#Handy - QoL controls & keybinds
1 messages · Page 2 of 1
It should work, was tested
Weird to see than if you use touchcreen game itself stop thinks that you're on gamepad
holding left stick and using right as cursor confirmed working
i think it might be because of the game’s native controller support or something
That's kind of a problem because mod switches to different keys depends on device
oh and switching from touchscreen to gamepad when you enter the shop crashes for some odd reason but its fine if you reload the game
not sure if thats a handy thing though
Need to see crash log
it says windows probably because of weird steamos proton compatibility jank
that or smods just cant tell the difference, not that there is much of one
Ok crash caused by my end, it tries to render a gamepad button's sprite for buttons which it have no sprite
I'll fix that, just ignore it

oof
dragging cards doesn’t deselect them, but dragging an unselected card selects it
You can find a setting which allows to deselect cards, try it
oh the dragging selected cards is perfectly fine its just the dragging unselected cards that was janky
What kind of janky?
it selects the card when you drag it (but it does still let you drag it)
It select immediately or after random amount of time/movement?
selects it immediately
it doesn’t select any other cards while its dragging though which is good
This happen in 100% cases or random?
happens consistently for me
ok, looks like that's what was mentioned in issue long time ago
Have stuff to do with all this information, can we continue a bit later?
I'll add mention of you in credits later 
if i dont fall asleep before then :P
Take a tea 
That's what I'm doing rn
(over here its 9pm lol)
2pm only 
hey, can you send over a template of those tables for localization?
I'll include this today
huh?
update mod again, now you shouldn't select crad you're trying to drag
This issue was present even in desktop by the way
Confirm this please
it does work yeah
:)
one thing thats odd is that it doesn’t crash if i’m still on gamepad controls when i enter the shop but if i’m in touch/mouse mode snd i switch to gamepad mode in the shop it crashes
also happens if i switch to touch from gamepad and then switch back
Yea I know, I'll fix it rn
Actually it shouldn't swap on touches in a first place 
I'll make a fix for crash then I'll try to figure out why this happening
it does that without handy too (but not the crashing part)
I know, but it's behavious which I don't want to follow
Because mod uses different keybinds depends on device
And when you touch mod thinks that you're using mouse and so change all keybinds to desktop ones
So I want to make touches does not change device at all, keep previous
i mean. outside of the back button that i binded to the r key im not usually using gamepad controls unless i need to manage way too many jokers
i pretty much always use touch controls :P
would be nice to have a toggle for anyone who wants it though, so we can decide whether we want to keep the quick switch or not
I can make this but it's like a lazy way to avoid issue
Btw, if you map a keyboard button on gamepad button, what happened?
steam deck lets me remap buttons to whatever i want, including mapping buttons to keyboard presses for example
so if i map a button to keyboard it’ll act as that key, e.g. mapping one of the back buttons to R so i can quick restart
So it also changes device to desktop like with touch
let me check if it does hang on
yeah buttons mapped to keyboard switch it to desktop mode
Hm, in this case making toggleable auto-detection makes so much sense
We are cooking so hard today
That's it for now. Enjoy gaming


what should i do if i don't have one
sorry forgot to add picture
Just start a game, settings by default will be used
wait
thing i was talking about was in cartomancer mod, i typed in completely wrong theme
It's Cartomancer
yes, sorry
@fallow nimbus forgot to ask. If you touching setting description, does it shows popup with additional info for you?
Like this one
yeah it does
Cool!
I guess I have a localization file which is good enough for me.
@lost raptor @daring bison if you're still interested in mod translation, now you can confidentially finish it.
Use en-us localization as reference what it should looks like. Changes was made!
Also in en-us localization I added a big list of keybinds which you can localize if needed, with comments.
https://github.com/SleepyG11/HandyBalatro/tree/gamepad-support
Translations to other languages is welcome too! 
oh!
Cool, I'll go check it later
I made a good old buy/sell/use implementation a bit better and more compatible with other mods. I hope it will not crash 
Also, other mod's developers can mark which action should Handy execute on card.
Just adding handy_insta_action in button's config defined in G.UIDEF.use_and_sell_buttons is all you need to do.
handy_insta_action = "sell" for mass-sell features or when [Quick buy/sell] is used (aka Shift is hold)
handy_insta_action = "buy_or_sell" when [Quick buy/sell] is used (aka Shift is hold)
handy_insta_action = "use" when [Quick use] is used (aka Ctrl is hold)
I cannot insert every case for this actions manually, so adding ability to other developers should make mod's compatibility wider.
