#[INACTIVE FORUM] JEN'S COLLECTION

1 messages · Page 4 of 1

steel geyser
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theres no -main folder names

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mod folder looks like this with no nested folders either, tried seeing if it was with fusion jokers being called fusion-jokers-fixed originally but also no dice

ripe gulch
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are you using the latest talisman? (aka downloaded from source code)

steel geyser
#

i believe i am but i will double check

ripe gulch
#

download source by clicking on [Code] then [Download ZIP]

#

make sure selected branch is main

steel geyser
#

is it the 1.2.2 release?

ripe gulch
steel geyser
#

ah yeah thats what i did, still erroring

#

i'll try getting a fresh download of all the mods and see if that helps

ripe gulch
#

if you still crash, chances are you might have an incompatible save file rShrug

steel geyser
#

Ah i did see something about that and removed my save but i wonder if steam cloud dragged it back in

ripe gulch
#

well have you tried the talisman i've provided yet?

steel geyser
#

yeah its changed the error but it's still not loading into a run

ripe gulch
#

try updating steamodded? rShrug

steel geyser
#

I cannot believe that after reinstalling everything multiple times that steammodded was the issue

ripe gulch
#

i thought so

steel geyser
#

it looks like the cryptid page doesnt link to the page itself when it lists to the dependencies but directly to an out of date download of it

#

which obviously isnt your ballpark

ripe gulch
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i don't develop cryptid, but i advise you just get steamodded from its github instead of from links that modders provide

steel geyser
#

yeah my mistake there, thank you for sticking with me for that

#

as frustrating as it must of been

ripe gulch
#

no, it's totally fine

ripe gulch
loud sapphire
#

I try to spawn in particular transcendent cards in via DebugPlus, and I get this error

vestal flame
#

is there any reason why the jen mods only giving me the green seals and nothing else?

solemn mantle
ripe gulch
solemn mantle
#

darn

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ok

ripe gulch
#

so the edition and the card itself have to match

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i.e. a foil pluto can't merge with a regular pluto, but it can merge with another foil pluto

solemn mantle
#

ye

ripe gulch
#

this is for compatibility reasons (e.g. aurinko)

solemn mantle
#

is it intentional that you can use multiply on apollo?

loud sapphire
ripe gulch
#

glitched, oversat, and misprint deck also work

ripe gulch
vagrant sierra
ripe gulch
jovial moon
#

@ripe gulch which files do i install for jens almanac? i tried just downloading jen.lua and it crashed me instantly

jovial moon
# ripe gulch

wouldnt that download everything? or do i just delete some mods i dont want

#

or does it come with a pack or soemthing

ripe gulch
#

you can just pick out whatever you want from the zip

urban scarab
#

wee edition is fun

flat cliff
#

is it just me not finding editions on planets anymore with aurinko?

urban scarab
#

that's a new one

flat cliff
ripe gulch
#

aurinko should still work, i've only changed the way it tries to apply an edition

#

try raising the ante to a large number and open some celestial packs

urban scarab
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i forgot knight did that to my consumables section and canvas'd it

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oops

ripe gulch
urban scarab
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it's still creating like 400 plutos without canvas on it lol
(i think it can be lowered to 1 planet per card for lag reasons)

ripe gulch
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this mod is still in alpha, mind you

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optimisation is not top priority at the moment

solemn mantle
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so like, lacking content?

urban scarab
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oh yeah i'm enjoying the jank just saying

urban scarab
#

wait how did my mult bug out
i'm on omeganum, i don't have scalae or anything to screw this up
and it did this after i played high card instead of flush five

lost hatch
#

Has anything scaled to the point that it itself is at Infinity? IIRC Bignum and Omeganum only boost scoring.

worn flicker
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everytime I go to page 2 of editions

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I think its the new ones but I havent gotten them in game yet so idk if they would also crach my game

fallow dragon
#

Ok but what does Godsmarble taste like?
Would it be good cooked?
Chopped up?
Can we bake it?
Is it actually marble sized?

Asking the real questions

solemn mantle
lost hatch
#

Trying to eat the Godsmarble be like

flat cliff
loud sapphire
flat cliff
#

I'm at ante 300,000,000 about using debug

valid maple
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and if they do say +Infinity mult I think it just ends up being +0

#

so at some point, you need to get rid of scalae because otherwise the scaling jokers will become +0

elfin thicket
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yeah scaling jokers still cap out at e308

lost hatch
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I'm pretty sure zeroing out only happens if you get your hand levels to infinity.

elfin thicket
#

i like how it says misprint cards have "unknown values" but joker display shows most of the values

ripe gulch
#

New issue discovered : Fusing Kudaai may break his ability to apply editions on uneditioned cards
-# This issue will be fixed in the next update

ripe gulch
#

Nopeus

v2.1.0

add More specific speed options and a 128x speed (not that it does much)
tweak Fast-Forward setting On renamed to Everything to be more transparent
add New Fast-Forward setting above Off and below Everything : Planets, which will speed up most instances of cards leveling up hands
tweak Readjusted the width of both new options in the menu
tweak Fast-Forward now also turns off all card messages when set to Unsafe, in the same way as if you were to set Card Text Popups to None, to reduce lag-spikes/memory leaks

With this new update, using (most) planet cards is now around 300% faster at maximum speed than in older versions of Nopeus!

Download from GitHub

ripe gulch
#

Jᴇɴ's Aʟᴍᴀɴᴀᴄ ɪs ᴍᴏᴠɪɴɢ

I probably should've seen this coming, but I'm jugging a lot of stuff around, and managing a lot of files on GitHub isn't really my thing. The mod has a lot of assets and trying to keep track of what needs updating and what doesn't is getting too much.

Jen's Almanac will be removed from GitHub, but you'll still be able to grab releases of it here as a Discord download, or in the Cryptid Discord.

