#Balatro Mod Manager is now out! 🎉

1 messages · Page 2 of 1

ocean heart
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not made to last...

lusty otter
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very accurate exemple here

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keku 1 - 0 HuyTheLocFixer

round arch
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some things are not made to last
but some things don't have a choice to go extinct

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they must stay for as long as their owner could hold them

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the poor gang

lusty otter
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I still have my 2012-mac too it's a solid machine ngl

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but the new toys are cheap and so powerful

round arch
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local salary wouldn't say that

wheat wave
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Performance could probably be improved pretty substantially by just disabling the background shaders and downscaling the thumbnails to a reasonable size

warm sphinx
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mod manager banana edition: 1 in 6 chance to delete itself

cunning matrix
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(better argument)

wheat wave
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Huy's just asking for options to improve perfomance, not to disable it for everyone

cunning matrix
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I could make an option for this tho

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can you open an issue?

ocean heart
#

the background is a shader?

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thought it was like a video file

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guess it makes sense

cunning matrix
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like 80+

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I already checked

ocean heart
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damn

cunning matrix
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shit takes forever

round arch
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haha very funny

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you excluded Intel Macs

fluid kayak
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what is an "intel"

oak sleet
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intelligence

fluid kayak
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i dont have that

oak sleet
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like from tf2

dusty crane
vagrant plover
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You guys act like that was 25 years ago lol

oak sleet
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it is 2025 after all

vagrant plover
#

Can't you still buy intel Intel macs right now?

vagrant plover
oak sleet
vagrant plover
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Oh my bad didnt look at the date of the google summary

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But intel macs only got discontinued 2 years ago

vagrant plover
round arch
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as long as Steam supports Catalina

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Intel Mac won't die

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at least up to those that supports Catalina, as old as MacBookPro9,1

cunning matrix
odd solar
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May i ask why some of the mods on the mod manager do the animation to install then not install?

odd solar
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I’m sorry I don’t have a screen recorder lol

cunning matrix
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mhmm

round arch
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it doesn't matter as long as you get the footage transferred

cunning matrix
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in settings

odd solar
# cunning matrix try clearing cache

didnt work. in all fairness its just these few mods for me. the rest work so if anything i can just manually install them. but then again maybe something you may want to know of. in case it can be fixed. in case the same issue happens on other mods

cunning matrix
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I see they are not working for me either

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they must have given me the wrong download url

odd solar
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as of now its just Lucky Jimbos, Buffoonery, and Rain World Karma Deck.

cunning matrix
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interesting

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I agree these don't work

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I'll look into this

odd solar
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alrighty, thank you 🙂
Love the mod manager btw. quite helpful

cunning matrix
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In fact, these people have wrong download URLS

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they have been naughty

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@abstract sleet 🤨

odd solar
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rip lol

cunning matrix
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I'll fix it rq

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@odd solar alright, try clearing cache now. I fixed the download URLs

odd solar
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awesome! all fixed 🙂

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tyhank you

regal schooner
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Do you have any plans to add instances and automatic dependancies? Since its almost impossible to get the correct steamodded version while it's still in beta

abstract sleet
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I think

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How do I update it? Just do a PR on the same repo again with the correct link?

cunning matrix
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I already fixed it

abstract sleet
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Damn. Sorry about it

cunning matrix
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No worries

cunning matrix
round arch
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noice

subtle prism
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small suggestion, may already be possible but I haven't seen anything for it, but the ability to point the manager to the folder of a mod you already have installed would be nice

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like you open the mod's page in manager and there's a "point to installation" button

cunning matrix
torpid osprey
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how to fix this

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i have steamodded

cunning matrix
cunning matrix
torpid osprey
cunning matrix
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"Validate Mod Database"

torpid osprey
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its just deleted smods

cunning matrix
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Yeah

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you need to install it from balatro mod manager

torpid osprey
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oh

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thx

cunning matrix
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no prob

cunning matrix
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I ain't gonna lie, the repo has sooo many clones but only 7 stars :/

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Is it really that bad

ocean copper
# cunning matrix they have been naughty

just caught up on this, sorry for my mod causing issues
the readme for the mod index might need small adjustments on the part in parentheses, since that's what I referenced for setting up the json

torpid osprey
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mod manager smods don't work with multiplayer??

cunning matrix
cunning matrix
cunning matrix
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quick checkup, is the mod manager working for everyone?

torpid osprey
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but not the multiplayer mod

cunning matrix
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he's not answering

paper marsh
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can we attempt to get jens almanac into the database, it would make it much easier to be able to just turn it on from there rather than having to move mod files around all the time

hearty isle
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i'd ask but

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jen seems to be idling atm

paper marsh
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yeah, i didnt mean at this exact moment, just for like the future if you get me

wheat wave
paper marsh
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also a quick QOL idea that i think would be nice, could we make it so it downloads dependcies alongside the mod you are trying to download, like how the R2modman does it(im not sure if that is something we can do, i dont have much experience with coding file managment stuff)

wheat wave
cunning matrix
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like imagine having to login to github when you are a newbie

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and don't even know what github is

wheat wave
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Worse than requiring users to uninstall and reinstall every mod when they want to update them?

cunning matrix
wheat wave
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Do you have any ideas for alternative solutions?

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Not supporting versions and updating is a pretty major omission for a mod manager, imo

cunning matrix
cunning matrix
# torpid osprey ye

I talked with the founder, we're working on a solution. It'll take around an hour

broken viper
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Hi, I'm having an issue and i don't really know what to do? I installed ver 0.1.0 yesterday and used it with no issue iirc. Today I downloaded and Installed the 0.1.3 update, and was unable to install any mod with the app, when i would click download it wouldn't start the typical downloading animation, nothing would happen. When I went to "Validate Mod Database" I got this SQL error. I went back to the original ver and tried clearing out the mods, but i found that this mods uninstall button doesn't do anything. I can install mods and use the application just fine still on ver 0.1.0. paperback is not in my mods folder. On ver 0.1.3 paperback is not in the mods section in the manager

wheat wave
cunning matrix
broken viper
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that fixed it, thanks!

cunning matrix
cunning matrix
wheat wave
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If you also pulled the latest update time, that could also solve the with the Last Updated feature hitting the API limit

cunning matrix
wheat wave
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Are you sure? I think GitHub actions allow 1000 REST requests per hour per repository when authorised

