#[WIP] FATEMAKER - A Destiny 2 Inspired Mod
1 messages · Page 2 of 1
Honestly I rly like the machine garden mechanic, it's a shame it isn't implemented fully
I- I don't even-
Wha?
Why is it called Iffy
Yeah it's been killing me trying to implement some of the features, but Machine Garden is almost complete, there are still some crucial components to do:
- proper scoring disabling before you become Enlightened
- proper Volatile Overflow card destruction when you play them wrong
what have I unleashed
Honestly I thought that GG might be too restrictive because you need 3 sets of solar cards to use it fully, 5 to charge, up to 5 to set the retriggers, and then those retriggers only happen on Solar cards
Why is wha
The hand type
It's rly restrictive n you have to heavily build around it
Hmmmm
Is the build up and payoff of GG balanced in your opinion
Imo currently it's too hard to set up a build for it bc the only way to get cards are regular card packs and nothing else
that's clearly because you played the Polar Bridge for Drawer hand
Uhhhhh, sure, let's go with that...
A lil WIP
Ooooo
I had an idea: decks for each Subclass, a deck that has all light or all dark buffs, then a prismatic one that gives all cards a random buff
i was thinking
wouldn't it be better to do the super cards by using the soul stuff
cause maybe it's just compression but this hurts to look at
or at least make the background strands darker
or use the actual ingame icons without the diamond in the background? idk
Tada
I am a god
Hmm soul rendering is kinda tedious since I'd need to separate the icons from the background and realign the Joker atlas, and do it for every other Joker for parity
But I did redesign it so it's less eye-straining, at least for me, how's this?
MUCH better
also fair
main issue was the the colors of the super icon and background didn't have enough contrast
Nice!
I notice 10 cards here
Yeah I'm just fucking around, it's supposed to be 3
Ok I have been very busy for the past few days both from errands and unshameful amount of gaming, but I'll find some time to come back to this
Have this first ever attempt at adding in a new Enhancement from last year
Thas a cool concept tbh
Ayy
The Restoration card is a fucking pain in the ass to fix
Copilot knows what's up
no fucking shot Copilot predicted the entirety of Meet The Engineer
This looks cool af btw
:D
I've made quite a bit of progress over the past month and a half
Right now there are 20-ish Enhancements themed after subclass verbs like Volatile Cards, Jolt Cards, Slowed Cards, Unravelled Cards, etc
13 Super Jokers themed after the supers from the game
Boss blinds with mechanics themed after raid bosses
Coming up next
Flame on! Also, are there gonna be any achievements brought in by this mod?
Haven't thought of it yet
Well, we could probably make 'Flame on!' an achievement by having 52 cards in your deck with Solar-tied enhancements
Other ones that're similar to it could exist for the other types, too, like this (am I missing any?)/
Into the Void (Void enhancements)
Static Shock (Arc enhancements)
Better Than Cool (Stasis enhancements)
Spin Me Right 'Round (Strand enhancements)
MOAR
@slate ravine I call upon you, my greatest tester
Alright so the Restoration card was kinda ass to fix and I got my sights set on reworking it entirely
Since compared to other Enhancements I made later down the line it looked like a weak card
It pales in comparison to something like the Finalized card
So I'm gonna need some ideas on how Restoration could work alternatively
Something themed around long-term bonuses and upkeep
Reporting!
Hmmmmm...
Maybe each time it's scored it gains x0.1 chips and it stacks?
Hmmmm
Felt a bit too simple
Maybe I can buff it to rank up adjacent cards instead of itself
That might work but wouldn't it run into the same issues as earlier?
I can only pray that it's different enough
Right now I'm facing issues with the Restoration card resetting back to its original rank after playing it
If it's only adjacent cards doing it, maybe I don't have to do the resetting part
Hmmm might be a bit op
Maybe it'll only rank up adjacent cards that are the same suit
There we go
That could be really interesting, especially with the likes of the checkered deck
Do those cards rank down at all or...?
They do not
That's why to balance it out I added the restriction of it only working on the same suit
Sounds nice, one more question: what happens when two restore cards are next to eachother?
They rank up as well
Put 3 Restoration cards together in hand, play a hand without them, and all 3 will rank up
Nice!
I just saw the solar packs too, amazing!
The booster pack sheen kinda ruined the colours but I am too lazy to fix for now
@slate ravine Actually, you have tried out the Machine Garden blind right
I know the scoring disabling is not fixed yet, but have ya seen anything funky related to Voltaic Overflow cards
Already tried it, nothing funky from what I saw but it didn't affect anything
Mmmm gotcha
If that's the case then Machine Garden is actually pretty near completion than I realized, just need to fix disabling and enabling scoring and it's good to go I guess
Oh right
The modifying the Tether Cards part damn
Probably none because this mod is painfully vanilla
No worries lmao
Took way too long to fix Bladefury and some Enhancements
They should now support custom ranks and suits made through SMODS
And also I buffed Dissected
New Joker, finally got around to making it
If Needlestorm hits a 10 of Spades card, then it will be granted 10 Threads, meaning when it breaks (assuming no more further increases in Threads), it grants 3 of the lowest cards in hand 10 incremental ranks
Halfway through making the Resonate Whirlwind Joker, it's themed after the Witness's whirlwind attack where you have to block with the Aegis to survive the cyclone
But I'm still thinking of ideas on what upsides this should give, especially to the suit displayed in the Joker
I could give Resonance enhancements to the surviving cards but hmm
I gave Resonance enhancements to surviving cards
These all look really good!
Ooooooooooooo, all the packs look really good so far!
If it wasn't clear already: you may need to ping me if u want me to see smth bc I don't habitually check here
Oh yeah gotcha
Whoops sorry for inactivity, got carried away once again
Splitgate 2 Alpha was too fun
I'm just gonna keep bumping so that the thread doesn't disappear from the channel list
Personal things have been going on, took up music theory classes
Actually I wonder if there's a way to make it so that the thread doesn't disappear from my channel list
Anywho, redesigned the MEGA packs and added Arc packs
Also i buffed the Resonant card to work with both debuffed and Catatonic cards
Implemented getting Subclass Editions, super proud of the animation here lmao
might wanna mention it'll self destruct
Oh yeah good catch
I can't wait to mess around with this
Mainly what happens with five of them together
There's a limit of 3
I just reread this and I thought you meant like 5 Catatonic cards instead of 5 Witness's Shatter
Damn
Yeah that's gonna be a problem
oh my lord the sounds are amazing. From what part of the game is it?
Yea I meant 5 supers, and I've been testing that with all the other supers, so why not this aswell
From what I gathered, it's inspired by the newest raid in Destiny 2 but isn't directly from the game
oh that's cool
one of the best dungeons in the game, hell yeah\
Root is a raid, but I agree. I love the aesthetic of the weapons
Never felt like a raid
Shit has mechanics for 3 people and is soloable without needing anything fancy
monthly reminder this exists
i forgor 💀
Yeah it does
Every day I keep thinking about this mod but too many other things are taking up my time
Learning music theory, preparing for my graduation, new games, personal projects
