My first mod for Balatro. Features 15 new jokers meant to work in a vanilla setting (but probably very unbalanced - feel free to send your feedback in this thread!). 15/15 Jokers complete as of Feb 15th 2025!
#Lucky Jimbos - Joker Booster Pack vol.1 (alpha)
1 messages · Page 1 of 1 (latest)
Jokers featured in the mod:
- Jimbotomy (rare): if played hand has only 1 card, create a random edition copy and destroy the original after scoring.
- Jimbo Strike (rare): 1 in 5 chance for +20 mult, 1 in 15 chance for x5 mult, odds improve by 1 per hand played and reset for each effect when triggered
- Comrade Jimbo (uncommon): x2 mult if lowest rank card held in hand is a 2
- Jimbo Shuffle (rare): when blind is selected, destroy a random joker and replace it with a higher rarity joker up to rare, applies to all jokers, self included
- Jimboree (rare): 1 in 3 chance to add random enhancement to played non-enhanced cards, 1 in 5 chance to remove enhancement from played enhanced cards
- Cool Jimbo (uncommon): enhanced cards give +25 chips and +5 mult when scored
- Jimbo Twins (legendary): retriggers joker to the left 1 time, when boss blind is selected destroys joker to the right and adds retriggers depending on rarity (common = 1, uncommon = 2, rare = 3, etc.)
- Jimbro (uncommon): if played hand is level 5 or higher, gains x0.01 mult per level
- Nerdy Jimbo (uncommon): +4 mult, amount is doubled if scored number cards add up to a random number between 2 and 50 that changes every round
- Nepo Jimbo (uncommon): gains x0.1 mult for every 4$ spent in shop, amount increases by 1 per upgrade
- Jimbo the Ripper (rare): destroys first played hand, gives 2$ per card destroyed
- Jimbo Switch (rare): switches between copying the joker to the left and to the right of itself after playing cards are scored and after hand is scored
- Himbo (uncommon): x0.25 Mult for every King in deck above 4
- Groupie Jimbo (rare): Aces of Spades held in hand give x1.25 Mult, increases by x0.25 for every Ace of Spades scored in round
added github link! do keep in mind this is an unfinished project and some things are unfinished or not final c:
love the art!!
A new Jimbo joins the roster!
- Dealer Jimbo (uncommon): +5 hand size on first dealt hand of round
Alpha 0.1.1 is now live!
(this is how it looks in-game)
ABSOLUTE PEAK JOKER
TWO new Jimbos join the roster!
- Nepo Jimbo (uncommon): gains x0.1 mult per 4$ spent in shop (amount increases on every upgrade)
- Jimbo Switch (rare): switches between copying the joker to the left and to the right of itself during joker calculation and after hand is scored
Also tweaked scaling on Jimbro, since after doing a test run turns out it was massively underpowered.
Alpha 0.2 is now live!
good shit dude
A new Jimbo appears...
- Jimbo the Ripper (rare): Destroys all scoring cards on first played hand, earns 2$ per card destroyed
Just 2 Jimbos left before the page is complete!
Alpha 0.2.1 is live!
Ran into you in Roffles chat! love the art and i'm looking forward to trying out your mod
A new Jimbo coming through!
- Himbo (rare): x0.25 Mult for every King in deck above 4
Also did some refactoring and bugfixing for Jimbotomy, Jimbo Strike and Dealer Jimbo, so they should work much better now!
Alpha 0.2.2 is live!
Just one more Jimbo left...
AWESOME!
One last Jimbo... for now...
- Groupie Jimbo (rare): Aces of Spaces held in hand give x1 Mult, increases by x0.25 for every Ace of Spades played this round
Also enabled joker retriggering (didn't know it was off by default now) so Jimbo Twins actually does something now, lol. I will probably be uploading this mod to the mod index and balancing it with any feedback I get and personal testing. Criticism is welcome and encouraged as long as it's constructive!
Alpha 0.3 is live!
I like the idea I just feel this joker might need a little buff perphaps.
Like already starting at 1.25x mult. Since only being ace of spades is wayy too specific
here's the thumbnail for the mod index!
i dont think thats how dealer is supposed to work and if it is thats misleading imo :3
oh i tried discarding and rather than discarding a card it actually just removed my play hand and discard button
that looks a bit broken LOL
ima have to look into it
for the record it's meant to just give you 5 additional cards on your first draw, when playing or discarding hand size goes back to normal
could maybe change it to give you +5 hand size until you play a hand
also jimbo switch is mega scuffed so im gonna have to fix that one too
Oh yeah I noticed it wasn't working with constellation? Like constellation just wouldn't increase on using a planet
yeah, for some reason scaling effects are blocked if jimbo switch is copying
Uploaded a quick fix for Dealer Jimbo! Now it will no longer freeze the game or do other weird thigs hopefully. Also changed how it functions a tiny bit - now your hand size won't reset until you play a hand!
now to figure out what the hell is going on with switch...
