#Stickers ideas

1 messages · Page 1 of 1 (latest)

wicked rune
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Personally I think sticker is a really good mechanism of the game when it annoys you a lot. But what happens if you also have more good and bad stickers? Bad stickers appear at higher stakes than gold stake and good stickers just appear at stakes higher than black stake. These are a couple of sticker ideas of mine and how to take them

Bad stickers:

• Positive: -1 joker slot (must have at least 2 empty slots to perchase)
• Violet: +0.1x for base chip muit of blinds (eg: 1x -> 1.1x)
• Dice: Remove this sticker and randomly give a bad sticker after 1 round
• Inflationary: decrease the cap on interest earn each round by 1.
• Weakened: Debuff joker. Disappeared in 2 rounds (can only taken from using neutralization)

Good stickers:
• Luxury: sell value is set at 100$
• Loop: Always trigger after 5 hands. If the joker already trigger, retrigger the ability. (5 remaining)
• Prophecy: Give you two random negative tarot cards after defeating the boss blind
• Bone: Prevent death if chips scored are at least 75% of required chips. Self destruct after.
Note: Mr.bone always triggers first, then the joker with this sticker at the left most will active and self destrust.

New spectral cards:
• Neutralization: Remove bad stickers from one joker, give weakened sticker after that.
• Mind: 1 in 6 chance give one random joker Luxury, Prophecy, Bone, Loop and 1 in 10 chance remove bad sticker of that joker

timid mortar
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Positive sounds devastating. Can I confirm the Spawnrate?

wicked rune
timid mortar
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Seems fine

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Do you think it would be too extreme to make it double negative’s spawnrate?

timid mortar
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As in negative spawns 0.3% of the time

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So having Positive be 5% is quite scary

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But then again

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Stickers give negative effects tho, I donno how positive stickers would work

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Because they compete with editions

wicked rune
timid mortar
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If it’s very high or even a stake above Gold, I think 4-5% won’t hurt

wicked rune
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Dice is way more crazy...

timid mortar
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Prophecy is too good. Bone is just a bonus. Luxury is too good. Loop is fine

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Violet is fine. Positive is punishing. Dice is chaotic but ok I guess. Inflationary is too punishing. Weakened is fine, it doesn’t have to be locked behind Neutralisation.

wicked rune
timid mortar
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Yea but removing stickers (right now) is out of the question

wicked rune
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Should I set Neutralization and Mind as a bonus part? Because ppl may dont know what Neutralization does

timid mortar
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Mind is too good considering that good stickers are crazy

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But then again it’s oa6s synergy

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So I’m not fully against it

wicked rune
timid mortar
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Yea