I want to work on this mod again but there are so many things that I want to play or have to do
Marathon moment lol
That's fair, if I actually knew whatever coding language is used for balatro modding (idr which but ik I don't know it), then I'd offer to help make it
It's Lua strangely enough
yeah it's just lua lmfao
Idk Lua :p
Early monthly reminder that this exists
Is this still the file to download for the mod?
wait nvm I think I found it
does loadout do anything?
ah ok
This is my crash log, and this was my deck.
The game seems to crash only when I play the Prismatic Card
I think its because im playing a Prismatic Card without playing any other Dark/Light/Prismatic Cards
because once I played the normal flush (wasted a hand by getting red seal out of my deck), I completed the blind just fine
Update: it has to do with the prismatic card; I went into a different blind, played the prismatic card even by itself, and the game crashed
Earlier monthly reminder this exists
You guys practically have to wait until I run out of games to fawn over before I find the kick to work on this again :(
But do keep going with the monthly reminders
Maybe it'll jog something up one day
Oki!
👍
If I could get my lazy ass to learn Lua I'd offer to work on it in ur stead but that isn't happening for a bit
Don’t be giving me ideas
Only problem is I can’t art
I can
Somewhat
I usually only draw abstract patterns which is most of Balatro's enhancements
I'm learning Lua rn :3
Banger
Could someone remind me of the ideas that are to be implemented for the currently unimplemented jokers so that i can work on them? 👉👈
(They aren't in the official doc)
Ooough uhh I have not updated the doc for a long time, I kept most of my ideas in my head and I usually just wing it on the go
I still want to implement Exotic Weapon jokers
There's also consumable cards
I plan on working on it all, but to start are the rest of the super cards
If you're planning to start coding, don't start yet because I have an unreleased and unfinished update that I left off
oh
And I don't even know how much SMODS have been updated since uhh
The first week of March
let me check
idk github well enough to check
but the last release was last week so it updated at least once
@red axle The current release in the github still works with the newest version!
Ayyyy great news
I'm not at my computer currently so I'll push my update later
I'll have to decipher my code to see where I left it
I can work on the code in a doc or smth and then add it when the update is pushed
Just code in an IDE like visual studio code
Much clearer to see what you're typing
thas a better idea lol
I am unfortunately way too tired to walk you through the basics of programming right about now
But start with downloading Visual Studio Code
And reference how other mods make their own cards and Jokers if mine aren't enough
Gotcha
i just need to find the ideas for the two resonance supers and the needlestorm one that are in here-
oh and trancendance
oh shit wait you already made those
They're already implemented on my side
Maybe some brand new cards
Fragment Jokers, Exotic Jokers or Consumables
Don't worry about the art, you can use a random card as a placeholder
damn, i was hoping to save new cards for later lol
i will when i try to impliment them
can i use my suggestions for the new cards? If not thas fine i jus need to know what the cards should do
Sure thing
I got a few tips on making cards more unique
- You can add specially spawned stickers or Enchancements not available through the shop or booster packs, like the Catatonic cards from before
- Charge up mechanics like Super Jokers
- Conditionals like what card should be played/scored/other actions required to perform in order for the effect to take effect
That's true, most exotics have a special condition or something to proc, or they build on subclass keywords that already take something to proc
Some ideas I have about exotics themed about getting headshot kills is that they could synergize around Aces
Oooooo, that could be fun
Or face cards, since they have heads lmao
rn i have 3 hours to work, so im going to work on the ideas we have more than the ideas that could be, and ill be doing fragments before exotics
Gotcha
I HEAVILY underestimated how much VS made this better
Already almost done with my first one despite this being my first time (sorta) writing lua on my own
(this is a big deal to me so yes im sharing)
As of typing this i have no confirmation if the random card selection on the first one works properly, but i got thru two fragments:
SMODS.Joker{
key = "expulsion",
loc_txt = {
name = "Expulsion",
text = {
"If the played hand is all the same Void buff, grant x2 mult",
"and chips but destroy the leftmost played card."
}
},
atlas = 'Jokers',
rarity = 2,
cost = 4,
blueprint_compat = false,
eternal_compat = true,
perishable_compat = true,
unlocked = true,
discovered = true,
pos = {x=8, y=1},
calculate = function(self, card, context)
if context.joker_main then
local over = 0
local devo = 0
local vola = 0
for _, scoringCard in ipairs(context.scoring_hand) do
if scoringCard.config.center == G.P_CENTERS.m_fm_overshield then
over = over + 1
else if scoringCard.config.center == G.P_CENTERS.m_fm_devour then
devo = devo + 1
else if scoringCard.config.center == G.P_CENTERS.m_fm_volatile then
vola = vola + 1
end
end
if over = #context.scoring_hand or devo = #context.scoring_hand or vola = #context.scoring_hand then
hand_chips = hand_chips * 2
mult = mult * 2
if context.destroy_card and context.destroy_card == context.scoring_hand[pseudorandom_element(#context.scoring_hand, psudoseed('balala'))] then
return {remove = true}
end
end
end
end
}
SMODS.Joker{
key = "vigilance",
loc_txt = {
name = "Vigilance",
text = {
"If the last hand of a blind wins,",
"grant all scored cards Overshield",
}
},
atlas = 'Jokers',
rarity = 2,
cost = 4,
blueprint_compat = false,
eternal_compat = true,
perishable_compat = true,
unlocked = true,
discovered = true,
pos = {x=8, y=1},
calculate = function(self, card, context)
if context.joker_main then
if hands_remaining == 0 then
for _, scoringCard in ipairs(context.scoring_hand) do
scoringCard:set_ability(G.P_CENTERS.m_fm_overshield)
end
end
end
end
}
eh sleep is overrated, have another
SMODS.Joker{
key = "instability",
loc_txt = {
name = "Instability",
text = {
"If your hand contains a [random hand here], grant",
"the first unenhanced card that was scored Volatile",
}
},
atlas = 'Jokers',
rarity = 2,
cost = 4,
blueprint_compat = false,
eternal_compat = true,
perishable_compat = true,
unlocked = true,
discovered = true,
pos = {x=8, y=1},
calculate = function(self, card, context)
if context.joker_main then
local hands = {}
for k, v in pairs(G.GAME.hands) do
if v.visible then
hands[#hands + 1] = k
end
end
local hand = pseudorandom_element(hands, pseudoseed("PERFECT HATRED"))
if scoring_hand == hand then
for _, scoringCard in ipairs(context.scoring_hand) do
if scoringCard ~= Enhanced then
scoringCard:set_ability(G.P_CENTERS.m_fm_overshield)
end
end
end
end
end
}
(if you notice, i am not doing formatting bc i can't be fucked to do it)
Finally quits playing D2 and gets hooked on balatro
D2 Balatro mod
Welcome welcome
i'll never escape 😔
Solid work so far
The code grants overshield but the description says volatile, might wanna look into it
Well, since you're an active developer for the project now, treat yourself to a nice [FATEMAKER] title next to your name
New pre-release go wild
https://github.com/jitJet/Fatemaker/releases/tag/v0.1.1-alpha
It's been like 3 months since I touched on this project and I forgot where I left off
- Some new Super Jokers and Subclass Packs
- Fixed some bugged effects that some Jokers, Enhancements and Stickers have
- Balance changes
Oh shit, yea lol (I was tired when making these)
There is no escape, O guardian mine
Wish Dargon? In my balala mod thread????
Wish dragon in your D2 balala mod thread
I did :3