The next update is still in progress, so for the time being the mod will be temporarily unavailable. Hang tight!

vagrant sierra
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absolute unit indeed

ripe gulch
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time to brainstorm ideas on how to use this torat effectively

whole kiln
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where can I download almanac?

solemn mantle
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oh wait no

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yeah jen removed it

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you can find it on the cryptid discord but it isnt there yet

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i can dm you the zip file with all the jen mods with almanac if u want?

whole kiln
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yes please

ripe gulch
elfin thicket
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should i ask about the .7 of a consumable slot

ripe gulch
zealous mist
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might be due to glitched crystal ball or something alike from shop?

elfin thicket
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also i'm assuming that speed settings will make this faster

ripe gulch
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of course

ripe gulch
#

Aurinko

v0.4.2

tweak Changed how arbitrary-operation chips and mult (^, ^^, ^^^, etc) are applied

  • Experimental change, may or may not behave well

Incantation

v0.5.0

tweak Moved the bulk-use button to the topmost position
add Added new mass-use button for planet cards to use all of them at once

Download from GitHub

glad briar
ripe gulch
#

Jen's Almanac

v0.0.5~pre1

-# Requires : Talisman 2.0.0 Beta 6, Cryptid 0.5.0 Pre-Release 2, Incantation 0.5.0, Steamodded 1.0.0 Alpha 0828b

tweak Gourmand is now Exotic
buff Gourmand now retriggers the 2nd leftmost/rightmost jokers if the 1st leftmost/rightmost jokers are debuffed*
tweak Wee edition no longer uses a shader Warning
add 3 new torats : The Big Bang^, Energy, The Stray
tweak Attempt to fix EX consumables not stacking*
buff Apollo's EX rate amplifier is now 4x (from 3x)
tweak Apollo now has a caption
tweak Wee jokers now perform their remove-from-inventory (before upgrade) and add-to-inventory effects (after upgrade) when upgrading
tweak Selling playing cards now trigger jokers that look for card selling
add New joker; Landa Veris
tweak Offering and Zen now look for every card, and the amount of cards they destroy is now a dynamic value that can be affected by misprint, etc.
tweak Attempt to fix infinite loop with Jess and Spice*

-# Warning Breaking change
-# *Untested changes
-# ^Requires Aurinko

gloomy jay
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gourmand being an exotic it's so over /j

solemn mantle
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we can get gourmand start on wormhole and antimatter this is so sigma

gloomy jay
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we're so back

eager dock
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RIP calling Gourmand with POINTER://

solemn mantle
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OH WAIT

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NOOOOOOOOOO

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oh well

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if i have a pointer i already probs have like a bazzillion

gloomy jay
#

cryptid consumable tier list when

marble sand
ripe gulch
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i know, i just forgot to add the credit line, i'll do it next patch

marble sand
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O K

ripe gulch
#

Aurinko

v0.4.3

fixed What the fuck am I doing
-# ||I literally just somehow undid a fix that I made in a previous update||

Download from GitHub

jaunty thicket
#

best patch notes ever

jovial moon
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also i will never understand what the hashtag means in huge fucking numbers

zealous mist
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you don't need to

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Simply accept its a very big numba

tacit viper
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:D

lusty oyster
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where do i get 1.0.0 alpha-0828b it keeps saying i have 1.0.0 alpha-0820c

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for steamodded

vagrant sierra
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cryptid exn't

vagrant sierra
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hit the green "Code" button, then download zip

lusty oyster
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i just did that and my game crashed

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also it says version 830b now

vagrant sierra
vagrant sierra
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false wee joker

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that actually kinda jumpscared me

grizzled cape
pine gulch
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it said on the mod page to go here

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how do i download the mod?

solemn mantle
ripe gulch
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Known issue : Trying to click Play Hand while Incantation is still mass-using planets will softlock

solemn mantle
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dam

ripe gulch
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Known issue : Cards may rarely not dissolve when mass-using planets (can be fixed by using DebugPlus to delete it)

solemn mantle
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you get jimbo at a small chance in the joker in a tarot thingy, ye?

ripe gulch
#

yes

ripe gulch
#

3rd-Party known issue : Aurinko is unable to apply editions to planets when Cryptid is installed
Cryptid's priority has been lowered and Aurinko's priority will be raised to address this issue

ripe gulch
#

Aurinko

v0.4.4

tweak Changed functionality of how mod looks for whitelisted cards/cards marked with aurinko in their metadata
tweak Changed mod priority so it loads later than Cryptid

informative Cryptid's priority was changed to address an issue with Aurinko being unable to apply editions to planets. You'll need to update Cryptid if you haven't done so already.

ripe gulch
#

Incantation

v0.5.1

tweak Make mass-use planets a little more satisfying
fixed Attempt to address issue with planets sometimes not disappearing with mass-use

gleaming blaze
#

love

brisk stag
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mod doesn't run with the pre-installed version of steamodded that cryptid comes with. after downloading steamodded directly from their github, the game no longer runs

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wait this isnt a problem with this mod its a problem with steamodded

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mb

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where are you even getting talisman beta6???

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apprently the new version of jen's is dependent on version that doesnt exist yet???

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or am i dumb

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bc i did a fresh install of cryptid and it came with beta5

brisk stag
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okay i fixed it, i was dum

jovial moon
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lmfao

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ok turns out cryptid was crashing

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i updated it and it works

ripe gulch
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Incantation

v0.5.2

tweak Changed planet card removal process to use start_dissolve() on the second pass
fixed Fixed planet cards that are missed during the first pass of removal triggering twice

solemn mantle
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wowzers

lusty oyster
elfin thicket
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can we have the extra consumables slot in almanac be a config setting please and thank you

gloomy jay
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would be good for situations like this

flat cliff
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I think 10 slots probably

elfin thicket
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2/10/20/50/100/200/500 maybe

ripe gulch
solemn mantle
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soon?

worn flicker
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for the past hour ish Ive been trying to fix this I need a newer version of steamodded but when I use the most recent one my game crashes every time it opens is there a steamodded version that doesnt do this and if so where can I find this?

ripe gulch
#

download it from source code

worn flicker
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where can I find that in the cryptid discord?

ripe gulch
solemn mantle
sand socket
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Accidentally pasted the message instead of message link but it works lol

worn flicker
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thx

solemn mantle
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YIP YIP HORRAY!

worn flicker
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damn already

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also what this do?

ripe gulch
worn flicker
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oops sry keep forgeting that theres a diff between the two

stuck kernel
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where can i find the version of steammodded compatible with this version?

stuck kernel
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i believe this is the one i tried installing already

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i get an error on load

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do you want me to paste it here or is it likely i've done something different wrong

ripe gulch
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cryptid might be out of date

stuck kernel
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i am in

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im sorry to be annoying but i think since nothing is hosted on your github anymore(?) im not too sure where to get these

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or well i can update talisman myself i guess

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but jenlib im not sure

stuck kernel
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ouu i see

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do i install it in the mods folder so that it's just the lua file in a folder named 'JenLib'

ripe gulch
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yes

stuck kernel
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thank you

umbral solar
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can i get like a gist of any new additions in this update

lost hatch
#

Power Cards that give Xchips crash the game. Is there something wrong with the sound effects? The crash report (sent in the Dimserene's Modpack thread) mentions trying to play a sound.

fallow dragon
jovial moon
solemn mantle
jovial moon
#

its fast

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LMFAO

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IT WHITESCREENED AND THEN CAME BACK TO LIFE

solemn mantle
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how much scoring is that?

