#Grim - Balatro Skill Trees
1 messages · Page 5 of 1
either high stakes for xp or just the xp but without any other stake modifiers i mean
Well, you have that. Its called turbo stake
oh does gold stake itself give the same as turbo then
No, it gives more
I've had this discussion many times
One of the reasons why I've stopped playing this altogether
It's just not very accessible
I might go into the mod files and change how much xp turbo stake gives
this is correct
Thanks for the confirmation
Now that I know higher stakes are the intended way to play I'm enjoying this a lot more lol.
Previously i was skipping for the 100 xp tag and then building xp interest with the vouchers. Best I'd managed on white stake was grabbing maybe 4 skills?
I enjoy that this mod teases you at lower stakes, where it's just not needed, but grabbing an extra hand size or getting yourself -1 ante as you're nearing the end really helps out as you get to the hard part. The balance is perfect, and it has never caused me a single crash or conflict.
But despite all the special jokers I sell to get a new class, it only ever gives me Explorer. I have been using this for so long and I cant get any other class. Explorer is okay, but most areas are worse to go to than staying on normal. And area card packs will waste and ruin any collected double tag effects. It's also weird that the area packs you get from Explorer only seem to open after you open another kind of pack in the store. Still, I do make use of the Market area. Just wish there was more worth to the class.
As soon as I say that, I confusingly end up finding more area cards. I'm left still clueless on how I got this bigger selection. It's a little frustrating but it's also part of the charm, to have to go out and find how it all works.
You likely took Metro which has a secret feature to take you to other areas
I read here that pre-bettercalc won't be getting updates.
I also saw that currently the bettercalc version is the same feature-wise for the moment.
So should I use that instead? And is that the v1.1.0 version released on December 20th? I'm not sure what the "beta branch" i saw mentioned is either as the only branch i can see is main
The latest commit is the bettercalc version
btw you can't get a class you didn't unlock
I'm not the most familiar with how github works. The last "release" I see is pre-bettercalc.
Am i supposed to download the individual files from the main page and not anything from the release page?
Thank you. Very helpful
np
You've probably just helped me in getting a lot of mods for a lot of games up to date
lol
Been having these cases where if I try to continue a game, it will crash. And it gives the same error about mult when this crash has happened before. I assuemd it was because these saves are always after ante 8 and I just scored too high or something. This time I left off at only ante 10 and I wasn't getting scores that big though. I shrunk my modlist down to whatever would allow me to continue the game, and with just Fusion Jokers, Tsunami, and Grim, I still get this error. So I'm now thinking this might be caused by Strike, or something in Grim affecting Mult after loading a save.
The squished skills have been fixed
do you wanna submit this to the balatro mod manager collection?
#1339375696254074942 message
C O M P R E S S E D
@shy osprey
Again?
Ok, that's kinda funny
Is there a fix to this crash? I see a similar or the exact same crash above. Is it Talisman that the problem? I thought I saw that in another message. Any help is appreciated.
There was a hotfix for talisman 28 minutes ago that looks like it might be addressing this
Play on a higher stake
Only boss blinds
Ohh gotcha
Nice mod, I’m really enjoying it
ty
It is possible to earn a good deal of xp on white stake with the chocolate bar joker and the voucher that essentially gives you interest on your xp.
It's just really slow. A fun challenge for me though
am i just misunderstanding how the strike 1 skill works or is my version just bugged? it doesn't add any mult once i play a hand
new to balatro modding, how does one tell?
that might be where ive gone wrong lol
yes it was
was today, although, it was a direct download link. not from the github, so it may have been outdated. I will reinstall and let you know if it fixes the issue
so I've just tested Strike and it works fine, may be a mod conflict
I'll figure it out, thanks anyways for the support!
many visual bugs have been fixed, also Ante Banners have correct descriptions now
does this work with the 1.0.0 steammoded release?
please use the latest commit of steamodded with grim
unless you are using grim's oldclc release
in which case use oldcalc steamodded
okay, cheers
enjoy
tbh current skill tree looks kinda boring
for me skill trees should look like this
many paths and upgrades that require 2 other upgrades to unlock
ngl too used for trees
like this
not coding that
it's more abt the ui
here's the best visual i have on hand tho, slightly out of date
smh this would be so peak if they were moved differently a little
pyramid looks slightly outdated
pyramid?
ig
when release to mod manager
Grim and cruel blinds have already been submitted
when did this happen?
When I move the mouse over a random skill
too many mods for me to actually do anything about this bug report, sry
noticed, w
just downloaded grim, but i can't seem to get any of the skills, as when i click on any, i get this error, is there another mod i should download with this
i also have cryptid as well, idk if that has to do with anything
would be easier to detect
if u didnt scroll down
💔
welp if theres 'number' and 'table' on top then theres a high chance its because of talisman
smh nothing supports this mfing mod
Yeah man ik, this seems impossible hahaha, cheers man🫡
Just gonna have to sacrifice talisman n cryptic and maybe play on a separate game file
So is this mod just not compatible with Cryptid? I tried to purchase the first skill, Chime I, and it crashes.
yeah fr, that was the issue
I’d have to look back at it
yeah grim stimm broken
yeah no cryptid broke grim somehow
turbo stakers rejoice
👀
The final result
Hello, for some reasons my RPG cards don't seem to ever work, even after disabling every other mods I had, would someone had an idea of how I could try to fix that? 😦
This bug is inexplicably persistent and inconsistent
I truly do not know how to fix it
what versions of lovely, steamodded, and grim do you have? this is somewhat relevant information
Grim 1.1.0; Lovely 0.7.1 ; steamodded 1.0.0
Thanks!
what's in steamodded's version.lua file
return "1.0.0~BETA-0312b-STEAMODDED"
Oh also while I'm at it, Mystical 1 "All arcana packs have +1 option and choice" only gives my arcana packs +1 option, but not +1 choice (I can choose from 4 tarot but can only pick 1).
Regular saving to clipboard wouldn't work
Oh this is a fun one: Gravity 1 only adds Pluto
And... Apparently it also replaces planets with more Pluto?
Pluto is the fallback card
Limely you have instances of the other planets somewhere so it cant make duplicates
That's the thing, I didn't. 0 planet in my consumables slots, or maybe it has to do with another skill?
Using latest commit i get that whenever i go in the skill window and hover over anything, using an older commit (specifically this one,https://github.com/Mathguy23/Grim/tree/c6ee6df37bd0a123a926eb44a4c612ccfed34c90, which is believe is this one, have zero issue
Noted, should be fixed today
it's fixed
Might be mods compat issue (no idea how to check without doing a full game) but if i pack cards and then play i crash, was using the old version might be fixed already
Disregard ^ it doesn't seem to happen with only your mods, unsure what happened tho
@shy osprey Are you still interested in getting your mods added to BMM? Just needs a tiny tweak to #149
I’m aware
No worries, it's just been hanging for a few weeks, wasn't sure if it had been forgotten
cannot recreate, highly likely to not be a Grim issue
Welp i made some more test (didn't know class were free once unlocked and thus made testing easy) and i believe the issue stem from Talisman
Here the crash btw
fixed on 1.1.5a
what does strike do. it gives base mult and chips so i thought that it gives mult and chips to all hands, but it doesnt seem like it
What is your version of Grim
@cinder kindle
As this appears to be a bug you are describing
yea on another run my base mult and chip balancing didnt work so it seemed
it says 1.1.0
which is lower than that i see
ye update and use newcalc and u should be good
welp im always on new calc
@spare nimbus your suggestion has been accepted
reminds me of betmmas vouchers
I imagine Denver was heavily inspired
Holy crap, I haven't been here in MONTHS, but thank you.
And ye, that was a big inspiration. Thank you. 👍
np
honestly i dont really like the system with the high stakes because it just makes the high stakes easier
which is kinda antithetical to the point of stakes
also if you dont play with everything unlocked, it forces you to grind out the stakes if you want to get to the actual meat of the mod
Yeah while the "harder stakes gives more XP" makes a lot of sense thematically it doesn't really work that well with Balatro's balance. I do like bosses giving XP as the basic way (beat enemies to get XP), with some alternate ways here or there.
I hate the fact that four classes are ridiculously hard to unlock
Guys, Turbo Stake gives 300 XP now
i havent even come across a single one
The XP (2k xp/10 skills) ones are somewhat okay to unlock IF you specifically plan a run for them and the run doesn't go south too much.
52 wild cards? Yeah ok lol never unlocking that one.
Motley III wants to know your location
Yeah Motley III is intended for that unlock
I’d be surprised if someone used 52 actual Wild Cards
where do i read
The GitHub explains this
But in short play on a higher stake
i just didn't know WHERE to read
Or Turbo Stake
bump
I'd suggest pinning the poll!
are there any other methods of destroying apart from hex, ankh, and madness
dagger
oh theres dagger
bump 2
@shy osprey
It's sad that this mod didn't have crossover with Bunco 😔

i was actually really interested to see what would come out of tetrominoes
Maybe something like this?
Linked card can be choose independently
So you can still enhance the linked cards
Maybe have XP gain tied to classes?
Considering altering the main method gaining XP? Which source should I do? (This poll may be ended early)
11
26
2
Stickers on items which grant XP on specific conditions
so the plan is a combination of the bottom 3 options
this will shift XP gain to more of an active effort than passive
requiring sometimes taking sub-par jokers for their stickers or using one of your joker slots for an XP joker
actually goated move
ty
As long as it's not super hard, i'm not a great player nor don't i intend to try to be good, balatro is just to unwind, the old exp per stakes was super limiting for me as i play in 1 to 2 stakes, the turbo stakes is great for exp but you're limited to basic difficulty
if all works well you're xp gain will be based around the effort you put into getting the XP badged items and XP-based jokers and a little bit of luck
Im J Joker Jr.
Grim v1.2.0 is out, should be at least kinda balanced
One thing I'd like to see I think is a rework to RPG cards. Right now they are either too weak and not worth the investment, or ridiculously overpowered thanks to many retriggers. How about buffing the amount of exp they give, but have them trigger on first score only (not affected by hanging chad and sock'n'buskin)?
Them being a good xp source isn’t what I’d call overpowered
Although they can be pretty weak if you only have a few with no retriggers
I don’t think I have enough reason to change them rn but I have read and noted this criticism.
is this enough xp
Wh
How????
idk man i think he should get a bit more just in case
multiple cosmic credits maybe?
i only see 1
although i see what might be a bunch of negative energy bars
and they may have lots of accomplishment badges
How are you supposed to get the loot and attack cards?
thanks
the accomplishment badge gives 75 exp per ante. so i used the rift raft mod which you can store in the void to make then negative and just took abut every joker with a badge
also the same for the cards
and cosmic card
this was without cryptid aswell
hehrhheeeheheheh weiner deck
penile
this looks good
ty
I like the update, and it somehow made RPG cards work for the 1st time for me! xD
Nice
i'm a big dummy dumb and always forget to learn skills :(
some kind of notification when a skill can be unlocked would be awesome, even just a red dot like the one used in the collection
other than that, really awesome mod, adds a complete new dimension to the game
Thanks and that idea has been suggested many times, should probably add that
just installed this mod and i wanted to say i really like it so far! it really changes the way you play. i also appreciate the cross mod support with ortalab
oh it also supports morefluff color cards, nice!
tysm, glad you like it
:)
it's more intuitive than the previous version at least
i was gonna ask, do chime abilities count retroactively or do they only count rounds after they're bought?
i'm guessing the latter but i wanna make sure
it is not retroactive
and the higher tiers will not be changing
this is just to give Chime I a more immediate effect, since currently it' can't help you until you beat the Ante 7 boss
ah, ok. it would be good if it had a tooltip for when its next trigger is, just in case you forgot when you got it
is it really that hard to tell when the next multiple of 4 or 3 is? I feel like that's not needed.
so wait, is it 3 rounds after you get it or rounds with a multiple of 3?
it's not that big a deal i just like having more info
ohhhhhhhhh ok
that makes more sense than what i was thinking
i kinda thought it was like, if you got it on ante 2 than it would trigger 4 later on ante 6
sorry i'm dumb lol
ur good, everyone brain farts
tons of buffs
yes
shouldn't I be able to afford this? it shows no requirements... (unless i need a legendary token, i don't see what i'm missing here)
It's a skill
You already have explorer
ohh i can only choose one between explorer and this one?
also not a big issue, but there is a small typo here (it should be "guaranteed" not "guarenteed")
i always love when mods have custom challenges. interesting concepts
ty
wait, i should unban Receipt I, it can't help you anyway
since no money is earned at cash out
I think something broke 
uppercase lowercase git issue again
stickers.png -> Stickers.png
basically this again: https://github.com/Mathguy23/Grim/pull/9
MacOS' file system is case-insensitive, this broke it.
i opened https://github.com/Mathguy23/Grim/pull/10 but it shows 0 changes so something is still weird but whatever, i added the files locally
idk
I can't seem to get the "Reroll 15 times" requirement to unlock.
are you doing it all in one shop?
yup
k I’ll look into it
upcoming
Required score does not update after buying Bell II
what's your mod list and grim version
^nil
is it supposed to give me two hanged mans? i unlocked the Spectral Shard upgrade
bro roasting the mod to no end 💀
how can i roast my source of inspiration 😭
All four of these issues have been noted
That just means they’re having more fun than everyone else
ty
Ah, thanks for the reminder
It's been a while since I working on the translation of this mod 😅
lmao its fine, i guess no one reported because they didnt use that language
I am unware what is causing this issue, but i have very high doubts that it's Spectral Shard
if I could get your mod list when this occurred, that would be nice
ah sorry i just noticed messages here
those were the mods i ran with, NewDecks are where i nested a bunch of deck code files together, and im sure Yggdrasil shouldnt affect the shop :p
Gensokyo Consumables is just a reskin mod for consumeables
Is there info for how the packing works? Red seals seem to retrigger all cards for each held, they also give their chips, Although blue seals seem to not work at all while packed so this is a mystery to me, code seems to be too hard for me to understand too
packed cards are not considered held in hand
As for the red seals I’m not sure what you mean, are you reporting a bug?
Is this not a mechanic? Card packed with red seals give retriggers on held in hand cards for sure
So are packed cards supposed to only give chips (and mult for mult cards/editions)?
correct, I will look into this
what is not compatible with the mod ?
beautiful
very likely to accept this, tysm
still didn't PR because i forgot, should happen today
finally, here's my shoddy PR https://github.com/Mathguy23/Grim/pull/11
hmmm, there are some inaccuracies with the displayed number some times
wow it's been a while since i played this mod and i gotta say
i love the way packed cards work now
like seriously, i found them pretty forgettable last time i played since they were so hard to make work, but now it might be my favorite class
nice
(Wow the bakery goods messages look fucked up..)
ok, there is... one minor problem with the way they're implemented
i like that i can do this bc i don't want to deal with facedown cards right now, but i probably shouldn't be able to lol
oh hm it also has a strange interaction with perkeo
perkeo does create negative playing cards but there's no way to put them back into your deck (honestly reasonable imo), but they also don't properly add 1 consumable slot, so it just gets jammed with no way to free up a slot to start copying something else
I definitely did a patch for that, I’m gonna assume a steamodded thing happened between then and now
i hope the interaction with perkeo stays tho bc it's so fun and perkeo already has the highest ceiling of the legendaries so i think it's fine to toss out balance just this once
and i mean it's not even that unbalanced
comparatively
they work at least! 💀
suggestion compilation
Ah, the suggestion form is still operational
These were compiled from before the form
My game is crashing whenever i try to play a hand while I have a playing card packed
id suggest sending the crash log here, so mathguy knows what hes dealing with
Started finally using the mod again and honestly it’s really fun trying to work a build around effective joker usage and the smaller stickers (and playing around that)
Feels more satisfying than just getting tons of XP by default because of playing a high stake
glad to hear it, tbh I should listen to criticisms more cuz this was argued against SO early on
(The stakes giving XP thing to be clear)
I am having same crash from same action, playing hand when i have a card packed
wait higher stakes give more exp? that doesn't sound right
higher stakes are supposed to be more difficult, not easier
ok good
should be fixed
nice
thank you
np
Hi, i thought it was worth sending this message here, I traced a crash when learning the skill Receipt I. I crash when clicking the cash out button after having learnt the skill
noted
Every time I touch the select button in the blind this happen
I downloaded the first version, sorry, with the latest works
ur good
should be fixed
Awesome! will try in debug
Okay nothing's crashing when I only have Grim and debugplus enabled. But I think I have found an incompatibility with Saturn, while going through my mod list one by one i have found out I crash when having learnt Receipt I and Saturn enabled. I'll just avoid that skill for the time being
Should I send this crash log to the Saturn discussion post as well? Sorry I'm not really familiar with the protocol around here, just wanna enjoy the game and mods 😅
okay, now I actually fixed it. last time I fixed it but managed to not update the lovely file (which is where the fix was)
the skill tree button does not show up for me for some reason
i'm guessing its a mod incompatibility?
hopefully not with entropy since thats the only mod I got that noticeably changes the ui with the addition of the entropy meter.
if it is that cause I'll just run without grim for now cus entropy too good.
also, yo I know this is an old message but what mod is this??? unless its like a server thingy, like wynncraft.
lel
idk myself tbh but lemme search
seems like its "Age of Exile" mod skill tree rework or sum kind of that, but u gotta check that urself ig
It’s probably Entropy, my guess if they override the UI instead of patching it, so there’s probably nothing I can do on my end
aight, sad. I'll try letting them know of the problem
Oh yeah I think I mentioned this too on there, hopefully there will be progress soon
@shy osprey Why don't the skills get added to Collection when unlocking all?
did you check Other
Yes
cuz that's where Skills are
and if you already unlocked all before downloading Grm then you will need to get a new profile or reset the current one to unlock all again OR use DebugPlus to manualy unlock them all OR unlock then all by playing the game
whatever you wish to do
I reset my profile already
The other stuff in your mod is in collection
Just not Skills
K
sometime sbug just pop up die to steamodded updating or mod incompatibilities
worked for me, must be an incompat
you can try using DebugPlus
I think Entropy does it for me
I have it. What's the command
I just keep it disabled because it spams :3 on the screen lol
the 1 key while hovering over it in the collection
to unlock locked skills
2 discovers
have fun
Will do
@shy osprey Game crashes with Grim.
can i get context
I have a bunch of mods installed. I added Grim and it broke, took it out and it worked.
Mods list
@shy osprey Hey, can I please have the fixed version?
I remade my modpack, and I haven't gotten to try out your mod yet.
k fine, give me like 10 mins
download 1.2.6i
K
@shy osprey I need a button for Skill Tree
Clicking Run Info crashes my game (not a problem from your mod, but still a problem)
mod incompat
I know
i can't really add a button in most of these cases
eval G.FUNCS.your_skill_tree() with DebugPlus should open the menu though
Pog
@shy osprey
I still haven't gotten to try out your mod lol
If you can figure out the incompat, I can delete it.
K
and ur sure you got 1.2.6i
Lemme check
Guess I didn't.
Works now
bruh
don't know if this particularly is related to the mod but I think it has a startup crash with the newest version of entropy
Oops! The game crashed:
Syntax error: functions/UI_definitions.lua:6661: 'end' expected (to close 'for' at line 6652) near 'else'
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0531a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: Windows
Stack Traceback
===============
(3) C function 'function: 0x3329bc30'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 882
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x3329a5d0 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x3329a5f8, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])```
Scroll up
Ah my fault
Just curious if anyone else who uses this mod and Trance notices that Grim causes Trance to revert to the vanilla green blind background when these two mods are used together? I just figured out it's a conflict between these two mods...
ye, Grim has a feature which changes the background so it def clashes
Quick question: Do packed cards trigger enhacement/Edition/Seal/Joker effects?
not joker effects
they should trigger enhancements, editions, and seals tho
note these cards aren't held in hand
also no pruple seal if you discard it from slots
probably has been fixed but idk
Oooookay, TIL cards shoved up into your consumables give their Chips value
have fun
Negative cards don't increase consumable slot count btw
this probably will not be fixed
as negative playing cards are a things from other mods
and also it's kinda nnoying to do
yes
- Card Sleeves
- Joker Studio
- Debug+
- Extra Credit
- TOGA's Stuff
- Cryptid+dep
- Aiko's Shenans
- Grim (ofc)
- Paya's Terrible Additions
I'd give energy bar 41XP
is there a way to make it decrement after awarding?
i guess it could just add +1 in the final calculation and otherwise remain as it currently is
this isn't really an issue if you ask me
do they?
76,180,947 + 23,571,131 = 99,752,078
unless if i'm reading it wrong
It’s a complex number
The numbers, Jimbo, what do they mean?
problem still persists with pokermon
had another crash trying to give energy to a joker
probs cuz i haven't fix it
Whenever you release the next set of patches, another thing to note is that all elemental packs appear to only give lead and nothing else
even when the packs show up normally
which probably is caused perhaps by not having the class but still
The packs shouldnt show up normally
Just wanted to say, this is probably one of my favorite mods.
Yummy!
thanks
newest version, 1.2.6j should fix this.
sorry for the wait
its fine
@shy osprey Why doesn't the Void Badge work?
I have 98 empty joker slots but I am gaining 0 XP at end of round.
looks cool
@shy osprey Why isn't the Skill Tree button showing?
It's not in the Run Info either.
certain UI changes will cause this to happen as far as I'm aware, entropic deck from entropy also has this issue
Is there a way to get it to show up in the Run Info?
I wanted to say that I love this mod
ty
@shy osprey Here's a thing I made so I could use both Grim and Alloy if you want it.
