#[INACTIVE FORUM] JEN'S COLLECTION

1 messages · Page 5 of 1

grizzled cape
#

It's meant to be a reference to the "Infinite Staircase" from SM64, but yes, it definitely does look like a Jerma image.

marble sand
#

He exists

sly osprey
#

my life rn

patent dune
#

Hello, I was playing jen's almanac, wormhole deck, started with ace equilibrium, round 5, and got this crash when playing a hand, only had 25 jokers

solemn mantle
#

beep

patent dune
solemn mantle
safe axle
#

does anyone know where i can get the mod since it was removed from github?

safe axle
#

aight

autumn haven
#

what do you fuse jen walter with

solemn mantle
autumn haven
#

ah

#

time to find the marble

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wait you can find it through rerolling right?

thick crystal
#

Yes, it's a Rare Joker

autumn haven
#

just had to be sure cause i hadn't seen it yet

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and i've rerolled a lot this run (one time my reroll cost passed 500)

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ive probably opened 200 spectral packs by now and have only found 1 soul (i'm looking for gateways, this is pain)

autumn haven
#

well i knew spectrals "breakfasted" into incantation but i didn't think it'd "breakfast" before pointer or hammerspace or gateway or the Torats

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so in other words i've been opening spectral packs for the last hour for no reason

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MY FIRST GATEWAY

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leshy very useful... NOT

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i am simply using him for my saint to grow

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WAIT IM AN IDIOT I SHOULD HAVE MERGED IT WITH A REGULAR CARD SO I COULD HAVE COPIED IT WITH DEATHS AND STUFF

#

sigh

autumn haven
pallid pawn
#

anyone know how I can get the dependencies for Jens Almanac like JenLib and Incantation?

#

plus aurinko and nopeus, stuff like that

autumn haven
#

i think that's just in jen's library at the top of this thread

keen marsh
#

id just not use it

#

energia also doesn't work. The extra tags you get do nothing

pallid pawn
#

remember theres no actual release now

#

nvm i figured it out, I was downloading the wrong thing

steady rain
#

out of sheer curiosity, what does leveling up the cat tag do?

patent dune
silk bloom
#

Cat tag irl

patent dune
keen marsh
#

Game does NOT like being modded

patent dune
#

whats better between a red seal rigged echo* polychrome and a supercharged? I guess rigged wouldnt even help supercharged

#

obviously theres better than polychrome but the question really stays the same

dusky night
#

supercharged

autumn haven
#

red seal rigged and find a Magician

patent dune
#

I forgot to mention echo+polychrome

#

since echo would retrigger polychrome right?

solemn mantle
#

echopoly is like

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3.375x mult

patent dune
#

so supercharged poly red seal

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and rigged not necessary

solemn mantle
#

yeah

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poly doesnt make mucha differnace

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astral is better tho

zealous mist
#

poly triggers after ^mult so it doesn't matter

patent dune
#

yeah poly was just an example

patent dune
#

and whats the best rank? I usually go with kings but maybe 7s with no sound no memory?

eager dock
#

7s with NSNM and that one joker from SDM's

patent dune
eager dock
#

steel faces in general cuz maximized

patent dune
#

yeah but also baron :^)

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but doesnt maximized nullify NSNM?

deft badge
#

getting this issue, please let me know if I am dumb and missed something, it's highly likely

zealous mist
#

go to mods/jen/lovely.toml and change priority to 2000000000

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it's an issue with big priority numbers with new lovely version

hazy jungle
#

There is a game crash when using a card with the artist "enhancement" while having only that card in hand

hazy jungle
# hazy jungle There is a game crash when using a card with the artist "enhancement" while havi...

It breaks the save also
Here is the traceback

Oops! The game crashed:
functions/UI_definitions.lua:2206: bad argument #1 to 'len' (string expected, got nil)

Additional Context:
Balatro Version: 1.0.1g-FULL
Modded Version: 1.0.0~ALPHA-0919a-STEAMODDED
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta7
Steamodded Mods:
    1: Aurinko by jenwalter666 [ID: aurinko, Priority: 9.9e+301, Version: 0.4.7]
    2: SDM_0's Stuff by SDM_0 [ID: sdm0sstuff, Version: 1.6.4f, Uses Lovely]
    3: Cryptid by MathIsFun_, Balatro Discord [ID: Cryptid, Priority: 1e+299, Version: 0.5.0, Uses Lovely]
    4: Fusion Jokers by itayfeder, Lyman [ID: FusionJokers, Priority: -10000]
    5: Talisman by MathIsFun_, Mathguy24, jenwalter666 [ID: Talisman, Version: 2.0.0-beta7, Uses Lovely]
    6: Jen's Almanac DEMO by jenwalter666 [ID: jen, Priority: inf, Version: 0.0.4a, Uses Lovely]
    7: Incantation by jenwalter666, MathIsFun_ [ID: incantation, Priority: 9e+301, Version: 0.5.3, Uses Lovely]
    8: Jen's Library by jenwalter666 [ID: JenLib, Version: 0.0.2]
    9: Nopeus by jenwalter666, stupxd [ID: nopeus, Version: 2.1.0, Uses Lovely]
Lovely Mods:

Stack Traceback
===============
(3) field C function 'len'
(4) Lua global 'create_text_input' at file 'functions/UI_definitions.lua:2206'
Local variables:
 args = table: 0x032e3d48  {ref_table:table: 0x0020caa0, id:text_input, colour:table: 0x032e3fa0, prompt_text:ENTER A CARD (more...)}
 (*temporary) = table: 0x032e4050  {ref_table:table: 0x0020caa0, ref_value:ENTERED_CARD, letters:table: 0x032e40e0 (more...)}
#
(5) Lua global 'create_UIBox_pointer' at file 'Items/CodeCards.lua:1696' (from mod with id Cryptid)
Local variables:
 card = nil
 (*temporary) = Lua function '?' (defined at line 6069 of chunk functions/UI_definitions.lua)
 (*temporary) = table: 0x032e3b48  {colour:table: 0x032e3c00, outline_colour:table: 0x00b1ed18, no_back:true (more...)}
 (*temporary) = table: 0x032e3c50  {}
 (*temporary) = table: 0x032e3ca8  {n:4}
 (*temporary) = table: 0x032e3d08  {}
(6) Lua upvalue 'upd' at file 'Items/CodeCards.lua:3067' (from mod with id Cryptid)
Local variables:
 self = table: 0x0020caa0  {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x012362d0 (more...)}
 dt = number: 0.0166602
 (*temporary) = table: 0x0020caa0  {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x012362d0 (more...)}
 (*temporary) = table: 0x00254dd8  {remove_group:function: 0x002186d0, draw:function: 0x00218750, print_topology:function: 0x00254e20 (more...)}
 (*temporary) = table: 0x032e3a60  {}
(7) Lua upvalue 'upd' at file 'Items/MiscJokers.lua:4913' (from mod with id Cryptid)
Local variables:
 self = table: 0x0020caa0  {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x012362d0 (more...)}
 dt = number: 0.0166602
(8) Lua upvalue 'game_updateref' at file 'Cryptid.lua:1706' (from mod with id Cryptid)
Local variables:
 self = table: 0x0020caa0  {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x012362d0 (more...)}
 dt = number: 0.0166602
(9) Lua method 'update' at file 'Jen.lua:552' (from mod with id jen)
Local variables:
 self = table: 0x0020caa0  {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x012362d0 (more...)}
 dt = number: 0.0166602
(10) Lua field 'update' at file 'main.lua:965'
Local variables:
 dt = number: 0.0166602
(11) Lua function '?' at file 'main.lua:909' (best guess)
(12) global C function 'xpcall'
ripe gulch
#

it's already addressed in next update, when i first coded artist, i didn't have any thought of safeguarding in the event it's a hand card

hazy jungle
#

Ok perfect

hazy jungle
#

@ripe gulch After I made godsmos I was trying to see if it is possible to lose, I used lock to remove eternal tried to sell the card and the game crashed, so I fixed the problem:
The bug is at line 6571, I replaced card with self

if ((self.config or {}).center or {}).dissolve_immune then
    card_status_text(self, 'Immune', nil, 0.05*self.T.h, G.C.RED, nil, 0.6, nil, nil, 'bm', 'cancel') -- here self was card
    if not self.added_to_deck then
        self:add_to_deck()
        if self.ability.set == 'Joker' then G.jokers:emplace(self) else G.consumeables:emplace(self) end
    end
        return
else
-- snip --