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tbh misplay that u didnt get godmos

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OH GOD

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i got it to the max stack ammount...

earnest herald
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would that make you unbelievably rich or unbelieveably poor

solemn mantle
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rich

left stag
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crash if you exit the run

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and re-enter

solemn mantle
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nope

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just turned into this

left stag
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oh

earnest herald
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you have literally no money

solemn mantle
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btw i crashed cuz i couldnt score

valid shadow
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uhh, does OmegaNum support money count

left stag
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for compat reasons

solemn mantle
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hy legs hurt

valid shadow
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aw dang it

solemn mantle
#

i wonder if my cat could qualify as a character (i wanna make her a jens submission)

jovial moon
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lemme check

solemn mantle
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sorry spoiler

jovial moon
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uhh

solemn mantle
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i can tell u?

jovial moon
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i dont c

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welp my baklatro crashed'

solemn mantle
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o7

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wanna know whats godmos?

jovial moon
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ye\

solemn mantle
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ok so

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u seen that one common jen walther joker?

jovial moon
#

its just 3 jokers bro

solemn mantle
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fuse it with 2 godsmarbles, and then fuse it with kosmos for e66 money

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and now you have the strongest joker

jovial moon
solemn mantle
#

monkourmurphy

solemn mantle
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wait

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do u play with fusion?

jovial moon
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no

solemn mantle
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ah

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nvm

jovial moon
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i have to??

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gimme the fusion mod

solemn mantle
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its in the jens collection zip

jovial moon
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ok\

jovial moon
#

is it a secret joker or can i just find it in collections

vestal moth
#

It is in collection iirc

jovial moon
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idek what the jokr is

jovial moon
solemn mantle
#

i got naneinf money dw it ez

jovial moon
#

wdym by that lol

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oh

solemn mantle
#

just rig the copypaste joker and use payload

jovial moon
#

just spammed progidality

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however you spell it'

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oh fuck

solemn mantle
zealous mist
#

double scale or scalae would help too

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oh also unlimited interest voucher

solemn mantle
#

scalea is extremely silly

jovial moon
#

the scalae goes to naneinf

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I DIE BECAUSE ALL OF MY MULT IS IN NANEINF AND I CANT GET MULT FOR NANEINF

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👍

ripe gulch
#

Aurinko

v0.4.5

tweak Third pass on the math, hope it's alright now

lost hatch
fallow dragon
lost hatch
#

RIP

ripe gulch
#

Aurinko

v0.4.6

fixed Fixed ^^mult, ^^^mult and hypermult playing wrong sound effect
add Add native support for Ceres's EX and GX planets(?)

lost hatch
#

GX?

solemn mantle
zealous mist
#

Ceres is a mod

solemn mantle
#

yes

past wave
#

help 😭

zealous mist
#

#1258438028800692224

gusty vale
#

Okay, stupid question: I downloaded the "Cryptid 0.5.0 pre-fixed" mod files and have:

  • the 0.5.0-pre version of Cryptid
  • the 2.0.0-beta5 version of Talisman
  • and the 1.0.0~alpha-0820c version of Steamodded.

What version of Jen's Almanac works with that, because I've been banging my head against the wall trying to figure out how to add it (those by themselves work fine; but I'm running into problems finding how to add this)

naive fiber
gusty vale
#

See, the base cryptid stuff works fine

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But lemme quickly add the almanac bit and report the crash stuff

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Actually, since I reverted to the version of Cryptid I know works, I can get it to load

#

But I get this when I look at my mods:

naive fiber
#

Update Steamodded

gusty vale
vestal moth
#

Did you only have cryptid, talisman and Jen?

gusty vale
#

Yeah, but the crash also created a lovely folder in the mods folder

vestal moth
#

You also need incantation

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Not sure that is the problem tho

gusty vale
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It's not.

jovial moon
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i updated cryptid and it worked for me

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try checkinng your cryptid releases

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uhh

#

from someone here

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i guess

gusty vale
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OKAY!

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We have some improvement!

#

Now it boots, but it still isn't working

jovial moon
#

whats the error

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hold up

jovial moon
gusty vale
#

Okay, it said it was missing dependencies of Talisman and Jenslib

#

But I put those in and I get this crash

#

Oops! The game crashed:
main.lua:1370: attempt to call a nil value

Additional Context:
Balatro Version: 1.0.1g-FULL
Modded Version: 1.0.0~ALPHA-0904b-STEAMODDED
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta6

Stack Traceback

(3) main chunk of file 'main.lua' at line 1370
(4) global C function 'require'
(5) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x00620178 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x0062cce0 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(6) global C function 'xpcall'
(7) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])

jovial moon
#

oh wow

#

whats your files rn

gusty vale
jovial moon
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why do they have "main" in their names?

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are you sure you don't have nested folders (e.g. cryptid-main -> cryptid -> files)

gusty vale
#

That's how they arrived from the most recent download

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...maybe

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Kemme check

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Negative

jovial moon
#

idk

gusty vale
#

See why I was having issues?

jovial moon
#

i remember one mod i had needed its name to be changed without the "main" part

#

i dont think itll work but its worth a shot

gusty vale
#

Can't hurt

jovial moon
# gusty vale See why I was having issues?

i think if you follow this tutorial you wouldnt be seperately downloading cryptid and talisman

Important Links:
For some reason, YouTube doesn't want me to put links in the description, so they are also available in my comment.
Lovely - https://github.com/ethangreen-dev/lovely-injector/releases/latest
Cryptid - https://github.com/MathIsFun0/Cryptid/releases/latest

▶ Play video
gusty vale
#

Holy shit, that was it

jovial moon
#

💀

gusty vale
#

Cutting the "-main" off the titles fixed it

jovial moon
#

well there you have it then

#

holy hell

jovial moon
#

since you had like a previous game state where you did have cryptid and talisman

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meh forget abt it

past wave
#

yeah the folders need to be name exactly

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the way the file loading is done is it checks the Cryptid folder

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so if its not called cryptid then you get a crash

