#[INACTIVE FORUM] JEN'S COLLECTION

1 messages · Page 2 of 1

marble sand
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Beautiful

fallow dragon
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Jen your card designs are so beautiful
You use Paint.net right?

trail heath
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lemme just get this straight, a godsmarble version of our cards can in fact be created, and the simple rule of "horrifically mutated/changed" is all we need to follow?

fallow dragon
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"Absolute power corrupts absolutely" - idk jerma985 or someone

eager dock
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is it ok if i have the names of the godsmarble ascensions of my chars be just one word LOL

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like, say, SILENCE or ASTROPHAGE

ripe gulch
eager dock
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alright i gotcha

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time to COOK

ripe gulch
eager dock
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i know

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i was just asking for clarity when i get around to it

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now to figure out who the lucky character is that's getting conscripted first-

wanton flame
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with how chuuni these jokers are getting i think Rikka would fit in this mod

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this girl

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or Okabe Rintaro aka HOUOUIN KYOUMA from steins;gate

ripe gulch
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don't flood the chat, please

eager dock
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is it alright to dm you submissions rather than send textwalls here

eager dock
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coolio, time to sprite

trail heath
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Name: The Perfect Being
Plaque Name: The Perfected (If its too long lemme know, "The Void" could also work.)
Description: Johnny is the tool created and owned by the Mad Magician. This tools sole purpose was to consume existence. Existence beyond gods, beyond time, beyond names. For this the Mad Magician created a living tool, something that had no thought beyond consumption. The Mad Magician placed this being into a housing, his prized hat. Things started slow, but eventually the world inside Johnny was populated with millions of different things. From other people, to other planets. However Johnny had a fatal flaw; a limit. The Mad Magician swallowed his pride and sought his creator for help. His creator bestowed upon him a Godsmarble. The Mad Magician, using the gift from his creator, had fed the godsmarble to Johnny. This seemed to have no immediate effect, but The Mad Magician was wrong. The Mad Magician was consumed by Johnny, and Johnny, leaving the prison of the hat, grew indefinitely. The Mad Magicians final words?
Quote: "My most Perfect creation, the most Perfect Being."
Pre-Godsmarble Quote: "A million eyes stare at your existence, are you worthy?" (If I read things right, the quote can change when picked up or bought. So I thought, the first quote would be when its owned by you, and second pre-godsmarble.)

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just for reference this is what Johnny would look like on the inside if you looked up after being eaten. Except now because of the godsmarble, consumption is the only thing it can do. Previously the Mad Magician would store things inside of Johnny, but now anything eaten by him, stays inside forever. After the godsmarble was consumed, If you looked up after being eaten, there would be nothing (as in no exit anymore).

ripe gulch
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man, all these submissions make me feel alive

trail heath
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I'm sure we all enjoy making and posting them as much as you like receiving them!

ripe gulch
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while you did that, i did something else just recently

trail heath
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lets see

ripe gulch
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not sure if they'd like it but i wanted to do it

trail heath
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sorry my brain no get reference lol

ripe gulch
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it's murphyobv, he streams balatro on twitch

trail heath
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ah cool

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I'm sure he'd be fine being featured in a mod

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regardless of if you asked for permission

ripe gulch
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(don't ping him! 🤫)

trail heath
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I wasn't?

ripe gulch
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just saying it just in case

trail heath
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I can tell its not done, so you'd wanna keep it a surprise

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well I mean the art looks done but idk about the card

ripe gulch
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actually it is done, but murphy prefers no spoilers

trail heath
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ah oki cool

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gonna go make fried rice now

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brb

jaunty thicket
fallow dragon
trail heath
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I think I've counted like 6 so far?

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maybe 7

jaunty thicket
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there's probably more if jen got some in his DM's

ripe gulch
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25+, most of which are from rai

trail heath
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cool

trail heath
maiden perch
fallow dragon
ripe gulch
ripe gulch
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why do you ask?

untold palm
# ripe gulch man, all these submissions make me feel alive

That's pretty cool I'm glad you're enjoying them!!! I've been making lots of boss blinds that I thought were pretty cool would you like to see them or perhaps is there somewhere I could post them as suggestions like a Google Sheet for you I did already recommend them in the original Cryptid server though so idk if I could for this mod lol!!! X)

ripe gulch
untold palm
eager dock
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oops i dropped my kitties

(jen's been sent a description already, this is just for public viewing pleasure)

grizzled cape
trail heath
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I personally love how many different art styles we'll have

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It'll make every card so much more unique and distinguishable from one another.

ripe gulch
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if it fits, it sits.

eager dock
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it was really hard porting my normal cutesy artstyle to pixel art lol

trail heath
eager dock
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sees cat character
"ah yes, scratch cat"
/j

trail heath
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also btw, I realized when I was making my godsmarble card face that if I just take away the eyes (leaving a little for lighting) and have a more straight set of teeth, it looks like a pair of lips

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which was not the og intention but makes for a goofy 2 in 1

fallow dragon
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Speaking of Godsmarble
Title: "The Incarnation of Darkness" (or 'paragon' instead if incarnation is too long)
Quote: "-wo--r-sh-ip y--ou---r g--o-ddess---"
Pre-Godsmable quote: "Give me the marble. I've earned it."

Could've gone crazier but hey

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4x vers

eager dock
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sick

ripe gulch
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@fallow dragon

fallow dragon
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Fucking cooollllll
Love the godsmarble cards

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How do you go about adding these sprites to Balatro anyhow? Is it just a lua script for certain Jokers to go "if <quality> then <use multiple sprite areas>" or

ripe gulch
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the spritesheets are added to the game as an "atlas". each atlas has a width and height value which determines what the dimensions of a single sprite on the sheet is

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when creating a joker, i can reference a specific x and y value on the atlas grid to get the sprites i want

fallow dragon
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So all the sprites are on one sprite sheet too? Or are they referenced via file name as well

ripe gulch
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currently every joker card of mine has its own atlas

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but at some point i may compress them all to use just one atlas

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@eager dock

eager dock
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:O

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KIBTY

ripe gulch
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this one took a bit of thinking but i cooked this

eager dock
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you cooked so hard

ripe gulch
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yeah, the oven's broken now balatrojoker

eager dock
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it isnt too often that their heterochromia is referenced to this degree, it's very refreshing to see ^^

eager dock
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^

ripe gulch
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all the little things to give it that chef kiss

eager dock
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did you have an effect in mind? or is that a surprise i'll have to see later 👁️

ripe gulch
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it's a surprise to even me; we'll never know until my brain procedurally generates one

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(i'm serious! 👀)

eager dock
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im excite

ripe gulch
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also, while i'm here, check out this funky new edition

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"I'm seeing double!"

fallow dragon
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Fractal?

ripe gulch
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nope, i'm going to be calling it "diplopia"

fallow dragon
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Hmmmmmm it looks cool
Slap it on a legendary

ripe gulch
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at the moment it just applies the effect to the card, not any floating sprites as well

fallow dragon
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Drat

gloomy jay
marble sand
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👍

marble sand
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Same shader, different colors.

zealous mist
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actually wait

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it might not work as I think it would

ripe gulch
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@zealous mist i am aware of apply_to_float

fresh ingot
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i have a cool joker idea that would maybe fit this better than crypted

fallow dragon
ripe gulch
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another one from rai

fallow dragon
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The lambert

ripe gulch
ripe radish
ripe gulch
ripe radish
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baller

