#Dimserene's Modpacks Manager v1.13.2

1 messages · Page 22 of 1

analog maple
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and mycosynthlatice

misty mesa
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that last sentence in the description doesn't make sense but ya know

analog maple
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as i said

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ok so i made it work for the light suits, it was adding it to buncos code other_card:is_suit('mtg_Clovers')

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and for paperback "paranoia" i added current_card:is_suit('mtg_Clovers') to this block of code

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@silver oriole what mod adds this?

spring cypress
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Yeah I'll try it!

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Got it to work on my mac!

analog maple
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i think celeste stuff and ortolab might have some conflicting issues, but need to do more testing

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so what im thinking is that the celeste blind "the fallacy" can not find theclovers rank, so upon playing a hand with a clovers, it crashes

spring cypress
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I got this crash after I won a blind. This might be something with Ortolab?

split aspen
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you can press ctrl-c on that screen to copy the full log as text

analog maple
spring cypress
#

ok nvm I got it

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yeah I just crash ofter every win now

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I'm going to disable ortalab and see what happens

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btw I'm playing the talisman version

spring cypress
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Yeah I got it.

burnt wren
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tried opening the game after downloading the modpack and got this Oops! The game crashed:
Syntax error: card.lua:2573: 'end' expected (to close 'if' at line 2567) near 'return'

Additional Context:
Balatro Version: 1.0.1n-FULL
Modded Version: 1.0.0~ALPHA-1319c-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.6.0
Platform: Windows

Stack Traceback

(3) C function 'function: 0x1e77cf38'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 881
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x1e77a5a8 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x1e77a5f8 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

#

tried uninstalling the modpack and just using the cryptid mod and it crashes before i even see the titlecard

analog maple
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@misty mesa any clue?

misty mesa
burnt wren
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Not really cryptid I'm talking about, even with other mods it seems like trying to mod the game now just bricks the whole thing when it trys to open

misty mesa
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what mods are you running?

burnt wren
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I've tried using Grim and Reverie as well

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Same thing both times

spring cypress
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Still crahsing

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should I not use the talisman version?

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I disabled ortalab still getting a crash on wining a blind. Maybe I'll just remove it.

silver oriole
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I mean some mods probably don't go well with talisman

spring cypress
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i'll try the mod pack without

silver oriole
analog maple
spring cypress
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ok so I went the main pack and got this crash after picking a tarot card

silver oriole
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Which tarot card

spring cypress
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it was an upside down tarot card. I forgot Which one.

silver oriole
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Yart?

spring cypress
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Yeah I think that one

silver oriole
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@split aspen

split aspen
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need more info, but don't think that's my fault
yart doesn't have any patches on common_events.lua

analog maple
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idk what is crashing

spring cypress
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if the card comes up again. I'll post it here

analog maple
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function get_current_pool(_type, _rarity, _legendary, _append) that function is crashing with the following line being called else _starting_pool, _pool_key = G.P_CENTER_POOLS[_type], _type..(_append or '')

spring cypress
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Is it supposed to end automatically in the pack or do I have to click end all the time?

split aspen
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i think one of the mods does that

analog maple
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NotJustYet

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my crash screen btw

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its blank all the way to the end

silver oriole
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Steamodd

analog maple
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looking through the lovely log rn

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idk if this means anything

spring cypress
split aspen
analog maple
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so its calling this function local function processDirectory(directory, depth) and this specific line if v.required and mod[k] == nil then error(k) end and many other mods are calling this same thing

split aspen
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also @analog maple the rank bug you just reported should be fixed

analog maple
spring cypress
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I picked a spectral card that added a bonus blind.

silver oriole
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Oh you don't say

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Is it loop

analog maple
# analog maple

please do @ me if any new findings come up with my problem, and btw the crash happens when starting a run

analog maple
silver oriole
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Like everytime you start new run?

analog maple
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not the talisman patch

silver oriole
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Any deck?

analog maple
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and yes

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on modded white stake at least

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let me try some other thinggs

inner dagger
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I have this crash whenever I launch the Dimerenes modpack with talisman

analog maple
silver oriole
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Only ghost sleeve?

analog maple
#

yea

misty mesa
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what now 👀

spring cypress
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yeah it was loop

silver oriole
forest hound
# silver oriole Welp

regex/pattern patch order issue most likely, compare missed patches in 0.6.0 with those in 0.7.0

silver oriole
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How to do that

forest hound
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lovely will send messages in console for missed patches

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im actually not sure if it provides the path for them id hope it does

