#Familiar - A alternate addition for Balatro
1 messages · Page 2 of 1
I think it's fun to have decks that are semi balanced for the every man, and then decks that are just fun to play.
I agree with that, unlike most other things in-game decks are a choice of what kind of run you want to start. Deck imbalanced can not really exist when the run of what deck to play is the players choose.
I feel like in a larger modpack (couple of mods like SDM's stuff) the Familiar packs are way too low rarity wise
Oh yeah we only have like what
With suggestions and existing tarots only a few more fortune cards
I did Hermit not temperance yet
Alright boys
with suggestions in hand we have officailly mapped out every single fortune card!!!
🥳
where is the download link for the mod?
it's not available, its only open to certain play testers as a means to minimize bugs and maintain balance upon release
ok
The mods still being worked on. There is a suggestions sheet though if youd wanna contribute!
Im gonna try and get pretty much every joker variation done(or at least a few). Also added an idea for another blueprint variation which i think could be super neat
So do the variations of consumables come in sets? Like there's Fortune cards and then for other variations of the Tarot cards they'd be something else?
I think fortune cards are all encompassing for Tarot variants. Unless its specific i suppose
Depends on how snow would wanna do another set.
Fair enough.
i'm fine with either, or both
Is there any reason aside from potentially looking awful that multi-Edition cards are never a thing in mods?
For one, the backend for editions are set up to only take one, so without some hacky solution you’d be rewriting a good chunk of it.
Same for Enhancements and Seals, although iirc Betmma found some way for enhancements (I have not looked at it) for a voucher ability.
Or was it something else? Probably
Alright, fair enough.
Second, mod implementation of editions sometimes involve directly checking for the edition, which would be mostly screwed by trying to make this.
my chaos voucher is "Same kind of Enhancements can stack" so it's not multi-Edition
I just copy card's ability and center and then modify them when setting same ability on a card
the image of chaos is 8 enhancements mixing up but I didn't make multi-Edition
I think it was enhancements tied to a voucher
And stickers
doing something
Ayo crossmod compatibility.
Maybe we should have a couple sheets for suggesting crossmod stuff.
I'll code some cross-mod stuff but I'm not overly keen on doing art for cross mod stuff, I just felt like doing this
Fair enough.
which of these would be considered a perfect ballot? (the one that says joker will be replaced with jester)
Right one
Will the perfect ballot be that all cards except the leftmost card is replayed?
Cleaaan
Full Pair sounds like it'd be Epic if this mod had that rarity. I'm guessing that's why its rarity was left blank.
That or Fusion, since it requires two specific Jokers to get.
Lol i forgot to put a rarity in
But yeah i think it would be epic if we could do that
Feels more like a high Rare
like Blueprint tier
I think I would take most Cryptid epics over this
It's in a weird in between
is there a download link for this mod?
Not yet, its not released to the public and only a few playtesters have it for bugs and to make it overrall more polished
Plus, still being worked on
Amethyst Deck, Ruby Deck, Fleeting Deck, and Silver Deck art
Nice!
Are all the decks gonna have their opposites?
they aren't opposites, they are closer to variations. and yes
Damn
maybe to make this not just be sock and buskin/hack but better it could be "retrigger cards on most played hand" also would make it thematic with a ballet since that's like your most popular hand
don't get me wrong it would still probably play like that, but at least it wouldn't **feel **like that
Well it's all cards played no matter the card, so it wouldn't feel exactly like any of those.
I mean we could instead have it be retrigger all cards played 2 times, but that made sense for hanging chad. Not really for a perfect ballot
Customary recount
That's actually a valid idea
so the idea im getting is that alternates are more powerful on average
Depends on what the variation is
For perfect ballot it makes sense why it's stronger
But for some it's extremely dependent on the route the variation is going in terms of naming
perfect ballot is also higher rarity than hanging chad
Took a while to get around to making these edits, but what do you think? I'd have included some indicator for imaginary level on there but I wasn't sure how to go about that.
THOSE ARE AWESOME!
I agree
Thanx.
I can explain some lore about the alternate universe solar system I set up here if you're interested.
Sure if you wanna share
Alright so uh... I have no idea what order to do this in LOL
Alphanumeric
Numeric how?
I never said anything was numeric
*alphabetical order.
I meant to say alphanumeric
I'll go by distance from the Sun.
Hades, much like Pluto, was initially classified as a planet on discovery (said discovery being akin to if we'd actually found Vulcan) but later reclassified as astronomy marched on. Unlike Pluto, Hades doesn't have a rocky surface, because Hades is significantly less planetlike than Pluto. It's actually a neutron star roughly the size of Pluto, and the Sun's binary companion, hence the off-white halo around its outline matching itself instead of the typical shade.
Ares was discovered centuries before Hades was even theorized to exist. It used to have a couple captured asteroid moons for about a century, but its proximity to the binary stars of its system ensured this couldn't last.
Discordia's orbit is slowly decaying outwards, and calculated to cross Terra's orbit in about 2,300 years. Theories as to what will happen vary, but the most widely-accepted is that it'll settle into a horseshoe or tadpole orbit.
You may have noticed the purple continents on Terra. This is because vegetation on Terra is purple. Purple chlorophyll exists on Earth and theoretically would be just as viable as green, but green just so happened to win out here. On Terra, purple just so happened to win out.
Zeus is a bit close to its star for a gas giant, but not quite in Hot Jupiter territory. It's thought that it formed past the frost line before the event that brought Cronus into the system caused it to migrate. It also has constant auroras due to charged particles exciting its atmosphere.
Hecate, unlike Planet X, actually exists as a trojan companion to Zeus. Zeus, its moons, and Hecate are the only objects in Zeus' orbit that are large enough to be gravitationally rounded.
Demeter is the largest asteroid in the asteroid belt. Its high mass and near-perpendicular axial tilt have led to theories that it used to be a moon of Cronus.
Aphrodite is beautiful but very hostile. A runaway greenhouse effect has made it much hotter than its orbital distance would lead you to believe. That beautiful pink glow is the lithium-rich compounds of its atmosphere constantly burning.
Cronus stands out among the other planets in many ways. It spins "sideways", it has huge rings, bigger than those of any other planet in the solar system, and its orbit is retrograde. All signs point to it forming outside of the solar system and being captured, possibly in the aftermath of another solar system crossing Terra's.
Poseidon's atmosphere has much more actual water than Neptune's, albeit most of it is in ice form. It's constantly hailing sideways on Poseidon.
