#[ALPHA] MOAR Jokers - What if jokers, but more of them?

1 messages · Page 2 of 1

charred cosmos
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wheres the positive

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or is it just shit

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😭

oak knot
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😭

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first some reason, when i set the config to 0.5 it just stays at 1 😭

charred cosmos
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did you save

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😭

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lets see the code 👅

oak knot
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SIR YEA SIR

charred cosmos
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is it not calc_dollar_bonus to pay it out at end of blind btw

oak knot
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i tried that before, didnt work

charred cosmos
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oh

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weird

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also i have no idea why its still just adding 1

oak knot
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trying this now, still nada

oak knot
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presumably you cant mix calculate functions and calc_dollar_bonus, idk though

charred cosmos
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you could just put 1 in the gain and then do
card.ability.extra.money = math.min(card.ability.extra.money + (card.ability.extra.money_gain / 2), 100)

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prolly

oak knot
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thats true

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didnt think of that

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lemme try money_mod rq actually

charred cosmos
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yea

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that would make sense considering like chips_mod and stuff exists

oak knot
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stil nothing 🤑

charred cosmos
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🤑

oak knot
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wait hold on, lemme try something

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let me cook

charred cosmos
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i think you do have to use calc_dollar_bonus

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but outside of the calculate function

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can u send the code as like a codeblock rather than a screenshot maybe i can help

oak knot
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sure

charred cosmos
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sigma

oak knot
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calculate = function(self, card, context)
    if context.individual and context.cardarea == G.play and not context.blueprint then
      if context.other_card:is_suit("Diamonds") then
        card.ability.extra.money = math.min(card.ability.extra.money + card.ability.extra.money_gain / 2, 100)
        return{
          money = card.ability.extra.money,
          card = card,
        }
        end
      end
    end
bitter turret
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why no blueprint

oak knot
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because blueprint cant scale

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wait

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good question why is it no blueprint

dull tinsel
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Is it a "Give money when card is scored" type effect?

bitter turret
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yeah it is it gives money mid round

charred cosmos
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something like this

dull tinsel
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Use ease_dollars(val) if so

oak knot
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im doing either that, or make it do it at the end of round - since like

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mid round still seems way too OP 😭

dull tinsel
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But if it's an end of round effect then use calc_dollar_bonus

bitter turret
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ease dollars is stupid and I hate it

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embrace return dollars

oak knot
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IT WORKS

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KINDA

charred cosmos
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kinda?

oak knot
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i realised calc_dollar_bonus shouldnt be in the end wall

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i put it outside, and it did this

charred cosmos
oak knot
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i think the no $ is just because its half

charred cosmos
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i take it you put it inside the calculate function

oak knot
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outside

charred cosmos
charred cosmos
oak knot
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oh, yeah

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i did 😭

charred cosmos
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cus u said u tried to use calc_dollar_bonus before and it didnt work

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yea its a seperate function

oak knot
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yuh

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😭 😭

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im so smart

charred cosmos
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under your calculate function why is everything off by 1 indent

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that bugs me

oak knot
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the only thing thats missing is the jokers dont visibly trigger when their respective suit is played, its just a visual thing but like :(

charred cosmos
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wym they dont visibly trigger

oak knot
charred cosmos
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use juice_up()

oak knot
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i presume its missing juice_up()

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yeah#

charred cosmos
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it should do that when you display a message

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oh you dont have a message tied to it

oak knot
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do i just put that in the return function raisedcateyebrow

oak knot
charred cosmos
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oh

charred cosmos
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havent used it too much

oak knot
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fair enough

charred cosmos
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the only instance i used it the context was different

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i havent used it on jokers themselves

oak knot
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should be fine 😭

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but yeah, they shake when they give the mult out and stuff, bu they dont shake when their suit is played

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if you get what i mean

charred cosmos
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        func = function()
          G.hand_text_area.blind_chips:juice_up()
          G.hand_text_area.game_chips:juice_up()
          return true
        end
      }))```
oak knot
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i'll try juice_up though

charred cosmos
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prolly not helpful but this is the only time ive used it

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ok im gonna leave ima go home

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cya in like

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an hour

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prolly

oak knot
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smell you later!!

charred cosmos
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):

oak knot
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all 3 main onions now exist in the github repo

last flint
oak knot
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😭😭

last flint
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hehehe :3

oak knot
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is this a little long?

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yes, yes it is

bitter turret
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the chips really dont seem that impactful for something you need to build up so much

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if it were me i'd uncap it and make it either +1 mult or +5 chips per heart/club played
or make it so hearts give mult and clubs give chips

oak knot
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OH RIGHT

oak knot
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(in code)

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also, yeah fair enough

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its essenitally just a role compressor of red and blue onions, but yeah fair enough

oak knot
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hmm

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seem to be having issue with making retriggers being 'scalable'

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might be an SMODS limitation, might be me being stupud

oak knot
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want to do what i've been doing with the other onion jokers - play X thing, gain X amount of Y

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cannot get it to work with retriggers

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im not sure why exactly, but i presume because retriggers were not meant to be used this way 😭

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might have to change the idea for the white onion, lest i learn lovely

oak knot
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trying to think of something else to do for white onion, and eh - the only real idea i have is xmult but

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i feel like i've already overdone it 😭

bitter turret
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you're using context.individual and context.cardarea == G.play right

oak knot
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mhm, same exact code i've been using with the rest of the onions

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just replaces the mult/mult_gain with repetitions and repitions_gain

bitter turret
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hold on so

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if you want to retrigger cards

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you need to use context.retrigger instead of context.individual

oak knot
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oh right

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yeah

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damn contexts

oak knot
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not sure if its still needed or smth, i presume it is

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but i like to check

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its now triggering! its just not adding anything to itself

bitter turret
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you don't need context.joker_main for retriggers no

bitter turret
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you are checking for if a card is:

  • A Hearts suit
    and
  • A Clubs suit
    and
  • A Diamonds suit
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also you don't do repetitions during context.joker_main

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you do them during the first return

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where the again message is

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(also you should localise the Again message because you can)

oak knot
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that

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thank you 😭

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i would have thought doing and would make it check for every suit in a hand, not a card

bitter turret
oak knot
bitter turret
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which would look something like this iirc

for k, v in ipairs(G.play.cards) do
  if G.play.cards[k[:is_suit("Hearts") then
    ---do stuff
  elseif G.play.cards[k[:is_suit("Clubs") then
    ---do stuff
  elseif G.play.cards[k[:is_suit("Diamonds") then
    ---do stuff
oak knot
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oh

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really?