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The larger issue is the monthly minutes limit, but you could tweak the update frequency to remain under the 2000 minutes cap

granite path
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faroquin vs bmm who would win

cunning matrix
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Is that even a question

cunning matrix
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@torpid osprey Multiplayer is now in

bold salmon
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I wont lie, the mod manager on my windows laptop makes it run laggy as well. terminal windows processing things run slower all around. Was using balatro mobile maker and repacking the apk was at 10 min. i closed the mod manager and it went instantly. Also if I have the modmanager open and try to test out mods on balatro holy shit is there frame drops

hearty isle
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For any future inquiries regarding Jen's Almanac:

sacred valve
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can someone send pre built files im too dumb for this

bold salmon
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and then we had betmma who did it within like 5 minutes

barren moss
cerulean rain
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idk if that's a fair take lol

barren moss
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i'm just not okay with it at the moment, i ask that you respect my decision

sacred valve
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thats dumb af

cerulean rain
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yeah I think it's very fair to want to control where and how your content is distributed

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it's just personal choice

sacred valve
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can someone send me pre built files for this

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oh wait nvm

sacred valve
barren moss
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almanac isn't on github, i removed it from github a long while ago to reduce my workload

sacred valve
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ah then its whatever

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if its not on github then its fair

sacred valve
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does it have a thread here

barren moss
cerulean rain
sacred valve
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if it was on github i'd consider it a dick move

halcyon spruce
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Seriously?
How does removing something from github be "fine" yet if it were on github, it would be a dick move?
I really have no comment other than, that's just utterly stupid.

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I understand that you don't like the decision, that's fair.

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Though maybe try rephrasing it?

lusty otter
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don't we have a rule here to only discuss balatro mods in this discord and always leave the code source public ?

wheat wave
# sacred valve thats dumb af

There are loads of reasons why any developer would prefer to limit and control distribution of their work. People make mods for free, for their own enjoyment. Publishing a mod is a gift to the community, often with a huge amount of time sunk into it. If a dev doesn't want to spend even more of their free time helping people with issues, their options are to:

  • delete the mod
  • ignore requests for help
  • reduce the number of people who need help
  • build a community to help people for you
    The best way to build a community is by having one single point of access. It's not a bad approach if you actually care about the experience of your users.
lusty otter
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but isn't against the rules of this discord ?

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if the creator of the game says you need to keep your mod's code source public

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you have to do it

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or otherwise your right to mod the game can be withdrawn

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right ?

placid rose
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Yeah, this does kinda violate rule 6, now that I see it.

wheat wave
lusty otter
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"All mods must be must have source be available "

placid rose
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Exactly.

wheat wave
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Sure, to be posted on this server. But it's not.

lusty otter
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Let them have fun wih it then

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the mod is a mess low quality job anyway

halcyon spruce
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💀

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Okay i'm muting this shit

lusty otter
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4 chances out of 4 to crash the game

cerulean rain
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opinion aside that's an incredibly unkind take

wheat wave
cerulean rain
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source is available too considering there's no intermediary compilation step. what you download is the source code, plain and simple.

lusty otter
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i have my mods preferences too and cryptid doesn't fit them

cerulean rain
lusty otter
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I'm sincerely sorry. it came out weird.

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Please accept my sincere apology!

barren moss
lusty otter
barren moss
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very polite of you.

halcyon spruce
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this is exactly as I expected it to go

alpine turtle
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You guys should not deviate from the topic of this thread, no one benefits from this

wheat wave
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Respectfully, discussion about the rights of developers to not have their mod distributed is definitely on-topic for the thread of a mod distribution program. Personal attacks, not so much

lusty otter
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Again I apologize for the not so kind words i wrote !

vagrant plover
astral patio
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are mods not installed through the mod manager recognized?

obtuse leaf
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whats the benefit of using this over smods ? where i can select what mods i wanna run insdie the game

round arch
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more user-friendly for non-modders

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the goal is to make something that launches Balatro with mods being separate from vanilla

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meaning you can switch between the two easily without renaming version.dll

vagrant plover
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Also just easier downloads

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One-click download install

unique osprey
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is this foss?

cunning matrix
# vagrant plover <@852634073934856202>

The problem with this approach is that the GitHub Action would run even longer in the future when more mods are added, since it sadly has to check every JSON until it approaches the newly added one

cunning matrix
unique osprey
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nice

molten moon
vagrant plover
vagrant plover
wheat wave
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But it's pretty rough, and for large mod lists that "check" might be a multi-gigabyte download

vagrant plover
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A hash on the mod content would actually work for the github actions approach too

molten moon
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yeah

karmic prawn
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how to i instal? do i put it in the %AppData%\Balatro\Mods like every other balatro mod? or?

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cuz it's not working 😦

wheat wave
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It's a separate program. Download from Releases and run the setup

karmic prawn
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wait download for releases?

wheat wave
karmic prawn
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😦 i am very confused

alpine turtle
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Treat it like a program not a mod

karmic prawn
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wait but i odnt get what to do?

alpine turtle
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Just run the exe

karmic prawn
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uhm... i think im stupid... how do i do that?

wheat wave
wheat wave
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And the Assets are hidden by default for some reason

karmic prawn
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oh i got it to work

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thanks 🙂

rustic summit
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A few questions:
Do I have to rebuild my entire modlist to use this?
I have downloaded mods that I have customised to suit my preferences. Will all this need to be done again? Or is there a way to point the MM to xyz-files and say this is xyz-mod?

wheat wave
rustic summit
wheat wave
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Yep. Just backup your Mods folder first, just in case

rustic summit
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I have about 13 backups 🤣

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I'm assuming this functionality is on the timeline for the future?

wheat wave
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Looks like it, based on the current open issues

rustic summit
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Not sure if this has been suggested, but it could be a good repository for themes for the Trance mod

torpid osprey
cunning matrix
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Now added an option to enable/disable Background Animation

bitter mantle
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What's the chances of being able to show mod incompatibility inside the mod manager? Mostly just wondering.
Also, is there a current road map you have in mind? Honestly pretty excited to see what the Manager features ends up coming around to.

cunning matrix
bitter mantle
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So, mods that could potentially conflict and cause issues in game.

cunning matrix
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The next Issue I‘m gonna be working on is gonna be the one with the mod collections

cunning matrix
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Maybe with the smods meta data

bitter mantle
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Hmm. I'm not too well versed in coding, and just a noob, so I'm not sure either. I know there's a way, as other Mod Managers I've seen on other games implemented it, but I never really asked. Figured I'd ask, since I've noticed there's issues with Mod Conflicts, and the game doesn't really say anything other than "Needs dependency," "missing file," or "Fully Loaded."
I've started working on a Google Doc that we can all use and edit for people to see, and hope it'll be something that should hopefully help.

cunning matrix
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It could be possiblr

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I‘ll work on this with dependencies first I guess then

rustic summit
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Thinking about it, it would also make for a great battery saver on handhelds

cunning matrix
rustic summit
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I wasnt meaning a theme, I just meant a toggle to disable the BG

cunning matrix
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Completely black?

rustic summit
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Yeah

cunning matrix
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Uhh why

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It would not fit the theme at all

rustic summit
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A) Dark mode
B) Dark mode
C) Power Saving? 👀

ripe plume
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After installing everything and running the command

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How to open it ?

