#Coin Flip
1 messages · Page 1 of 1 (latest)
What does this even beneficially synergize with besides lucky cards? This just kills banana and glass cards immediately
Breaks the "jokers only do one thing" rule.
Wheel, pre-change bloodstone, uuuuuuuuhhhhhh space joker
Yoooo 8 ball synergy
But for everything but lucky cards it's basically OA6 with a -1$ downside
So worse OA6
No?
This is like saying green joker breaks the rule
It is one thing
Conjunction bayybbeee
Green Joker is an edge case.
I think it's better design when the benefit is simultaneously a drawback in some contexts, rather than needing to be balanced by a tacked-on separate effect.
Yeah, hand size stuff is a fair point.
Merry Andy
That's the main way the developer added drawbacks to things.
Is there anything that rewards having a small hand size?
(If not there ought to be.)
Nope
To my knowledge nothing does
But rewarding low handsize is difficult
The main ways you lose it are buffing your deck as is
You're rewarding something inherently a downside you have to willingly take
You gotta reward it while keeping in mind the risk and reward already given to the player
No decks i can recall start with less than 8 handsize
In any case, I would word this joker like "All probabilities are 1 in 2. 1 in 2 chance to lose $1 per hand." or something like that to avoid the "listed probabilities" thing.
Suppose a new player sees that as their first joker and asks, "what makes a probability listed?"
Sure, like the probability of drawing a face card next hand or whatever.
The odds of an edition on shop Jokers, the odds of consumables replacing Jokers
Nono, I meant there are actually unlisted probabilities that don't fluxuate
Also "the probability of cards" isn't a game concept. Cards don't have probabilities; some effects do.
Because it’s listed on the card
Which is why OA6 lists "unlisted probabilities"
Becahse otherwise unlisted probabilities would be applicable
These ones, not card draws, card draws are based off of remaining deck and not just a "1/4" or wtv
So unless Oops All 6 needs a wording change, neither would tyis
Is the probability of a lucky card giving you $20 "listed"?
Yes
So Oops all 6s gives it 2/20 instead of 1/20
It is a probability that js shown to the player
Unlike what I listed above which isnt shown to the player
It even shows on the lucky card that it’s doubled
Listed probabilities is a preexisting piece of in game language
In that case, maybe "All listed probabilities are 1 in 2 instead. Lose $1 whenever ..."
Lose 1$ when a listed probability is failed?
Because you're just reciting what the idea is
All he needs to do is cut out :the probability of cards with:
Wait
CARDS??
CARDS
THIS IS EVEN WORSE THAN I SAID ABOVR
Is a joker a card?
IT ONLY EFFECTS LUCKY CARDS
No, Jokers are Jokers
Playing cards/cards are the standard deck
I don't think that's the intended effect.
(See? It is badly phrased.)
What's the longest joker effect text in the game?
It is but not for what you were saying above
Not counting legendarjes?
I think jokers are considered cards
There’s the cards bought stat at the end of runs, and I think campfire mentions cards
Perkeo is 18 words; that's pretty long.
Consumable cards
It says Jokers and Consumable cards I'm pr sure
"Fail a probability" is intuitive but not really grammatical English. Does anything else in the game talk about "failing" a "1 in X" effect?
No
Im wrong@slate nexus
It just says cards
So yeah
Not all cards are Jokers all Jokers are cards
Not at all actually
Its all on success
Well that’s because this isn’t an effect in the game yet
I still think this is a bad joker
Same
Its OA6 but with a downside for everything but lucky cards
And it makes lucky cards insanely OP
Actually
Yeah, balance-wise I think this has to affect only jokers.
Lucky cards are the only probabilites above a 1/4 in my memory
No Jokers are above a 1/4 chance
This would be a worse OA6 for just jokers
since 2/4 = 1/2
Could make it "All probabilities listed on other jokers are 2 in 3. (Downside)" Would make 8 Ball playable 😛
And 8-ball
This would buff every Joker
Also have to decide how it interacts with OA6.
66% is higher than any Joker's odds can reach without OA6
But what would a good downside be
How about something like "1 in 2 chance all other listed probabilities are 2 in 3 this round. 1 in 2 chance they are 0"? Probably not that much fun for gameplay though.
That’s a nerf
What would OA6 do with that?
Also putting ‘1 in 2’ twice doesn’t work the way you’d want
Isnt this broken with OA6s?
Since all outcomes become 1 in 2, then its doubled into 2 in 2 chances?
Literally makes all luck based things op
Besides glass but no one uses glass with OA6s
Effectively the same as OA6 because all non-lucky card items have max of 1/4
1/2 = 2/4 and 2/2 = 4/4
So like there's 0 non-lucky card difference besides the downside
We've literally gone so far into the suggestion channel we've reversed engineered an already existing Joker
damn...
...uhh, anyways
guess i'll rework it to just make listed probabilities 1 in 4
that'll benefit certain cards while nerfing others so it's not much of a biggie
🤷
Then it does nothing, if you want it to work with lucky cards then just make it impact lucky cards
