#Ceres - Balatro Content
1 messages · Page 2 of 1
its not broken tho
what is
alsoo
may be you should make advantage cap?
if you have no perk cards
so you wont have too much in later ante
So basically it's a rarity-colored blank card as a placeholder?
yeah
i think itd be worse if you didnt get rewarded for winning rounds just because you didnt have a perk card yet
could maybe do w some tweaking tho
might not need to be 1 per round
i think its like 0.3% or smth like that lol
yeah i just had the same thing
im gonna have to sort that out
if you play the next round it fixes itself
Can anyone indicate me to the steamoded tutorial
just a warning, we still got some bugs to squash
Seal joker
I admit I don't really understand the point of a mod existing essentially just to be a dependency for another mod. I'd think that just making perk cards a separate mod and including api stuff for them there would serve the same function in a more user friendly way
Easier for modders to make their own perk cards
In case they don't want to install Ceres
which adds content
¯_(ツ)_/¯
from a coding standpoint this is an easier way to do it
Or to just leave eris as it is and maintain them in parallel instead is ceres having to depend on another mod for its own api
Since Ceres adds other content out of the wazoo, some people don't want to install it in order to make their own perk cards, again, for the sake of convienience on the actual coder. As an end user it doesn't actually effect much
It's essentially in layman's terms: taking everything to define perk cards and pushing it somewhere else and that's it
Will you upgrade him?
Ah colorblind definitely TOO good
Negative voucher totally useless
Literally 0 negative after 4~ ante
Not in one run
May be upgrade it?
Like "also gain 1 negative tag"
So at least 1 negative joker
hes common so not really meant to be super good
ill look into balancing it a bit
ill have a look at this too
wdym trader?
yeah its just for anyone interested in perk cards who doesnt wanna download ceres itself
wandering trarder joker
you must just be getting unlucky i think
yeah hes def enabled
May be i should go to casino
not with your luck lol
i start to thinking about pseudo-random
just like in isaac sometimes
certain items appear way too more some days
cuz random generation not perfect
wtf
i changed to white stake
and got merchant
In a row
twice
changing to gold...
zero in 15.
back to white
ok no in white also
oh have you won with him on gold stake already?
cos whenever you start another gold stake run
Yesterday
you start with a legendary you dont have a gold sticker on
aaaa
thats part of the base game
thankfully not
for compl++ mental health?? ahah
Deleting them
yeah thats why they did it, otherwise it would be so annoying trying to get all the legendary golds
good idea
YAY
thats on you, not me lol
quite strong
its around x4 every round
For jokers that already making money
not 1.5 money at the end of round*
maybe to suit the idea of mint condition better, it goes away after a certain number of triggers
ill play around w the idea a bit
Especially rerolls cost 2 more
idea is you see better and cheaper things in the shop
but less of them
thoughts on this?
works out to be about 2x money
Common joker can be bad
bad also
its cant be useless at all
Only around 5 of 150 in game totally useless
Soooo i think you should buff this joker
thats smth on the to do list dw
Looks better
cool
I thought condition buffs already existed money gain (like lucky cards or seal, or economic jokers)
But its literally x money
yeah
May be this better?
you mean just + money
But kinda hard to luckyshot this in economic joker or seal
I mean it should buff
oh right
only gaining money, not ALL money
i could do smth like whenever gaining mony gain extra money for each mint condition card
but x2 instead of 1.5 because hard to use properly
like an extra $2 or smth
Hmm
Thats looot better
ill try that and then we can do some testing around w it
Good idea, but I CANT FIND THIS JOKER AAHHH
also
will it work if you dont have jokers or they eternal?
or wrong rarity
no
because madness buffing always
itll only destroy non eternal joker sof the correct rarity
it only gains x mult when it destroys
you mean they dont look like this?
This is why 1x instead of 0.5?
yeah
just basic skin
yeah its harder to do, so its stronger
idk may be restart required
Anyway i think sneaky cards... useless?
Not enough bosses can disable jokers
also
1 alive card cant make too much
if other not
I have another mod with this idea
Even SO buffed
Totally useless
I mean
blinds that can disable
jokers especially
which?
anyway i think this idea dead from very begining
Because it isnt work even buffed x3 + more
(They have it even on jokers too)
yeah ill probably just remove it for the time being then
good bullet
and if i think of a way to make it interesting i can add it back
Ante blind*
thanks lol
But i can play around it too much with taro cards
may be you should remove taro reroll?
I mean...