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where's the stoat legendary

ripe gulch
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there is no stoat legendary, but there is a card design of P03 which still has a pending face sprite from rai

ripe gulch
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thanks to the help of @marble sand and @zealous mist, i've eliminated all traces of borrowed shaders from my mod, all editions now have an originally-designed shader

the demo might be coming sooner than i thought

trail heath
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Card Name: The Sleeping Monolith
Plaque: Monolith
Lore: A slumbering monolith, the size of a star, sleeps alone in space. Explorers started to talk about it as if it was sleeping because if you got close to it, it would vibrate rythmically and make an almost purring noise similar to breathing. Scientists studying the monolith have found its materials are not of the periodic table of their time. This material was perfectly dense and the frequency it vibrated at made subjects in close proximity to it sleepy. The monolith also has rings, similar to that of jupiter or saturn. But the inside follows an almost star pattern before fusing with the monolith itself once close enough. Analysis of the rings materials shows it is that of human blood, and when some of the blood is removed from the ring, breaking it, more flows back and connects the ring once again.

Description (For jen): ||The monolith is the plaything of the Creator. (Gave the godsmarble to the Mad Magician before) It was originally made to blow up stars, essentially a giant railgun. But because of the Creator's focus on Johnny and the Mad Magician, the monolith has been in a dormant sleeping state. Its previous uses have destroyed Earth as well as a few thousand stars of neighboring solar systems, either for the fun of Creator or to remove possible competition. Creator's current use for it is as a foe for Johnny, since Creator believes it has gotten too greedy, but his apostle is not ready yet, so he cannot descend. The monolith uses constant human sacrifices given to it by Creator and uses blood as its primary fuel source. ||
Quote: "Note: Subjects show extreme exhaustion near the Monolith. Further testing required."

ripe gulch
trail heath
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I guessed thats what the complaint would be

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hold up

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I can add more in not story mode lol

ripe gulch
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also, it needs an actual name, it can't be ambiguous/hidden

trail heath
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Well I thought that its name on the card would still show as "Sleeping..." but have a name in an awakened form

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but oki

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Aighty there we go

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took a moment and should hopefully provide more useable material

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if not I can continue it ofc, idm.

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Its spoiled since its big time lore drop and kinda reveals a lot about how the Monolith works and why it exists.

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BTW Idk if its possible, but when I make the godsmarble variation of this guy, could you prevent "The Perfect Being" (Johnny Godsmarble variant) and this guys Godsmarble variant from existing in the same hand? As In when you get one the other disappears from the loot pool, or if you try to get both at the same time it just wont let you?

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If not Its completely fine, but It would be a cool thing since it matches up with the lore that these two are supposed to be arch enemies

ripe gulch
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no. lambevil

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this is my world; there are no rules

trail heath
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sadge I guessed that would be the answer

ripe gulch
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this is the ultimate crossover, we can break conventional logic

trail heath
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Then is it possible for the quote to change on even the normal cards if they exist in the same hand at the same time?

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like to something that would have them talk to one another in there quotes almost?

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once again, if not I am just fine with that, but...

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Kinda similar to inscryption actually

ripe gulch
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please, no. i'm just making overpowered cards, there's no need to over-complicate how the cards should work in relation to one another

trail heath
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Bruh, I literally said I don't mind your descision lol, no need to get actually annoyed

ripe gulch
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i'm not annoyed.

trail heath
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that message sounded very annoyed, the period at the end of some parts make it sound like an annoyed parent,

BUT OKI

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lol

ripe gulch
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that's... a pretty unhealthy way to view other's messages

trail heath
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just wanted to know how far you were willing to go, since you allowed for two different quotes depending on the state of a godsmarble card. And a few other complicated things so...

trail heath
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but enough of that

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aighty, I won't ask for any odd additions

ripe gulch
trail heath
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Yeah I get that, although I wasn't thinking a whole conversation, more like a changed quote to acknowledge the other existence.

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like changing to something like "Oh, you're here..."

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but ye I get it'd be difficult so I won't ask anymore

ripe gulch
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that's significantly easier to do

trail heath
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oh...

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so...?

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lmao

ripe gulch
trail heath
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Yea Ig i worded it wrong sorry

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Johnny quote: "If It wasn't for these cards I would've already eaten you by now!"
Monolith quote: "Hmm? Ah. Its you. Please leave, I'm trying to sleep."

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There you go, if you do end up doing it, then those would be the changed quotes if they exist in the same hand at the same time.

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Again, if not, I won't be even remotely angy or disappointed, it is your mod after all.

ripe gulch
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why the bold-italics?

trail heath
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Cus everytime I say I won't be angy, I can just feel you getting more and more annoyed LMAO

ripe gulch
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i'm not annoyed, seriously, i've been responding to your messages in the calmest way possible

trail heath
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I get it I do

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Ignore them mostly

fallow dragon
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bringing attention to a problem makes it worse

trail heath
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Its just me being big goofy

ripe gulch
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but the way you've been talking to me is actually starting to make me feel socially anxious

trail heath
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oop

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sowwy

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will shut up now

fallow dragon
ripe gulch
trail heath
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JEEZ sound clip jumpscare

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oooh

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these sound good

ripe gulch
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whatever is after "e_" is the edition's name

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minus the ".wav"

trail heath
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how tf did you manage to make the sound fit the names so damn well?

ripe gulch
trail heath
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ok that one is a little iffy imo

ripe gulch
trail heath
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oki

fallow dragon
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These are all pretty damn good. Love Moire, Sharpened, and Watered.

only one's we're iffy on is polygloss and strobe? Polyglass waves a little much but that could be pref
Strobe might be better if it was like... Arpeggio instead of just, strobe effect.

ripe gulch
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so you're saying strobe would sound better if the sound effect wasn't strobing

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hmm... 🤔

trail heath
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eh I mean, it fits, imo It sounds pretty good, one of my favs from the ones suggested

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since its effect name is literally strobe, it'd fit for it to strobe

prisma granite
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oh moire fits really well

fallow dragon
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Oh it fits perfectly no doubt
Strobe effects in audio are just harsh

trail heath
fallow dragon
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lemme try something uh

trail heath
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I wonder if its clipping can be faded a tad?

ripe gulch
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yes, i can do that

trail heath
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The sudden cut on my studio headphones with an amp produces a milisecond of loud af static lol.

ripe gulch
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i've tried my best to communicate to knockback to make their shaders more friendly to sensitive eyes (initially, most of them were extremely flashy when i first got them)

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they've either slowed down or completely eliminated the flashing of the editions they've given to me, but i do have a feeling some of them might still cause eye strain for some people

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obviously i don't know for sure, the only way i can know is if i show them which i will in a moment

trail heath
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no more harsh clipping thats for sure

ripe gulch
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i just simply added a fade-in and fade-out to the starts and ends of every segment

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(minus the start of the first segment and the end of the last segment)

trail heath
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well it fixes the main issue we had with it

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(at least I hope it did ThreeCubed)

ripe gulch
trail heath
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no biggie

ripe gulch
trail heath
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PISS card

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lets goooooooooooooooooooo

ripe gulch
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24-karat urine

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are the shaders alright?

trail heath
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yes definitely

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although some of them might be hard on the eyes for others

ripe gulch
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also i think now you can see why i chose a hdd noise for dithered

trail heath
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although moire is a little hard even on my eyes

ripe gulch
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yes, that's what i was concerned about

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but ultimately that's kind of what moire is

trail heath
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well It'd look aight on a floating face card, but the base editions are the rough to look at ones

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Is it possible to make Moire only show up on exotic cards and higher?