Fixed
I just realized idk how the assets folder works so I won't even be able to test these unless I override another joker temporarily
!Notice: Ward of Dawn has the wrong graphic (I didn't edit anything as of right now, it came this way)
Ignore this, it was some tomfoolery on my end, reloading it fixed it
That'd be true lol
well skating spectral card that auto takes you to ante 8
1/10 chance of ending the run (falling into the void because you mistimed a single input)
make a big 3orb text pop up when it happens
Instead of a default loss screen it should be "your light fades away" :3
Also I'm done testing the newly added supers, nothing crashed
banger idea honestly
joker: res token, its just Mr Bones but Destiny

Lmao
im gonna install and play around tonight i love the mod idea so much
But there was one issue
there's always one issue...
The whirlwind one didn't grant a random resonance enhancement

Idk why but it's heresy to use math.random in modding this game
It is because then it won’t work with seeds
im going to replace every math.random with a pseudoelement
Good
already the one im on rn is a being a pain
Tested out the mod, got red seal mult arc card, win immediately, yeah this is epic 
hanging chad
I wasn't lucky enough to acquire a chad in that run
😔
my economy was trash because any good joker i got was rental
||cheat it in :3||
One is waiting to get it thru luck, and the other is the left path

You're asking a man who has not worked on the mod for three months i have zero ideas
But I'll look into it later
Update: Expulsion crashes before even loading the game and Vigilance doesn't trigger at all
Instability has the same issue as Vigilance
Welcome to programming
I now feel bad for you bc of what you went through for the supers, alone
For every card you make the momentum will grow
Because you can just reuse some parts of your code
But the PAIN is still all the same
I copied the way you changed the enhancements of cards word for word, so idk why Vigilance and Instability aren't working
Are the ones you posted yesterday before the most up to date ones
-# "word for word" being a figure of speech
I edited them in here to keep them up to date
Gotcha
If I have time later, I'll implement your Jokers into the mod and then try to debug it from there
Okis
Is sleep time for me fr this time, gn
(or good morning, if that's what it is for you)
Fixed the Expulsion crash, but all of them just... don't trigger
maybe its just calculating too much at once which is why it crashes and now it isnt calculating anything
you have lobotomised the cards 😔
from the video it just seemed like a lot was going on at once
they just dont trigger
playing shuffle animations, changing type etc
that was a different thing
hmm maybe its just destiny 2 coded and destined to break
im talking of these
is half of all coding just asking "WHY WON'T YOU WORK????"?
(ignore the graphic for it, i used needlestorm as a base when it wasn't fully implimented)
it's less asking and more crying while a console yells at you
q;woeihdaeuhsgd;kajdsh;guhes;dozihv;oajh;doihga;soidhv';iaweh;of
dargsdfbsdf
What the FUCK is there left for me to be wrong abt with this
Your local variables in joker_main (over, devo, vola) don't carry over to end_of_round
Are you familiar with scope concepts?
oh shit ur right
i am, im just stupid
lol
it still didnt work
My stupidity strikes again, i was checking for the end of the round when i meant to check for a scoring hand
FAILURE AFTER FAILURE AFTER FAILURE
AFTER FAILURE AFTER FAILURE AFTER
FAILURE AFTER FAILURE AFTER FAILURE
AFTER FAILURE AFTER FAILURE
THE RESULTS REFUSE TO ALTER
AGAIN AND AGAIN AND AGAIN AND AGAIN AND
AGAIN AND AGAIN AND AGAIN AND AGAIN AND
AGAIN AND AGAIN AND AGAIN AND AGAIN AND
AGAIN AND AGAIN AND AGAIN AND AGAIN
MY FAITH BEGINS TO FALTER
oh wait, wrong reference-
That's it you're getting into the programmer mindset
Everything I've checked says this should be right, but the highlighted if statement isn't triggering. I don't understand what's going wrong or where
@red axle I don't see a .JSON file anywhere
What are you looking for a JSON file for
Oh the one that holds all the mod details
Hang on
Hang on a second
You DID add the Jokers in the data/jokers.lua file right
The mod prefix in that conversation is used to mark a mod's own features and cards
In my case it's "fm"
So to apply an effect, you need to type "fm_overshield" instead of just "overshield"
That goes for every single enhancement
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
It's very simple (comparatively) but still!!
I actually wanted to do automatic discards but I just couldn't figure it out back then
STILL, you did VERY WELL
Fragment Jokers are supposed to be more simple than Super Jokers so you're doing a banger job
I stole borrowed the code from this link that N' gave me https://github.com/nh6574/VanillaRemade/blob/d519ea2c28a92ab0abc08a8a83fc7cd8d998d411/src/blinds.lua#L27
What is programming if not stealing from other people
truee
onto the next one! (also they are all going to have the icons of the super that matches their element bc i can't be fucked to make art lmao)
I can do the art but also I am very lazy
I basically rip images and icons from the game and tack them onto cards if it's too hard to draw certain things
Abstract patterns, I can do those
Drawing and shading physical objects, yeah that one I'm struggling with
IT SYNERGIZES HOW I WANTED, TOO
it discards a random card in hand, and what is void about?
Oh ho ho ho YEAH
Technically that's the entire raid, so you already did
Ok fine...
***MAKE VERITY
***
Plan to
https://docs.google.com/document/d/1h_ZHc5qOL-Ylysk8MIVf3ZK3gT6RkxibSa8WuhggThE/edit?tab=t.0
Scroll to the bottom at the "Finalized Edge" section
ENHANCEMENTS LIGHT CARDS Void - Discarding Overshield - When discarded, remove all debuffs from the current hand Volatile - Gain +3 mult for each card discarded alongside it Devour - Discarding cards adjacent to the Devour card will cause it to gain +3 mult, resets back to 0 when scored Suppresse...
You can't think of something we don't plan to make
mf getting philisophical on me
:3
I need to do smth but expect another video showcasing another fully working joker in 20-40 minutes :3
Once I get rolling I can go rly fast :3
-# is he going to say giggity? Should I say giggity? Are other people allowed to say giggity?
Giggity
Giggity
Giggity
Sorry the event I'm trying to make happen is being a lil weird but I want to add it bc it looks odd otherwise
Fuck it, flourishes are overrated anyway
Ooooo very very nice
Onto the next!
Christ don't you need sleep
Plus, I got a couple notes
- You can look into my other Jokers to see how some keywords are coloured and formatted, such as elemental words, chip and mult values, important mechanics like "last hand that wins the blind", etc
There are different but limited colours to choose from so I suggest looking into it
- The fragment names should have "..... of ....." formatting. For void, it should be something like "Echo of ...."
Formatting be damned
Damn
I'm lacking the patience to learn formatting and ill go back to fix the names
I'll format them later myself when you're done
Yay! :D
But formatting isn't really hard its just adding brackets around words that needed to be formatted
Another one (i wouldn't know how to format this one, so i rigged it in the video to trigger it, but the code is the non-rigged version)
On a roll :3
Again, the random hand types are coded in, i just can't be bothered to learn how to display the selected hand type
Quantum cards lol