It rerroll every card after ANY action
like hand, discard, and taro
i think taro too much
if you know - you almost safe to win
when you say reroll wdym
I mean it
Was disabled? Now turned on
Was turned on? Now can be disabled
1 in 4
Can be*, 3 in 4
ill have a look at fixing it
good boss anyway
losed to it
and 2,5 sounds balanced for me
too weak to just x2, too good for x3
i mean about 2.5x required points
oh right
yeah that boss can really screw you
So
I played around 15 games (including around 8 death)
(Quick restarts not included)
And advantage literally infinite
i mean
i dont have so many perk cards to use all advantage
this why i thought about limit if you dont have perk cards
You have it from start, but... you dont spend it around 7 rounds at least
often
so till the end you have at least 3 advantage, most of the time 10 (not used)
even with perk cards in deck used
i played a game w this deck and i kept running out of it
Didnt played on this
gonna try now
you get a voucher for an extra booster pack
so that helps w getting perk cards
what do you think about these edition changes?
hmm, good for money if like "can triggers 1/2/3 per round"
if you have many little resourses of money
its kinda very big
would $2 be better then?
when you cash out itll just give you the extra $3
alright
i am not sure good it or bad
can always be changed in the future
Sounds more fair if you destroy other jokers from spectral
just like hex
ill try that too
1.25 mult NOT good
but 1.25 chips
can be very
in combo - medium power (i think)
in compare to poly
fuck ahahahh
its like 52 deck for dungeons and dg gamblers
but 13 in balatro
ahah, thanks
WTF
WTF x2
so lucky
casino moment
BROH WTF...
also +1 boosterpack voucher good
but almost everyone did it too
hah
yeah ik
i hadnt even thought about adding a check for that tbh
i dont have to worry about it now tho lol
okay mint condition is working as intended now
what about it?
with a 'u' is the correct way
color and colour are both ways to spell it just in different locations
like how grey is spelt with an e not an a
You mean like USA and UK english differences?
grey is the correct spelling
Also
neither is wrong
there is voucher for new type of buffs
but how big chanses from start?
v
Seen zero from shop
that reminds me i gotta remove sneaky from the description of that lol
colourblind is about as rare as poly i think
and mint is just a bit rarer than holo
rip
just fixed an issue where stakes were crashing the game on the newest version of steamodded
So
completed all (on spades with discards cuz version was lower)
Gonna tierlist it
Soul deck - unexpectedly medium. Cuz you need to survive first antes, but can grow really big later
Scratch deck - little lower than medium. Hard start fo me
GIft deck - good deck. Powerful cuz of money and + boosters
Tattered deck - fucking bulldozer. Even without discards very powerful
Cuz its combo with seals, perks, flushes (!!!), any carrd upgrades, st. flush, and you can even gain cards if you havev too much
May be it should start with flush of level zero?
st flush too
its not exactly meant to be a super balanced deck
hm
i have kinda good idea
from cryptid
Make require to win ante 10
instead of 8
for this decks
btw merchant joker
very balatro stylish
and good
My fav
kinda perkeo v2
ill look into this
glad you like him
Uh oh
again x3
They also colorblind
so not useless
i tested colorblind
its not bad
bad must appear little more than poly
cuz less power
Because 1.25x1.25 less than 1.5 x 1.5 even if for chips too
poly is only x 1.5 tho
Huh oh @elder fiber
I gaining bonus money
even from card in DECK
not in hand of round
Too powerful
because if you have two of them
at least two
you can sell jokers
and gain more than buying it
And this is big even without all other money gain
i can change it to just cards in hand ig then
so it might work while in hand, also in taro booster
Dont forget about taro booster so you can sell cards even in shop
spectral cards booster too
ill just make it work in hand then
cuz i suddenly got 600 money
Hmm
i got idea
what if colorblind joker spectral card
destroying just one joker
instead of all
Because as i see
Colorblind not that powerful at 1.25
And even with some mods there is not enough chips combo
So, that’s would make colorblind like holo/+50 chips v2
Like if every upgrade combo into one (negative isn’t count agahah)
Played with it?
math
Ehm, it’s kinda strange
I can explain
Most of the time in balatro you gaining big score not from pure xmult once
But from xmult double/triple
Just imagine 1.5x1.5x2
And 1.25x1.5x1.5/2
Even with chips 1.25x1.25
It’s kinda worse
Also
There is not so much chips jokers
Most of my gold stake wins from AT LEAST two 1.5 xmult
get more chips
As you can see
Difference not that big
But if you try to compare
Would 1.5 x 1.5 be better than
1.25 x 1.25? (Both chips and mult)
1.5 x 1.5 is better than 1.25 x 1.25 ofc
This is crucial for 1.25
I mean
Two colorblind jokers
Vs 2 poly
Not 2 vs 1
But 2 vs 2
2 colourblind is better
1 colourblind is better than 1 poly
so 2 colourblind is better than 2 poly
hmm
i feel myself strange
gameplay told me poly better
trying figure out why
or play more
Can you make same for 2vs2?