Anyway if there is a better place for this messages tell me

ripe gulch
#

and that error has already been fixed

hazy jungle
#

Oh sorry maybe I'm not on the latest version

ripe gulch
#

you are on the latest version, i meant the fix as in 0.1.0

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the latest release is 0.0.7a

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i'm still working on 0.1.0

hazy jungle
ripe gulch
#

godsmos was a filler joker until i could come up with a way more elaborated effect for kosmos, which i now have

hazy jungle
#

Ah ok so it will be even better, cool!

ripe gulch
teal flume
#

can we get even crazier jokers and mechanics pls

eager dock
#

nothing is topping ||1000-ation|| sorry

ripe gulch
#

and don't ask me for stuff, let me cook

teal flume
hazy jungle
#

More than that will max out OmageNum

ripe gulch
#

technically speaking omeganum could go even further than e10##1000 if we wanted

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but we limit it to ##1000 for a very important reason

hazy jungle
#

Btw what does ## mean

ripe gulch
#

it's extended hyper-e notation

teal flume
ripe gulch
#

how about you stop bothering me

teal flume
#

that would not help make the exerience of playing modded balatro crazier would it

sand socket
#

Code one yourself

#

Jen does not take any requests for the Almanac

hazy jungle
ripe gulch
ripe gulch
#

clearly a troll, not going to interact any further

sand socket
#

I added my idea here :)

eager fractal
#

@teal flume please respect people's space when they ask you to tone it down. @ripe gulch and anyone, really, if people are not being respectful and/or breaking the server's rules, please ping the mods. Thanks, all.

teal flume
eager fractal
#

i deleted your follow-up comment, but that is the main reason why I stepped in. if you can agree to be chill, then we are all good here.

ripe gulch
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thank you, wizzrd

lost hatch
sly osprey
#

we got in an r/okaybuddyjimbo post

glad briar
sand socket
#

CustomFont mod, probably

glad briar
#

Just wondering, what's the highest Ante you could get to using only Godsmos? I just got to Ante 632, and the scores are at E10#39##50. Despite this, Godsmos is still bitchslapping these Antes.

#

I also managed to get Obsidian Orb with The Joke for disgusting Ante acceleration.

ripe gulch
#

the font used in the screenshot is called Peace Sans

noble moth
#

@ripe gulch did you fix the collectable chaos card bug (not giving rerolls past the first one) for your version of Fusion Jokers? I'm 99% sure it's in the original and I haven't figured out how to fix it for DeFused

ripe gulch
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the only thing i fixed regarding fusion jokers was end-of-round payout jokers not generating money

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but it doesn't matter because i'll be deleting it from my github as the 0.1.0 update doesn't need it anymore

noble moth
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ah okay. Just checking. I already fixed that one too

silk bloom
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You could theoretically go forever since I've managed to get it to be able to process even like 40 godsmos with 40 cards in hand it'll just take probably an hour to process if not more

solemn mantle
#

at high enough antes where its close enough to godmoss score

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it deff scales fast enough to go from 2 godmos to like 70k

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much more probs

ashen plaza
ripe gulch
solemn mantle
#

like

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ee bazzilion godmos

ripe gulch
#

that still wouldn't be enough

umbral solar
#

if there were infinitely many godsmos with infinitely many cards could they type out shakespeare

ripe gulch
sly osprey
rustic sphinx
edgy raft
#

Ran into this error when pressing the options button. Running on lovely 0.5.0 beta & Nopeus is the only mod I installed. Is there a solution? thanks!

vestal moth
#

you don't have steamodded installed?

zealous mist
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most likely steamodded missing ^

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otherwise there'd be proper stacktrace

patent dune
solemn mantle
#

hey uhhh

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theres a channel in the cryptid discord called almanac sugestions where youre supose to suggest characters

amber lantern
#

ah

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sorry bout that then

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adhd

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SORRY TEAM

edgy raft
solemn mantle
patent dune
#

does Rai joker not work? Or am I not understanding how it works

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does it not work when I buy a joker? only when I add it thru other means?

empty dagger
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It's being fixed in 0.1.0

ripe gulch
#

summaries regarding each update is available in the cryptid discord

worn flicker
#

I assume for the roadmap that 0.1.0 is still under development?

solemn mantle
patent dune
#

what the fudge is this

gloomy jay
#

jimbo

patent dune
#

hes slightly strong

#

redeo makes things very silly, ante 4 xd

cursive thunder
#

is ||godsmos|| supposed to do nothing or do I have something set up wrong?

empty dagger
#

||you actually need mult||

cursive thunder
#

IM STUPID 😭

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ok ok

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i had a setup w/ a ton of jokers and it still didn't work so I assumed it was something I had to fix in isolation

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turns out I did not even accidentally move a mult joker in front of it once. that's embarrassing

fresh ingot
cursive thunder
#

so true

fresh ingot
cursive thunder
#

i spent like an hour designing a route to get from one pointer card --> the final card in one ante and I failed to even recognize this. work smarter not harder i guess

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completely untested btw. and I imagine someone else has done something similar? but I like optimizing this down to as few pointer cards as possible

fresh ingot
#

You know that you don't need to use 50 million payloads right

#

It's exponential

cursive thunder
#

i meant 50 million in the figurative sense LOL

fresh ingot
#

More like 50

cursive thunder
#

btw is there any better way to hit 6.66e66? as that was just the second thing that came to mind

fresh ingot
#

Nor without playing rounds

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What was first

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Also it's 140 payloads to be exact

cursive thunder
fresh ingot
#

Wait no 139

cursive thunder
# fresh ingot What was first

I tried triggering this card a ridiculous amount of times. not only did it not work but it crashed the game most of the times I tried

fresh ingot
#

What about compound interest scalae and double scale retriggers

cursive thunder
#

ooooooo

fresh ingot
#

Or even that with double scale and scalae

cursive thunder
#

i wonder... 🤔

#

it is possible in round 1 after all!!!! (assuming you're using CCD/antimatter to get pointer first hand)

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i am now satisfied and will close balatro for the night :3

floral birch
#

what's causing animations not to happen like not seeing the card shake while being played and the little +10 if it's a 10 or whatever

royal ocean
#

Can you guys make Wierd Al as a Legendary Joker ok thanks

#

bye

gloomy jay
#

weird seeing you here

autumn haven
ripe gulch
urban acorn
#

get 2nd favorite hand

#

...wait a minute

ripe gulch
#

american spelling alias, because i'm nice like that

urban acorn
#

i know american spelling alias

ripe gulch
#

development might slow down a bit, i can feel the weight of burnout pressing on me

autumn haven
#

dw take your time :) there's already so much i don't think we'll ever be NEEDING more

random copper
noble moth
#

god I hope you didn't ping him for that observation

#

that'll just piss him off

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lol

ripe gulch
#

he did

noble moth
#

lmao

ripe gulch
#

it's not funny

noble moth
#

not laughing at your expense

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more at his tbh

ripe gulch
#

god i need to start drinking beer at this point

noble moth
#

beer is gross I reccomend wine coolers

ripe gulch
#

doesn't help the fact he pinged me twice; both here and in the cryptid discord, with the same message

ripe gulch
noble moth
#

sorry

random copper
#

I’m sorry dude just wanted to talk abt smt and do the same thing at the same time

#

But I completely support you if you feel overwhelmed don’t worry you can take breaks as much as you want

#

Sorry I know the ‘’ joke ‘’ wasn’t appropriate

glad briar
#

Why does Jen v0.0.7 cause the game to crash with the latest updates?

glad briar
#

The sounds seem glitched again. The ambient sounds are coming in when scores are met. How can I fix them?