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although that might be a little difficult idk

ripe gulch
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the chances of moire appearing on a card naturally is extremely low

trail heath
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hm

ripe gulch
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like, extreeeeeeemely low

trail heath
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well its prolly fine then

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since even if it does hurt someones eyes Its something that you could just not look at directly, and if your late into a run, it'll just fall into the pile of jokers

fallow dragon
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Agh its got the clip at the start frick

trail heath
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considering the rest of his sound clips are less than a second long

ripe gulch
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it doesn't matter.

trail heath
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cool

ripe gulch
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i don't think this fits for strobe, but i can definitely use it for a different edition

trail heath
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aighty

fallow dragon
trail heath
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oh yeah! Jen, sorry for a quick off topic question, but did the description extension for the monolith provide enough info for card effects or nah? I can continue it if needed, just never got a response before.

ripe gulch
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i'll have to come back to it another time, because i've got more sprites than i have implemented jokers

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like, way more

trail heath
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lol I guessed you did when I was making it and almost didn't actually make it.

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I'll take a break before I make the godsmarble version so you can catch up.

ripe gulch
trail heath
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I really wish a visual shader coding software existed

fallow dragon
ripe gulch
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you can take a look at some example shaders here

trail heath
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My brain goes ooga booga mode the instant I see this code lol

ripe gulch
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it involves math, plenty of it. it's not easy to learn, and even when you do learn it, it's difficult to get the math right

trail heath
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thats why it'd be awesome if there was a software that just let you drag some sliders around and it'd do the math accordingly...

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I'm sure it wouldn't produce as good a shader as doing it manually

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but would make it so much more accessible for the average bloke wanting to make a mod for balatro or whatevs

ripe gulch
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sometimes, the best way to learn and practice something is by taking an example and following this approach:

trail heath
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thats why I gotta limit my color pallette to like 3 colors

ripe gulch
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shaders and art are two different things

trail heath
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I get that, but if I look at some shader code, I feel lost immediately, and my creativity/mind locks up.

trail heath
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lol

fallow dragon
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HELP OUR CARDS ARE ON FIRE

trail heath
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what'dyou do?

ripe gulch
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speaking of fire

trail heath
ripe gulch
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yes, especially when said fire is an edition

zealous mist
marble sand
marble sand
ripe gulch
fallow dragon
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Is there any other edition sounds you'd want us to make?

marble sand
zealous mist
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that's cool but I'd say you should try limiting the values (max() and min()) so they don't exceed values where the edition just doesn't feel great on eyes

marble sand
zealous mist
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yep that's definitely better 👍

marble sand
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👌 balatrojoker 👍

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Maybe jenwalter666 will want to make an edition based on this shader

ripe gulch
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well you're posting it here, so obviously you're intending to send this to me lol

marble sand
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Ye

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But idk if you want to make more editions.

ripe gulch
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there's always room for more, and even if i don't want to make any i'd still love to get my hands on the shaders

rustic sphinx
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Do you remember entropy? I'll try to translate her story and her pieces.....

ripe gulch
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erop, not now. the joker queue is quite full.

marble sand
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Lavio said that you'll add jokers in "waves"

rustic sphinx
marble sand
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Because you have more unused sprites than finished jokers

ripe gulch
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@marble sand even if i don't want to make anymore editions, i'd still love to get my hands on any shaders you make for me

zealous mist
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hoarding those shaders 😹

marble sand
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jenwalter666 trying to finish all sent sprites

marble sand
ripe gulch
marble sand
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Ahah

ripe gulch
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i like it

marble sand
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Tks. I'm making alternative versions.

ripe gulch
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JEN'S COLLECTION | Jen's Almanac, Incantation, Nopeus, and more

zealous mist
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👀

rocky tree
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what

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it got renamed is there a lore reason for this

fallow dragon
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Jen's pulling a Betmma

zealous mist
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I'd assume it's getting released

rocky tree
ripe gulch
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GɪᴛHᴜʙ Uɴɪғɪᴄᴀᴛɪᴏɴ

This post will now relate to all mods I've made, not just Jen's Almanac. This is in preperation of me planning to restructure my workflow.

All of my mods will be moved to one single GitHub repository. All other posts I've made will be deleted when this happens.

This helps me focus more on maintaining and developing my mods; it's a healthy decision to have everything more unified rather than spaced out.

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this will also help equalise the amount of attention my mods yet somewhat

obviously, this shouldn't change anything to the consumers, you can easily pick out which ones you want if you don't want every mod

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it's highly unlikely that i'll be creating a discord server related to my mods, so i think it'll suffice for me to remain here

noble moth
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From the Airinko thread:
So after some testing woth debug there's definitely some inconsitent behaviot with Aurinko, sometimes, especially with foil it seems, it subtracts the 10 mult from the poker hand instead of adding it, and sometimes it does nothing at all. I've also noticed ghost editions where the planet shakes and there's a fanfare, but no visible edition. These cards also exhibit odd inconsistent behaviot

ripe gulch
noble moth
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could also be another mod I'm using tbh, but none of the others try to put editions on consumables, so that's the likely culprit

ripe gulch
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the fake-outs ("ghost" editions) are not out of the question though, i experience it as well and i've got nothing else trying to apply editions on planets in the same way as aurinko

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i'm not sure what causes it, though. so far my debugging hasn't gotten me anywhere in figuring it out

lost hatch
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I take it since you're running both, Jen's Almanac Editions will be compatible with Aurinko?

ripe gulch
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of course they will be

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it'd be idiosyncratic of me to not make it compatible with one of my own mods

lost hatch
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Fair enough.

high moss
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waltuh

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put balatro away waltuh

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you're not beating gold stake black deck today waltuh

high moss
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-# i am the one who activates loyalty card

keen marsh
fresh ingot
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cant wait til we can play this for the first time

hearty cliff
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cant wait til i brick my pc with this

trail heath
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Name: The Nightmare

Plaque: Nightmare

Description: A human head with a terrifying protrusion. From a distance It might look like the face is caved in, like a hole. But from up close or the side, you'll see that it is in fact the opposite. A layered flower petal pattern similar to a rose, but made of flesh. An eye colored berry grows in the center. Its purpose is to grab anything that covets the berry. If you reach for the berry, the petals will close around your hand and inject you with poison from hundreds of prickly thorns, those of a rose. The poison effects the victims eyesight, eventually making them completely blind. It plays on the sin of greed, as the berry is said to be able to restore eyesight to the blind. It grows from corpses, or more specifically, in the faces of them. Essentially, if someone wants to best a blind, they can take there chances with this. If they make it through, the reward would be legendary, but if they should fail...

Source: Had sleep paralysis last night and this thingy showed up. Somewhat luckily I have a vivid remembrance of my dreams, so I decided to create this dude, since it kinda fits the mod.