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lemme look at some random lovely log i have sitting around

split aspen
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doesn't directly but it should always be the next file below the missed patch message

silver oriole
forest hound
silver oriole
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So it's in log file?

forest hound
silver oriole
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I can probably do that

forest hound
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tedious part would be finding the specific mods responsible for the missed patches

silver oriole
forest hound
silver oriole
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Crashed is 0.7.0

forest hound
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ah

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well in that case if that's all there is then the issue is that a missed patch actually hit which led to a crash

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which would have to be that (again assuming there's nothing else)

silver oriole
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Should I concern about Tetrapak and cartomancer?

forest hound
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well yes but given that they missed on 0.6.0 as well and it loaded fine it's not a big problem

forest hound
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@silver oriole can you send your controller.lua dump

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and both lovely logs

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ill see if i can find the issue on my pitiful phone

silver oriole
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I'm on my phone too so wait a sec

spring cypress
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Is the gear pack supposed to have playing cards when you pick it?

cedar cosmos
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no, they're gear cards

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equip is just a fancy name for take

silver oriole
spring cypress
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I mean I got a gear pack during a shop so I can't pick a second one

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because I can only use it during rounds. That's intended right?

waxen obsidian
# silver oriole Welp

copy the dump from 0.6.0 into a folder outside of dump/ - mods/0.6.0 is a good bet

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run 0.7.0 and then use a tool like winmerge to compare the two folders

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that'll give you an idea of what's changed

silver oriole
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Oh compare the dumps.

waxen obsidian
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yup

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it's the best way to get an overview on what's changed

forest hound
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doing the best i can here

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this is trimmed btw

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why is that

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that's not meant to have a line

spring cypress
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I should be able to use sphinx here right?

forest hound
waxen obsidian
forest hound
# forest hound okay for some reason the smods patch has 18 lines but the actually patched in th...
    if keybind.key_pressed == key and keybind.event == 'held' and keybind.held_duration then
        if self.held_key_times[key] > keybind.held_duration then
            local execute = true
            for _, other_key in pairs(keybind.held_keys) do
                if not self.held_keys[other_key] then
                    execute = false
                    break
                end
            end
            if execute then
                keybind:action()
                self.held_key_times[key] = nil
            end
        else
            self.held_key_times[key] = self.held_key_times[key] + dt
        end
    end
end
    if keybind.key_pressed == key and keybind.event == 'held' and keybind.held_duration then
        if self.held_key_times[key] > keybind.held_duration then
            local execute = true
            for _, other_key in pairs(keybind.held_keys) do
                if not self.held_keys[other_key] then
                    execute = false
                    break
                end
            end
            if execute then
                keybind:action()
                self.held_key_times[key] = nil
            end
        else
            self.held_key_times[key] = self.held_key_times[key] + dt
        end
    end
end```
#

am i crazy

silver oriole
waxen obsidian
# silver oriole

yeah, now you gotta check everything that patches controller.lua unfortunately

silver oriole
waxen obsidian
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that looks like the changes to patch application order messed that one up

forest hound
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yeah for sure

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smods has a regex patch directly below two other pattern patches for the same place

waxen obsidian
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0.6.0 applies pattern and regex patches in the order they are defined within the file, in 0.7.0 they're separated

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yeah that sounds about right

silver oriole
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I just know that I need to blatantly do mod swaps again

forest hound
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im just confused as to how smods loads normally with new lovely but not with mods considering nothing else would be patching into controller

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other than maybe some weird old lovely mod that doesn't just hook into love.keypressed or something but im sure there's nothing like that

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okay nvm handy doesn't patch into controller.lua

distant yarrow
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hey I got a problem with trying to get the manager to work on linux here is a shortened version that I think is just the problem area

distant yarrow
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you know I just realized i skipped the python step cause it was a little weird for me let me try that again

waxen obsidian
distant yarrow
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what version of python do I need?

silver oriole
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Latest

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(146+ mods) Dimserene's Modpacks Manager

distant yarrow
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when I try to update python I get this "python3 is already the newest version (3.10.6-1~22.04.1)" so Im guessing that isnt the problem

silver oriole
distant yarrow
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i see that version so it might be problem that linux mint will only go to 3.10.6 ill try to fix that i guess

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after double checking something it turns out that debians default is currently 3.10.6 and since mint is built off that it leaves that the same

silver oriole
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Can't you just do

sudo apt update
sudo apt upgrade 
distant yarrow
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yeah didnt work

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probably cuase for debian ( or mint idk) it sees 3.10.6 as the newest STABLE version