Fixed that, but i have to fix smth else before it's good to go
forgot to attach the video
It took a LOT of reordering and a LOT more time, but is done! :3
One more for Void iirc
Ooooo that's very nice, great job
Ugh, nvm, i forgot to check something and i found smth i need to fix
Had to change it again, it should be balanced because you'll have, at most, 5 discards in any given (vanilla) game. If not, then ill make it -2 discards
Ooooh shit that is VERY nice
You're making a lot of progress on custom mechanics like redrawing cards and automatic discards
All thanks to the wiki and work of other ppl lol
the loudest sound effects in the universe btw holy
i like the enhancement designs though
Yeah I gotta fine tune how loud some of these sounds are
They're sound effects ripped from the game and they all have varying volumes
isn't it 6? (red deck + wasteful + recyclomancy)
They used a debug tool to get more discards so that they don't have to play the game all the way through to test something
no, i meant the max number of vanilla discards
the card subtracts a discard
so it's at most 5 with that card
ohhhh i see now
also isn't it spelled persistence? i assume you haven't done formatting yet, just pointing it out
I'll handle the formatting later
I'm just making the code work
I need to rework the last two, so far my only idea is "-2 hand size, x1.25 chips per each Void card scored" or smth, so im open to ideas
I don't play Balatro enough to know about balancing
But we should be more careful around handing out multiplied values
Alright so
You wanna rework Vigilance and Expulsion? I got a couple of ideas
For Vigilance maybe you can do something like
- Discarding 3 overshield cards in one hand will grant you +1 hand, but once per blind
- Scoring 5% of the blind goal in one hand will grant a random unenhanced card Overshield
For Expulsion:
- Upon the detonation of a Volatile card, its adjacent cards will be made Volatile
- Upon the detonation of a Volatile card, its Mult value will be evenly distributed across all Volatile cards in hand (ex: When a Volatile card with +10 Mult gets scored, the two Volatile cards in your hand will gain +5 Mult each)
Ill add those first two bc i agree that vigilance is a little underwhelming, but i wouldn't say expulsion needs a rework (at most fine-tuning), and i wouldn't know how to even do the last one in general.
I'd also need two ideas for the last two jokers
Which one are the last two Jokers again
Echo of Reprisal - Scoring 3 or less Void cards causes all Void supers to gain 1 charge
Echo of Starvation - Upon granting a charge to a Void super, grant an unenhanced card in hand Devour
I can't check when a super gains charge and I don't like the first one that much
I can take Starvation and Reprisal from here, I think I have some fragments of code that can look into a Joker's custom properties, like super meters
Reprisal gives super energy when you kill enemies near you
So maybe something like
- Grants extra charges to Void supers for every card scored with the same suit as a scoring Void card
Oooooo, that's good, and better than what I had
I can't figure out how to make it only trigger once, i can get it to either add as many hands as there are overshielded cards discarded or i can't make it work
Ill come back to it, onto solar
All this while I'm trying to figure out how to make my code detect a Joker
And turns out I used joker.config.center.key instead ofjoker.config.center_key
lmao
Never mind it also still doesn't work
WOO I GOT IT WORKING
That is leftmost
Damn i got left and right mixed up again
leftmost was the intent, i just wasn't thinking when putting the definition
Man implementing Echo of Starvation is harder than I anticipated
I made it so that it will only grant a random card Devour if a Void Super is fully charged instead of getting 1 charge, so that it's not overpowering
However, there's a problem
Shadowshot's ability is instant, meaning that if it reaches 5 charges, it will instantly shoot a tether and reset the charge back to 0
Leaving Echo of Starvation with no way of detecting it and then giving a random card Devour
Can you detect when the tether is placed rather than when shadowshot reaches 5?
Hmm
Might not work, since
- The Devour card may potentially be spawned on a Tether card, which will destroy itself in 3 hands which ain't ideal
- Or might be funny idk lmao
- If the tethers stay, then the fragment will keep giving random cards Devour instead of just once
I want to say "make another step in shadowshot so that you can detect it" but i wouldn't even know what it'd be
Timing is one of the hardest parts about modding Balatro
Some things you wanna happen right away, some thing you wanna happen after you play a hand, etc etc
true, and sometimes the addition of something else makes you change the timing
could you have shadowshot check if theres an echo of starvation card, and if there is have it signal to the starvation card that it triggered?
unrelated but i need to bring it up or else id forget: you forgot 3 words for scorch making it so that they didn't get destroyed after doing the x3 mult lol
What 3 words
remove = true
ik, in context.destroy_card you didn't have it, meaning they wouldn't destroy after igniting
at least in my testing they didn't
Is this a ghost card type of scenario
I managed to figure it out, added a new value for the void supers just for interactions with Echo of Starvation, so when it's charged, the value flips to true, when it's not, it flips to false
When it's true, then it will spawn the Devour card
Alright that's enough modding for one day for me
Nice!!
Bug Report: If multiple cards are ignited on the same turn, they do... this, whatever "this" even is
i love seeing all the work going on here it inspired me to try and get back into coding 
Wanna help with Fatemaker :)
i am far from the skill level for a project of this scope but if im ever confident enough to feel like i can add value to the project for sure! i havent worked with Lua in about 11 years so im like basically learning fresh
I started from zero too, before this I don't know any Lua at all
I learned Lua 4 days ago and have added almost 6 jokers
Bah not like we're gonna kick your ass when you mess up
i got stuck for a solid 5 hours yesterday trying to work out how to add stored mult to a card when specific jokers were sold
i did get that epic YIPPEEEE moment when it finally worked for no reason
That's the programming life isn't it
Slave away for hours on something you thought was simple to implement and then finally feel the high of actually completing it
I've been in the server helping with coding for what, 3 days? In that time I've had 226 messages in the dev channel
im just kinda fucking around making stupid things to familiarise myself with the API etc but im also like hella scared to ask others for assistance in public because theres like several thousand people that will see your confusion and thats just so terrifying lmao
They've been a big help so far from this mod's emergence to now
From reporting bugs to drawing up concepts for more Jokers and abilities, to now actively developing with me
i will lock in and become goated i promise 
I have personally DM'd one of the creators of Steamodded to help me with this mod
Don't be afraid to ask for help
Hey
Takes a while to get used to
i like the approach of ctrl f search for issue im having and pray
rn im just kinda learning how to apply multiple effects to cards by trying to Frankenstein vanilla cards together and just learning how everything kinda stitches together
once i understand how to layout code etc I'll probably learn quite quick
Which vanilla cards, enhancements? Jokers?
You have come to the right place
I have toiled for hours dissecting how Enhancements work when every other mod mostly focused on Jokers
i love star wars and it has a lot of pre established ideas and stuff so im using that as my base so i wanted to make light side and dark side card enhancements and make jokers specifically to build with those enhancements
thats my kinda end goal for phase 1 of learning balala modding
Oh hey that's basically the same thing I'm doing

