a new card pack, increasing duration by 50%, boosting effects by 25%, or decreasing cooldown by 25%
So would coding, implementing, playtesting, and arting 82 Jokers.
true
Implementing one Tarot card that refreshes Joker lifespan - which could refresh food Jokers like Ice Cream and Seltzer as well, btw - would be a lot easier.
Well, that's fourteen down. Only... uh... like seventy to go.
And there's gonna have to be a switch to choose between m/f for Ice Climbers, Wii Fit Trainer, Villager, Robin, Corrin, Hero, Byleth, and Steve
The other multi-character Jokers I'll build in a swapping mechanic.
Sheik and Zelda will devolve into each other on death (Brawl reference)
Pokemon Trainer will switch every Hand
Min Min will switch every new Poker Hand
Pyra/Mythra will switch every Round
I'm... way too into this, send mental help
I could make him a rare, but I don't think he needs to be a rare since his FS only benefits AFTER the round you use it.
And can only be used twice.
Plus, he uses low cards. Low card is not a high-emphasis build.
There are a few niche builds that are low-card dependent, but most builds are more focused on high and face cards - for example, Photochad.
Lucina's FS is busted if you build it right.
Decrease your hand size, discard to Aces and Faces, use the FS. If you play it right, you'll get up to nine Aces, especially if you build your deck well.
This definitely needs a new pack type.
Smash Deck: Start with a random Fighter Joker
Challenger Pack: Choose 1 of 3 Undiscovered Fighter Jokers
Mega Challenger Pack: Choose 2 of 5 Undiscovered Fighter Jokers
Item Pack: Choose 1 of 3 (Jumbo 5, Mega 2 of 5) Items
- Spirit Set (Item): Refresh lifespan of all Jokers
- Smash Ball (Item): Fully charge all Fighter Jokers' Attacks
- Super Spicy Curry (Item): Double the effects of all Jokers for 3 Rounds
- Assist Trophy (Item): Create 1 Perishable Fighter Joker
- Restock (Item): Destroy one Joker and replace it with a Fighter Joker
- Pokeball (item): Move one Joker to the Consumables area
- Party Balloon (item): Create 5 random Negative Consumables
- Sandbag (item): Gain 1 Hand and 1 Discard for 3 Rounds
- Bomb (item): Destroy all Jokers except Fighter Jokers and gain the same number of Hands and Discards for 3 Rounds
- Trophy Stand (item): Destroy all Fighter Jokers and gain the same number of random Spectral Cards
I have a few questions:
- whatll happen when you discover all jokers? does it just function like a normal pack except for fighter jokers only?
- Can you refresh me on how the life system works for fighter Jokers?
Once all Fighters are unlocked, you won't get Challenger Packs.
(Some) Fighters have a lifespan for the Joker once their effect is activated (or a number of times it can be activated). Spirit Set resets that lifespan (I would want it to make Instant ones have one free use), and also applies to Jokers that degrade over time.
interesting
New batch in about an hour
Help me out with rarity
I have no idea how to classify these rarities.
I think Mewtwo is probably just gonna be an Uncommon.
YL: Uncommon
Dorf: Rare/Epic
Mewtwo: Rare
Roy: Rare
Chrom: Uncommon/Rare (because it's kinda hard to control when your'e on fire or not, same with Roy, but at least he gives Editions)
G&W: Rare (basically could guarantee a FoaK)
MK: Uncommon/Common (usually will only gain +40 Chips and +8 Mult)
Pit: Uncommon
Dark Pit: Uncommon
You really think YL is just Uncommon, given the long-game implications with a 2s build?
2s is actually not that bad of a build if you devote to it.
Also I don't think Mewtwo is strong enough to be a Rare, but that's just me.
If you just leave his FS alone, yeah, he'd merit Rare, but if you plan to actually use his FS to balance out your game a bit more, then he'd be an Uncommon.
Which, come to think of it, yeah, he merits Rare, since you're probably not going to use his FS very often and will likely only use him as a protection mechanic...
I think I'll change his passive so that he's not so overpowered.
I'm minorly insulted at the suggestion that MK would be Common, but at the same time that makes me happy because Meta Knight should be everyone's favorite because he was GOD in Brawl.
I also may have a bad tendency to panic SideB in moments of stress.
And I hate that they took away my boy's glide and gave it to STEVE of all people.
How about this
@boreal flower
oo pog
Get threaded
- Me when the Needle is coming up and I have Burglar
HA
Hang on lemme just...
Batch 1
Batch 2
Batch 3
Batch 4
Batch 5 coming soon
oh i didn't see the second part, maybe it's a rare
what da hell
This is planning
I have no idea how to put in the work so I do all the planning so that someone else gets the joy of completing a list.
Oh, btw, if you'd like to make this mod, I can finish designing the roster and the bosses (Legendaries) and then work on making the card arts.
im already working on a pretty tedious project already...
coughs #1338562637453066240
Absolutely zero expectations.
