#[WIP] FATEMAKER - A Destiny 2 Inspired Mod

1 messages · Page 3 of 1

red axle
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I have so many damn ideas for weapon perk consumables

keen widget
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consumables are hella easy honestly, the difficult part is just trting to work out all the different contexts and different states the card is in

keen widget
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Okay so I've already made progress

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now I Just need to like lock tf in and fix whatever the fuck just happened to the slots lmao

keen widget
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now i just need to fix crystal ball compatability cry_2

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mf just takes up your entire consumable space

slate ravine
keen widget
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that's the issue im trying to work out, logically there should be no way it's doing that

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I've got slots as a value of 1 and taking that away from the card limit

keen widget
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I dont understand why its removing 2 slotssssss

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the maths doesnt make sense cry_2 cry_2 cry_2 cry_2 cry_2

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SMODS.Consumable {
    key = 'HSynth',
    set = 'Tarot',
    atlast = 'Sith',
    pos = {x = 2, y = 0},
    config = { card_limit = 3 },
    object_type = "Consumable",
    loc_txt = {
        name = 'Heavy Synth',
        text = {'Test'}
    },
    can_use = function(self, card, area)
        return true
    end,
calculate = function(self, card, context)
    if context.buying_card then
            G.consumeables.config.card_limit = G.consumeables.config.card_limit - 1
        end
        return true
    end,
use = function(self, card, area)
    G.consumeables.config.card_limit = G.consumeables.config.card_limit + 2
    return true
end,
}```
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like

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where tf is the -2

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WHERE

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LUA PLEASE

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(btw im just using my sith card table atm because i wanna like make sure things work before I Fatemakerify them)

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oh it's running the calc twice huh

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Fireteam I'm the goat I fixed it!!

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i fixed it and then my internet died

red axle
keen widget
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that looks so cool

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is there any chance you could so something like for the heavy ammo and raid banner icons for me?

red axle
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Depends if I can find those icons in the D2 ripper tool

keen widget
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Praying

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i swear this game has the most confusing bugs

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so for some reason now when I play a hand every unplayed card in my hand is deleted

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is context.in_round a thing?

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this is my final hurdle for this card, and its probably really simple and im just dumb

red axle
keen widget
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yoooo

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cant wait to hit the BnS Recon damage combo on a boss blind

keen widget
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I'm going to cry

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I swear

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I am so dumb

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                return G.STATE == G.STATES.SELECTING_HAND```
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this

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this is the entire code I needed

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I have spent several hours crashing out when I needed TWO lines

red axle
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What does this do now

keen widget
# red axle What does this do now

it's just a check that you're like in a blind and making sure you're not in a shop because i have the hand reset on the round update

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so now it resets you back to the hands you had prior to using the card

red axle
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Yoooo FUCK YEAH

keen widget
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do you want me to send you the code without the set or atlas put in?

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I assume you'd wanna put them in custom sets and have actual good art XD

red axle
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Is that going to be for Fatemaker or for your own mod

keen widget
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I'm doing these for fatemaker!

red axle
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Ooooh

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Hmmm

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I think just the code is plenty

keen widget
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wdym?

red axle
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You said you want me to send me the code didn't you

keen widget
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I said do you want me to send it with blank atlas and set so you can put your own things in

red axle
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Yeah sure

keen widget
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lemme just check to make sure it didnt suddenly explode and then I will send!

red axle
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Check this shit

keen widget
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those are so cool

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clown cart is defo random hand size increase

red axle
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Nearly

keen widget
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oh that's a good idea

keen widget
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Looking at my code I REALLY need to work on my syntax and formatting, all of my code is so wildly different because of how many changes and alterations I end up doing so I apologise if everything is very spaghetti cry_2

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and once again I will apologise for messy coding, it's been so many years since I've sat down and done anything like this so im still getting back into the groove cry_2

red axle
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No need to keep apologizing mate

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You did well enough

keen widget
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apologising is what i do best

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guys i had a 5head idea when the mod is like really polished we make a video and get MOTW Clueless

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oh yeah i was alao crashing out trying to work out smth that i had previously worked out in the raid banner logic so i am just stupid²

slate ravine
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Life events have been postponed by a day so I'm going to learn custom decks!

keen widget
keen widget
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Hive rune deck thats very tarot focused isaac_clap

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Hive Rune consumables

slate ravine
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This might actually be easier than jokers, ty Vanilla Remade x3

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Oh no i have to actually get on D2 to see the subclass quotes

keen widget
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nooooo

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this is tragic

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we should add each other on D2 even though i rarely play atm

slate ravine
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(Ignore the description, i just copy and pasted it from another custom deck) :3

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To make it less overwhelming I gave the cards a chance to spawn unenhanced

keen widget
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it looks like a patchwork blanket

slate ravine
keen widget
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the patchwork blanket was a cool thing though,,,

slate ravine
keen widget
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hmm true true

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cool design nonetheless!!

slate ravine
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All but the aces are randomized each run :3

keen widget
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The Ace of gays

slate ravine
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:3

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Thoughts on the deck descriptions?
-# ||(tbh i don't 100% like the ones i have for Void and Strand)||

keen widget
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i fw them!!

red axle
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I could think of something for each of those decks

  • Solar: You wield the duality of the life-giving fire of our Sun; to scorch and to heal, to burn and to cauterize.
  • Void: You ventured to the deepest depths of the Void and asked a question; the answer is clear as you bend gravity to your will.
  • Arc: You leave a bold statement in your wake; a spark of chaos shining in just an arm's reach.
  • Stasis: The coldest reaches of your mind; you are steeled against the temptations of the Dark, unwavering.
  • Strand: The minds of every iota of being sing to you; and you will wield it so, with it weaving and dancing through your fingers.
  • Resonance: You wear a commanding presence like a cloak; will you lead nations or emerge a tyrant? You will bring about unbound subjugation and domination for all to witness.
  • Prismatic: You have braved the temptations of the Dark and the chaos of the Light; your devotion, your bravery, your sacrifice have been made known by gods of the Sky and the Deep.
slate ravine
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I'll check to see if those will fit in the boxes lmao

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FINALLY I FIXED BLINDED

red axle
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WOOO

slate ravine
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That was way harder than it needed to be lmao

slate ravine
red axle
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Oh shit they get cut off?

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Hang on

slate ravine
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and 6 words per line is the rule of thumb before they become unreadable

red axle
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  • Resonance: You wear a commanding presence like a cloak; you will bring about unbound subjugation and domination for all to witness.

  • Prismatic: You have braved the temptations of the Dark and the chaos of the Light; your greatness have been made known by gods of the Sky and the Deep.