Caelus has only three major satellites, but each of them has at least one natural satellite of its own. The largest one even has two.
Hermes' moons are co-orbital, existing at opposite points to one another. This seems to be stable and not changing any time soon, despite appearing to be a collision or fling waiting to happen on first glance. That is, provided no disruption to the system's gravity is introduced.
Im gonna try and make a list of the jokers that have not been done yet then probably add them to suggestions myself.
Joker Greedy Joker Lusty Joker Wrathful Joker Gluttonous Joker Jolly Joker Zany Joker Mad Joker Crazy Joker Droll Joker Sly Joker Wily Joker Clever Joker Devious Joker Crafty Joker Half Joker Joker Stencil Four Fingers Mime Credit Card Ceremonial Dagger Banner Mystic Summit Marble Joker Loyalty C...
I think that’s a weird issue with either lovely or steamodded
If you go to the position of the deck you want, exit to menu, and then hit new game again it should at least let you play the other decks
yea thats what i did
also
what is the snowmods
in the latest playtester thing
it crashes when its there
but if its not it works
i might have added that by accident
ah ok lol
Out of ideas for jokers.
what if for joker stencil it was like a guide for drawing the joker?
That, is what a stencil is
Ah
yea like people make for drawing hands, faces, etc...
Could be a neat idea, multiple variations are welcome of course
mr. bones could be changed into like a muscle kind of thing
just throwing ideas i have
It's mostly the jester effects im out of ideas for
Penalty and Div art
Only 12 jokers are left that need alternate versions
I think I like the first one better
This looks good to me
But these could still be good for something. I prefer the green or purple personally
pushed a update for playtesters, just a few decks, enhancements and a joker
Alright. Will play test tomorrow probably
I wish console had mods
Pantheon pack art
That looks so COOL!!!
I got the pantheons in-game
What do they do, compared to planet cards?
also gotta say they look great
Basically they do an imaginary level
Which I'm pretty sure multiplies the values instead of just adding more to them
Imaginary level as in Imaginary number i
ah interesting
complex numbers for hand levels is quite a sight to behold, lol
I like it
It's neat indeed
why isnt hades before hermes
I'll do some play testing later
its in the same order as the planets in-game
the conman thing seems to still be there as of latest commit
... That's a decent amount of blueprint
i spawned them in with debug menu to test some stuff
Oh... I thought that was natural😔
definetly
i cannot recreate it
oh, its blueprint compatible
it also put me at negative money so multible things are wrong with that screenshot
the blueprints ignore the limit
i'll just make it incompatible
also maroon seal breaks past first retrigger it seems like
or 2nd
i'll make a report with a video displaying it
it seems to be working, but it's not retriggering its enhancement
also there is problems with split btw
haven't tested them out quite yet
it just doesn't work exactly as it should, i plan on fixing it later on
ah okay tell me when you've fixed them so i can mess around with them to see if there are other bugs
That's awesome
Sleight of Hand
do i make familiar M jokers /hj
anyways proposed deck changes to be "inverted" colors (black instead of white)
Fleeting Deck as well 😄
I like that actually
GREEK MYTHOLOGY THEMED JESTERS
Midas Mask - Bust of Medusa
-# All played face cards become Stone cards when scored.
Stone Joker - Sysphian Jester
-# x.10 mult for each stone card played. Resets if no stone cards are played.
Sixth Sense - Fourth Disciple
-# If first hand of round is a single 4, destroy it and create a Pantheon card of your most played hand.
Mr. Bones - Mr. Kharon
-# Prevents Death if chips scored are at least 25% of required chips. Pay 10 dollars. (scales by 3 dollars each use.)
Astronomer - Mythographer
-# All Sacred cards and Pantheon Packs are free in the shop.
also I think I might be making the Jester design? We may have to update a lot of jokers with it lol
based off of the idea of mardi gras jokers obviously
@strong plinth any feedback? Trying to make him seperate from Jimbo enough to be distinct
ofc in card form too
fixed nose and mouth
updated Jester aseprite file
in fact, there's this
-
Jester blank png
-
Asprite file for Aseprite users / libresprite users
-
psd files for GIMP/Photoshop users
What if we change the name of Familiar Vouchers? Maybe just Coupons?
taken by ortalab
How about Bond, Permit, Grant or Charter?
I like Ticket better, ticket is closer to the original idea of Vouchers
like a ticket gives you access to it, and is different enough from stuff like Cines from Reverie
Grant also works
Grant does work, I just think Vouchers already look eerily similar to carnival tickets too
Here is how both would look
I think ticket also just looks better overall in that
it's similar in word size to coupon
I agree.
i think the word grant better descibes, but ticket looks better
alright - anything else need to be made/done that's simple?
this man
I can probably quickly make him using the new Jester template 😄
Wait, Jolly Joker...you mean,
m?
(What would Familiar m even be?)
technically yes, math made the suggestion
also here's how i'd imagine him looking right and left (for any updates to the copy jokers)
Thats very fun
I love my lil Joey (he's silly)
Joey is whey my autocorrect always changes "joker" to lol
Only other jokers I think need to be updated -
Crimsonotype
Thinktank
Smudged
Red Jester
and I think that's it?
Technically I headcanon his fully name to be either Joseph James Jester or Joseph Jimbothy Jester
Jimbothy's the funnier one
And he is just a silly lil guy
out of the two
n
Xchips when selling Joyful Jesters
nah it would be L
Astrophysicist and Taromancer as well
(cause upside down is Waluigi L)
I still think Soothsayer is a better name but that's just me
for Taromancer
Speaking of.
Melnibi (i flipped the letters of Waluigi upside down)
Luigi (Familiar Waluigi).
Gain 2x Chips for each Jester you have.
Idk if we're doing Cryptid stuff or not
I think lowkey
I would rather focus on getting like
the vanilla stuff done 😭
We still have a lot to go
same
That would take so long. And we haven't even gotten all the vanilla jokers
It's just some simple concepts from mind, lol.
131 approved features in the mod but not fully implemented
Fully implemented is probably what about like, 30?
Something like that
72
I lowballed that hard
Well we are close to the 100 mark. Which is good
i forgot i did that
83 of approved have art btw
fixed debit card to have our boy on it
Nice!
i still have the files for Crimsonotype, Astrophysicist and Taromancer so i can change those ones easy
fair, did this mockup one before I saw this 
Thats hella clean though
@strong plinth if you wanna make Thinktank look better as well here's the blank sans Joey
Apparition as well has been made 
APPARITION
Rare Jester
-# Create a Spectral card when Blind is selected (Must have room)
hopefully I didn't mess up the sheet on accident (I sorted twice to adjust suggestions)
3 jokers are left that need suggestions.
