#High Five. (Uncommon)

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echo marsh
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This Joker gains +5 Mult per 5 scored.
(Currently +0 Mult)

velvet grotto
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This is absurdly fast scaling that completely breaks with Chad or Hack

rich cove
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Maybe if it was-

This joker gains +5 mult if the first hand played in a round contains a 5

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If the +5 mult is necessary

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If not, +1 mult could probably be fine enough

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That being said, if it was just a wee joker for Mult and 5s, it would probably need to be a rare

solar current
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it would also need to give mult at a way slower rate. wee joker gains 8 chips per 2. the conversion rate seems to be about 30-4, so maybe +1 mult, or +0.5 mult

rich cove
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Yeah I was just about to say that lol

solar current
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oh, sorry

rich cove
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No worries

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Just that we were on the same page about it

solar current
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I'd go for 0.5 mult, because come on

rich cove
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But yeah, to compound

Scary Face and Odd Todd give 30/31 chips respectively on trigger. Wee Joker gains 8 chips on trigger, putting Wee Joker at gaining a bit under 1/3rd of what Scary Face and Odd Todd give on trigger.

worn dust
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5 chips seems more reasonable

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no that's too little

rich cove
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Then it's just wee joker for 5s

worn dust
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yeah

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well it's kinda the same thing either way

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in terms of how it feels to play

rich cove
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Yeah, if it gives multi then it at least has distinction from wee joker

solar current
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that doesn't sound right. How did you get from 8 to 0.26?

rich cove
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Yeah, it shouldn't be .26

solar current
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oh wait, you divided by 30

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you need to divide by 7.5

rich cove
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I mean 8/30 gives the percentage that 8 chips from a 30 chip is

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Which 26% of 4 would be around what this should give to be in line with Wee

solar current
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based on the t and s principle, 30 chips and 4 mult are equivalent. that means to convert chips to mult, you must divide by 30 and multiply by 4

rich cove
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What, (8/30)*4?

solar current
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yes, but it's easier to view it as 8 chips * (4mult/30chips)

rich cove
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Believe it or not that's exactly the same as the percentage stuff I was saying

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Almost exaclty

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Hard to be exact with endless sixes

solar current
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damn

rich cove
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Math is circular lol

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But yeah, 1 mult would be around the same as 8 chips

solar current
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yeah, but your missing the most important part

rich cove
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At least in terms of comparing wee to this

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Not in terms of scoring

solar current
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1 doesnt have a 5 in it 😦

rich cove
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That is true

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That's why I kinda liked the initial suggestion I had, of if first hand of round has a 5, gain 5 mult

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That might be a bit too strong, but it remains with 5s

solar current
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what if every fifth five triggered makes the joker gain 5 mult?

rich cove
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Wee doesn't reward 2 chips, but at least 2 isn't in its name

rich cove
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For this though, you would need to at the very least, with base deck, take two blinds to get any mult

solar current
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would it? Without deckfixing, you can probably play 2-3 5s a round. that means you get the 5 mult every other round on average

rich cove
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Yeah, I meant two blinds as in you get it on the second blind

solar current
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yeah.

rich cove
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But that's like

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Comparable to groker

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Yeah, with Hack Chad and Death this could pop off, I just think the long wait for any multi is a bit rough

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It could also be, if the first hand played is just a five, gain 5 mult. Playing into the double meaning of high five, being that it's a high card five

solar current
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groker isn't a terrible joker, and a joker thats at worst groker and at best wee is worth an uncommon

rich cove
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Or it could be

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If the fifth card scored in a hand is a 5, do X

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A total rework on the other hand would be leaning into the fact that high fiving usually involves teamwork

High Five - Rare
Fives retrigger adjacent cards when scored
(Can't retrigger High Five)

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But that's an entirely different joker at this point

balmy spoke
echo marsh
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What

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So what was decided

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Also yea I made it +5 only because it was on flavour

rich cove
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What has been decided so far is that +5 mult per 5 scored is insanely broken

echo marsh
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I agree