#Balatro: The Peggle Expansion (Concepting)
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Jimmy Lightning (Uncommon): Play 1 random card at no Hand cost for every Hand played
Bjorn(Common): Automatically select best available hand
Cat Tut (Uncommon): 1/4 chance to save you from death if chips are within 75% of blind
Splork(Rare): X4 if hand contains (Random rank)
Claude():what the fuck could claude even do how do you simulate pinball bumpers in balatro
increases the left most and right most cards chips by 15 every round
See now ideas like that are why this is a public post
Renfled (Rare): Play first played hand one additional time with no Hand cost
The flower one (): I'll figure this one out probably
Warren: 50% chance for x3, 50% chance to mimic a random Peggle Expansion Joker
Hat Ball( Common): + 50 Chips for every joker with a Hat
Lord Cinderbottom(Rare): Ignore all Debuffs
Master Hu(Legendary): Draw the highest possible scoring hand at the bggining of every round
now the real question the peggle 2 ones
Isn't that just way worse Mr. Bones that doesn't destroy itself?
Maybe 1 in 2 would be better
And/or 50% blind requirement
yeah, fair
Though both might be enough to make it rare
Ill cut it to 1/2
These are all pretty decent ideas tbh
Though this one seems kinda odd to program, and would end up being inconsistent when playing with a lot of molded jokers like I do, because only vanilla jokers would likely be added to the list
Though a lot of jokers have that going on, so it's not a big deal
Hatball is just an excuse to not do a third option on warren
And this withe only really be able to use the hand's base score so would not be all that useful in a lot of cases tbh
But overall very good concepts
yeah but bjorn kinda sucks anyway
he just tells you stuff you theoretically could already intuit
Fair. I'm not all that familiar with peggle ngl
Isn't that just a more situational Chicot?
Yeah bit it also makes perishable jokers have no downside