Mechanic wise ive got nothing for em, name wise though i got a few
which are left??
Flowerpot could have synergies with multi suited cards
maybe "x4 mult if each card is multi suited"
Better wording would be uhh
That could definitely work
x4 mult if each card in poker hand contains 2 suits or more.
could work for wilds, or multi suited
i think wilds are broken btw
Matador and Swashbuckler left.
Yeah they are, they don't count and idk why
maybe multi suit code?
anyways we did it chat
Vanilla jokers now have variants for all of them. good shit people.
I think the things that have full variant lists are:
Tags
Jokers
Tarots
Planets
Spectrals
Stickers(I think?)
I mean let's cook now with art and hopefully Snow can get the rest 
We may need some changes for some other stuff that's not necessarily approved
This mod is cookin so hard though.
What is on the stove is already a 5 star gourmet meal. Just gotta finish the other courses
oh yeah lemme grab the crash again but I know that Silver Deck crashes the game rn
idk if this is a Galdur issue or this mod issue
Should I report it to Galdur then?
maybe, it there also could be a better way to set up the deck (considering the other decks are working, correct?)
What did the s column originally say again? I can't Ctrl+Z far enough to undo that.
base game
Alright. Fixed it.
but it would make sense lorewise no?
since hades is the first 'planet'
Its about the naming of the planets. Pluto is the name for basically Hades in the Roman Pantheon
Which is why Hades is for high card in the mod.
yeah ik
but is it hardocded that way or
there still are, just not in the order of positioning (i also prefer to keep base game positioning on the familiar cards)
huh ok
good morning gamers
nope. Amethyst deck crashed me too
😭
same error too
then yea probably
idk, I'm talking with mod dev cause it's just happening on other modded decks too
SDM_0's Bazaar deck
Aight
@strong plinth looking at my suggestion again - What would you do to make Joey J. more unique? (Base Jester)
maybe x1.2 chips
resolved and edited on the suggestion sheet
we should make ancient a reference to a different streamer (since ancient is an olbap reference)
Jerma
Honestly maybe NL could work but IDK
NLs already got Egg lol
Ah
NL also is Olbap
anyways uh
Main thing I got from my playtest last night is I think the secret hands Pantheon cards should be locked until you actually unlock the secret hand
in game
if that makes sense
like you cannot find it in the pool until you actually play the secret hand, I noticed it a lot in playtesting that Pantheon packs are bloated with flush fives and flush house cards
familiar is also CCD compatible by default, dear christ
only jank thing is Demise but that's expected seeing that you have to select the card to conver it
if that makes any sense at all
Where is that ccd deck from?
Cryptid.
Oh I didnt know
Jester Investor
-# Familiar Baseball Card, Rare Jester
For each Uncommon or higher joker, give $ based on rarity. (3$ for Uncommon, $4 for rare, $5 for Legendary.)
idea is based on a PSA card display
Isn’t this just a strictly Better baseball card?
Yep
x3 for rare????? make it x2 or smth
I mean I think statistically are 5% naturally spawning, but yeah I can bring it down to 2x
My original idea was to make it like the Tax Collector from Mika's Mod where you get $ for each rarity of jonkler you have
so I think I could swap it back to that, make it rare, and call it day
Should have edited it
Because its like a collection thing, maybe you could do it based on editions?
That would make sense, since its collecting shinies basically
🤔
idk, i'm 50/50 on it
I feel like rarities of cards would be more impactful then editions, maybe it could be seperated
like one for money and one for editions
Ooo yeah
Like a normal card display and then a shiny/rare card display for editions
Mhm
if somebody wants to make the legendary equivalent using my art - go ahead
😄
I would if I was good and could format images right
I mean
it's just PNG
if you have Libresprite or Paint.net
you can do it pretty easily
Been a couple days since last playtest release, any updates or fixes?
yea, been a bit busy but i did get some stuff in
Potential investor jester effect: 1x mult, at the end of shop, gain 0.2x mult for each uncommon joker
I might do some more jesters when I get home
I do have an idea for like a multi suited Jester and a multi suited stone
Where like it can combine 2 ways for black and red suits, and then just one omni suit jester
Makes for good synergies to go for specific combos other then the existing Jokers to save on Joker space
Ok but instead of having an omni suit joker, what if you made the multi suits go clubs/diamonds spades/hearts and then it synergies with smeared joker
@strong plinth is there any other Jester art you need me to do?
Specifically for replacement art with Joey
Maybe red joker, and smeared but smeared should be easy for me to get done quickly
Red Jester, got it
no, it's the if statement, I forgot something in it I add it. I'll add two jokers real quick and upload a fix just avoid using cycle of fate for now
😭
ok
Gonna mentioned the fixed Jester art too if you wanna quickly replace (for the ones that don't have it implemented yet.)
I think it's only Debit Card
but I can quickly try and get Red Jester done before I sleep
@strong plinth Red Jester
His chin😭
Big chin
how does this look for static? (brighter version on right)
How you got this shader ?
Because 3 weeks ago I did the SAME shader lol
With glitter code
oh lol
Does it animate like static?
it not animated but it moves a bit when you're hovering over it
Fair enough.
I like the look of static
how does this look for Aureate?
how it looks on cards
Neat.
What does it look like without the crt shader?
Looks neat!
Yeah I like it
how does this look for speckled?
was able to fix the Jester xchips to display like actual xmult/xchips (dunno if this specifically will need Cryptid to do so)
['en-us'] = {
name = 'Joey. J. Jester',
text = {
"{X:chips,C:white}X#1#{} Chips",
}
}
},```
just made a loc_txt edit
Are you the jester of the joker?
i have that on some other jokers, i think i just forgot it with that one
perhaps
WIP of the first Multi Suited Jester
Looks sick!
ENVIOUS JESTER
-# Familiar Hybrid - Gluttonous Joker + Lusty Joker
1 in 2 chance for played cards with Heart Suit and Clubs suit to give x1.25 mult when scored. Hearts and Clubs give +3 mult when scored.
SLOTHFUL JESTER
-# Familiar Hybrid - Greedy Joker + Wrathful Joker
Played cards with Diamond Suit and Spade suit have a 1 in 2 chance to earn $1 and earn +25 chips when scored.
Rn i'm feeling one gives mult, other gives chips, smeared will make it synergize
Aureate & Speckled pin art
@strong plinth sorry for ping, finished up the inital multi suit jokers to make them sorta diluted versions of the gemstones. Any feedback?