How about now

slate ravine
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The first one should but the second i'll have to check to be sure

red axle
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Oh yeah Violet
Have you started work on Stasis yet
If not I can take over all the Stasis Fragments, and maybe you can start with Strand/Resonance ones

slate ravine
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I wouldn't know how to do any of the stasis ones except like two, i can definitely do most of the strand and resonance ones but once im done with the decks i gtg for a bit

red axle
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Gotcha

slate ravine
red axle
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Perfect

slate ravine
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Ill work on the strand ones when i get back, bai for now!

red axle
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Alright, see ya around

red axle
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Reworked some of the Stasis fragments

slate ravine
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Nice!!

slate ravine
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Heeeeyyyyyy so have you messed with unraveled cards... at all?

red axle
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In what way

slate ravine
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Just like scoring them

red axle
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Oh nah, haven't made anything that worked with them since I made Needlestorm

slate ravine
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Ah, well they kinda work, but they don't destroy themself, they always trigger, and they trigger in hand

coral hare
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Is this out yet?

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Or can I at least have a beta version?

red axle
coral hare
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I don't care about bugs lol

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I have 6k Jokers

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231 Mods

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I'm used to it

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Thanks

slate ravine
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Caffine, music and no more distractions, ill finish strand (except for one) and maybe resonance, too

red axle
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Finished implementing all Stasis cards woo

slate ravine
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Nice!

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I may need a lil help with thread of Evolution...

red axle
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Hmmm

slate ravine
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Its just the "Created" part that's a little tricky to me

red axle
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Did you make a lot of progress with Thread of Evolution, because I can think of easier ideas to implement

slate ravine
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It isn't too hard to impliment apart from that word

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But no bc i go in order of the sentence

red axle
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My idea for Thread of Evolution is that instead of granting 1 Thread per hand played for Unravel cards, it grants 2

slate ravine
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Only issue: unravel is fucked rn

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like it doesn't work at all

red axle
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guh

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Oh god

slate ravine
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The card always breaks and it can trigger in hand

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the card doesn't get destroyed after "breaking"

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Well, actually it isnt totally, just half of it is

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bc it still gains a thread each hand played

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and it levels up the 3 least highest ranked cards

red axle
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What do you mean by half of it

slate ravine
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It works aside from the issues i mentioned

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But they aren't small issues

red axle
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It didn't instantly break for me

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Hang on

slate ravine
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Okay idk what was going on with mine, it wasn't working in the slightest for some reason before but now im testing it and it's working again?

red axle
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Maybe you got super unlucky and kept hitting that 1 in 4 chance

slate ravine
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Idk, but at least it's fixed now

red axle
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Anywho, I can take over making Thread of Evolution

slate ravine
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Alr then, ill skip to the next one

red axle
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Also, do you mind if I rework some of the Resonance fragments in the design doc
I really wanna play into the sacrificion part more

slate ravine
slate ravine
red axle
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Gotcha

slate ravine
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Question: are unraveled cards supposed to destroy themselves or no?

red axle
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They are

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"Broken" is just a different way to say destroyed

slate ravine
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that is something they don't do as of rn

red axle
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It's a chance that they'll be destroyed

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Unravel cards are a gamble, having you build up as many Threads as possible before that 1 in 4 chance hits
And when it does, it will rank up those smallest 3 cards and then it gets destroyed

slate ravine
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I get the concept, im saying that when they trigger they just don't destroy themselves

red axle
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Guh

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Man it's just inconsistent isn't it

slate ravine
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wait

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yea it's my game breaking

red axle
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Trigger in hand as in trigger when it's played, or when triggering when it's in the holding hand

slate ravine
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holding, but i think my game just breaks often for no reason

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because i fixed it

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then it unfixed itself

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without me touching it

red axle
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Good god

slate ravine
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Solved it: reloading the game with the "m" key breaks things

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sorry abt that

keen widget
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summer is truly here im dying

slate ravine
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And with that all strand ones are done on my end

keen widget
slate ravine
keen widget
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its only 24c here but the humidity is rly high today so its just uncomfy heat

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feels like im swimming

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i also live slightly high altitude so the air pressure doesn't help x3

slate ravine
keen widget
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respectfully the UK is built dif

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ive had aussie friends end holidays early during heatwaves here because of how uncomfortable it is

slate ravine
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humid heat hits worse ig

keen widget
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its like swimming through moist air

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and breathing makes you heat up

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and our houses are built like ovens for the winter

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so we just like FireDuck

slate ravine
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Awh

keen widget
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that + no AC readily available for consumers

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you have to spend fuck loads to get a company to import and install

slate ravine
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@red axle when u wake up if you'll let me know what resonance fragments have been reworked then I'll work on them, until then onto the facets

slate ravine
keen widget
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well its because summer used to be quite pleasant here a fan could keep you cool n shit, but global warming has just made it really humid and warmer

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before that we just had arctic winters so our houses were built for that

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so when AC became like a thing we never adopted it because we never needed it until like 10-15 years ago

slate ravine
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Ah

keen widget
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UK lore

red axle
slate ravine
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It's also about blurring the lines between light and dark so I feel we should with some of them

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I vote mainly for dominance and justice, as those just feel like void fragments

red axle
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Which brings me to my next point
The Loadout system
I've been wanting to do something with them but not sure

slate ravine
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I thought we could do smth where you can select any 5 fragments and any 1 super in it, and be able to change it at any time like the actual game but that'd be rly hard to learn, I feel

red axle
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Tampering with UI is a whole another skill

slate ravine
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If we finish every joker, consumable, blind and anything else that is currently even remotely planned and I still have time I'll try to learn it

red axle
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I have way too many ideas for consumables, jokers and enhancements

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We're gonna be here for a while

slate ravine
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Is fine, I have almost 3 months to work on this

slate ravine
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I'll hold off on prismatic jokers until those are reworked, too, but what until then?

red axle
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The weapon perk consumables and the exotic jokers, those are up next

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After that, potentially some rebalancing and the fourth subclass enhancements for every subclass except for Stasis

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I'll handle that

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Void gets Suppress, Solar gets Cure, Arc gets Bolt Charge, Stasis already has Stasis Crystal, Strand gets Suspended and Resonance gets Rooted

slate ravine
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Woah, you weren't kidding abt how much there was, I should get started

red axle
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I'll handle weapon exotics, you can do armor exotics

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Actually

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I'll delegate you to work on any exotic as we go
There are some exotics I wanna give custom effects to

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You know Witness’s Shatter
That one gives a custom sticker called Catatonic
So I wanna do that level of custom mechanics

slate ravine
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Aaahh

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You can just give me a list to work on and ill go from that

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Anyway i need something to do before i pass out so consumables it is

red axle
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Look back to the design doc
You can start working on the ones where I've crossed out the names
The crossed out names mean that I have finished making the sprite for it

slate ravine
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Got it

red axle
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You should get some sleep real soon mate
I've seen you stay up ever since my morning till evening

slate ravine
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I havent slept at all yet :3

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I only sleep when i physically cant move anymore, but look at me! Still moving!

red axle
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Jesus christ

slate ravine
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Dw abt me tho lol

red axle
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Just get some sleep whenever you can
Our project is not something worth losing sleep over

slate ravine
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I would have lost sleep either way, it;s better to work on something than nothing, hence why i said dw abt me :3

red axle
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Hey, one thing about Echo of Instability @slate ravine
How did you know it worked for you when the card description didn't determine what hand it needed to turn a card Volatile

