#Blueprint + Joker Brainstorm
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I have gone through the entire joker list on the Balatro fandom.com page and made a list of all the jokers that canât really have their ability copied by blueprint joker (or brainstorm for that matter)
and given an idea as to what they could do:
(any jokers that im not sure work with blueprint already will have a â(?)â at the end)
Way too much effort was put into this.
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Blueprint + Four Fingers = All Flushes and Straights can be made with 3 cards
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Blueprint + Credit Card = Go up to -$40 in debt
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Blueprint + Chaos the Clown = 2 free rerolls per shop (?)
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Blueprint + Pareidolia = All cards are considered face cards and are played again
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Blueprint + Egg = Egg gains $6 of sell value at the end of the round (?) (Wont add sell value to blueprint, because why would anyone sell it?)
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Blueprint + Burglar = Gain +6 hands when blind is selected, lose all discards (?)
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Blueprint + Splash = Every played card counts in scoring, and is played again.
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Blueprint + Red Card = Red card gains +6 mult when any booster pack is skipped
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Blueprint + Madness = Madness gains an additional 0.5x mult when small or big blind is selected, blueprint cannot be destroyed (?)
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Blueprint + Vampire = Vampire gains an additional 0.1x mult per scoring enhanced card played
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Blueprint + Shortcut = Straights can be made with gaps of 2 ranks
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Blueprint + Hologram = Hologram gains an additional 0.25x mult everytime a playing card is added to your deck.
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Blueprint + Rocket = Payout increases by an additional $2 when Boss Blind is defeated
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Blueprint + Obelisk = Obelisk gains an additional 0.2x mult per consecutive hand played without playing your most played poker hand.
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Blueprint + Midas Mask = Any played card becomes a gold card when scored.
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Blueprint + Luchador = When Luchador is sold when it was placed to the right of blueprint, disable the current boss blind and receive a buff for what the boss blind nerfed.
-# this was completely unnecessary
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The Hook - Gain an additional discard for the current blind only
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The Ox - Playing a (most played hand) will double your money (one time only)
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The House - Draw an additional hand
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The Wall - Divides score requirement by 2 again (after dividing by 2 to disable boss blind)
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The Wheel - 1 in 7 chance to draw an additional card for every card.
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The Arm - Increases level of played poker hand
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The Club, The Goad, The Window, The Head - 2x Mult for every played suit
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The Fish - Double the cards drawn after hand played.
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The Psychic - If 5 cards are played, give 5x mult.
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The Water - Start with an additional discard
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The Manacle - +1 Hand Size
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The Eye - 2x Mult for repeated hand types
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The Mouth - +1 Hand
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The Plant - 2x Mult for every played face card
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The Serpent - After play or discard, always draw 8 cards
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The Pillar - Cards previously played this ante are given 2x Mult when played.
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The Needle - +1 Hand
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The Tooth - Gain $1 per card played
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The Flint - Base chips and Mult are doubled
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The Mark - All face cards are given 2x Mult
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Amber Acorn - All Jokers abilities are doubled (work it out what they do yourself this is long enough as it is)
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Verdant Leaf - All cards gain 2x Mult for this blind only
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Violet Vessel - Divides chip score by 6 again (after dividing by 6 to disable the blind)
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Crimson Heart - One random Joker is given 2x Mult every hand (changes every hand)
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Cerulean Bell - Gain an additional hand size every hand played, resets when boss blind is defeated.
anyway, back to blueprints and jokers
- Blueprint + Turtle Bean - +10 hand size, reduces by 1 each round
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Blueprint + Diet Cola - Sell Diet Cola card when it was last next to blueprint to create a free quadruple tag (?)
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Blueprint + Campfire - Campfire gains an additional 0.25x Mult for each card sold.
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Blueprint + Mr. Bones - Creates another Mr. Bones if the 1st Mr. Bones was activated, only happens once.
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Blueprint + Smeared Joker - All suits count as the same suit
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Blueprint + Glass Joker - Glass Joker gains an additional 0.75x Mult for every glass card that is destroyed.
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Blueprint + Showman - Joker, Tarot, Planet and Spectral cards have a 2x chance to appear multiple times. (?)
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Blueprint + Merry Andy - +6 discards, -2 hand size
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Blueprint + Hit the Road - Hit the Road gains an additional 0.5x Mult for every Jack discarded this round.
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Blueprint + Invisible Joker - After 2 rounds, put this card next to blueprint and sell to duplicate invisible joker again and a random joker (must have room) (invisible joker cannot be duplicated again after)
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Blueprint + Brainstorm - when hand is played, If Blueprint is the leftmost card and Brainstorm is to the right of blueprint, create a blackhole that destroys both jokers and itself, earns the achievement âInfinite Recursionâ
-# might make this a card later -
Blueprint + Astronomer - Gain cash back for what you would have had to pay for all planet cards and celestial packs
alright thatâs done, im going to have a lie down, if you have any comments or additions to this list, please let me know.
Blueprint + Joker Brainstorm
id say tweaks for:
4 â all (originally(?)) face cards are considered kings, queens, and jacks (i say originally, because otherwise thatâd be lowkey loaded)
15 â add gold seals instead itâd be funny as hell
doesnât really make sense to tweak scaling jokers, tbh. almost all (except , like, rocket) are already copiable
Thw thing is I don't like most of these is that they change blueprint from copying to retriggering
Also burglar already works but ik you said ? Meand you dunno
Half these changes are double scaling
Glass joker, hit the road, hologram, obelisk, vampire, egg,
Yeah Iâm not a fan of double scaling, itâs very unnecessary
And my main issue with it is that moat of those jokers alr work with blueprint
But it just copies their given stat
Which makes sense
Wluld blueprint lose the ability to copy them?
Or would it both copy and enhance, making it functionally 4x growth
Itd be fine if BP wasn't already functionally that
Yeah exactly
Glass joker alr gives an additional .75x if yoy have blueprint
Its called.. using it
So this is either a nothing sauce suggestion
Or makes blueprint a 4x multipler to any scaler
I like how much effort was put into this! but blueprint doubling scaling jokers' scaling is a huge change/buff to a card that's already the best, since blueprint also already effectively doubles +mults and squares xmults.
1, 2, 3, 6, 11, 16(with changes needed), 17 (if it just doubled whatever beans at), 28 all seem like pretty cool ways of making blueprint work with more jokers
4, 7, 15, 18, 20, 26 seem too against the spirit of the original cards, or have other issues
21, smeared turning into all wilds is quite a cool idea
I don't know what 23, showman really means
27 bluestorm black hole is a hilarious idea, and even more hilarious if it occured because of madness destroying a joker, but I think too easy to accidentally do