#Balatro Mod Manager is now out! 🎉

1 messages · Page 7 of 1

wheat wave
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Hey @pseudo dock , how's progress with the Tangents entry? Did you need a hand to get it sorted out?

pseudo dock
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i needed a help

wheat wave
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I had a look at it and it's a bit of a quirky GitHub situation, but won't take long to fix. If you open up that in-browser VSCode editor again from here:

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  • First go to the Explorer tab (Ctrl+Shift+E) and delete the empty Nxkoo@Tangents file and the thumbnail.png
  • Go to Source Control tab and Commit changes (with a short descriptive message)
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Then:

  • In Explorer tab again, create new folder in mods called Nxkoo@Tangents
  • Drag the existing description.md and meta.json into it
  • Upload thumbnail.jpg
  • In Source Control tab, Commit changes again
pseudo dock
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i just did the above

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was about to do the second

wheat wave
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That's odd, try reloading

pseudo dock
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there you go

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damn github tried to fuhh me over multiple times

wheat wave
pseudo dock
wheat wave
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It was necessary to delete the file and commit the changes before creating the folder with the same name, since otherwise GitHub thinks you're trying to put files inside an existing file, which isn't a valid operation

pseudo dock
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when will my mod be available on BMM either way?

wheat wave
pseudo dock
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thank you so much breeze for helping me

wheat wave
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No worries, happy to help

wispy surge
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the mod manager seems to just be endlessly loading, what do i do?

dawn grove
wispy surge
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so basically i can't really do anything?

dawn grove
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yes (except trying bromomethane, it works well)

wispy surge
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i managed to find the %appdata% folder in the end lol

thin dust
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When you use %appdata% to find your mod folder

tiny shard
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my screen keeps going to this any time i load the manager up anyone know how to fix it?

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i got the bromomethane one for now

slim mauve
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Clicking the shortcut doesn't work anymore.

dusk charm
dawn grove
dusk charm
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also got this when opening balatro

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Oops! The game crashed:
Syntax error: card.lua:2255: '<eof>' expected near 'end'

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0711a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: Windows

Stack Traceback

(3) C function 'function: 0x37b5cee8'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 884
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x37b59c68 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x37b59cb8, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

dawn grove
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could you try updating your lovely install to v0.8?

dusk charm
dawn grove
# dusk charm

nothing really looks wrong in your mod dir tbh, but could you zip it and send it here? i suspect one of your mods contains a __MACOSX__ directory

dusk charm
dawn grove
dawn grove
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bromomethane deletes them automatically btw

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(and the next version of BMM will do so as well)

dusk charm
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thanks so much for the help!!

dusk charm
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do i need to do anything to get bromomethane to update lovely?

dawn grove
dusk charm
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Oops! The game crashed:
Syntax error: card.lua:2184: '<eof>' expected near 'end'

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0711a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows

Stack Traceback

(3) C function 'function: 0x06dcbab8'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 884
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x06de7c58 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x06de7ca8, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

dawn grove
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yeah it says lovely is 0.8.0

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could you send the lovely console log too?

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there should be an extra black window that launches with the game and has logs in it

dusk charm
dawn grove
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id actually recommend also removing any mods you've added recently to rule them out as the reason the game doesn't launch

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and adding them back one by one to see which one exactly caused the crash

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this is the best approach to diagnosing this

dusk charm
dusk charm
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and i removed underlatro

dawn grove
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and it's still crashing? if no send me a zip of all your mods so i can check them on my machine👉👈

dawn grove
dusk charm
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still crashing
please dont make it be the UT/DR one i literally booted up BMM specifically to play

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ok thank god it isnt the problem

dawn grove
dusk charm
dawn grove
dawn grove
# dusk charm

i meant to ask you to zip your whole mod dir and to not remove lovely from it

dusk charm
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its either:
fears and phobias
bunco
prism
too many decks
another stupid balatro mod
colorsplashed
terrariaxbalatro
or any combination

dawn grove
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too many of these mods are very recent additions to the index

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so i wouldn't trust their compatibility / code quality a lot tbh

civic coral
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I would like to know, is there a Linux port of the mod manager?

civic coral
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Thanks !