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damn

bitter turret
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yeah it's pretty easy

oak knot
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i thought it'd be a lot harder 😭

bitter turret
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although I think that will iterate through unscored cards too? i'm not sure

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if it does, try replacing G.play.cards with scoring_hand, that should make it do only scored cards

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in which case you'd get scoring_hand from the line
local text,disp_text,poker_hands,scoring_hand,non_loc_disp_text = G.FUNCS.get_poker_hand_info(G.play.cards)
placed in the joker right after the context check

oak knot
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god damn

bitter turret
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yeah i know a lot about this specifically from the splash fusions

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if you need to do something to only cards scored by splash or only unscored cards let me know

oak knot
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ty ty

oak knot
bitter turret
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no

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you do it like flower pot does it

oak knot
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i should look at flowerpoit

bitter turret
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that does it

oak knot
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what the fuck

bitter turret
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okay i'll run through it

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so

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it defines four variables

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one for each suit

oak knot
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i get it, mostly, but its just GOODLORDWHATISHAPPENINGINTHERE

bitter turret
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then iterates through each card and checks if that suit is present

oak knot
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ok nvm i do not get it

bitter turret
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if it is, the count for the suit increases by 1

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if the count for every suit is above 0, meaning all are present

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the return goes through, that being in flower pot's case, xmult

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there's a bit of extra unnecessary code in flowerpot that prevents the counters from going above 1

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but whether that is or isn't there doesn't change the functionality

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that's all there is to it

oak knot
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thank you 😭

bitter turret
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flower pot does not account for modded suits, those have to be added manually (if you want to, that is)

oak knot
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if i ever get asked too, sure

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so

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if i just took flowerpot stuff, changed the return, it should be all fine and dandy™️?

bitter turret
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yeah

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put it inside context.repetition and context.cardarea == G.play
replace context.repetition with context.individual if you're not retriggering

oak knot
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oh yeah ofc ofc

bitter turret
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yeah that's it then

oak knot
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ty ty mwah

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well

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it works, just two small hiccups:

  • it gives 4 retriggers, not 1
  • it immediately gives them out, and doesn't wait until the next round
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but it works!

bitter turret
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you can make those adjustments yourself i'm sure

oak knot
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oh yeah ofc

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accidentally made it give negative retriggers less goooo

bitter turret
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what

oak knot
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trying something as a quick fix, got this

oak knot
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this is super weird, wtf

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so having the calculation normally sets it to 4 immediantly, which

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sure

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but if you put any - x, it goes to -4?

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wait, huh

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for some reason - the amount of retriggers it does goes up?

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the first card in the hand gets 1 retrigger

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the second gets 2

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third gets 3, so on

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nope, hold on

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it gains retriggers for every card played, as in the amount of cards

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this is a cool joker idea(s), but not what im looking for rn 😭

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okay yeah, im pretty sure i've just installed this code wrong

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i thought i did it right, but it gives retriggers even if you play 1 card

oak knot
oak knot
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white onion now works!*

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once that asterisk is gone, i'll upload white onion and purple onion (even though its slightly bugged)

oak knot
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the white onion now works fully!

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but for some reason, the purple one just completely stopped working

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no clue why

oak knot
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hadded another idea for the combined jimbo joker

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turns pairs into two pairs, turns high card into pair - any hand that has a double version

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it gets turned into that

last flint
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Tbh I'm not sure about the 100 chip limit on blue onion. (Idk what the other onions do or if they have limits) I think I'd prefer it as an uncommon with no limit

oak knot
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the ice onion is almost identical to the blue onion, but without a cap

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so

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eh? joeshrug

oak knot
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the later onions are essenitally meant to either be their own thing, or as improved versions of the main 3

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blue - ice, purple
red - purple
yellow - none :(

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although i could add the green/bulbmin as jokers, which could act as all 3 and a better red respectively

oak knot
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might throw white onion onto the github repo while i try to figure out why the fuck the purple onion doesnt work - also

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might rebalance yellow onion + the Xmult Xtravanagza

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i might make straight and flush also rare, and make the yellow onion give 0.25$ per diamond played

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it feels a lot weaker, but in the same vein raisedcateyebrow

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imo, it feels like it scales way too quickly

oak knot
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smushed white + purple onions into the repo, found out the issue

oak knot
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a couple jokers idea i’ve gotten, was thinking about the SELF-ISH songs and thought “hey, faces are on face cards”:

Fregoli Delusion: All Jacks are counted as Queens, All Queens are counted as Jacks, all Kings are counted as Jacks
Aphantasia: All face-cards are considered non-face cards
Capgras syndrome: Randomly turns one joker into another joker of the same rarity at the end of a round

bitter turret
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you would literally only ever want that for one thing

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and it's the plant boss blind

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and that is it

oak knot
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i have one joker (and will presumably have more in the future) that require non-face cards to work

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nut yeah fair enougj

oak knot
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t'was a good run

oak knot
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so, decided to change the idea of the rock onion - its now essenitally a hiker joker, but for stone cards specifically

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bit wordy, but i did try to make it as concise as possible

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it does work, the issues only being that:

  1. it doesnt work like other onions, and adds it while in the same hand
  2. i cannot, for the life of me, get the mult gain to show up in the stone card tooltips
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nvm actually, first issue isnt an issue

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im just stupid

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i do wish the source code was more navigatable though jfc 😭

oak knot
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also, because i made the max amount of Stuff™️ the onions can gain a variable (card.ability.extra.max), i might be able to get away with this:

Flarlic: Doubles every jokers max amount (e.g 100 > 200)

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honestly though, adding a rarity between rare and legendary might be useful, because i want to keep legendaries.. legendary, but sometimes things are too good to be rare

oak knot
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fixed purple onions not having two messages for chips and mult, AND

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added rock onions to the repo

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the "X+ extra mult" is still broken, and i have zero clue on how to fix it though 😭

oak knot
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itghhh

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hm

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new planet cards, moons of the existing planets - im not sure what to make their difference though

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2 levels of the main planets?

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or it gives two different hands?

oak knot
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legendary joker idea: gives the lowest ranked card held in hand as Xmult

oak knot
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so: wanna add more 'stand alone' jokers, that arent part of a set or something (because i only have like, 3 of those rn 😭 ), here are a couple of ideas:

  • The Serpentines Apple: gain X4 mult but chips are halved
  • The Serpentines Gros Michel: gain X8 mult but quadripartite chips
  • Water Bottle: gain +1 discard every time a joker is sold, but this joker cannot be destroyed or sold (?)
  • Gold Leaf: Gives 10$ at the end of round, loses -2$ per round
  • Jack of All Trades...: Every jack played has a 1/3 chance to give +10 chips, 5+ mult or $2
  • ...Master of none: Every discarded jack gives this joker +50 chips (starts at 0)
  • Termina: gains X2 mult at the end of round, lasts 3 rounds but destroys a random joker when its finished - and cannot be sold or destroyed
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(obviously all these numbers are smudgable)

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some more random ideas:

  • Jeneral Artificial Intelligence: When a pair is played, randomly changes their rank/suit and rank
  • The Closet: Turns into a random joker after X amount of straights are played
  • Rainbow: When all 4 suits are played in a single hand, create a tarot card?
  • Double Rainbow: If hand contains all wild cards, create a random spectral card
  • Glass Cannon: Glass cards gain an extra 1.75X mult, but has a 1/12 chance to be destroyed by every glass card played
  • Jimbo's Burger: Gives 10+ mult and 10+ chips every round, loses -1 every hand
  • Jimtucky Fried Chicken: Has a chance to give you a random uncommon or rare joker after every boss blind, at a max of 4
  • Uranium-235: Retriggers all cards 4 times, and has a 1/2 chance to lose one every time its triggered
  • Portfolio: Destroys the joker leftist to it, and gains quadripartite of the value of it
oak knot
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i think i cooked

oak knot
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think im gonna try to make uranium-235 today, it sounds the most funny