Every 2nd diamond and spade gives 1 dollar, because slothful jester is the better version than the diamond gemstone, it's just an idea
And it's pretty slothful to wait to get money
These are sick!
any new playtest branches
I don't think os
BULL MARKET
-# Familiar "To The Moon"
Earn an extra $2 of interest for every 5 dollars you have at end of round. Has a 1 in 3 chance to swap to Bear Market after every payout.
Also added a few challenge decks to the mix.
THE BLOT
Adds Ink to up to 3 selected cards. Does not remove other suit(s).
This could easily be used to try and make probably the other counterpart (The Sepia)
Looks awesome
Trapeze Artist art
What do you think about this for Ink and Color compatibility?
baller
Also these to make multi suits more viable
beyond their already good synergies with the sin jokers
Flag of Surrender art
Nice
THE SEPIA
Adds Colors up to 3 selected cards. Does not remove other suits.
is that meant to be a sideways smiley face
yeah creepy lil silly guy
inspiration was that originally the Color/Blot cards had just an eye
why not have a creepy face
not done obviously but whoever suggested this deck I think it's almost p much working?
I honestly thought that that was Caine for a second. 💀
new stuff pushed

wah wah
wait this might be me
uh
disregard that I was stupid and didn't pull properly
btw the Aureate deck will have the edition on it when i figure out how to do that

I do have a balance suggestion to reduce it to 3 dollars
getting 10-15 bucks each time the joker procs is a bit broken
for like
multiple Aureates
it makes it like the Gold Seal which IMO is incredibly balanced and not totally busted
no reason not to pick it up it's econ is insane
for context with Aureate I had like the easiest Silver deck win ever
because that econ allows you to reroll and get better Jonklers and Jesters
Topaz Deck, Spare Deck, and Duality Deck art
Cool!
I just realized this mod now has more implemented stuff then ortalab but ortalab is released. So i'll make a public version once I've implemented and polished 100 things (there's 88 so far so 12 more)
btw playtesting will still continue after this and will receive greater update frequency than public
baller 
If you want my personal picks from the list of stuff I would say getting the multi suited jesters I suggested above, The Fool?, the base suit jesters as those should be easy to implement (I think) and the four remaining tarots in the main sheet
dumb question what are you guy's thoughts on a plasma deck variant that converts mult into chips at a set rate
like at the end of scoring all mult gets converted into say 100 chips
the number is a little arbitrary as i have no clue how it's going to play out balance wise in my head
thought of calling it the degenerate deck as a refrence to degenerate matter.
maybe the conversion needs to happen during active scoring to make it work with xchips cards but it would make it completely incompatible with xmult 
also proabably a pain in the ass for performance
I actually have an animated version of static noise shader, if you want
tbf if your shader already changes when you hover, you can add sin( time) to the part that changes it on hover
Small bit of feedback. A red marker /drawing would probably go pretty well instead of black to signify the diamond and hearts as the red cards
Alright so I recently came up with concepts for an opposite version of balatro before this and some of those opposites were only variations of things so I guess I can share those ideas here but I'm not really caught up to speed on all the changes
Is there a thing i can view that compiles all the ideas here?
there is, but you gotta start digging
Yeah I can't find it -_-
I had some ideas to add alternate versions of rare cards like the family and the tribe in the form of cards in their format that give mult to specific hands that aren't directly listed in the series. I'm not very good at pixel art but I want to try to at least make the art for these cards since i have some cool ideas for them and any additional touches can be added later by others who are better at this than me if necessary and it doesn't seem too hard to replicate these card's style.
the loner
Rare
x1.5 mult if played hand is high card
the party
Rare
x4.5 mult if played hand is a full house
the council
Rare
x5 mult if played hand is a straight flush
the oddities
Rare, only appears after a 5 of a kind has been made
x5 mult if played hand is a 5 of a kind
the conglomerate
Rare, only appears after a flush house has been made
x5.5 mult if played hand is a flush house
The cult
Rare, obly appears after flush five has been made
x6.66 mult if played hand is flush five
Also I may decide to draw the card ideas on paper if they're too hard for me
already added in cryptid
If you're curious, the values we used are:
High Card - X1
Two Pair - X2.5
Full House - X3.5
Straight Flush - X5
Five of a Kind - X5
Flush House - X7
Flush Five - X9
...Wait, isn't the High Card one useless? It doesn't change your score, at ALL.
The Filler is OP, trust
It's cryptid mod, of course the high card one is useless
I'm gonna cook up another idea I had for this mod. Will probably finish tomorrow
Well... for an addon to the mod
create an addon for familiar where the title is the familiar card for familiar
I'm an avid ideas guy. Imagination so active that I think up stuff constantly, but I lack the motivation to do anything other than suggest
No... I already thought up a title
Bells and whistles
Maybe that could give a hint at the core new idea of this mod ¬‿¬
Also I'm only making ideas and low quality art for this add-on. It's the job of others who are interested to touch up art, provide ideas, and convince me to start coding this mod because I'm only a beginner coder and I can't get steammodded to work
Actually no I'm going to finish after quite a while longer than tomorrow
Lots of spritework needs to be done
Well, I guess it's able to proc Scalar or whatever the Epic one is that does "Gains ^Mult when xMult triggers.".
Is there a familiar version of jimbo?
just jester
Also my mod forcibly turns high contrast cards on since it's a key part of the mod
Well, unless you can get it Glitched.
I guess while I'm making that add on I can think up a legendary variant for each of the 5 legendaries
(Sorry for spitballing so many ideas to you guys, my brain just goes too fast for even myself to keep up)
Joey, what would you say your personality is like? I'm going to write dialogue for you
He has committed several counts of take fraud and the J.R.S (Jester Revenue service) is trying to investigate his revenue sources
He clearly thinks he's better then everyone else and only concedes defeat when you beat ante 8
Uhhh
Anything else @empty silo
Nope
I'm writing a tutorial on a major mechanic my add on revolves around as well as the new additions to the mod
My idea for the first few lines
"Hi player, jimbo told me about you"
"Let me guess, you skipped the tutorial and then came crawling back to me when you couldn't figure out what was happening"
"Don't worry, for I, Joey J. Jester, will teach you what you need to know"
That is amazing
I would say Joey does not like jimbo so like he would go like "Oh, you must be one of Jimbo's friends...."
