#[ALPHA] MOAR Jokers - What if jokers, but more of them?
1 messages · Page 2 of 1
is it not calc_dollar_bonus to pay it out at end of blind btw
i tried that before, didnt work
trying this now, still nada
me either 😭
presumably you cant mix calculate functions and calc_dollar_bonus, idk though
you could just put 1 in the gain and then do
card.ability.extra.money = math.min(card.ability.extra.money + (card.ability.extra.money_gain / 2), 100)
prolly
maybe
no idea
stil nothing 🤑
🤑
i think you do have to use calc_dollar_bonus
but outside of the calculate function
can u send the code as like a codeblock rather than a screenshot maybe i can help
sure
sigma
calculate = function(self, card, context)
if context.individual and context.cardarea == G.play and not context.blueprint then
if context.other_card:is_suit("Diamonds") then
card.ability.extra.money = math.min(card.ability.extra.money + card.ability.extra.money_gain / 2, 100)
return{
money = card.ability.extra.money,
card = card,
}
end
end
end
why no blueprint
Is it a "Give money when card is scored" type effect?
yeah it is it gives money mid round
local payout = card.ability.extra.money
if payout > 0 then
return payout
end
end```
something like this
Use ease_dollars(val) if so
im doing either that, or make it do it at the end of round - since like
mid round still seems way too OP 😭
But if it's an end of round effect then use calc_dollar_bonus
kinda?
i realised calc_dollar_bonus shouldnt be in the end wall
i put it outside, and it did this
the end wall
i think the no $ is just because its half
i take it you put it inside the calculate function
yes i think when it displays the dollar thing it rounds it down
i mean at first
cus u said u tried to use calc_dollar_bonus before and it didnt work
yea its a seperate function
the only thing thats missing is the jokers dont visibly trigger when their respective suit is played, its just a visual thing but like :(
wym they dont visibly trigger
isnt yours?? 😡
no shake
use juice_up()
it should do that when you display a message
oh you dont have a message tied to it
do i just put that in the return function 
it does the same for red and blue though, which do have messages
oh
think so
havent used it too much
fair enough
the only instance i used it the context was different
i havent used it on jokers themselves
should be fine 😭
but yeah, they shake when they give the mult out and stuff, bu they dont shake when their suit is played
if you get what i mean
func = function()
G.hand_text_area.blind_chips:juice_up()
G.hand_text_area.game_chips:juice_up()
return true
end
}))```
i'll try juice_up though
prolly not helpful but this is the only time ive used it
ok im gonna leave ima go home
cya in like
an hour
prolly
smell you later!!
):
all 3 main onions now exist in the github repo
Okay, Blue Oak
😭😭
hehehe :3
strange design
the chips really dont seem that impactful for something you need to build up so much
if it were me i'd uncap it and make it either +1 mult or +5 chips per heart/club played
or make it so hearts give mult and clubs give chips
OH RIGHT
i forgot i didnt specify that
(in code)
also, yeah fair enough
its essenitally just a role compressor of red and blue onions, but yeah fair enough
hmm
seem to be having issue with making retriggers being 'scalable'
might be an SMODS limitation, might be me being stupud
wdym
want to do what i've been doing with the other onion jokers - play X thing, gain X amount of Y
cannot get it to work with retriggers
im not sure why exactly, but i presume because retriggers were not meant to be used this way 😭
might have to change the idea for the white onion, lest i learn lovely
trying to think of something else to do for white onion, and eh - the only real idea i have is xmult but
i feel like i've already overdone it 😭
it should work with retriggers
you're using context.individual and context.cardarea == G.play right
mhm, same exact code i've been using with the rest of the onions
just replaces the mult/mult_gain with repetitions and repitions_gain
.
hold on so
if you want to retrigger cards
you need to use context.retrigger instead of context.individual
would i still need the context.joker_main?
not sure if its still needed or smth, i presume it is
but i like to check
its now triggering! its just not adding anything to itself
.
you don't need context.joker_main for retriggers no
I just want you to know
you are checking for if a card is:
- A Hearts suit
and - A Clubs suit
and - A Diamonds suit
also you don't do repetitions during context.joker_main
you do them during the first return
where the again message is
(also you should localise the Again message because you can)
that
thank you 😭
i would have thought doing and would make it check for every suit in a hand, not a card
if you want to check every card you should iterate through them

which would look something like this iirc
for k, v in ipairs(G.play.cards) do
if G.play.cards[k[:is_suit("Hearts") then
---do stuff
elseif G.play.cards[k[:is_suit("Clubs") then
---do stuff
elseif G.play.cards[k[:is_suit("Diamonds") then
---do stuff
yeah it's pretty easy
i thought it'd be a lot harder 😭
although I think that will iterate through unscored cards too? i'm not sure
if it does, try replacing G.play.cards with scoring_hand, that should make it do only scored cards
in which case you'd get scoring_hand from the line
local text,disp_text,poker_hands,scoring_hand,non_loc_disp_text = G.FUNCS.get_poker_hand_info(G.play.cards)
placed in the joker right after the context check
god damn
yeah i know a lot about this specifically from the splash fusions
if you need to do something to only cards scored by splash or only unscored cards let me know
ty ty
so, i do have one question, if i want it to only work when all 4 suits are in one hand, would i just make this and inseatd of if?
i should look at flowerpoit
i get it, mostly, but its just 
then iterates through each card and checks if that suit is present
ok nvm i do not get it
if it is, the count for the suit increases by 1
if the count for every suit is above 0, meaning all are present
the return goes through, that being in flower pot's case, xmult
there's a bit of extra unnecessary code in flowerpot that prevents the counters from going above 1
but whether that is or isn't there doesn't change the functionality
that's all there is to it
thank you 😭
flower pot does not account for modded suits, those have to be added manually (if you want to, that is)
if i ever get asked too, sure
so
if i just took flowerpot stuff, changed the return, it should be all fine and dandy™️?
yeah
put it inside context.repetition and context.cardarea == G.play
replace context.repetition with context.individual if you're not retriggering
oh yeah ofc ofc
yeah that's it then
ty ty 
well
it works, just two small hiccups:
- it gives 4 retriggers, not 1
- it immediately gives them out, and doesn't wait until the next round
but it works!