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maybe rainbow too? means i have to learn something new (spawning cards)

oak knot
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actually made their backgrounds different, so you can more easily tell which is which!

oak knot
oak knot
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uranium

oak knot
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yellowcake, the cavendish of uranium

oak knot
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really happy with ganymede

oak knot
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because i gotta have one, because every other card has one, obviously im gonna add a “when moon card used, gain x”

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however

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im 99% sure im gonna make it a cojum dip referencd

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forgot to actually put these here

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titan and rhea could be a bit better, but im happy with them for now

oak knot
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all the moons, done

oak knot
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Jokum Dip: gains 20+ chips for every Orbital card consumed (starts at 0)
Research Grant: gains $0.5 in sell value every time a Orbital card is used
Selenographist: Doubles the spawn rate of orbital packs

stable lotus
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level up specific cards?

oak knot
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yuh, well, they level up every card with that rank

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in the entire deck

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im still figuring out the exact numbers though, im not entirely surer

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the only set in stone-ish number is Ace gets 5+ chips (higher the rank, lower the bonus)

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Ace - 4+ chips
King - 4+ chips
Queen - 4+ chips
Jack - 4+ chips
10 - 5+ chips
9 - 5+ chips
8 - 6+ chips
7 - 7+ chips
6 - 8+ chips
5 - 9+ chips
4 - 10+ chips
3 - 11+ chips
2 - 12+ chips

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that sounds fine to me, although i could make 2 gain 13+? ergo, it outranks Ace within one use, but that could be too strong

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(and it'd mean it could scale properly)

oak knot
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Heart of Stone - If the first discard contains 1 card, turn that card into a stone card and put another stone card into your playing hand

hybrid sundial
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Rock onion does not seem to be working for me unless I'm reading it wrong

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and then none of my stone cards show bonus mult

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yeah, not adding any mult

oak knot
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is it giving mult when using stone cards are played though? i might be reading it wrong

hybrid sundial
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nope

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was not increasing mult at all

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slowed the game down to 0.5 to make sure, watching the scoring

oak knot
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☹️

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thats annoying, i’ll check it out

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i’ll also see if i can fix the text

oak knot
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  • Foundry: When a stone card is played, have a 1/4(?) chance to turn it into a steel card
  • Ruby laser: Retriggers the leftmost joker 2 times, with a 1/3 chance to destroy it at the end of round
  • Sapphire laser: Retriggers the rightmost joker 3 times, with a 1/2 chance to destroy it at the end of round

(throwing these here for safe keeping)

oak knot
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  • Negative Nancy - gives 1+ joker slot if this joker is negative, adds extra if any other jokers or consumables are negative
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  • Pump/Tap/[something to do with water]: Makes it so only one suit can be played per round, but every card of that suit played gain X+ something/retriggered
oak knot
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especially something like Glass Cannon

oak knot
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did you just make those or have them on hand??

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those are sicm

stray stirrup
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just made it

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lol

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here's my concept for a glass cannon lol

oak knot
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HHAHAHAHA

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i love it

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i have a couple jokers i’d like to work on graphically (namely Termina), because i have an idea 😭

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but as mentioned, any help is greatly appreciated and thank you for doing some already 😭

stray stirrup
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of course!

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as long as I'm credited ill do whatever i feel sounds fun to draw

oak knot
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oh yeah of course, i’ll credit you on the github and the jokers you draw

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i would like you to look at two existing jokers i’ve drawn and what i could do to improve them: Uranium-235 and Yellowcake, they are on the github if you wanna look

stray stirrup
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I'll check when I'm off work! (... In ten hours!)

oak knot
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yipee!

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thank you so much ❤️

stray stirrup
#

I think the best way you could make them fit with balatro better is by simplifying them; and take the filter into account while you're drawing it (colors with different shades mixed in will blend together a lot more than in the actual file).
as for the specific cards, i think the main critique would be that yellowcake looks transparent to me due to the reflective lines not being warped, and remaining straight lines despite being depicted at multiple angles; but otherwise I think they're good; just don't render well in game due to the scan line filter changing how they look
I'd also recommend using hue shifting so they look more vibrant

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and here's what they would look like in game, with the scan line filter (to be honest, I think your uranium looks better)

oak knot
stray stirrup
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i think my uranium looks like emerald ore lmao

stray stirrup
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also I think "after playing 5 straights destroy this and create a polychrome joker" would be funny

dull tinsel
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THE CLOSET 😭

oak knot
oak knot
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  1. honestly yeah, fair enough
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i think i will make it that honestly, because that sounds a lot easier to do 😭

oak knot
stray stirrup
#

text color?

oak knot
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mhm, i wanted to see if it'd work with the background and i think it does?

stray stirrup
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maybe an outline?

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the left one is hard to read; at least at a distance

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it's probably a lot more clear when it isn't tiny though

oak knot
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i shall try it with an out;line

stray stirrup
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out;line

oak knot
stray stirrup
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i like this fella

oak knot
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-# im using X-Ray as a base for any unfinished jokers, so ignore the rarity and description

oak knot
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i have no idea for what it should be

stray stirrup
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mitosis
next time a joker is obtained, destroy this and add copy of that joker

oak knot
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ooooh, sure

stray stirrup
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probably rare since it's a slightly better invisible joker

oak knot
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oh yeah literally, defintely rare

oak knot
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-# sorry if this seems a little weird or ungrateful(?), if thats the right word? i just like fucking with art in small ways to see if i like it more/gives me ideas for other things
what do you think about having the flag be in the same space as the white outline? or do you prefer it being the 1 pixel wide outline?

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ironically on top of that, it did give me an idea of making a set of jokers that are just different pride flags, with their buffs being related in someway to the flag itself?

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like, for example:

  • Gay Flag - [i could not actually think of a specific idea, but something to do with chips and pairs]
  • Lesbian Flag - [same thing, but with mult and pairs]
  • Transgender Flag - Straights are considered Flushes, and Flushes are considered Straights?
    -# i tried with that one i swear
  • Polyamory Flag - All Pairs are considered Two Pairs
  • Pansexual Flag - [same thing as gay/lesbian, but with three of a kind]
oak knot
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the gay joker

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i think im gonna add the stripes to the back of it, probably in the darker 1-pixel outline

jaunty canopy
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I wonder if that Polyam can make it so you're able to play Ultimate Pairs with only four cards...

oak knot
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😭

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two pair becomes four pair, NEW secret hand /s

jaunty canopy
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You joke, but that's an actual thing in Cryptid. Well, it's a little more complicated than just a Four Pair, as you need to make it so one Two Pair is one suit and the other is a different suit.

oak knot
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that.. is honestly pretty cool, i cant lie

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i love the Xmult joker, that looks fucking sick

jaunty canopy
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Yeah, they really didn't have to go that hard for it but they did.

oak knot
#

fr fr

jaunty canopy
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They also add two other hands, one that's basically an eight-card High Card and the other being all the cards in a standard 52-card deck (though you really gotta break the game to be able to play 52 cards at once). Those are all the hand types added by the mod tho.

oak knot
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The Deck™️ is an INSANE hand 😭

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also, fruity jokers

jaunty canopy
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Funny enough, Ultimate Pair is the only Cryptid hand whose name doesn't contain the word fuck.

jaunty canopy
oak knot
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HAHAA

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ty ty

jaunty canopy
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Oh wait, there's one more. Five Stone Cards, a Bulwark.

oak knot
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huh, TIL thats even a word

jaunty canopy
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Yep.

