#[WIP] Fusion Force - An expansion pack to Fusion Jokers!

1 messages · Page 2 of 1

quick otter
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Eldritch Dagger
Sacrifical Dagger + Madness
Destroy up to two random jokers. Per each
destroied joker, this joker gains +2 chips
+2 mult, +x0.05 chips, and +x0.25 mult per
$1 of sell value on the joker/s
heres another i never got around to making the code scaffold for

tiny heath
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I had to google what "PSA 0" meant, and now that makes sense. I've always seen Erosion as one of the worst cards in Balatro, so a fusion to make it more worth taking is good. I considered fusing it with Glass Joker. Trading Card and glass cards are the only synergy that exists with it so no surprise you went with the only other good option.

quick otter
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yeah i still gotta download the new mod and see all the fusions made, ive been moving a lot and just got back on my pc in a week.

tiny heath
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Well the fact you have so many fusions that are the same combo as I've got is a good sign to me. That they're the combos people will actually try and expect to work when they install this mod.

quick otter
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yeah true, going for the most intuitive stuff

tiny heath
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Steel Joker + Golden Ticket
Blueprint + Brainstorm
I added these in near the end because they feel like they should be fusions. But as a result they also have some of the weaker effects among these fusions, I'd say.

quick otter
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i was also thinking of a fusion with card sharp and maybe something like hack: if consecutive hands have the same cards, retrigger said cards and trigger a x1.5 mult

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yeah i like how you did the twoheads

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incentivizing fusions

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i think for glass joker maybe something like the cat could work

tiny heath
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lol

quick otter
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but maybe for the jokers that give the plus chips/mult for the hand played, ie jolly and sly, combining them with the duo for example would be a tripple fusion for all of them

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making it scale or just adding xchips is strong enough imo

tiny heath
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I was thinking the same. Those hand-type jokers are already set up in sets of three.

tiny heath
quick otter
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yeah ty. when i was trying to make more fusions i was planning to include every joker so like i went through your list too see whats not getting enough love

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ive tried to think about oblisk for so long but nothing has come to mind

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maybe obelisk and fourtune teller; if you keep using tarot non consecutivly you get more plus mult

tiny heath
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I had a couple, but if the idea is already used by Ortalab or the Tsunami Fusions then I cant really use it, so that's stumped me for Obelisk.

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Baseball Card was another one I very nearly started on when I realized I had copied the ability of the Tsunami version.

quick otter
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oh i see, i havent touched ortalab in months, i didnt know they had fusions

tiny heath
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Oh no they dont, but I mean if my fusion idea tries to be fancy and change the ability, I'm at risk of using an Ortalab idea. Which was nearly the case with my Shortcut fusion (And IS the case with yours)

quick otter
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ooohhhh i see yeah, i saw the ace looping strights from another mod so thats where the idea came from so yeah prob shouldnt do that

tiny heath
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Cryptid Jokers are an exception in that most of their cards are already so powerful that they fit better as a fusion, I'd say. So I don't mind if anything I create overlaps there. I don't really see the fusion mod as very Cryptid compatible.

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Also I am working on a fusion deck. +5 joker slots. -1 slot per fusion made. Non-fusion jokers debuffed.

quick otter
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yeah true, i always play cryptid alongside any mods. but i like that idea of the deck. i feel like most mods have a deck to showcase just their stuff

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ive also been thinking of a misprint fusion with maybe oops all 6s but it just applies a random effect when playing hands: ie creating consumables, adding random cards to the deck, making a random joker, upgrading played cards, randomzing suits, enhancments, editions, and seals of the card. the more powerful the effect the less of a chance

calm arch
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I have pretty much tried every other deck without any sleeves and it just keeps crashing, which I don't know why it keeps happening for

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now it is a different crash after I both updated cardsleeves and debugplus along with resetting my entire profile

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okay never mind, it is NOT in fact your mod, it's a whole other thing