you can make those adjustments yourself i'm sure
what
trying something as a quick fix, got this
this is super weird, wtf
so having the calculation normally sets it to 4 immediantly, which
sure
but if you put any - x, it goes to -4?
wait, huh

for some reason - the amount of retriggers it does goes up?
the first card in the hand gets 1 retrigger
the second gets 2
third gets 3, so on
nope, hold on
it gains retriggers for every card played, as in the amount of cards
this is a cool joker idea(s), but not what im looking for rn 😭
okay yeah, im pretty sure i've just installed this code wrong
i thought i did it right, but it gives retriggers even if you play 1 card
nvm, changing one line made it only trigger with all suits
white onion now works!*
once that asterisk is gone, i'll upload white onion and purple onion (even though its slightly bugged)
the white onion now works fully!
but for some reason, the purple one just completely stopped working
no clue why
hadded another idea for the combined jimbo joker
turns pairs into two pairs, turns high card into pair - any hand that has a double version
it gets turned into that
Tbh I'm not sure about the 100 chip limit on blue onion. (Idk what the other onions do or if they have limits) I think I'd prefer it as an uncommon with no limit
thats fair tbh, the main 3 (red, yellow, blue) all have the 100 cap
the ice onion is almost identical to the blue onion, but without a cap
so
eh? 
the later onions are essenitally meant to either be their own thing, or as improved versions of the main 3
blue - ice, purple
red - purple
yellow - none :(
although i could add the green/bulbmin as jokers, which could act as all 3 and a better red respectively
might throw white onion onto the github repo while i try to figure out why the fuck the purple onion doesnt work - also
might rebalance yellow onion + the Xmult Xtravanagza
i might make straight and flush also rare, and make the yellow onion give 0.25$ per diamond played
it feels a lot weaker, but in the same vein 
imo, it feels like it scales way too quickly
smushed white + purple onions into the repo, found out the issue
a couple jokers idea i’ve gotten, was thinking about the SELF-ISH songs and thought “hey, faces are on face cards”:
Fregoli Delusion: All Jacks are counted as Queens, All Queens are counted as Jacks, all Kings are counted as Jacks
Aphantasia: All face-cards are considered non-face cards
Capgras syndrome: Randomly turns one joker into another joker of the same rarity at the end of a round
that second one sucks
you would literally only ever want that for one thing
and it's the plant boss blind
and that is it
i have one joker (and will presumably have more in the future) that require non-face cards to work
nut yeah fair enougj
so, decided to change the idea of the rock onion - its now essenitally a hiker joker, but for stone cards specifically
bit wordy, but i did try to make it as concise as possible
it does work, the issues only being that:
- it doesnt work like other onions, and adds it while in the same hand
- i cannot, for the life of me, get the mult gain to show up in the stone card tooltips
nvm actually, first issue isnt an issue
im just stupid
i do wish the source code was more navigatable though jfc 😭
also, because i made the max amount of Stuff™️ the onions can gain a variable (card.ability.extra.max), i might be able to get away with this:
Flarlic: Doubles every jokers max amount (e.g 100 > 200)
honestly though, adding a rarity between rare and legendary might be useful, because i want to keep legendaries.. legendary, but sometimes things are too good to be rare
fixed purple onions not having two messages for chips and mult, AND
added rock onions to the repo
the "X+ extra mult" is still broken, and i have zero clue on how to fix it though 😭
itghhh
hm
new planet cards, moons of the existing planets - im not sure what to make their difference though
2 levels of the main planets?
or it gives two different hands?
legendary joker idea: gives the lowest ranked card held in hand as Xmult
so: wanna add more 'stand alone' jokers, that arent part of a set or something (because i only have like, 3 of those rn 😭 ), here are a couple of ideas:
- The Serpentines Apple: gain X4 mult but chips are halved
- The Serpentines Gros Michel: gain X8 mult but quadripartite chips
- Water Bottle: gain +1 discard every time a joker is sold, but this joker cannot be destroyed or sold (?)
- Gold Leaf: Gives 10$ at the end of round, loses -2$ per round
- Jack of All Trades...: Every jack played has a 1/3 chance to give +10 chips, 5+ mult or $2
- ...Master of none: Every discarded jack gives this joker +50 chips (starts at 0)
- Termina: gains X2 mult at the end of round, lasts 3 rounds but destroys a random joker when its finished - and cannot be sold or destroyed
(obviously all these numbers are smudgable)
some more random ideas:
- Jeneral Artificial Intelligence: When a pair is played, randomly changes their rank/suit and rank
- The Closet: Turns into a random joker after X amount of straights are played
Rainbow: When all 4 suits are played in a single hand, create a tarot card?Double Rainbow: If hand contains all wild cards, create a random spectral card- Glass Cannon: Glass cards gain an extra 1.75X mult, but has a 1/12 chance to be destroyed by every glass card played
Jimbo's Burger: Gives 10+ mult and 10+ chips every round, loses -1 every hand- Jimtucky Fried Chicken: Has a chance to give you a random uncommon or rare joker after every boss blind, at a max of 4
Uranium-235: Retriggers all cards 4 times, and has a 1/2 chance to lose one every time its triggered- Portfolio: Destroys the joker leftist to it, and gains quadripartite of the value of it
i think i cooked
think im gonna try to make uranium-235 today, it sounds the most funny
maybe rainbow too? means i have to learn something new (spawning cards)
actually made their backgrounds different, so you can more easily tell which is which!
so, decided to completely change this idea, moon cards buff ranks instead of hands, and so might aswell start doing this:
- Moon - Ace
- Phobos - King
- Deimos - Queen
- Ganymede - Jack
- Callisto - 10
- Titan - 9
- Rhea - 8
- Titania - 7
- Obereon - 6
- Triton - 5
- Proteus - 4
- Charon - 3
- Styx - 2
uranium
yellowcake, the cavendish of uranium
el moon
phobos and deimos!