my favourite joker ive made is called My Collection, and its like you sell lightsaber jokers and they add mult to the collection card so its like campfire spare trousers hybrid
was rly proud of it when i eventually got it working x3
That's radical
i cant workout how to get audio to play on the selling of a joker event though thats the only thing still stumping me
Aside from this bug and no flair, Ember of Char works now!
There should be a context for selling Jokers, maybe you can do like an if-case
If you sell this Joker, then you can use play_sound('xxxxxxx')
i have the selling joker context its just finding the place where i can put it logically im really bad at ordering my operations
i am still a messy coder a habit i can never seem to break
Yeah
Timing is one of the hardest things to nail down when modding Balatro
Case and point echo of starvation:
i have a personal vendetta against lua
it ruined coding for me
i used to code gmod addons and servers yearssssss ago and that was all GLua
and its just like if hitler was a coding language actual worst thing ever
thats why people used to pay people like me to make sure that didnt happen

gmod developers back then can simply be described as a hoard of autistic kids extorting rich old people trying to extort children
it was a war of attrition
Christ there's a social hierarchy there
The GMod community lore runs deep
Lmao
i think a solid half of the og gmod devs are just transfemme software developers now
i went down the transfemme athletics evil path
There's a transfem athletics path? I thought there was only coder
its a rare DLC that is only available in some regions
theres no better time for pickle consumption
Oh shit next one is ember of mercy Dx
good luck brave soul o7
I have seen you stay up hours you shouldn't be on
I think ik how to do it, it'll just be pain
I once stayed up until 9 am
Real!!
gonna start my day with a joint and cup of tea and then stare at walls of text for the entire day
Swap that for a monster and another monster and that's how I want to start my days :3

Tho tea does sound nice
Damn you live like this
I've been tryna be a bit more healthy so ive cut out energy drinks and most soft drinks apart from Dr Pepper, i love Dr Pepper too much
No sleep Transfemme coder is the best coder :3
Dr pepper #1
its such a magical drink
I got a 3 liter of it recently so anytime I've wanted some I could get some :3

also this mod isnt helping the Destiny players will do anything but play destiny stereotype 
You will never escape
O, guardian mine
My autism has practically etched Destiny's name into my soul
im an ex dungeon/raid farmer so i escaped before i became racist 
We're getting a full Star Wars expansion sometime
it looks so cool
You and I farmed different raids
The new director seems like he knows what's wrong about the game
He passed the entry level check for me when he led Heresy
Oh no
but like I was an OG farmer for both so I was there before the racists moved in
Only thing worse is GoS
I farmed like month 1 of release when it was still fun and fresh
hot take but Salvations Edge fucking sucks and i dont mean in terms of difficulty n stuff the mechanics are just too slow and tedious and 4th encounter is just brick eating simulator for anyone that isnt inside of dissecting and being inside just sucks because everyone is talking over each other constantly, and then the witness is just like kinda just like "okay"
Alr, which one of you goobers is the axolotl
I have only just logged onto my PC I am innocent 
my gos clears btw
honestly the worst part was praying my team hit the DSM and entrance skates if that happened then it was rly chill
GoS farms are only bad when you play with GoS farmers but I was playing with my old clan 
Nice :3
I'm hoping the next dungeon's solo flawless is as fun as Sundered's
I love having a fun solo dungeon experience compared to like fucking Ghosts or smth that was so painful
You are good enough to do solo flawless dungeons...?
I've done every solo flawless apart from Warlords and Vesper's

this is my baby I will always love throne
I was abt to ask for help with Warlord's lol
Yk you can skip all the way to the end of it without killing anything?
If there's a will and I'm bored enough then there's a way

if you find smth the dungeon speed community will love you forever
if we could skip to the end the WR would be close to sub 2m
for solo
for a team it would be sub 2m
Oh no, the boss won't trigger or anything, I meant only physically getting to the end of it
ohhhh well in that case yeah you can do that lol
but I play for funny number go uppies
Same reason I play balalala :3
I do enjoy oobing from Throne into Last wish though
it's really difficult to do but it's really fun
idek if it's possible anymore
Try getting 5 golden guns, you do so many retriggers it's inane
I've seen it done before
There was also a new load discovered where you can go to that weird portal gateway place from shattered throne
im friends with the guy that discovered the tech for it when they worked out how to set up DSMs it was like watching Oppenheimer having his moment
you can see all the potential unlocking in his mind
he's banned now :c
Awh :c
damn it, i can't find a way to detect card retriggers
Is there a build I can download for this or no ?
I wanna play it so bad
I am a retired destiny player and this mod seems fun
There is!
let me grab it rq
Ok
Wrong one, sorry
https://github.com/jitJet/Fatemaker/releases/tag/v0.1.1-alpha
@red axle If you can pin messages here, could you pin the newest release that's out to cause as little confusion as possible?
Unrelated, but Char and Mercy embers are done (still need to fix ignition retriggering, also it's an older video but I fixed it and now the cards ignited by Char also self-destruct, i just can't be bothered to set it up and record it again)
YES! Thank you so much I’ll download it when I get home after my walk
Ofc!
Fixed ignition retriggering! (it was 3 missing words again)
You made progress on making a cake!

