#deconstructed joker (rare)

1 messages · Page 1 of 1 (latest)

pallid pulsar
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"once per ante, choose 1 part of a joker you own add it to this joker" "this joker looses the part if the joker this part is from was sold" (copying like "when a spade is played" for 1 ante etc etc

wet panther
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How exactly does this work? Like what part would be copied, and is there a limit to what the joker can and can't copy or do?

pallid pulsar
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Played cards with Spade suit gives +8 Mult when scored (wrathfull x fibanatchi)

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i would say it would have set combos based on what jokers you select with it?

wet panther
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I feel like due to certain jokers if it doesn't have a limit it can be beyond overpowered, basically becoming a sudo blueprint

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But copying everything at the same time

pallid pulsar
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i think it would have the blueprint limits first off

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you cant copy a blueprint or mind right?

wet panther
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Honestly imo would need to be ironed out a lot more, since even if it couldn't copy blueprint, brainstorm, mime, and sock & buskin you could still technically copy all your other jokers comfortably in less than 8 antes

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The idea is quite interesting though, I recommend you look into it further

pallid pulsar
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maybie it works as slots and you have to build in order, if you make a build that dont make sence it resets?

wet panther
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shrug not sure how that would work

pallid pulsar
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at the ante, you select a joker to ad onto it, it takes the first part of it, a failed one would be like this: +12 Mult if played hand contains- +8 Mult when scored (crazy x Fibonacci)

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@ionic pine

ionic pine
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its one of those things thats really only super overpowered in specific circumstances

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i.e. if you find a really strong xmult and a condition thats easy to trigger multiple times in a turn

pallid pulsar
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you need to find the jokers you want to combine to @wet panther

ionic pine
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it might be more fair to make it only able to have parts from two jokers as well

pallid pulsar
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i feel it could be 3 maybie, some of them have a middle to them

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and i feel that this joker wouldent "acitivate" untill you fully build it properly

ionic pine
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two is still reasonable right

think of it this way

pallid pulsar
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yeah

ionic pine
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two slots is already stupidly powerful under certain circumstances
three slots is just diminishing returns

pallid pulsar
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Each played Ace, 2, 3, 5, or 8 gives - each Steel Card - +31 Chips when scored

ionic pine
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(and maybe a little too much imo)

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i know i said this in your dms already but it really feels more like a modded joker concept

pallid pulsar
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i know thats a silly example but would be funny

ionic pine
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the way it worked in my head was it takes the condition of a joker on its left and the effect of one on its right

pallid pulsar