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Kinda confused

cunning matrix
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As I said. Custom Themes will be introduced later on

cunning matrix
ripe plume
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On windows
Got rust deno and Tauri

cunning matrix
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But you can also install the precompiled binaries

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In the releases

ripe plume
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How to view powershell history ?

cunning matrix
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Idk

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Just get the precompiled version

cerulean rain
ripe plume
vagrant plover
cunning matrix
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@ripe plume did it work?

ripe plume
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Yeah but was messy and didnt wanna bother

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Plus conflicted with the modpack manager i installed prior

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Decided to delete them both and manage mods manually

bold salmon
cunning matrix
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I don‘t understand tho why the mod manager needs it

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SMODS already displays this info?

bold salmon
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The apps on the mod manager don't state what version is required of smods or anything, only if the whole package is missing. We need to open the game to know if we have issues

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Doesn't NEED it but QOL down the line, makes it feel polished

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IronyMod Manager is another I use for Stellaris, which has some supported conflict detection might be worth looking at seeing what they do

vagrant plover
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Seems like a useful future feature yeah, doesn't need to be added right now

bitter mantle
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So the version of Cryptid with BMM, is it using the new calc? o.O

bold salmon
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yeah its refactor branch

torpid osprey
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where to get latest release

cunning matrix
torpid osprey
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oh nvm

cerulean rain
frail summit
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if i get my mod on the index, would it update automatically?

ocean heart
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if the download link is set up correctly then yes

cunning matrix
cerulean rain
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gotcha. you should be also be downloading the windows binary at runtime instead of bundling it.

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I don't want to need to coordinate lovely releases

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especially in the event of a sec. vulnerability or major bug.

uncut arrow
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Dumb question but can I install this on my Steam Deck via the manual method?

round arch
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it should work I believe, but you have to specify the game path yourself since Idk if Windows binary can detect Balatro from Steam Proton

covert wren
#

another dumb question but i've followed all the instructions and was able to install the mod manager on mac with
curl -sL https://raw.githubusercontent.com/skyline69/balatro-mod-manager/main/scripts/install.sh | bash

, but where can i open it to use it? 😅


i also already closed the terminal

covert wren
#

ok i decided to just reinstall it and this time it popped up the friendly click-n-drag this to the applications folder so 🤗 all good now

round arch
#

the script builds a temporary disk image file iirc

granite path
abstract cedar
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so, I was wondering how to install on steamOS/Linux, but it doesn't say on the GitHub page. Could someone post how to do it?

cunning matrix
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It will come in the future

abstract cedar
jolly jungle
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How do I uninstall, I thought there would be more content, and now im upset because this just deleted all the mods I already had installed.

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i think i just uninstalled, but damn, I just lost 40 mods

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luckily lovely says what mods are installed in each log

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sorry for complaining homie

alpine turtle
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Yeah it should not do that, or at least should warn user before wiping everything

jolly jungle
restive stirrup
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Opened a pull request to add my mod to the index, lmk if theres any issues!

wheat wave
#

@cunning matrix Steamodded's version still defaults to the long-deprecated 0.9.8, could you change the default to latest?

mint trench
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is it better to use this or do it manually?

fluid kayak
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this is latest

fluid kayak
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huhh

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when did that happen

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maybe its just because thats a release?

wheat wave
#

BMM doesn't use the Steamodded or Talisman balatro-mod-index entries, it has custom handling for their versions

fluid kayak
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thats.. weird

wheat wave
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It's been that way since the beginning as far as i can tell, it was mentioned once before

fluid kayak
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wonder when thats getting changed

wheat wave
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There's a larger issue with that version handling, which will become a breaking problem if not fixed.
Because a GH API call is performed for each mod (to get the last change date), as soon as there are more than 60 mods on the balatro-mod-index the program will hit the per-hour call limit immediately. This means that new users who download the program won't be able to download Steamodded or Talisman with it at all.

vagrant plover
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It at least used to do so

odd solar
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by chancce do the mods update automatically? or do we have to reinstall?

wheat wave
odd solar
cunning matrix
#

hey guys, I'm currently working on a paginator, because we already have a lot of mods on the index

wheat wave
cunning matrix
wheat wave
#

A rough fix would be to use GitHub actions to populate the mod index with all the data that you need per-mod, running every few hours, then pull it all at once in a single call in BMM

cunning matrix
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And I don't see why this is an issue?

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you can still select, no?

wheat wave
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0.9.8 is long-deprecated and irrelevant

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It makes no sense to have it as the default

cunning matrix
#

could you still open an issue

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rq

cunning matrix
wheat wave
wheat wave
# cunning matrix So only 1 request? Or what?