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wait

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the link gives to a 404 error

dawn grove
civic coral
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Ah alright thanks

dawn grove
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autocorrect (?) turned bromomethane into bromomemethane

dawn grove
# civic coral Ah alright thanks

btw, i maintain it and it doesn't launch on my plasma 6 wayland (from latest nixos-unstable) anymore
so if you're on arch and use wayland it might not work

wraith kelp
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Cool

civic coral
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Well, i just know there was a linux port before but that didn't worked, even using the normal exe trough wine wouldn't work at all
I'm using Pop!OS 22.04 so i don't know if iit's my system that does that or something else

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actually i'm gonna see, if it may work now

wraith kelp
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Ill install this when i get a pc

dawn grove
civic coral
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Gotta be honest, i know nothing with building in Linux, but i suppose that yeah the app should work on my system

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the appimage didn't wanted to workso now i'm using the .deb one

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also wouldn't flatpack be easier ? from what i get it's the general type of program file for all linux systems

dawn grove
civic coral
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installed the deb too and same, maybe i gotta restart my computer first

dawn grove
dawn grove
civic coral
dawn grove
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could you run it from a terminal and send the logs here?

civic coral
dawn grove
civic coral
civic coral
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bromomethane: /lib/x86_64-linux-gnu/libc.so.6: version GLIBC_2.39' not found (required by bromomethane)

dawn grove
civic coral
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so basically i'm fucked

dawn grove
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ill try to build bromomethane against an older version of ubuntu and see if anything breaks / improves

civic coral
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sure thing, thanks for the help at least, at least i know why it won't work

tidal hedge
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@wheat wave can we make sure the smods download is targetting the latest release and not the main branch please?

dawn grove
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as soon as skyline cuts a new release im gonna merge this PR and it will be fixed, if this is merged now then BMM's "latest (unstable)" download of smods will download the latest release

tidal hedge
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that would be preferable to people who aren't mod developers downloading the unstable version imo

dawn grove
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BMM has options for releases as well as the main branch, this is special code for smods and talisman, and by default the dropdown picks the latest release

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are there instances of people having BMM download the main branch for them when they just pressed "Download"?

tidal hedge
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I don't know what they press, but I've been seeing a lot of people reporting crashes because they have the main branch downloaded rather than a release - I'd much prefer that the branch isn't downloaded at all through the manager if it's going to cause people to experience crashes because obviously their mods aren't updated yet

dawn grove
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support for getting the main branch is mainly there because cryptid

tidal hedge
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cryptid hasn't relied on the main branch for a while now

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mods shouldn't depend on the main branch ever, that was the whole point of moving to a regular release schedule

dawn grove
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but none of us has been in the scene since it improved i guess

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could you create an issue to the BBM repo about removing main branch support for smods and talisman?

tidal hedge
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sure

dawn grove
tidal hedge
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I can't speak for Talisman, I'm not 100% that they're following the same guidelines

wheat wave
dawn grove
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and ill go ahead and remove the option for main branch from bromomethane today (and probably release it on friday)

wheat wave
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Merging #268 prematurely probably isn't the right way to solve the issue though - if users are deliberately selecting the dropdown issue that warns "might be unstable!" only to find that the install is unstable, then... I don't know how to help people like that

dawn grove
tidal hedge
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It comes from unaware people telling them to do that

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But if the option isn’t there it would help the issue somewhat

dawn grove
tidal hedge
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A lot does come from new cryptid players too, they have links to the main branch download in a few places I’ve been trying to clean up

wheat wave
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I reckon you might be cleaning out cobwebs in dark corners for a long time. I've been trying to steer people away from repo HEAD downloads since i jumped into the Balatro modding community - it's always struck me as a bad idea, but i think when these practices become the default for modders and users it becomes really hard to push people towards better practices

wheat wave
wheat wave
tidal hedge
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seems that if people have manually installed smods, then press "get official" in BMM it downloads the main branch rather than the release - this might be where the influx of crashes is coming from

frank harbor
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im getting an error

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and heres my mods folder

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i installed the UTDR more and now all of my local mods are now not showing up in the manager

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but they are working

dawn grove
charred plaza
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i tried installing the smods mod from the mod manager and its giving me an error that says "development version of steamodded detected! please try using the latest release instead"

dawn grove
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if the error still happens, please send a crash report. it might be on 0711a but some other mod assumes it's not a tagged released when it actually is

compact belfry
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Hey y'all! I am getting a duplicate label continue error on Mac. I have personally downloaded mods a few months ago but I thought I cleared them all out of my folders but I am wondering if this could be the issue?

astral patio
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How to make mods not in the database(?) be autoupdated in BMM?

dawn grove
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otherwise there's no way for BMM to update them

astral patio
dawn grove
frank harbor
sand trench
dawn grove
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if not then my guess would be you went too fast with an unsafe handy movement

sand trench
dawn grove
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if you actually are starting a new run then i have no idea what's up
but id still suspect talisman tbh

sand trench
knotty karma
dawn grove
cunning matrix
inland oriole
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is the modman able to be ran on linux in any capacity? Outside of proton

dawn grove
# inland oriole is the modman able to be ran on linux in any capacity? Outside of proton
GitHub

check the 0.4.0 changelog for what's new
get your bromomethane fix on linux and windows:

the .exe installer for windows
the .deb package for debian and ubuntu based distros
the .rpm package fo...