Here's as an example how this can be used
Currently implemented in this branch, still do testing
Sometimes when I press Enter the shop shows up even when not on cash out screen?
I'll check this
But money you receive normally, interest and others, all jokers which should trigger works okay?
If Cash Out panel will not appear but all listed things is working fine then it's not a bug
No, when I press enter for example when on the blind select screen it takes me to the shop sometimes.
Actually try it in gamepad-support branch, I made a possible fix for it
Did you check this issue with another branch? Let me know if issue still present
Hm, what if...
me when
screenshake to oblivion
those barons doing some moves
Added in dev branch (with fixed shaking): https://github.com/SleepyG11/HandyBalatro/tree/gamepad-support
peak
finally, more screenshake...
"Raaaaaaaaaaaa aaaaaaaHHHHH AAAAAAAAAAAAAAHHHHHH AAAAAAAAAAAAAAAAAAAAAAAHHH"
Great improvements, and the config menu is looking great.
Just to report a new bug in this version in case you're not aware: cards purchased in shop using the Quick Buy and Use keybind are free and do not cost money. Vouchers and Booster packs are still okay, it's only cards in the top shop area
Well, that's a result of attempt to optimize button function crawling. For some reason consumable in shop have use button
Do some debugging with Entropy dev and call it "fixed" after that
All this time I was thinking that implementing own animation skip is not necessary because solutions like Saturn, Talisman and Nopeus exist.
But since all of them do it differently and/or not ideally (Saturn have primitive one, Talisman too + by itself have concerns, Nopeus smods-only + mfkaa moment), maybe I should implement own one?
Good day
Could someone tell me which version of handy would work for 1304a steammodded version?
...any?
You know, why I'm asking if I can just make it?
Here' how it will looks like (WIP)
nice
For that I made separate branch. Still WIP https://github.com/SleepyG11/HandyBalatro/tree/animation-skip
:oyes:
Heyo
Could ya help me find out which version would work for version 1304a of steam modded?
I'd be very grateful
Have you tried any of the versions?
Yup
Tried the latest one
Look
It says loaded
But
Nothing happens
There's no extra settings
No nothing
Sleepys here
Please no asking for help with unofficial versions of the game
Really?
Buy a game first, please
Okie
I love this actually
If I'm adding own animation skip, I should add a way to "slow down" a game for a moment aswell!
Your Mime always be the most efficient!
Handy's anim skip has evolved to a greater point than Talisman's, bravo
This is how it looks like
Game wait until keybind will be released, not fixed time or smth
10/10, please stop now - Handy was already the best mod, you have to leave some features for the rest of us to improve on
I already implement everything I want
I probably have the biggest settings page in entirety of balatro mods
So big that I was forced to add pagination, twice


And yes, make best qol mod ever is my goal. At least in terms on this niche (game controls)
Cartomancer mod also very good with own niche
meanwhile LocFixer living in the shadows
because it targets non-English users 💀
how text over cards?!
perfect screenshot with invisible underscore 
It renders everything above the card.
Handy.UI.state panel.element got me in the first half ngl
Peep #💻・modding-dev message for more
I. Need
reminds me of my trash Mac
where fps gets so low (2 - 6) that Nopeus' unsafe fast-forward barely affords my needs
the long DT report being capped at 0.1 in console is pretty much the answer: Balatro is effectively vsync-capped at 10 fps, anything lower than that slows the rendering down significantly
Oh yea, I also added this, because why not. Maybe someone find it useful, for developing or smth, idk
It's definitely way outside the scope of Handy's other features, but would you consider a "smart" speedup/animation skip feature? One that gradually speeds up and skips animations the longer a calculation has run for?
When I first saw [this](#1270746376312979456 message) I thought that's what was going on, and really liked the idea
Animation skip is pretty necessary in long super-runs, but having it enabled all the time really robs the game of a lot of satisfying juice
With animation skip this doesn't work, because how scoring works in a first place
Not something that can be enabled mid-calculation, then?
When you press play button, all calculations already done and all events already in queue
So animation skip just prevent this events from adding
Mid-scoring this have no effect
Only option is increase speed or event queue updating frequency
Could you perhaps limit the maximum number of events to be added to the queue per calculation event?