I don't understand your question, sorry. I figure if you bake in the extra metadata like last update time and version info into the entries in the balatro-mod-index, then you'll have it all ready when you download the index in BMM, and won't have to make additional API calls to get that info

crystal kelp
#

So i followed all the steps on download and downloaded the 4 programs, how do I run this mod still?

round arch
#

bmm is a separate program, not a balatro mod

round arch
#

then I recommend using the prebuilt binary

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click on the hyperlink, scroll down to "assets" and click the dropdown
then select the respective installer for your operating system

crystal kelp
#

okay thanks, i got it working, also are all mods here supposed to be compatible with all the mods here? the game crashes when I try to run codex arcanum, and lovely crashes when I try to run cryptid

vagrant plover
#

The mod manager does not care for silly things such as mod compatibility

crystal kelp
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also the colorblind seals aren't active in game

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ah thanks lol

vagrant plover
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Seriously though, its a trial and error kinda deal

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Though most mods should work when using individually

crystal kelp
#

ye ye I know, its definetily a difficult process to build something like this, and then to check compatibility it seems like it would have to be a manual process which is difficult for this

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a lot of time would need to be spent to check everything which its feasible

vagrant plover
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Okay who added the original codex arcanum to the repo

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Instead of the existing better maintained forks

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@main nexus

vagrant plover
main nexus
vagrant plover
#

I'm actually a bit confused, what happened? I saw you asked in the arcanum thread

main nexus
vagrant plover
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And that you were at least somewhat aware of the redux arcanum fork by jumb0

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The current forks I know of are:

  • aure's fork (unmaintained)
  • elbe's fork
  • jumb0's rewrite fork
#

I believe jumbo's is the most up-to-date one

main nexus
#

I honestly thought redux was a "not ready yet" kinda successor project that would be a separate mod rather than the main thing going forward

vagrant plover
#

Ah

main nexus
#

Either way, thanks for the heads up, I'm bringing over a lot of older mods so the occasional goof will happen

vagrant plover
#

I believe we want @tough vale's redux arcanum, as it is basically a reimplementation of the original mod

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(lots of breaking changes in smods etc)

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As well as providing necessary bug fixes, the Redux Arcanum fork also implements a suite of balance changes and a few new features.

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Hmm, maybe not.

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Starting to sound like we need elbe's fork instead

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Which afaik only has bugfixes for the original

main nexus
#

tbf Jumbo said it should be fine as well, so I'll pop both in and people can decide which they wanna use.

vagrant plover
#

Yeah that sounds good to me

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A separate entry for redux and codex (latter with elbe/lshtech's fork)

main nexus
#

Exactly
I'll make the corrections in my fork now and set up the pull request

vagrant plover
main nexus
tough vale
#

Adding both might make sense

wheat wave
#

@cunning matrix Heads up that we've hit the 60 cap now. Talisman and Steamodded downloads are now broken.

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It also breaks a few other GitHub services i use online because it single-handedly saturates the API call limit.

cunning matrix
elder pulsar
#

I installed rust and deno, as well as vs studio since they were listed as prerequisites, if I want to install the mod manager with the exe can I remove them?

wheat wave
wheat wave
# round arch did you mean the prerequisites

"Prebuilt Binaries" right next to "Prerequisites" is a bit confusing for non-developers. A lot of users won't know what "prebuilt binaries" even means, and when people see "Prerequisites" right next to a download link they understandably assume they need them for it to work.

cunning matrix
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I don't get the confusion. I mean, it's also not for meant for non-readers

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But I was gonna update the website anyways

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so they don't have to do it via github

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But there is still so many things to do

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and I can't do every feature/request at the same time

wheat wave
# cunning matrix and I can't do every feature/request at the same time

That's fair, I'm sorry for bombarding you with a lot of minor requests. I appreciate that you're making the mod manager in your own time and I know it's early days, so not everything can be expected to be perfect.
I just see a lot of players new to modding making the same mistakes, and it seems that some better communication by developers and user-friendliness in programs would help reduce the number of people who stumble into the same pitfalls and have to be helped out.

elder pulsar
#

Are we allowed to add mods to the mod index that aren't ours but haven't been put on the index yet?

wheat wave
elder pulsar
#

what caused it to crash here? Removed talisman and Cryptid, and still got an error. These mods run fine without Balatro Mod Manager, but with the mod manager, I crash

cunning matrix
halcyon roost
#

is this like good

cunning matrix
#

in Settings

elder pulsar
#

yeah but thats gonna get rid of the mods that arent in the database yet right?

#

can I have it not do that

cunning matrix
#

sure, but it can cause things to break

elder pulsar
#

btw, does the mod manager pull from the latest source code for the mod's main branch? Or does it install the latest release?

wheat wave
fluid kayak
#

also the hit https://github.com/Steamodded/smods/archive/742b80fe8d01fe7a1183d94d293afcab7162170d.zip

elder pulsar
cunning matrix
#

Sorry guys, I couldn't work on the Balatro Mod Manager today this much, but I'll try as much as I can

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I'm working on the fix for the current issue with the mods

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(I'm talking about the cache)

versed socket
dusky estuary
versed socket
#

thanks, i’ll look into it this afternoon

crystal kelp
#

Does anyone have issues running cryptid on this mod? it crashes every time whether I have other mods installed or not

oak sleet
#

that's just a cryptid issue if you're using new calc (latest smods) and/or the refactor

outer lichen
#

Is there a reason why we have to run an installer instead of this just being a portable program?

cunning matrix
cunning matrix
#

I'll try, when I'm back home

wheat wave
# cunning matrix literally just `cargo build --release` and renaming the binary..

I don't have any familiarity with Tauri, just wanted to draw your attention to it. Reading through the thread, it seems like Webview2 is the main issue, and would probably result in a lot of people complaining to you that the portable version doesn't work. Might not be worth it.
mv ./target/${{ matrix.target }}/release/wooting-profile-switcher.exe ./target/${{ matrix.target }}/release/WootingProfileSwitcher_${{ github.ref_name }}_x64-portable.exe is renaming the non-setup exe from the build, right?

cunning matrix
#

Yeah

wheat wave
#

What's your experience with Tauri been like so far? Would you use it again instead of something like Electron?

cunning matrix
outer lichen
dusky stag
#

Does anyone know how to install the mod manager on steam deck

wheat wave
dusky stag
#

Poop, I’ll try & stay updated

stone jetty
#

I just found that my description.md has a typo and corrected it, would such change request invalidate my overall pull request?

stiff glacier
#

hey gang, i just used the mod manager to load up the game w/ just steammodded and malverk - the latter doesn't seem to show up in the Mods tab and the game crashes w/ this message when I pull up the Options menu - not quite sure if i did anything wrong

#

ope, figured it out - super old version of steamodded is being installed by the modloader. the april 2024 0.9.8 release if i had to guess

#

everything works after manually downloading/installing steamodded from github! haven't seen anyone else talk about having this issue after doing some scrolling, bit weird

rose jungle
#

Is there a known fix for this? on Windows

vagrant plover
ocean meadow
glass sleet
#

out of curiosity is it possible to run a mod not within the index
if not then thats fine, since the original reason im asking was solved by realizing showing joker stickers is a vanilla setting lol (actually i kinda need it for the house rules mod)

wheat wave
glass sleet
#

good to know

woven fern
#

BMM and steammodded + lovely works separately?