Just for me
also what about colorblind tag?
playing on basic yellow deck
which is better than 1.5
so 1.5625 x 1.5625 = 2.44.......
whereas 1.5 x 1.5 is 2.25
ill still draw a diagram if you want tho
no
just pure numbers enough
technically its more good even by the fact, that its xchips mult
and most of builds have many mults, but not many chips
but somehow it was bad for my 2 runs
may be just unlucky
UH OH
not first time
write text about 4 handsize or fix bug
btw in first round with this it worked properly
on full sized hand
thx
This is FULL SIZE of hand with this joker
was all 8 in first round and got bigger every hand
next round handsize 4
ill look into that
not your joker
but what do you think?
i think this is mostly bad joker
but kinda balanced
seems pretty balanced
i like playing 2s
somehow my handsize that big
no perks used
oh
its not even handsize
i draw that many cards
for some reason
i think its something to do with perk cards drawing extra cards
i dont think i need to make them do that anymore
ill look into it
hmm
sounds also fun
may be create perk that DRAW cards
so if they useless you have to discard
or you gonna use it in final hands because you already used your discards
Yeah
but its literally +2 handsize
i am talking about somethin like draw 5 but handsize same
right
Very powerful joker
but feels right
especially because you need to grow it
hmm
may be reduce to 10?
Cuz any 1.5 joker powerful
and you can grow this joker with like 2-3 rounds to that size
or at least 15
but 10 sounds more balanced
gonna make most of jokers review
sounds good to me
only problem i found w this being 0.1
is it felt a bit weak
because its highest level hand
thats usually your best hand
so it can be hard to not just win in 1 hand
that dont use most level hand at least once
and once is enough for scale
because its 0.20
Not xchips...
@elder fiber are you aware that base xchips is the same as base xmult
So colorblind is just x1.25 mult twice
only if you have the same amount of base chips and mult tho
(1.25×100)×2 = 100×(1.25×2)
This
Bro
This
what is the 100
100 is chips and the 2 is mult
okay but chips x mult only happens at the end
no its not
Say you have a 100 chips × 2 mult hand
yeah
400
Okay
yippee
1 UP - very good idea, saved me twice also money gain even if rent
Coin Toss - basic joker idea, but works properly and good enough for common
Warm up - broken by code, but powerful as idea cuz of scale jokers and almost essentially the same as +1 discard but better
Diving joker - almost totally useless like streetflush spectral joker
Accoutant - may be must be other rarity, very good even in start
Museum - good balanced scale joker
Large Joker - didnt used enough
Backup plan - very good by idea for 4 size hands
Club Sandiwch - nah, kinda hard to grow
Scratchcarrd - didnt used also broken texture
Professor - didnt used even when i had it in slots, ace builds kinda hard to setup fo me
Squarer joker - good by idea, but gonna be sold at some time
Favor Odds - very powerful, but very fucking fun. Dont nerf pls
Hatsune Miku - reduce by 10, my opinion
Malboro Reds - basic, but work. May be should be 1.75 cuz its fading too slowly
Skateboard - didnt used, but as i can see powerful enough
Stopwatch - NAH PLS DONT MAKE ME LITERALLY GRIND TIME IN GAME
Fisherman - good, but code broken
Insurance fraud - sounds fun, but didnt used sorry
Seasoning - broken and crashing, but i am sure after fix gonna be good
Ghost - must be good didnt used
Blacksmith - good as idea, as i played balanced, but my eye tolds me its kinda too powerful
Fox Devil - bad for player
Blood Fiend - very powerful, not sure needed nerf or not, cuz any mod need at least some powerful jokers
Snake Eyes - nah, didnt used cuz of useless
Calling Clock - didnt used hard for my builds
Double Down - didnt used, sounds good
Yumeko - should be nerfed or remastered. Literally ancient joker 2.0
Wanted Poster - sounds fun, but didnt used
The solo - literally minus 1 joker in pool
Bismuth - stone cards always useless
Polterrgeist - sounds fun, but didnt used
Merchant - totally good at all sides, dont nerf
Makima - divine jokers always powerful
Aizen - divine jokers always powerful
400
...so its the same
Xchips = xmult
Not even close
So there's no point in xchips existing
blud
There is around 80% against 20%
80% of mult jokers
20% of chips
Therefore chips gaining kinda hard
So they different by this
You can have around 1000 mult
But chips wont be bigger 300 most of the time
this would be true if there was only x mult
but you get +chips and +mult
What do you think?