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Ik I said i'd take a break, but I couldn't not make this one since I'd def forget it by tomorrow.

jaunty thicket
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bro had a nightmare and first reaction when waking up was like "this would look good in balatro"

maiden perch
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I don't remember them because I think they are prophetic I think they are prophetic for serval other reasons

jaunty thicket
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wouldn't that, by itself, be prophetic?

trail heath
rustic sphinx
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Has the place been vacated yet? It's a pity that we have to wait a little longer

earnest herald
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just submitted a PR to fix the nil bug for Nopeus

ripe gulch
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absolute unit

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this here's your prized slugcat

fallow dragon
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THE BIG BOY

ripe gulch
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"Look at the size of that lad! Absolute unit!"

wicked jasper
ripe gulch
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all of the lard compressed into one card

gloomy jay
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bread

ripe gulch
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our fucking teacher said

eager dock
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LMAO WHAT

slate pagoda
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FLEENSTONES

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AUGH

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GRAND DAD

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YIPPEE

ripe gulch
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i'm going to make it play silvagunner's remix of mario paint creative exercise while it's in inventory

hearty cliff
elfin thicket
lost hatch
sand socket
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They did one where they turned the Wii Shop Theme into Balatro

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But not the other way around like you’re mentioning

lost hatch
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Just found that rip.

west kelp
#

.

ripe gulch
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don't worry everyone, i'm still working on my mods. i just thought i'd quiet down a bit so i can get more things done

marble sand
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Ok

rustic sphinx
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I get terabytes of ideas for "alternatively balanced jokers" [at first glance they look like the jokers from this mod, but they're not] please take my computer away from me and chop off my hands so that I stop doing this(((

ripe gulch
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murphy might stream the mod live on twitch sometime today

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i gave him early access

#

please do not ask me or him for the files, the mod will be ready for the public when i deem it is

valid shadow
ripe gulch
#

"evil"? seems to barely scratch the surface

ripe gulch
#

damn animated jokers making the shader flashy

sand socket
#

disco Jimball

lost hatch
#

Kinda fitting.

eager dock
#

jolly joker

trail heath
ripe gulch
#

i did say "might"

keen marsh
#

what could this possible do

hearty cliff
#

you can play it inside balatro
then gives ^^(your highest score) mult

white basalt
#

Someone mind sending the github link to jen's collection

ripe gulch
earnest herald
#

no more nil fool

ripe gulch
#

Mᴏᴠᴇ Cᴏᴍᴘʟᴇᴛᴇ

All of my mods have now been moved to a single GitHub repository.
You can still choose which mods you want and which ones you don't. The benefit of having everything in one repository is that I don't have to go back and forth between repos as I update my mods.

Don't nest the mods! The mods should be installed in the Mods folder, not within a folder that's in the Mods folder.

vestal moth
#

Nopeus and brainstorm are incompatible right now.

#

I mean it's compatible if you already chose speed above 32

#

But it will appear as nil, and you cannot choose above 32 again if brainstorm is installed after

zealous mist
#

it's more of an issue of brainstorm trying to be an everything mod

vestal moth
#

But it is not a problem before

#

Something is wrong lately

zealous mist
#

this existed for 2 months, so it surely was, it's more of a patches priority thing

vestal moth
#

Not sure if the code of nopeus is broken somehow or Steamodded update

zealous mist
#

neither

vestal moth
#

So head up to brainstorm?

zealous mist
#

yep

earnest herald
#

this isnt rlly a bug its just two mods trying to patch the same thing, natural result of lovely patches

vestal moth
#

Ok, still need to be sorted tho

ripe gulch
#

yeah, this is brainstorm's problem, not mine

rustic sphinx
#

it was on the Windows server.....

ripe gulch
ripe gulch
fallow dragon
#

Omg he streamed it and we missed it noooo
VODs are gods

trail heath
#

I saw my card lets goooooooooooo

keen marsh
#

damn you, twitch notifications! WHYYYYYYYYYYYYY

lost hatch
#

It's so hype that we got to see a preview of Jen's Almanac. Can't wait to play it, it's looking amazing so far.

glacial flax
#

"this card triggers for every combination or letters in the alphabet

ripe gulch
hearty cliff
#

obligatory

glacial flax
#

he does look stupid :)

hearty cliff
#

no way
it's

jaunty thicket
ripe gulch
#

i reckon he might stream it again but this time with every mod i included in the zip i sent to him

#

for the full experience

zealous mist
#

btw is godsmarble an optional mod?

#

dont think murph saw one

ripe gulch
#

murphy chose not to use the optional mods when he started the stream

zealous mist
#

yeah, I see

ripe gulch
#

also, i've merged your PR for incantation, but i'm defaulting the vanilla-esque setting to off

#

incantation was never intentionally designed to be a QoL or vanilla-esque mod

#

when you mention the mod not being completely vanilla because of perkeo's logic, it's really just falling on deaf ears because it was never the intention from the beginning

elfin thicket
#

incantation is also a little silly alongside aurinko but i suppose that's to be expected

#

considering there's no edition but negative that incantation would need to check for by default

ripe gulch
#

is there unintended behaviour with it?

elfin thicket
#

it'll merge editionless cards onto a stack with different editions last I checked

ripe gulch
#

what version of incantation are you using?

zealous mist
elfin thicket
#

let me go double check i'm not just critically misremembering lol

ripe gulch
#

at the beginning incantation only checked for negative and base, but now it considers all editions when checking for a merge as of 0.1.0

elfin thicket
#

hm, maybe i'm just misremembering...

gloomy jay
#

oh yeah incantation got a shoutout from balatro university

ripe gulch
pine gulch
#

Hopefully there's a boss to completely nerf these, horribly overpowered cards.

gloomy jay
#

common muck:

#

oh wait there's a card that protects jokers from being debuffed

ripe gulch
#

some cards are completely immune to debuffing anyway

zealous mist
fallow dragon
grizzled cape
gloomy jay
#

it's pretty much "How long until Balatro breaks?"

ripe gulch
#

is it a halo? a chip missing its center? a chocolate doughnut? an onion ring dipped in chocolate? something else?

zealous mist
#

unfortunately that looks like a doughnut

#

a bit too phat

glacial flax
#

lol

#

add some glazing :>

ripe gulch
zealous mist
#

well, to me personally it looks more like this 😹

ripe gulch
#

tasty

earnest herald
#

as a certified baranka eater i say its a bit too dark for that

ripe gulch
#

in any case the sprite is meant to be a halo

zealous mist
#

I think the dark part shouldn't be there, since it's supposed to be all glowing

#

and could be thinner

ripe gulch
#

a halo doesn't necessarily need to glow

earnest herald
zealous mist
#

fair

ripe gulch
#

chao 👀

#

and halos tend to be represented with varying thickness

earnest herald
#

the best way to convey a halo is by placing it where it belongs, but w/o that, thin and glowing does make it more easily readable as a halo

ripe gulch
#

the halo at the moment needs to have no glowing, that's for later

#

and, to be honest, it's kind of too late now, i've already committed to building the spritesheet so if i make any changes to the base then i have to start all over again

earnest herald
ripe gulch
#

merged

urban acorn
ripe gulch
#

feel free to take a look, ask any questions if you must

#

i know the godsmarble-infused jokers are not on there yet, i've already burned a lot of time out of my day to write this sheet and i can't be bothered to write anymore at the moment

urban acorn
#

well-deserved rest time?