it looks good :3
Oooooooooo
ooooo yum
I don't think I can, need someone with a higher rank to pin em
apparently there's a mod you can ask: Egg
Hehehehehehehe
WOO that's SICK
I can't figure out how to do the rank up message for the life of me but other than that it's done :3
I can't give an example, but i can give the wiki on consumables
I read the wiki page and it just like kinda wasnt helpful idk
some of the documentation is really lackluster to me
fair, Eremel hasn't released the updated documentation yet so it's kinda bad
Also, i think i already said it but ill say it again anyway: Since ur the original creator of the mod, you have final say, so if u think a suggestion should be modified, reworked, or scrapped, lmk :3
What are you looking for in the example, like how to make a new one or...?
Yeah I wanna make new planet card
I have like a base it's just not showing up in the planet collection
so im assuming im being dumb
wait omg I think I found smth
omg
damn still not in collections 
I'll speak up if I feel like the cards could be better
But the cards are fine for now
Oki!
OMG I ALMOST GOT A JOKER TO WORK 1ST TRY??
("Almost" being the key word here, tho)

I've made my own progress, the card is definately in the game because the game is now crashing!
It's good it's in the game at least!
I fixed the crash but now the card wont display a name of a description only "error" 

Can you share the code?
set = 'Planet',
key = 'c_rotj_tatooine',
cost = 5,
config = { hand_type = 'Pair', 'Two Pair' },
pos = { x = 1, y = 0 },
discovered = true,
atlas = 'Planets',
pools = {["Shop"] = true},
set_card_type_badge = function(self, card, badges)
badges[1] = create_badge(localize(self.key), get_type_colour(self or card.config, card), nil, 1.2)
end,
loc_txt = {
['en-us'] = {
['c_rotj_tatooine'] = {
name = "Tatooine",
text = "Level up Pair and Two Pair"
},
}
}
}```
I'm sorry if it's bad a lot of it is just me throwing things at a wall trying to see what works
The levelling of two pair isnt working but pair does, I think I have to code a thing to level up 2 hands in one go 
the base code is just from the examples in SMOD but like I had to add stuff to actually get it to not crash
Maybe look at Vanilla Remade black hole?
oh fuck yeah that's a good point
okay i implemented the blackhole code to test and now i just need to reverse engineer it
IM THE GOAT
now to fix the card so it actually displays like literally anything
Yippee!!
I hate to suggest this for a second time, but: can't you look at Vanilla Remade for how to do the text?
I think I worked it out I need to look into badges
doing this while im sleepy as heck is not the best idea x3
Caffination? :3
my ADHD means caffeine does nothing but make me focus a bit more but not wake me up x3
So that is a side effect of adhd, noted
(that happens to me too but i didn't know what caused it :3)
stimulants are how to make ADHD less bad 
Im afraid of those :3
Why is the act of making a card display a name so difficult
I'm looking at Blackhole and like i dont understand how it displays its text
key = 'black_hole',
set = 'vremade_Spectral',
pos = { x = 9, y = 3 },
hidden = true,
soul_set = 'Planet',
use = function(self, card, area, copier)
update_hand_text({ sound = 'button', volume = 0.7, pitch = 0.8, delay = 0.3 },
{ handname = localize('k_all_hands'), chips = '...', mult = '...', level = '' })
G.E_MANAGER:add_event(Event({
trigger = 'after',
delay = 0.2,
func = function()
play_sound('tarot1')
card:juice_up(0.8, 0.5)
G.TAROT_INTERRUPT_PULSE = true
return true
end
}))
update_hand_text({ delay = 0 }, { mult = '+', StatusText = true })
G.E_MANAGER:add_event(Event({
trigger = 'after',
delay = 0.9,
func = function()
play_sound('tarot1')
card:juice_up(0.8, 0.5)
return true
end
}))
update_hand_text({ delay = 0 }, { chips = '+', StatusText = true })
G.E_MANAGER:add_event(Event({
trigger = 'after',
delay = 0.9,
func = function()
play_sound('tarot1')
card:juice_up(0.8, 0.5)
G.TAROT_INTERRUPT_PULSE = nil
return true
end
}))
update_hand_text({ sound = 'button', volume = 0.7, pitch = 0.9, delay = 0 }, { level = '+1' })
delay(1.3)
for poker_hand_key, _ in pairs(G.GAME.hands) do
level_up_hand(card, poker_hand_key, true)
end
update_hand_text({ sound = 'button', volume = 0.7, pitch = 1.1, delay = 0 },
{ mult = 0, chips = 0, handname = '', level = '' })
end,
can_use = function(self, card)
return true
end
}```
It doesn't even look like it has text from that
yeah and it's not like calling any specific localisation or anything
well it is but not for the text display
actually wait I might be having my oppenheimer moment
I was too hopeful :c
:<
This is the most unhelpful thing though, i dont wanna know how to use another planets description i wanna learn how to do it myself 
@red axle Would you want the code ive made so far? (after im done adding comments)
Yeaaaaaaaa... don't do that just yet, there's some things with them i still need to change/fix but ill have to ask more questions in #💻・modding-dev to try
Nono there's actually two different types of uploading to github
One is just for storage purposes, like a backup, this is what we call a "push"
The other is for actually releasing it
Ohh, idk how github works lmao
It's going to save you a lot of time to learn how github works than just putting your files here
I would rather incorporate Balatro into FNAF using a 1998 computer running on a potato than learn Github, because I would at keast have a chance of learning how to do the former
Wh
Alright I know we're about self-deprecating jokes and all but come on now, it's not that hard
Learning Lua is one thing, Github is another
You sure I couldn't convince you to use Github
You could give me a unicorn that poops flying pigs, i still wouldn't learn it
Suit yourself
Still want it?
Yeah just put it here
Ayyyyy nice
the more I'm getting into the swing of things the more im thinking I might actually work on the project with you guys in the near future
could be fun to make some consumables for the mod
We have consumables planned in the form of weapon perks
Like Voltshot jolting some of your cards, Incandescent granting all Scorch cards in hand 1 stack of Scorch, etc

that's a cool idea
we legally need to make a rainmaker consumable that gives you 20 glimmer 
I actually did think about adding a custom currency but it never really went anywhere
make an entirely new shop you can only access on boss blinds called Xur

it's guaranteed to have a least 1 rare joker but costs like legendary shards instead of dolans
when will Rylee learn that pos x and y start at 0, 0
find out on the next episode of silly woman
Shaders
looks inside
trigonometry
leaves
Surely having
config = { chips = 50, mult = 15 },
and
return { vars = { self.config.chips, self.config.mult } }```
would work for the edition but no im so confoose
I GOT IT WORKING IM SO HAPPY
WOOOOO!!
I love the shader, I used a mix of the one on the voidwalker edition and the example shader and just fucked around until I got a cool effect
Todays progress, I kinda learned how to use shaders! I worked out how editions work and also consumables!!