It's just an idea.
Eventually I'll be able to make it myself.
yeah, i actually suggest you learn modding yourself ❤️
its not that hard to grasp the basics
It'll just take forever for me to get to that level 😂 especially given that it adds an entire new mechanic to the game.
Must... make... new... batch...
I don't have the brain cells to interpret final smashes into relevant effects for Balatro tonight. Maybe tomorrow.
ike: would it split before or after scoring? cause if it was before you could get crazy hands like ten of a kind
The nine only splits if it's unscored, so it would split after scoring.
Basically it would have the same effect as destroying a nine and adding three threes to your deck.
also idk if youve made some already but maybe sprinkle in some more jokers that arent pure scoring? some money jokers and the like could be interesting to design
ah i see
i think that would be pretty good then, worthy of a rare
I've put a tad bit of econ in some of them, but yeah, I should try making a few of them more econ intensive.
a few have econ-heavy finals, but I don't tend to focus on econ as much, shortcoming of mine that I'm aware of.
Dr. Mario is econ tho.
Nope, no he's not, he's augment.
Luigi has econ in his Misfire (gives $20)
Ness has econ in his Final (gives double sell value of all Jokers, but destroys them)
Meta Knight has a tiny bit of econ in his Final (gives $5/destroyed Joker, up to $15)
Lucas has the same econ as Ness, but can be considerably stronger ($5/destroyed card, dependent on hand size)
That's uh...
that's it...
Yeah I should put more econ in.
But we're only halfway through, and the weird and hard-to-translate fighters will be considerably easier to turn into econ.
Olimar is going to get so much love from me, bro is going to get a whole little Pikmin army that can do all SORTS of things, including econ
Villager is going to have econ applications
Wii Fit Trainer is going to get econ emphasis because Wii Fit Trainer was MEANT to be a JOKE fighter
I can make Mega Man have multiple modes as a nod to his source material, one of those being econ
Steve is going to be ENORMOUSLY econ driven because you have to be stocked up to be a competent Steve
I have econ plans now.
Let's goooooo
oo
No new batch tonight, I'm gonna devote an hour to my other fixation and then spend some time doing me stuff.
New batch coming tonight.
And since that Olimar thing seems pretty vague, here's the specifics
I also reworked the charge times and effect charges of a few older ones as well, just to make them more compatible with Spirit Set (which I will fully conceptualize later)
I either need to bump Toon Link to a Rare or lower the uses on his FS
compromise, I'm limiting uses to 6 and bumping to Rare
For the pikmin, maybe you should make it so they can't be negative
+2 Joker Slots would be insane
Also for Lucario does that have a max or can you get an infinite amount of hands? Also, do those hands go away if you sell Lucario?
R.O.B. could be uncommon because usually you want to play hands with 5 cards
I feel like for Wolf I would word it as "Gain 3 Mult per remaining Discard" just so it's simpler
unless it gives XMult in which case its "Gain X3 Mult per remaining discard"
They're not intended to turn Negative, they just have a Negative effect because they're a produced Joker that isn't intended to block Joker Slots.
Lucario's FS is automatic, and resets extra Hands every time it activates. The bonus Hands go away if you sell him.
I feel like the limitations on ROB's FS make it underpowered enough to be a Common tho
Touché. I'll reword Fox to reflect this change as well.
i know but like if theres effects that make jokers negative and the pikmin can become negative then
I'll get back to this, I swear, I've just been busy having a weekend.
New batch should be coming tomorrow night if I can make that happen
Apparently I could not make it happen.
I'll do that first thing in the [relevant time data] (which is when I wake up, anywhere from morning to late afternoon).
Holy crap so this batch had some DOING to get done
Now there are two more stat blocks to share.
Pac-Man first
And now Robin
Note that on Thunder Tome, it's a list of the probabilities on a set result list, not a list of different chance checks.
In other words, one of the effects WILL trigger EVERY time, but ONLY one of the effects will trigger, with Thoron (x10 Mult) being the rarest and Thunder (+4 Mult) being the most common.
I shall prepare and send a new batch after work tomorrow, provided I can find the time and my girlfriend doesn't stay over (that last part may not actually keep me from doing it, but it's disorienting to be repeatedly called a nerd while I'm trying to think 😂)
It may have become clear but the girlfriend did indeed keep me from doing it 😂
You deserve a double batch tonight.
And the rest of the base roster, next batch or two will be the DLC fighters.
Incineroar is to Mr. Bones as Disengagement is to Ygdar Orus Li Ox
so for buster, you can only play 1 Ace before getting hit with a 0.5X mult, and if you only play one, you only get +10 Mult?
