If implemented in any way of sorts, I would love to see these kinds of Jokers be treated in-game equally alongside Legendary Jokers — same rarity chance as the aforementioned; spawned in randomly after triggering a particular Spectral card themed as a ‘Curse’ or ‘Mystic’.
The abilities should be balanced for base-game and any further changes with future patches to the vanilla Balatro. Would love some feedback or opinions on this suggestion.
Cerulean Chime
* This Joker forces the player to play one random card every hand, but will gain +30 chips +10 mult per hand played. The Cerulean Bell’s boss effect is also disabled.
Crimson Serum
* This Joker disables a random joker ASIDES ITSELF per hand played, but will gain X1.75 mult every round successfully passed. The Crimson Heart’s boss effect is also disabled.
Verdant Seed
* This Joker will debuff every card in hand until 1 Joker is sold each round, and will replicate the abilities of the two most recently sold Joker cards. The Verdant Leaf’s boss effect is also disabled.
Amber Walnut
* This Joker will shuffle & flip all Jokers in your deck per round played, and each Joker flipped will score X1.5 mult each. The Amber Acorn’s boss effect is also disabled.
Violet Chalice
* This Joker increases all blind score requirements by 1.5x, but will grant $20 per round. The Violet Vessel’s boss effect is also disabled.