ripe gulch
#

yeah, i've got quite a lot going on at the moment, IRL and digital alike

urban acorn
#

same here tbh

#

good luck!!

lusty oyster
#

I know you are really busy right now, but if you are still adding jokers it would be really cool if you could add something from The Binding of Isaac for example Uriel or Gabriel. Anyways good luck with making the mod and I know it is a lot of work so its fine if you don't make it

#

(uriel and gabriel)

ripe gulch
#

the joker queue is full right now

lusty oyster
#

oh all right

#

no problem

solemn comet
#

guess what

#

watch this

#

1500th message

urban acorn
#

soooo uhhh i KNOW the joker queue (and even the second queue) is completely filled to the brim right now and i was thinking about adding my oc (hedera helix (yes thats his name /srs)) to the mod as a joker but i didnt wanna bother anyone sooo im submitting it buuuuuut you dont have to add it, what you do with him is totes up to you and im totally fine with it!!!

(first two images are comms from artists i know and am cool with, third one is fanart tho!!! it was made by saphyra and they didnt know it was my character and they didnt ping me 😭)

trail heath
#

Jen makes the background of the card and its effects, the rest is up to you

#

here is the OG submission message

urban acorn
trail heath
#

aight cool

urban acorn
#

ight in done

rustic sphinx
#

this.... My gods....I've had their stories ready for a long time.

urban acorn
#

sounds doable :p

trail heath
#

aighty good luck

#

sadly no guarantee your card will get in since the joker queue is full rn, but you can still try ig

urban acorn
#

nahhhhh i cant care less if it doesnt get in

trail heath
#

huh oki then

urban acorn
#

i literally said 😭

trail heath
#

sorry didn't read all the way through cus I saw that the art wasn't up to code and no description lol

urban acorn
ripe gulch
#

prestiges 1 through 12 are done, 88 more to go

urban acorn
ripe gulch
fallow dragon
#

Do you want any help making prestiges?

urban acorn
#

i would help too (3d paint my beloved)

ripe gulch
ripe gulch
#

guess while i'm at it i'll add more to the sheet

urban acorn
#

oh jeez

#

good luck

ripe gulch
#

i mean it's very early in the morning, might as well pass the time somehow

#

when you're waking up, you're more tolerable to boring work lol

fallow dragon
#

Jen what timezone are you in?

ripe gulch
#

it's currently BST though because of daylight saving time, UTC+1

ripe gulch
#

made a new card base for joker abilities

#

they'll have floating sprites, max canvas size is 71 x 75 but recommend 51 x 75

rocky tree
silk bloom
#

Btw jen, is the ayanami card a reference to evangelion?

silk bloom
#

Ah rip

ripe gulch
#

i've been considering adding functionality where character jokers can have a "dramatic" sprite (aka an expression of complete mental trauma or etc.) which can be used to emphasise incomprehensibly-high scoring hands

#

perhaps even gives room for new quotes

gloomy jay
#

it would be funny if the fire started to change color at higher scores (#5 or something?)

ripe gulch
#

i plan to do more than that

#

i want the playing cards to start burning ablaze, the background changing to a dark colour, the text turning red and shaking, etc

urban acorn
#

soooo uhhhh i wanted to make sprite work for some of the abilities...

#

how would one go about doing that? :

ripe gulch
urban acorn
#

yes but what are the dimensions and such .-.

glacial flax
#

so uuh i'd like to change the speed of my game but i cannot find the speed up button anywhere?

#

it only goes up to 4

#

(i have the nopeus mod installed)

ripe gulch
#

check if the mod is being loaded by checking the mods menu on the main menu

glacial flax
ripe gulch
#

check the installation directory

glacial flax
#

the wot?

ripe gulch
#

show me where you've installed it

#

i need to see the directory

zealous mist
#

mod should be in Mods/Nopeus

#

not nested in another folder

glacial flax
#

ooh thats why?

#

i have jensbalatrocollection-main

ripe gulch
glacial flax
#

i frogot to take all of them out 🤦‍♂️

jaunty thicket
ripe gulch
jaunty thicket
# ripe gulch

i feel like there's going to be like a black hole in the background when you reach the highest scores, and the score is just going to say something like "RUN WHILE YOU STILL CAN"

#

because the game knows it cannot handle such power

urban acorn
#

sooooo making the skill sprites was a bit too hard for me so i made spearmaster in 5 minutes instead 💀

i tried making sure the artwork was up to code btw!!!

total wide: 71 pixels
total tall: 71 pixels
sprite tall: 57 pixels
sprite wide: 55 pixels

if any of this is wrong let me know!!! i'll try finding a way to fix it!!!
remember, this is not official and just a fanmade!!! actual thing may vary ingame!!!

ripe gulch
urban acorn
#

woops!

#

sorry, it wasn't indicated in the spreadsheet!!

ripe gulch
urban acorn
#

i mean

#

it wasn't by the time i began!!!

ripe gulch
#

what?

#

spearmaster's status has always been "work in progress" since the beginning

urban acorn
#

im soooo dumb 😭

#

i got the lines confused!!!

ripe gulch
#

will it help if i add horizontal lining?

urban acorn
#

uhhhh

#

idk!!

ripe gulch
#

well, take a look at the google sheet now, is it more easily readable?

urban acorn
#

very

#

tysm!!!

#

this is what happened btw, i got the things confused

ripe gulch
#

i suppose it's my fault for not adding lining, consequences of my thought processes strike again

urban acorn
#

nahhh nahhh

#

its fiiiine

#

anyways im gonna go play some videogame

ripe gulch
zealous mist
#

thats sick

ripe gulch
#

it was supposed to make the background spiral very wildly as well but it didn't work

zealous mist
#

shouldnt showdown bosses have example for that kinda stuff?

ripe gulch
zealous mist
#

ah, makes sense

fallow dragon
gloomy jay
#

MAXIMUM FIRE

fallow dragon
#

Honestly excited for this mod to come out not only cuz, absolute insanity, but also so we can dissect this coding

earnest herald
#

im glad nopeus exists because turning the speed to 999 is a good test to see whether ur code is good or flimsy

ripe gulch
#

it's not perfect, for sure

earnest herald
#

when saying your i meant me as in im writing some flimsy code rn

ripe gulch
#

bruh

ripe gulch
#

the mod's lua file is currently 8,000+ lines long

fallow dragon
# ripe gulch what for, if i may ask?

Mostly just to learn code snippits and see if we can adapt them for our own mod
We dont know if we could ever make a mod that can compare to the sheer score insanity of this one, but we can go crazy in our own ways

fallow dragon
ripe gulch
#

it's all in one file

#

excluding lovely patches which obviously need to be in their own file

fallow dragon
#

That poor lua file more stuffed than a texan at a bbq buffet

fallow dragon
#

So when does this get added as scoring background noise

ripe gulch
#

never

fallow dragon
#

Tragic

rocky tree
solar crystal
#

cinematro

vivid quail
#

how should i load this

trail heath
ripe gulch
#

that is an amazing synergy for a joke

#

seriously, that is actually an insane coincidence

eager dock
#

LOL

lost hatch
#

Still a bit disappointed that Editions on Vouchers do nothing. Well, except maybe the ones that modify values like Glitched and Oversaturated.

grizzled cape
#

Hmm...hol up.