It's more Talisman's "Abort" button job
Like, in vanilla run, DrSpectred managed to achieve 1 million events in queue
oh yeah, definitely
you son of a crap, I'm in
QoL mod for players: 
QoL mod for players and developers: 
only mod I'll ever need 🔥
It's quite handy to have
WIP: search bar
my girlfriend agrees lmao
The perfectly timed discord notification though xd

can't wait to see it fail in non-English
I pretty much gave up on adding fully functional and bugless Vietnamese text input
Are you aware that nopeus crashes with the skip animations handy branch when opening a booster pack?
If crash have smth like "pack_cards" then it's understandable. I have idea how to fix it
Whats wrong here?
i am stupid
Well, I cannot fix it 
Fixed, thanks
This will be a big problem for sure. I'll leave it for next time
No problem
hey so is there something in this mod which makes the game crash?
cus after installing this mod I have crashed 3 times
Depends on crash-log
where do I find that?
Just screenshot a moment when game crash
?
It looks like this
yeah nothing like that pops up
it just closes the game
even with the mod disabled
its just suddenly like this
Maybe its because I'm on crypted using negative deck idk
other decks didn'
In this case, open Mods folder, then lovely/log and find latest file
Multiple mods not loaded properly for some reason, even including DebugPlus
which was disabled
wasn't handy also disabled when this crashed?
during the last crash yeah
but they started after I enabled handy
again could just be negative deck for whatever reason
then it's not probably not handy's fault
alr\
Oh, Handy is modular now. Neat! Great organisation

handy carrying the modding scene once again
After long time, first version which is good enough for releasing.
But, since this update is so big, I preffer mark it as Release Candidate, so I can spend more time for testing new features like Animation skip, Speed multiplier and etc.
Also, want to make keyword for searching better, update localization and README.
Right now it should be stable enough version; if you encounter any bugs or crashes - let me know. Thanks! 
Also side note: this version should be safe for using in Multiplayer, all required patches are already applied.
https://github.com/SleepyG11/HandyBalatro/releases/tag/v1.5.0-rc1
Holy shit this is insane
Got em
localization by @daring bison
https://github.com/SleepyG11/HandyBalatro/releases/tag/v1.5.0-rc2
Technically, dragged card is also hovered, so now you can use actions on card you're holding on your cursor. Because why not? 
nice
Sorry, I can't stop 
dr spectred jumpscare
Now, what if I save while scoring a hand?
Answer is obvious: you can't
oko
Unless something unusual happened or some bugs will be found, this will be last release candidate.
More extensive gamepad testings I'll perform when I'll buy own gamepad.
https://github.com/SleepyG11/HandyBalatro/releases/tag/v1.5.0-rc3
the final stretch
can't wait to blow it up by sending the spanish (spain) localization
Totally not almost ready
Hey @royal wren uh... how do I like, send you the spanish (spain) localization?
in dms
taken from the gamepad support branch
'cause that is the one that got updated last.
In terms of commits
use animation-skip branch
hey, @royal wren. Shit crashes whenever I try to open the search menu.
branch animation skip, I literally just did git checkout to said branch
bottom part of log
holdon
there
Also updated my localization file
I think it should have every required entry?
I guess you opening settings from steamodded mods list right?
Ye
Did i fuck something up?
yaya
sent localization file in DMs btw
If you want to like, do stuff with it.
idk
no clue how you manage that
I'm not designer or smth, but mod needs a banner. So why not try to make one? Personally like it
Yummers
looks great but... what is actually in the background? 👀
First page of settings
oh the settings menu?
Looks like the game background idk
I uh...
Too fast I guess
It funny
So we can take a look at your personal settings, interesting...
Problematic. Not in this release at least
oko
This is pretty actually damn
is that a magicka wizard
what?
oh okay so no
context.
Magicka is a game about wizards
where you spell
(as it's called in game)
you can cast magicks by combining elements of fire, water, cold, earth, lightning, shield, life, and arcane
here's the steam page: https://store.steampowered.com/app/42910/Magicka/
Magicka is a satirical action-adventure game set in a rich fantasy world based on Norse mythology. The player assumes the role of a wizard from a sacred order tasked with stopping an evil sorcerer who has thrown the world into turmoil, his foul creations besieging the forces of good.
Players will be able to combine the elements to cast spells,…
$9.99
18663
74
your pfp also remarkably resembles magicka wizards
Handy - QoL controls & keybinds
I was working on this update 1.5 months. During this time, my vision of what Handy mod should be changed.