really happy with ganymede
because i gotta have one, because every other card has one, obviously im gonna add a “when moon card used, gain x”
however
im 99% sure im gonna make it a cojum dip referencd
forgot to actually put these here
titan and rhea could be a bit better, but im happy with them for now
all the moons, done
Jokum Dip: gains 20+ chips for every Orbital card consumed (starts at 0)
Research Grant: gains $0.5 in sell value every time a Orbital card is used
Selenographist: Doubles the spawn rate of orbital packs
yuh, well, they level up every card with that rank
in the entire deck
im still figuring out the exact numbers though, im not entirely surer
the only set in stone-ish number is Ace gets 5+ chips (higher the rank, lower the bonus)
Ace - 4+ chips
King - 4+ chips
Queen - 4+ chips
Jack - 4+ chips
10 - 5+ chips
9 - 5+ chips
8 - 6+ chips
7 - 7+ chips
6 - 8+ chips
5 - 9+ chips
4 - 10+ chips
3 - 11+ chips
2 - 12+ chips
that sounds fine to me, although i could make 2 gain 13+? ergo, it outranks Ace within one use, but that could be too strong
(and it'd mean it could scale properly)
Heart of Stone - If the first discard contains 1 card, turn that card into a stone card and put another stone card into your playing hand
Rock onion does not seem to be working for me unless I'm reading it wrong
and then none of my stone cards show bonus mult
yeah, not adding any mult
the text is broken, i have no idea why (although i have an idea on how to fix it)
is it giving mult when using stone cards are played though? i might be reading it wrong
nope
was not increasing mult at all
slowed the game down to 0.5 to make sure, watching the scoring
- Foundry: When a stone card is played, have a 1/4(?) chance to turn it into a steel card
- Ruby laser: Retriggers the leftmost joker 2 times, with a 1/3 chance to destroy it at the end of round
- Sapphire laser: Retriggers the rightmost joker 3 times, with a 1/2 chance to destroy it at the end of round
(throwing these here for safe keeping)
- Negative Nancy - gives 1+ joker slot if this joker is negative, adds extra if any other jokers or consumables are negative
- Pump/Tap/[something to do with water]: Makes it so only one suit can be played per round, but every card of that suit played gain X+ something/retriggered
@stray stirrup these are all the joker ideas i currently have, (plus ones above it) - honestly any help with these or help for what they should look like would be insanely help 😭
especially something like Glass Cannon
HHAHAHAHA
i love it
i have a couple jokers i’d like to work on graphically (namely Termina), because i have an idea 😭
but as mentioned, any help is greatly appreciated and thank you for doing some already 😭
oh yeah of course, i’ll credit you on the github and the jokers you draw
i would like you to look at two existing jokers i’ve drawn and what i could do to improve them: Uranium-235 and Yellowcake, they are on the github if you wanna look
I'll check when I'm off work! (... In ten hours!)
I think the best way you could make them fit with balatro better is by simplifying them; and take the filter into account while you're drawing it (colors with different shades mixed in will blend together a lot more than in the actual file).
as for the specific cards, i think the main critique would be that yellowcake looks transparent to me due to the reflective lines not being warped, and remaining straight lines despite being depicted at multiple angles; but otherwise I think they're good; just don't render well in game due to the scan line filter changing how they look
I'd also recommend using hue shifting so they look more vibrant
and here's what they would look like in game, with the scan line filter (to be honest, I think your uranium looks better)
honestly i do love your yellowcake design, i did want to make it a powder but i did not trust my skills enough in any regard to actually attempt it 😭
i do also really like your electric pulse change to uranium, very nice
i think my uranium looks like emerald ore lmao
"the closet"
also I think "after playing 5 straights destroy this and create a polychrome joker" would be funny
THE CLOSET 😭
😭😭😭😭😭
- its amazing
- honestly yeah, fair enough
i think i will make it that honestly, because that sounds a lot easier to do 😭
i changed it slightly raisedcateyebrow~2
text color?
mhm, i wanted to see if it'd work with the background and i think it does?
maybe an outline?
the left one is hard to read; at least at a distance
it's probably a lot more clear when it isn't tiny though
i shall try it with an out;line
out;line
i like this fella
-# im using X-Ray as a base for any unfinished jokers, so ignore the rarity and description
i love it, defintely some of the best art
i have no idea for what it should be
mitosis
next time a joker is obtained, destroy this and add copy of that joker
ooooh, sure
probably rare since it's a slightly better invisible joker
oh yeah literally, defintely rare
-# sorry if this seems a little weird or ungrateful(?), if thats the right word? i just like fucking with art in small ways to see if i like it more/gives me ideas for other things
what do you think about having the flag be in the same space as the white outline? or do you prefer it being the 1 pixel wide outline?
ironically on top of that, it did give me an idea of making a set of jokers that are just different pride flags, with their buffs being related in someway to the flag itself?
like, for example:
- Gay Flag - [i could not actually think of a specific idea, but something to do with chips and pairs]
- Lesbian Flag - [same thing, but with mult and pairs]
- Transgender Flag - Straights are considered Flushes, and Flushes are considered Straights?
-# i tried with that one i swear - Polyamory Flag - All Pairs are considered Two Pairs
- Pansexual Flag - [same thing as gay/lesbian, but with three of a kind]
the gay joker
i think im gonna add the stripes to the back of it, probably in the darker 1-pixel outline
I wonder if that Polyam can make it so you're able to play Ultimate Pairs with only four cards...
You joke, but that's an actual thing in Cryptid. Well, it's a little more complicated than just a Four Pair, as you need to make it so one Two Pair is one suit and the other is a different suit.
that.. is honestly pretty cool, i cant lie
i love the Xmult joker, that looks fucking sick
Yeah, they really didn't have to go that hard for it but they did.
fr fr
They also add two other hands, one that's basically an eight-card High Card and the other being all the cards in a standard 52-card deck (though you really gotta break the game to be able to play 52 cards at once). Those are all the hand types added by the mod tho.
Funny enough, Ultimate Pair is the only Cryptid hand whose name doesn't contain the word fuck.
Nice.