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if you're on steam deck then the 0.2.4 appimage is your only option

dawn grove
# cunning matrix

came to say that this release uses my lfs-based index as a backend blueprint

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@cunning matrix could you update the release notes to say that the gitlab index mirror is mine👀?

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so it's attributed to you despite being 100% my code

cunning matrix
dawn grove
cunning matrix
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Ahhhh

dawn grove
cunning matrix
dawn grove
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i still own every line of code i wrote under gpl, the index is my infra and a very clever use of a tech you didn't even know exists

cunning matrix
dawn grove
thick knoll
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Hi there, I recently found the Balatro mod manager and I've been enjoying it a lot as of late. I wanted to extend my thanks to the team. I did also want to ask what the process is in order to install local mods and will the mod manager keep track of updates for that?

stoic vault
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Hi, i just installed the latest version (previously operating off v0.2.5) and tried to run it. It just does this when i click on the continue button though, any idea what i should do?

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(mac user btw)

cunning matrix
cunning matrix
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@stoic vault If it still doesn't work, could you open an issue here, so I won't forget about this issue?

thick knoll
stoic vault
cunning matrix
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@stoic vault Could you try building the project yourself and see if works?
You need to install these perquisites (if you don't have them):

And try to build it using the following steps:

  1. Clone the repo using git
git clone https://github.com/skyline69/balatro-mod-manager
  1. Switch to the fixing branch
git fetch origin
git checkout 249-unable-to-install-new-version
  1. Build and run the mod manager
task
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Feedback is very important since this would solve the issue for everyone else who has it

cunning matrix
stiff grotto
glossy drum
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me

cunning matrix
wooden barn
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is anyone else having issues with it stuck on loading mods in the background

cunning matrix
noble yoke
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So i assume bromomethane is dead in the water

dawn grove
# noble yoke So i assume bromomethane is dead in the water

[copied from that other place]
i don't really know, im not very interested in it or the BMM codebase anymore. and its main thing was the custom index, which now BMM uses, so đŸ€·
the main thing im currently busy with is hiring and mentoring new people at work, and i think if work gets less busy ill probably get back to bromomethane. for the time being im maintaining the index but not the mod manager

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i suggested merging it back into BMM (with linux support and all) but skyline and i didn't agree at the end

vital bridge
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can someone like merge prs 😭

wooden barn
wooden barn
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did you get it to work?

surreal night
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nope

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wish i could help but i cant

kindred sinew
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I have question, how mods are getting added to manager

kindred sinew
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@cunning matrix it is possible to remove one mod from mod manager

raw onyx
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i have no idea what happened to breezebuilder, but ong that useless guy was ruining this project

vagrant plover
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what now

raw onyx
# cunning matrix How so?

not sure if u think the same, but basically his opinion was that only creator of the mod could submit that mod here, nobody else

for me, that was the craziest thing that could possibly come to his mind, as the main purpose of this project (most likely) - let people find and get mods easily, without having to move from one folder to another, without waiting for browser to download it and without having to press 20 (not literally) buttons on github just to start downloading.

Which surely means that the more mods this project has - The better it is for everyone, and there's no difference between some user123456 uploading it and the creator of the mod uploading it, unless the creator of the mod said 'i dont want it to be there' himself.

dawn grove
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the rule was getting the mod author's approval

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which is very reasonable and prevented a lot of noise that used to happen before setting that rule

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no breeze slander allowed in this thread

raw onyx
# dawn grove the rule was getting the mod author's approval

yeah that makes it better, however the amount of problems u could (or already did) encounter is surely worse than just.. Waiting for the owner to notice it and ask to remove? 99.9% sure that there is much more people that dont mind it being here than people that wont like thatđŸ€·â€â™‚ïž

the point with approval is more understandable tho, but still not even close to perfection, especially because theres literally no way for people that publish the mods in the app to earn money from that.

good job on submitting 20 mods btw

wheat wave
random halo
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My add-on mod "Pokermon+" was showing the correct description/thumbnail before, but now it is copying Pokermon's

random halo
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It's now happening the other way round... Is it ignoring the "+" sign when fetching the data or something?

dawn grove
random halo
dawn grove
random halo
# dawn grove on windows?👀 that's neww

