#[INACTIVE FORUM] JEN'S COLLECTION
1 messages · Page 4 of 1
mod folder looks like this with no nested folders either, tried seeing if it was with fusion jokers being called fusion-jokers-fixed originally but also no dice
are you using the latest talisman? (aka downloaded from source code)
i believe i am but i will double check
download source by clicking on [Code] then [Download ZIP]
make sure selected branch is main
is it the 1.2.2 release?
ah yeah thats what i did, still erroring
i'll try getting a fresh download of all the mods and see if that helps
@steel geyser try this
if you still crash, chances are you might have an incompatible save file 
Ah i did see something about that and removed my save but i wonder if steam cloud dragged it back in
well have you tried the talisman i've provided yet?
yeah its changed the error but it's still not loading into a run
try updating steamodded? 
I cannot believe that after reinstalling everything multiple times that steammodded was the issue
i thought so
it looks like the cryptid page doesnt link to the page itself when it lists to the dependencies but directly to an out of date download of it
which obviously isnt your ballpark
i don't develop cryptid, but i advise you just get steamodded from its github instead of from links that modders provide
yeah my mistake there, thank you for sticking with me for that
as frustrating as it must of been
no, it's totally fine
Incantation
v0.4.3
Added a safeguard in the event a consumable with a quantity of zero is used, so it's always at least one
I try to spawn in particular transcendent cards in via DebugPlus, and I get this error
is there any reason why the jen mods only giving me the green seals and nothing else?
is there a way to stack consumables with diff editions?
consumables will only stack if they're completely identical
so the edition and the card itself have to match
i.e. a foil pluto can't merge with a regular pluto, but it can merge with another foil pluto
ye
this is for compatibility reasons (e.g. aurinko)
is it intentional that you can use multiply on apollo?
nvm, I'll just avoid the jokers that cause the error for now. I don't think I'll be able to get them in a regular run anyway LOL
yes.
glitched, oversat, and misprint deck also work
use the copy card feature (usually the C key) instead to spawn them in
artificer's ability is not destroying stone cards
will be addressed in next update
@ripe gulch which files do i install for jens almanac? i tried just downloading jen.lua and it crashed me instantly
wouldnt that download everything? or do i just delete some mods i dont want
or does it come with a pack or soemthing
wee edition is fun
is it just me not finding editions on planets anymore with aurinko?
that's a new one
I used debug+ to get a foil mercury and it looks like it still works, but I'm not finding them
what made me notice this was that I got the voucher that made it so all cards had editions and the planets didn't get editions, which I was pretty sure they did in a previous update
aurinko should still work, i've only changed the way it tries to apply an edition
try raising the ante to a large number and open some celestial packs
when in doubt, just hit escape and return to main menu
it's still creating like 400 plutos without canvas on it lol
(i think it can be lowered to 1 planet per card for lag reasons)
so like, lacking content?
oh yeah i'm enjoying the jank just saying
wait how did my mult bug out
i'm on omeganum, i don't have scalae or anything to screw this up
and it did this after i played high card instead of flush five
Has anything scaled to the point that it itself is at Infinity? IIRC Bignum and Omeganum only boost scoring.
everytime I go to page 2 of editions
I think its the new ones but I havent gotten them in game yet so idk if they would also crach my game
Ok but what does Godsmarble taste like?
Would it be good cooked?
Chopped up?
Can we bake it?
Is it actually marble sized?
Asking the real questions
it probably tastes like chicken
could be, like a cutlet
could be diced up into small bits and made into meatballs
we could, make like meaty cupcakes
fuck no, its orobs the size of a football
so, using debug, I got myself to ante 2572 and have yet to see an editioned planet card
Oh thank you, I'll try that out tonight 🙏
I'm at ante 300,000,000 about using debug
maybe the newest patch fixed it, but scalae allows other scaling jokers to reach "infinity" presumably because their cap is not the same as the "score cap"
and if they do say +Infinity mult I think it just ends up being +0
so at some point, you need to get rid of scalae because otherwise the scaling jokers will become +0
yeah scaling jokers still cap out at e308
I'm pretty sure zeroing out only happens if you get your hand levels to infinity.
i like how it says misprint cards have "unknown values" but joker display shows most of the values
i'll update the edition to reflect on this when it's installed
New issue discovered : Fusing Kudaai may break his ability to apply editions on uneditioned cards
-# This issue will be fixed in the next update
Nopeus
v2.1.0
More specific speed options and a 128x speed (not that it does much)
Fast-Forward setting On renamed to Everything to be more transparent
New Fast-Forward setting above Off and below Everything : Planets, which will speed up most instances of cards leveling up hands
Readjusted the width of both new options in the menu
Fast-Forward now also turns off all card messages when set to Unsafe, in the same way as if you were to set Card Text Popups to None, to reduce lag-spikes/memory leaks
With this new update, using (most) planet cards is now around 300% faster at maximum speed than in older versions of Nopeus!
Download from GitHub
Jᴇɴ's Aʟᴍᴀɴᴀᴄ ɪs ᴍᴏᴠɪɴɢ
I probably should've seen this coming, but I'm jugging a lot of stuff around, and managing a lot of files on GitHub isn't really my thing. The mod has a lot of assets and trying to keep track of what needs updating and what doesn't is getting too much.