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Or did you mean that it worked in only granting the leftmost card Volatile but not the hand type criteria

slate ravine
red axle
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I see I see

slate ravine
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One of the few times this week ive been smart :3

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Maybe i should wait for Rylee to wake up, she knows more abt consumables, but for now ill just add them to the tarot card list

red axle
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Gotcha

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Hang on there's an easy fix to this

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This is how I make new consumable types, these categories that hold planet, tarot and spectral cards
I can make one for weapon perks

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So whenever you make a new consumable, just change the set to the key of this new weapon perk consumable type
Here is an example with raid elements and a consumable from the Garden of Salvation blind

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Now the question is

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What should we name the consumable type
I don't know about "Weapon Perk" because we're not using any weapons

slate ravine
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apparently in game their official names are "traits"

red axle
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Excellent

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So when you use SMODS.Consumable, put set = "traits" then

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Hang on I'll make the consumable type rn, I'll send it to you later, you need this to work

slate ravine
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When you send it to me ill update all of them, but ill use tarots until then to be able to work

red axle
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Alright

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Ok done

SMODS.ConsumableType ({
    key = "traits",
    primary_colour = HEX('96cbf9'),
    secondary_colour = HEX('7cb3e3'),
    loc_txt = {
        name = "Trait",
        collection = "Traits",
        undiscovered = {
            name = "Undiscovered",
            text = {
                "Banshee-44 sends his",
                "regards, Guardian."
            }
        }
    },
    shop_rate = 1
})

Just paste this at the top of overrides.lua

slate ravine
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Clown Cartridge works :3

red axle
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I'll be making a new file called consumables.lua to put all the consumables there so it won't clog up other files

slate ravine
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I already did x3

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same for the decks

red axle
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Sweet

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Did you check if it's the exact same spelling

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And remember to put assert(SMODS.load_file("data/consumables.lua"))() in Fatemaker.lua too

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Aaaand can you send the Clown Cartridge code over I wanna try it out

slate ravine
slate ravine
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It'll have the high priestess skin btw

red axle
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I changed it

slate ravine
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nice :3

red axle
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Oh yeah you forgot atlas = 'Consumables' in your code
Remember to add that for all of your consumables so I don't have to manually add this for every single consumable there is

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That's why it was using the high priestess skin

slate ravine
slate ravine
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Question: how are you getting the made-up icons done quicker than the real ones?

red axle
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Simpler designs

slate ravine
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Ah, fair

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grrrrrr this card isn't debuffing itself

slate ravine
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You should be able to just ctrl + h the comments out, tho

red axle
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I yoinked an artist for our cause

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Also fixing Shadowshot is killing me god DAMN

normal hemlock
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Fixing how?

slate ravine
normal hemlock
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That would be me! 😊

slate ravine
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Haii and welcome in!

red axle
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Looking for some redesigns on some cards

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Do you work in Aseprite

normal hemlock
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Of course of course

red axle
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I can send over the Aseprite files

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Hang on

normal hemlock
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Not atm, honestly all my work has been in GIMP so far

red axle
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Ah I see

normal hemlock
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But I’m sure I could get used to a new program

red axle
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I've never used GIMP but can it load a PNG and be pixel-perfect for pixel art like Aseprite does

normal hemlock
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Yup

red axle
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Swag

normal hemlock
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With multiple versions of size-alteration pixel modifying

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Is the mod on nexus?

red axle
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Here are the x1 and x2 versions of the Joker spritesheet respectively

normal hemlock
#

Ah perfect

red axle
normal hemlock
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Ooo I like the use of the crafting alloys for Resonance

red axle
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GitHub

Contribute to jitJet/Fatemaker development by creating an account on GitHub.

GitHub

Alright so it's been a while since I released an update, kinda forgot what I did before I left the project on hold

Implemented some more Supers and fixed some effects of several Jokers, Enhanc...

red axle
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So first off, I'm looking for new designs for these Jokers

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Winter's Wrath, Glacial Quake, Witness's Shatter, Transcendence and also looking for a new design to represent the Resonance subclass

normal hemlock
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Gotcha

red axle
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Because... that's actually the Black Armory logo

normal hemlock
#

Are the base subclass jokers just blank with the logo?

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(Man autocorrect screwed me, I don’t even know what that word was lmao)

red axle
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Nah, those are actually soul sprites for this fellow here
Those subclass icons float on this like legendary jokers

normal hemlock
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Aaaaaaaaah

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That’s sick

normal hemlock
#

Do you have an in game example so I can see how the lighting looks?

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Ah perfect

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Hmmm

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If I’m honest, it’s a little busy

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Love the design!

normal hemlock
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More like the negative space on the icon bleeding through and showing the card base beneath

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Like the open parts of the void swirl

red axle
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I see

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Hang on lemme screenshot the other subclasses to give you a better look at that card

normal hemlock
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Iiiinteresting

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In might try a tweak here and there if that’s ok, just to see what happens

red axle
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No worries, do what you gotta do

normal hemlock
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One thing I will say, the base for those would make a kickass deck design

red axle
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:D

slate ravine
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Vivisection done

red axle
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WOOO

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I saw you toiled in modding dev for the past hour

slate ravine
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Its been an hour already? it's felt like 10 minutes...

Yk what, fuck waiting for it to happen, im sleeping now bc at this rate hours will pass in seconds

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Want the code for it before i go for a bit?

red axle
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Sure

slate ravine
normal hemlock
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@red axle How would one get one of the element jokers? I have a sprite I want to test to see in game

slate ravine
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BAIT AND SWITCH IS DONE

slate ravine
#

Box breathing down

red axle
slate ravine
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And kinetic Tremors is done :3

red axle
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Ayyy banger

slate ravine
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Im going to finish up destabilizing then move onto another category so that i don't start to burn out from monotony

red axle
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Gotcha

normal hemlock
#

So are yall just making EVERY perk lol?

slate ravine
normal hemlock
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Im surprised youre able to come up with enough effects for all of these to have

slate ravine
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I am too, tbh

normal hemlock
#

Do you have any plans for origin traits?

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Those are a weird obsession of mine

slate ravine
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Uhhhhhhhhhhhhhhhhhhhhhhhhh not from what ive seen, but we may be able to come up with some more after we're done with everything that was already planned, as we still have a lot to do

normal hemlock
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For sure for sure

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I may make some art in the style of the traits youve already done

slate ravine
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Any fully crossed out ones are done

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I tried to discard cards using remove_from_highlighted holy fuck I'm dumb

normal hemlock
#

So you said you needed a new Meditation symbol for resonance right?

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Should I keep the same tone of yellow for it?