#

Also, what will melding and double-faced jokers do?

#

@ripe gulch

grizzled cape
sand socket
grizzled cape
vagrant sierra
grizzled cape
#

I'll try that then.

solemn mantle
minor verge
#

I think I broke it. I can't play any hand or my game instantly crashes with no crash log :/. Any suggestions?

autumn haven
#

why is the big blind have such a specific number

ripe gulch
#

likely a result of betmma's Collector voucher (reduces blind size by 4% x number of vouchers redeemed)

minor verge
ripe gulch
#

as for crashes, if the game is just hard-crashing whenever you play a hand, that's a sign that it's just getting too much for the game to process

#

retriggers are what impact the game the most

ripe gulch
#

you're retriggering every joker in that tray like six times or more

#

and that is a lot for the game to process

minor verge
#

I figured it was all the retriggering 😂 . thank you.

autumn haven
silk bloom
#

i mean with only 8 cards in hand and the mod that reduces memory use you can play this hand and not crash

autumn haven
#

wait which mod reduces memory use

lost hatch
#

Is that one in any of Dimserene's packs? 'Case it probably should be.

vestal moth
twilit nest
#

Getting this error every time I'm trying to play a hand a good mileage into a crazy run, is it scoring too high to crash the game or is it one of the mods perhaps?

lost hatch
#

Though that might just be 'cause of my potato computer.

ripe gulch
twilit nest
twilit nest
ripe gulch
#

you're welcome

#

(0:58 - skip silence)

fallow dragon
#

nah man we need a few more cards

jaunty thicket
#

dupe them again

autumn haven
#

casually adding 8 thousand cards to your deck

#

how did that even happen

ripe gulch
#

using a shitload of moons to get a shitload of incantations

ripe gulch
brave epoch
#

i see rivulet

#

i see lamb

#

i hear fart noises

#

aswell

ripe gulch
#

for more about this mod, the cryptid discord is the place to go to

autumn haven
#

ooooh ok

brazen cargo
#

hey so how do i go about installing jen's almanac? ive got the zip file for it but im unsure what to do now, im not very good with computer stuff lol

brazen cargo
#

this is what the files look like currently, just not sure what to do with jen's almanac itself

vestal moth
#

Like others, put Jen folder inside Mods folder

brazen cargo
#

is there a way to tell if it worked? im not sure if it did

vestal moth
#

Check mods in game

brazen cargo
#

says the version i have is incompatible

vestal moth
#

Update Steamodded

brazen cargo
#

how do i go about that

#

like i said im no good with this kinda stuff sorry 😭

vestal moth
#

Like how you first time install Steamodded

#

Removed old Steamodded and install latest

brazen cargo
#

uhhhh i needed to restart my pc and now its giving me an error when i try to launch Oops! The game crashed:
Syntax error: functions/state_events.lua:948: unexpected symbol near '}'

Additional Context:
Balatro Version: 1.0.1g-FULL
Modded Version: ???
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta6

Stack Traceback

(3) C function 'function: 0x1b92bc20'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 854
(6) global C function 'require'
(7) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x1b92ac88 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x1b92acb0 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])

#

this is what the folder looks like now, for some reason all the stuff i added was gone when i restarted so i added it back

vestal moth
#

Wait that is your mods folder?

#

Cryptid's files are supposed to be in a Cryptid folder

brazen cargo
#

oh wtf

#

ok now its showing this

vestal moth
#

Update everything 🤪

brazen cargo
#

whys this shit gotta be so complicated 😭

vestal moth
#

Good things are always complicated

brazen cargo
#

oh my fucking god

#

i got it to wokr

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i lioterally needed to rename the folders

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they had "main" in them for some fukcin reason

vestal moth
#

That's GitHub thing

ripe gulch
#

oh fuck me, there's already a problem, hang on

#

fixed, also it's funny how my internet goes out the very same moment i was about to say "done" tired

ripe gulch
#

Jen's Library

v0.1.0

Warning Breaking update; anything made using the older version will need to be updated

add Global table jl
tweak Function batchfind is now jl.bf
tweak Function chance is now jl.chance
tweak Function deepCopy is now jl.deepcopy
tweak Function delay_realtime is now realdelay

  • add with an alias; jl.rd
    tweak Function scoringcard is now jl.sc
    tweak Functions get_favourite_hand and get_2nd_favourite_hand are now jl.favhand and jl.sfavhand respectively
  • remove Aliases get_favorite_hand and get_2nd_favorite_hand removed
    tweak Functions get_lowest_level_hand and get_highest_level_hand are now jl.lowhand and jl.hihand respectively
    tweak Function get_random_hand is now jl.rndhand
    add New function jl.gspd(mod) - returns G.SETTINGS.GAMESPEED, if an argument is provided, sets G.SETTINGS.GAMESPEED to that value before returning it
    tweak Function round_number is now jl.round
    tweak Functions abletouseconsumables and in_booster are now jl.canuse and jl.booster respectively
    add New function Card:gc() - returns the card's config.center
    tweak Function announce is now jl.a
  • add jl.a can now take duration as a number that is a string, which will normalise the duration to match the gamespeed

informative The old version has been moved to a new folder within the GitHub repository: JenLib_Old

  • It will be deleted at some point in the future

Warning The current release version of Almanac (0.0.7 and lower) is not compatible with the new version of JenLib

umbral solar
#

this must mean jen 0.1 is soon

solemn mantle
simple kindle
#

hey im struggling to find the download for the newer verions of jen's almanac, could some one help?

autumn haven
#

newest jen's almanac release jumpscare

simple kindle
#

thank you

#

ive been on one of the older verisons and im now very excited

autumn haven
#

no prob bob

ripe gulch
autumn haven
#

is this also non-compatible with 0.0.7 almanac?

floral birch
#

combining boredom with two brainstorms on negative deck is very funny

floral birch
#

it's been 5 minutes

#

yep that's a crash, lmao

rustic sphinx
#

Translation: explain your smallness, I'm tiny

zealous mist
#

uhm it says "Im potat" (as in potato)

rustic sphinx
rustic sphinx
solemn mantle
#

i wanna kiss him on the forehead

ripe gulch
# rustic sphinx

keep in mind this is a chat about my mods, not a chat to dump rain world artwork in

sly osprey
#

i got a card that's JUST sepia

autumn haven
#

damn

sly osprey
#

be very very afraid

autumn haven
#

do not get scalae + double scale for your own benefit

#

also 3^198 gives like e94 how much are you scoring

sly osprey
autumn haven
#

fair enough actually

sly osprey
#

my setup rn

#

lets see if it works

#

it took a second but yeah

mellow spindle
#

Is there a way to just download nopeus?