vagrant plover
#

BMM is not a mod

#

it installs steamodded and lovely for you

#

it's completely separate

woven fern
#

should i delete mods in the %appdata% first?

vagrant plover
#

you don't have to

#

some mods you have installed might not be on the mod manager

#

and they will be deleted if you click the "validate mod database" button

woven fern
#

cool

reef narwhal
#

all of the mods in the manager just, disappeared? like none of them appear in any of the tabs

#

and if i try to search nothing comes up

tiny barn
#

It doesnt work with cryptid ?

reef narwhal
#

i installed cryptid separately because the version in the manager wouldn't install, i'd click the download button, it'd act like it was doing something for a split second, and then just stop, no popups or anything

vital bridge
#

wtf mod mananger

fallen heron
#

How is multiple authors formatted? Just ["author1", "author2"]?

vital bridge
#

where is my shenanigans mod

#

smh

wheat wave
# reef narwhal i installed cryptid separately because the version in the manager wouldn't insta...

That's because Cryptid just merged it's largest update back to the main branch, but BMM is still using the link to the refactor branch. For now you can download it from here instead: https://github.com/MathIsFun0/Cryptid/releases/tag/v0.5.4

GitHub

What's new in v0.5.4

Gamesets: A new configuration option to play Cryptid exactly how you want to enjoy it. Stick to a vanilla experience with Modest, focus on progression while keeping the un...

vagrant plover
#

they nuked the refactor branch? probably shouldn't have yet haha

wheat wave
wheat wave
vagrant plover
wheat wave
elder pulsar
#

What to do if Balatro instantly closes when pressing Launch?

#

nvm we're good!

crystal kelp
#

Why does cryptid not work on this mod?

vital bridge
round arch
#

BMM is a separate program used to manage mods for Balatro, not a Balatro mod

fluid kayak
#

idk if the index has updated to where it's supported

#

both talisman and cryptid would have to have the proper releases

#

so who knows

unique reef
#

Does anyone recognize this issue where the mod manager is just empty? I've tried reinstalling and other stuff, like deleting bmm_storage.db.

night falcon
#

i am having this exact same issue

#

ive tried uninstalling bmm and balatro and a couple of test mods in so many different ways

#

it worked earlier is the thing i just thinkg i fucked something up really really bad

fluid kayak
#

unplug your router and plug it back in

night falcon
#

lmao what is that actually the solution?

fluid kayak
#

if the issue is being rate limited by the github api and your router has dynamic IP then yes (waiting an hour has the same effect, github limits you per-hour)

#

but if this has been happening to you for hours it probably isn't that

night falcon
#

huh insteresting

#

ill try it in a minute hang on

fluid kayak
#

don't actually 😭

#

most routers take like 15 minutes to actually function after being unplugged afaik

night falcon
#

i mean mine is usually relatively fast

#

i mean like,, if it works lol

#

ok i reset it lets see if this works (:

#

it did not help :(

ruby solar
#

how do you put steamodded in

#

nvm

ruby solar
#

i need some help

#

mods that i have

vagrant plover
ruby solar
vagrant plover
ruby solar
#

hold on

#

0.1.4

#

i installed mods that aren't on the manager as well

vagrant plover
#

hmm that's weird

#

not sure why it's using 0.6.0 then, I'd assume the included version would be 0.7.1

vagrant plover
fluid kayak
vagrant plover
#

that doesn't really tell me the current version either haha

fluid kayak
#

🔥

ruby solar
#

ok i found out the version of smod was the problem

vagrant plover
fluid kayak
#

thank god mine wasn't working

crystal kelp
# vital bridge this isn't a mod?

Yes I know that, but when using this to include cryptid it doesnt work, it crashes, even with no other mods insallted, the cryptid download doesnt work

oblique oasis
#

hmmmmm

#

it seems something is missing

cerulean rain
vagrant plover
#

idk though, didn't look through the source code

wheat wave
#

It's bundled but the included version is identical to (matching SHA256) the released Lovely 0.7.1 dll, so I'm not sure what would be causing that issue

#

More windows file permission shenanigans?

cunning matrix
cunning matrix
vagrant plover
#

yay

cerulean rain
#

sweeeeet, thanks!! hype release

cunning matrix
cunning matrix
#

Currently working on opening mentioned mods (you can't see my cursor)

wheat wave
wheat wave
#

Oh, URL, cool, so it should handle anything

#

BMM replacing my browser when

exotic holly
#

first time trying to mod balatro, and apparently my game crashed, not sure what to do

wheat wave
#

There's that sneaky lovely v0.6.0, how'd that get there?

wheat wave
wheat wave
exotic holly
wheat wave
#

Okay, interesting. Which mods did you install?

exotic holly
#

I only installed the bejeweled on so far

#

one*

exotic holly
wheat wave
#

Put version.dll in the Balatro steam installation directory along with Balatro.exe

exotic holly
#

You

#

are a kind soul

#

thank you so much

wheat wave
#

Mostly a very confused soul. I don't see any way or reason for BMM to be using 0.6 in the installation process

dusky estuary
#

I should add something in my mod's description inside BMM that says "Make sure to have the latest version of Lovely" or smth similar.

wheat wave
dusky estuary
#

Fair enough, i was as confused as you were about Lovely 0.6

wheat wave
#
  1. It's not possible for mods to override or replace it regardless of how they're installed
  2. BMM's git shows no changes to the packaged version.dll and I've confirmed that it's identical to the v0.7.1 release version
  3. The only file introduced into the game install directory was the bundled one from ../../resources/version.dll and no modifications are made to this path
  4. BMM makes only a handful of unique https requests which i've audited, they're all either to known domains or the non-existant https://test.com/mod.zip
#

@cunning matrix Any guesses about cause?

cunning matrix
neat hornet
#

Forgive my ignorance but is this a complement to steammoded or a replacement?

main nexus
neat hornet
#

Ah, got it, thanks. Do you know how I can toggle the FPS counter and other on screen info when using that?

ocean meadow
#

I believe that is DebugPlus

cunning matrix
# cunning matrix
poll_question_text

How is the latest version working for you?

victor_answer_votes

2

total_votes

4

victor_answer_id

5

victor_answer_text

I barely use it

desert falcon
#

oof

cunning matrix
#

Damn

spare depot
#

I just wish it would show what mods you already had in your mods folder before having the manager

