#Challenge Idea: I Can’t Stop Winning!

1 messages · Page 1 of 1 (latest)

warm temple
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Banned:
All tarots except Fool and Wheel.

No modifications except:
End of round: Create a negative, unsellable Wheel of Fortune.
Per consumable you hold, -1 hand per round.
When you wheel successfully, Gain $15.
When you wheel unsuccessfully, Destroy a random Joker.

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Feels very weird ngl

half hinge
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Aw dangit

vale heath
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I like it

tropic ice
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It's a fully rng based challenge though

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Which would definitely make it pretty unfun to play

paper patrol
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it feels like it introduces too many mechanics

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-not being able to sell wheel of fortune
-it having a brand new effect both when you succeeds and when it doesn't

half hinge
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I think the punishment for missing a wheel is too punishing

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Esp for a 1 in 4

elfin quail
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its a negative wheel tho

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you dont HAVE to use it

past furnace
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The game may be heavily RNG reliant, but there are limits

paper patrol
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it's not a very interesting challenge, just almost literally "get lucky and have good jokers in the shop to replace the ones that are destroyed"

half hinge
half hinge
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Idea

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Winning would be pure rng as you say

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Otherwise you’d just be playing golden needle with less discards

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The discards would be free though

random hinge
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Basically this challenge is reset city after Round 1. Get a joker that you can wheel successfully once, then sell the negatives wheels (which sell for 4$ by the way) and then play the rest of the game as normal like black deck pretending you have two jokers you don't want to sell

tropic ice
random hinge
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Oh unsellable. Then just keep them there.

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They're negative, so you can ignore them

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Doesn't change what I said.

paper patrol
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it has -1 hand per consumable

bronze steeple
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lets be financially responsible!

random hinge
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You have 75% chance to lose a JOKER everytime you use it, literally you're ignoring these wheels and try to basically oneshot every hand.

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It's basically golden needle minus losing money for discards

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Get a good early joker with wheel, and then just ignore the wheels.

warm temple
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Should I make it so you start with 1 eternal negative oops all 6s

ashen marten
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I don't think there's any salvaging it tbh, it changes way too much and is filled with too much rng

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Something that nobody's brought up is you need to buy an entirely new Joker every round - wheel can't be used if all of your Jokers have editions, which also makes it so you can brick because you have good luck

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You also can't use wheel if you don't have any Jokers, which means that if you keep on destroying all your Jokers (3/4 chance btw) you are permanently setback a ton of income and you're left with no Jokers the whole game

warm temple
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Okie! It’s true, this challenge is very RNG based…

paper furnace
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How many hands do you have? If you have normal hands and you have like 5 negative wheels, what happens? You have no hands, so you lose?

restive grove
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You always get boosted back up to 1 Hand when you reach 0 or lower and start the round, so you still get to play with like a million wheels