Mod started as just "drag to select" feature ad some cards movement by arrows. Now, it's much more than that.
More keybinds means more challenges for me. A puzzle to solve: how implement it, where to put in settings, make sure it works with other mods and more.
"Better mouse and gamepad" mod was one of big challenges for me. I still don't own gamepad, but already implemented support for it. Not ideal, but I do believe much better than in any other mod.
I was not planning to translate mod to other languages, because why such a small mod needs it? Now it has localization for at least 3 languages.
I was not planning to add animation skip since it was already implemented in other mods, like Talisman, Nopeus ans Saturn. But problems on them (SMODS only, no levels of skipping, etc.) forces me to make own implementation, which addressed all this caveats.
More keybinds = less space in keyboard. So I implemented Presets, where you can save mod settings and switch between 3 different sets on a fly, basically triple amount of buttons on your mouse, keyboard or gamepad.
As a result, right now mod have such a big amount of various features, controls and keybinds, easy to be lost. So I added Search tab where you can find what you want easier.
And all of that - still keeping mod not require Steamodded, prevent any bugs and exploits I can find in vanilla game and with most of mods possible.
After all testings and double-check I made, I feel I can release this big update and not crash on launch 
Handy v1.5.0
- Gamepad support
- Localization (Spanish by Jogla, Spanish (Mexico) by Sesebasti, Russian by me)
- Better speed acceleration
- Animation skip
- Presets
- Better fast hand selection and deselection
- New keybinds
- Better mods support
- UI overhaul
- Search
- Bug fixes
- Optimization
https://github.com/SleepyG11/HandyBalatro/releases/tag/v1.5.0
Small cleanup update with new additional keybind for fast run restart. 
https://github.com/SleepyG11/HandyBalatro/releases/tag/v1.5.0a
Update related to better animation skip implementation for Talisman. I hope it works fine.
I made optimizations to make game not lag during "Calculate..." screen and after, when all animation is skipped and game needs to process everything at once. Also, removed all scoring sounds when the're skipped to not blow up your ears.
Big thanks to @narrow mist for helping.
https://github.com/SleepyG11/HandyBalatro/releases/tag/v1.5.0b
Next time use 💥 please 
I might just be blind so I apologise if that's the case but is there a way to have the speed and skip settings saved and always applied by default?
No, but I was thinking about adding this
That would be amazing
This small $25 little guy made a lot of work past 3 days
Done
you actually bought a controller to test?
Yes 
Thank you so much! Personally I play on 128x (maybe crazy I know 😭), would it be possible to add the entire speed range into the default options? I had a quick look through the scripts but couldn't find exactly what to change.
I decide that 16x is more than enough in general, higher values in most cases excessive
Handy speed multiplier is separate from vanilla game speed options
I had to put that into account to make sure my animated joker doesn't go wild lmao
I uploaded mod to Nexus, if anyone cares: https://www.nexusmods.com/balatro/mods/532?
Also, if you're using "Better mouse and gamepad", don't 
Mod already have everything from it, also this can be configured (which you can't do in original mod), and much more.
Here's how quickly setup keybinds to be just like in "Better mouse and gamepad":
when a toggle is found in search but search is not cleared, going to the same toggle in its original place and clicking it crashes the game 💀
Very weird crash. No idea why it's happening
workaround fix: automatically clear search when switching to another tab
I just prevent a crash 
And keeping search between tabs is intented so it's not an option
ouch
When I try to open the game, the game says the HandyBalatro folder is nested but it is not?
I just checked, both ways to downoad mod (.zip and release) works properly for me (on windows)
On MacOs should works too
If you're on linux (without Proton) then this can be a problem, since I don't tested it
I use r2modman does that change anything?
So you're trying to use nexus right
No?
It's a mod manager but I only use it for the profiles.
Well idk then
Mod downloaded from nexus more than 100 times wtf, is this a bots or smth

r2modman is a mod manager for games typically ran under the unity engine
Nexus downloads actually go pretty fast
in my experience at least
Actually, important update. Bug fixes.
https://github.com/SleepyG11/HandyBalatro/releases/tag/v1.5.1b
Hotfix????
Yes, why not
YEAHHH
Since not everyone knows about speed multiplier and animation skip feature (because current value displayed only when you actually use it), and 98%, maybe I should add toggles for them to vanilla settings, where more likely they'll be found?