Hello, I discovered your mod tonday and really like everything you've done with it so far. I noticed that the Jimboswitch joker activates twice after every hand, defaulting back to the Blue Left one. I'm fairly new to lua coding, but could this be fixed by removing the switch it makes when triggered (as per the joker description)?
also, about Lucky jimbro, have you considered nerfing it? He could even easily fit as a legendary rn, and I genuily think he would fit right in, just had a run where I was on ante 10 and he was x59 of mult
yeah jimbro def needs a nerf
as of jimbo switch, bro is just scuffed as shit rn, i still need to figure out what's going on with it 😭
might have to do with me using deprecated funcs
love
Lucky Jimbos - Joker Booster Pack vol.1 (alpha)
crash with cryptid when scoring with jimbro
just the same happened to me
this is what's likely causing the error. i guess cryptid stores hand levels as tables? is it for the 6+ card hands maybe?
let me try it for myself see if i can replicate it too
might also just be a new steamodded update. we'll see
turns out it's an issue with the way that talisman stores numbers related to scoring - looking into a fix rn
cool, thanks
crashes with nepo jimbo when cashing out.
Weird because I had the joker for 3 antes or so
It was a 2.2x mult if thats helpful
seems like it's still an issue with talisman calc tho. forgot to say but i pushed an update that should hopefully make everything compatible with talisman. let me know if it keeps breaking!
nepo jimbo checks for money spent when ease_dollars is called so the code also gets triggered when money is added. i assume the cashout was huge lol
alright thanks! Will let you know if anything
quick note, there's an exploit with dealer where if you copy its effect when the round start and then stop copying it, when you play a hand the hand size won't reset properly, giving you a permanent hand size increase. already have thought of a fix for it but i'm not home yet, will be fixing this as soon as i can. i'm also still trying to fix jimbo switch (istg this one joker has given me so many headaches it's crazy 🥲)
dealer exploit patch is up! jimbo switch is still very much broken though. i'm close to just giving up on it honestly...
immediately encountered a bug where if the crimson heart disables dealer jimbo on the first hand and then you beat it on 1 hand the hand size becomes permanent too... 🥲
its incredible how much you gotta test a joker to see all the interactions and bugs it can have on the game
i am three seconds away from nuking jimbo switch because this mf does NOT work no matter what i do
nevermind i got it working i think (please help me test extensively)
huge thanks to Eremel for telling me about SMODS.blueprint_effect
actual life-saver
heyyy so Dealer Jimbo crashes when i sell it because this function isn't providing any arguments
wait what the hell
that's a bit of an oopsie
i'm omw home will fix in like half an hour or so
should be fine now, lmk if any other issues pop up!
Hi there, I'm hoping to ask for a fix for one of the Joker cards added by this mod: Jimbo Strike.
I'm currently in a run with Plantain (from the Plantain mod) and this mod, with DNA.
Apparently when I went to play a hand to replicate, it caused the game to crash no matter what card I played. It was only when I sold Jimbo Strike and played the hand like normal, it was fine.
Hope for a fix to this issue in the future!
hmm... could you provide a crash log for it?
here, can confirm it crashes
(by the way, super based profile :3)
every time i see "attempt to compare number with table" i immediately assume it's a talisman incompatibility...
will check when i get home
not sure, but this was my first mod so there may be some spaghetti going on in therr
i like spaghet
i have bias
actually i looked at the code in the repo and turns out the issue is when doing the probability checks
no idea, but i did place dummy to_big functions so maybe that's the problem
Ah, thank you for the crash log
(It was a while from that run, Jimbo the Ripper was a fun and working card :) )
Money’s real nice too
I like how different it is from another mod’s card, Subterfuge
With Subterfuge, it destroys every card you have regardless of hand, but you don’t get money. Meanwhile with Ripper, you have to play proper hands, but can earn money. It’s a nice feature
me when i have splash
true true
Okay I don't know what happened. All I know is that my game crashed suddenly when I put a blue seal on my Queen of Hearts with Dealer Jimbo and Nepo Jimbo in my deck. Trying to play the next blind (Big) causes my game to crash
It must have to do with Nepo Joker, because I sold Dealer Jimbo and went to play the next blind, only to crash again
***never mind it's both 😭 ***
might be something about the new talisman updates... both this and lucky legends are crashing a lot recently from comparing tables and numbers
okay so the issue came from me still using a legacy method for talisman compatibility - gonna push a fix right now for both this and lucky legends
i was wrong. still tryinmg to figure this out.
-# god i hate talisman
i don't cause i don't code but i probably would if i did
okay i've been playing for a bit with this new version and it seems stable, i'm gonna push the update now
noice
@obsidian dagger Sorry to hear this mod crashing a lot. The cards presented are genuinely fun and creative (love the art too btw)
running a cracked ass build using this mod rn. hell yeah
I actually was playing this yesterday