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same with talisman

vagrant sierra
sand socket
vagrant sierra
#

m

fallow dragon
#

ax

ripe gulch
#

hey everyone, i'll need some time to cook, the next update of almanac is definitely going to be packed with a plethora of new additions

worn flicker
#

ayo Ive never seen a number like this, its small to the point where you can get 4 e's instead of #

#

ayo what are these numbers

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where are my #

ripe gulch
#

i believe it will condense to # after eight e's

worn flicker
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so after this?

ripe gulch
#

yes, hashtag is just how many es there are in the number

worn flicker
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yeah ik ig Ive just always scored higher than like 4 e's

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yup there it is

rustic sphinx
#

you can take a lot of sprites from the cookie clicker game and more... how do I copy text from a blocked world?

vivid quail
#

how do we install the mod to mac

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is it via the github site?

sand socket
swift ivy
#

Anyone get an error code mentioning a shader called “dissolve”?

zealous mist
#

if you have latest, send crash log then

vagrant sierra
#

(i had 3 apollos, one on 37x, one on 7,7x and one on 11x)

ripe gulch
ripe gulch
#

JenLib

v0.0.2

add batchfind(needle, haystack) : Runs through the table haystack to see if needle matches any of the strings provided, returns true if there's at least one match, false otherwise
add announce(txt, duration, size, col, snd, sndpitch, sndvol) : Creates popup text just below the joker tray
add Card:resize(mod, force_save) : Multiplies a card's size by mod, saving its original size beforehand. force_save overwrites the original saved size if there is one
add Card:resetsize() : Tries to reset the card's size if it's saved
add Card:grow(mod, force_save) : Alias of Card:resize(mod, force_save)
add Card:shrink(mod, force_save) : Alias of Card:resize(1 / mod, force_save)
tweak Added comments to some of the functions

night zenith
#

how do i download incantation?

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do i jus download the lua file and put it in mods>

#

?

solemn mantle
#

download the jens collection zip

#

open the jens collection file

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and put THAT incantation into mods

night zenith
#

wheres the zip?

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@solemn mantle

solemn mantle
#

on the github

night zenith
#

i dont see a zip, its just the folders

solemn mantle
#

press the green code button

#

theres the download zip button

night zenith
#

thank u

solemn mantle
#

np

night zenith
#

is the mod supposd to be red? is that meaning its not on?

solemn mantle
#

nope

night zenith
solemn mantle
#

press the exclemation mark to see whats wrong

night zenith
#

o steammoded

solemn mantle
#

update it

night zenith
#

?

solemn mantle
#

get the most reacent version

night zenith
#

o

#

where?

solemn mantle
#

...

#

the steamodded github

night zenith
#

is it ongut

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ok

solemn mantle
#

same process

night zenith
#

i thought i had it tho

solemn mantle
#

yeah

#

but some mods require newer versions

night zenith
#

is it the deprecation

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oh

solemn mantle
#

no

#

the alpha

night zenith
#

its the same zip tho

#

as the one

#

i had

solemn mantle
#

i dont think so

night zenith
#

okay ill try

solemn mantle
#

k

night zenith
#

it insta crashed

solemn mantle
#

weird

night zenith
#

what shoukld i do?

solemn mantle
#

im not sure

#

ask im modding chat so someone a bit moree experienced helps?

#

i can only help you off of my own experiences and ive only donw

#

downloaded everything twice with shittons of help

night zenith
#

i see ok well ty

solemn mantle
#

sorry i couldnt help :(

night zenith
#

dwdw ur good

#

is prolly sumthin with the steammoded

#

cuz b4 it loaded fine jus that jens wasnt active

royal gyro
ripe gulch
night zenith
#

my jens mod says its missing JenLib

#

can u help with that?

noble moth
#

It's in the jen's mods repo

night zenith
#

im trying now

ripe gulch
zealous mist
solemn comet
#

jen, please be sensible. don't make it possible to reach omega num limit

fallow dragon
#

We gonna need Zetanum limit at some point

left stag
#

zeta is before omega

fallow dragon
#

Simple
Turn current Omeganum into Zetanum and then add a new Omeganum
/j

solemn comet
#

EpsilonNullnum

gloomy jay
sand socket
#

beg SMG9000

ripe gulch
#

we really don't need a larger number library than omeganum

#

not even i would use it

shadow plinth
#

hey is it just me or does guildryn's ^7 mult on gold 7s not work

glad briar
#

Where do I get Talisman v2.0.0-beta6?

zealous mist
#

make sure to rename the unzipped folder from Talisman-main to Talisman

grizzled cape
#

Sorry if this is an easy fix, but:

#

I'm using the Steamodded from the latest Cryptid release, am I supposed to use something else?

grizzled cape
#

Well, tried replacing it with the one you provided, and got this:

#

UHHH...so I tried both, and it resulted in a "super crash", or whatever this is:

zealous mist
zealous mist
grizzled cape
grizzled cape
grizzled cape
#

Good news, that worked.
Bad news:

grizzled cape
#

Just changed that, and:

zealous mist
#

dunno about that one ¯_(ツ)_/¯

#

do you have jen lib?

grizzled cape
zealous mist
#

depends on when you did that

grizzled cape
#

Today, lol.

zealous mist
#

should be good then

#

did you move all folders outside jen collection folder?

#

there's no support for nested folders yet

grizzled cape
#

Yes, should've.
Do I need to keep Fusion in? I believe I removed that.

zealous mist
#

can you show mods folder?

grizzled cape
#

I replaced everything as shown with the proper Jen stuff. The closest I got was to needing the 2.0 Talisman version.

#

Ugghh, I just want the funny Slugcat goobers, I didn't think it'd be this difficult. 🥺

#

Should I try to do a full modwipe besides the Cryptid/Jen stuff, and see if that works?

zealous mist
#

yeah, try that

grizzled cape
#

Okay, I've deleted everything besides the Cryptid/Jen stuff, let's see if it goes through.

#

Kablammo.

zealous mist
#

grim and card sleeves should be compatible with almanac, btw

#

I have those and it works fine

#

I dont know about any other mods

grizzled cape
#

Ayo, it's Bearzel! :real

grizzled cape
zealous mist
#

you're welcome

grizzled cape
jovial moon
#

are you still having issues?