Oh wait, there's one more. Five Stone Cards, a Bulwark.
huh, TIL thats even a word
me either honestly
(Technically it should work with any five rankless, suitless cards, but Stone is the only kind of card in vanilla that does that and Cryptid doesn't add any.)
think im good with these 5 for now, ofc credit to @stray stirrup for the background but its suprisingly hard coming up with ideas for these things 😭
surprised cryptid doesnt add any, although
i do plan to add another rankless card
I did the art for its Planet. Well, "art". You see, it's the Universe.
And y'know how white is used to highlight the relevant parts of the cosmos on Planet cards?
Yyyyeah XD
Oh neat.
HAHA
i raise you these
-# im just really proud of them and wanna show them off
Neat. Balatrostuck does something similar with its Zodiac Cards, but each Rank gets wildly different bonuses from its Zodiac Level, so it shouldn't be too redundant.
ooooh, neat
i was thinking of specific bonuses for each, but mehg
harder to implement, i already have ZERO clue how to make this work
Could consult Mathguy about it. He made Grim, which adds Stellar Cards (essentially adding Suit Levels to the game).
No problem.
How much does each level upgrade anyway? Is it a set amount in general, or a fraction of the card's base Chips or...?
heres an idea i had for each rank
i decided to do it so that the lower the rank, the higher the bonus - which makes them more useful and buffs things like Hack
That's cool.
i have a bunch of ideas, i just have no idea how to add any of them in code, and until recently, graphics were a pain in the ass
updated them slightly
- Gay Flag: Gains 10+ chips for every Pair played
- Lesbian Flag: Gains 5+ mult for every Pair played
- Transgender Flag: All Straights are considered Flushes, all Flushes are considered Straights
- Asexual Flag: Has a 1/2 chance to level up High Card every time its the played hand
- Polyamory Flag - All Pairs are considered Two Pairs
(extra flags, if i add them):
- Pansexual Flag: Gains 10+ chips and 5+ mult for every Three of a Kind/Full House(?) played
- Agender Flag: All Face cards are considered Ace's
- Aromantic Flag: Gains 2+ chips for every Ace played
- Non-Binary Flag: All Kings and Queens are considered Jacks(?)
-# i could not think of an idea for non-binary
Ah yes, the Agender Aromantic synergy.
fr!
the perfect irony thegrinster
got two of them in
trans i have NO idea how to implement, im not sure how to make the game think one hand is another 😭
Y'know, funny enough, speaking of flags changing hand types (and going back to Polyamory), I've been thinking of working on a mod of my own, and one of the things I wanted to add was a wide variety of hand types, including 6+-card ones. One of those is the Full Suburb, which is a 7-card hand consisting of a 3oaK plus a Two Pair (I even suggested it to Cryptid, but none of my 6/7-card hands got in).
So with Polyamory (and if I ever get that mod put together), a Full House would be converted to a Full Suburb, which is neat.
that is pretty neat honestly, i do love those ideas
i love the ideas of adding 5+ hands, (mainly 3 pair because it annoys me i cant make it, and what ever you'd call 2 pairs of 3 cards each), but i already dread adding jokers
I call it Two Trio, and #1218775422066622585 calls it Two of a Triple. (I'm not gonna have Flusher or Straighter equivalents for higher card counts*, BTW; Those are just Ascended Straights and Flushes, and I like the way Cryptid handles those extensions)
*I did come up with one main exception to this: The Broadway Wheel and its Flush equivalent, the Royal Steel Wheel; Straights of all 13 Ranks. (also IDK how to do smalltext)
Hand of Six and I are in agreement that a 4oaK and a Pair is a Fuller House.
i was gonna say "what would a 5+ full house be", but yeah makes sense
i like thoses names a lot tbh, very nice
Yee
something slightly funny would be to have a hand thats just from Ace to 2, you need to play all of them 😭
the Flush Flush™️
Hm? What's Flush about it?
i am very stupid and its 1am, i meant straight 😭
Yeah. I call a 2-to-Ace Straight a Broadway Wheel because it's simultaneously a Broadway Straight (a Royal Flush without the Flush, Ace King Queen Jack 10) and a Wheel (The opposite end of the Straight spectrum, 5 4 3 2 Ace). Similarly, the Flush equivalent is named for Royal Flush and Steel Wheel (a Wheel, but Flush).
very smart naming, love it
Thanx.
that reminds me of another joker i'd like to add, Jokster Scrugs: Gain X+ [something] if the played hand contains a Dead Mans Hand
Also named the Spectrum equivalent of a Steel Wheel the Bismuth Wheel, because bismuth is a metal like steel, but it's also got all this cool rainbow-y-ness that Spectrums are known to represent.
So I guess a thirteen-card Straight Spectrum would be a Royal Bismuth Wheel.
I don't think I've heard of a Dead Man's Hand before. Sounds interesting.
its a folklore kinda thingy, hold on
Okay.
The makeup of poker's dead man's hand has varied through the years. Currently, it is described as a two-pair poker hand consisting of the black aces and black eights. The pair of aces and eights, along with an unknown hole card, were reportedly held by Old West folk hero, lawman, and gunfighter Wild Bill Hickok when he was murdered while playing...
Oh neat. Could also work as a fun little easter egg name akin to Royal Flush; An Ace-Eight Two Pair containing only black suits would have the game call it a Dead Man's Hand.
Oh, that's another thing I'd like to mod in: Sub-Hands. Those easter egg hands like Royal Flush have base scoring equivalent to the current level base hand, but if I get the concept to work they'll also have their own levels that let them score higher for the extra effort. So say you've got a Level 3 Straight Flush and your Royal Flush is Level 2, that functionally makes Royal Flush score like a Level 4 Straight Flush.
that sounds so fun to play around with honestly
Glad to hear someone from outside my bubble likes it.
