#thread for when youre not speaking with 2 people at the same time
1 messages · Page 1 of 1 (latest)
yes thats the thing, for what I wanted to accomplish its quite complicated
I wanted the cards to flip one by one, change rank, then unflip one by one an then score
but as of now it either:
-
Flip all cards at the same time instantly, change their ranks, unflip one by one and then score (best scenario I got)
-
Cards all change ranks at the same time before flipping animation is over, unflip one by one and score (I dont like this one)
Second scenario is in the clip
That looks good
did you see they changed rank before flipping though
the last 2 six
I thought I had covered your suggestion but I think I didnt understand it correctly since it speaks of editions
When you have time could you explain it more?
Spinagogue Champion
I made it! Is the implementation too ugly tho?
Does that work with bosses?
I think setting a variable on the card is what makes the most sense
rather than looking for a Joker
I did it like that because it only flips the cards if you have 1 Flipper, having 2 of them doesnt give any additional effect
like the wheel? yes it does
but then again also using a consumeable with a flipped card works
Setting a variable to true also avoids overlap
it seems janky but if there aren't bugs then 🤔
alright, adding a globar var for this feels too much kinda
I didn't say global did I
mmm but If i check the card's variable I would still need smods.find_card
to get it
Nope
you can get card.ability.variable without card?
Wrong card
I see what you mean
Just like the Cosmos example