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Alright, I did some tweaking on the Meditation symbols to add some distinction to the icons, plus making them a full solid icon and not what I assume was a resides png? If thats alright

slate ravine
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Jit's offline rn lol

red axle
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Sorry I'm uh in the middle of nowhere atm

slate ravine
normal hemlock
red axle
normal hemlock
#

Also made a new resonance icon based off of Vow

normal hemlock
red axle
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Hmmmm

normal hemlock
#

Too much?

red axle
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The Resonance symbol feel tad bit overdesigned for a subclass icon yeah

normal hemlock
#

Fair enough

red axle
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Slim down on small details

normal hemlock
#

I shall tweak it

red axle
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I drew up concepts for Souldrinker and Ambush

normal hemlock
#

Gotcha

slate ravine
red axle
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Well, only written descriptions in the design docs, not the sprites

slate ravine
#

oohh

normal hemlock
#

Is this any better, or still too much?

red axle
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Hang on the jungle doesn't have much signal
Takes a bit to load

normal hemlock
#

Man's exploring Venus while in the chat lol

red axle
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Ehhh still a bit overdesigned
Focus on separate simple shapes rather than having one big shape and carve details into it

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Hang on a second lemme find some references

normal hemlock
#

Hm

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Its tricky, since all main Resonance adjacent symbols are in this stile of triangle with lines cut out

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Ill see if I can find something

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I guess I could do something based off of part of the emblem from vow, but it would look kinda just like the Black Armory one

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Or maybe something based off of this?

red axle
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Found this

normal hemlock
#

I could try that, but wont it look similarly cut out with lines like the earlier ones?

red axle
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It's a really nice minimalistic take on a Darkness Splinter but I don't wanna copy their design

red axle
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Frame of reference is the gaps between the two separate shapes in the Solar icon

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Or the gap between the two shapes of the Stasis icon

normal hemlock
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Those are VERY different sizes lol

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But Ill give it a shot

red axle
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But yeah frame of reference is the Solar icon then

normal hemlock
#

Hmm

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Ill see what I can adapt from that

#

It wont really look like it, but I'll do my best

red axle
#

Do what you do best

normal hemlock
#

Alright, this is about the closest I could get with that line spacing

red axle
#

Alright that is SICK

normal hemlock
#

Fair enough lol

#

As long as you like it, Im happy 🙂

#

Do you need me to send over the joker png file?

red axle
#

Sure thing

normal hemlock
#

just x1, or both?

red axle
#

Both X1 and X2 sizes

normal hemlock
red axle
#

Actually I'll have to sleep on it to see how I really feel about the icon for Resonance
I am very tired from exploring Venus

normal hemlock
#

Fair enough 👍

slate ravine
red axle
#

Lmaooo

normal hemlock
#

Also, are fragments actually functionally in the mod yet, or just the sprites?

red axle
#

Nearly all of them are functional rn but they're not released yet

normal hemlock
#

Ah gotcha

red axle
#

Still gotta do the Resonance fragments and some leftover Strand fragments

#

Oh yeah Spyman
How well can you draw exotic armour and weapons

normal hemlock
#

I havent tried yet personally

#

But ive thought about it

red axle
#

We're planning on doing Exotic Jokers

normal hemlock
#

That would be cool

red axle
#

I've actually written a pixel shader in Blender to streamline the spriting process for exotics and other stuff but
I don't know it just feels off

normal hemlock
#

Hm

#

That style might be a liitle beyond my current skill level lol

red axle
#

Speaking of which

#

Maybe you can draw up some deck skins

#

Violet has made different decks for each individual subclass

red axle
#

You got a bunch of stuff to choose from to do

  • The super redesigns I mentioned last night
  • Deck skins
  • Trying your hand at some exotics
normal hemlock
#

What other types would you want?

slate ravine
#

like any jokers or anything

red axle
#

Hmmm

#

I wonder if it's possible to code it so that subclass specific enhancements and Jokers appear more often

#

You know that one voucher that lets the shop sell playing cards

#

Maybe make the decks have that by default

slate ravine
#

I'll look to see what i can do

#

Maybe start every deck with Illusion and Magic Trick?

red axle
#

What do those do again

#

I've spent more time making Fatemaker than actually playing Balatro lmao

normal hemlock
red axle
#

Oh that

#

Sure thing

slate ravine
red axle
#

Oh I forgot their names lmao

#

Yeah sure go ahead, slap those two vouchers in

normal hemlock
#

In unrelated news, I finally figured out how to add a mod icon lol

red axle
#

Ayyyy sweet

slate ravine
#

Nice!

red axle
#

I should make one for Fatemaker

normal hemlock
#

It was surprisingly easy to add

#

Just need to add this code to the main .lua

SMODS.Atlas({ key = "modicon", path = "icon.png", px = 32, py = 32 })

#

Obv in this example the icon is called "icon.png" and is 32 px X 32 px

#

But those dont have to be the sizes for it

slate ravine
#

Turns out i might not be able to do most of the exotic armors bc they interact with supers activating and cards charges (ember of char was a hell i don't want to relive)

red axle
#

Drew up a mod icon for Fatemaker

slate ravine
#

Nice!

red axle
#

Added a new feature to Woven Mail

slate ravine
#

Oooo, neat!

#

Im making Ace of Spades rn :3

red axle
#

Oh sick

red axle
#

Starting work on spriting the new Enhancement cards; Suppress, Cure, Bolt Charge, Suspend and Rooted
This is Suppress

#

Is it better if it's darker like this

slate ravine
#

Ace of Spades is fun :3

red axle
#

Christ there's gotta be a better way to do this

#

What is it supposed to do again

slate ravine
slate ravine
# red axle What is it supposed to do again

Every time you play 3 or more cards, draw a card and give it polychrome; If a played hand only has scoring cards of one Subclass, give the highest and lowest cards in hand a random buff from said Subclass

#

This is just code for the second part of that

#

The first part was honestly child's play

slate ravine
#

not the one that took 5 lines of code, this one

#

They now both work :3

red axle
#

Suppress, Cure and Bolt Charge

red axle
#

@normal hemlock Hey hey I have a wicked idea
Can I adopt your subclass suit skins for a custom deck where all your default suits are replaced with each subclass element
Void, Solar, Arc, Stasis, Strand, Resonance

red axle
#

A different design for the Cure card

red axle
#

I'm genuinely stuck on how I should design the Suspend card

normal hemlock
red axle
#

Sure can do

#

Also I've slept on the Resonance icon but
Ehh it's still not really suitable, still too detailed with the ridges, sorry for makin you concept an icon over and over
But I have drafted something up

#

Which one works better

normal hemlock
#

Hmmmm

#

Well, I personally feel like residence has to include the witness line language in it somewhere, it’s part of the whole vibe

#

This ones my pick

red axle
#

Alrighty then hang on lemme see if I can expand on ir

normal hemlock
#

Or maybe this one, since it’s kind of like a crux?

red axle
normal hemlock
#

I’d say any of the left half are my go to design

red axle
#

My top picks are the third one from the first row and the first one from the second row

normal hemlock
#

Works for me 👍🏻

red axle
#

Man I genuinely cannot decide between those two

normal hemlock
#

Make both and see how they turn out?