You're the first person outside of my friend group (and y'know, they're my friends, they're biased) to say so.
well im glad, because you have some great ideas dude
Too bad I don't have the coding or art skills to back 'em up ^^;
I can do edits I'm proud of (my posts in #🎨・fan-art may interest you), but anything freehand isn't gonna turn out quite so well.
ooooh, that one you linked looks fucking amazing
The TEFD Jokers? Thanx. I think I really cooked with The Demiurge (and I think my observation that the low-contrast Hearts color is similar-ish to Mult Red and high-contrast Clubs is basically the twin of Chips Blue has helped make the Additive Hand Jokers distinct from each other too) ^w^
Probably some of my best work, in terms of Balatro-related stuff. I also did the additive Jokers for the vanilla hands that didn't have them in Cryptid, but didn't realize that the additive and multiplicative palettes are supposed to match until it was pointed out to me. They've been corrected recently.
nice nice, yeah i’ve had some issue trying to stick to the balatro colour palettes but i’ve also kinda.. enjoyed not having too? idk
but yeah no, your shit is absolutely fantastic
You're too kind.
💜
Well, I oughtta shower. If you wanna implement some hand types of your own and would like some Jonklers for those hands edited together, you know who to call.
that’ll be very useful to know, and thank you
have a good night :]
You too.
i missed a lot and havent read anything ye
I'm back.
Trans Jonkler should make all face cards considered the same rank
I think there's already a Joker that does that, but that is a fitting effect.
Though I think that one specifies it's Kings, Queens, and Jacks instead of just all Face Cards.
maybe it upgrades jacks and queens by one rank when played or something
So that one wouldn't work with modded ranks or with Pareidolia.
i was thinking of doing something like that, if it wasn’t hands then ranks
literally what i was thinking 😭
LOL yeah.
add e and t pills as comsumables /s
Honestly, that'd be an interesting Consumable type if extrapolated outwards somehow. Could have one for every Rank.
true
ace jonker could turn played kings into Aces which would create a synergy with trans jonke
True
im currently headcanoning Jacks as nb/not a specific gender, because Kings/Queens are gender-specific
thats why NB jonkler does what it does
They do be lookin' androgynous.
indeed
you should add the Woker
+1 mult when a face card changes ranks
honestly, i like that idea
or like +4 probably
Ace: Ascension
King: Testosterone
Queen: Estrogen
Jack: Hormone Blockers
10: ???
9: ???
8: ???
7: ???
6: ???
5: ???
4: ???
3: ???
2: ???
Ace is ascension, leave your mortal body behind and become Suit™️
Makes sense to me.
so, should trans jonkler be hand-based or rank based? im honestly kinda preferring rank, but still
(King > Queen, Queen > King)
rank
makes sense
Kings can be played as Queens
Queens can be played as Kings
Jacks can be played as any rank (I guess you could say they're a jack of all trades)
“i guess you could say it was a war without reason..”
“say that again.”
Jack of All Suits
-# i do also have Jack of All Trades as a joker idea 😭
here
Funny enough, there was an All Trades (singular: Everything) suit planned for Ceres before it was moved to the probably-dead-now D&DG crossover content mod Loyalty Card.
Family guy joker
scales with full house containing only face cards
Yeah. D&DG has some cards that are Suitless/Nothings, and others that have all four suits (with the "All Trades" being derived from the "Jack of All Trades" card that basically just acts as an omni-suited Jack).
So a Blaze House?
☹️
Peter Jokiffin
Jack Of All Suits: All Jacks are considered Wild Cards
(i see no way in this being broken)
Peter, explaining the joke: A Blaze is a non-standard poker hand defined by containing five face cards.
“hey louis, this is like that time i got forced to play poker by a talking joker playing card!”
Isekalatro
😭😭
Blaze is one of the hands I was gonna implement. Though to keep Pareidolia from screwing up people's non-Blaze builds, the hand definition would specify Face ranks.
this is just like that one time when hundreds of plutos starting appearing in the galaxy
peak
Yeah. It's from the Cardsauce mod (Vinny would often pivot to high-level High Card runs.)
oooh neat, based af
i need to do more highcard builds
a tiny, tiny reason i did my Xmult hand jokers is just because i want to do more high card builds, and ironically i never get the high card joker
even thougj its uncommon, and the rest are rare
Slimbo Jimbo
I think there's multiple different mods that add a take on The Solo, which has a similar principle to High Card Howard. Though there's also joke takes on it like Cryptid's The Filler, which gives X1 Mult if your hand contains a High Card (which is every hand).
god i love The Filler, that is just peak design
Funny thing is, Cryptid also adds things that let you increase Joker values, so The Filler isn't completely useless.
They're also the only mod I've seen that adds additive High Card Jokers, though since they're Fillerlike and not Sololike, they're just Joker and Jester with a palette swap.
Krusty the Cheapskate
All shop items cost $0.1 less. (Increases by $0.1 every round)
all over a stupid dime
Indeed.
imagine if that gote guy went on a quest
SO TRUEEEE
is there like a beta or something for this?
theres a github with all kf thr currently implemented jokers
do you have a link to it
it's somewhere in this thread
@oak knot may want to edit the original message to include it
genderfluid joker maybe?
I feel like this modpack may want to do something about sets; while I don't mind themes, having another 12 hand scaling cards, 8 onions, and 10 pride cards would make them alone take up 10% of all jokers; assuming this is the only content mod installed. This would make seeing the unique jokers less common
i suppose if the effect is unique enough it won't have much of a hindrance, but i can see them being less interesting quickly
but with each joker added this problem does solve itself
this is a huge thing i dislike about what i’ve been doing, however i keep going back to adding new sets of jokers 😭
that is why i have that list of unique and non-set jokers, just so it evens out the playing field a little
thats why i think im gonna leave it to like, 6 pride jokers before it gets out of hand
i’ve even thought about getting rid of some of the Xmult hand jokers because
erugg
i should, yuh
and done
imo gay and lesbian should give the same amount of either chip or mult, but the pair should have to be the same suits, otherwise its just a regular pair
i thought about both of those things, and i might do the same suit thing? its just i have no idea how to implement that in code 😭
and i might make it the same amount? i mostly did it since mult is worth more (except plasma) in a joker, since its scalable, but if i find the perfect number i can make them both the same
rn i changed it to 6+ chips and 3+ mult, since 5+ and 10+ felt really unbalanced 😭
you should use the current polyamory flag. the one you used is outdated.