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Honestly lowkey surprised that one isn't in the base game.

oak knot
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me either honestly

jaunty canopy
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(Technically it should work with any five rankless, suitless cards, but Stone is the only kind of card in vanilla that does that and Cryptid doesn't add any.)

oak knot
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think im good with these 5 for now, ofc credit to @stray stirrup for the background but its suprisingly hard coming up with ideas for these things 😭

oak knot
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i do plan to add another rankless card

jaunty canopy
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And y'know how white is used to highlight the relevant parts of the cosmos on Planet cards?

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Yyyyeah XD

jaunty canopy
oak knot
oak knot
jaunty canopy
#

Are those Planets for the Ranks?

#

Well, "Planets". They're Moons obviously.

oak knot
#

mhm, every rank gets a chip bonus

#

itgs like hiker, but consumable

jaunty canopy
#

Neat. Balatrostuck does something similar with its Zodiac Cards, but each Rank gets wildly different bonuses from its Zodiac Level, so it shouldn't be too redundant.

oak knot
#

ooooh, neat

#

i was thinking of specific bonuses for each, but mehg

#

harder to implement, i already have ZERO clue how to make this work

jaunty canopy
#

Could consult Mathguy about it. He made Grim, which adds Stellar Cards (essentially adding Suit Levels to the game).

oak knot
#

good idea, i shall

#

ty ty

jaunty canopy
#

No problem.

#

How much does each level upgrade anyway? Is it a set amount in general, or a fraction of the card's base Chips or...?

oak knot
#

i decided to do it so that the lower the rank, the higher the bonus - which makes them more useful and buffs things like Hack

jaunty canopy
#

That's cool.

oak knot
#

i have a bunch of ideas, i just have no idea how to add any of them in code, and until recently, graphics were a pain in the ass

#

updated them slightly

#
  • Gay Flag: Gains 10+ chips for every Pair played
  • Lesbian Flag: Gains 5+ mult for every Pair played
  • Transgender Flag: All Straights are considered Flushes, all Flushes are considered Straights
  • Asexual Flag: Has a 1/2 chance to level up High Card every time its the played hand
  • Polyamory Flag - All Pairs are considered Two Pairs

(extra flags, if i add them):

  • Pansexual Flag: Gains 10+ chips and 5+ mult for every Three of a Kind/Full House(?) played
  • Agender Flag: All Face cards are considered Ace's
  • Aromantic Flag: Gains 2+ chips for every Ace played
  • Non-Binary Flag: All Kings and Queens are considered Jacks(?)
#

-# i could not think of an idea for non-binary

jaunty canopy
#

Ah yes, the Agender Aromantic synergy.

oak knot
#

fr!

#

got two of them in

#

trans i have NO idea how to implement, im not sure how to make the game think one hand is another 😭

jaunty canopy
#

Y'know, funny enough, speaking of flags changing hand types (and going back to Polyamory), I've been thinking of working on a mod of my own, and one of the things I wanted to add was a wide variety of hand types, including 6+-card ones. One of those is the Full Suburb, which is a 7-card hand consisting of a 3oaK plus a Two Pair (I even suggested it to Cryptid, but none of my 6/7-card hands got in).

#

So with Polyamory (and if I ever get that mod put together), a Full House would be converted to a Full Suburb, which is neat.

oak knot
#

that is pretty neat honestly, i do love those ideas

#

i love the ideas of adding 5+ hands, (mainly 3 pair because it annoys me i cant make it, and what ever you'd call 2 pairs of 3 cards each), but i already dread adding jokers

jaunty canopy
#

I call it Two Trio, and #1218775422066622585 calls it Two of a Triple. (I'm not gonna have Flusher or Straighter equivalents for higher card counts*, BTW; Those are just Ascended Straights and Flushes, and I like the way Cryptid handles those extensions)

*I did come up with one main exception to this: The Broadway Wheel and its Flush equivalent, the Royal Steel Wheel; Straights of all 13 Ranks. (also IDK how to do smalltext)

#

Hand of Six and I are in agreement that a 4oaK and a Pair is a Fuller House.

oak knot
#

i was gonna say "what would a 5+ full house be", but yeah makes sense

oak knot
jaunty canopy
#

Yee

oak knot
#

something slightly funny would be to have a hand thats just from Ace to 2, you need to play all of them 😭

#

the Flush Flush™️

jaunty canopy
#

Hm? What's Flush about it?

oak knot
#

i am very stupid and its 1am, i meant straight 😭

jaunty canopy
#

Yeah. I call a 2-to-Ace Straight a Broadway Wheel because it's simultaneously a Broadway Straight (a Royal Flush without the Flush, Ace King Queen Jack 10) and a Wheel (The opposite end of the Straight spectrum, 5 4 3 2 Ace). Similarly, the Flush equivalent is named for Royal Flush and Steel Wheel (a Wheel, but Flush).

oak knot
#

very smart naming, love it

jaunty canopy
#

Thanx.

oak knot
#

that reminds me of another joker i'd like to add, Jokster Scrugs: Gain X+ [something] if the played hand contains a Dead Mans Hand

oak knot
jaunty canopy
#

Also named the Spectrum equivalent of a Steel Wheel the Bismuth Wheel, because bismuth is a metal like steel, but it's also got all this cool rainbow-y-ness that Spectrums are known to represent.

#

So I guess a thirteen-card Straight Spectrum would be a Royal Bismuth Wheel.

jaunty canopy
oak knot
#

its a folklore kinda thingy, hold on

jaunty canopy
#

Okay.

oak knot
#

The makeup of poker's dead man's hand has varied through the years. Currently, it is described as a two-pair poker hand consisting of the black aces and black eights. The pair of aces and eights, along with an unknown hole card, were reportedly held by Old West folk hero, lawman, and gunfighter Wild Bill Hickok when he was murdered while playing...

jaunty canopy
#

Oh neat. Could also work as a fun little easter egg name akin to Royal Flush; An Ace-Eight Two Pair containing only black suits would have the game call it a Dead Man's Hand.

oak knot
#

that'd be pretty neat honestly

#

there was also belief it had a jack in it too? IIRC?

jaunty canopy
#

Oh, that's another thing I'd like to mod in: Sub-Hands. Those easter egg hands like Royal Flush have base scoring equivalent to the current level base hand, but if I get the concept to work they'll also have their own levels that let them score higher for the extra effort. So say you've got a Level 3 Straight Flush and your Royal Flush is Level 2, that functionally makes Royal Flush score like a Level 4 Straight Flush.

oak knot
#

that sounds so fun to play around with honestly

jaunty canopy
#

Glad to hear someone from outside my bubble likes it.

