#Carnival Jokers
1 messages · Page 1 of 1 (latest)
Ignore the numbers for now I know it's all broken, just the concepts I thought could be cool
There is already a joker named juggler
Yeah forgot about that đ
That's fine, can rename it to something else. Do you have any thoughts tho? Interested to see what you have to say in particular
A lot of the jokersWay too similar to eachother or other jokers in the game. Also a joker that relies on other jokers to do anything (ride malfunction) feels awful
Even worse is how all the ride jokers are uncommon, so the chance of ride malfunction being usable is 0
Sure I mean once again ignore the numbers/tags for now
Fundamentally a joker that buffs only perishable jokers will never work as the chance it will be useful is far too little
Hmm. I think that's valid. Out of curiosity, what improvements do you think the game could really use right now?
Encouragement of builds other than pairs
Counterplay to early game bullshit (jokers canât fix this)
More control in terms of planets and tarot in mid runs (jokers canât fix this)
Hmm. Okay, yeah I think that makes sense.
When you say in terms of planets and tarot wdym
Like in some runs
You get no xmult jokers, and what would save you is tarot and planet control but you just donât get that either
Erm, why doesn't telescope solve this already?
You donât get it every run :/
I see. Okay, makes sense.
Do you think the solution is incentivizing other hands or nerfing pairs?
Unsure how you would "nerf pairs" but
Feel like it's a question maybe worth asking?
Iâd say incentivizing other hands
Sorry if these are dumb questions, I'm still kind of new to the game and want to try to add something fun đ
The way to nerf pairs is to make the extra points high scoring hands give more necessary
I see. Okay, yeah that makes sense
But you canât fix fundamental isssues like this with jokers
i think that really coolđ
Ty! đ
it's a cool concetp hi hope it will come to life so if you need any help for balancing/art my dm are open
Melted ice cream seems cool. A reward for holding onto it for long enough
Also the juggler. Might be of more use as a sell if it also resets your discards, if you haven't played any hands
Overall I really enjoy the theming of these jokers!
I would enjoy if the 'ride' jokers gained more rounds whenever you bought a voucher from the shop (kind of like a ticket). This also might let you balance them a bit differently since they could start with less 'rides' but gain more when buying 'tickets'.
Ride malfunction would never be in the game due to the guidelines (itâs a joker that only functions with other specific jokers)
Ferris wheel is a nice one. Easy temp mult
Immune to perishable too
Dunk tank is cool but very much outclasses Yorick (legendary joker that gains X1 mult every 23 discards)