#

you should try to remove "-main" off of the mods file names

#

if they have it at the end

jovial moon
#

i feel like they should just remove the word unique here because it feels just too underpowered with this limitation

#

like with cryptid theres only 50 vouchers

umbral solar
#

idk if ^^2 is underpowered

jovial moon
#

actually idk

grizzled cape
jovial moon
#

76 vouchers

#

ok makes sense

#

but its just a pentation to 4 still

grizzled cape
#

Saint and da Jimball, what are dey doin? 😳

grizzled cape
solemn mantle
#

men malter

ripe gulch
zealous mist
#

momega

#

😹

still zephyr
#

Lmfao

#

Men's Malmanac

ripe gulch
lost hatch
#

Ayo there's a thing that increases the hyperoperation of Chips X Mult? I was wondering if that was possible.

ripe gulch
#

while he's in your possession, various actions award malice which is used to increase the final operator

urban acorn
#

wait whaaaa

#

this is kosmos?

#

kosmos base form???

#

sounds legit

lost hatch
#

Neat. I actually had a similar idea for a Joker, tho it only increases the hyperoperation once per copy.

ripe gulch
#

godsmos was a filler joker until i could come up with something more elaborated, and now i have, so the next update will rid of godsmos

urban acorn
#

the wondergeist line is still in there right?

ripe gulch
#

yes

urban acorn
#

👍

ripe gulch
#

also, all fusions with godsmarble now cost $250 flat

ripe gulch
#

Incantation

v0.5.3

fixed Fixed cards sometimes not dissolving when Card:start_dissolve() was called
tweak Default Naive-Bulk Use limit is now 100 (from 50)

grizzled cape
#

Oh hey, I got my Brainrot- I mean, Highcard level to this year! :D

vagrant sierra
#

what's he doin

jovial moon
thin zenith
vestal moth
#

Guys there are cards that allow us to select 6+ cards?

marble sand
#

An enhancement, yes. I think.

naive fiber
zealous mist
#

it's the four fingers background card

#

enhancement

vestal moth
#

Surreal card?

#

Any joker that do the same?

zealous mist
#

not that I know of

#

theres infinity deck

vestal moth
naive fiber
#

Nvm I was thinking of the one that draws all your cards sorry

vestal moth
#

Ok

#

So for now it's surreal card enhancement and infinity deck that achieve this

#

Thanks for the help

ripe gulch
vestal moth
#

oh it's a consumable. I've seaching it in jokers

#

we really need some kind of searching mod

ripe gulch
#

Aurinko

v0.4.7

tweak Make modifier text now display in the event all hands are leveled at once
-# technically can be fooled if you call level_up_hand with hand being G.handlist[#G.handlist] and instant being true
tweak Removed flooring from most operations

lost hatch
#

Is Incantation supposed to not stack copies of the same Joker Ability? My Consumable Slots are super cluttered.

zealous mist
lost hatch
#

Is it exclusive to a newer version than Dimserene's Modpack has? 'Cause I'm not seeing Incantation in the Spectral Pack.

sand socket
#

Spectral Pack is getting removed, go into Steamodded mod config

zealous mist
#

cuz it's not in spectral pack

#

go to mods option in escape menu

#

and find incantation

lost hatch
umbral solar
#

`Oops! The game crashed:
Syntax error: functions/state_events.lua:1034: '<name>' expected near 'end'

Additional Context:
Balatro Version: 1.0.1g-FULL
Modded Version: ???
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta4

Stack Traceback

(3) C function 'function: 0x207ebc40'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 825
(6) global C function 'require'
(7) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x207ee1a0 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x207ee1c8 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
`

#

im trying my damn hardest to not make this take up a full screen

#

also what is causing this error

zealous mist
#

update lovely

umbral solar
#

i see

zealous mist
#

you have beta4, latest is beta6

umbral solar
zealous mist
#

cryptid thing stuff

#

I think you would need to update from source

umbral solar
#

ok doing that three times fixed it

#

so lost

#

nvm now steammodded just isnt working at all

zealous mist
#

what does that mean

umbral solar
#

its just the base game

zealous mist
#

you dont have lovely, then

#

otherwise it'd crash

umbral solar
#

no it does the lovely installer part

#

and then launches into the base game

#

i just re-installed lovely

zealous mist
#

can you show folder with balatro.exe?

umbral solar
tribal valley
#

'

sturdy bear
#

n i l

ripe gulch
grizzled cape
#

@ripe gulch Apologies if you don't want any pings, but I don't think Loop works properly with Betmma's Vouchers and the B1G series, as one of the redeems that you can get from it is Loop, and after that, it won't allow you to re-redeem regular Vouchers, and still just end up giving you Blanks.

ripe gulch
#

that's on betmma to fix, not me

grizzled cape
#

Fair enough, I'll ask them.

gloomy jay
ripe gulch
#

good, that's the point kosmos

ripe gulch
elfin thicket
#

jen out here creating Crueler Blinds

ripe gulch
#

"crueler"?

#

give me a better name

elfin thicket
#

its a joke on how they're more cruel than the existing cruel blinds mod

ripe gulch
#

i know, but give me a better name still balatrojoker

ripe gulch
#

this one is purely just for the funny, but who knows, maybe it can end a run

prisma granite
#

is the blind size always 22?

ripe gulch
#

no, its size is 22/300x base

elfin thicket
prisma granite
#

in that case it could absolutely kill a run

ripe gulch
elfin thicket
#

clearly you should make it also trigger if you try to reroll it with boss tags/retcon

marble sand
#

Obsidian Orb with The Wee + The Grief = No jokers.

#

No jokers with The Wee only

ripe gulch
marble sand
#

It would be cool to create blind bosses that only appear at the ante 100. Like Hyper boss blind.

#

above the ante 100

#

It seems cool to make noita based jokers.

elfin thicket
#

the Stray Torat card doesn't seem to work properly if it would reduce hand levels below 1

#

i used it first thing, which reduced all levels to 0
then used an earth card, which put the level of full house to 2 and everything else back to 1??

earnest herald
ripe gulch
ripe gulch
elfin thicket
#

well lv0 hands work, is the thing? it's just a bit weird that it showed all lv0 then suddenly snapped back to lv1

ripe gulch
#

i hear you but to me, it doesn't feel right

elfin thicket
#

honestly i think the cleanest way of doing it would just to not make them drop to 0 in the first place if it is actually secretly capped at 1

ripe gulch
#

it's not easy to do that without messing up how other mods work

elfin thicket
#

at least for specifically this card

ripe gulch
#

the most i can do is just make the level up function call itself in the event the resulting level is zero

ripe gulch
#

Warning CW: blood

worn flicker
#

these bosses are so cooked

#

will they be ante 8 or normal bosses?

