#Obelisk QOL
1 messages · Page 1 of 1 (latest)
While I would agree with this on paper, obelisk actually counts hands you have tied for most played
yeah like a (Currently: Two Pair & Pair)
So the description could get bloated with like 5 different hand types
well that's very rare
right?
Not if you're using obelisk correctly
and a hand later the issue disappears
true I'm bad at using obekisk
Like let's say you've only played flushes for the start of the game
So you're at like
7 flushes maybe
And you get obelisk
Now, you can play every other hand 7 times until all your hands are at 7 plays
Then if you play any of those hands at 7, because they're ALL the most played, obelisk resets
reasonably ×4 mult can be garnered, granted you build well
Aye
ic
that is a long list
maybe hovering over obelisk longer than 3 seconds shows all your played hands?
along with no of times?
kinda like the visual you get when swiping your deck up?
Idea: if you're playing your not most played hand, then Obelisk shakes similar to DNA
This might be a stretch but I think the # of times a hand has been played should be displayed next to the hand level over on the left
Maybe only when you have obelisk? Or just always? idk
This is better I like this, either having it shake when a reset hand is currently selected or having it shake when a valid hand is selected yeah
There's supernova + the telescope voucher which both care about hand count so yeah it could be nice as a general UI feature
what if it cycles through like a slower misprint text
"currently: pair
two pair
flush"
or, you know how if you play a boss and text appears like "no repeat hand types: (hand)",
you could also make a text like "this hand is most played"
Honestly didn't expect people to respond to this but that's actually a great idea
I'll make it a new suggestion then