(None of these can be affected by Foil, Holographic or Polychrome)
**B (Rare Joker) ** x1.0 Mult
A (Rare Joker) may show up on the shop, via Judgment or Tag while B is in your hand
**A (Rare Joker) ** fuses with your B Joker to add x1.0 Mult, It now reads "BA" (x2 Mult)
L (Rare Joker) may show up on the shop, via Judgment or Tag while "BA" is in your hand
**L (Rare Joker) ** fuses with your BA Joker to add x1.0 Mult, It now reads "BAL" (x3 Mult)
A (Rare Joker) may show up on the shop, via Judgment or Tag while "BAL" is in your hand
**A (Rare Joker) ** fuses with your BAL Joker to add x1.0 Mult, It now reads "BALA" (x4 Mult)
T (Rare Joker) may show up on the shop, via Judgment or Tag while "BALA" is in your hand
**T (Rare Joker) ** fuses with your BALA Joker to add x1.0 Mult, It now reads "BALAT" (x5 Mult)
R (Rare Joker) may show up on the shop, via Judgment or Tag while "BALAT" is in your hand
**R (Rare Joker) ** Fuses with your BALAT Joker to make it Eternal, which now reads "BALATR" (x5 Mult, Eternal)
O (Rare Joker) may show up on the shop, via Judgment or Tag while "BALATR" is in your hand
**O (Rare Joker) ** Fuses with your BALATR Joker to make it Negative, which now reads "BALATRO" (x5 Mult, Eternal, Negative)