red axle
#

I'll do it tomorrow morning, it's getting late

slate ravine
#

Oh, i see now, you're moving everything from the official doc to the suggestion one lol

slate ravine
#

Graviton Lance, in it's current state, is heavily broken, anyone have any ideas to balance it?

slate ravine
#

"Every even numbered hand has base chips and mult doubled; every scored hand grant 2 random cards in hand Devour, and then grant all non-void buffed cards in hand next to Devour cards Volatile" is the current implimentation

red axle
#

Hmmm

#

Going with the two burst thing and how it creates nice explosions
How about

"Volatile cards retrigger but the retrigger will only grant half the Mult bonus. Said halved Mult bonus is spread to each Volatile card remaining in hand"

slate ravine
#

Oooooooo, that's good

#

I wouldn't know how to do the first part of that but i could try to figure it out

red axle
#

I wonder if we can instance the retrigger to be different from other sources of retriggers, like fragments or red seals or future content

slate ravine
normal hemlock
#

Alright, Ive got the Arc and Resonance suit cards done!

red axle
#

Oh DAMN they look absolutely swell

normal hemlock
#

Here's the x1 and x2's

#

Though obv if you redesign the resonance symbol, I'll change it lol

red axle
#

Gotcha gotcha

normal hemlock
#

I also have a single friends of Jimbo reskin complete so far, for Void characters

#

If you wanted, you could just replace the face cards in the base card file to this

#

Oh I also made suit +Mult Jokers for all of these

red axle
#

OOO these are SICK

#

Actually, can you isolate the Stasis and Strand icons for me
I'm making subclass booster packs and they have repeating patterns of their subclass icons

normal hemlock
#

Can do

#

Wait, do you just want all 6?

red axle
#

Nah just Strand and Stasis for now
Void, Solar and Arc are all done, and I haven't settled on a concrete design for Resonance yet

normal hemlock
#

Fair enough

#

x1 or x2?

#

Eh I'll just give both

slate ravine
red axle
slate ravine
#

Yay! (ik how to do that one)

#

I just realized since volatile cards destroy on play it's irrelevant which way the code is bc, as long as the mult is halved before the retrigger, it's irrelevant which way it's done

red axle
#

There we go, the new enhancements
Suppress, Cure, Bolt Charge, Suspend and Rooted

slate ravine
#

Oooooo, nice!

slate ravine
red axle
#

Oh yeah speaking of which

red axle
#

Just the name will be changed, the entire functionality is fine

slate ravine
#

Alr!

#

(also ty for not having me remove all that code, it took some time to write)

red axle
#

Yeah I'm not a monster

slate ravine
#

Renamed it, so when i send it over you should be already ready already

red axle
#

How's this

slate ravine
#

I love it :3

#

Also im going to mark the ones i know i can do with "(Vi)" at the end of it

red axle
#

Gotcha

slate ravine
#

Are we actually planning on every exotic as a joker? (It's fine if so, but if we are i might suggest separating those jokers into a new file)

red axle
#

Not every exotic

#

Just a selection of the more popular ones

slate ravine
#

Alr!

#

Ace of Spades + Still Hunt will be insane omg (unless we make it so you can only have one exotic weapon and armor at a time)

red axle
#

I wanna make it so that you can have as many Exotics as you want but no duplicates

#

As for Blueprint

slate ravine
#

Fair, and duplicates aren't an issue unless you have showman, blueprint or brainstorm tho

red axle
#

I don't know what to do with Blueprint since I'm worried it might break shit but might lead to very cool plays

slate ravine
#

Sunshot was easier than expected

red axle
#

Oh yeah @slate ravine can you send over the Strand fragments that you have done

slate ravine
#

Wicked Impliment is done

slate ravine
#

Added some suggestions (in the suggestion mode thing), i think i'm going to do Ace of Spades next

red axle
#

Lemme take a look

#

Oh yeah speaking of which, Violet

slate ravine
#

Yes?

red axle
#

Leave the ones that require chance (like 1 in X chance Jokers) to me because they require more stuff going on to work properly

#

Like take a look at the Unravel card's code

slate ravine
#

Oh, alr, i thought the way i do it wasn't bad but ill leave them to you

slate ravine
#

My work output today has fallen the fuck off bc of the life events that were supposed to happen days ago, and the next few days will be the same, sorry

red axle
#

No worries, take your time

slate ravine
#

Ace of Spades works

#

Wait, there are two Rylees here

red axle
#

@normal hemlock Hey we got a new Resonance subclass icon
I asked permission from its original designer to use it and they let me
No point in reinventing the wheel when someone struck gold with its design

normal hemlock
#

Oooooo ok that actually looks amazing

#

I’ll edit everything tonight

red axle
#

Gotcha, thanks for takin the time

slate ravine
#

Finality's Auger down

#

Also made navigating the doc easier

red axle
#

Cheers

keen widget
slate ravine
keen widget
slate ravine
#

fair :<

keen widget
#

i am currently petting my kitty at 4am because thats what life is all about

red axle
#

THE GATO

keen widget
slate ravine
#

Cats are amazing :3

keen widget
#

my next cat will be a Maine Coon whenever i can afford it

slate ravine
#

ooooooo, they can grow beeeeeg

keen widget
#

i wanna name them doctor pepper

slate ravine
#

that's dedication :3

keen widget
#

cats with silly names are awesome

red axle
#

Oh yeah @normal hemlock I got another thing for you to do if that's okay

normal hemlock
#

Oh?

red axle
#

The top row's third sprite is called Catatonic, and it's a special sticker
It's based off of Catatonic Decimation from the Verity encounter from Salvation's Edge
Can you draft up some more concepts for it, I'm not really feeling the current design for Catatonic and I'd like to see how you could go about it
It doesn't have to be a traditional circular sticker like vanilla Balatro has for Jokers, you can go wild, provided that it stays within the bounds of a card

normal hemlock
#

Does it funtion like the Eternal Perishable and Rental stickers, or is it being done like an edition like the rest of the top ones?

red axle
#

It functions like eternal, perishable and rental stickers

normal hemlock
#

Ok gotcha, Ill take a look

red axle
#

But you can also implement custom effects for it just like you would create an edition, enhancement or a seal

normal hemlock
normal hemlock
#

@red axle What do we think?

red axle
#

BANGER

#

Absolutely gorgeous

normal hemlock
#

Ok good lol

#

I wasnt convinced

#

Got the new version of the +Mult Jokers

red axle
#

Cinema

normal hemlock
#

And heres the raw icon

red axle
#

Ayyy I was about to ask you lmao
Thanks

normal hemlock
#

Ok question. Since the debug mod wont let me add modded stickers, how does a card become catatonic? So I can test when I get a texture

red axle
#

Get the Witness's Shatter Joker
Score 5 Resonance cards in one hand

normal hemlock
#

👍

#

I see, so its for playing cards, not jokers

#

That actually makes it easier

slate ravine
#

Hard Liquorght done

normal hemlock
#

Alright, hows this for a first draft?