Yep, maybe I did something wrong? I just downloaded the installer and ran it

The folder contained 1 subfolder, the exe and the uninstall exe

I'm not home rn so can't check any other details

warm stag
wheat wave
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Sounds are a kind of resource, I'd say

warm stag
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Ah

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Fair enough

vagrant plover
glossy drum
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imo i agree with his points on the fact that it’s not really important for the author themselves needing to upload the mod

vagrant plover
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that wasn't the case, it just needed permission from the author

glossy drum
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okay in that case i’m not sure where that’s coming from lol

worn hound
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I can only assume they're young and don't quite understand why we care about getting permission beforehand, the reasons probably seem rather abstract to them?

stiff grotto
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My only problem is when it’s hard to contact the author

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But that’s an edge case that probably doesn’t have any sort of meaningful impact as I can’t imagine there being a good mod that people want where you can’t contact the author

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Because they are usually in this discord for one

nimble quarry
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cryptd expansions?

pure pendant
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I swear Cryptid is the Calamity of Balatro

stiff grotto
pure pendant
graceful matrix
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I was reading the indexing rules.

Just to be 100% sure, by "copyrighted content" you mean...

  • "Just the assets (like code, images, audio, et cetera) that belong to a third party"?
  • "The same thing above + anything that could belong to a third party's intellectual property (so, including depictions of characters even if drawn by someone else)"?

I know it's probably a dumb question, but the wording was honestly pretty broad. lol

dawn grove
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but i took this rule to mean your first point

graceful matrix
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Alrighty, thanks!

stiff grotto
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I think fair use/parody applies

graceful matrix
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I mean, the devs wrote the ToS, I simply didn't want to break 'em. lol

cunning matrix
dense oxide
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linux support when

cunning matrix
# dense oxide linux support when

Not for now. I'm waiting for cef-rs to be stable, so I can use it for the balatro mod manager on Linux. The current browser engine for Linux which is being used is webkit2gtk 4.1 which is known to be slow and laggy af. That's why we have to wait for the mod manager to properly support Linux. It's sadly not up to me.

compact belfry
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I am playing on Mac and no matter what Mod's I load now my love crashes for some reason. I had no problems until earlier this week. I can post the crash notes, but does anyone have any idea why this would be happening?

rotund pilot
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Hey this might've been asked before but i cant find it in this chat. Manager installed correctly, got lovely running, gave exceptions in Defender and firewall. Whenever i select a mod it states "no versions available" and gives a 403 limit rate exceeded error when i try to download anyway

noble yoke
sleek blaze
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dont know if i did smth wrong but no mods show up for any section

wheat wave
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BMM versions v0.2.7 - v0.2.9 are currently down as the GitLab repo mirror it relies on has been banned. No ETA for when this might be resolved.

For now, please use BMM v0.2.6 which should continue to work as usual.

GitHub

What's Changed

Purify HTML tags in descriptions by @skyline69 in #189
Add update-all button by @skyline69 in #193
Fix toggle button issue by @skyline69 in #199
Add Security Popup at start by @...

dawn grove
#

We appreciate your participation in GitLab's Open Source Program, however the Open Source Program is designed to support software development workflows rather than primarily serving as a distribution layer for high volume static content delivery. We have removed the block from your account for now, but we do ask that you work toward significantly reducing the traffic volume to this repository.
the index is back, @cunning matrix could u create a gitlab account so i can transfer the organization to you?

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they privated the repo from their side, i can transfer it to you and you'd be able to make it public again

dawn grove
#

what's your username

cunning matrix
dawn grove
dawn grove
cunning matrix
#

Alr thanks

dawn grove
cunning matrix
cunning matrix
#

We have mod collection support now!

round arch
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how does it work?

spark cargo
#

@cunning matrix hi sorry for the ping
are all the recent issues that people have with BMM known? (smods not installing correctly, mods being marked as not compatible with smods for no reason, bmm tanking fps, etc.)
should we redirect people on modding support to the bmm discord or to open a github issue?

hidden marten
#

Does the mod manager work for mobile?

ebon gorge
#

is the mod manager not working for anyone else?

sturdy berry
#

can i ask how the mods being mentioned there are chosen? i was looking for Banner mod, which is not in the mod manager and wanted to ask why

shell viper
#

(nevermind yes you can, im just blind please ignore this)

are you able to launch the game and only have it use the mods from one collection while having the other collection's mods still installed but disabled?

feral mortar
feral sparrow
#

is it true that claude was used in the creation of this?

noble yoke
#

Waht

feral sparrow
vagrant plover
round arch
#

it was added later on

glossy drum
#

i don't care as long as it's good

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however the issue is that in its current state, it's not uh the best imo fool

violet cedar
#

I wish there was a way to scroll through all my mods w/o having to mess with the sorting or go in-game,..,.