#

You're the first person outside of my friend group (and y'know, they're my friends, they're biased) to say so.

oak knot
#

well im glad, because you have some great ideas dude

jaunty canopy
#

Too bad I don't have the coding or art skills to back 'em up ^^;

#

I can do edits I'm proud of (my posts in #🎨・fan-art may interest you), but anything freehand isn't gonna turn out quite so well.

oak knot
#

ooooh, that one you linked looks fucking amazing

jaunty canopy
#

The TEFD Jokers? Thanx. I think I really cooked with The Demiurge (and I think my observation that the low-contrast Hearts color is similar-ish to Mult Red and high-contrast Clubs is basically the twin of Chips Blue has helped make the Additive Hand Jokers distinct from each other too) ^w^

#

Probably some of my best work, in terms of Balatro-related stuff. I also did the additive Jokers for the vanilla hands that didn't have them in Cryptid, but didn't realize that the additive and multiplicative palettes are supposed to match until it was pointed out to me. They've been corrected recently.

oak knot
#

nice nice, yeah i’ve had some issue trying to stick to the balatro colour palettes but i’ve also kinda.. enjoyed not having too? idk

#

but yeah no, your shit is absolutely fantastic

jaunty canopy
#

You're too kind.

oak knot
#

💜

jaunty canopy
#

Well, I oughtta shower. If you wanna implement some hand types of your own and would like some Jonklers for those hands edited together, you know who to call.

oak knot
#

have a good night :]

jaunty canopy
#

You too.

stray stirrup
#

i missed a lot and havent read anything ye

jaunty canopy
#

I'm back.

stray stirrup
#

Trans Jonkler should make all face cards considered the same rank

jaunty canopy
#

I think there's already a Joker that does that, but that is a fitting effect.

stray stirrup
#

actually no i think there's already a modded joker that does that

#

yeah

jaunty canopy
#

Though I think that one specifies it's Kings, Queens, and Jacks instead of just all Face Cards.

stray stirrup
#

maybe it upgrades jacks and queens by one rank when played or something

jaunty canopy
#

So that one wouldn't work with modded ranks or with Pareidolia.

oak knot
#

i was thinking of doing something like that, if it wasn’t hands then ranks

oak knot
jaunty canopy
#

LOL yeah.

oak knot
#

add e and t pills as comsumables /s

jaunty canopy
#

Honestly, that'd be an interesting Consumable type if extrapolated outwards somehow. Could have one for every Rank.

oak knot
#

true

stray stirrup
#

ace jonker could turn played kings into Aces which would create a synergy with trans jonke

oak knot
#

True

#

im currently headcanoning Jacks as nb/not a specific gender, because Kings/Queens are gender-specific

#

thats why NB jonkler does what it does

jaunty canopy
#

They do be lookin' androgynous.

oak knot
#

indeed

stray stirrup
#

you should add the Woker

oak knot
#

@charred cosmos

stray stirrup
#

+1 mult when a face card changes ranks

oak knot
#

honestly, i like that idea

stray stirrup
#

or like +4 probably

jaunty canopy
oak knot
jaunty canopy
#

Makes sense to me.

oak knot
#

so, should trans jonkler be hand-based or rank based? im honestly kinda preferring rank, but still

#

(King > Queen, Queen > King)

stray stirrup
#

rank

oak knot
#

makes sense

jaunty canopy
#

Kings can be played as Queens
Queens can be played as Kings
Jacks can be played as any rank (I guess you could say they're a jack of all trades)

oak knot
stray stirrup
#

Jack of All Suits

oak knot
#

-# i do also have Jack of All Trades as a joker idea 😭

jaunty canopy
#

Funny enough, there was an All Trades (singular: Everything) suit planned for Ceres before it was moved to the probably-dead-now D&DG crossover content mod Loyalty Card.

oak knot
#

oooh, neat

#

i need to check out DDG at some point

stray stirrup
#

Family guy joker
scales with full house containing only face cards

jaunty canopy
#

Yeah. D&DG has some cards that are Suitless/Nothings, and others that have all four suits (with the "All Trades" being derived from the "Jack of All Trades" card that basically just acts as an omni-suited Jack).

oak knot
jaunty canopy
oak knot
#

“hey louis, this is like that time i got forced to play poker by a talking joker playing card!”

jaunty canopy
#

Isekalatro

oak knot
#

😭😭

jaunty canopy
#

Blaze is one of the hands I was gonna implement. Though to keep Pareidolia from screwing up people's non-Blaze builds, the hand definition would specify Face ranks.

stray stirrup
#

this is just like that one time when hundreds of plutos starting appearing in the galaxy

oak knot
#

peak

jaunty canopy
#

Yeah. It's from the Cardsauce mod (Vinny would often pivot to high-level High Card runs.)

oak knot
#

oooh neat, based af

#

i need to do more highcard builds

#

a tiny, tiny reason i did my Xmult hand jokers is just because i want to do more high card builds, and ironically i never get the high card joker

#

even thougj its uncommon, and the rest are rare

stray stirrup
#

Slimbo Jimbo

jaunty canopy
#

I think there's multiple different mods that add a take on The Solo, which has a similar principle to High Card Howard. Though there's also joke takes on it like Cryptid's The Filler, which gives X1 Mult if your hand contains a High Card (which is every hand).

oak knot
jaunty canopy
#

Funny thing is, Cryptid also adds things that let you increase Joker values, so The Filler isn't completely useless.

#

They're also the only mod I've seen that adds additive High Card Jokers, though since they're Fillerlike and not Sololike, they're just Joker and Jester with a palette swap.

stray stirrup
#

Krusty the Cheapskate

All shop items cost $0.1 less. (Increases by $0.1 every round)

#

all over a stupid dime

jaunty canopy
#

Indeed.

stray stirrup
#

imagine if that gote guy went on a quest

rich hound
#

SO TRUEEEE

cloud agate
#

is there like a beta or something for this?

stray stirrup
#

theres a github with all kf thr currently implemented jokers

vague burrow
#

do you have a link to it

stray stirrup
#

it's somewhere in this thread

stray stirrup
#

@oak knot may want to edit the original message to include it

stable lotus
stray stirrup
#

I feel like this modpack may want to do something about sets; while I don't mind themes, having another 12 hand scaling cards, 8 onions, and 10 pride cards would make them alone take up 10% of all jokers; assuming this is the only content mod installed. This would make seeing the unique jokers less common

#

i suppose if the effect is unique enough it won't have much of a hindrance, but i can see them being less interesting quickly

#

but with each joker added this problem does solve itself

oak knot
#

that is why i have that list of unique and non-set jokers, just so it evens out the playing field a little

#

thats why i think im gonna leave it to like, 6 pride jokers before it gets out of hand