#

For reference

red axle
#

Woaaah that's really damn neat

normal hemlock
#

Ok sick

#

So do you need to have a card with an elemental enhancement for a super joker to appear, or are those gotten in a specific way?

red axle
#

Super Jokers can be conventionally bought from stores like any normal Joker
But to use it, you need to charge it up by playing elemental enhancements corresponding to that Joker's element

normal hemlock
#

Usage I get

#

I just havent sen any show up lol

#

Also, oooooooooooone critique I have atm is that all the element sounds are really loud lol

red axle
#

Yeah some of them are loud and some of them aren't

#

For some reason changing them here doesn't do anything

normal hemlock
#

Itd probably invonve changing the audio file itself to be quieter

slate ravine
normal hemlock
#

Lmao

#

Also, does the loadout section do anything atm?

red axle
#

Nope, it's just UI practice

normal hemlock
#

I see

#

Also not sure if this is intended, but none of the super jokers have the other side-upside down other text on the other end of the card

red axle
#

I was lazy

#

So let's call it intended

normal hemlock
#

Ah lol

red axle
#

So super jokers have the label on the left
Fragment jokers have them on top
And Exotic jokers have them at the bottom

normal hemlock
#

Oooo I love the exotic card

slate ravine
normal hemlock
#

Yeah thats what I meant, I love the layout!

red axle
#

I wrote a pixel shader in Blender to automate the spriting process lmao

normal hemlock
#

Wow lol

red axle
normal hemlock
#

Could I have that exotic base perchance?

red axle
#

Hang on

#

Man one thing I don't like about Aseprite is that you can't crop out a specific segment of your spritesheet to export

normal hemlock
#

Thatll do lol

red axle
normal hemlock
#

Very cool design

#

Mind if I try some manual spriting?

red axle
#

Go ahead

#

I wanna see how you sprite exotics and see how it compares against one rendered from Blender

normal hemlock
#

Ill give Cuirass a go for a litmus test

#

Im sure the Blender one will be more technically accurate, but I love the balatro art style lol, so Ill give it a go

slate ravine
#

Question: dungeons as blinds, yay or nay?

red axle
#

Maybe

normal hemlock
#

Ok, here's attempt #1

#

For reference

red axle
#

Hmm
Could be better
It's a bit lopsided with the perspective
The outline could be darker

slate ravine
normal hemlock
red axle
#

Ah

normal hemlock
#

And I guess I could do that darker, that grey is the in-game equivalent to black, tho, so I tryed to avoid going darker as much as I could

#

Obv I did at the bottom, but whatevs

slate ravine
#

What item should i work on next? (from any category)

red axle
#

You can keep working on consumables

normal hemlock
#

Here's a darker outline

red axle
#

Slightly better
But the detailing is a bit wonky in the positionings as well
Like it's not very symmetrical
I know it's in 3/4 view but you get my point

normal hemlock
#

Hm

#

Is there a different perspective you want? As far as I could tell, thats what you used for the blender shader

#

I guess the best possible alternative if you like the shaping of the blender render would be taking that, and adding art-based texturing to the shape?

red axle
#

I still do like the 3/4 perspective

normal hemlock
#

So its not noisy pixely mess?

red axle
#

I've been trying to figure out posterization so it's not a billion colours condensed into a pixely mess, and instead acts like a toon shader where the closest colours average out into singular colours

normal hemlock
#

THAT

#

I cannot help with lol

#

Well in any case, that took almost an hour, and I have work in the morning, so I shouldve gotten off a while ago

#

I shall see yall later

red axle
#

Yeah sorry mate

normal hemlock
#

Oh no worries lol

red axle
#

Go rest

normal hemlock
slate ravine
#

Somehow Hatchling is my first ever card that worked perfectly first try

slate ravine
#

First bluescreen! :D

slate ravine
red axle
#

What's this card

slate ravine
#

Ambush

#

It's supposed to discard all cards in hand then draw the highest value cards in deck

#

but the sort crashes

slate ravine
#

Ambush works now

slate ravine
#

Frenzy is done

slate ravine
#

im thinking of doing Icefall Mantle next, but i need to edit the code for Shatter a bit for it to work

red axle
#

Yeah
Easiest route is to check if there are any Icefall Mantle Jokers in your hand, and if there are, do that instead of the default destruction mechanic

slate ravine
#

oh, i was going to give the enhancement a boolean that defaults to true that icefall mantle would make false, and then just use remove = [boolean] in the return

red axle
#

Might work

slate ravine
#

It works, but it changes the card's type before scoring so you can tell if a card is going to break that turn or not
(Idk how to fix that)

slate ravine
#

My cat n dog have stolen me so I haven't gotten any more work done nor does it seem like I will get any more work done today

red axle
#

You have done plenty for the past few days

#

Can you send over the code for your exotics and consumables

slate ravine
#

I only have my phone rn so sadly I can't, when I can I will tho

red axle
#

Ah alright

slate ravine
#

Would you want me to send the decks, too?

red axle
#

Sure thing

slate ravine
#

Grabbing the files naow

slate ravine
#

Oh right i should also send you the fixes for scorch, blind, unravel and shatter

red axle
#

Send em over I'll look into it

slate ravine
#

nvm, one sec

#

wait, no that's all of them

#

discord bundled them weirdly

slate ravine
#

I want to try my hand at making a blind but I know I should leave those to you or someone else with experience lol

red axle
#

Yeah it's very very tough making all of those mechanics

slate ravine
#

Looking at the two fully implemented rn, it seems like it holy shit

#

900 lines for Corrupted Wish alone

slate ravine
red axle
#

What the hell

#

What dungeon did you make

slate ravine
#

Pit of Heresy, i wanted something easy to do that i knew would be inconsequential if i made it wrong and had to delete it all but something that was also big enough to remove the urge to make a blind

red axle
#

Any mechanics in there?

slate ravine
#

the blind or the dungeon?

red axle
#

The blind you made

#

Any unique mechanics like how I did the raid blinds?

slate ravine
#

no lol

#

it can easily be remade + i was planning on deleting it anyway :3

slate ravine
#

im sorry, i knew u were still debating on whether or not to do dungeon blinds and i did it anyway

slate ravine
#

The thought just occurred to me: you should probably be the owner of the doc, jit

red axle
#

@slate ravine
Should I be concerned about this

SMODS.Joker{
    key = "graviton_lance", -- you keep forgetting "remove = true" on cards that are supposed to destroy themselves. You also forgot "context.destroying_card == card" and "context.cardarea == G.play" on the preceding if statement.
red axle
#

Hoo boy

red axle
#

So I tested out your consumables and there are a few problems

  • After using Kinetic Tremors, an error pops up saying attempt to call field 'destroy_cards' (a nil value) after winning a blind
  • After using Voltshot, an error pops up saying attempt to perform arithmetic on field 'perma_mult' (a nil value)
  • After using Bait and Switch, an error pops up saying attempt to perform arithmetic on field 'perma_x_chips' (a nil value)
#