autumn haven
#

im pretty sure you can just download the collection and only paste nopeus into your mod folder unless if another mod is needed for it

light jasper
#

Hi, GitHub sent me here, where can i find the download link? Sorry i don't really use discord a lot

autumn haven
#

latest jen's almanac release jumpscare

sly osprey
#

so i got a double sided jimball with nothing on the other side

#

flipped it over

#

and then later shuffled all the editions of my cards and jokers

#

the blank card that used to be double sided became sepia

#

and it basically killed jim all

#

also i duplicated the joker and one of them became square for some reason

mellow spindle
mellow spindle
#

oh wow

#

is there a way to have morespeed with brainstorm or not that u know of?

ripe gulch
#

no, you either use nopeus for more speed options or brainstorm for other stuff

#

until brainstorm removes its relation with speed options, you have no dice

mellow spindle
#

okty

sly osprey
#

murphy

sly osprey
#

murphy literally killed this channel

#

no message for 4 days

autumn haven
#

murphy

indigo vortex
#

Murphy is just too powerful

sturdy bear
#

shoulda kept it dead for 5 more… 9

autumn haven
#

= )

errant sail
# mellow spindle okty

Update brainstorm. There hasn't been any Speed settings in brainstorm for a few versions.

ripe gulch
#

i apologise for no activity, i've just want to continue chilling out for a bit because i'm pretty mentally burnt out at the moment

autumn haven
#

no problems jen, take a break however long you deem necessary, we won't be mad :)

indigo vortex
#

It’s genuinely all good,take a break as long as necessary for your health

vagrant sierra
sly osprey
autumn haven
#

interesting...

buoyant quarry
#

where can I install Jen's Almanac?

autumn haven
#

latest jen's almanac release jumpscare

haughty sluice
torpid plinth
#

Your folders in JensBalatroCollection are nested and it still has the -main

haughty sluice
vestal moth
#

Doesn't look glitched

shut remnant
#

where do I download Almanac?

silk bloom
#

here

shut remnant
#

thanks

grizzled cape
thin zenith
#

yo where is this joker from

sly osprey
thin zenith
noble moth
#

it's from snoresville

#

and jimbo's install of it is old and done improperlu

#

hence the no art

sly osprey
#

ah

quasi verge
#

Just almanac work with crptid 0.5.1?

#

Cause I have it installed but it says missing dependency cryptid>=0.5.0

#

Okay I lied, cryptid doesn't seem to be installed correctly

floral birch
#

any idea why i always have to delete lovely.toml from the jens folder or else it says unexpected error?

#

like it works just odd

floral birch
#

lol it crashes when trying to make the card on the main screen

ripe gulch
# floral birch

you're trying to use the new jen's library on the current release version, you should be using the old library

floral birch
#

ah ok

ripe gulch
noble moth
#

Debugging is like such a niche mechanic. Almost feels like a vanilla legendary

#

But I guess it might work of perishables too which for higher stakes would make a big difference

prisma granite
#

also some of the more difficult blinds

noble moth
ripe gulch
#

what are you even trying to say lol

vestal moth
#

debuffing

ripe gulch
#

if you mean debuffing, making every card immune to debuffing is a lot more impactful than you might think

#

consider some of cryptid's blinds, like the pin, or cruel blinds, like common muck or the day/night

#

any other sources of debuffing are negated as well

#

something which debuffs jokers or playing cards you depend on can really choke a run

noble moth
#

Yes, defusing sucks in blinds, but there's already a base game legendary, which people make fun of, that disables all boss blind effects. I think its a good legendary, I just can't see it as anything above that. Maybe Cryptid somehow changes the calculus on that. Sorry if so

ripe gulch
#

and there's been many cases where i've been in a run where chicot isn't available and there are mass-debuffing blinds

#

it happens a lot more than you think

noble moth
#

Huh I'd think that would have been a consideration given Verdant Leaf being a base game blind

ripe gulch
#

plus, chicot users should beware anyway, 0.1.0 has this blind

#

i've also been considering buffing it so that it removes a joker slot per eternal it destroys, just to make sure it's even more painful than it already is

#

and, there are epic blinds which are completely immune to being disabled whatsoever

noble moth
#

Well to be transparently I don't plan to play cryptid until the balanced version is out and likely will never play the almanac

ripe gulch
#

then why are you here lol

noble moth
#

I'm a certified opinion-haver :p

ripe gulch
silk bloom
noble moth
#

P much

rocky lark
ripe gulch
floral birch
#

lmao I got a bunch of jokers that cloned the left card then got the negative copy of a random joker epic and yep

#

funny game crash

quasi verge
#

Is there a list of jens fuses somewhere?

indigo vortex
# ripe gulch

oh now this’s gonna be satisfying to have during a endless run

#

yeah alamac makes me wanna do endless till the game can’t handle it anymore :)

autumn haven
quasi verge
#

Gift card spice synergy is really nice

floral birch
#

this will be fun

floral birch
#

good lord

#

that base event queue

#

i'm not even sure what's happening anymore

#

I think I made an infinite loop

haughty bane
#

What do you do to be able to see that

floral birch
#

debug mod

#

I got every single mod she listed as working well with the collection

#

I just got the epic random joker it cloned all of my jokers and my game crashed lol

haughty bane
tepid falcon
#

How do i actually download it?

#

i cant seem to find the releases on the github

vestal moth
vernal frigate
#

Cannot get the game to load without crashing, the code seems to blame Lovely, but it only happens with Almanac

haughty bane
#

Loop by jenwalter666 [ID: loop, Priority: -9999999999, Version: 0.1.1]
Set priority in the toml file to be under 2147483648

noble moth
#

They're still in beta 6 through

#

So that shouldn't matter

#

Plus that's the steamodded priority I think

haughty bane
#

Jen's Almanac DEMO by jenwalter666 [ID: jen, Priority: inf, Version: 0.0.7, Uses Lovely]

#

Strange

#

Perhaps they should update everything?

noble moth
#

Yes (besides lovely beta 7 breaks some mods completely)

haughty bane
#

hmm

vernal frigate
#

So do I need to update Lovely? because somehow that managed to live verifying the game files

noble moth
#

no, beta 6 is perferable

#

and verifying never wipes lovely

vernal frigate
#

Like the only other lead I got is maybe the specific line of Lua mentioned in the crash report

#

Granted it's code that presumably just explains what a Big Blind is, so hell if i know

cerulean gust
#

Hey, can the 10 Consumable slot thing be toggled?

haughty bane
#

From what I'm aware of, no

ripe gulch
vernal frigate
#

and it's fixed now

noble moth
#

Maybe tey updating steamodded?

elfin sphinx
#

hwo to i get jenlib for the mod

quasi verge
#

Note to self, do not retrigger paragon of darkness twice or you will get 100 jimbos

naive fjord
#

guys what do I do if I get this error?

#

ok, I've downloaded the Incantation mod, but now when I open the game it gives me this error

gleaming kindle
naive fjord
#

which one should I use?

gleaming kindle
#

use the old one

quasi verge
#

How much is e+66? Cause I just realised its not e66

#

And what jokers can make that much money? I have gold joker at e7% money

rocky lark
#

Fusion jokers fixed have a bug in the last lovely version, when you change the game profile the game crash

#

You need disable it for change profile

#

The mod works fine but have that bug

ripe gulch
#

some formatting systems use e+ just for parity with e-

solemn comet
quasi verge
#

Oh does gods marble not work?

quasi verge
autumn haven
#

just a few ethereals nothing to worry about here

final plover
#

why can't i fuse anything

#

no godsmarble no jen no nothin its not working

grizzled cape
final plover
#

where do i get this

#

maybe?