#
  • Foil Vouchers: Buying this Voucher will upgrade your base hands by +25 Chips.
  • Holographic Vouchers: Buying this Voucher will upgrade your base hands by +5 Mult.
  • Polychrome Vouchers: Buying this Voucher will upgrade your base hands by 1.25x Mult.
  • Negative Vouchers: Buying this Voucher will give you 1 random extra applicable slot (Joker, Consumable, Hand Size, etc).
#

(Also, what are the other Editions again?)

trail heath
#

Cryptid
Blurred
Glitched
Oversaturated
Astral
Almanac
idk like at least 10 more

grizzled cape
trail heath
#

oh and Mosiac which is something to do with giving Xchips

#

forget the value

trail heath
rocky tree
#

the effects are halved

ripe gulch
#

@trail heath THIS you might want to look as well

trail heath
#

moire? more like "will definitely crash my game instantly"!

#

gn btw

ripe gulch
#

night?

trail heath
#

its 1 am for me rn so... yea night

ripe gulch
#

my timezone is GMT in case if you ask

trail heath
#

just saying I'm gonna go to sleep so that you understand why I will not respond to any following messages

trail heath
ripe gulch
#

in any case, moire's most likely not going to be that intensive unless if you retrigger the card that has the edition like a hundred thousand times over

grizzled cape
#
  • Blurred Vouchers give a fixed 1 in 3 chance for cards/Jokers to retrigger. Can apply multiple times.
  • Glitched Vouchers randomizes the values of the Voucher between 0.1x and 10x, if possible.
  • Oversaturated Vouchers doubles the benefits (and downsides) of the Voucher, if possible.
  • Astral Vouchers upgrade your base hands by ^1.05 Mult.
rocky tree
ripe gulch
#

glitched does work on vouchers, most vanilla vouchers already use config for their values, like recyclomancy for example

urban acorn
#

huh...

#

i didn't know murphy streamed this mod

#

~ a person who never played cult of the lamb, 2024

umbral solar
#

pretty excited for this mod

#

seems very high quality

naive fiber
#

Hey, there's an issue with "Incantation" that prevents copies of Code cards to be used. For example the prompt for the "Class" code card doesn't show when using a copy

sand socket
#

copy_card() looks like it doesn’t work properly when this mod is installed
Or maybe because it’s being done mid-use?

ripe gulch
#

there have been a few rare cases of "ghost" cards (consumables that when used do nothing)

weary badger
#

i actually had that happen to me, one of the cryptid jokers have a chance to create a copy of a code card when it’s used, and when the copy’s used it does absolutely nothing

sand socket
#

It might have to do with when the use consumable calculate joker thing is called

ripe gulch
#

unfortunately though, without any method of consistently reproducing the problem, it's kind of hard for me to know what's actually happening

weary badger
#

i can upload my mods folder if needed, has the new joker that causes the bug in the first place

ripe gulch
#

no need, just describe to me how you produce the issue

#

step by step what happens during the process

weary badger
#

newest cryptid main to get the new copy/paste joker, i used debugplus to spawn an oops (so copy/paste hits every time) and any code card (class is a good example). using the first class will work perfectly fine, however using the copied class will do nothing (and even shows a sell value of 0)

#

this bug happens with Incantation installed

#

ofc

ripe gulch
#

a sell value of zero?

#

sounds like the card's quantity is 0 when it gets copied

weary badger
#

yes, the copied code card has a sell value of zero (and it doesn't when Incantation isn't installed)

ripe gulch
#

i'll add a hook to copy_card() to fix it

weary badger
#

i recorded a video a couple days ago of the bug in action if you need to visually see what's happening

ripe gulch
#

no need, you've told me all i need to know

sand socket
ripe gulch
#

in fact i might move the 999x speed to its own option

fallow dragon
#

Could make it a config option ala Talisman

ripe gulch
#

it'll be integrated into the vanilla settings menu to avoid confusion

#

replaced 999 speed with a new fast-forward option

#

setting it to on will set the delay of events to 0 (or near-zero for ease events), similar to 999 speed

#

the difference is that gamespeed can be adjusted independently of fast-forward to affect the speed of some miscellaneous animations

#

if fast-forward still isn't quenching your impatience, you can set it to unsafe mode which brute-forces events to run as fast as they come in

eager dock
#

oooh

ripe gulch
#

for safety and functionality reasons, the fast forward setting will automatically be set to "on" at start-up if it was initially "unsafe" beforehand

fallow dragon
#

Would say to default to off, but we dunno if that'd mess with it.
If its unsure beforehand, does that mean its just Nil or

ripe gulch
#

it does default to off when you install it, what i'm saying is

#

if you close the game while it's set to "unsafe", when you start the game back up, it'll be set back to "on"

ripe gulch
#

got a decent build going on here

zealous mist
#

We had Xmult jokers now it's time for /mult

ripe gulch
urban acorn
#

/mult?

ripe gulch
#

i better finish up as many jokers as i can before release

urban acorn
#

interesting idea imo

urban acorn
#

i don't play modded 😭

ripe gulch
#

if you don't play with mods, why are you here? 🤔

urban acorn
#

because i like mods

#

however i don't have the iq to install them

#

fun fact: my brain is actually a frog stirring a tiny cauldron filled with idea fluid

#

i call him penrose :p

zealous mist
gloomy jay
#

suprised demo date is soon

silk bloom
ripe gulch
#

oh lord, he comin'

marble sand
gloomy jay
silk bloom
#

Honestly I'm thinking gold joker and the one that gives hands for eco

#

Burglar?

marble sand
# ripe gulch what is it

Cluster : A grouping of 10 ante (Cluster 1 = Ante 1 - Ante 10, Cluster 2 = Ante 11 - Ante 20).

ripe gulch
#

and what purpose is it supposed to have

marble sand
ripe gulch
#

useless.

#

only takes one joker (chicot) to render it meaningless, and there's already new faster ante scaling

marble sand
#

It's an exemple

ripe gulch
#

honestly, the ante system is fine as it is, there's not really any need to add layers onto it

marble sand
#

One thing that could increase the difficulty would be to make a blind whose the needed score is equal to the highest hand. Or maybe the scaling himself, because idk if you'll make boss blind.