I think my game is getting fucky as hell
These used to work like two days ago

#

Alright so apparently I have to sell a consumable in order to use another one

#

I'm getting tired I gotta head to bed
I hope that closing the game and reopening it tomorrow will somehow fix it

slate ravine
red axle
#

Damn

slate ravine
red axle
#

Gotcha

#

I am unfortunately in bed right now
While you're awake maybe you can ask Eremel or other folks on why sometimes our consumables just straight up not work

slate ravine
#

I'll look through them rn, did you edit their use code at all?

red axle
#

Only the atlas

#

Other than that nope

slate ravine
#

That's why I specified "use code" lol, it's weird that they don't work, I'll grab my computer and look into them

red axle
#

Have fun
Imma go to bed

slate ravine
slate ravine
#

The only "issue" i found on my end is how the queen of hearts in this clip shows Xnil extra chips when held at the bottom of it's description; I think it's your game acting up more than anything

slate ravine
# red axle Hoo boy

I just noticed the small detail you put in the top middle, it's a rly small thing but it's cool nonetheless

red axle
#

Go to the main menu, on the top right corner it should show the version number of Steamodded
Screenshot it and I'll look into it later

slate ravine
red axle
#

Yep that does it

#

Yeah updating Steamodded fixed those issues lmao

#

God there are so many things added that would have saved me so much time
But I am way too lazy to revamp our code because of how constantly SMODS pushes out updates

red axle
slate ravine
red axle
#

@slate ravine Ay are you free rn

#

I need some help finishing up Splinter of Convergence, need ya to figure out where to handle card destruction properly so it won't produce ghost cards
Remove start_dissolve and look into context.destroying_card or something

slate ravine
#

Let me finish carrying my friend in D2 and I'll check it out

red axle
#

Cheers

#

Ah shit the Stasis Crystal card is also creating ghost cards when destroyed

red axle
#

Hang on I need to finish my new enhancements

slate ravine
#

alr, im still trying to solve the splinter

slate ravine
#

It. still. isn't. working.

red axle
#

DAMN

slate ravine
#

FOR AN HOUR NOW

red axle
#

Does remove_card even exist

slate ravine
#

that's the thing, im not calling remove_card

#

closest thing is return { remove = true }

red axle
#

Dear god

slate ravine
#

@red axle hey so what exactly didnt work about the splinter? Because the removal part worked fine (look at the 10s)

red axle
#

When it was still using start_dissolve it created ghost cards

#

And I couldn't figure out where to add context.destroying_card

slate ravine
red axle
#

Let the Splinter destroy some cards, then go to the next blind
Keep tapping R on the cards to remove them, for me, I can keep going until I draw a ghost card

slate ravine
#

nothing

red axle
#

Huh

slate ravine
#

got no ghosts

red axle
#

It still says /5 when you got 1 card left
Remove that one and see if you instantly lose the game
If you didn't lose, that means there are still ghost cards

slate ravine
#

i lost lol

red axle
#

Guh

slate ravine
#

it was bc i discarded some

red axle
#

I gotta take a look again when I get back to my laptop

slate ravine
#

there was an issue though, let me see if i can get a video

red axle
#

Ogh

#

Fuck I forgot to undo that joker further when it didn't do that

slate ravine
#

also turns out im an idiot

#

(ik that part caused the crash now bc i removed it n it no longer crashes)

slate ravine
#

What should i work on now?

red axle
#

Wait did you manage to fix the Splinter

slate ravine
#

no lmao, i wouldn't know where to start

red axle
#

But I'm cautious about the ghost cards for now, seems like I can't reproduce the bug

slate ravine
#

If it comes up again and restarting/updating doesn't fix it then we can come back to it

slate ravine
red axle
#

I guess you can keep working on Weapon and Armour Exotic Jokers, and Consumables

#

Or, brainstorm ideas on how the Loadout system should work

slate ravine
red axle
#

Okok

slate ravine
#

wow i have almost nothing for ideas

red axle
#

Damb

#

Lemme finish up some fragment jokers and enhancements first
After that, I'll upload my source code to github and you can download it to work on it

slate ravine
#

alr!

red axle
#

It's quite a lot I can tell you that

slate ravine
#

only 28? That's like an hour of work at most

slate ravine
slate ravine
#

I'll be back in around 8-9 hours

red axle
#

I finally fucking fixed Splinter of Verity holy FUCK

#

Toiled over this for like 2 hours

slate ravine
#

At least it works now!

red axle
#

@slate ravine Finished implementing my new enhancements
You can download the source code and then work your fixes from there
I need you to send the entire file where you have modified the changes that I can just copy and paste in, so I don't have to go finding individual lines to replace

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Ensure that you're downloading the most recent one by checking if the branch is set to main

slate ravine
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I just read the commit message for the sounds folder lmao

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also i can't believe you kept the key i put for hard light

slate ravine
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and time

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that was what, 45 minutes?

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Issue with Splinter of Convergence: if the round ends and you have cards that merge into a new one it stays on screen still

slate ravine
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Adding any issues or crashes i find to this doc so i don't flood the chat here with them https://docs.google.com/document/d/1rDGiAumlplwzwZ-JDNYBAxEHRzAkfs2PgQm74xtAjaA/edit?tab=t.0

red axle
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Cheers

slate ravine
slate ravine
red axle
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Ayy thanks for covering them

slate ravine
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np, i think i got them all, or at least most of the common ones that'd occur

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and only 9 known issues after testing? That's really good at least compared to other mods ive seen

red axle
slate ravine
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there were only 27 in these 2 files

red axle
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There we go, all clear

slate ravine
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that was the goal!

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I also updated the deck system, now each one works similar to Prismatic, where every card's enhancement is randomized in the subclass with a chance to not have any enhancement at all

red axle
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Sweeeeeet

slate ravine
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if you want i can send those over, too

red axle
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Sure thing

slate ravine
red axle
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Sick

slate ravine
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-# ik probability is supposed to be handled differently but bc this only triggers before you can affect probability it should be fine :3

red axle
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Nearly finished with fixing all the bugs

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@slate ravine
What do you mean that the Thread of Finality creates ghost cards, does it sometimes create invisible cards?

slate ravine
slate ravine
red axle
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Yep I fixed em