Jen's Almanac will be removed from GitHub, but you'll still be able to grab releases of it here as a Discord download, or in the Cryptid Discord.
The next update is still in progress, so for the time being the mod will be temporarily unavailable. Hang tight!
absolute unit indeed
where can I download almanac?
the github
oh wait no
yeah jen removed it
you can find it on the cryptid discord but it isnt there yet
i can dm you the zip file with all the jen mods with almanac if u want?
yes please
doing an extreme test of a new feature i'm adding to incantation
should i ask about the .7 of a consumable slot
glitched whimsy
might be due to glitched crystal ball or something alike from shop?
also i'm assuming that speed settings will make this faster
of course
Aurinko
v0.4.2
Changed how arbitrary-operation chips and mult (^, ^^, ^^^, etc) are applied
- Experimental change, may or may not behave well
Incantation
v0.5.0
Moved the bulk-use button to the topmost position
Added new mass-use button for planet cards to use all of them at once
Download from GitHub
Say hi to 3 FPS!
Jen's Almanac
v0.0.5~pre1
-# Requires : Talisman 2.0.0 Beta 6, Cryptid 0.5.0 Pre-Release 2, Incantation 0.5.0, Steamodded 1.0.0 Alpha 0828b
Gourmand is now Exotic
Gourmand now retriggers the 2nd leftmost/rightmost jokers if the 1st leftmost/rightmost jokers are debuffed*
Wee edition no longer uses a shader 
3 new torats : The Big Bang^, Energy, The Stray
Attempt to fix EX consumables not stacking*
Apollo's EX rate amplifier is now 4x (from 3x)
Apollo now has a caption
Wee jokers now perform their remove-from-inventory (before upgrade) and add-to-inventory effects (after upgrade) when upgrading
Selling playing cards now trigger jokers that look for card selling
New joker; Landa Veris
Offering and Zen now look for every card, and the amount of cards they destroy is now a dynamic value that can be affected by misprint, etc.
Attempt to fix infinite loop with Jess and Spice*
-#
Breaking change
-# *Untested changes
-# ^Requires Aurinko
gourmand being an exotic it's so over /j
we can get gourmand start on wormhole and antimatter this is so sigma
we're so back
RIP calling Gourmand with POINTER://
OH WAIT
NOOOOOOOOOO
oh well
if i have a pointer i already probs have like a bazzillion
cryptid consumable tier list when
Landa Veris face art is from Laviolive if you want to know.
i know, i just forgot to add the credit line, i'll do it next patch
O K
Aurinko
v0.4.3
What the fuck am I doing
-# ||I literally just somehow undid a fix that I made in a previous update||
Download from GitHub
best patch notes ever
bro downgraded us
also i will never understand what the hashtag means in huge fucking numbers
:D
where do i get 1.0.0 alpha-0828b it keeps saying i have 1.0.0 alpha-0820c
for steamodded
cryptid exn't
hit the green "Code" button, then download zip
try updating the other mods maybe?
HOLY FLUMMERY, STOW/STASH IS NO LONGER A RUN KILLER, PRAY TO OUR LORD! 🙏
Known issue : Trying to click Play Hand while Incantation is still mass-using planets will softlock
dam
Known issue : Cards may rarely not dissolve when mass-using planets (can be fixed by using DebugPlus to delete it)
you get jimbo at a small chance in the joker in a tarot thingy, ye?
yes
3rd-Party known issue : Aurinko is unable to apply editions to planets when Cryptid is installed
Cryptid's priority has been lowered and Aurinko's priority will be raised to address this issue
Aurinko
v0.4.4
Changed functionality of how mod looks for whitelisted cards/cards marked with aurinko in their metadata
Changed mod priority so it loads later than Cryptid
Cryptid's priority was changed to address an issue with Aurinko being unable to apply editions to planets. You'll need to update Cryptid if you haven't done so already.
Incantation
v0.5.1
Make mass-use planets a little more satisfying
Attempt to address issue with planets sometimes not disappearing with mass-use
love
mod doesn't run with the pre-installed version of steamodded that cryptid comes with. after downloading steamodded directly from their github, the game no longer runs
wait this isnt a problem with this mod its a problem with steamodded
mb
where are you even getting talisman beta6???
apprently the new version of jen's is dependent on version that doesnt exist yet???
or am i dumb
bc i did a fresh install of cryptid and it came with beta5
okay i fixed it, i was dum
bro i got the same error
lmfao
ok turns out cryptid was crashing
i updated it and it works
Incantation
v0.5.2
Changed planet card removal process to use start_dissolve() on the second pass
Fixed planet cards that are missed during the first pass of removal triggering twice
wowzers
tysm
can we have the extra consumables slot in almanac be a config setting please and thank you
would be good for situations like this
I think it would be cool as a slider of some sort, cuz I like the idea of starting with more slots, but imo 500/200 is a little overkill, personally I'd prefer something like 50, maybe 20 slots
I think 10 slots probably
2/10/20/50/100/200/500 maybe
does that mean we getting a new almanac version?????