#

i’ve even thought about getting rid of some of the Xmult hand jokers because

#

erugg

frosty stream
oak knot
#

rn i changed it to 6+ chips and 3+ mult, since 5+ and 10+ felt really unbalanced 😭

cloud agate
oak knot
#

oh really? hm

#

never knew, ty

#

i'll update it

dull tinsel
#

oh i didn't know there was a poly flag

#

-# how shameful, used to be in a poly relationship too

oak knot
#

-# so did i, smh smh

dull tinsel
#

-# 😭

oak knot
#

-# i always thought the old poly flag was a little... not in-line with the others, so nice that it got updated

oak knot
frosty stream
#

bro fr took criticism! 👍

oak knot
#

fr!

oak knot
#

working on Termina

#

nowhere near finished, but im getting there

oak knot
oak knot
#

pretty happy with this

oak knot
#

that seems off

hot summit
#

Sorry to bother but is there a github page to download the queer mod ? I just need it

oak knot
#

this mod will have the queer flags in them - i currently only have gay and lesbian implemented due to my own inxperience, but im happy to put them on the github repo now?

hot summit
#

am really gonna follow this thread if you plan to add more flags, if you need any help...

oak knot
#

feel free too :] im most likely only going to add 6 or 7 in total, but i will be adding them eventually

hot summit
#

Ok let me cook smth ill be back soon enough x)))

oak knot
#

sure :]

#

i should note that the trans flag got changed to kings > queens and queens > kings, instead of hands

#

HUZZAH!!!

#

that means i can finally begin to make hiker jokers muehehehe

oak knot
#

kinda ironic, but i think the next joker im gonna work on will be Rainbow

#

i have the code for the suit checking, and im sure making a tarot spawn wont be hard

#

[clueless]

oak knot
#

god i DESPISE contexts

#

i have NO idea why the second half of it wont run, but it defintely isnt

#

gonna try something, but idk

#

-# ignore the print names, im extremely bored

oak knot
#

joker idea, im not sure what it'd be themed around but the core idea is:

start with X amount of chips or mult or something, and the more hands played in that round, the less you have
(X amount / the amount of hands played)

#

i wanan give it sisphyus, but i feel like.. sisphyus could have a better joker idea? idk

#

actually, scratch that

#

start with low amount of X, it gains more the more hands you play in a round - and when the round ends? it adds.. half the amount of the rounds you played to X

#

incentived to play longer rounds with a bonus, while also managing your hands

#

IT WORKS!

#

rainbow now exists

#

just needs art

oak knot
#

i've just realised that double rainbow would be an easy spectral farm (because you could just play... 1 wild card and get it over and done with)

#

instead im thinking of keeping it the same as rainbow, but with a 1/2 chance for it to make a spectral card

#

HUZZAH!

#

honestly, easiest jokers i've ever made 😭

#

slowly feeling better about the sheer amount of sets i have 😭

#

an idea i really want to add is a mult hiker, im just not sure how to go about it raisedcateyebrow~2

#

actually that threw it back into my head, Hitchiker: Gives a permeant +0.5 mult to every card played

#

sounds really easy to implement right now, i just cannot be assed to come up with graphics for it 😭

#

very, very easy

#

took 2 seconds to whip up

oak knot
#

Nacho Cheese - Defeating a Boss Blind gives +2 hands per round
Nachmy Cheese - Defeating a Boss Blind gives +2 discards per round

cloud agate
oak knot
#

changed Merged Jimbo™️ slightly

#

it doesnt look drippy enough to me, but i like it

oak knot
#

Breaking Jokes: Gains X+ Mult and Y+ Chips after every round, if Mult or Chips reach Z, gain it all in the next hand and reset the amount

oak knot
#

could make it hands and make it happen more often? but for a lower amount

stray stirrup
#

i've been away for finals but i'd like to work on this more if that's still wanted

oak knot
rich hound
#

northernlion voice you guys messin' with MOAR krabs?

oak knot
#

Triangular Joker: gives &mult/chips (needs an actual idea)
Hitchstop: If a card has extra bonus chips, take away 1 chip and add +0.2 mult to the card as a permeant bonus

#

-# hitchstop is gonna be common because of its niche nature

#

-# i wonder if it'll also effect bonus cards?

hot summit
#

Hey is it published ? And would you want some help to traduce it in french ?

stray stirrup
#

i think for the sake of the description being accurate id call the joker "investment manager" or something

oak knot
oak knot
hot summit
oak knot
#

a french translation would also be really nice, im just not sure how to set ip translations

oak knot
#

(breaking/cracking jokes)

hot summit
#

Eh btw any way to update all in one ? Bc ill surely need to go on each github pages

And y'all give me the envy to create my mod x))

oak knot
#

theres only one github page? you just gotta press on the green code button and get the zip :]

oak knot
#

updated the github to include hitchhiker and cracking jokers

#

also rebalanced the xmult jokers a smidge

oak knot
#

random idea

#

jokers based off of the cookie upgrades in cookie clicker

stray stirrup
#

I think a joker based on the elders wrath would be funny

#

i do have another idea though

stray stirrup
#

Chocolate Chip Joker / Crumbly Joker: Gains +1 chip per card played

tame scroll
stray stirrup
#

I feel like they made it a bit cluttered

oak knot
oak knot
#

Chip Off The Ol' Block - gains chips when enhanced cards are played? maybe stone cards?

#

also, so, im trying to decide when the fuck i should consider this mod done done, and i wanna say my goal is... 250 jokers in total? as in, 150 vanilla jokers, 100 Moar Jokers

#

currently its already at 183? 182? so im sure it wont be too much of a hassle clueless

#

-# i might do 225 or something, but we'll see how it goes when we get there

oak knot
#

tried an idea based off of comedy/tradegy masks, i now realise it'd probably have been better to draw those maks but im here now

#

im still brainstorming the idea, but i essenitally want the ideo to do with chips and mult - lose one and you gain another

#

im just not sure how to make it... work

oak knot
#

its 21, fyi

#

with a standard dievation of 4.4

#

that means i could make it so, every 2 and 4 that is played gives a chip?
-# although that might make it a little too weak

#

-# although maybe its fine and im overthinking things

oak knot
#

i KNEW

#

KNEW

tame scroll
#

LMAO

oak knot
#

someone was going to mention that

#

"stop it! you cant keep causing storms with your brain powers!"
"i think i like that name..."

tame scroll
#

This paper is unlike anything I’ve ever seen! Why is the print blue?…

tame scroll
oak knot
tame scroll
#

I’m so pissed that I totaled my car and now I have to ride the bus

oak knot
#

gross, michelle!

tame scroll
#

Alright guys, we gotta get on this road trip soon! Let’s hit the road!

oak knot
#

merry christmas, andy!