Yeah probably
I don't mean to bother you guys but I have a large question
I've decided I don't really want to dedicate an entire add on to this mod so I've decided to propose a more simplified version of the core mechanic of the add on. The idea is to give alternative variants to the base playing cards themselves using consumables and vouchers and decks but I feel like it will complicate things a little bit with the idea of the mod. I'll try to make it fit with the base game jokers as much as I can but changing the playing cards themselves (not enhancing them or anything just changing how they interact with other playing cards) is a pretty big change. I can still present the idea and if RattlingSnow shows interest in it I'll start making all the art myself (may need additions and touch ups from others).
no point not to try sugggesting it ¯_(ツ)_/¯
Alr then
I'll put it in a google doc tho
It also adds a few new hands because of the way familiar playing cards react with base playing cards :)
Hypothetical Tier III Vouchers
-# in no way will this be canon unless approved by Snow. Base cost is $20.
Five Finger Discount (Tier III Picketpocket) - +1 Consumable Slot. +4 Hand Size.
Retirement Fund (Tier III Investment) - Costs an extra 30 dollars. Earn an extra 2$ of interest for every $5 you have, double the interest cap.
Fresh Supply (Tier III "Checking the Back") - Gives an extra card in each booster pack.
Broken Fortune (Tier III "Fortune's Eyes") - The Broken will create a Negative Fortune card.
Carbon Copy (Tier III Counterfeit) - Held consumables are 8x more likely to appear in the shop and booster packs.
Printing Press (Tier III "Empty Film Reel") - Polaroid playing cards can appear in the shop.
"(not enhancing them or anything just changing how they interact with other playing cards)" this is basically what multi-suited cards do, they weren't too hard to add either
Alright, I'm beginning work on the concepts
what do u think about these as well Snow? You think these are out of the scope or the mod or feasible?
I would say feasible but not guaranteed

Something to note with my addition: the definition of a flush is now changed to "cards of the same color" and high contrast cards must be enabled (or at least highly recommended)
This allows for more poker hands to be played. Among these hands is suit straight and suit house
There needs to be a jester that does something when a suit straight is played (possibly a séance variant) called straight jacket
There also needs to be a joker based on the suit hands called soup store, I don't make the rules
i got a lot of bug fixes and qol in today
the pictures don't really display much bug fixes but the fixes are there (btw speckled does not have display text yet but it does work)
Is it pushed
yea
kind of want to hide this somewhere in-game, but idk how i'd go about it
Maybe the lore blurbs would have side-box things like the explanations for what Editions do, but only viewable from the Collection? Is that even a thing that can be done?
collection overhaul that adds lore to each jonkler real
logs?
i think i know the problem i think i fixed it try the recent push, if that doesn't work install talisman for now
where is talisman
and this was the latest one i think
Is there a download link for this one?
Playtester only atm, actual first release is "soon"
which joker?
one sec
Joey. J Jester
and i tried to install talisman but it doesnt even boot with that installed
do you have the logs, it seems to be working fine for me with and without talisman
i get a crash with the release posted, but not with the code i have so i'll just push the code i have
Crimsonotype... Crimson... Crimson Heart... Ortalab... Ortalab confirmed. (Jk)
also idk if this would affect anything it was a negitive card variant
yea, it just seems i may have forgotten to upload something because the version I have seemed to work but the version on the git did not
yea
the martyr card does not work after opening the fortune collecter chest, it appears but will not allow to be used
ah, the fix i applied disables it there i'll fix that
how do you use con man?
he triggers at either end of shop or blind selected, you just need the right amount of money (its random between consumables and jokers so he might not always trigger)
I think they all have at least one suggestion. IDK if each one has a suggestion that got in yet tho.
there will be a few for everything yea
got text working
That looks cool!
m
Nice
Cooking up the recommendation has been... slow
I've realized it probably adds too much to be implemented in any form right now, but maybe it can be an additional update project when the mod is fully released, hence me originally thinking of it as an add-on
Idk, I'm thinking of adding too much new stuff to the mod that adds alternate versions of the old stuff
Good luck guys, I believe in you (idk I'm trying to offer some sort of support)
I think my recommendation idea is a little too big so I'll work on it only when I feel like it
For now, I'll get to thinking of new jesters and making art for them after I make the concepts
Here's my ideas for all the legendary jokers' jester counterparts https://docs.google.com/document/d/1Apd3eagCs0dV2fVwBSIL4Pkiie83doIW/edit?usp=drivesdk&ouid=115748202633744968098&rtpof=true&sd=true
I kinda regret the magicians inspiration but oh well
I have a concept for every legendary joker's jester counterpart. The legendary jokers are based on well known jesters in history and folktales or famous old media (yorick). This idea changes that inspiration to famous/influential or historical magicians and sorcerers, and while that seems like a ...
Huh so that means there would be 3 sets of legendaries
Legendary Jesters, Legendary Comedians, and Legendary Magicians
Not really, it depends on what RattlingSnow thinks
I mean, magicians are sorta close to jesters... but not really. I should think of other cards to make familiars of instead of the legendaries, since they're probably the first thing someone thinks of when thinking about a jester to make
Alr thanks
If I do end up making art of these 5 I'm definitely gonna need some cleanup from better pixel artists than me
The 5 legendary comedians are peak
Probably, I don't exactly think my Magician idea worked out past anything other than Houdini escaping boss blinds
Yeah, same
Here's another idea of mine
Black Cat
Lucky cat familiar
Uncommon
When a lucky card triggers, destroy it and gain x0.75 mult (currently x1)
Based on the superstition of black cats bringing bad luck
Is this a decent idea?
you can put them on the suggestion sheet btw there is one pinned
anyone can edit suggestion and report, i made a main that people couldn't
I did just think of an idea for Erichtho. How about instead of face cards being destroyed why not instead do it when a face card is added like how necromancers raise the dead. Like when a face card is discarded put it back in the hand with an enhancement or something?
and for confirmed suggestions
Oh yeah btw curious on something rq: as a huge collaborator in this is there any way I can get approval access?
I would talk to you ofc first
Yeah that would also work
yea np
I don't think I want to suggest the magicians tho, don't like them too much
I think if you flesh them out they'd be worthy additions!
Houdini is definitely a fun concept. There's potential for sure in the magicians.
Finding inspiration for them is hard
Also I don't want them to be too different from their counterparts since they won't feel like familiars anymore
I mean some are completely different
just need this thing, to invite you as one
DM'd you
ok you, should have access now
What I did for the legendary Jesters is just look at their wikis for really small details. Like how Archibalds 50$ number came from his 50£ pension for his Scottish Kinsman John of the Syde. Just do some niche stuff.