gimme a min to read
the ideal of malboros is you get 20 in a pack so they last 20 round slol
looks like ive got a lot of jokers to fix lol
Hmm
You right
Hmm
what about cigarettes joker
stopwatch is just a funny joker more than anything lol
+mult, but - 1/20 per hand
i might do that actually
Other pack of cigg
marlboro golds 💀
would be crazy strong lol
Not so if you must play 20 hands
so cant be bigger than 4 per round
basic money jokers
thats not a bad idea at all actually
Kinda making me want to do a recreational substances mod where all the jokers are different... intoxicants and other such things. If only I was better at teaching myself to code
You can
sounds like a fire idea lol
Or you can hire slave programmist
with coding it just takes some time
i literally knew no lua when i started w balatro mods
ahahah
10 chips
Hey
maybe it must gain +10 chips per dead joker?
or at least like +5 for common +10 for other
oo i should change the art to match actually
yeah
cuz looks very tasty
I beg you
make this ugly joker unic
This face so good
Yeah
but you can recreate this on purpose
for new joker
also
hmm
game very ez if you have free shop perk
yeah, you should rebalance perks and advantage first
I mean very-very
Yeah, nerf or make other rarity
Scale way too fast in compare to any common joker
will do
I think other rarity sounds normal
May be even with this shoulds be nerfed to 1
Cuz its literally +5 every round
Almost like two pair jokers scale
If nerfed to 1
BUT
you can upgrade it
if ineterst voucher
So +1 mult + uncommon/rare sounds perfect balance
@elder fiber xmult/xchips would always go last, so +mult and +chips don't matter for this conversation
Please give me an example qhere xchips are distinctly different
bro
try plasma deck
you will see some difference, even if its unic for certain deck
...
i did
in words
Chips different cuz its harder to grow/change
Isnt its obvious?
also
you grow them by planets mostly
not jokers
you can have 1 chip and 100000 mult, x1.25 chips is still the same as x1.25 mult
...yes
But imagine situation
why would you ever have +chips/+mult behind an xer
it works with any 2 numbers
its not like you always have a choice
please tell me when that is a thing
And this is not same as xmult cross xmult, like 2x2
well playing cards for example
Its 300x1.5
Plus 20x3x4 mult
Like this
... playing cards happen before base xchips
Example
im not sure why this conversation is happening if you dont even know what youre talking about
fym
colourblind is an edition that gives x chips
Depends on mod creator tho
no
If we talking about other mods also
im done
Because, as i said, chips grow less
so what if they grow less
So if you want to bigger points
give me 2 numbers where if i aply the same xchips and xmult theyll be different
its kinda good to have more chips, because you almost 100% have enough mult at some point
youre not considering +chips and +mult
because youll never have +mult and +chips happen after xchips/xmult
This is the difference
that is a completely possible thing
give me 2 different numbers
Have bigger mult (at the end of game especially)
when
editions on joker trigger in the order left to right
They not same
@fleet locust
A
okay
What about 50 chips and 100 mult
50 chips x1.25 = 62.5
100 mult x1.25 = 125
now multiply 62.5 x 100
and 50 x 125
But as i said...
You dont have many chips changerrr
Also
Xchips
Will wont overlrap on each other
its the exact same score
Like x2+x2+x2 joker xmult
Cuz they just less
Chanses are less too
yes they will
I mean in average
they give you the exact same score
Situation for x2 x2 x2 for mults MUCH bigger
Is this a math argument
please save me from this nightmare
i mean its way easier to find xmult
SO WHAT
but its the same scoring
guys have you really gotta do this in this thread lol
it happens
its tangentially related
hey its free advertisement
ahahah
hadnt thought about it that way actually
X2 is x2
I figured out other thing
why the hell are you laughing
Both give the same amount of at the end of scoring
thank god yall showed up
well no, one is uppercase one is l- "GET OUT!"
xchips is only different from xmult when they happen before other + effects, which in this case shouldnt happen
well start thinking in that way
a mechanic shouldnt exist just because youre playing suboptimally
Pinned cards exist
me when i have 2 of the edition 🤯
that literally doesnt change anything?
does that somewhat obscure mechanic warrant a completely new scoring multiplier
Also player cards could have xChips
my edition that gives it is on cards too
Nah
i understand that does change it, hence why i decided to shift it to xchips on jokers
thats on jokers too tho
i know
You dont like the part, that when xchips different from xmult its become too complex?