#

i have not tried

grizzled cape
final plover
#

what is the name

#

the jokers are there

#

i just cant fuse them

grizzled cape
#

You might not have it properly installed then.

final plover
#

how do i properly install it

#

i have jenlib and almanac

#

is there a patched up version of fusion jokers im missing

last meteor
ripe gulch
#

some people have reported that something with betmma interferes with it, but it doesn't matter because 0.1.0 will implement its own fusion system

sudden venture
#

So when downloading this, NONE of the mods should be nested? Like FusionJokers.lua and the assets folder should just be put into the Mods folder?

ripe gulch
#

example of no nesting: .../Mods/MyMod/mod.lua

#

you're not supposed to install the contents of a mod's folder into the mods folder, the entire folder should be in the mods folder

sudden venture
#

ok thats what I was wondering

elder flume
#

Okay, Perhaps I'm very github illiterate, but I can't seem to find the "Jens almanac" download, however upon reading this it states that you can find almanac on this discord, if so, where is it? (I apologise profusely if i'm being a bit blind)

#

Ah, just seen it, nw

ripe gulch
slim dirge
severe mesa
#

Quick question for yall that play a lot, what exactly is godsmarble? Feel free to dm me to not spoil for anyone that doesn’t want to know

warm rampart
#

What does "attempt to call global 'get_favourite_hand' (a nil value)" mean

#

with context ill just use old lib

fresh ingot
steel herald
steel herald
floral birch
#

Any idea why sometimes it just goes to ante 8 for no reason when skipping a blind?

#

yep happened again I skipped an antie and boom ante 8 now instead of 2 or 3 wild

noble moth
#

Iirc there's something you aren't reading right

floral birch
#

I beat a boss blind on ante one didn't open any packs or anything clicked next and ante 8

#

lol

toxic ore
#

how do? I have steammodded and cryptid but how do

fresh ingot
#

***THE CHOSEN ONE ***

haughty bane
# floral birch

Which mod exactly gives you those counters on the top left

haughty bane
#

Ah thanks

#

I think I saw it earlier but it had absolutely no text telling me what it does

noble moth
haughty bane
#

Yeah there were a lot of "debug" mods and none of them had a description of any kind

#

Just the license file

low stirrup
haughty bane
#

Sweet

dusky night
#

(Set your ante to the next multiple of 8 if score is >2x more than required

floral birch
#

I'm so stupid lmao

#

I read ante as your score

#

Thanks

ripe gulch
#

SUPPORT ME ON KO-FI

Working on Almanac and Balatro mods in general is fun, but also taxing!

I will never put any of my work behind a paywall, but supporting me with donations is the way to go if you want to keep seeing me do more!
95% of your donation goes to me, the other 5% goes to Ko-Fi.

Donations help me stay afloat from financial troubles as well as keeping me motivated to work on mods more - all the while keeping it free for everyone else to enjoy!

https://ko-fi.com/jenwalter

Ko-fi

Support jenwalter666 On Ko-fi. Ko-fi lets you support the people and causes you love with small donations

inner drum
#

hello, ive decided to try out cryptid and jens almanac mods, but i dont know how to download the requirements like incantation and jenlib files. how do i download them?

solemn mantle
#

the jens collection

#

theyre in the file

marsh jetty
#

my games crashing due to "talismancompact [a nil value]" anyone know what could be causing this?

ripe gulch
prisma granite
#

oh wow

marsh jetty
ripe gulch
#

either way you should install talisman

marsh jetty
#

do i just go and rightclick -> download link and paste it into mods or jens collection?

#

i have talisman in my mods folder

ripe gulch
#

show me your mod folder

marsh jetty
ripe gulch
marsh jetty
#

oh really? i just used the link from the top here

ripe gulch
#

don't install the entire folder into mods, install its contents into mods

marsh jetty
#

should i just move all the folder out and remove the main folder?

ripe gulch
#

yes

silk bloom
ripe gulch
marsh jetty
#

i removed the betmma folder since i wasnt really using those mods and it appears to have solved the issue, thanks anyway for the tip about the folders cause theres way more stuff now that i didnt see before!

silk bloom
#

If it wouldn't load the toml I'm pretty sure I'll have the lovely issue since I'm on beta7

ripe gulch
autumn haven
#

reminds me of roblox Survive The Disasters (not NDS)

ripe gulch
autumn haven
#

ye

haughty bane
past orbit
#

what is the jenlib mod for?

grizzled cape
ripe gulch
autumn haven
#

thats cute i like this

ripe gulch
#

⚪ Oh, what fun!
Oh, the misery...

left stag
#

Sell Button:

noble moth
#

Poor Dazzle

sturdy rover
#

how do i install this mod? is there a youtube video or something showing how to

#

nvm my brother helped me

torpid plinth
#

If Jen had a dollar for every time this happened I'm pretty sure he'd be able to pay Google's 2.5 decillion to Russia

ripe gulch
rustic sphinx
#

Sorry, but what kind of server is this?

ripe gulch
grizzled cape
#

I'm having problems involving this mod relating to Betmma's Vouchers, specifically with the Gravity Set, where using ANY consumable will cause the partial level ups, wasting a bunch of time.

ripe gulch
grizzled cape
#

I already have Nopeus installed and enabled, and it still takes like 3-5 seconds per EVERY consumable. I'll disable the Voucher set for now.

ripe gulch
visual onyx
#

least successful balatro run

ripe gulch
#

Nopeus

v2.2.0

add Added a new fast-forward option (highlighted in bold, italic is renamed)

  • Off, On, Everything (Standard), Everything (Skip Misc.), Unsafe
  • Skip Misc. eliminates animations on the chip & mult counters to make the process a bit faster
GitHub

Collection of mods I've made for Balatro. Contribute to jenwalter666/JensBalatroCollection development by creating an account on GitHub.

#

JenLib

v0.2.0

add Add new function jl.jokers(data)

  • Calls calculate_joker on every joker automatically using data (the context table) as the input, and automatically handles joker retriggering
GitHub

Collection of mods I've made for Balatro. Contribute to jenwalter666/JensBalatroCollection development by creating an account on GitHub.

grizzled cape
ripe gulch
grizzled cape
#

:bwoomp:

ripe gulch
grizzled cape
# ripe gulch

Wait, Lambert is getting reworked? Or is this a different Lamb?

grizzled cape
#

OHHHH, okay!
Glad to have Real Random as a Joker, lol. 👍

torpid plinth
#

I assume it does but I’m pretty sure it should exclude itself

autumn haven
#

it's Pure Chance, not riggable

#

same as Hephaestus

torpid plinth
#

Ah, that makes sense

pine gulch
#

Jen 👍

swift ivy
#

Hey guys! Where can I find the Jen’s Almanac file? GitHub says it’s on discord!

#

@ripe gulch can you help? Sorry!

grizzled cape
#

Current Almanac release jumpscare. egg

grizzled cape
haughty bane
#

Ye

autumn knoll
haughty bane
#

It's an AU

autumn haven
#

instead of opening packs until getting the coordinates to the inscryption game there's just a steam gift card that has the exact money to buy balatro

haughty bane
#

lol

ripe gulch
urban acorn
#

bet

#

updating

grizzled cape
urban acorn
#

i do

#

dw chat

reef fulcrum
#

Hey, where do I download Jen's Almanac from? I can't see a Jen's Almanac folder in the repo.

reef fulcrum
autumn haven
#

are you using JenLib_Old?

reef fulcrum
#

No, I'm using JenLib, should I use JenLib_Old?

autumn haven
#

for the version you have yeah

haughty bane
#

Use JenLib_Old for 0.0.7

reef fulcrum
#

Yes, I did it, it worked, thanks

ripe gulch
dense wing
#

that's a lot of fire

delicate wraith
rare raft
#

does anyone know how to reduce the lag on balatro so that when i get a really high score the game doesnt close it-self?