And familiar is a broad category so you can just wing it really
Yeah probably
I need to find better magic guys tho -_-
Yeah there's some more prominent mythological figures. Like Calypso could be nice
Again, just wing it, I just jotted stuff down that sounded neat
I also want to develop my familiar playing cards concept more
It's hard to suggest now as it adds too much new with not enough inspiration from old stuff
That and also it adds a bunch of new hands, meaning new planet cards, meaning new planet card counterpart even though imaginary levels already exist
Tbh I may try to develop suits
Well that's exactly what I'm planning on suggesting
Alternative suits
Maybe I should try to make art for some of the jesters instead
@empty silo you still need the template?
Yeah
I got quite a bit of stuff to do today so I may not work on it today
Or maybe I will, idk
I don't have aesprite, I literally use pixilart because lvllvl would mess with the scaling of the joker
Aseprite file, template png
I'll use it tho
@strong plinth sorry for ping but I did leave a bunch of feedback in the suggestions sheet for you to see as well 🙂
interesting mod
in the bug fixes the suitless cards now always score btw
@strong plinth gonna give some feedback - is there any way to make the duality deck like the Cryptid decks?
where you only can get dual suited cards from like standard packs
yea, probably
Also very minor (idk if it's intentional) bug - The deck back on a restart with any Familiar Deck is the Amythest deck
that's not happening for me
oh no I mean like
lemme explain
you know the animation that plays whenever you r key a run?
That deck is Amythest deck
@strong plinth
it really sin't ¯_(ツ)_/¯
BOTTLES
-# Familiar Hearts
https://www.youtube.com/watch?v=ETvunZzL_Xc based on this YT video, really intriguing watch
One of the hobbies I've become engrossed in during the last few years is game design, specifically board game design. As part of a recent project, I needed to assign a unique effect to each of the four playing card suits. Spades, Hearts, Diamonds, and Clubs. Ones that were mechanically balanced, but that also maintained the spirit of their hist...
did you get the idea from #1232902086191087769 message ? also i don't think we should start with the suits just being outwardly available because some people don't like addition suits so many a way to change cards into those suits or a configurable
Yeah I'm just concepting the actual suit for now
and that was purely coincidental - I saw the video in my feed and thought "hey this literally is just Familiar Suits"
yea I saw the vid yesterday when someone uploaded it in the sigil post cause I'm also working on that one
if that's gonna be in Sigil then idk if I want it added here
thought it would be a nice addition to a standalone mod myself
too much overlap
theres nothing for it in sigil yet so i'm sure it's fine
and I'm coding both projects so
in effect we can put how to get said suit or where they can appear something to dilute them a bit, also some of the art things are off
Is that bells and vessels? Perhaps leaves and acorns too?
Making alternative card suits is the idea I had for the add on so I should maybe finish that doc about it
Kinda just to propose a way the idea can work
I made this at like midnight I can revise it
Honestly maybe a standard pack variant would be a good start, have some tarots for easier accessibility
@strong plinth fixed
this is also 9 the two mid bottles bottoms are off, but that seems like the only thing thats still off
yuh lemme fix that and then we should be good
I am so sorry again
I think that fixed it?
Webs
loose pixel on bottom left web on 2-8
extra pixel my beloathed
still on 3 and there is a pixel missing on each of them, i think the pixels on them was somehow shifted up
no the same bottom left webs on 2-8
although that is the case on 2-5 at the bottom
missing one pixel on them
fixed
Arms (was really easy when Webs is just like 3/4th of arms)
Realized this was actually Bytes, gonna edit rq
Bytes / Digits
lowkey I would love some more cross mod compat I just have no clue where to start lmao

Fixed Webs suit
Eh, well my concept's a little outdated now that we've got all the new suits
Oh well
True
Maybe I'll keep working on it and present it when the time is right
Idk, it's just that my idea did basically the same thing (add new suits) so I don't exactly think adding even more suits would be very good
@strong plinth hey I'm trying a test to code in the new suits rq, can you help me out by making high contrast versions of the suits I made?
What's next, Familiar Ranks? 🤔
What's that?
What am I even looking at?
essentially a modern deck that can be used for like tarot reading and other stuff
has 120 cards
0 through ace, including X as a rank
What's with all the extra stuff tho? Why does each card have like three different numbers plus a word?
This is an easier way to look at it
it explains like everything but it's a read
I've run into a problem
I made some new hands for my thing, and they're all associated with a new pack called the solar pack, which explores other things in our solar system than just planets. Problem is, they need their own version of the pantheon pack for imaginary levels
Most of them are moons, and some are just phenomenon like Saturn's hexagon
So I'm at a bit of a roadblock
Maybe star cards could work?
But then I need to think about what stars fit the alternate suits
Huh. Neat.
Also decided to test implement Webs and I got it to the point where I'm personally satisfied with the way it looks.
Just gotta do the other 3
arms are now in as well
Stuff remaining I gotta do in my stuff before I hopefully get push perms:
-
Figure out how to make the new cards not be in every deck by default
-
Finish up UI
-
(Maybe) make High Contrast versions of each new suit?
Anyone got any ideas? This is the last thing I need to do before it's done
Fuck it, we'll come up with something later
Here it is, the finished concept https://docs.google.com/document/d/1ALDkBaqESb-iatSnxqMea-S7PKWfPsEd/edit?usp=drivesdk&ouid=115748202633744968098&rtpof=true&sd=true
Familiar playing cards This is an idea I had to add familiar variants to the base playing cards themselves. The problem is the concept creates a lot of new mechanics and I need to know if you’re ok with that. It’s a neat concept and I think you’d like it. What counterpart playing cards are based...
I think it's good 👍
I don't want to start making art in fear that it's all gonna be unused
That being said the solar cards seem like something cool to make art of
Only other problem I know of is Ceres has leaves already
Ceres? Is that a different mod?
Oh, i see
Weed cards
I feel like they're distinct enough from the leaves
i think i'll release the mod before implementing some of these things (suits and other thing mentioned) because it seems like the release will get stretched out otherwise. You guys can continue working on anything you are this is mainly here to inform the release is soon anyway
definitely this week at very most
That's fair, I'd prefer it that way since the suits kinda complicate stuff

Are you gonna implement the thing I sent in DMs?
since it's pretty much done
the merry andy deck actually just being done
yea i already did
cleaned up all the suits and put them in one file (few extra or missing pixels mainly webs and arms)

I just kept em in seperate ones for testing purposes mostly
In the meantime I might suggest and/or make a few jonklers as well
anyways I feel like the "modern" tarot consumables for Arms, Digits, Bottles and Webs should be inspired by PO3's cards from Inscryption (I feel like that's fun)
makes it cool AF
like new consumable type or just normal tarots, either way I'm fine with it but we could apply a cool shader with it if new consumable type
I feel like a new consumable type overall
Includes a mix of like tarots, spectrals, maybe some other stuff
idk I'm open to ideas
k, I'll try to make a shader for it when I finish Pantheon packs, and spare deck. as well as some bugs
mhm
Oooh what if it was like uhhh
Soul potentially?