#

-# forgot the word chips

tame scroll
oak knot
#

maybe it has like, a 1/4 chance, and after "crumbling" 3 times the joker is destroyed

tame scroll
oak knot
#

agreed

tame scroll
#

What’s the Cracking Jokes joker btw

oak knot
#

that brings up an idea, i wonder if i could give scaling jokers a random amount to gain

oak knot
tame scroll
#

So like it does nothing until it’s over 20?

oak knot
#

mhm

tame scroll
#

For one turns

#

Or is it like you gotta wait

oak knot
#

so every hand you gain 5 chips and 2.5 mult, and then once the joker has 20 chips or mult, you gain it in the hand after

#

and then it resets back to 0

#

made it crumbly, testing it rn

tame scroll
#

Even for a common

oak knot
#

fair enough honestly 😭

#

i found it pretty alright when i played with it, but if people think its too weak im happy to buff it

tame scroll
tame scroll
oak knot
#

thats just me testing out that graphic, the joker itself is unrelated 😭

#

it will be a duplicating joker though, of some kind

#

the actual joker is just hiker but mult

#

the crumbling thingy was really convulted, so just made it a straight "1 in X chance to lose it"

tame scroll
#

I feel like it could be something like
“Create a duplicate of the joker to the left or right when sold. Halves the stats of both jokers when applicable”

#

Or something like that

oak knot
tame scroll
#

“When sold, create a weaker version and weaken the joker to the left or right of this joker.”

#

and it could be uncommon

oak knot
#

my original idea was just a sidegrade of invis joker, it doesnt delete itself when it creates a copy but takes longer and/or creates a worse copy

tame scroll
#

Well the idea of it splitting off of itself had me thinking that it would make both versions weaker since it’s taking from itself

oak knot
#

that is a neat idea tbh, i do like it

#

i'd just need to figure out how to do it 😭

tame scroll
tame scroll
#

Are you making your own sprites btw?

oak knot
#

i've made most of the sprites, however Tac has started to make some for me

tame scroll
#

Darn

#

Okay ty

#

Viliker - +5 emeralds

#

Code this in rn

oak knot
#

😭

tame scroll
oak knot
#

code is all mine (with help from this server), sprites is as mentioned

#

same with my other, non-balatro mods

#

joker idea, J. Jimbo Jameson /s

tame scroll
#

wait fire

#

X1500 mult when photograph is present

#

(Changes photograph to a photograph of Spider-Man

oak knot
#

HAHAHAHAH

#

i was thinking something like

#

gain 1$ for every Jimbo Joker owned

i.e any joker that uses Jimbo/normal Joker as a base for its graphic

#

or just “any joker with a ‘person’ on it”

#

so merry andy counts, im not sure if i should count things like ride the bus or joker stencil

#

stencil uses the outline of jimbo, but….

#

yeah

tame scroll
#

Idk feels pretty joker-specific

tame scroll
#

yo @oak knot, are you still up? Is there a chance I can ask for some help on how to sprite :>

#

I'm trying to make a sprite for a consumable in my mod but i have no idea how to even start lol

oak knot
oak knot
#

make it different on either side, maybe flip the palettes?

tame scroll
#

So i was thinking one side was a normal card and the other was the backside of the red deck with a green seal, but I have NO idea how to sprite 😭 🙏

oak knot
#

uou could just copy them over, change the colours to fit and make it fit

oak knot
#

take the sprites from base game, make it fit spectral colour palette

tame scroll
#

i think im cooking hollup

#

trust the process

oak knot
#

let bro cook

tame scroll
tame scroll
oak knot
#

that looks sick

tame scroll
#

This is my first true attempt at spriting (save for this reskin)

#

so I have no idea if im doing good or not

tame scroll
#

Idk what i should add on the top

#

idrk what i'm doing atp im just screwing around

oak knot
#

looks banging

tame scroll
# oak knot looks banging

would you have an idea on how to rotate it so it looks like the left side is closer? something like this but actually good

tame scroll
#

how would I warp the graphics to match the orientation tho?

oak knot
oak knot
#

i love it

tame scroll
#

I fixed it even more lol

oak knot
#

Meta Joker - Makes Jacks score 11 chips, Queens 12 and Kings 13

oak knot
#

RNJimbo just wanted me to win, wtf

#

two wheel of fortunes in a row, a random shop negative and 2 other negatives

tame scroll
oak knot
tame scroll
oak knot
#

All face cards and aces score their base ID
(J = 11, Q = 12, K = 13, A = 14)

tame scroll
#

Fancy ass speak

oak knot
#

😭

tame scroll
oak knot
#

i did

#

very sick

oak knot
#

Phone Order/Phone Call - After 3(?) rounds, generate a random Food Joker

tame scroll
#

cause you can call food in usually

oak knot
#

oh hell yeah

#

does 3 rounds sound good though?

#

i was gonna do hands, but egh

tame scroll
oak knot
#

nuh

tame scroll
#

acc

oak knot
#

🤨

tame scroll
#

make it 3 rounds

#

that’s good

oak knot
#

i was thinking of giving it a "charge" feature, where using it a certain amount of times would debuff it

#

and then i'd add a Phone Charger joker which can just reset it

oak knot
#

i like jokers that work with other jokers

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like i have an idea for a Flarlic Joker that'd double the max of any onion joker, and i tried to make it

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but i cannot get it too effect other jokers 😭

tame scroll
#

The mod

oak knot
#

yes, yes it is

tame scroll
#

then do NOT make jokers that rely on jokers 💀❌

oak knot
#

True

tame scroll
#

thunk said that he’ll never add a joker that does

oak knot
#

erm what about blueprint or brainstorm 🤓

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(/s)

tame scroll
#

they rely on (almost) any joker in the game

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Making jokers that rely on specific jokers are bad bad bad

oak knot
#

fair enough

#

-# im still adding flarlic though

tame scroll
tame scroll
#

tf is an onion joker 😭🙏

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@oak knot

oak knot
#

whu

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you know.. pikmin right 🤨

tame scroll
#

Yeah

oak knot
#

i added pikmin onions as jokers

tame scroll
#

Oh nice lmao

tame scroll
oak knot
#

just put them on the github, i forgor

tame scroll
#

Like what is it retriggerint

oak knot
#

retriggers all card

tame scroll
#

Are those permanent retriggers?

#

Like a permanent 10?

oak knot
#

yuh

tame scroll
oak knot
#

i realise that now 😭

tame scroll
oak knot
#

tbf, you need to play like 10 straights or four of a kinds, which all have 4 ranks, i could probably make it worse though

tame scroll
oak knot
#

its worded ingame as the actual suits themselves

stray stirrup
#

the malleable wild card:

oak knot
#

😭😭😭😭

#

-# it doesnt work with wild cards

#

-# same as flowerpot

tame scroll
oak knot
#

…does it?

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the code doesnt say so

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-# unless i forgot i rewrote it

stray stirrup
#

wild cards are just read as each suit

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so jokers that are suit-based will always triggered with wild cards, even if not specifically mentioned

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also I have a simple idea for a common

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sinful joker
+5 mult every time a (suit) is played
(suit changes every round)

tame scroll
tame scroll
oak knot
#

not that i know or

tame scroll
#

yeah nvm ig it’s not

oak knot
#

but i do like that idea

#

very nice

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i think it’d be neat if it only unlocked if you had all suit jokers unlocked already, im just not sure how to do that

stray stirrup
#

unlockable jokers are cool but like

#

who's playing modded balatro if they havent unlocked the suit jokers yet

stable lotus
#

aren't the suit jokers like

#

already unlocked from the start??