#

Maybe 10x the highest hand ?

urban acorn
#

hi chat i'm back

gloomy jay
marble sand
prisma granite
gloomy jay
#

im intrested in the faster ante scaling though (mainly when does it kick in)

ripe gulch
#

it's part of the api's design

#

but at a later point in the mod i may add "megatriggering" which is a second layer of retriggering that can even retrigger cards like canvas, making them do a double-run of retriggers

silk bloom
#

oh god

#

retrigger the retrigger

#

how to crash the game 101

ripe gulch
#

yes, it's going to result in frequent late-game stack overflows, no doubt about it

#

but ultimately it's the player's choice

#

you can always just... not use it, or cut down on retriggers

ripe gulch
gloomy jay
#

👍

ripe gulch
#

the innards of how it works

gloomy jay
#

in non code terms:
starting at ante 20, an e is added, along at antes 25, 35, 50, and 70?
at 80, scaling becomes exponential, at 90, tetrational, 100, pentational, and 125, 1 arrow is added every 10 antes?

ripe gulch
#

hold the phone, you missed a detail. look at local overante

gloomy jay
#

🤔

#

in other terms, even faster scaling that i don't really understand

ripe gulch
#

overante is ante - threshold, so ante 21 = overante 1

gloomy jay
#

so from what i can tell, the first, well second jump happens at ante 45?

ripe gulch
#

correct

hearty cliff
ripe gulch
#

what's the point though

hearty cliff
#

good point

zealous mist
#

/mult is just xmult ^-1

#

¯_(ツ)_/¯

#

could be a joke mod tho

fallow dragon
#

Why does it gotta come out on a work day tho 😭

elfin thicket
#

this mod is going to make legendary buffoon packs even more stupid than they were before and I'm all for it

fallow dragon
#

Speaking of legendary tier, we know some jokers are part of the Seven Deadly Sins. Do those count as Legendary or are they a different rarity?

elfin thicket
#

those are a secret seventh thing

#

they share internal rarity 6 with transcendent iirc

fallow dragon
#

not rarity 7

Why live

ripe gulch
#

not all of them are rarity 6

#

though with that said, it does bring up a flaw in the mod i want to correct soon, since the custom badges override the rarity badges

elfin thicket
#

point is they're a secret extra thing that you can't pull from a pack and probably have no_doe enabled

ripe gulch
#

better start organising your jokers

prisma granite
#

so if i had 50 jokers

#

the rightmost one gets 50 retriggers?

ripe gulch
#

yes

fallow dragon
#

Oh this is like the Island Joker from someones mod, we forgot

#

1st triggers 1nce, 3rd triggers 3rce, etc.

urban acorn
#

chicot (hate you) should go in the left and uhhh

#

steel joker should go in the right

fallow dragon
#

if you want yaoi hands then chicot goes on right

urban acorn
#

honestly not a bad idea, a bit broken but it's an

#

dafaq?

ripe gulch
urban acorn
fallow dragon
#

if it's broken then don't fix it - shigeru miyamoto or ssmething

elfin thicket
#

i like how this is exotic and the flat 200 retriggers one isn't

#

i guess once you have 20 or more jonklers this is more total retriggers

gloomy jay
#

tenebris enjoyers

valid oar
#

so i'm having an issue when i launch the game with incantation that i cant seem to figure out

zealous mist
vestal moth
#

that looks like 0.9.8

stoic eagle
#

It is, everything is being dumped into main.lua

#

When now SMODS loads the file normally

zealous mist
ripe gulch
#

Dᴇᴍᴏ Rᴇʟᴇᴀsᴇ ᴅᴇʟᴀʏᴇᴅ

The release of the demo of Jen's Almanac is being delayed to 23/08/2024 (+3 days)

Unexpectedly, I had to give up the modem I was borrowing immediately this morning, and I also may need more time than expected to iron out quirks and finish up some other jokers.

Thank you for your continued patience!

gloomy jay
#

its over/j

grizzled cape
#

It's all Jimbover. blueprint

ripe gulch
#

going to try adding another feature to nopeus

ripe gulch
fallow dragon
#

again n't

ripe gulch
#

options:

All : normal functionality
No "Again!" : stops the "Again!" text or similar text (requires 3rd party support) from appearing
No Misc. : stops flavour text of any kind from appearing (e.g. anything that isn't signalling changes to chips/mult, or something important)
None : disables popup text entirely

obsidian mica
#

You've probably been asked this before, but an option for incantation to stack jokers would be awsome

trail heath
obsidian mica
#

is this not a thread for all of his mods?

trail heath
#

oopsy daisy, my bad bro

#

you right

#

still used to it being almanac since thats just about the only thing talked about

obsidian mica
thin zenith
#

its today folks...

thin zenith
#

oh damn

trail heath
#

wish it was but life

zealous mist
#

and you also need to consider all consumables that affect jokers, because what if you have 5 stacked jokers, and wheel hits them, or ankh, or whatever other modded consumable

ripe gulch
obsidian mica
trail heath
heady folio
#

HNJ

ripe gulch
#

wonder if i can get this working before demo release

prisma granite
#

so canvas would retrigger twice per joker?

#

etc.

ripe gulch
#

it'll make all retriggering jokers do a second run of retriggers

#

effectively doubling how many times jokers retrigger

#

this can very quickly exponentiate joker calculation to the point it's easy to cause game crashes if you have a retrigger-focused build

#

but nobody really cares anyway; we just want to see the game suffer lol

#

no promises megatriggers will work properly, this is merely just an experiment

elfin thicket
#

Thousand Retriggers Attack again

ripe gulch
#

for maximum damage to game stability, pair artificer with rivulet

vestal moth
ripe gulch
fallow dragon
#

Cant wait for gigatriggers and teratriggers down the road

sand socket
#

yottatriggers

obsidian mica
# ripe gulch

Is this gonna be part of almanac or a different mod

ripe gulch
#

it's an upcoming update for nopeus

obsidian mica
#

Cool cool

lusty oyster
#

Mem's Malmamac is mure mandemonium

fallow dragon
#

Don't sell cards

obsidian mica
#

why did you sell the error, look what you did 😭

fallow dragon
#

If negative tag is on a negative token in negative deck does that make it just

'tag'

silk bloom
#

its a positive tag

untold palm
# fallow dragon Don't sell cards

If you have multiple Error at once and you sell one and they're all active you can never get rid of them without generating more copies I learned that the hard way!!! XDD

fallow dragon
#

rednowwonder

trail heath
#

man this is looking extremely fun

#

for the first round only

#

lol

ripe gulch
#

Nopeus

v2.0.0

remove Removed x999 speed option and moved its effect into a different option
add New : Fast-Forward option, can be set to Off (normal behaviour), On (set event manager delays to mostly 0), and Unsafe (makes game execute events all at once)
add New : Card Popup Text option, can be set to All (normal behaviour), No "Again!" (stops retrigger notifications), No Misc. (stops all except arithmetic or important notifications), and None (stops all notifications)
informative When exiting the game, Nopeus will automatically switch the Fast-Forward option from Unsafe to On, if it was Unsafe before closing
⚠️ Crashes that happen exclusively within Unsafe mode will very likely not be addressed. It's called "Unsafe" for a reason!