Also i feel like all 3 of those effects for speed would be too much, especially for the cost of just one hand. Maybe having it focus more on chips than the other effects would balance it out
5X Mult for a common joker and a really easy hand to play? and unlimited life span? inkling might be op
wait the king k rool one kind of gave me an idea for a banana farmer joker
Banana Farmer:
gain 1 Gros Michel after a Boss Blind
When a Gros Michel/Cavendish expires, gain $3
Buster adds .5x Mult per per duplicated rank, so you can play 2 aces to get +10 and x1.5, meaning optimally you're playing 5oak Aces and getting +50 and x3 for a total of 150 from Shulk alone.
Gotta keep in mind it only runs that effect for three hands before cycling, so while I can tone it down, I feel like the limitations validate the power to some extent.
Oof yeah imma rebalance that. Probably +1 Mult and x2.5 for Flush
chuckles in plans for BTD Jokers
I'm gonna do the DLC fighters tomorrow, but I'm updating Inkling and tamping down Monado a bit tonight.
Speed: +1,000 Chips per Card used in some way this Round (counts Discard, Play, Destroy, Copy, Enhance, Edition, and Seal - basically if a Card had an interaction, it adds to the counter)
Third Hand of Round, after using Recyclomancy up (5 Discards of 5 Cards each), using Empress to Mult two Cards, getting Hierophant and Magician from Emperor and enhancing two Cards each, and using the Deja Vu from seance triggering on the straight flush on hand 2, that's...
+47,000 chips, assuming a five card hand. And that's no Mult.
Maxed Smash: +15 Mult, +20 Mult, x1.5 Mult, total of +52.5 Mult from Smash and x1.5 to all other Mult
Maxed Buster: +50 Mult, x3 Mult, total of +150 Mult from Buster and x3 to all other Mult
Maxed Shield: (assuming 2,3,3,4,5 with Fingers) +500 Chips, +100 Mult
Maxed Jump: (assuming A,K,Q,Q,J with Fingers, all suits present) +500 Chips, x25 to all Mult
Maxed Speed: TBA (like a LOT of chips, really)
I do find it very amusing that you've pointed out all those balancing issues and then just didn't comment at all on how much I've made Incineroar an absolutely BROKEN upgrade to Mr. Bones
Cause that's 5 essentially free lost Blinds with the only risk being that your deck gets thinned down to only NOTABLY OVERPOWERED versions of cards you've already used.
The Pillar would MURDER you if Vengeance capped in the Big Blind
SSBU Jokers (WIP/Concept)
i still wonder why its on here, instead of #1209506514763522108
this is like a secret bunker 😭
A choice was made and I ran with said choice
oh i thought it multiplied the actual mult by 0.5X each time that's so much smarter
i usually try to judge the mods standalone rather than how it would be balanced with vanilla in mind, because that's how i did my mod and i would assume that such a large content mod like this would "replace" the vanilla ones (i.e. like the Pokermon way where there's a setting to not allow cards from the base game and do Pokermon only)
but if it's with base game in mind then yeah these ones would be pretty op compared to the vanilla ones (which is why i assume you put the lifetime part in there for balancing)
And it's completely unavoidable. Once you have it, Vengeance is running, and all it takes is 5 rounds at 50% or higher to kill Incineroar.
me with my two mr. bones clones:
wonder if i should make dry bones another mr. bones clone
cereal when no haves milk
dry
welp, guess it's time to do the DLC fighters
looking cool joker!
neat
And probably in the least efficient way possible, I've now arranged the spreadsheet in rarity order
i think for pirahna plant you'd have to define what a dark and light suit are in like a little blurb (unless it's more like black and red because those are more accurate to poker cards)
i find it interesting that the arms have different effects for each arm, but a part of me wants to say in a different edition of this mod that you just have one effect for each arm type because that way you can mix and match more easily (but honestly im tempted to let you keep it because its fun)
i also think that for this mod it would be beneficial to have the definitions of what happens when a Joker is exhausted, dies, and the differences between its normal and final smash ability are (and the activation requirements)
♠♣ dark, ♥♦ light
so it's just black and red
And should come with an API for other modders to classify their suits as light or dark - for example, Stars from Six Suits would be light while Moons would be dark, Colors from Ink and Color would be light while Inks would be dark, etc.
Essentially, yes, it's just black and red, but if there's more than just black and red suits, THEN it's dark and light.
Aight so for Legendaries I was thinking Crazy/Master Hand, Galeem/Dharkon, and Tabuu. Should I include any other bosses as Legendaries?
Also should I split Crazy/Master and Galeem/Dharkon or should they be on the same Jokers?
you should split both of them. you might also wanna include:
- Giga Bowser
- Dracula
...
basically all the bosses you can fight in Ultimate, like Marx and Ganon and stuff (unless you feel like the bosses of characters already represented don't need a boss joker, in that case, just omit those)
Character bosses don't need extra entries, but I'll add more bosses yeah.