my confidence is steadily building even though I'm hitting random hurdles this is rly rly fun, thank you guys for interesting me enough in this to wanna learn!!!!
I'm gonna spend tomorrow working around with more complex logic when scoring cards with jokers etc and then I might take a crack at making some D2 related consumables 
@slate ravine@red axlewhat do we think 
I was bored so I wanted to see how easy it would be do make a raid banner
also if you dont do a little dance with your mouse to celebrate victories you're not truly gaming
Oooooo, thas cool
fr lol
Just trade in your legendary shards smh
I miss them so much

Also do you like my budget perkeo, it does the same thing but doesnt do negatives
I have over 600 banners still from them, and i had so many i ran out of space to get more before they dissapeared
nice!
I think im sitting at about 2300 banners still
Da vault!
I do have to delete raid banners often though lmao
I just had nothing else to spend my shards on on the final day
fair
I'm a mod in a streamers chat and he's streaming with like 5 people rn so I have to moderate over 2k people 
Alone? that doesn't seem fair if he has over 2k viewers
I FIXED MERCY TO DO ALL UNENHANCED CARDS THAT ARE RETRIGGERED FUCK YES
oh god not alone lol
just lots of messages zooming through chat
YIPPEEEEE
he's streaming with MrRoflWaffles atm so it's a lot of non Destiny players in chat
they're also doing underlight DSC blind so backseating is insane
Ah
I'm gonna think of a bunch of Destiny themed consumable ideas tomorrow and make a bunch

Holy shit I've actually been wanting to make this for Raid Boss blinds but I kept procrastinating
Did you also draw the art yourself too??
God that's AMAZING
I used some random assets and slapped them together
I have 0 artistic talent
but I also refuse to use AI so I just settle for mashing random assets together and adding filters n shit
Since I'm not like comitting to anything rn am just basically making everything placeholder icons but pretty ones
Usually I just fire up Blender and then copy paste a render into Aseprite
That's how I made some Super Jokers' art like Winter’s Wrath and Glacial Quake

Can't really do that for Fragment Jokers since they're just icons
And super low res too
I like using Photoshops like hand drawn filters for cards
it looks cool x3
like this placeholder
General grevious when I drop him in the oil
Acid*
Tempering my grevious in acid
Have you made "the most overrated character anyone has ever seen" into a card?
Which one? I can think of 20494584587356484
I did turn one of the banking clan people into an economy joker!
The one with 5 lines in the trilogy, and one of them was "Aaaaahhhh!"
hehe booba fett
hehe :3
yippee!!!
omg I just thought of D2 consumable ideas, fricken ammo synths but for hands and discards

popping a heavy synth during the needle when the only joker I get is like delayed gratifcation
Heavy ammo synth: +1 hand, takes 2 consumable slots?
ooo that could be a good idea
would have to make like a reverse negative card logic though
tbf I could probably look at what the one deck with 1 consumable slot does 
Nebula Deck", stake = 1, unlocked = false,order = 7, pos = {x=3,y=0}, set = "Back", config = {voucher = 'v_telescope', consumable_slot = -1}, unlock_condition = {type = 'win_deck', deck = 'b_blue'}},
boom!
I think I could just put consumable_slot into the use function right?
Maybe?
Ive never done consumables before lol
Ill ask to be sure
Unrelated: I also fixed Char!
my goat!!!
looking at the logic there's more I'll have to do
I need to store the like pre-card slots number and then make sure to give the player their slots back after
Ah, oki
this logic is so gahhh
I'm like
I do not think i have the mental capacity to work this out rn
but I will lock in tomorrow and work smth out
You can just reduce the consumable slot size by 1, it's effectively the same thing
I'm not sure if it'll restore back to 2 slots though
the only logic in the game that uses that system is a deck that takes away 1 slot at the start with no intention to give that back to you without buying the vouchers so i wanna like be sure
It should, but if it doesn't you can have it add a slot back after use or sell
yeah, I'll take a stab at it tomorrow, I've stared at long walls of text too long today
Fair
I've hit this stage of awake
So close yet so far, this crashes if the card to the left or right of the scored blinded card didn't score
balatro crash screen has been permanently burned into my brain
i want my gravestone to be a balatro crash log
expected pulse after line 100
I'm struggling to wrap my brain around what function I'd use for the -1 consumable
I've tried
config = { extra = {consumable_slot = -1}},
with
return {vars = {card.ability.extra.consumable_slot}}
end,```
but that doesn't work
well I know i need more
Sorry I still don't know anything abt consumables :<
but like im struggling to kinda bridge the gap in my mind
I'd assume because of what im doing it'd be similar to how a joker would function
since it's detecting having an item in a slot and then changing a value just like a joker could do
First Arc one :3