soon?
for the past hour ish Ive been trying to fix this I need a newer version of steamodded but when I use the most recent one my game crashes every time it opens is there a steamodded version that doesnt do this and if so where can I find this?
cryptid version is not up to date
download it from source code
where can I find that in the cryptid discord?
here
For those that want to get the source code for Cryptid and all of its dependencies, here are some links to direct downloads that should automatically update:
Cryptid - https://github.com/MathIsFun0/Cryptid/archive/refs/heads/main.zip
Talisman - https://github.com/MathIsFun0/Talisman/archive/refs/heads/main.zip
Steamodded - https://github.com/Steamopollys/Steamodded/archive/refs/heads/main.zip
Accidentally pasted the message instead of message link but it works lol
thx
YIP YIP HORRAY!
that's not mine, go to #1219749193204371456
oops sry keep forgeting that theres a diff between the two
where can i find the version of steammodded compatible with this version?
i believe this is the one i tried installing already
i get an error on load
do you want me to paste it here or is it likely i've done something different wrong
i am in
im sorry to be annoying but i think since nothing is hosted on your github anymore(?) im not too sure where to get these
or well i can update talisman myself i guess
but jenlib im not sure
jenlib is on my github

ouu i see
do i install it in the mods folder so that it's just the lua file in a folder named 'JenLib'
yes
thank you
can i get like a gist of any new additions in this update
Power Cards that give Xchips crash the game. Is there something wrong with the sound effects? The crash report (sent in the Dimserene's Modpack thread) mentions trying to play a sound.
That might be a compatibility issue with Familiar
how long did that take to process?
1 sec
its fast
LMFAO
IT WHITESCREENED AND THEN CAME BACK TO LIFE
how much scoring is that?
tbh misplay that u didnt get godmos
OH GOD
i got it to the max stack ammount...
wow
would that make you unbelievably rich or unbelieveably poor
rich
oh
you have literally no money
btw i crashed cuz i couldnt score
uhh, does OmegaNum support money count
hy legs hurt
aw dang it
i wonder if my cat could qualify as a character (i wanna make her a jens submission)
uhh
i can tell u?
ye\
its just 3 jokers bro
ye
fuse it with 2 godsmarbles, and then fuse it with kosmos for e66 money
and now you have the strongest joker
i tried to do whatever this is to get mkoney
monkourmurphy
cwhat
no
its in the jens collection zip
ok\
bro
is it a secret joker or can i just find it in collections
It is in collection iirc
idek what the jokr is
how tf do i get e66 money
copypaste + payload spam
i got naneinf money dw it ez
just rig the copypaste joker and use payload
ok now you have no money and can never get any money
compound interest
double scale or scalae would help too
oh also unlimited interest voucher
scalea is extremely silly
i love when i have 3 scalaes
the scalae goes to naneinf
I DIE BECAUSE ALL OF MY MULT IS IN NANEINF AND I CANT GET MULT FOR NANEINF
👍
What's the issue and how do I solve it?
Uninstall familiar lol
Thats all we can suggest for now
RIP
Aurinko
v0.4.6
Fixed ^^mult, ^^^mult and hypermult playing wrong sound effect
Add native support for Ceres's EX and GX planets(?)
GX?
ceres compat
the ex cards we know are now omega cards
Ceres is a mod
yes
help 😭
Okay, stupid question: I downloaded the "Cryptid 0.5.0 pre-fixed" mod files and have:
- the 0.5.0-pre version of Cryptid
- the 2.0.0-beta5 version of Talisman
- and the 1.0.0~alpha-0820c version of Steamodded.
What version of Jen's Almanac works with that, because I've been banging my head against the wall trying to figure out how to add it (those by themselves work fine; but I'm running into problems finding how to add this)
Does it crash on launch? If not check your modlist (ingame) see if you arent missing anything
See, the base cryptid stuff works fine
But lemme quickly add the almanac bit and report the crash stuff
Actually, since I reverted to the version of Cryptid I know works, I can get it to load
But I get this when I look at my mods:
Update Steamodded
I do so and I get this crash:
Did you only have cryptid, talisman and Jen?
i updated cryptid and it worked for me
try checkinng your cryptid releases
uhh
For those that want to get the source code for Cryptid and all of its dependencies, here are some links to direct downloads that should automatically update:
Cryptid - https://github.com/MathIsFun0/Cryptid/archive/refs/heads/main.zip
Talisman - https://github.com/MathIsFun0/Talisman/archive/refs/heads/main.zip
Steamodded - https://github.com/Steamopollys/Steamodded/archive/refs/heads/main.zip
from someone here
i guess
can you elaborate on "isn't working"
Okay, it said it was missing dependencies of Talisman and Jenslib
But I put those in and I get this crash
Oops! The game crashed:
main.lua:1370: attempt to call a nil value
Additional Context:
Balatro Version: 1.0.1g-FULL
Modded Version: 1.0.0~ALPHA-0904b-STEAMODDED
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta6
Stack Traceback
(3) main chunk of file 'main.lua' at line 1370
(4) global C function 'require'
(5) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x00620178 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x0062cce0 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(6) global C function 'xpcall'
(7) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
why do they have "main" in their names?
are you sure you don't have nested folders (e.g. cryptid-main -> cryptid -> files)
That's how they arrived from the most recent download
...maybe
Kemme check
Negative
idk
See why I was having issues?
i remember one mod i had needed its name to be changed without the "main" part
i dont think itll work but its worth a shot
Can't hurt
i think if you follow this tutorial you wouldnt be seperately downloading cryptid and talisman
Important Links:
For some reason, YouTube doesn't want me to put links in the description, so they are also available in my comment.