@plain lintel
For balatro basic style
i dont like what part
You mean most of the time xchip calculate same as xmult, yes?
And you also dont like that even if this change starts to matter, its become way too complex?
Am i wrong?*
not most of the a+time, ALL of the time
Is this same?
base xchips, at least
placing a pure xchips before a +chips is just playing badly
Pinned cards exists
Anyway
i understand your position now, mostly
oh okay so we should have xchips in the offcase a joker is pinned
yeaaah maybe xchips not really needed
both
im sick of this
people will do xchips jokers anyway
isnt it all multiplication math wise. Aka order doesnt matter in the slightest
not if its all mult
ye bc hand chips are easy to scale
totally bad idea for basic game
Also @plain lintel
Its 0:54 of night at me
And i didnt used math around 2 years (only very easy math)
So yes
I didnt figured it out
Very ironic part
I was very good at math in school
DEMENTIA BRAINDAMGE INCOME
ok rereading this from the top this has been very funny
Does anybody knows how random works in game?
I mean its seeded, but how seed created?
and how its really random?
at least my suffering wasnt in vain
computer wise
Its can be essentially random
I mean
I played isaac
And in isaac you can gain some items waaaay more in certain DAYS
seed creation is completely random, but the game then saves everything
thats prob just confirmation bias
people when you tell em multiplication order doesn't matter
Am xmult at the end of your hand calc is the same as an xchip
Nerdy streamers saying it. Also they gaining this items in same days. I think part of seed generation based on date, so this is why IN ISAAC*
And by nerdy i mean hours of game, not programming skill
dont blame me
I am tired cuz wanna sleep
then go SLEEP
Internet disputes are more important.
tru
real
We can change that.
Real
Meow
i mean im down for this too
:3
Maybe i am bad at math
:3
I think i am mostly right about balance of this mod
:3
:3
ur probs right
This chat kidnapped by cats
xchips is just a funny concept
:3
mreow
Bark.
prrrrrrrrrrrr
HSSSSSSSSSSS
GRRRRRRRRR
There are 14 belgian men with water guns converging on your location
"tap tap tap tap" (running sounds)
They guns big?..
Urrr >:?
😳
Five cold vacuum
😳
WOAH WHAT THE FUCK
📸 📸 📸 📸 📸 📸 📸 📸
Dead.
but to answer the question
which one?
as big as you want em bestie
ah

you mean my question...
what on earth is happening now

you cant tell me this is advertising
The only way to defuse online arguments
furry rp
i guess???
Water ad
i mean id appreciate you doing this elsewhere but ig i cant really stop you
They was FURRY???
Ok sorry
we were dogs and cats 
its advertising, but also furry ERP-ish
how did we go from xchips to loads
loads of chips, ya know. Hot loads. Six of em. Out of "big guns"
new joker idea coming to Ceres, hot load joker
AAAAAAAAAAAAAAAAAAAAAAAAAAAA
do it
YEEESSSSS
Create five cold vacuum joker
m'n'ms can with mashed banana and butter joker
better be an xchip joker
oh for sure
ITS A CYLINDER
xchips but only triggers at end of scoring
NO ITS NOT
but i actualy foud a valid solution to the cylinder problem
IF the cylinder isnt pushed up against the bottom of the can, you can cut the edges of the bottom part of the can, so the bottom falls off and you can push out the "cylinder"
The solution is always thermite
What if cylinder grows up during that solution?...
and
what if there is two of them in same space...?
ok you can't convince me the cylinder isnt a standin for something else here
alight buddy "GET OUT".sfx
YOU HAVE AN 11 INCH CAVENDISH?
lmao
11 inch short*
KILL ME ALREADY
ow..
So it goes negative?
in right state its bigger
negative cavendish 💀
Ah? How? This is not game
WOMAN
if theres a hole, theres a g-
GET OUT-
i should stop
WE should stop
were gonna get banned
u too pookie
cookie clicker