It has the middle part as a hologram
floating
we can see how it looks and decide from there
btw that's pretty much all that's left till release
Tin
Desolate Wanderer (Tekana ZERØ)
-# On use, transform this card into a random Tekana card.
Mostly made this for concepting (I still have to finish like the bottom part of it shading wise
I wanna make this unique from the other two Fool variations already in this mod 🤔

coming back to the con man i know i definitely spent 10 dollars but it didn't give anything?
is it like a chance thing
oh wait you have to spend exactly the amount it says
the price increases by two after each use
ok i'm butting in late and unnanounced but i've been meaning to contribute something to this mod for a while and i'm also a fan of the modernized suits
how do we feel about special face cards for the new symbols? (bottles for example)
epic 😎
btw there's pretty much just bug fixes left so hopefully i can release the mod tomorrow but no promises
Does that mean the Arms face cards will be packing heat?
It's just gonna be John Wick with different weaponry
faces of nets too
Nice
That is actually epic
I'm thinking of making a list of jokers (in the main sheet) that haven't gotten jesters yet
Also how does one add a suggestion to the suggestions sheet?
Oh it's all pretty easy just grab an empty slot
I will say that all Jokers have at least one jester at this point but more is always welcome
First two boxes are original name in base game, and the second box is the name of your idea so for example
[Hanging chad] [Perfect Ballot]
The drop-down menu is for what type of object it is, in this case it is a joker. Next box is the price in the shop, after that is the actual effect like x1.5 chips blah blah, and then the last drop-down menu is for rarity.
I like it! I just wanted to try and just get something basic out there but if you got new stuff to add to it by all means
Oh ok
Again more is welcome, this is meant to be a large mod
FAKE JIMBO
-# Legendary Jester
"I'M fIgUrAtIvElY fOoLiSh, WhAt's YoUr PrObLeM?????"
+4 mult for each Joker bought this run. Currently +4 mult.
Had a unique idea where this would show up as Jimbo in the shop (Basically just Jimbo with the Jester font) and when you proceed to the next blind it would transform into Fake Jimbo (made 2 alternate textures for concepting purposes)
@strong plinth lemme know what you think of this and if this could be possible to code / implement since this is definitely one of the more interesting aspects or if there's any balancing changes I can do to make it legendary viable
I think I can make it work but would this turn into the legendary. how is the legendary aspect implemented?
no, like how would this go from jimbo in shop to legendary fake jimbo?
I think coding wise you could have it technically be "two" seperate cards but one transforms into the other, but the idea at least concepting wise could be keeping it through a boss blind potentially? You wanna keep it for a few turns would be my idea.
So it starts out as a normal 2 dollar Joker but with the differing Jester text like this: #1267615217613803580 message
And after a boss blind it would essentially transform into Fake Jimbo
so, two separate jokers one that transform from "jimbo" and the other a legendary?
That's the rough concept yeah
idk if there's a way to blacklist from soul pool or not
i think i saw someone do it
Maybe it gets unlocked in the soul pool after you transform it for the first time
maybe a yes_pool_flag would work
but I want it to be unique to start out to this specific card
Anyways dumb question - What else needs to be done before this mod launches? I wanted to let an IRL friend know so they can get it when it's available
I think I will leave maroon seal as is, add mine compact real quick. and the longest part is making the speckled text display on the info_quene
so mainly speckled fix
That defo sounds like a tonight or tomorrow release (i don't know how much coding is left for that)
i think mime compact isn't going to take long, but idk how long the speckled fix will take
what's up with the speckled bug anyways?
or the speckled fix
Is it just loc_txt not displaying?
its the part that shows on the sides of cards, because of the dynamic text it shows nothing on there. it works in collection view tho
there's also duality deck qol making dual cards appear in packs but i decided to put that off till after release
yeah that's a very minor fix
I would say take a look at how Misprint does it? I know misprint does random values
yea, thats the problem tho misprint works with the text on the joker, i am trying to fix the thing that show up on the side
i tried misprint it worked for collection view display
actually rq two bugs i've noticed 🤔
it does not work in collection for me but I'm using other mods too
and all of the seals also have this same UI error
that may be correlated?
idk
yea ik i haven't posted the version with that
and crypitd has a fix for seals
i can try and find their fix
okey dokey
What i would really reccomend is to implement some form of commiting for a "nightly" build kinda deal to make it easier for playtesters to playtest. But that just might be me trying to figure out a better way to play and give proper bug feedback
Only other QOL thing that I can think of is probably better for a later release but making the editioned decks like Cryptid's where cards can't change editions and all consumables spawn with editions as well:
Hey folks! In today’s video we’ve more of the intentionally unbalanced Cryptid mod for Balatro. This time, we’re checking out the Astral Deck which gives every card the mod-specific edition of Astral which raises your mult to the power of 1.1. Obviously, this gives the potential for some ridiculous scoring and this run did not disappoint. Enjoy ...
best example of this is from Roffle
they kind of work like that, it can be seen as a bug but consumables and cards in deck will turn to that edition after a round or two
seems legit
^ I do think this is a good idea however it means like a seperate build/branch only playtesters can access
i can refine it later on
for sure
I just suggest that for the future to make it helpful for you and us playtesters
also, I was planning to have playtester access continue after release
ye that's why I mentioned like the seperate branch
because then playtesters can get a earlier version so that way bugfixes can happen easier
and then everything gets pushed to main when it's ready
I don't understand how and why fake Jimbo is legendary, he's not that good
I mean like I said
ability is up for suggestion
what would you reccomend to try and make him better?