Lovely - https://github.com/ethangreen-dev/lovely-injector/releases/latest
Cryptid - https://github.com/MathIsFun0/Cryptid/releases/latest
Holy shit, that was it
💀
Cutting the "-main" off the titles fixed it
but i dont get how this would fix it
since you had like a previous game state where you did have cryptid and talisman
meh forget abt it
yeah the folders need to be name exactly
the way the file loading is done is it checks the Cryptid folder
so if its not called cryptid then you get a crash
same with talisman
i may have made a mistake
m
ax
hey everyone, i'll need some time to cook, the next update of almanac is definitely going to be packed with a plethora of new additions
ayo Ive never seen a number like this, its small to the point where you can get 4 e's instead of #
ayo what are these numbers
where are my #
i believe it will condense to # after eight e's
yes, hashtag is just how many es there are in the number
you can take a lot of sprites from the cookie clicker game and more... how do I copy text from a blocked world?
The installation link was moved to the Cryptid Discord: https://discord.gg/eUf9Ur6RyB
Anyone get an error code mentioning a shader called “dissolve”?
try updating almanac, I think you have an old version where wee edition was using that 🤔
if you have latest, send crash log then

JenLib
v0.0.2
batchfind(needle, haystack) : Runs through the table haystack to see if needle matches any of the strings provided, returns true if there's at least one match, false otherwise
announce(txt, duration, size, col, snd, sndpitch, sndvol) : Creates popup text just below the joker tray
Card:resize(mod, force_save) : Multiplies a card's size by mod, saving its original size beforehand. force_save overwrites the original saved size if there is one
Card:resetsize() : Tries to reset the card's size if it's saved
Card:grow(mod, force_save) : Alias of Card:resize(mod, force_save)
Card:shrink(mod, force_save) : Alias of Card:resize(1 / mod, force_save)
Added comments to some of the functions
how do i download incantation?
do i jus download the lua file and put it in mods>
?
download the jens collection zip
open the jens collection file
and put THAT incantation into mods
on the github
i dont see a zip, its just the folders
thank u
np
is the mod supposd to be red? is that meaning its not on?
nope
press the exclemation mark to see whats wrong
o steammoded
update it
?
get the most reacent version
same process
i thought i had it tho
i dont think so
okay ill try
k
it insta crashed
weird
what shoukld i do?
im not sure
ask im modding chat so someone a bit moree experienced helps?
i can only help you off of my own experiences and ive only donw
downloaded everything twice with shittons of help
i see ok well ty
sorry i couldnt help :(
dwdw ur good
is prolly sumthin with the steammoded
cuz b4 it loaded fine jus that jens wasnt active
crash when viewing wee deck in the deck select menu
wee deck is not an addition from almanac, please see #1219749193204371456 for edition decks
It was posted a few messages back
It's in the jen's mods repo
im trying now

jen, please be sensible. don't make it possible to reach omega num limit
too bad.
We gonna need Zetanum limit at some point
zeta is before omega
Simple
Turn current Omeganum into Zetanum and then add a new Omeganum
/j
EpsilonNullnum
expantanum when
beg SMG9000
hey is it just me or does guildryn's ^7 mult on gold 7s not work
Where do I get Talisman v2.0.0-beta6?
make sure to rename the unzipped folder from Talisman-main to Talisman
Sorry if this is an easy fix, but:
I'm using the Steamodded from the latest Cryptid release, am I supposed to use something else?
Do I replace the Steamodded provided, or have both of them at the same time?
Well, tried replacing it with the one you provided, and got this:
UHHH...so I tried both, and it resulted in a "super crash", or whatever this is:
you delete old steamodded and place new one
this means you don't have latest cryptid
Well, that first one was what I got while doing that. Dunno what's wrong.
Okay, I'll try that.
Just replace the Cryptid file with this?
Good news, that worked.
Bad news:
Just changed that, and:
I downloaded the whole of the Jen Collection on Github, does that include it?
depends on when you did that
Today, lol.
should be good then
did you move all folders outside jen collection folder?
there's no support for nested folders yet
Yes, should've.
Do I need to keep Fusion in? I believe I removed that.
can you show mods folder?
I replaced everything as shown with the proper Jen stuff. The closest I got was to needing the 2.0 Talisman version.
Ugghh, I just want the funny Slugcat goobers, I didn't think it'd be this difficult. 🥺
Should I try to do a full modwipe besides the Cryptid/Jen stuff, and see if that works?
yeah, try that
Okay, I've deleted everything besides the Cryptid/Jen stuff, let's see if it goes through.