Idk where to put it tho, since together with Nopeus on first page will be basically no vertical space
i mean with nopeus being deleted you might as well just take over since your mod is still getting updated
It's now in keep by @narrow mist, so technically it's still alive
i mean idk if im actually gonna maintain it that much
Is it needs maintenance in a first place? Imo mod is done
i dont mind doing a little upkeeping for now so that people have it around not completely broken
but im gonna drop supporting it eventually
and its not getting new features
Why?
well i dont really see a big point in it if an alternative thats getting new stuff is already being maintained to keep it around forever
fun fact: I'm still keeping a loc-file supported version of Nopeus on both of my machines
Does this mean I am killing mods? 
Small update for misc keybind. Yea, that's it
https://github.com/SleepyG11/HandyBalatro/releases/tag/v1.5.1c
oh btw
make non-dangerous keybinds not work if modifier keys are pressed
I don't like having QoL keybinds be overlapped with DebugPlus
💀
Easy to say, you know
I cannot track is any debugplus control is triggered
Even more, because of our different implementations, my keybinds triggers before debugplus ones
I just want to make holding a modifier key (e.g. Ctrl - DebugPlus has an option make holding Ctrl a required step to trigger debug stuff) not trigger Handy shortcuts
hm...
Fine
Added checkbox which prevents keybinds when DebugPlus Ctrl is hold
Good old 2 updates in one day
Meawhile more than 400 downloads from Nexus. Idk is this a lot or not 
oh, include Cmd on Mac
wait nvm
DebugPlus allows both Ctrl and Cmd
and Cmd overlaps with many system keybinds
Hey, I'd like to report a bug I found while using handy in my steam deck which prevents me from using consumables when opening booster packs. This is the version I am currently using.
(let me take a screenshot of it)
(the button prompt sprite thing is missing, @royal wren (please don't kill me for poingo))
When controller is used, use is overrided by Quick use keybind
Either disable this control or assign it to button you like
Weird button probably will not render, but will work
It's not a bug, it's intented
oh wait
Versions difference lol
where do i download this mod for mac
thanks i just did it
It was a while since last update. That's actually good, means mod in stable state.
Here's some more bug fixes. Important if you use animation skip.
https://github.com/SleepyG11/HandyBalatro/releases/tag/v1.5.1f
is there a way to select cards using key binds exclusively?
You might want to try https://discord.com/channels/1116389027176787968/1349532762259980308 instead (or as well as Handy)
Sorry, can't talk, I'm in kitchen now 🔥
https://github.com/SleepyG11/HandyBalatro/releases/tag/v1.5.1g
Another small update.
Thanks for recent change in DebugPlus, I can finally prevent all controls when console is opened.
No need now to unbind Cash out or Booster skip while working with console
And as a bonus, few more settings for controller.
https://github.com/SleepyG11/HandyBalatro/releases/tag/v1.5.1h
I have plans for next big update. Most likely it will be another UI overhaul.
Since I'm feels more confident with balatro UI, I want split config info separate menus where I'll have space for more explanations and interactive examples for some features
Yum
idk if this is known but handy seems to make the use button (and buy and use) not work with a controller
this is with only smods, dbplus and handy
Sell and use buttons are overrided by quick sell and quick use keybind respectively
sell seems to still work tho
does it use the left shoulder
(i never play with a controller i was just testing something else)
Small update with small bug fixes.
As a bonus, new keybind for Multiplayer players!
https://github.com/SleepyG11/HandyBalatro/releases/tag/v1.5.1i
HotPot New UI leak. Since current one is reasonable overhelming (which leads to 98% just don't reading them and then complain why thing doesn't work), I decide to use new approach for it.
Now, some controls will have own page with more explanations how to use them, what they do, and with interactable preview to see controls effect or try them in-place. Planing to add such modals for Speed multiplier, Animation skip, Highlight movement and Quick buy/sell/use.
I dont even play balatro anymore but its still always crazy to see the amount of update this mods gets
Crazy shit by you sleepy
oh hey it has what nopeus had
Here's previously mentioned modal for quick buy/sell/use
Also, finally, despite me think it was unnecessary, I'll add this
yea, that's nice to have
noice
Possible to add an Animation Skip only for Cards going back to the deck after finishing a blind?
Possibly later I'll implement full customize for each animation skip level, we'll see
Remember this one? Now it's here!
https://github.com/SleepyG11/HandyBalatro/releases/tag/v1.5.1k
Both of them allow to see and adjust current Speed multiplier and Animation skip values respectively, and each toggle indiviually can be shown or hidden if you need to.
steam modded
what
steamo dded
Steamod ded
guys stop
Is this still in the works?