#

I hope they ante 8 cause aint no way Im winning anything if their not

ripe gulch
#

is their design not obvious?

worn flicker
#

you never know

ripe gulch
#

all of what i've shown so far are not showdown blinds

worn flicker
#

actualy wasnt there that stake level in cryptid that makes any boss apear at any blind

#

oof thats gonna be tough

ripe gulch
#

that's the point 🙂

zealous mist
# ripe gulch

what if there was also a blind that does smth on boss reroll too balatrojoker

jovial moon
serene jetty
#

the knife

#

or is there already a the knife

sturdy bear
#

the cruelest needle blind

ripe gulch
#

balatro now has a hydraulic press for a blind

worn flicker
#

nah obsidian wtv is gonna be cooked

elfin thicket
#

this + manacle + psychic would be "we have needle at home" obsidian orb

#

you'd get 2 hands but

valid shadow
# amber osprey brutal blinds

I mean, they're only annoying to deal with at this point
since we're talking about "seemingly painful" blinds from a mod of complete pandemonium

fallow dragon
#

Tbh some boss blinds in base game are pushovers under certain circumstances too so
Having a few edge cases to worry about is fine enough

zealous mist
#

They're only pushovers to allow for build variety

#

if every boss affected every build, nobody would have liked that

jovial moon
valid shadow
elfin thicket
#

Why is attuned saint so LOUD

loud sapphire
#

I got the Murphy joker and when I went to use a straight with a 9 in it this happened wuh

loud sapphire
ripe gulch
loud sapphire
#

oh, well thank you haha

#

It had only been a day since I updated steamodded but it really does update quickly

ripe gulch
solemn comet
#

a dollar? why

zealous mist
#

would it have anything to do with making stuff glitched? 🤔

#

tho I dont think it makes sense with X1 base

elfin thicket
#

My suspicion is randomised blind stats/effects

zealous mist
#

mayhaps

#

maybe random base and random reward

ripe gulch
#

yes, it's random

#

only reason it shows $1 and 300 score req. is because i haven't actually programmed its behaviour yet

#

i wanted to show the sprite though because it's cool

elfin thicket
#

(also the //91*M% string feels familiar, DRG right)

ripe gulch
#

yes

#

the best way to describe this blind is simply put, it has a mind of its own

lost hatch
#

Okay so the M's a coincidence then.

ripe gulch
#

it was deliberate i put the M in though

lost hatch
#

I see.

ripe gulch
elfin thicket
#

wild thing to roll into after one attempt

elfin thicket
#

is there no way to safely sell cards if you have more than one Nyx / Paragon of Darkness

ripe gulch
#

nyx does consider if there are other copies of nyx occupying the rightmost slot

elfin thicket
#

it very much does not on my end

#

it might not do that for paragon?

#

but if i have 3 paragons at the end of the joker list, selling a card will still create (2*retriggers) other cards of the same rarity

grizzled cape
#

Question, how exactly DO you get the Paragon/Godsmarble stuff to show up in the Collection and stuff? Cuz when I have it on, it only shows the Exotic and below automatically.

elfin thicket
#

nvm

elfin thicket
#

So uhhhh why was I just randomly gaining a billion antes when duplicating kosmoses and godsmarbles with speculo

#

does the mod specifically punish me for doing that

gleaming kindle
#

think there is a fixed version in jens's balatro collection

grizzled cape
umbral solar
#

it would be nice nyx/paragon couldn’t be retriggered cause if you have a bunch it just gives you 200 jimbos

elfin thicket
#

honestly being able to toggle retriggers on any joker would be nice

#

Also I'm guessing any Godsmos problems are WONTFIX since they're being removed in next update

vagrant sierra
solemn mantle
vagrant sierra
sand socket
#

It looks like something panicked with a negative number

solemn mantle
#

i thik its 2.6

ripe gulch
# vagrant sierra

as far as my knowledge goes, there's an issue with talisman omeganum where raising any negative number to a power will just return "infinity"

#

(i quote that for a reason)

sand socket
#

I have to go back and patch Talisman to deal with negatives better I think

slender quarry
# ripe gulch

I feel like it should roll a chance per joker like 33.33% chance per joker to destroy said joker with it being 100% against chicot.

slender quarry
#

It's still an obstacle

#

And still kills chicot

ripe gulch
#

and i want it to kill every joker

slender quarry
#

I feel like the only way to deal with that joker is to sell chicot.

#

I mean blind

ripe gulch
#

that's the point

slender quarry
#

That or reroll it

ripe gulch
#

the mod is meant to make no sense in terms of balance, and blinds are not an exception to that

elfin thicket
#

yes i think i want all the omega consumables

#

500 retrigger attack

slender quarry
#

Yeee I getcha.

#

How about this since it's just as much a run ender

#

A blind that says "get chip count to say infinity" and have no actual score request on it

ripe gulch
#

i don't take suggestions/ideas either

slender quarry
#

Lol k

marble sand
#

Can't forget the "big bang's big sister"

elfin thicket
#

✅ planet vomit

#

Kudaai + Big Bang is really funny

#

what's funny is that the """"random"""" planets were mostly Plutos

ripe gulch
elfin thicket
#

i play with DoE like 99% of the time

#

what the hell is a showman

ripe gulch
#

while showman isn't required for shop content it's still required for anything that uses normal pools, like pack openings or card creation for duplicates besides the default card to show up

#

i might buff big bang so it gives you showman temporarily while it's creating cards

candid mauve
#

I'm having a hard time finding Jen's Almanac now that it's off github

#

is the .0.7 version the most up to date?

solemn mantle
elfin thicket
solemn mantle
gleaming kindle
candid mauve
#

Ahh i see it was in a non-default channel lol

zealous mist
sour dragon
#

the overcharged editions for cards crash the game :<

#

*enchant

zealous mist
#

why would you care for -hand size or cards discarded

#

if you just play 1 card

#

and win blind

ripe gulch
#

honestly, you giving that viewpoint just signals to me you have DoE/antimatter brainrot

zealous mist
#

how so, lol

ripe gulch
#

you try doing that strategy on a deck other than DoE or equilibrium and tell me how it plays out

zealous mist
#

so like, the solo - you have to play 1 card
halved hand size - you have 4 hand size, what would you even dig for with discards?
1 hand no discards - rngfest, high card is the safest option
press - get -handsize for playing hands, pretty close to being high card only, if you can't find your hand in first discards
wee - you can only play high card and Xoak

#

all this leads to high card being the only safest option

grizzled cape
#

I mean, ngl, High Card brainrot is actually quite fun if you don't do it too often.