Kablammo.
grim and card sleeves should be compatible with almanac, btw
I have those and it works fine
I dont know about any other mods
Ayo, it's Bearzel! :real
Seriously though, tysm for helping me, and putting up with my dumbassery.
you're welcome
I also figure that Betmma's mods are probably compatible, given Jen made a Exotic based off of them:
hi
are you still having issues?
you should try to remove "-main" off of the mods file names
if they have it at the end
i feel like they should just remove the word unique here because it feels just too underpowered with this limitation
like with cryptid theres only 50 vouchers
idk if ^^2 is underpowered
If you're using it with the mod that the fella is based off of, I can assure you, it's not underpowered.
damn theres a mod?
Saint and da Jimball, what are dey doin? 😳
:)
men malter


Ayo there's a thing that increases the hyperoperation of Chips X Mult? I was wondering if that was possible.
yes, it's kosmos's new effect
while he's in your possession, various actions award malice which is used to increase the final operator
Neat. I actually had a similar idea for a Joker, tho it only increases the hyperoperation once per copy.
godsmos was a filler joker until i could come up with something more elaborated, and now i have, so the next update will rid of godsmos
the wondergeist line is still in there right?
yes
👍
also, all fusions with godsmarble now cost $250 flat
NO
sob
Incantation
v0.5.3
Fixed cards sometimes not dissolving when Card:start_dissolve() was called
Default Naive-Bulk Use limit is now 100 (from 50)
Oh hey, I got my Brainrot- I mean, Highcard level to this year! :D
dont do this
ace aequilibrium maybe?
Guys there are cards that allow us to select 6+ cards?
An enhancement, yes. I think.
The only one I can think of is Cryptid's exotic one
Do you happen to remember the name or appearance of the joker
Nvm I was thinking of the one that draws all your cards sorry
Ok
So for now it's surreal card enhancement and infinity deck that achieve this
Thanks for the help
don't forget the infirmity consumable
oh it's a consumable. I've seaching it in jokers
we really need some kind of searching mod
Aurinko
v0.4.7
Make modifier text now display in the event all hands are leveled at once
-# technically can be fooled if you call level_up_hand with hand being G.handlist[#G.handlist] and instant being true
Removed flooring from most operations
Is Incantation supposed to not stack copies of the same Joker Ability? My Consumable Slots are super cluttered.
you can enable it in the settings
Is it exclusive to a newer version than Dimserene's Modpack has? 'Cause I'm not seeing Incantation in the Spectral Pack.
Spectral Pack is getting removed, go into Steamodded mod config
cuz it's not in spectral pack
go to mods option in escape menu
and find incantation
I see.
`Oops! The game crashed:
Syntax error: functions/state_events.lua:1034: '<name>' expected near 'end'
Additional Context:
Balatro Version: 1.0.1g-FULL
Modded Version: ???
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta4
Stack Traceback
(3) C function 'function: 0x207ebc40'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 825
(6) global C function 'require'
(7) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x207ee1a0 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x207ee1c8 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
`
im trying my damn hardest to not make this take up a full screen
also what is causing this error
update lovely
i see
you have beta4, latest is beta6
what
ok doing that three times fixed it
so lost
nvm now steammodded just isnt working at all
what does that mean
its just the base game
no it does the lovely installer part
and then launches into the base game
i just re-installed lovely
can you show folder with balatro.exe?
how is it changing every time
'
n i l
@ripe gulch Apologies if you don't want any pings, but I don't think Loop works properly with Betmma's Vouchers and the B1G series, as one of the redeems that you can get from it is Loop, and after that, it won't allow you to re-redeem regular Vouchers, and still just end up giving you Blanks.
that's on betmma to fix, not me
Fair enough, I'll ask them.
this is evil
good, that's the point 
jen out here creating Crueler Blinds
its a joke on how they're more cruel than the existing cruel blinds mod
i know, but give me a better name still 
is the blind size always 22?
no, its size is 22/300x base
ah, the "screw chicot in particular" blind
in that case it could absolutely kill a run

clearly you should make it also trigger if you try to reroll it with boss tags/retcon
ante 1 : 22
ante 2 : 58.7
ante 3 : 147
ante 4 : 367
ante 5 : 807
ante 6 : 1,467
ante 7 : 2,567
ante 8 : 3,667
It would be cool to create blind bosses that only appear at the ante 100. Like Hyper boss blind.
above the ante 100
It seems cool to make noita based jokers.
the Stray Torat card doesn't seem to work properly if it would reduce hand levels below 1
i used it first thing, which reduced all levels to 0
then used an earth card, which put the level of full house to 2 and everything else back to 1??
why do u hate chitot
i don't hate him, i just wanted to add an obstacle for him
actually, that's intentional behaviour, it's a safety net in the event levels are reduced to zero somehow
well lv0 hands work, is the thing? it's just a bit weird that it showed all lv0 then suddenly snapped back to lv1
i hear you but to me, it doesn't feel right
honestly i think the cleanest way of doing it would just to not make them drop to 0 in the first place if it is actually secretly capped at 1
it's not easy to do that without messing up how other mods work
at least for specifically this card
the most i can do is just make the level up function call itself in the event the resulting level is zero
CW: blood
these bosses are so cooked
will they be ante 8 or normal bosses?