#

(besides deleting jokers since i still want or need the score)

haughty bane
floral birch
#

the joke is such an annoying boss blind it genuinely kills 99% of runs some decks intrinsically cannot score less than 2x even with high card

haughty bane
#

Need a better gaming chair

sweet parrot
#

uhm help

#

nvm fixed it

grizzled cape
#

Is it possible to add some of the QoL stuff from Jen, like the 10 consumable slots, into JenLib instead? Cuz I'm probably gonna hve it taken out soon, but I'll absolutely miss the extra consumable slots.

ripe gulch
#

it's meant to provide functions for other mods to use, not actually modify the game by itself

ripe gulch
#

JenLib

v0.2.2

-# Warning = Breaking change

Warning add Added a new argument t to Q, function is now Q(fc, de, t, tr, bl, ba)

  • Lets you specify what timer the event to queue should use
    fixed Fixed a bug where resizing a playing card that has a consumable for an enhancement (e.g. Cryptid) would deface the card (make the card appear suitless/rankless)
    add Add new function jl.invalid_number(num)
  • Checks if num (number) is not a finite/defined value (e.g. nan, inf, etc.)
GitHub

Collection of mods I've made for Balatro. Contribute to jenwalter666/JensBalatroCollection development by creating an account on GitHub.

ripe gulch
#

🚫 DEPRECATING ALMANAC 0.0.7

JenLib_Old and Fusion-Jokers-Fixed will be deleted from my GitHub repository, on 15/11/2024 (GMT, UTC+0).

I haven't stopped working on the mod; Almanac 0.1.0 is still in the oven cooking, but the current release version is starting to fall behind too much and it doesn't make sense to continue providing it.
Some of the audience will have uninstalled the mod by now as they wait for 0.1.0.

If you want to play 0.0.7, you'll need to seek an installation from someone who already has it installed.

ripe gulch
upbeat vigil
#

hey. You might now know me but I am the guy that pushes balatro to it's limits. Unfortunately, the game is at its limits once again and crashes much too often. One major aspect is the sheer number of double tags I have. The number now exceeds 2000. Here is a video of me resolving around 1500 doubletags https://youtu.be/njRJpiIzF8s. I think you can see the difference in performance.
Now my question. Could you be my saviour and implement (double) tag stacking?
It would enable me to continue my/the most insane balatro run. Feel free to check out my playlist of that run (https://www.youtube.com/playlist?list=PLSNkeaao_ChnWKKxgeZE4-cNEunrNCidN).

dark pelican
#

The Reverie mod's 'Radioactive' exchange coupon isn't progressing when i fuse two jokers.
I'm using dvrp0's Reverie release v 1.2.6 from here, https://github.com/dvrp0/reverie/.
I know that Fusion-Jokers-Fixed is no longer supported, but im curious if anyone has gotten both of them to work together?

ripe gulch
#

JenLib

v0.2.3

add New function jl.h(name, chip, mul, lv, notif, snd, vol, pit, de)

  • name // String // def. '????' // The text to change the hand name to.
  • chip // String or Number // def. '?' // The text to change the chip counter to.
  • mul // String or Number // def. '?' // The text to change the mult counter to.
  • lv // String or Number // def. '?' // The text to change the level text to
  • notif // Boolean // def. nil (false) // Whether or not to show popup text over the chip & mult counters when they change
  • snd // String // def. 'button' // Sound to play, set to anything that isn't a string or nil to mute
  • vol // Number // def. 0.7 // Volume of sound in % (0.7 = 70%)
  • pit // Number // def. 0.8 // Pitch of sound in % (0.8 = 80%)
  • de // Number / def. 0.3 // How long the delay is
    A significantly easier, more simplified way to change the hand text without typing out the tables

add New function jl.ch()
A much more compact and easier way to clear the hand text and reset the chip-mult display

GitHub

Collection of mods I've made for Balatro. Contribute to jenwalter666/JensBalatroCollection development by creating an account on GitHub.

ripe gulch
#

JenLib

v0.2.4

add New function jl.th(hand)

  • hand // String // def. 'NO_HAND_SPECIFIED' // What hand to reference from

A function which calls jl.h(<name>, <chips>, <mult>, <level>) based on the hand key you provide. Calls jl.h('ERROR', 'ERROR', 'ERROR', 'ERROR') if the hand doesn't exist.
Calls jl.h(localize('k_all_hands'), '...', '...', '') if hand equals 'all', 'allhands' or 'all_hands'

GitHub

Collection of mods I've made for Balatro. Contribute to jenwalter666/JensBalatroCollection development by creating an account on GitHub.

ripe gulch
grizzled cape
#

m?

rustic sphinx
vestal moth
#

M

solemn mantle
#

M

rustic sphinx
#

М

vagrant sierra
#

m

solemn mantle
#

M

rustic sphinx
#

m)+_)((((((?:%К;:??

ripe gulch
grizzled cape
#

Will we ever get an m Joker?

sand socket
#

a WHILE ago

sturdy bear
#

jen m..

autumn haven
#

jem

sturdy rover
ripe gulch
ripe gulch
haughty bane
#

ooo

ripe gulch
rocky lark
#

m

haughty bane
#

pog

ripe gulch
#

Incantation

0.5.6

tweak Fixed some buttons not appearing

Known third-party issues
🐛 Reverie : The new card area for Cine cards added by Reverie overlays the buttons displayed below consumables, making them unable to be clicked unless if moved to the left end of the tray

GitHub

Collection of mods I've made for Balatro. Contribute to jenwalter666/JensBalatroCollection development by creating an account on GitHub.

ripe gulch
ripe gulch
woeful osprey
solid phoenix
#

What might be causing the issue here? Have nopeus installed, but it doesnt go more than to 16x. I had more speeds installed briefly, but deleted it, and also have saturn. Dont know anything else that could cause an issue honestly

ripe gulch
solid phoenix
#

Nope

ripe gulch
#

have you tried disabling saturn

solid phoenix
#

will try now

#

Yep, it conflicts

ripe gulch
#

problem solved

solid phoenix
#

I'm not sure where this should be posted, but deleting this from core.toml in saturn makes them work together if anyone needs it

silk nova
#

i have a few additional mods so ill try getting rid of those first

#

still gives me the error with extra mods turned off

ripe gulch
silk nova
#

fixed it :p

#

i made it so much more complicated on myself but i got it in the end

ripe gulch
ripe gulch
#

JenLib

0.3.0

add New functions

  • Card:pos() - returns two values, the first being Card:xpos() and Card:ypos()
  • Card:xpos() - returns the card's position on the X axis
  • Card:ypos() - returns the card's position on the Y axis
  • jl.rnd(seed, excluded_flags, pool, attempts) - Gets a random key, filtered by excluded_flags, from pool.
    • seed (default : 'jlrnd') : Seed to use for pseudorandom
    • excluded_flags (default : {'hidden', 'no_doe', 'no_grc'}) : Centers with any of these variables being anything other than false or nil are rerolled
    • pool (default : G.P_CENTER_POOLS.Consumeables) : Pool to get key from.
    • attempts (default : 500) : Maximum number of rolls for a valid selection before giving up and returning a random selection from the entire pool
    • Returns: string : The key of the randomly-selected item
  • jl.voucher(key) - Redeems a voucher by key, or a random voucher if key is unspecified
  • jl.randomise(targets, noanim) - Shuffles the rank, edition, enhancement, and seal of all cards in targets, use noanim for instantaneous shuffle
    tweak Changed how jl.fc works
  • Specifying 'all' as its area argument will check jokers, consumeables, hand and discard areas for card with matching key, specified by id
GitHub

Collection of mods I've made for Balatro. Contribute to jenwalter666/JensBalatroCollection development by creating an account on GitHub.

remote drift
#

Does JenLib give the shop skip tags for purchase?

ripe gulch
#

it's purely to give other mods utilities to make programming easier

remote drift
ripe gulch
#

that's jen's almanac

remote drift
#

right, and that isn't on the github. is there any place to download that?

ripe gulch
#

scroll up.

ripe gulch
obsidian rune
#

Does Incantation modify the behavior of consumables gameplay wise?