#

I had to move them all out for it

cunning matrix
vagrant plover
# cunning matrix

I think this is cuz most of the people who are active in this thread are other mod devs

#

who already have their environment set up the way they like it

wintry veldt
#

I just use Linux so I’m patiently waiting for release

granite path
#

@cunning matrix not sure if this bug has been reported but scrolling down on the settings page doesnt work if you have a mod open in the mods tab

cunning matrix
quartz veldt
#

Hi @cunning matrix I just downloaded BMM on my Mac, but after giving it the steam path, it's just stuck on the loading mods screen

cunning matrix
granite path
#

the one from 2 days ago?

quartz veldt
#

I've tried doing that multiple times; even restarted my Mac once, but to no effect

ocean meadow
granite path
#

ah

cunning matrix
cunning matrix
#

in settings

quartz veldt
#

Tried that as well 😭 no luck

cunning matrix
#

wth

#

I had this issue too once

#

but only because of github

quartz veldt
#

is there some additional step I'm missing apart from the run .dmg and install?

cunning matrix
#

Could you try building it from source?

quartz veldt
#

the manual installation commands?

quartz veldt
#

command not found: task

ocean meadow
#

Click the link above to install task

quartz veldt
#

oh shit I forgot to install task after I installed homebrew

#

"cargo": executable file not found in $PATH

ocean meadow
#

did you install cargo

quartz veldt
#

I just did, but now it says

ocean meadow
#

install tauri

#

lol

quartz veldt
#

fair enough. but

ocean meadow
#

Now that I don't know how to help with, cause I'm not familiar with Tauri

quartz veldt
#

F

cunning matrix
#

anyways

quartz veldt
#

yay, it loaded. cheers!

cunning matrix
#

Have fun!

strong ginkgo
#

been crashing ever since i downloaded the mod manager, crashing even without mods installed. any chance i could get some help from someone who understands this stuff.

cunning matrix
#

Verifiy game integrity?

strong ginkgo
#

tried that, still crashing

vagrant plover
#

I'm assuming you're also crashing when launching normally through steam?

strong ginkgo
#

yeah

vagrant plover
strong ginkgo
#

can send crash log

severe cape
#

I'd like to add my mod in this, but i dont really know how github works. How would i do it?

#

i saw the guide but i dont know how to commit in the first place

#

nvm

cunning matrix
severe cape
odd solar
#

Question. Can the mod manager be used with the pc gamepass version

cunning matrix
inland pawn
#

This is my first time installing the modmanager and it's crashing immediately as I try to open it

inland pawn
odd solar
cunning matrix
inland pawn
#

I'm on PC using the gamepass version. But the modmanager is crashing on startup. I haven't been able to do anything yet

#

I might have misunderstood what you meant but if it helps I'm using Windows 11

wheat wave
#

Gamepass version won't work until Lovely implements support for it, which is in-progress but uncertain at the moment

wheat wave
inland pawn
#

Alrighty. I'll keep an eye on updates. Thank you very much!!

quartz veldt
#

Hey, so I was trying to get Steamodded installed. I did manage to do that, but BMM isn't recognizing Steamodded? can't install any mods that use it

wheat wave
#

Steamodded is ignorant of anything it didn't do itself

quartz veldt
#

Manually

quartz veldt
wicked ermine
#

so, the mods are updated automatically or how does it work? Cheers!

cunning matrix
quartz veldt
#

Just wanted to confirm - using BMM doesn't affect achievements or unlocks, right?

vagrant plover
#

BMM has no impact on any such things

#

on the other hand, Steamodded does

#

check the mods -> config tab if you'd like to change anything about it

quartz veldt
#

ah, got it. what does the disable mod badges thing do?
and what's the difference between enabling achievements and bypass restrictions?

thin dust
#

Mod badges

vagrant plover
#

yeah, exactly

thin dust
#

Basically smods has Which Mod is This From already

vagrant plover
cunning matrix
#

@quartz veldt how is the manager so far

severe cape
#

alright now i need help

#

i have no idea on how to commit

quartz veldt
cunning matrix
severe cape
cunning matrix
#

@severe cape

#

(put the wrong image)

#

before

severe cape
#

thank you

worn hound
#

Just want to confirm, we're fine to submit manifests for mods others have made, or are the cases I'm seeing pre-authorized in a sense?

#

Btw might be nice to have a reinstall/version-switch button for mods, since updating steamodded via force uninstall and reselecting latest seems a bit unintuitive

#

Also strangely when I click a link in a mod desc it tries to open the link like 7 times at once?

wheat wave
wheat wave
worn hound
worn hound
cunning matrix
#

Big thanks to @viral locust . He contributed a lot to the project

#

and @rare mango , who created the cool Icon & Logo for BMM

rare mango
#

I'm a brand identity andy fr

glass sleet
#

just out of curiosity, whats the reason that validating the database removes mods not on the manager
i dont mind reinstalling house rules every so often since everything else i really want for now (except for extra credit iirc) is on the manager index but hey one can hope right

cunning matrix
#

That's why the mod manager needs to track it itself

glass sleet
#

i mean, fair enough

ornate pawn
#

any way to get this working on the pc gamepass/ms store version?

cunning matrix
#

Marked mods work now. Now, we're gonna work on the history for them

wheat wave
cunning matrix
wheat wave
wheat wave
#

But honestly who the hell knows what might change in the next week

#

I'm just trying to push for the wider adoption of fixed Releases in an attempt to make things a little more stable

cunning matrix
#

Yeah I'll look into this

#

Could you still make an Issue

#

So I don't forget

vagrant plover
worn hound
#

So updating calls for deleting the db, but how do you rebuild your modlist after that? Just hit install on everything you had or would validate database resync it?

desert falcon
#

-# also the breakingness of a change is relative, any of our code could be targeted by lovely patches from other mods

vagrant plover
desert falcon
#

sowwy 😭

cunning matrix
wheat wave
nimble minnow
#

where could i find core modding framework?

lusty remnant
vital bridge
#

i guess i am sending PRs

waxen ether
#

a

cunning matrix
# waxen ether

Would you also work on every part of code related to this?:

#[cfg(target_os = "linux")
waxen ether
#

ill work on linux-specific builds

cunning matrix
#

Sure, send the PR and I'll happily look into it

waxen ether
#

anyway the current setup is pretty janky so I'm planning to add Balatro support to Boson too so its easier to set up native linux

cunning matrix
#

@waxen ether how's it looking with the linux variant?