I hope they ante 8 cause aint no way Im winning anything if their not
is their design not obvious?
you never know
all of what i've shown so far are not showdown blinds
actualy wasnt there that stake level in cryptid that makes any boss apear at any blind
oof thats gonna be tough
that's the point 🙂
what if there was also a blind that does smth on boss reroll too 
the sharper needle
the cruelest needle blind
nah obsidian wtv is gonna be cooked
this + manacle + psychic would be "we have needle at home" obsidian orb
you'd get 2 hands but
brutal blinds
I mean, they're only annoying to deal with at this point
since we're talking about "seemingly painful" blinds from a mod of complete pandemonium
Tbh some boss blinds in base game are pushovers under certain circumstances too so
Having a few edge cases to worry about is fine enough
They're only pushovers to allow for build variety
if every boss affected every build, nobody would have liked that
me with an exponent build seeing that blind that reduces starting mult to 1:
that's a Cryptid blind iirc 
Why is attuned saint so LOUD
I got the Murphy joker and when I went to use a straight with a 9 in it this happened wuh
I knew this meant to change the line in the code, but I updated steamodded instead and it works well now, thank ya
that's what i was trying to direct you to do in the first place
oh, well thank you haha
It had only been a day since I updated steamodded but it really does update quickly
a dollar? why
would it have anything to do with making stuff glitched? 🤔
tho I dont think it makes sense with X1 base
My suspicion is randomised blind stats/effects
yes, it's random
only reason it shows $1 and 300 score req. is because i haven't actually programmed its behaviour yet
i wanted to show the sprite though because it's cool
(also the //91*M% string feels familiar, DRG right)
Okay so the M's a coincidence then.
it was deliberate i put the M in though
I see.

wild thing to roll into after one attempt
is there no way to safely sell cards if you have more than one Nyx / Paragon of Darkness
nyx does consider if there are other copies of nyx occupying the rightmost slot
it very much does not on my end
it might not do that for paragon?
but if i have 3 paragons at the end of the joker list, selling a card will still create (2*retriggers) other cards of the same rarity
Question, how exactly DO you get the Paragon/Godsmarble stuff to show up in the Collection and stuff? Cuz when I have it on, it only shows the Exotic and below automatically.
wait i think i just had a paragon lost in the sauce of 500 jokers
nvm
So uhhhh why was I just randomly gaining a billion antes when duplicating kosmoses and godsmarbles with speculo
does the mod specifically punish me for doing that
fusion jokers
think there is a fixed version in jens's balatro collection
Oh, I had to remove that, as it was causing conflicts with one of the mods I was using, if I remember correctly.
it would be nice nyx/paragon couldn’t be retriggered cause if you have a bunch it just gives you 200 jimbos
honestly being able to toggle retriggers on any joker would be nice
Also I'm guessing any Godsmos problems are WONTFIX since they're being removed in next update
what
you got an non-omeganum number to 2.6e306 value so you score (infinity)
It looks like something panicked with a negative number
isnt it 1.79e308?
i thik its 2.6
as far as my knowledge goes, there's an issue with talisman omeganum where raising any negative number to a power will just return "infinity"
(i quote that for a reason)
I have to go back and patch Talisman to deal with negatives better I think
I feel like it should roll a chance per joker like 33.33% chance per joker to destroy said joker with it being 100% against chicot.

and i want it to kill every joker
that's the point
That or reroll it
the mod is meant to make no sense in terms of balance, and blinds are not an exception to that
Yeee I getcha.
How about this since it's just as much a run ender
A blind that says "get chip count to say infinity" and have no actual score request on it
i don't take suggestions/ideas either
Lol k
Can't forget the "big bang's big sister"
✅ planet vomit
Kudaai + Big Bang is really funny
what's funny is that the """"random"""" planets were mostly Plutos
that moment when you don't have showman
while showman isn't required for shop content it's still required for anything that uses normal pools, like pack openings or card creation for duplicates besides the default card to show up
i might buff big bang so it gives you showman temporarily while it's creating cards
I'm having a hard time finding Jen's Almanac now that it's off github
is the .0.7 version the most up to date?
go to the cryptid discord
honestly i think it's more powerful that it concentrates most of them on Pluto
Yes
Ahh i see it was in a non-default channel lol
yeah, more so in the new update, where most new bosses just say "play high card"
what do you mean by that
I mean for most of the bosses that you teased the strategy is just play high card
why would you care for -hand size or cards discarded
if you just play 1 card
and win blind
honestly, you giving that viewpoint just signals to me you have DoE/antimatter brainrot
how so, lol
you try doing that strategy on a deck other than DoE or equilibrium and tell me how it plays out
so like, the solo - you have to play 1 card
halved hand size - you have 4 hand size, what would you even dig for with discards?