:3
@red axle do you have any idea how I'd achieve my goal
Basically if you have consumable in consumable slot it takes away 1 of the slots
I also moticed that, at least in my download of it, drawn Blinded cards weren't drawn face down, so I fixed that, too
No idea, I've never tampered with slot counts
I'm gonna see if looking at Crystal ball can help
Since it's a case of if you have the voucher you always have an extra slot but if you lose voucher you lose that slot so the logic exists
just a case of applying it to the card
but if I get it then Heavy synth!!
Yw :3
Fair, i was so nervous with my first question i waited 2 hours to ask it and closed discord after sending it
I feel dumb all the time :3
God same
omg I know where the logic exists for consumable being in slot then action
fricken that one voucher whatever it's called!!!
Spark of Instinct done
Christ you're cranking these out really fast
I'm getting better so less bugs to fix plus i have NOTHING else to do lmao
Yeah that's how it be
like GO AWAY SLOT GRRRR
I swear I already tried it in the use function
okay so like kinda works?
but like not really
you use it and it yoinks a slot but thats like not what we need lmao
Keep on chipping at it
what's the method of detecting when you've bought something from the shop
set_ability maybe?
theres a context for it hold on
I'm wondering if I can basically have it take the slot when you buy it from the shop, and then when you use it it adds the slot back
context.buying_card
ty!!
But what if you get it from a booster?
just dont have it in boosters 
Hey fellas guess what I found
holy moly
Yoooooo
Raw icon rips from the game
Link?
No link
This uses a highly specialized tool to access the game packages just to find these
ah
Innnnnnnnteresting
Theres low-rez duplicates of all icons?
Yep
One for the perks you see when you inspect a weapon
And one for the overview when you hover your cursor over a weapon
Interesting
The fragment icons are super low res unfortunately, they're gonna be very blurry when I put them into Aseprite
Feedback is going to be fun to figure out...
idk why this is stumping me so much but im gonna come back to it tomorrow i think
start fresh n stuff
fair
Which design for the Fragment Jokers do you like better
Talking about the general layout
I like the left more than the right bc i feel there's too much going on in the right one
Gotcha
also Beacons done :3
Should I do the zoomed in fragment or the full fragment icon
Which fragment is this?
Echo of Expulsion
Left looks more like it than the right one imo
Alrighty then
Yeah I'm experimenting because there are two different icons for the fragments in the game
One for the little popup when you hover over the fragment (higher res but cut off), and one for the icon itself (has the full thing but low res)
I'll go with the full one then
Idk if i've ever noticed how different the two look
Yeesh, the really detailed once like Echo of Vigilance look really botched when scaled down
"Looks really botched"
looks almost identical
That one actually looks like it was ripped from a 16-bit version of Destiny
There we go
bangers
It's just copy pasting the same thing lmao
The Solar fellers
These all look amazing, holy-
Arc is done
The first set of fragments you finished before me lmao (Im on the last one rn)
Again, these all look amazing
Stasis also done
Strand also done
Good luck with Resonance tho
I got just the thing
Oh?
We still have:
UI
Boss Blinds
Facet of Mending - Sell to replace debuffed cards with random Light or Dark modifiers
Facet of Justice - Scoring a Transcendent card will turn 2 cards volatile
Facet of Devotion - Scoring a Dark card will double the chips amount of scored Light cards
Facet of Courage - Scoring a Light card will grant +5 mult for each Dark card in the played hand
Facet of Dominance - Scoring an Overshield or Volatile card will spread it to adjacent cards
Whisper of Bonds - Scoring 3 or more Frozen cards causes the least charged stasis super to gain 1 charge (Jit)
Whisper of Rending - Double the chips and mult of all scored Frozen cards (Rework)
Whisper of Fissures - Retrigger all Shattered cards
Whisper of Fractures - Gain an additional hand whenever Frozen cards are Shattered
Whisper of Reversal - Slow all unenhanced cards scored
Whisper of Durance - Shatter the first scored Frozen card and Freeze the first scored Slowed card each hand
Thread of Fury - Add half of every scored Strand buffed card's chips as mult
Thread of Transmutation - Upon scoring a card with Woven Mail, grant an unenhanced card in hand Tangle
Thread of Warding - Upon granting a charge to a Strand super, grant an unenhanced card in hand Woven Mail
Thread of Rebirth - Every Strand card played has a ⅕ chance of creating an unenhanced copy of it in hand
Thread of Evolution - Every Created and Unenhanced card permanently gain +1 mult and chips upon being scored
Thread of Finality - Create an unenhanced version of the least valuable Strand card scored upon beating a blind.
[Splitting into two messages bc of length]
Splinter of Subjugation - Whenever a Finalized card triggers, all converted cards become either Resonant or Dissected
Splinter of Absolution - Double the odds of Finalized activating
Splinter of Verity - All Dissected cards count as Face cards
Splinter of Dread - The first hand that a Resonant card is scored each blind, debuff all cards in hand and retrigger all played Resonant cards
Splinter of Corruption - The first time each hand that a Dissected card is played, Finalize a random unenhanced card in hand, then debuff that card
Splinter of Prophecy - The first played Debuffed card each round returns to the hand un-debuffed (Emphasize “played”)
Editions
Consumables
Exotics
Other Blinds
Polishing
Bug Testing
So yea like a month at most
Honestly if y’all keep grinding at this rate it shouldn’t be too bad
I'll be slowing down the next few days bc of life events but fragments should be done the end of the week? Or the end of next week, we both need to finish coding (or just me if Jit will tell me how he did Echo of Reprisal), then I need to send him my code so that he can assemble them with the graphics and then any remaining bug fixing
RESONANCE FRAGMENTS
These are actually old crafting materials when crafting was needlessly convoluted at the beginning of The Witch Queen
They fit rly well :3
So yeah, the gang
Could do Prismatic fragments but I'm too lazy rn and I haven't brainstormed ideas for them yet
Image compression, yummy!
They already exist, only ones that didnt is resonance
Ignore me, wrong image Dx
(that was from pre-FS)
Honestly with fragments boosting super charges already
Wonder if I should crank up the number of cards needed to charge supers, from 5 to 7, or to 10
Maybe? That'd stop them from being activated in one hand regardless
True
Christ just jumping through Arc and Stasis in one day huh
If I didn't pass out for 3 hours I'd be on strand rn
Oh right I need to go back and fix Vigilance
Eh I have 3-5 hours
I'm trying to cook up something to make the exotic jokers
Through Blender fuckery I can pixelate anything I want
Hmmm
HA
Is it better if it's in 3/4 view or front view
Shulk, disciple of The Witless
I can't decide tbh
It almost works, almost
And there's a thunderstorm, great, looks like I actually won't get the rest of it done
No bc I have no Wi-Fi rn, when it comes back on I can but that'll be awhile knowing my internet provider
Gotcha
Wifi's back but idk for how long, I also don't know if this thunderstorm is going to kill me via heart attack so here (Ik, ik, it contains some of the old ones that i didn't fix yet)
Wow, Stasis fragments are actually harder to code than Strand ones (Except the last two strand ones, idk how im going to do those)
I can take over some of them if you want
Feel free to, just lmk which ones so that i don't also work on them
(Bc it'd jus be redundant)
I honestly can take over everything
Stasis ones are a bit hard to work on because of the freezing and slowing mechanic that I have implemented
I learned that with Hedrons lol, it almost works but it doesn't actually freeze them
Eh, my way of "fixing" it is just to give it an entirely different function
Oh yeah, I need edit access to your suggestions doc
Oh lol
Accepted
Got it
Hang on
Did you just add Hedrons to the suggestion list?
And removed Rending?
Rending was just if frozen card scored double chips and mult, i felt Hedrons to be more imaginative (You can change the name back tho)
I'll just change it back to Rending since I already made the sprite for it
Alr lol (I forgot that u made the sprites when changing the name, sry)
Look at THESE
Reworked the ember of wonder
Oooo, interesting!
The version I just sent you is most up to date, iirc there's one in void and one in solar that needs fixing but all of arc works
Alrighty then
Hmm, some of your fragments don't use context.joker_main
I thought that's mandatory?
Or did someone tell you that it isn't
rise and grind gamers it typing time
It isn't mandatory
Figured it out myself
I see I see
The wiki says that it's the normal timing that jokers are triggered, but sometimes you want effects to happen after that or before that
As long as ur code is in a context ur good
I buffed your Spark of Resistance, and this is my implementation of Spark of Amplitude
I like your implementations more
Ha HA GOT IT
Nice!!
Man look at all of them
They jus look so cool :3
There will be more
A lot more
ima keep tryna work on the 2 slot consumable logic and if i cant crack it ima just work on logic for a bunch of consumables and worry about the difficult logic later


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