#

I remember some time ago it didn't count stacks of consumables beyond the first towards consumable limits

haughty bane
#

Somewhat

#

Depends on the consumable

grizzled cape
haughty bane
#

Also, consumable stacks only count as 1 consumable

fervent terrace
#

how does ^^ mult work?

#

how does it calculate it

solemn mantle
#

x^^y = y^y^y..... x times

#

wait no

#

x^x^x y times

fervent terrace
#

i see

#

thank you very much

#

what about ^^^ mult?

prisma granite
#

^^ that many times

solemn mantle
#

ye

fervent terrace
#

ok

ripe gulch
fervent terrace
#

thank you very much

#

this was very helpful

solemn mantle
#

im such a silly billy

ripe gulch
ripe gulch
haughty bane
#

I wonder where this typo was

ripe gulch
#

(red is before, green is after)

haughty bane
#

lmao

#

reminds me of SMG9000 spelling lovely.toml as lovley,toml

lapis bough
#

anyone know what this is

autumn haven
#

global chance means you're using the wrong JenLib i believe

#

JenLib_Old is required

lapis bough
#

Oh

#

Well I'll try that tmr

#

But also

#

Where can I find the old ver

ripe gulch
#

Nopeus

2.2.3

remove Removed instant-reshuffling functionality from the Skip Everything fast-forward settings

  • As good as this feature is to have, it can wind up breaking things that rely on the event queue when checking for cards in hand
GitHub

Collection of mods I've made for Balatro. Contribute to jenwalter666/JensBalatroCollection development by creating an account on GitHub.

vestal crane
#

want to ask, I'm using Incantation and I can't find the button use all stacked consumables at once.

vagrant sierra
lapis bough
#

Rare Chinese user

ripe gulch
lapis bough
#

uh what do i do for this

prisma granite
#

update your steamodded

lapis bough
#

but like

#

how

haughty bane
#

It's in the modpack

lapis bough
#

ok

worn flicker
#

So I havent played modded balatro in a while cause I was waiting for this, however when I downloaded the devmodpack this crash happened before the game opened:
Oops! The game crashed:
Syntax error: tag.lua:126: 'end' expected (to close 'if' at line 124) near 'elselocal'

Additional Context:
Balatro Version: ???
Modded Version: ???
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta6

Stack Traceback

(3) C function 'function: 0x2522ced8'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1831
(6) global C function 'require'
(7) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x2522e138 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x2522e160 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])

Is there something else I need to update/remove/download? or am I doing something wrong

vague oyster
ripe gulch
ashen pagoda
#

Using Code Deck, Code Sleeve, or Antimatter deck instantly crashes (tested with Jen-DevModpack)

autumn haven
#

jen banned copy/paste

#

if a deck starts with it, your game crashes

#

you can just go into the source code, find the place that bans it and remove it from there

ashen pagoda
fresh ingot
#

I feel like he should ban the decks too if he's banning the cards

solemn mantle
#

thats why jens making pointer weaker

#

removing lots of ways to copy it, and so on

#

pointer itself is alright, getting more of them is the issue

autumn haven
lapis bough
#

i think pointer is still very easy to exploit

#

especially from the wondorous that lets you spawn exotics with pointer

haughty bane
#

Well that's because you got a Wondrous joker

#

so of course they're going to be immensely powerful

solemn mantle
#

what the guy with his own joker said

haughty bane
lapis bough
#

true…

lapis bough
haughty bane
#

That's just equilibrium

solemn mantle
#

what the guy with his own joker said

haughty bane
solemn mantle
#

what the guy with his own emojies said

lapis bough
autumn haven
#

just ctrl+f "copypaste"

hollow knoll
#

in which files

#

oh no wait just one instance in the main file

autumn haven
#

the big one called "Jen"

#

think you figured it out

hollow knoll
#

i did all that and then i realize that i uninstalled the mod because it's not my playstyle lol

#

ooh wait hold on whats this
chess piece?

prisma granite
#

honestly chess cards are one of my favourite parts of almanac

hollow knoll
#

yeah my initial complaint about this mod was that it just kind o felt like "watch big number go up" in spots but stuff like the chess cards and new planet cards have hooked me

covert vigil
# solemn mantle pointer itself is alright, getting more of them is the issue

i think the most obvious starting point would be to make it impossible to use pointer to get pointer
(assuming this hasn't already been done since i last got it, which was a while ago)
it's the Obvious Correct Option when you draw it because getting it into your hand is so much better than using it immediately

lapis bough
ashen pagoda
ripe gulch
hollow knoll
#

i feel like some of these blinds should be restricted to later antes, i've been fucked over repeatedly by the descending throuogh no fault of my own

lapis bough
#

True...

hollow knoll
#

the ones i mainly have a problem with are the descending and the wee, especially considering sometimes i just. don't draw any 2's and i'm fucked

#

also the eater is just straight up an unfair blind

ripe gulch
#

the mod is unbalanced, i never said it was unbalanced in the player's favour though. kosmos

solemn mantle
#

if you want good jokers you gotta kill the strong blinds

lapis bough
#

Or you could play equilibrium and roll mass production in ante one

solemn mantle
#

if you cant handle the bosses, you cant handle the jokers

grizzled cape
hollow knoll
#

and this kind of attitude results in an immediate uninstall

#

this isn't an "i want good jokers" thing this is an "i want to get past ante 2" thing

grizzled cape
#

:|

grizzled cape
# hollow knoll this isn't an "i want good jokers" thing this is an "i want to get past ante 2" ...

My advice for those Bosses?

Director's Cut. balatrojoker

(But in reality, here's the actual advice:
Descending: Go towards getting a ton of Chips, not Mult, like you're going for a Plasma Build.
Wee: Get a bunch of 2's into your deck however you can, Standard Packs, Death, Strengthing Aces, etc.
Eater: ...I forgor, what is that one again?

And if you're REALLY just not liking them, you always have the option of disabling Cruel Blinds and Blind Editions. Uninstalling is just a spiteful reaction.)

prisma granite
#

destroys cards played that ante then increases blind size iirc

hollow knoll
#

wait those are cruel blinds? i thought they were just part of almanac

grizzled cape
prisma granite
#

those three are almanac

hollow knoll
#

i thought i uninstalled cruel blinds i guess i didn't

#

wait yeah i did uninstall cruel blinds

#

funny because the blinds are still cruel

grizzled cape
hollow knoll
#

I've disabled both I can still never get past any of those bosses

grizzled cape
haughty bane
#

Learn how to overcome them

#

I always keep 2s just in case

#

eater can just be ignored by skipping the two previous blinds like the pillar

#

Decending is likely to be a run killer though

grizzled cape
#

Blud is the kinda person to keep going Face Card builds even though they keep encountering The Plant, lmao.

grizzled cape
hollow knoll
#

like just accusing me of being incompetent for struggling with bullshit blinds

haughty bane
#

Decending on Ante 1 is somewhat inconvienient but much more managable

hollow knoll
#

descending on literally any ante is a run killer

grizzled cape
# hollow knoll ok. fucking mean

I've had that happen to me before, it's not pretty...
But I don't let that discourage me. I just pick myself up and try again, usually with a different strategy.

hollow knoll
#

i have never beaten descending a single time even on incredibly powerful builds

solemn mantle
#

descending is 0.5 base, right?