1 hand no discards - rngfest, high card is the safest option
press - get -handsize for playing hands, pretty close to being high card only, if you can't find your hand in first discards
wee - you can only play high card and Xoak
all this leads to high card being the only safest option
I mean, ngl, High Card brainrot is actually quite fun if you don't do it too often.
(For myself, I usually play Flush builds, more often than not with Hearts.)
solo and wee i understand, but not the others
and DoE brainrot is actually thinking high card is not the only viable option, since you can find OP stuff that can help beating those
like spectrals to spawn in cards, hand size jokers, etc.
so what are you going to do, just go for a high card build in every single run you do with almanac?
a high card build every single time doesn't sound optimal to me
besides i'm still cooking, you've yet to see more of the blinds
I get that, just giving my opinion based on what I've seen so far
it might be because high card is the best hand in balatro
perfect with blue seals, also
I presume there's going to be a bunch of "fuck high card" blinds now
well that does collateral damage with black hole
^^Mult:
Where can i download Incantation
I'm not sure if I should report this here or in Cryptid so I'm going to report it in both:
Oversaturated and Glitched break Hermit if Hermit becomes editioned. It makes ALL Hermits have the effect (even in the collection menu), this compounds when a different Hermit gets once of them again.
not an almanac issue
This is what happen if you use the crash program card
What did you expect?
...It's not supposed to do that, though, it's supposed to overwhelm your screen with Crash cards, as far as I know.
There's six different payloads
Oh, it's random?
Why does the Arachnid give ^2 Mult on Spades when it says on Hearts?
good catch, that'll be addressed in the next update
Also, why is not exact?
Don't forget the others!
it's not exactly ^2 because the other buffs also apply
for instance; wild queen of hearts
is it a heart?
- ^2
is it any other suit?
- ^1.3 (total : ^2.4622888266898325689987861383355)
is it a numerical, ace, or stone card? 
is it a face card?
- ^1.13 (total : ^2.7682994321029601598362644384014)
total : ^2.7682994321029601598362644384014 mult
Fair enough.
Now that you say that, shouldn’t all that follow the laws of exponents?
(X^Y)^Z = X^(YZ).
who says everything must be done with BIDMAS?
order of operations are important
amber acorn's gimmick is literally BEDMAS hell
yes but we're talking about a single joker here, not a blind vs your joker array
People like knowing exactly what their Jokers do
Is there a guide to troubleshooting installation? Somehow I'm messing something up
can you elaborate?
When I install nopeus my game will boot, but as far as I can tell nothing changes from the base MoreSpeeds mod
Incantation prevents bootup
do you have brainstorm?
No I do not
fair
is there "nopeus" when you click on that mods button
does it even appear
Yes it does
show me your mods
It looks like I can just do brainstorm instead of nopeus, that's fine
But I'm still doing something wrong with incantation
you might have some mod incompatibility
what about the speed menu?
Like the speed settings? it just goes to 16
i think your morespeed is interfering with the nopeus menu
can you disable it?
Yeah, now the only mod in my folder is nopeus
"nil" is what happens when you do something from morespeeds and you forgot to set it back to 4
Is it a problem with steamodded potentially? Like do I need to use a different installer
i think you can try to update it
I just downloaded it yesterday
it looks different from this
Hmmm
I thought so but maybe not< ill try that
dont
https://github.com/Steamopollys/Steamodded/archive/refs/heads/main.zip @manic helm try this
I've got to run so Ill figure it out later, but thanks for the help!
Hey guys, I installed nopeus for speed and incantation for QoL in seeded runs. Incantation works fine for consumables stacking, however I don't get any of the speed options in settings, any ideas why?
do you have brainstorm installed?
Not currently no.
this is the second run of today where i find an ex/omega planet and it's for the hand i'm playing
diamond 7, is this the card i played?
hi
can you show me all your mods
Can i use oops all sixes to double the chance of jimbo coming out when use jokerinatarot?
nope
hunter doesn't create rot when sold for some reason
even tried selling at 1 round left, still no rot
may have already been fixed in 0.1.0, but i'll check
I SEE HIM
except i now also have 100 jokers that can't even go because diplopia deck
i should have expected that sell price tbh
oddly satisfying
the wave
Hey guys,
How do I get ||Jimbo|| ?
0.1% chance from joker-in-a-tarot
omg
I thought Moire cards were good enough I was looking in the collection and then I stumbled upon him
gotta grind the packs now I guess
I did over 500 and nothing yet wish me luck guys
maybe jimbo should consume all other currently owned common jimbos
There are no mass use button as well maybe the other mod isn't compatible so I have to do them 1 by 1 lmao
isn't there a bulk use (one at a time) button
i mean it only uses up to a certain amount at a time (i think 100) but it's still faster than using them all manually
Thank you
Do you know if I can Bulk sell jokers ?