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or am i just being stupid?

tame scroll
stable lotus
#

bro 😭

tame scroll
#

💀

oak knot
oak knot
#

i have no idea what is or isnt locked gang 😭

stable lotus
#

like i'd get if you thought they were locked because they were like

#

on the second half of the collection

#

but they're literally on page 1

#

jokers 2-5

oak knot
#

hrmmm... had an idea: what if theres another joker you can unlock when gros michel goes extinct? i was thinking something like:
Banana Split: 15$+ at the end of every round, 1/6 to lose 3$ every round

#

essenitally a money cavendish, i was inspired by the grape jokers (which were just chip cavendish), but i dont want to copy the idea outright so

#

or, actually

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Banana Sundae: 15$+ at the end of every round, 1/6 to lose 3$ every round
Banana Split: 30+ mult, 1/12 chance to be destroyed at the end of the round
-# it was gonna be chips, but that feels weaker then gros michel

tame scroll
#

basically branching paths of gros

oak knot
#

an icon for hitchhiker!

oak knot
tame scroll
oak knot
#

+$4

tame scroll
#

+$3

stray stirrup
#

+$5 per round
after ten rounds, +$100 once

oak knot
#

+$5 per round
1 / 100 to triple your current money

tame scroll
#

There should be a Michel upgrade for each base stat (chips, mult, money)

oak knot
#

looks better with blue

oak knot
oak knot
#

something irks me by just doing gros michel/cavendish 2 more times but with a different thing

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i do like that idea (gros/canvedish but chips), i really like that one mod that adds the grapes

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but to me it feels a little uninspired

bitter turret
#

like cryptid's cube and big cube
cube is always eternal and costs -$27, and unlocks big cube in the joker pool for X6 chips if you have it in your joker slots

oak knot
oak knot
#

hrmmmmmm

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i have a joker idea, but it feels kinda limited in its use?

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Footprint - Retriggers the jokers to the left and right of it once, gain [insert value here] retriggers for every empty joker slot you have

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essenitally stencil + blueprint

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i just cant think of a good way to make it scale well with having less jokers? the max retriggers you can have is 2 (3 on black deck), but im not sure if its.. worth it?

#

or maybe im just overthinking it, idk

stray stirrup
#

Oracle Oliver:
Allows you to select one more card when using tarots

bitter turret
#

maybe you should make it a fusion

stray stirrup
#

it seems like it could be used for very powerful and very boring runs by finding one ectoplasm card

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lets say you have a hand of jokers including footprint and constellation

#

finding something that6 makes a joker negative would make a play of selling all jokers but those two for +0.25 prime x mult with every planet card

#

that would scale exponentially
1 card - 1.25⁵ = x3 mult
5 cards - 2.25⁵ = x57 mult
10 cards - 3.5⁵ = x525 mult

#

you could probably reach naninf within a couple of shops

oak knot
#

wait, does that mean that stencil works with negatives? i thought it'd just ignore it

oak knot
#

it exists!

#

i just need art for it

#

still deciding wether it should be a common or uncommon though)

tame scroll
# oak knot it exists!

for consistency you should either do +10 mult and chips/-1 mult and chips or +10 mult and +10 chips/-1 mult and -1 chip

oak knot
#

good point
-# does it count if thats how i do it with other jokers

tame scroll
oak knot
#

☹️

tame scroll
#

🔥

#

also it feel pretty weak ngl

oak knot
#

i did make it a common, but 55+ mult and chips over 10 hands? eh?

#

i could buff it to like.. 12 or something?

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so, 78+ mult and chips over 12 hands, compared to popcorns 60+ mult over 5

#

meh?

tame scroll
#

eh, 10 may be fine

oak knot
#

fair enough

stray stirrup
#

abstract joker is common and +15 mult every single hand

oak knot
#

i really want to add Jimtuckys Fried Chicken, i'd just need to learn how to make jokers spawn

tame scroll
oak knot
#

i was gonna look at riff-raff, but its just learning something new

#

updated the github repo with all the new stuff, now at 0.4.1 (even made a release)
added jokers:

  • Rainbow
  • Double Rainbow
  • Gay Flag
  • Lesbian Flag
  • Crumbly Joker
  • Hitchhiker
  • Jimbos Burger (needs art)
tame scroll
#

is the gay flag gay

oak knot
#

i have an idea for a joker, but its only the name

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im not sure what it'd do

#

but

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Those Who Jimknow

#

-# i would make it related to the friends of jimbo, but the only idea i have is "X+ of Y for the amount of collabs currently in the game"

tame scroll
#

that is NOT vanilla like 😭

oak knot
#

to be honest, most of my joker ideas arent 😭

#

hrm

#

what if its just "every reference to another piece of media"

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-# for some reason the idea of how it'd look is just loss

oak knot
#

HAHAH

oak knot
#

Just made Master of None, just need graphics
-# no idea what do for it

#

i think for Jack of All Trades, it's just gonna be combination of all 4 jacks merged

#

of MoN, it could just be a greyscale one? im not sure

thick tangle
#

@oak knot i have an idea for a joker

oak knot
oak knot
#

urgh, the voices are telling me to just restart because of the art and the fact its not "vanilla-like", but like ugh

oak knot
#

in complete reversal of what i just said, what if when crumbly joker crumbles, you get Crumbled Joker

#

i am genuinely considering doing the unthinkable and just restarting MJ (even though i'd reuse like 95% existing jokers)

#

like onion jokers? i like them, but i dislike having all these sets of actually usable ideas 😭

#

like, i could just remake MJ but with only the first 3 onions (red, yellow and blue) and then re-use the other joker ideas for other jokers

oak knot
#

hrmmmm

#

jolly joker has been taken, so for now

#

Christmas Joker - Randomly gain 10$+, a random common or uncommon joker, or 25+ mult every 6 rounds

#

Saint Jimbo?

stray stirrup
#

elf in a box

oak knot
#

randomly spawns a joker in every 3 rounds or something

#

is 25+ mult too little? it feels like it pales in comparison to a free joker

oak knot
#

two ideas, 4-Leaf and 8-Leaf Clover

#

im deciding about wether making them jokers or vouchers, i think honestly i’d prefer them to be vouchers and then making a joker called Clover Field or something

#

im deciding on what the effects should be though

#

originally it was just gonna be oops all 6’s, but now im currently working with something like:
• 4-Leaf Clover: Doubles the chances of Lucky cards triggering
• 8-Leaf Clover: Doubles all non-joker chances (Wheel of Fortune goes from 1/4 to 1/2, Glass goes from 1/2 to 1/4, etc)

stray stirrup
oak knot
#

😭😭😭

oak knot
#

hrm, pondering about how to making an observatory joker, but instead of Xmult its just chips

#

i would make it any consumable though, instead of just planet cards

#

-# i could defintely add consumable specific ones, but any sounds better

#

imo i think it should be about 10+ chips? since at max (without perkeo), you’re only getting 30+ chips

#

-# i was getting to “its kinda underpowered without perkeo”, but i had an idea
what if, the type of consumable gives more amount of chips?

#

im 99% sure planets spawn the most in shops, so:
5+ chips for planet cards
8.5+ chips for tarot cards
15+ chips for spectral cards