oh i didn't know there was a poly flag
-# how shameful, used to be in a poly relationship too
-# so did i, smh smh
-# 😭
-# i always thought the old poly flag was a little... not in-line with the others, so nice that it got updated
bro fr took criticism! 👍
fr!
pretty happy with this
Sorry to bother but is there a github page to download the queer mod ? I just need it
this mod will have the queer flags in them - i currently only have gay and lesbian implemented due to my own inxperience, but im happy to put them on the github repo now?
am really gonna follow this thread if you plan to add more flags, if you need any help...
feel free too :] im most likely only going to add 6 or 7 in total, but i will be adding them eventually
heres the ideas for em
Ok let me cook smth ill be back soon enough x)))
sure :]
i should note that the trans flag got changed to kings > queens and queens > kings, instead of hands
HUZZAH!!!
that means i can finally begin to make hiker jokers muehehehe
kinda ironic, but i think the next joker im gonna work on will be Rainbow
i have the code for the suit checking, and im sure making a tarot spawn wont be hard
[clueless]
god i DESPISE contexts
i have NO idea why the second half of it wont run, but it defintely isnt
gonna try something, but idk
-# ignore the print names, im extremely bored
joker idea, im not sure what it'd be themed around but the core idea is:
start with X amount of chips or mult or something, and the more hands played in that round, the less you have
(X amount / the amount of hands played)
i wanan give it sisphyus, but i feel like.. sisphyus could have a better joker idea? idk
actually, scratch that
start with low amount of X, it gains more the more hands you play in a round - and when the round ends? it adds.. half the amount of the rounds you played to X
incentived to play longer rounds with a bonus, while also managing your hands
IT WORKS!
rainbow now exists
just needs art
i've just realised that double rainbow would be an easy spectral farm (because you could just play... 1 wild card and get it over and done with)
instead im thinking of keeping it the same as rainbow, but with a 1/2 chance for it to make a spectral card
HUZZAH!
honestly, easiest jokers i've ever made 😭
slowly feeling better about the sheer amount of sets i have 😭
an idea i really want to add is a mult hiker, im just not sure how to go about it raisedcateyebrow~2
actually that threw it back into my head, Hitchiker: Gives a permeant +0.5 mult to every card played
sounds really easy to implement right now, i just cannot be assed to come up with graphics for it 😭
very, very easy
took 2 seconds to whip up
Nacho Cheese - Defeating a Boss Blind gives +2 hands per round
Nachmy Cheese - Defeating a Boss Blind gives +2 discards per round
Breaking Jokes: Gains X+ Mult and Y+ Chips after every round, if Mult or Chips reach Z, gain it all in the next hand and reset the amount
could make it hands and make it happen more often? but for a lower amount
i've been away for finals but i'd like to work on this more if that's still wanted
ofc! hope your finals are going well :]
northernlion voice you guys messin' with MOAR krabs?
Triangular Joker: gives &mult/chips (needs an actual idea)
Hitchstop: If a card has extra bonus chips, take away 1 chip and add +0.2 mult to the card as a permeant bonus
-# hitchstop is gonna be common because of its niche nature
-# i wonder if it'll also effect bonus cards?
Hey is it published ? And would you want some help to traduce it in french ?
very similar to my idea for my oc as a joker
i think for the sake of the description being accurate id call the joker "investment manager" or something
om github, i can give you a .zip file if you’d like though
oh yeah, i didnt even notice 😭
Took it ! Didnt see ur jokers so im waiting to see !
a french translation would also be really nice, im just not sure how to set ip translations
hope you enjoy! i need to update it with the newest joker i made though
(breaking/cracking jokes)
Eh btw any way to update all in one ? Bc ill surely need to go on each github pages
And y'all give me the envy to create my mod x))
theres only one github page? you just gotta press on the green code button and get the zip :]
updated the github to include hitchhiker and cracking jokers
also rebalanced the xmult jokers a smidge
I think a joker based on the elders wrath would be funny
i do have another idea though
Chocolate Chip Joker / Crumbly Joker: Gains +1 chip per card played
You should add some small cursors around the joker lol
I feel like they made it a bit cluttered
love it
Clicking Joker: Retriggers all Cookie (food maybe?) Jokers once
Chip Off The Ol' Block - gains chips when enhanced cards are played? maybe stone cards?
also, so, im trying to decide when the fuck i should consider this mod done done, and i wanna say my goal is... 250 jokers in total? as in, 150 vanilla jokers, 100 Moar Jokers
currently its already at 183? 182? so im sure it wont be too much of a hassle clueless
-# i might do 225 or something, but we'll see how it goes when we get there
tried an idea based off of comedy/tradegy masks, i now realise it'd probably have been better to draw those maks but im here now
im still brainstorming the idea, but i essenitally want the ideo to do with chips and mult - lose one and you gain another
im just not sure how to make it... work
trying to come up with an way to make this nuanced , instead of just it being a "play card to win" - im now searching up the average amount of chips in a cookie
its 21, fyi
with a standard dievation of 4.4
that means i could make it so, every 2 and 4 that is played gives a chip?
-# although that might make it a little too weak
-# although maybe its fine and im overthinking things
LMAO
someone was going to mention that
"stop it! you cant keep causing storms with your brain powers!"
"i think i like that name..."
This paper is unlike anything I’ve ever seen! Why is the print blue?…
I’m so pissed that I totaled my car and now I have to ride the bus
gross, michelle!
Alright guys, we gotta get on this road trip soon! Let’s hit the road!
Lmfao
what if crumbly had a chance to break? since its.. crumbly? raisedcateyebrow~2
maybe it has like, a 1/4 chance, and after "crumbling" 3 times the joker is destroyed
Its effect should probably be buffed then
agreed
What’s the Cracking Jokes joker btw
that brings up an idea, i wonder if i could give scaling jokers a random amount to gain
mhm
so every hand you gain 5 chips and 2.5 mult, and then once the joker has 20 chips or mult, you gain it in the hand after
and then it resets back to 0
made it crumbly, testing it rn
I feel like that’s really really weak
Even for a common
fair enough honestly 😭
i found it pretty alright when i played with it, but if people think its too weak im happy to buff it
I haven’t played it so idk but I feel like after ante 1 there’s no point in taking it
thats just me testing out that graphic, the joker itself is unrelated 😭
it will be a duplicating joker though, of some kind
the actual joker is just hiker but mult
the crumbling thingy was really convulted, so just made it a straight "1 in X chance to lose it"
What rarity?