#

or smthn along those lines

hollow knoll
#

i don't care how much base it is it could be like a set 100 points and i'd still lose, doing shit to the operator is a low blow

haughty bane
#

Decending is 2/3rds base

solemn mantle
grizzled cape
#

Descending usually can be overcame with raw stats, so going hard into Planet Cards with high Chip gain can help with that. And having XChips can actually be more beneficial due to the usual higher number.

haughty bane
#

200

solemn mantle
#

ah ok

#

thats like

#

3 jokerless flushes

haughty bane
#

Planets are king

solemn mantle
#

or straights

#

just get a jupiter or some + chips joker

#

even if you got descending on ante 1, you probs dont have anything good for the run yet so why does it matter if you lose ante 1?

#

its just a single restart

hollow knoll
#

it's not because i lost it's the principle of the thing
that that blind could fuck up a future run that's going well

haughty bane
#

Even in Vanilla gold stake, your odds of winning a run is like, 30%

hollow knoll
#

i play white stake

solemn mantle
#

no comment

grizzled cape
barren gull
#

if you need it just bring debugplus

hollow knoll
#

i've gotten one showdown blind and it immediately crashed my game

#

it was like "if you don't have this suit in your hand, immediately lose"
i played several hands and every single time the game crashed

solemn mantle
#

obsidian orb moment

autumn haven
#

for me winning a gold stake run is about the same rarity as getting a legendary

solemn mantle
#

i dont think theres a jen blind that does that

#

jen doesnt even add showdown blinds from what i remember

haughty bane
#

nop

#

There are epic blinds

solemn mantle
#

but those are ante 20+

haughty bane
#

but those don't appear until after Ante 10

solemn mantle
#

isnt it 20+?

#

or did that get changed

haughty bane
#

I remember Jen telling me it's 10+

hollow knoll
#

yeah the epic blinds that's the one

haughty bane
#

what Ante were you on

hollow knoll
#

like 20something

solemn mantle
#

how the hell did you get an epic blind as your first showdown blind

hollow knoll
#

no wait like. it was very far in i can't remember

hollow knoll
#

but it was like a super powerful one and i couldn't reroll it

solemn mantle
hollow knoll
#

which made it all the more insulting that i literally could not get past it

hollow knoll
#

like not beacuse of any percieved issue with skill but literally because the game crashed if i tried to go past it

solemn mantle
#

they stop you from cruising to the hyper-late game without any issue

hollow knoll
#

like i could probably have done that blind with some difficulty but the game kept crashing

hollow knoll
#

that is what i am trying to say here, i wouldn't have had difficulty it's jsut bugged and should be patched in the future

grizzled cape
gloomy jay
#

okay from what I can tell

#

did you report the bug to jen

haughty bane
#

There are two instant loss blinds

#

and they are for when you play a hand

solemn mantle
#

i forgor

haughty bane
#

today

solemn mantle
#

i am a bit uhh

#

uhh

#

i forgor what i was

ripe gulch
#

what is going on in here

hollow knoll
#

was just complaining about a couple of the blinds because i had failed a bunch of runs in a row and was salty, don't mind me

ashen pagoda
#

Lemme balance things out here by saying that this is quite literally my favorite Balatro mod (and modpack) of all time

#

Also, what does Jen (The CARD) do? "+1 chip" seems incredibly suspicious.

autumn haven
#

Get the High Lord Above's favorite object. Through sheer pain, cause the two to become one.

unreal aurora
#

What does it mean when a number starts with an e like e1.5p8e16?

#

(My mult)

left stag
#

10^

unreal aurora
# left stag 10^

Jesus christ, so your telling my my mult has like a couple quadrillion zeroes or something like that?

haughty bane
#

yes

unreal aurora
#

Also I’m guess not is there a way to end the calc early if you already have enough score?

haughty bane
unreal aurora
#

And if there isnt it should be added in an update if possible i think

unreal aurora
unreal aurora
#

I have every single exotic and every single legendary in my deck

haughty bane
#

have fun

unreal aurora
ripe gulch
lapis bough
#

And also ||wondergeist||

grizzled cape
#

But unfortunately, we can no longer feel uneasy. 😔

unreal aurora
#

im guessing the score was to big because it wouldn't score every time

#

the true ending

hollow knoll
#

how do you even upgrade the operators

#

i have not been able to find a way to do that so far

autumn haven
#

bulwark (landa veris + godsmarble
kosmos (Awaken him through the soul of the game.)

#

idk if theres others

solemn mantle
autumn haven
#

ah

#

i haven't checked him out yet

solemn mantle
#

if you mix lower chips and mult with higher operators you get crazy lag

haughty bane
#

Or game crash

weary badger
#

getting a crash on startup with Almanac OT4 pack, someone wlse had the same issue and Jen said it might be a steamodded issue so i’m posting here

#

and here's the file in question so you guys can look

haughty bane
#

Update to Lovely 0.6.0 (Latest)

weary badger
#

that fixed it, thanks

ripe gulch
#

forgot to upload playtest version here

hollow knoll
#

did i screw something up with the newest version? straddle isn't triggering anymore. i changed computers and am using the playtest version posted here, if that helps

ripe gulch
hollow knoll
#

ok so could i copy around code in the lua and hypothetically make a deck for the editions that are missing decks? like bismuth, wee, jumbo, etc
because i remember having a ton of fun on wee deck making every card into a 2

ripe gulch
lapis bough
#

Idk if this got fixed orcsomething but selling a jumbo joker while having taheitade Omega crashes

#

Or it might be something else

#

I'm not sure what but it has to do with jumbo

ripe gulch
lapis bough
#

Cool

#

I'm still on the older play test cuz I'm lazy

covert vigil
#

alternately, if you want the patch to be outside cryptid, you can just use the standard SMODS.Back construction and in its config set cry_force_edition to the edition you want

thick crystal
#

So am I tripping or does Jen's Almanac have compatibility with the fusing jokers mod

#

I remember seeing a video where they could fuse JA jokers

autumn haven
#

well now it has its own fusing, no need for FusionJokers mod

#

but yes it did use fusionjokers jeforr

haughty bane
#

Fusion Jokers is now blacklisted from almanac

hollow knoll
#

i got bismuth deck to work but i will say that the game froze and crashed when i tried to play a card with a single joker
so i think that's why it doesn't have a deck lol

#

bismuth is the only one i can get to work though. everything else throws an "attempt to index a nil value" with something about the sprites

#

ive tried wee and jumbo that might be it

#

turning off non-essential shaders did the trick there so

ripe gulch
#

that's because wee and jumbo don't use a shader

hollow knoll
#

ahhh that must be it

lapis bough
#

Wee and jumbo just like

#

Change the size right

ripe gulch
#

yes, it actually changes the physical size of the card

mild sonnet
#

cant find almanac

#

nvm

sturdy rover
earnest spear
#

philosphical big

earnest spear
#

so busted, so fun

#

7 mil calculations for high card-

#

already up to 12 mil and still goin

earnest spear
#

the end calculation is too much

steel herald
#

i forgot a joker

#

one sec

#

heres all omegatranscendent, transcendent, and godsmarble fusion jokers in one screenshot (one is full one is cropped)

#

here they are in 2 diff messages so u can see them without clicking on them

hollow knoll
#

i just got this insane set of jokers on exotic deck where i somehow managed to get every single legendary in the game
my hand has been scoring for over 3 minutes

#

it was like. that one card that levels up chip values on cards when a tarot is used and gives you negative soul cards when one reaches 1e100
and i leveled up a TON of my cards at once with it and it gave me like 70 negative souls
and i kept using tarots and it kept giving me more
and the first negative soul i got was the legendary that makes every card added a negative
so i was jsut able to spam the soul

steel herald
#

that was clauneck iirc

hollow knoll
#

yea clauneck

floral birch
floral birch
#

what mod gives negative deck?