waxen ether
#

im busy on somethign else rn

#

ill get cooking when im finally free

worn hound
#

Multi Text Box can't be installed through BMM, doesn't give feedback if on the modpage but if tried from the list it gives this error

ocean meadow
#

Looks like an invalid download link was supplied to the index. I'm getting a 404 error when I click on the link in the repo

wicked ermine
#

so, every time I install a new version of the Mod Manager, it cannot see the mods I installed with the previous one. And yeah, I always delete the bmm file before updating

bold salmon
#

that would be why.. the bmm file stores what was downloaded

ocean copper
#

quick question: does the author field on the description json support a list of names or just one string?

wheat wave
#

LawyerRed and his dad and his pet dog and his neighbour from 2 doors down

ocean copper
#

awesome, thanks!

cunning matrix
#

In-app mod opening & folder naming is now supported

iron tundra
#

is there a way to disable/renable mods or do i have to delete them entirely?

cunning matrix
#

btw

#

@iron tundra does the latest version of the mod manager work for you?

iron tundra
#

i actually don't knwo what version im using, if its the one before the current one or what

cunning matrix
#

Down below it should tell you which version you're using

iron tundra
#

then its likely im not using 1.8

cunning matrix
#

upgrade

winged kite
#

Reporting here, but the Fusion Jokers Github currently on the mod index has been incompatible with SMODS since October

#

So downloading it via BMM will crash

#

ehh ig this is an index issue

worn hound
#

Oh so thats why

oak sleet
#

yeah the elbe patch fixes that crash

cunning matrix
#

Yo could someone update their description on their mod rq? I want to test the github action

#

@versed socket ?

vagrant plover
#

I can do it

#

I should anyway

cunning matrix
#

Great

versed socket
vagrant plover
cunning matrix
vagrant plover
#

hey that's a pretty big speed-up

versed socket
#

fr

warm dove
#

Hey all, just double checking because it's my first time checking this out, do I need to download the mod index as well as the manager? It's been stuck saying "Loading mods..." for like five minutes now so I figured I'd ask

main nexus
cunning matrix
#

So what's really loading is GitHub

warm dove
#

I got it working just now, I had actually missed a step during the initial install! Thanks y'all! : D

cunning matrix
#

Working on updating feature now

vagrant plover
#

Ooohh sick

#

what's your implementation?

cunning matrix
#

I'm gonna change the mod index again

#

It works right now

cunning matrix
#

@vagrant plover The dev would update the latest version manually in the index, so it would show up in the manager

vagrant plover
#

Yeah that's a pretty good stopgap. The dream of course would be automatic version handling

cunning matrix
vagrant plover
#

My thoughts last time this was talked about was using github actions to inspect the downloadURL and attempt to grab the latest version from the mod's repo manifest json automatically.
Kinda janky though, ngl

tidal hedge
#

I used some jank ass checking for commit dates for the mod list spreadsheet so that might be an avenue to look down too

vagrant plover
#

Hmm, last commit would also work I suppose

cunning matrix
#

but if we have more than 1000 mods then it's shit

vagrant plover
#

Is that chatGPT? haha

cunning matrix
#

it looked it up

vagrant plover
#

potato tomato

cunning matrix
#

what do you guys think

vagrant plover
cunning matrix
#

yeahh let's do

#

I'll try hold on

#

1000 requests / hour is pretty alright ngl

#

So checking the latest commit right?

vagrant plover
#

Oh btw, if we do use some sort of "auto-version detection", some way of opting out might be nice

cunning matrix
#

or release

vagrant plover
#

some mod makers might want to dictate their releases/versioning themselves, for whatever reason 🤷‍♂️

vagrant plover
cunning matrix
cunning matrix
vagrant plover
#

yeah that should work

#

just needs to be a boolean and an understandable key

tidal hedge
#

Might be better as an opt out rather than in

cunning matrix
#

But I would need to refactor every json file

vagrant plover
#

not if it's opt-out, right?

tidal hedge
#

Dont you need to do that to add a version anyway?

cunning matrix
tidal hedge
#

Oh true, but an opt out flag would also be optional

cunning matrix
#

Alright

#

So it looks like I implemented it right

#

Best testing place is production ofc

cunning matrix
vagrant plover
#

ooh, nice

worldly carbon
#

hey how do i get mods to show up? running latest version

high heath
#

same ^

worldly carbon
#

nvm

cunning matrix
worldly carbon
#

i just cleared cache and it started working

paper marsh
#

quick question, is the latest version of cryptid in the database

cunning matrix
paper marsh
#

nice

cunning matrix
#

I think I broke something

#

shit

paper marsh
#

ok im confused on how to update the mod manager

worldly carbon
#

weird error i got when testing steamodded

#

only steamodded was installed

paper marsh
cunning matrix
#

OHH shit

#

shit guys

#

My bad

#

I'll fix it rq

worldly carbon
#

second error after closing out the first one

#

unusable while panicking? is that a lobo corp reference

glad pilot
#

heeyyy just installed it and no mods are showing up

paper marsh
#

its an error type in the .lua language i believe

worldly carbon
glad pilot
glad pilot
worldly carbon
#

do it again

#

trust

glad pilot
#

i did

worldly carbon
#

i did it twice and it worked

paper marsh
#

same issue here, some code went and died, the dev of the mod manager is working on it i believe

cunning matrix
#

Hold on

#

I am fixing it

#

one line of code casued this ussue

#

because I am stupid

glad pilot
#

its aight

cunning matrix
#

Alright

#

I updated the release

#

download now

glad pilot
#

this seams like a amazing tool

cunning matrix
#

I updated the executables

#

Guys please give me updates

high heath
#

kk

worldly carbon
#

ominous message

paper marsh
cunning matrix
#

Perfect

high heath
#

yep same

worldly carbon
#

reinstalled and got the same error

cunning matrix
worldly carbon
#

yes

cunning matrix
#

Like I updated it 3+ min ago

#

the binary

#

I think this error is being caused by a mod and not the manager tbh

worldly carbon
#

i just have steamodded

#

im gonna reinstall

cunning matrix
#

sure

#

You can try another version

#

And validate the database

#

in the settings

worldly carbon
#

man fuck avast for constantly flagging bmm

cunning matrix
#

@lusty remnant Can you check if it's ok, because I enabled automatic version checking in the index

cunning matrix
#

windows defender is good enough

worldly carbon
#

at least you can disable the ads to make it decent

#

just dont open avast and you'll be fine

cunning matrix
#

I'm telling you, Avast (or any other anti virus other than windows defender) is complete bullshit

#

In 2025 you don't need it anymore

worldly carbon
#

virustotal:

cunning matrix
#

@wheat wave could you help me add the automatic-version-check parameter to some mods in the mod index?