I feel like it could be something like
“Create a duplicate of the joker to the left or right when sold. Halves the stats of both jokers when applicable”
Or something like that
not sure yet tbh, i need to learn how to make a duplicative joker 😭
“When sold, create a weaker version and weaken the joker to the left or right of this joker.”
and it could be uncommon
my original idea was just a sidegrade of invis joker, it doesnt delete itself when it creates a copy but takes longer and/or creates a worse copy
Well the idea of it splitting off of itself had me thinking that it would make both versions weaker since it’s taking from itself
Yeah it would be difficult, jokers that don’t have numbered stats you’d have to manually make a weaker version
Could be named something like: Patient 002
Are you making your own sprites btw?
i've made most of the sprites, however Tac has started to make some for me
😭
Do you make the sprites and code?
code is all mine (with help from this server), sprites is as mentioned
same with my other, non-balatro mods
joker idea, J. Jimbo Jameson /s
wait fire
X1500 mult when photograph is present
(Changes photograph to a photograph of Spider-Man
HAHAHAHAH
i was thinking something like
gain 1$ for every Jimbo Joker owned
i.e any joker that uses Jimbo/normal Joker as a base for its graphic
or just “any joker with a ‘person’ on it”
so merry andy counts, im not sure if i should count things like ride the bus or joker stencil
stencil uses the outline of jimbo, but….
yeah
Idk feels pretty joker-specific
yo @oak knot, are you still up? Is there a chance I can ask for some help on how to sprite :>
I'm trying to make a sprite for a consumable in my mod but i have no idea how to even start lol
mhm, im not on my PC but i am awake
i’d say do something like the spectral card that has a jimbo on it
make it different on either side, maybe flip the palettes?
The cards mechanic is:
https://discord.com/channels/1116389027176787968/1303484639242883092
So i was thinking one side was a normal card and the other was the backside of the red deck with a green seal, but I have NO idea how to sprite 😭 🙏
uou could just copy them over, change the colours to fit and make it fit
wdym?
take the sprites from base game, make it fit spectral colour palette
let bro cook
I DID NOT COOK 😭
I'm feeling a lot better about it rn but i still don't know
that looks sick
This is my first true attempt at spriting (save for this reskin)
so I have no idea if im doing good or not
ty 🙏
Idk what i should add on the top
idrk what i'm doing atp im just screwing around
looks banging
would you have an idea on how to rotate it so it looks like the left side is closer? something like this but actually good
I think I'm cooking
how would I warp the graphics to match the orientation tho?
im not sure how to do it in asperite, but i’d just perpsective warp it
Meta Joker - Makes Jacks score 11 chips, Queens 12 and Kings 13
RNJimbo just wanted me to win, wtf
two wheel of fortunes in a row, a random shop negative and 2 other negatives
I feel like that’s REALLY weak for a joker lol
hrmmm, how about also making Ace's score 14? this is meant to be a weak joker, like common all the way
What would its description be?
Face Cards and Aces score more chips
All face cards and aces score their base ID
(J = 11, Q = 12, K = 13, A = 14)
“base ID” 😭🙏
Fancy ass speak
😭
Oh did you see the sprites I made?
Phone Order/Phone Call - After 3(?) rounds, generate a random Food Joker
Should be a sprite of the hotel phones with the menu on the side
cause you can call food in usually
Does it self-destruct after
nuh
🤨
i was thinking of giving it a "charge" feature, where using it a certain amount of times would debuff it
and then i'd add a Phone Charger joker which can just reset it
i like jokers that work with other jokers
like i have an idea for a Flarlic Joker that'd double the max of any onion joker, and i tried to make it
but i cannot get it too effect other jokers 😭
Is this aiming to be vanilla-like?
The mod
yes, yes it is
then do NOT make jokers that rely on jokers 💀❌
True
said that he’ll never add a joker that does
erm those don’t rely on a SPECIFIC joker
they rely on (almost) any joker in the game
Making jokers that rely on specific jokers are bad bad bad
The huh
dis
i added pikmin onions as jokers
Oh nice lmao
What are the effects
retriggers all card
Ah
Are those permanent retriggers?
Like a permanent 10?
yuh
That’s extremely op 😭😭😭🙏
i realise that now 😭
💀🙏
tbf, you need to play like 10 straights or four of a kinds, which all have 4 ranks, i could probably make it worse though
With the wording, it literally could be any hand with all the suits, even if unscoring
its worded ingame as the actual suits themselves
the malleable wild card:
Flowerpot works with wild cards tho?
wild cards are just read as each suit
so jokers that are suit-based will always triggered with wild cards, even if not specifically mentioned
also I have a simple idea for a common
sinful joker
+5 mult every time a (suit) is played
(suit changes every round)
Yeah at least in the base game
oooh, based as fuck
Isn’t sinful already a name?
not that i know or
yeah nvm ig it’s not
but i do like that idea
very nice
i think it’d be neat if it only unlocked if you had all suit jokers unlocked already, im just not sure how to do that
unlockable jokers are cool but like
who's playing modded balatro if they havent unlocked the suit jokers yet
aren't the suit jokers like
already unlocked from the start??
or am i just being stupid?
they are
"yeah so this should unlock if you have these things which are already unlocked from the start unlocked"
bro 😭
💀
i didnt know they werent locked 😭😭😭
i have no idea what is or isnt locked gang 😭
like i'd get if you thought they were locked because they were like
on the second half of the collection
but they're literally on page 1
jokers 2-5
hrmmm... had an idea: what if theres another joker you can unlock when gros michel goes extinct? i was thinking something like:
Banana Split: 15$+ at the end of every round, 1/6 to lose 3$ every round
essenitally a money cavendish, i was inspired by the grape jokers (which were just chip cavendish), but i dont want to copy the idea outright so
or, actually
Banana Sundae: 15$+ at the end of every round, 1/6 to lose 3$ every round
Banana Split: 30+ mult, 1/12 chance to be destroyed at the end of the round
-# it was gonna be chips, but that feels weaker then gros michel
Goldfinger - Uncommon
-
Obtainable when Gros Michel expires
-
+$6 per round.
basically branching paths of gros
an icon for hitchhiker!
gonna try to add this, and only have it spawn if you have any of the suit jokers already owned
this
sucks
+$5.
