#some jokers that interact with 3s, 5s, 7s

1 messages · Page 1 of 1 (latest)

plain isle
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Currently, every rank except 3, 5, and 7 has a joker that interacts specifically with that rank of card (I count walkie talkie as interacting with specifically 10s and 4s). It'd be neat to fill out the set, but I have no idea what theming and effects these hypothetical jokers should have.

onyx tapir
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Hack and Fibb work with 3 and 5, only 7 is missing something

magic tusk
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And 7s are too average to matter

onyx tapir
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At this point if thunk doesn’t add a 7s joker then I’d be shocked, it’s probably a top 3 most requested thing

plain isle
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look at all the other ranks
A - Scholar
K - Baron
Q - Shoot the Moon
J - Hit the Road
10 - Walkie-talkie
9 - Cloud 9
8 - Magic 8 ball
7 - nothing
6 - Sixth sense
5 - nothing
4 - Walkie-talkie
3 - nothing
2 - Wee joker

uncut fern
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7 should be luck related

plain isle
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yeah one thing i'd thought of for theming would be a joker that makes 7's always trigger any RNG effects

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but this would be game-breaking in early game just because of the econ

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i think a better idea would be a 1/7 chance to earn $7 any time a 7 scores

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as for a 3-themed joker, you could easily have "x3 mult if played hand contains exactly three 3s", but idk what the theming would be

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actually wait that'd just be an objectively worse the trio

uncut fern
plain isle
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neither is 8 ball

uncut fern
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Just because bad jokers exist doesn't mean you should be making more bad jokers

plain isle
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honestly i thought of a dumb idea for 3s

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no wait my dumb idea wouldn't work because it involves aces and 2s

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based around the holy hand grenade of antioch though

magic tusk
plain isle
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i do agree it is debatable

magic tusk
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Its like fibonacci, taking a classic saying or mathematical theorem and making an ability based off it

plain isle
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however, i counted it because a lot of other jokers that group ranks together do so because of some property those ranks have (even numbers, odd numbers, face cards, fibonacci numbers)

magic tusk
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IMO it counts as much as fibonacci does because they have the same basis- overall i agree though

plain isle
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meanwhile "10" and "4" have no intrinsic connection other than the radio theming

magic tusk
plain isle
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and the joker itself is very themed around 10 and 4

uncut fern
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If Scholar counts walkie talkie counts

plain isle
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...why wouldn't scholar count, it's explicitly only aces

magic tusk
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Scholar counting isnt anywhere near the same

uncut fern
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Then fib should count too

magic tusk
uncut fern
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yippee!

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In that case trib should count for queen and king

plain isle
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q/k already have their own dedicated jokers

uncut fern
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Womp womp

magic tusk
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Trib does count

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Its just a redundancy

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We're not counting how many are based off rank, but which ranks just outright do/don't have a joker

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10, 4, 5 and 3 are in a grey zone (walkie talkie and fib(
7 is the only truly lonely number

plain isle
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how potentially gamebreaking would "1/7 chance for played 7s to give x7 mult" be

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if you get 3 oops all 6s then that's x7 per retrigger which is insanely fast

uncut fern
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Average of ×1 mult :trol:

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I think it's not bad

plain isle
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ur bad at math

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oh wait is that /s

uncut fern
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It is

plain isle
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i'm not concerned about it being underpowered

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i'm concerned about it being overpowered

uncut fern
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Its not

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It's I think interestingly powered

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On one hand that's a shit ton of mult

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On the other that's a pretty low chance to build around

plain isle
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i think one of the main things keeping it in check would be that you can't copy oops all 6s with bp/bs

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actually wait

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there's also no retrigger jokers for 7s aside from seltzer

uncut fern
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Just copy the actual joker

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Red seal :trol: