I didn't think about names for any of the jokers, feel free to do so yourself.
Rare, 11$ X6 mult if played hand is a royal flush.
Common, 5$ +170 chips if played hand is a royal flush
Common, 5$ +15 mult if played hand is a royal flush
Uncommon, 7$ +15 chips and +2 mult for each straight flush played in a row
Rare/pseudo legendary(which is fitting) 14$ if the last hand played during a boss blind is a royal flush, and it scores between(x% and (x + 10%)) of the blind size, create a black hole or soul card, x is a random multiple of 5 between 30 and 70, x changes after each boss blind
The numbers are open to changes
#royal flush jokers
1 messages · Page 1 of 1 (latest)
are these for royal flushes or just straight flushes?
seance is the worst joker in the game for a reason
clever and mad joker were changed from 4oak for a reason
straight flush builds are rare to see for a reason
none of these would EVER proc
If you do get them to proc, you should get high reward for that. Also 4 fingers makes royal flush a joke because of how it works
"oh just get an uncommon joker to make these COMMON jokers viable"
not to this extent
none of these are ever going to be effective
just because of how rare just straight flushes are, let alone royal
Look, X6 mult is enough for you to try to make it work
and then you dont draw it (extremely common) and lose because
you only need one of those to lose a run
you don't even have to get fancy with Loyalty Card, you just gotta time it right
Or... get screwed over by a bad boss blind(happens to me every 2nd run)
what
Gets disabled, for EVERY HAND IT CAN TRIGGER
what?
seriously, what
is this about needle, cos you can plan ahead for that?
like loyalty card needle is not any more a problem than norma;
loyalty card needle is actually quite good in fact