#doing something similar
1 messages · Page 1 of 1 (latest)
I made a card similar to Castle with its own global variable
I initally patched it in with lovely but I thought I might try the way you're doing it, but it crashes
how did you define yours?
Here's what I ended up with. Not sure if it works yet though
Maximus is the id you put in the json right?
and also in the link jack smods sent, the function is called
mod.reset_game_globals(run_start)
not
mod.reset_game_variables(run_start)
or probably Im missing something
correct. I'm still debugging my own so take mine with a grain of salt
understood, Im also checking how cryptid uses it and its entirely different
lovely patches made it seem so easy 
it keeps crashing for me
It does for me too
did you define G.GAME.impractical_hand anywhere else
nope. Jack said first definition at the bottom is apparently fine