I'm busy with other projects
Heya! I think the "Better Mouse and Gamepad" preset is borked. It crashes the game when I click it
I see..
https://github.com/SleepyG11/HandyBalatro/releases/tag/v1.5.1l
l update indeed
nice
I was out of the loop, almost didn't notice game speed increases
Is Handy causing a bunch of lag known? Specifically, fps drops to the point of stuttering for several seconds randomly, then back to normal. Only started once I got Handy, and I just pared my mod list down to this and its still happening. Even without Card Sleeves, that's a new addition for me
Check without Talisman first
Will do, I'll report back once I've figured out if that fixed it or not
got a big lag spike when i used The Sun on some cards, some of which were debuffed. On Magic deck with Yellow sleeve, game speed multiplier was at 8x, none of the unsafe or dangerous options on Handy are checked. My presets are very close to the defaults, want me to try the default presets, or something else? Also started getting some lag spikes in one shop, started right before opening a pack, and ended a bit after opening the pack, at 64x speed.
I'm working on Handy v2 btw
For now, another fix
https://github.com/SleepyG11/HandyBalatro/releases/tag/v1.5.1m
I thought I already added this... hm... weird
https://github.com/SleepyG11/HandyBalatro/releases/tag/v1.5.1n
is there a way i can use a keybind to toggle on and off the mod's game speed multiplier or toggle it on as long as i'm holding the key, or is that just not a thing.
(also great mod for touchscreen laptops, makes for a lot of silly fun, especially paired with sticky fingers.)
Will be added in big update, for now unfortunately not really
Awesome! i'll be waiting patiently :)
Question. Should some controls fully override vanilla one? By this I mean if you disable it, it disabled vanilla behaviour too.
As example: Deselect hand. Right now if you disable it, it fallbacks to vanilla one. Should disabling, well, fully disable this control?
yes, and have a note or warning if you disable a vanilla keybind
more control for the user :)
Last few months I'm working on 2.0 update
It's still in development, not all features fully implemented/tested (controller is not even started), but already I have working version.
Major difference from current stable version (aside of rebuilding mod from scratch) is completely new UI and ability to assign combinations of keys to controls.
So I'll appreciate feedback on this new additions. Thanks 
IMPORTANT! New version uses completely new config structure; old config will be converted to new one automatically, but new config is not compatible with current stable version. So, before testing, save config/Handy.jkr config file so you can restore config in case you want to return
Also dont use it in MP until stable release
Download repo as zip instead of release
yummy update
Oh yes
this is perfect, i love how comically fast everything is, and i can control it :)
i love this game so much
I wonder if the particles will be fixed anytime down the line, if that's possible.
Still a bug nontheless.
I think if it does get fixed, it would be very funny to keep it as a config option, maybe change how long text lasts.
That would actually be very useful, changing the speed of individual aspects.
That's definitely not happening. Maybe I'll check what to do with attention text but thats unlikely
i basically clicked and dragged on the tag a little bit
oopsie
fixed, update
I did not tested all contros very extensively so crashes or something broken may appear
Glad to be the tester then 👍
Small visual fix, that's about it https://github.com/SleepyG11/HandyBalatro/releases/tag/v1.5.1o
o
I made a bunch of small changes/improvements/bug fixes to 2.0 version. In theory, should be stable on Multiplayer enviroment. NOT stable release
Still need more time for making sure all works on controller, and for other thing I wanted to add for a long while.
Testing or feedback is very welcome!
also 5 stars left to get 100 of them, no pressure of course 
I made ALPHA release, just in case https://github.com/SleepyG11/HandyBalatro/releases/tag/v2.0.0-ALPHA-1
Mod rebuilt from scratch
Allow combinations on all controls
New keybinds
Completely new UI
Some bug fixed for alpha. Again, appreciate any feedback on new controls, UI and combinations.
https://github.com/SleepyG11/HandyBalatro/releases/tag/v2.0.0-ALPHA-3
Hello. I made a feature in my mod that allows to reroll a voucher (like in the image). I do this with a wrapper around Card:highlight that replaces the redeem button with the 2 buttons (but I only do this for vouchers) and I call the function G.UIDEF.use_and_sell_buttons to help me do that.