#

Or anyone

#

Just pr

worldly carbon
#

hey does bmm auto-inject or do i have to install lovely

cunning matrix
worldly carbon
#

aight

fluid kayak
cunning matrix
fluid kayak
#

i imagine true for mods that download from a refs/heads and false for those that download from a release or something else right

cunning matrix
fluid kayak
#

that only makes me more confused

cunning matrix
fluid kayak
#

gotcha

#

can do more later if necessary

#

but just to get it started

#

and make sure im doing it right

vagrant plover
cunning matrix
#

@fluid kayak could you make a commit to your mod rq

#

So I could check if it worked

cunning matrix
#

@fluid kayak less goooo

fluid kayak
#

sick

vagrant plover
#

Ooohh 👀

bitter pike
#

i have steammodded installed but this mod still tells me i need it

#

any help appreciated

#

nvm i have it working now

lusty remnant
#

Like that Cryptid is good?

#

I can check in the loader tonight, but we put out a release yesterday so it shouldn’t break anything

cunning matrix
lusty remnant
#

I can’t check for another hour or so anyway since I’m not home

#

But are you referring to the mod manager working at all or Cryptid working with auto versioning enabled?

#

Oh you mean a commit

#

I can test that

cunning matrix
lusty remnant
#

Lemme do that now, sry for the delay

cunning matrix
lusty remnant
#

I gtg now actually sry

#

Think I was able to make the PR

#

To enable auto versioning

#

I am back

granite path
#

shitty ai art jumpscare

fluid kayak
#

💔

cunning matrix
#

@lusty remnant are you there?

#

How does Steamodded check for the manifest.json (or any json). Like, where is the schema for that??

#

I can't find it

#

or @fluid kayak do you have any idea?

fluid kayak
#

uhhh no clue

vagrant plover
#

filename:lower():match('%.json') and depth > 1
and

                    local success, e = pcall(function()
                        -- remove invalid fields and check required ones first
                        for k, v in pairs(json_spec) do
                            if v.type and type(mod[k]) ~= v.type then mod[k] = nil end
                            if v.required and mod[k] == nil then error(k) end
                        end
                        -- perform additional checks and fill in defaults
                        for k, v in pairs(json_spec) do
                            if v.default then mod[k] = mod[k] or v.default end
                            if v.check then v.check(mod, mod[k]) end
                        end
                    end)
                    if not success then 
                        valid = false
                        err = e
                    end
                end
                if not valid then
                    sendErrorMessage(('Found invalid metadata JSON file at %s, ignoring: %s'):format(file_path, err), 'Loader')
cunning matrix
#

Thankss

lusty remnant
#

back now

#

and yeah the JSON filename doesn't matter

#

when it was added originally it was abc.json for some reason

vagrant plover
#

that sounds like Aure forgetting to change testing code 🤣

#

I don't think this intended btw lol

vagrant plover
wheat wave
wheat wave
vagrant plover
wheat wave
vagrant plover
#

Agreed. A full-fledged dependency system would probably be a good addition

cunning matrix
glass sleet
#

wait do we have updating from the application now

cunning matrix
#

Working on local mods now

ocean meadow
#

Would the local mods feature detect a locally installed Smods and satisfy the dependency for mods installed through the bmm?

ocean meadow
#

It would be cool if you'd be able to update local mods through the bmm and have it convert to the bmm version of the mod

#

But that's probably asking too much

cunning matrix
ocean meadow
#

very nice

lusty remnant
#

one kind of annoying but low priority thing
the update mod versions workflow is running and failing every hour on my fork - and I kept getting emails every hour about it lol

cunning matrix
#

alright that's enough for today

#

I'll do the rest in a few hours

#

les go 2hrs of sleep

vagrant plover
# cunning matrix yeah that's normal haha you have to set the secret

Oh yikes, I don't think the workflow should run on forks haha, that might be a little annoying for other people.
I'm not very familiar with github workflows, but some sort of check to prevent it from erroring/running would be nice, e.g. either

vagrant plover
worn hound
#

Would it be possible to get the mod tags shown in a mod's page?

worldly carbon
#

please add a "view mod folder" button for convenience and troubleshooting

versed socket
#

only problems i see are:

  1. we can’t delete mods directly from manager, and deleting them manually still shows them as installed
  2. it doesn’t work well if we already have some mods installed
vagrant plover
versed socket
#

for 1), i tested like 2 weeks ago and it wasn’t working but maybe it’s something on my side only. i don’t use the mod manager so it’s ok

fluid kayak
#

2 weeks is quite a bit considering this manager has only been out on windows for a couple months

soft shell
#

did anyone get Cryptid to work through the mod manager on MacOS? game keeps crashing for me 😭

desert meadow
#

i think the issue might be that cryptid requires a more up to date steamodded than the one in the mod manager

soft shell
#

manually installing cryptid seems to work

lusty remnant
#

@desert falcon should we make a new release of Steamodded in that case?

cunning matrix
desert falcon
desert meadow
#

go to the cryptid github and there should be a link

soft shell
#

yeah i got it to work, thanks

cunning matrix
#

current state

tidal hedge
#

Does this need its own page? Wouldn’t it be better on a whole installed mods page?

tidal hedge
#

Oh I see

#

I’m not sure they need separating if there’s an identifier on the mod itself

ocean heart
#

cause some mods arent on the catalog

#

i assume that identifier is ripped from the smods metadata

vagrant plover
#

Looking nice

cunning matrix
#

Looking good so far

vagrant plover
#

seems to be some weird cutoff on the text btw? 🤔

#

first char in the description

cunning matrix
uneven leaf
#

@cunning matrix Handsome Devils mod fork added!

#

waiting approval :)

cunning matrix
#

@uneven leaf check PR

granite path
#

why not just have it pull from thunderstore or like gamebanana or something

granite path
#

like instead of having people submit mods to the github or wtv

uneven leaf
#

like this?