#

(For myself, I usually play Flush builds, more often than not with Hearts.)

ripe gulch
#

solo and wee i understand, but not the others

zealous mist
#

and DoE brainrot is actually thinking high card is not the only viable option, since you can find OP stuff that can help beating those

#

like spectrals to spawn in cards, hand size jokers, etc.

ripe gulch
#

so what are you going to do, just go for a high card build in every single run you do with almanac?

zealous mist
#

if I was trying to play optimally, yeah

#

I dont play optimally tho

ripe gulch
#

a high card build every single time doesn't sound optimal to me

#

besides i'm still cooking, you've yet to see more of the blinds

zealous mist
#

I get that, just giving my opinion based on what I've seen so far

gloomy jay
#

it might be because high card is the best hand in balatro

#

perfect with blue seals, also

shut island
elfin thicket
#

final score ^(1/high card level)

#

actually I might steal that

shut island
#

well that does collateral damage with black hole

dusky night
lucid sand
#

Where can i download Incantation

slender quarry
#

I'm not sure if I should report this here or in Cryptid so I'm going to report it in both:

Oversaturated and Glitched break Hermit if Hermit becomes editioned. It makes ALL Hermits have the effect (even in the collection menu), this compounds when a different Hermit gets once of them again.

ripe gulch
#

not an almanac issue

frozen hinge
#

This is what happen if you use the crash program card

elfin thicket
#

Well, yes

#

It does exactly what it says it does

dusky night
#

What did you expect?

grizzled cape
elfin thicket
grizzled cape
elfin thicket
#

yeah

#

psuedorandom so it'll be the same on each run but

glad briar
#

Why does the Arachnid give ^2 Mult on Spades when it says on Hearts?

ripe gulch
#

good catch, that'll be addressed in the next update

glad briar
#

Also, why is not exact?
Don't forget the others!

ripe gulch
#

for instance; wild queen of hearts

is it a heart? Check - ^2
is it any other suit? Check - ^1.3 (total : ^2.4622888266898325689987861383355)
is it a numerical, ace, or stone card? Cross
is it a face card? Check - ^1.13 (total : ^2.7682994321029601598362644384014)

total : ^2.7682994321029601598362644384014 mult

glad briar
#

Fair enough.

#

Now that you say that, shouldn’t all that follow the laws of exponents?

#

(X^Y)^Z = X^(YZ).

ripe gulch
left stag
#

order of operations are important

shut island
#

amber acorn's gimmick is literally BEDMAS hell

ripe gulch
#

yes but we're talking about a single joker here, not a blind vs your joker array

dusky night
#

People like knowing exactly what their Jokers do

manic helm
#

Is there a guide to troubleshooting installation? Somehow I'm messing something up

manic helm
#

When I install nopeus my game will boot, but as far as I can tell nothing changes from the base MoreSpeeds mod

#

Incantation prevents bootup

manic helm
#

No I do not

jovial moon
#

fair

jovial moon
#

does it even appear

manic helm
#

Yes it does

jovial moon
manic helm
#

It looks like I can just do brainstorm instead of nopeus, that's fine

#

But I'm still doing something wrong with incantation

jovial moon
#

what about the speed menu?

manic helm
#

Like the speed settings? it just goes to 16

jovial moon
#

can you disable it?

manic helm
#

Hmm ok I will turn it off

jovial moon
#

you didnt disable nopeus right

manic helm
#

Yeah, now the only mod in my folder is nopeus

jovial moon
# manic helm

"nil" is what happens when you do something from morespeeds and you forgot to set it back to 4

manic helm
#

Is it a problem with steamodded potentially? Like do I need to use a different installer

jovial moon
manic helm
#

I just downloaded it yesterday

jovial moon
#

it looks different from this

manic helm
#

Hmmm

jovial moon
#

did you download this one?

#

@manic helm

manic helm
#

I thought so but maybe not< ill try that

manic helm
#

I've got to run so Ill figure it out later, but thanks for the help!

inland night
#

Hey guys, I installed nopeus for speed and incantation for QoL in seeded runs. Incantation works fine for consumables stacking, however I don't get any of the speed options in settings, any ideas why?

silk bloom
#

do you have brainstorm installed?

inland night
#

Not currently no.

vagrant sierra
#

this is the second run of today where i find an ex/omega planet and it's for the hand i'm playing

ripe gulch
umbral solar
#

diamond 7, is this the card i played?

jovial moon
#

can you show me all your mods

frozen hinge
#

Can i use oops all sixes to double the chance of jimbo coming out when use jokerinatarot?

vagrant sierra
#

even tried selling at 1 round left, still no rot

ripe gulch
vagrant sierra
#

I SEE HIM

#

except i now also have 100 jokers that can't even go because diplopia deck

#

i should have expected that sell price tbh

zealous mist
#

the wave

hollow nest
#

Hey guys,
How do I get ||Jimbo|| ?

vagrant sierra
hollow nest
#

omg

#

I thought Moire cards were good enough I was looking in the collection and then I stumbled upon him

#

gotta grind the packs now I guess

hollow nest
#

I did over 500 and nothing yet wish me luck guys

zealous mist
#

maybe jimbo should consume all other currently owned common jimbos

hollow nest
#

There are no mass use button as well maybe the other mod isn't compatible so I have to do them 1 by 1 lmao

vagrant sierra
#

isn't there a bulk use (one at a time) button

#

i mean it only uses up to a certain amount at a time (i think 100) but it's still faster than using them all manually

hollow nest
zealous mist
#

you can enable unsafe bulk use in mod options

#

it's under incantation

hollow nest
#

Thank you

#

Do you know if I can Bulk sell jokers ?

