I always find myself wondering if I've encountered a specific boss blind, mainly head/club/window/goad. I feel like it should be along the same lines as the purchased vouchers screen, so I made a little mockup.
https://cdn.discordapp.com/attachments/1344008244137426996/1344100973198446694/Untitled48_20250225191707.png?ex=67bfaf14&is=67be5d94&hm=6ddb5b723656045952873aaf534e5b429e147b09e9ab75e1513f819f39d14130&
#Boss Blind History tab
1 messages · Page 1 of 1 (latest)
I like the idea, but come endless, a lot of boss blinds will be encountered, and a lot of vouchers will be bought. Will there be enough room?
Just make it overflow into sub pages
boss blinds beaten²
I agree, it should be its own tab. I probably should've just made that as the image instead of being lazy :p
@tacit seal I did consider this before the original post, since vouchers end up using the whole space.
heres my question though: should this be information given freely to the player? stuff like your score is not information you get explicitly, you have to derive it. on the contrary to all this, i like the idea a lot, but i think thats an important question
it seems equivalent to me as not having to remember which vouchers you've already bought
it's not predicting, it's history
agreed
If the player can already get the info on their own, hiding it is testing the player on how well they can keep a spreadsheet, and I don’t think that’s a fun skill to encourage in regular gameplay
The score thing is a fair point, but there’s enough calculations behind it that most people won’t want to(and if they do, there’s a good reason).
There used to not be a preview for seeing remaining cards in your deck, but it was unfun and encouraged tedious gameplay - it was trackable but nobody would want to do it
actual card counting in balatro sounds awful
that's why the wheel is an absolute trudge