As expected, Handy's quick buy feature doesn't work anymore on vouchers. I have taken a look at lovely dump after all code injections are made, but it's not immediately obvious to me how my code is interacting with Handy. Everything else is working fine. I'm using version 1.5.1o.
I need to understand Handy's code to understand how I'm interfering with it, so I came here to ask for direction/guidance on what/where to look first.
@serene veldt
Meawhile, new alpha release is ready. Aside of new controls, mod auto-updating was added. Basically, that's last time you need to download a mod from github. All future releases (both stable and pre-releases) can be installed from mod config by one button press.
If you're using BMM you probably dont need it, but not all players do, so...
Also, say hello to Me! Amazing art by @lord.ruby
Sleepy in my game, pog
Thanks!
lol
amazing
I think all I did was click on the first joker in my shop the second it appeared and then my game crashed with this. It didnt crash when I reloaded, so 99% sure it was because I clicked a shop joker just as the shop was loading in.
Very weird crash
I just got the same crash, but this time it was after I clicked a random spot on the victory screen after I was tabbed out for a bit and wanted to refocus the window. I didn't click on anything specific, not even a button of any kind.
Crash is not related to any your actions, its time-based
Update lovely to 0.9.0 and let me know if it happens again
Mod has auto-updater now where you can read changelog right in-game, so I'm not posing notifs about new release here as often.
Maybe later I'll implement full changelog with history in-game too. Who knows.
- Upgraded keybinds for opening menus
- UI fixes and improvements
- Even more Me in game! Amazing jonkler art by @lord.ruby
- Bug fixes
If you still not seen ALPHA releases yet, you definitely should. A lot of stuff in here + auto-updating!
https://github.com/SleepyG11/HandyBalatro/releases/tag/v2.0.0-ALPHA-6a
more silly, yay
Fun fact: for some of already releases v2.0 releases I designed completely new system to process all inputs in my notebook, after that I implemented it and it was working perfectly in a first try (with small adjustments). I still have all this notes. That was satisfying make stuff work correctly from the start. You should definitely try similar approach at some point.
Sorry for the late response, just wanted to mention that in the end it worked really well. The README did have all info I needed but I was a little dumb.
I can be a jonkler too
A jankler.
Also, I implemented basically all I wanted in terms of features for v2.0
Next step will be making all of them work in gamepad, which will start beta versions line
When controller will be done, pre-releases to fix founded bugs + localization + some adjustments
And, 2.0 stable release which will be available in BMM, Nexus and other mod managers you use
I already have plans for future versions, so still a lot of work to do
does the game still crash when you click search box because when i try to it crashes
in the search for setting
can only click the presets
crash-log?
it happens with low amounts of mods too
should i try disabling all mods other than handy and see if it crashes
you better send mods archive you use so I can check it myself
actually, try alpha version first and then left me know if it crashes
if so then yes archive your entire mods folder and send in dms
should i archive all the active mods or just the whole thing into a zip when i do
active only mods I guess
but try this first https://github.com/SleepyG11/HandyBalatro/releases/tag/v2.0.0-ALPHA-7e
if you try enter seed for seeded run in vanilla way, is it crashes
or profile name, or any other text input
hm should i check that
usually doesnt
does not crash in the seed thing or profile name, but what do you mean by vanilla way
nvm just send mods folder
also i think installing alpha caused another crash with another mod
oh ok
the mods folder contains lovely logs do i need to include those
i noticed that while i was zipping it
Let it be
ok
i have to send some random message first because discord doesnt allow sending files in profile hover
ok
also speed multiplier uncap be helping speed up creating 100+ planet cards
Hey, idk what amazing magic is handy doing, but v2.0 is certainly not compatible with too many jokers.
I'll take a look
k ty
works perfectly fine for me
then dunno
lemme get the crashlog anyways
Least that'll point me in the right direction?
I thought its controls stuff, not crash, wtf
-# ...why is my crash message change in the log?
I need dump
Specifically functions/button_callbacks.lua file. With which text input you're interacting?
I press T to open the menu, then attempt to type anything.
still need dump tho
It's your d++ is crashing

Because of this patch
idk what you tried to do here but it should not be here
Small updates for both versions, preparing to new SMODS versions.
Fixes issue with double loading and mod self-disabling.
https://github.com/SleepyG11/HandyBalatro/releases/tag/v1.5.1p
https://github.com/SleepyG11/HandyBalatro/releases/tag/v2.0.0-ALPHA-7f