#

After 1500 cards still nothing ffs

zealous mist
#

#1270746376312979456

#

you can middle click to sell faster

hollow nest
#

does anybody know how to have logs if game just instant crashes ?

zealous mist
#

mods/lovely/logs

#

but if it's an instant crash then it probably wont be there

hollow nest
#

Yup unfortunately no more infos

#

Rip I liked that run so much let's restart I guess

ripe gulch
naive fiber
#

Inb4 jen's pizza and burger (its over)

elfin thicket
#

what do you mean "malice"

#

is that from new kosmos

zealous mist
#

yeah

grizzled cape
junior gust
#

i installed nopeus, but I do not see any more speed options, anybody know how to fix that? my only enabled mods are cryptid talisman and galdur

ripe gulch
#

your mods folder

hollow nest
#

Quick question guys : I have my scalae getting retriggered a lot of time each round but they actually upgrade nothing I believe anyway to fix this or should I just sell them ?

junior gust
ripe gulch
#

bruh

#

nopeus is literally the superior version of morespeeds, you don't need it

junior gust
#

because it wasnt working, so i got that one in the meantime

ripe gulch
#

check if the mod is being loaded by steamodded by going into the [MODS] menu

junior gust
#

it is in the list, yes

ripe gulch
#

does the mod's directory look like this?
Balatro/Mods/Nopeus/Nopeus.lua

junior gust
#

yes

ripe gulch
#

is there also a lovely.toml in there?

junior gust
#

in the nopeus folder?

ripe gulch
#

yes

junior gust
#

no

ripe gulch
#

that's your problem

junior gust
#

ah, alright

#

yep that fixed it, thank you

grizzled cape
#

Installed the Fusion Joker release that comes with Jen's pack for going along with Jen's Almanac, and got this. What is wrong?

#

I'm asking here as well since it's the FJ mod that's attached to Jen's Balatro Pack or whatever it's called on Github.

sly osprey
#

stupid joker idea that i just came up with:
Hyperlexica:
Each round, this Joker generates a random string of characters from the English alphabet. Has an equal chance to generate each character, and has an equal chance to generate a terminating character, ending the string. The string is then scored by the highest “illegal” Scrabble score (applying double and triple letter and word score, along with 50 points for every 7 letters in the string, and scoring letters based on their Scrabble point values) for the generated string. All Jokers are retriggered once for the resulting score.

no clue what compelled me to create this idea, but if it deserves to go anywhere it’s here

grizzled cape
sly osprey
grizzled cape
#

👍

prime oxide
#

Yo stupid question; if Jen's Almanac isn't on the github then where can I download it?

prisma granite
#

wait, how were you pushing jen's alamanac to github before?

ripe gulch
#

don't ask

neon delta
#

so what do i do

vestal moth
#

Update your smods

neon delta
vestal moth
neon delta
sturdy bear
prisma granite
#

oh yeah @ jen i'm updating more fluff to 1.0.0, and with it i'm adding colour cards for other mods
could i add some for jen's almanac? you can pick the effects and colours if you want

ripe gulch
#

my mod will load after any other mod does because it has inf priority

prisma granite
#

alright

simple kindle
#

hey im trying to instal jen's almanac but im having some touble would someone be able to help?

neon delta
sturdy bear
#

try just the latest cryptid and its dependancies and jen mods and put other mods out if you have them

neon delta
sturdy bear
#

update everything in that case

neon delta
#

@sturdy bear thanks, was using an old version that would make sense for jens

sturdy bear
#

nice

#

egg 👍

dusty trench
#

is 0.0.7 the latest version?

ripe gulch
#

v0.1.0 is still in development

umbral solar
#

is there an eta on 0.1.0

ripe gulch
#

no

#

just let it cook

umbral solar
#

ok

marble sand
#

🍪

hollow nest
#

Does the misprint edition works on ||Godsmos||?

zealous mist
#

its effects are insignificant

elfin thicket
#

||godsmos|| straight up crashes the game if you try to rework it so it wouldn't work anyway

hollow nest
#

The issue I have is that 3 works fine 4 crashes my game xD

#

and I removed every other jokers

elfin thicket
#

(which I don't think is intentional but it works for what they were aiming for)

zealous mist
#

if you have 1 ||godsmos||, anything less than another ||godsmos|| doesn't change your score in any way

elfin thicket
#

no wee godsmos for you

misty ferry
#

When I try to install Jen's Almanac I get this crash. Works fine with Cryptid and JenLib installed

elfin thicket
#

Reduce the priority or update Steamodded iirc

#

the priority is higher than 2.1B so it breaks

zealous mist
#

updating steamodded wont change anything

#

it's a lovely crash

elfin thicket
#

update lovely then

#

had a ½ chance of being right with that one...

vestal moth
#

Not sure if that is fixed though

zealous mist
#

it's not a lovely bug

vestal moth
#

You might need to downdate(?) not update

zealous mist
#

it's a patch priority issue

#

as samario said, changing priority to 2000000000 in mods/jen/lovely.toml is the fix

vestal moth
#

Yeah or that

misty ferry
#

Changing the priority to 2000000000 did work, thank you all!

deep wagon
#

Hey, could someone link me someplace to download Incantation?
Github's being a bit of a pain to me rn

#

nvm, managed to find a way

glad briar
#

What do you have to do to get the Jimbo joker? The one with hexation on it?

autumn haven
#

iirc its a very VERY rare drop from JokerInATarot

long isle
#

I just saw Godsmos

#

I honestly wonder if numbers have any meaning anymore lmao
Also, hi

#

what a card

barren gull
#

i have nopeus installed, yet i don't see the speed options

#

nvm i got it tow ork

floral birch
#

I installed the mods but no new decks?

#

huh the mods tab is missing

high moss
# floral birch

steamodded cares a lot about the folder being called Steamodded and not Steamodded-main iirc

floral birch
#

thanks i missed that

#

I meant to rename it to the regular name

#

I bet jen needed renamed too

floral birch
high moss
#

did you remember to actualy instal lovely

floral birch
#

yeah in the root balatro folder right

#

version.dll

#

just redid it to make sure but yeah

prisma granite
prisma granite
#

if you can send a list of effects i'll add them

high moss
coral finch
#

Hi quick question, ive installed Jen's Almanac and it says it cant run unless Steamodded is a lower version then the one im using, is there a newer Almanac then 0.0.7

coral finch
#

I did a fresh steammodded reinstall and now the error has changed sorry
Oops! The game crashed:
Syntax error: functions/state_events.lua:965: unexpected symbol near '}'

Additional Context:
Balatro Version: 1.0.1g-FULL
Modded Version: ???
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta6

Stack Traceback

(3) C function 'function: 0x3f46ced8'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 854
(6) global C function 'require'
(7) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x3f46e138 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x3f46e160 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])

sly osprey
#

what does this guy do

prisma granite
#

appear

grizzled cape
#

Holy crap, Ink is so horrifying...

elfin thicket
#

hyperrealistic jimbo

sly osprey