I don't think this is supposed to be happening.
Got this crash while trying to run Grim and REUnlockAll when starting a run
Removing REUA doesn't change anything.
@shy osprey
noted, but this may not be fixed for a bit
Okay
TWOW?
Are you talking about my PFP
Well now I'm getting this crash. I think it's same as last one.
ok
k this should actually work
What dependencies does Grim have?
Because I can't find the skills, only one of the additional decks is there, and there was a crash after one round
Steamodded and Lovely
also a crash log/screen would help
also this mod only adds 1 deck
it's fine
But I still can't find skills
did you check the Skill Tree button
Where's that
it should be between the Run Info and Options button
Let me check again
if it's not there, I'd imagine it's a mod conflict of some kind
well i'm using latest steamodded, I suppose try that
well idk then sorry
Hint: it only shows up with using the Explorer class
@shy osprey oh uh, did you fix the bug that softlocks the game if you use colors? Or try to sell any pokemon cards when you have certain upgrades?
those sound like things I fixed, so probably
there seems to also be an error where it doesn't trigger anything from bakery
or the bakery tags
yeah it's your mod.
oh
is it supposed to look like this
skill requirement is 200 xp and idk how to unlock it lol
[I tried to take screenshot of the skill still hovered over but screencap is weird and wont let me]
any other skills with adequate cost I also can't seem to buy
also I can sell them for some reason
No, what’s your steamodded version, lovely version, and mod list?
um, making sure, when is the patch going to be available?
are you perhaps playing on a controller
i'm playing on 5 pounds of black tar heroin
okay.. im gonna leave now
tbh i forgot about the bakery thing
i'll go see what i can do rn
fuck
who implemented the ortalab stuff into grimm?
The ortalab skills are made by me
Can it be updated since ortalab likely changed how it packs work with its 1.0 update?
Sure, that should be doable
also the Accomplishment Badge has been removed
More so refering to it's skills since I was getting jimbos outta tarot packs when buying the two ortalab skills
k
Hello?
Hi
* Greetings.
Is this still worked on?
not really, if there's a bug I mught fix it tho
Damn, ngl, forgot about this mod, but I'm definitely reinstalling it. 👍
What's the point of Scarce 1? feels like purely a downside, is it meant as that? Also, how is the legendary jokers appearing in the shop implemented? I've seen one ever from it, and I've rerolled a lot thanks to the rerolling skills being busted. I just rerolled down from 13.6k to 500 with an auto reroller mod, and found none of the legendaries, not to mention the tens of thousands of rerolls I've done elsewhere with the legendary joker prestige on.
also, I wish that how packed cards retriggering held in hand and scored effects was explained. Also how the "packed cards count in scoring" joker works, I'm still not even entirely sure what it does, never seen it do anything. Also is the +1 play size skill meant to allow you to play or discard that 6 size hand, or just do nothing?
big fan of this mod though, it's really different from how it was last I played it, like, a year ago or so, and it not basically being a gold stake only mod anymore is nice
i'll have to investigate this stuff, since you may or may not have found some bugs. Scarce I has an upside, it makes it much easier to get consumables and standard packs.
I'll send my mod list real quick, since that's kinda important to know. And Scarce 1's upside of that would be hugely useful if you could turn it off, but unfortunately you can only do that twice with prestiges, and you kind of have to like where your jokers are at for a few antes to take it like that. Maybe it is some good tech that I just dont have the experience with the mod to do though.
The first and only legendary I saw was without card sleeves, fusion jokers, and the chariot (auto reroller)
I'll also farm up like, 100k or so and then auto reroll down from that to see if it was just an issue of not enough rerolls
Highly doubt it's related to finding a legendary through rerolling because they work through different systems I think, but I did find a Soul card and a Chicot from a tarot pack.
ty
rolled down from 100k to 500 looking for each of the 5 legendaries with chariot and found nothing. Could be still not enough, chariot not catching them because you normally can't get them in shops, or a bug/conflict with my mods. Don't have any of the tarot/planet merchant or magic trick vouchers clogging up the shop, and do have overstock+ so I'm seeing 5 cards in each reroll. I'm also in the tunnel area, but I dont remember what that does so I dont know if that's relevant or not.
well this is an interesting way to learn that if you score that much, you can't beat the blind because you overflowed the float, so the score that would matter is out of the precision range
wheels giving negative is crazy strong once you get super busted econ going
Boss blinds are supposed to give 100 exp right?
Heads up everyone