After 1500 cards still nothing ffs
does anybody know how to have logs if game just instant crashes ?
in v0.1.0, you won't need fusion jokers anymore 🙂
Inb4 jen's pizza and burger (its over)
yeah
Thank goodness, this patch was causing crashes for me for whatever reason, and it's forced me to keep the Godsmarble stuff disabled.
i installed nopeus, but I do not see any more speed options, anybody know how to fix that? my only enabled mods are cryptid talisman and galdur
show me your installation
your mods folder
Quick question guys : I have my scalae getting retriggered a lot of time each round but they actually upgrade nothing I believe anyway to fix this or should I just sell them ?
why do you have MoreSpeeds
bruh
nopeus is literally the superior version of morespeeds, you don't need it
because it wasnt working, so i got that one in the meantime
check if the mod is being loaded by steamodded by going into the [MODS] menu
does the mod's directory look like this?
Balatro/Mods/Nopeus/Nopeus.lua
yes
is there also a lovely.toml in there?
in the nopeus folder?
yes
no
that's your problem
Installed the Fusion Joker release that comes with Jen's pack for going along with Jen's Almanac, and got this. What is wrong?
I'm asking here as well since it's the FJ mod that's attached to Jen's Balatro Pack or whatever it's called on Github.
stupid joker idea that i just came up with:
Hyperlexica:
Each round, this Joker generates a random string of characters from the English alphabet. Has an equal chance to generate each character, and has an equal chance to generate a terminating character, ending the string. The string is then scored by the highest “illegal” Scrabble score (applying double and triple letter and word score, along with 50 points for every 7 letters in the string, and scoring letters based on their Scrabble point values) for the generated string. All Jokers are retriggered once for the resulting score.
no clue what compelled me to create this idea, but if it deserves to go anywhere it’s here
I don't think Jen takes any suggestions, unfortunately, so sorry.
hey, at least i got to put this in writing somewhere
👍
Yo stupid question; if Jen's Almanac isn't on the github then where can I download it?
#1262697083438235729 message
wait, how were you pushing jen's alamanac to github before?
don't ask
so what do i do
Update your smods
where could i find the updated steammodded?
1.0.0 is the same file i downloaded so where is the updated version?
download from code source
oh yeah @ jen i'm updating more fluff to 1.0.0, and with it i'm adding colour cards for other mods
could i add some for jen's almanac? you can pick the effects and colours if you want
i'll do it myself, assuming it's easy
my mod will load after any other mod does because it has inf priority
alright
hey im trying to instal jen's almanac but im having some touble would someone be able to help?
will there be betmma color cards
can someone else help me what i did wrong or how to fix it?
try just the latest cryptid and its dependancies and jen mods and put other mods out if you have them
@sturdy bear this is when i tried to load jens mod today
update everything in that case
@sturdy bear thanks, was using an old version that would make sense for jens
is 0.0.7 the latest version?
yes, currently
v0.1.0 is still in development
is there an eta on 0.1.0
ok
🍪
Does the misprint edition works on ||Godsmos||?
its effects are insignificant
||godsmos|| straight up crashes the game if you try to rework it so it wouldn't work anyway
The issue I have is that 3 works fine 4 crashes my game xD
and I removed every other jokers
(which I don't think is intentional but it works for what they were aiming for)
if you have 1 ||godsmos||, anything less than another ||godsmos|| doesn't change your score in any way
no wee godsmos for you
When I try to install Jen's Almanac I get this crash. Works fine with Cryptid and JenLib installed
Reduce the priority or update Steamodded iirc
the priority is higher than 2.1B so it breaks
Not sure if that is fixed though
it's not a lovely bug
You might need to downdate(?) not update
it's a patch priority issue
as samario said, changing priority to 2000000000 in mods/jen/lovely.toml is the fix
Yeah or that
Changing the priority to 2000000000 did work, thank you all!
Hey, could someone link me someplace to download Incantation?
Github's being a bit of a pain to me rn
nvm, managed to find a way
What do you have to do to get the Jimbo joker? The one with hexation on it?
iirc its a very VERY rare drop from JokerInATarot
I just saw Godsmos
I honestly wonder if numbers have any meaning anymore lmao
Also, hi
what a card
They don’t
steamodded cares a lot about the folder being called Steamodded and not Steamodded-main iirc
thanks i missed that
I meant to rename it to the regular name
I bet jen needed renamed too
well that's unfortunate, renamed it and no dice
did you remember to actualy instal lovely
yeah in the root balatro folder right
version.dll
just redid it to make sure but yeah
uh maybe
if you can send a list of effects i'll add them
hold 4 rounds -> lose $5 get random voucher
hold 6 rounds-> lose $5 get random fusion voucher
hold 5 rounds -> lose $5 redeem next tier of previously purchased voucher
Hi quick question, ive installed Jen's Almanac and it says it cant run unless Steamodded is a lower version then the one im using, is there a newer Almanac then 0.0.7
what? show me the error
I did a fresh steammodded reinstall and now the error has changed sorry
Oops! The game crashed:
Syntax error: functions/state_events.lua:965: unexpected symbol near '}'
Additional Context:
Balatro Version: 1.0.1g-FULL
Modded Version: ???
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta6
Stack Traceback
(3) C function 'function: 0x3f46ced8'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 854
(6) global C function 'require'
(7) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x3f46e138 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x3f46e160 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
what does this guy do
appear
Holy crap, Ink is so horrifying...
hyperrealistic jimbo
this looks like a jerma image
👍