@vernal willow
I mostly made it off of the concept rather then the actual joker ability idea so I'm open for it
Idk what really you mean when you meant this idea but, I was thinking, Every time you buy a joker not a jester, fake Jimbo would permanently gain 4 mult, it would be like fortune teller so if you bought something before it would still count
Oh I meant like the unlock condition + the design
I feel like an impersonator Jimbo trying to be the "best" version of him was fun + fake peppino reference, I had to
Yeah, that was a great reference
That's half the point I make some of my newer stuff - references to other media is REALLY fun 😊
we can do that on our end :)
i will probably use the sprites for ink as the sprites for any other suits that do not have compatibility
so it doesn't look like this
LMAO
loll
also I got this crash when applying sapphire seal
in my pack
might be a steamodded thing? It just breaks seals outright
defo one thing that needs to be fixed b4 release
may be a mod incompact, or steamodded. as it works for me but i don't have many other mods
anyway mime compact working
The class prefix for seals were deleted recently (since it stopped you from takeing ownership of seals).
so just remove s_ from seals
also btw is edition.lua and lovely/edition.lua intentional?
is there two?
in the git yeah
doesn't matter i'll delete both cause i rename it
cool
yeah this worked fine 😄
oh btw what should the mod icon be?
The Familiar spectral but redrawn to fit in the size
duality deck pack thing is implmented (it does not show the cards as dual in the pack itself but they will show once in deck)
made an alternate take for the mod icon
more basic but encapsulates jester
fixed white to black 🙂
fixed that too
gaming
is there any way you can make it the same duality that you have in the deck already?
makes for synergies and it's similar to the cryptid decks where every suit is just a singular one
maybe, but i think it works better as random
fair
Would dual-suits have their own references for the face alts or would it mix and match using the versions of the suits you have?
i would like it too, but probably not in the initial release
Fair.
Should we have a milestone for releases?
first release is at 100, maybe every 25 things implemented?
approximants, technically first release is 99, was going to be 101 but I removed split and its tarot for reasons
lets just say its 100

So yeah first release is 100
bugfixes can be minor
major releases (1.1, 1.2 etc.) is 25 new features implemented?
major would probably make version go from 0.1.7 to 0.2.0. bug fixes would be 0.1.6 to 0.1.7
and how about ~30
i would agree but more content
maybe something special once we hit 150, get at least one set of legendaries
posted or not quite yet?
not yet
again
I would probably be like the first to know 
yknow it would be funny if mod support was a big thing in the future (cryptid having proper enhancement decks, maybe Ceres support, etc.)
isnt this just abstract but slightly better
That effect should be exponential
Effect overall got changed to be +4 mult for each Joker you've bought this run
Basically a really good version of fortune teller
Iceberg Card (Enhancement, Stone Card Familiar): Gives its chip value to all other cards, card cannot score
@strong plinth dunno if it's this mod or Cryptid but whenever I try to play a hand with mult jokers / some ability jokers it just disables them
I think I'll just use this for now, try the misprint thing at a later date. does cryptid fix the seal thing btw?
all that's left is the seal bug, btw i've pushed a playtest build

Yeah uh idk what's going on with the seals rn
object_type = "Seal",
name = "cry-Azure-Seal",
key = "azure",
badge_colour = HEX("1d4fd7"),
config = { planets_amount = 3 },
loc_txt = {
-- Badge name
label = 'Azure Seal',
-- Tooltip description
name = 'Azure Seal',
text = {
'Create {C:attention}#1#{} {C:dark_edition}Negative{}',
'{C:planet}Planets{} for played',
'{C:attention}poker hand{}, then',
'{C:red}destroy{} this card'
},
},
loc_vars = function(self, info_queue)
return { vars = {self.config.planets_amount} }
end,
atlas = "azure_atlas",
pos = {x=0, y=0},
Looking at a Cryptid seal it doesn't seem anything is different
Thread error (Thread: 0x02a5e96a42d0)
Could not open file resources/sounds/fam_xchip.ogg. Does not exist.
stack traceback:
[C]: at 0x7ffd883c58a0
[C]: in function 'newSource'
engine/sound_manager.lua:63: in function 'PLAY_SOUND'
engine/sound_manager.lua:196: in main chunk
Additional Context:
Balatro Version: 1.0.1g-FULL
Modded Version: 1.0.0-ALPHA-0731a-STEAMODDED
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta6
Steamodded Mods:
1: Debug Menu by MathIsFun_ [ID: DebugMenu]
2: Familiar by RattlingSnow353 [ID: familiar, Version: 0.1.0]
Stack Traceback
(3) upvalue C function 'error'
(4) Love2D function at file 'callbacks.lua:181' (best guess)
Local variables:
t = Thread: 0x02a5e96a42d0
err = string: "Could not open file resources/sounds/fam_xchip.ogg. Does not exist.
stack traceback:
\9[C]: at 0x7ffd883c58a0
\9[C]: in function 'newSource'
\9engine/sound_manager.lua:63: in function 'PLAY_SOUND'
\9engine/sound_manager.lua:196: in main chunk"
(5) Lua function '?' at file 'main.lua:853' (best guess)
Local variables:
_n = nil
_a = nil
_b = nil
_c = nil
_d = nil
_e = nil
_f = nil
touched = nil
(for generator) = C function: 0x21cd9678
(for state) = nil
(for control) = string: "threaderror"
name = string: "threaderror"
a = Thread: 0x02a5e96a42d0
b = string: "Could not open file resources/sounds/fam_xchip.ogg. Does not exist.
stack traceback:
\9[C]: at 0x7ffd883c58a0
\9[C]: in function 'newSource'
\9engine/sound_manager.lua:63: in function 'PLAY_SOUND'
\9engine/sound_manager.lua:196: in main chunk"
c = nil
d = nil
e = nil
f = nil
(6) global C function 'xpcall'
(7) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 836 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
no clue what caused this
yeah it has the wrong name
?
assets/sounds/MultiplicativeChips.wav
The sound file is not being loaded because the name changed
so all it needs is a changed name?
i think i remove it and just used the xmult one in the most recent build
true
this is the most recent build
that doesn't make any sense
at all
😛
I would reccomend installing Talisman just in case?
i mean i have just familiar and debug enabled, and it works fine
are you sure you git pulled properly?
i think the sound file is still there in git maybe thats the problem
i removed it
i'll fix it when i get back i've gtg
fair enough
oki
@north cargo what I reccomend doing is deleting the repo, cloning it again and running git reset --hard 97c5b0b
this should make it back to the commit where it has the sound and has the updated scripts

@strong plinth for when you're back, I think I figured out the seal bug
you nested everything in a "description" in loc_txt
removing it fixes it
instead of description = { name = 'Familiar Seal', text = { 'Creates a {C:attention}Familiar tarot{} when', 'only this card is {C:attention}discarded', } },



