#make loyalty card less polarising
1 messages · Page 1 of 1 (latest)
what about if it gets tripled down on- every 10th hand gets 10x mult
or literally tripled down- every 18th hand gets 12x mult
Crazy
I just find a joker that is useless most of the time kinda... meh game design
yeah, its a bit niche, really is only consistent with burglar
but as is, it may exist with those numbers to be seperate from Acrobat
I did expect the acrobat comparison
as 3x per 3 played is acrobat but better outside of the needle
I feel like making it a side grade would be fine
They still have a distinct use case
Acrobat is consistent and great with scaling jokers, but doesn't really synergize with more hands
Loyalty card would be more flexible with the drawback of not being as good with scaling
I really does feel like there's no great way to to fix it besides completely reworking the joker
you can also trigger it once per blind with Grabber + Nacho Tongs if you arent playing the worst deck (or just Grabber on blue)
but with its mechanic i dont think the numbers can be changed to keep its identity without stepping on another joker
Kinda sad honeslty
indeed, its a bit hand costly
There's actually a concept I saw that could work
It was something along the lines of "each 6 hands played, gain a free shop tag"
every few blinds youd be able to trigger it twice with the default amount of hands
Wait wdym