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Currently not at home atm so the fixes will be a bit late

slate ravine
slate ravine
slate ravine
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The discovery of consumables having calculate makes things so much easier

slate ravine
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I could have gotten more done today, idk why i didn't tbh, but i got 3 consumables done and might get 1 more before going to sleep

slate ravine
red axle
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Managed to fix Thread of Finality not creating cards with the correct rank and suit in the backend

red axle
red axle
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Ayy
I haven't done Icefall Mantle since I don't have the energy rn to pose it
Haven't done Finality's Auger since no one ripped its model and textured it

red axle
dense wedge
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The status isn’t calamitous though… :(

slate ravine
red axle
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Heyo
Could you send over the code you have done for the rally flag, I wanna implement it for our raid boss blinds

red axle
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And also @normal hemlock
Can you send over the sprite you did for Catatonic

normal hemlock
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Unfortunately, I’m out of the house for a couple days, but when I get home on Monday, I will send it over to ya

keen widget
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    key = 'RaidBanner',
    set = '',
    atlas = '',
    pos = { x = 1, y = 0 },
    config = {},
    object_type = "Consumable",
    loc_txt = {
        name = "Raid Banner",
        text = {""}
    },
    can_use = function(self, card)
return G.STATE == G.STATES.SELECTING_HAND
end,
  -- Logic for hands/discard resetting
   use = function(self, card, area, copier)
G.FUNCS.draw_from_hand_to_discard()
G.FUNCS.draw_from_discard_to_deck()
ease_discard(
math.max(0, G.GAME.round_resets.discards + G.GAME.round_bonus.discards) - G.GAME.current_round.discards_left
)
ease_hands_played(
math.max(1, G.GAME.round_resets.hands + G.GAME.round_bonus.next_hands) - G.GAME.current_round.hands_left
)
for k, v in pairs(G.playing_cards) do
v.ability.wheel_flipped = nil
end
      -- Logic for shuffling deck and resetting state  
G.E_MANAGER:add_event(Event({
trigger = "immediate",
func = function()
G.STATE = G.STATES.DRAW_TO_HAND
G.deck:shuffle("Banner" .. G.GAME.round_resets.ante)
G.deck:hard_set_T()
G.STATE_COMPLETE = false
return true
end,
}))
end,
}```
red axle
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Ayy cheers

keen widget
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you could probably remove the shuffling deck part, I just liked how it works in cryptid mod and thought it'd be good for the rally flag so I decided to see how easy it would be to implement XD

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the answer is yeah it do be easy

slate ravine
keen widget
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the stuff like deck shuffling etc already exists

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its like finding words you recognise in foreign languages thats the only way to describe cryptid code XD

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the code cards have been hella helpful for learning logic and triggers when ive been testing things

keen widget
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I'd honestly recommend referencing parts of the mod if you're ever stumped about something

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there's usually a solution or two hidden

red axle
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Man I'm getting a bit too ambitious with the mod
I want to learn how to create custom cardareas and how to draw sprites on the screen

keen widget
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ambition drives learning!

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could be a fun side project for you

red axle
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The problem with custom cardareas is that if you installed a shit ton of mods, chances are that some mods will fight for spaces where you implemented your own cardareas

keen widget
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if theyre fighting you must simply create the stronger mod

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💪🏻

slate ravine
keen widget
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idk what you mean that would clearly work

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if other_mod then
other_mod:lovely_DESTROY_OTHER_MOD!!!!!
💥

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violence is the only option

slate ravine
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yesh >:3

red axle
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The slot is supposed to be like a place to put mechanic displays for raid boss blinds, but damn there's not much space to work with

keen widget
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I guess it makes sense as to not like get in the way of the played hand but yeah that do be kinda small

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maybe you could make smaller assets for raid stuff to put in there?

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like how you have the 1x and 2x assets

red axle
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I figured it out

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By making an entirely separate cardarea toggleable with the mechanics button

keen widget
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oh shit big brain

red axle
keen widget
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my goat!!!!

slate ravine
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I have 160 hours on balatro and 110 hours of that have been spent on this mod alone :3

red axle
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Check this shit

dense wedge
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Punch it

red axle
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wipe mechanic

slate ravine
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I see DSC is coming along well

red axle
keen widget
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this is so fucking cool

keen widget
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The Abyss encounter from Crota could be a fun boss blind

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once you play a hand you have like an amount of time to play the next or else you lose a hand

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(in real life, your hand just fucking explodes)

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idk how feasible this would be but I can imagine getting this at like the E numbers and be like WHAT OMG WHAT WHAT

red axle
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Dear god

slate ravine
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You can stack them now?

red axle
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Not with the DSC augments

dense wedge
normal hemlock
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Alright, Im finally home. Heres the updated texture for Catatonic

red axle
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Ayy cheers

slate ravine
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Permission to work on the raid exotics? Bc ik how to do collective obligation and eyes of tomorrow

slate ravine
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The EoF dev commentary is...

It makes me want to play the game again with all they added

dense wedge
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I didn’t watch because I’m not gonna spoil myself lol

slate ravine
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Fair

keen widget
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id be interested but i cant afford it atm lol

slate ravine
keen widget
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Destiny 2 DLC money in this economy?

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the real reason i cant afford it is that i bought a £166 lightsaber replica

slate ravine
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Aahhhh

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Much better investment

keen widget
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exactly! you understand

slate ravine
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Yea, who needs a lightsaber in a game when you can have one in real life!

keen widget
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YEAH!!

normal hemlock
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Alright, this isnt EXACTLY related, but I thought I might as well show off some new upadtes for my D2 themed texture pack here

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First off, I finally made a custom Checkered Deck

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And I made some more progress on the Vex/Spectral cards

normal hemlock
red axle
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Oh fuck yeah

normal hemlock
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Oh also, idk if I ever showed this off, but I have a reskin of Scary Face based off of Nezarec. Cause, ya know. Scary nightmare guy

red axle
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Lmaoo that's awesome

normal hemlock
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Oh another thing Idk if I showed. Replacing the Stake icons and stickers with engrams

red axle
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Oooo that's sweet as hell

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Development might slow down a bit since

  • I'm starting to lose the drive to keep working on it
  • A new Warframe update dropped
  • I got some new games
red axle
keen widget
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consruct 😔

normal hemlock
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Damn 😭

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Im going to have to downgrade the text size

red axle
red axle
normal hemlock
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Highly-Realistic-Tenna jumpscare:

normal hemlock
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Ok I was just struck with information earlier tonight for my texture pack

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A part of the game I wasnt even planning on texturing, but I had a perfect realization

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I could replace the skip tags:

With the Vow symbols

red axle
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Oh shiiiiiiit that's fucking SICK

normal hemlock
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They turned out soooooooooooooo well

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I tried my best to keep a certain kind-of logic for what replaced what lol

red axle
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I was actually planning to make Vow symbol cards for the upcoming Vow blind

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May I use them as stickers

normal hemlock
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Oh of course, I'll send over the files

red axle
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Siiiiiiick

normal hemlock
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I also didnt make EVERY symbol, so Ill make the rest for ya

red axle
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Sure thing!

normal hemlock
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Alright, heres the complete set of all icons

red axle
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Excellent
Thank you!

normal hemlock
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Np! Im glad some of my private work could be of some help!

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Im super happy with how they look in game

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Guess it means I'll be redoing Anaglyph deck to be Witness themed lol

slate ravine
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@red axle quick question: what's the most recent version of this mod on GitHub

red axle
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Not out yet

keen widget
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gatekeeping smh

red axle
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Hoo boy i should get back into it

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Just bumping this to keep the thread visible and hopefully I have the kick to come back to this in the next few days or less