Acquire it from GitHub or download directly below

#

Incantation

v0.4.0

add Add mod config, includes options for stacking negatives only, and some unsafe options
tweak Attempt to fix invisible buttons appearing on playing cards
tweak Attempt to fix "ghost" consumables
tweak Changed how single-use works to address a crash with certain vanilla cards
tweak Remove some redundant code for optimisation
tweak Unintentional tweak, but I kept it in because I find it useful; vanilla planets/planets that only just level up a hand will bulk-use automatically
tweak Attempt to fix consumables that are emplaced into somewhere other than the consumable tray from merging with consumables in the tray

  • You can still split it to different stacks if you don't want to use all of them

Acquire it from GitHub or download directly below

nocturne hamlet
#

Ignore my error report, it's due to the modpack failing to download from GitHub

ripe gulch
#

Known issue v0.4.0 : Split One button behaves like Split Half, will fix next patch

opal hinge
#

Where is the link to download, sorry I suck with discord

lusty oyster
white basalt
zealous mist
#

they should appear in the normal game settings

#

if they don't, move Nopeus out of jensbalatrocollection folder so it's in Mods/Nopeus

white basalt
#

im good on that part dw

#

¯_(ツ)_/¯

zealous mist
#

are you 100% sure nopeus folder has latest version? can you screenshot config.yml from it

#

might be some patch failing tbf

#

but just in case

#

oh wait xd

#

it probably is a temporary setting, there is no config file

white basalt
#

xd

zealous mist
#

what about lovely file

white basalt
#

its 2.0.0

#

¯_(ツ)_/¯

zealous mist
#

can you copy all console logs that say applied X patches to <filename.lua>

#

or screenshot if you can fit all of them

white basalt
#

is there a chance this is smod esoterics considering I just cloned their git like 10m ago

zealous mist
#

Ok yea that's very odd

white basalt
#

oh boy

zealous mist
#

ok it doesn't seem to appear on my side either

#

downloaded latest version as well

zealous mist
#

caused by brainstorm

#

removing brainstorm fixes it

white basalt
#

god dammit brainstorm

#

anyways big thx @zealous mist

#

off i go again

zealous mist
#

np

urban acorn
#

beyond the mundane and obvious?

olive barn
#

is the demo released yet?

#

is 23rd

urban acorn
olive barn
#

ah

zealous mist
olive barn
#

just making sure i wasn't missing anything, take your time

ripe gulch
#

give me a few more minutes and it'll be ready

lusty oyster
#

m

ripe gulch
#

Incantation

v0.4.1

fixed Fixed Split One button behaving like Split Half

Acquire it from GitHub

#

Jᴇɴ's Aʟᴍᴀɴᴀᴄ : OUT NOW!

The mod is out! Enjoy the pandemonium! (if you dare...)

Grab it from GitHub now!

Click on Code, then Download ZIP

urban acorn
#

Interesting

lusty oyster
#

yippee

ripe gulch
urban acorn
#

How does SDM contribute again? I forgot

ripe gulch
#

one more thing i forgot to add to the bottom list: Galdur

white basalt
#

are there also known incompatabilities

ripe gulch
#

no, whatever mods you try is at your own risk

white basalt
#

then the great debugging begins

pine gulch
#

ok I'm trying to use the Almanac, but whever i have Incantation in my mods folder, the game makes it just past "Injecting Dollar Row", then just closes and dies 😭
here's my mod list to see if there's an incompat i don't know about

lusty oyster
#

is incantation most recent version

pine gulch
#

using the latest main code

ripe gulch
pine gulch
#

damn

white basalt
#

So this mod list still crashes when starting a run

#

Want the log?

#

nvm

#

it was omeganum requirement

#

(thats a very funny req)

ripe gulch
pine gulch
#

OK. UPDATE:
after doing some science to my mods folder, i hath determined that The Almanac is just killing my game.

#

with everything necessary to install, it just shits itself with this error.

ripe gulch
#

i can't help if i don't have any of the related information (e.g. how you've installed it, error log, etc.)

pine gulch
#

wait hold on i might be stupid

#

i forgot to put steamodded in the folder

gloomy jay
#

🤔

pine gulch
#

aaaaaaaaaaaaaaaaand nope

#

still crashes

pine gulch
#

no log

#

it just gives up

gloomy jay
#

i've seen one person who's gotten it to work so far

#

no idea what they did

white basalt
#

I can be nr 2

#

(works just fine now that i turned on omeganum)

elfin thicket
#

i guess it makes sense that that's a requirement

white basalt
#

occasionally my jokers just dont work but im gonna assume thats my modlist being funky

#

lmao

pine gulch
#

buuuuuuuuuuuuuuuut for ME i have omeganum turned on (just removed The Almanac from the mods folder for a bit), and this IS ON.

white basalt
#

drop the log

pine gulch
#

It just gets to the part after injecting dollar row, and dies

white basalt
#

Im gonna go a mostly uneducated guess that this loads in the same order for everyone

#

aka ur probs crashing on loading shaders

#

for whatever reason

#

Id just reset my modlist to whatever is compatible with jens and add mods back in batches of 2-3 til you find the problem child

#

Balatro loads in like 10s, its a 4min job

pine gulch
lusty oyster
#

i actually just got gateway randomly

gloomy jay
#

i have omeganum turned on

white basalt
#

also reminder to get the latest incantation and smods versions ig

#

i use the smods version from the cryptid dev release

gloomy jay
#

could you pass your mods folder rq

#

because at this point im out of ideas

pine gulch
#

it's just the absolute bare minimum

white basalt
#

lmao sure. I just re-added the restof my modlist which broke some stuff but i can cherrypick the stuff back out

gloomy jay
pine gulch
#

the one from the main download on the cryptid page

#

and just to double check, i downloaded the one from the main steamodded website, and did the main code, and nope

white basalt
#

xd

#

welp giving rogue my working mod list didnt work

#

meaning this is a far more schizo issue

elfin thicket
#

how do you... score a joker

#

does it just translate into "when triggered"

ripe gulch
elfin thicket
#

yeah it just goes off per hand

gloomy jay
#

intrestingly enough supposedly the shaders won't load for me

#

yet they load for other people

ripe gulch
#

sounds like a corrupted installation or smth slugshrug

zealous mist
#

this didnt increase with freddy's ability 😭

ripe gulch
elfin thicket
#

hey is it intentional that The Hitchhiker creates exotic suits [bunco] as well

ripe gulch
elfin thicket
#

yeah i just didn't expect it to create the extra two suits as well

#

since "full deck" is usually just the four vanilla suits

ripe gulch
#

now i wonder how many cards it'd create when we get the sigil mod smug

elfin thicket
#

7800 by my calculations

ripe gulch
#

i'll just remove the grey text from those deck-creating cards so it doesn't put people off

elfin thicket
#

the tarots that add a million cards to the deck are fun but it's kind of unfortunate it makes the game exponentially slower as more cards are in deck

#

i used a cryptid ex and my fps dropped from 160 to 20

#

what's weird is that the fps doesn't recover when you restart

wise slate
#

I imagine it’s to do with the number of cards the game is displaying on screen at once and how it’s aligning them all in the card area, you could look at cartomancer and see if that helps you out

elfin thicket
#

mmm thats already in the pack by default

ripe gulch
#

Incantation

v0.4.2

tweak Change default mod priority and add a different method for 3rd party support

solemn mantle
#

where can i find almanacs zip file?

ripe gulch
solemn mantle
#

i already did, but dont see almanac

#

just aruniko, incantation, jen, loop, nopeus and readme

elfin thicket
#

Jen's Almanac is the third one

#

it's just jen for short

solemn mantle
#

oh

#

oopsies

naive fiber
zealous mist
#

it is removed, so kinda does?

elfin thicket
#

did you go back on this at some point?

#

or is this a bug

ripe gulch
#

yeah, that message was a long time ago, it's outta date lol

urban acorn
#

soooo i decided to try out the demo with all the cool mods and encountered something weird

#

legendary plaque card thing that said godsmarble apparently

#

creepypasta stuff right here