+$4
+$3
+$5 per round
after ten rounds, +$100 once
+$5 per round
1 / 100 to triple your current money
Just like cavendish, it should be just one flat increase, like +$10 or +$12
There should be a Michel upgrade for each base stat (chips, mult, money)
looks better with blue
i do like that idea, but.. idk, feels like im milking the cow dry by doing that
Wdym
something irks me by just doing gros michel/cavendish 2 more times but with a different thing
i do like that idea (gros/canvedish but chips), i really like that one mod that adds the grapes
but to me it feels a little uninspired
if you get what i mean raisedcateyebrow~2
maybe just do something in the same light, being a joker that gets added to the pool after a condition caused by another joker, but not deriving directly from gros michel in method
like cryptid's cube and big cube
cube is always eternal and costs -$27, and unlocks big cube in the joker pool for X6 chips if you have it in your joker slots
hrmm.. good point tbh, that'd defintely make me feel better about it
hrmmmmmm
i have a joker idea, but it feels kinda limited in its use?
Footprint - Retriggers the jokers to the left and right of it once, gain [insert value here] retriggers for every empty joker slot you have
essenitally stencil + blueprint
i just cant think of a good way to make it scale well with having less jokers? the max retriggers you can have is 2 (3 on black deck), but im not sure if its.. worth it?
or maybe im just overthinking it, idk
Oracle Oliver:
Allows you to select one more card when using tarots
that sounds like a joker fusion
maybe you should make it a fusion
getting one negative x mult joker and footprints would make it four retriggers, essentially making it the equivalent of five copies of said joker
it seems like it could be used for very powerful and very boring runs by finding one ectoplasm card
lets say you have a hand of jokers including footprint and constellation
finding something that6 makes a joker negative would make a play of selling all jokers but those two for +0.25 prime x mult with every planet card
that would scale exponentially
1 card - 1.25⁵ = x3 mult
5 cards - 2.25⁵ = x57 mult
10 cards - 3.5⁵ = x525 mult
you could probably reach naninf within a couple of shops
wait, does that mean that stencil works with negatives? i thought it'd just ignore it
it exists!
i just need art for it
still deciding wether it should be a common or uncommon though)
for consistency you should either do +10 mult and chips/-1 mult and chips or +10 mult and +10 chips/-1 mult and -1 chip
good point
-# does it count if thats how i do it with other jokers
you should polly change them all 😭
i did make it a common, but 55+ mult and chips over 10 hands? eh?
i could buff it to like.. 12 or something?
so, 78+ mult and chips over 12 hands, compared to popcorns 60+ mult over 5
meh?
eh, 10 may be fine
fair enough
abstract joker is common and +15 mult every single hand
i really want to add Jimtuckys Fried Chicken, i'd just need to learn how to make jokers spawn
use judgement for reference
i was gonna look at riff-raff, but its just learning something new
updated the github repo with all the new stuff, now at 0.4.1 (even made a release)
added jokers:
- Rainbow
- Double Rainbow
- Gay Flag
- Lesbian Flag
- Crumbly Joker
- Hitchhiker
- Jimbos Burger (needs art)
is the gay flag gay
i have an idea for a joker, but its only the name
im not sure what it'd do
but
Those Who Jimknow
-# i would make it related to the friends of jimbo, but the only idea i have is "X+ of Y for the amount of collabs currently in the game"
that is NOT vanilla like 😭
to be honest, most of my joker ideas arent 😭
hrm
what if its just "every reference to another piece of media"
-# for some reason the idea of how it'd look is just loss
HAHAH
Just made Master of None, just need graphics
-# no idea what do for it
i think for Jack of All Trades, it's just gonna be combination of all 4 jacks merged
of MoN, it could just be a greyscale one? im not sure
urgh, the voices are telling me to just restart because of the art and the fact its not "vanilla-like", but like ugh
in complete reversal of what i just said, what if when crumbly joker crumbles, you get Crumbled Joker
i am genuinely considering doing the unthinkable and just restarting MJ (even though i'd reuse like 95% existing jokers)
like onion jokers? i like them, but i dislike having all these sets of actually usable ideas 😭
like, i could just remake MJ but with only the first 3 onions (red, yellow and blue) and then re-use the other joker ideas for other jokers
hrmmmm
jolly joker has been taken, so for now
Christmas Joker - Randomly gain 10$+, a random common or uncommon joker, or 25+ mult every 6 rounds
Saint Jimbo?
elf in a box
Joker in a Box
randomly spawns a joker in every 3 rounds or something
is 25+ mult too little? it feels like it pales in comparison to a free joker
two ideas, 4-Leaf and 8-Leaf Clover
im deciding about wether making them jokers or vouchers, i think honestly i’d prefer them to be vouchers and then making a joker called Clover Field or something
im deciding on what the effects should be though
originally it was just gonna be oops all 6’s, but now im currently working with something like:
• 4-Leaf Clover: Doubles the chances of Lucky cards triggering
• 8-Leaf Clover: Doubles all non-joker chances (Wheel of Fortune goes from 1/4 to 1/2, Glass goes from 1/2 to 1/4, etc)
the common joker riff-raff if it was six times slower:
😭😭😭
hrm, pondering about how to making an observatory joker, but instead of Xmult its just chips
i would make it any consumable though, instead of just planet cards
-# i could defintely add consumable specific ones, but any sounds better
imo i think it should be about 10+ chips? since at max (without perkeo), you’re only getting 30+ chips
-# i was getting to “its kinda underpowered without perkeo”, but i had an idea
what if, the type of consumable gives more amount of chips?
im 99% sure planets spawn the most in shops, so:
5+ chips for planet cards
8.5+ chips for tarot cards
15+ chips for spectral cards