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and will only go as far to use that (there might be another way to use it but im dont really know how to do that

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nvm i found out how to install it seems long and complicated tho so it might take a bit

distant yarrow
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After doing it and it failing I decided to check something out and I realized that the version of my os is kinda outdated so I'll fix that and then get back to this

silver oriole
lone fox
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sobbing has there been a fix to the welp message above? I just want to play game clown_feet

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i say yes to discord server. hard to follow things in this channel

silver oriole
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Which one?

lone fox
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I am getting the same error on launch

silver oriole
lone fox
#

alright sounds good

silver oriole
split aspen
# silver oriole

wait do you mean a server for this modpack or a server for modded balatro in general

split aspen
silver oriole
#

Was tied 🤣

analog maple
rose swan
#

When cryptid back in full version

fresh crane
merry halo
#

Oops! The game crashed:
Syntax error: engine/controller.lua:1476: 'end' expected (to close 'function' at line 947) near '<eof>'

Additional Context:
Balatro Version: 1.0.1n-FULL (best guess)
Modded Version: 1.0.0~ALPHA-1319c-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.0
Platform: Windows

Stack Traceback

(3) C function 'function: 0x10c8af48'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1011
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x10c79538 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x10c79588 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

merry halo
#

thank you

somber orchid
#

Oops! The game crashed:
Syntax error: game.lua:2807: duplicate label 'continue'

Additional Context:
Balatro Version: 1.0.1n-FULL (best guess)
Modded Version: 1.0.0~ALPHA-1311a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.6.0
Platform: Windows

Stack Traceback

(3) C function 'function: 0x0cd7af48'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1876
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x0cd695d8 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x0cd74e90 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

#

still crashing even on 0.6.0

silver oriole
#

Remove duplicate Steamodded folder

somber orchid
#

oh

#

my bad

#

im dumb

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thank you

misty dome
#

wait what are the different branches

silver oriole
#

Wdym

#

Talisman?

misty dome
#

yes that sorry

silver oriole
#

It's because talisman caused some mod incompatibility

misty dome
#

oh I see\

silver oriole
#

So I created a dev branch

misty dome
#

so the main one doesn't have Talisman

silver oriole
#

Yeah

misty dome
#

and is theoretically more stable

silver oriole
#

theoretically

misty dome
#

lol

maiden topaz
#

[Ortalab, Bird Jokers, Lobotomy Corporation, Talisman] How is this not a straight flush? Isn't the wild card supposed to act as any (and every) suit?

urban wharf
#

you're playing on a smods build where wild cards are broken most likely

silver oriole
silver oriole
#

Added to Talisman Branch:

🪙 Antonos Stakes

#

(147+ mods) Dimserene's Modpacks Manager

lethal sapphire
#

oh yeah no bugs found in 3 days

#

that's a new record for me

analog maple
#

i have yet to have any real issues from stuff on my end

vagrant musk
#

Could someone inform Elbe about this so it can actually be fixed? This has been happening every time I try to update this pack for... I think months at this point.

lapis hazel
#

Just had this crash happen after updating the full modpack to latest version

misty mesa
#

(I'm also interested)

analog maple
#

nah

frozen hamlet
#

I cleared everything out and just installed this modpack and i got

Oops! The game crashed:
Syntax error: engine/controller.lua:1476: 'end' expected (to close 'function' at line 947) near '<eof>'


Additional Context:
Balatro Version: 1.0.1n-FULL (best guess)
Modded Version: 1.0.0~ALPHA-1320a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.0
Platform: Windows

Stack Traceback
===============
(3)  C function 'function: 0x1ea1cf40'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1011
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
 c = table: 0x1ea1a5b0  {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x1ea1a600 (more...)}
 openedconsole = boolean: false
 confok = boolean: true
 conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
 result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
 func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
 inerror = boolean: true
 deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
 earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
#

any ideas for what to do to attempt to fix?

frozen hamlet
#

ahhhhh

#

thx

mellow echo
#

error when trying to install vanilla plus pack
tried to use command prompt as well to no avail
updated git and the same thing happened

mellow echo
#

ah, alright

#

thank you!

analog maple
#

@silver oriole wont be able to do any bug fixing or testing cuz power is out for me

silver oriole
# silver oriole
poll_question_text

Do we need a Discord server?

victor_answer_votes

18

total_votes

30

victor_answer_id

1

victor_answer_text

Yes

lapis hazel
#

Does anyone know which mod makes each scored card add mult as well? Feels kinda OP

opaque sandal
silver oriole
#

WAIT

#

@opaque sandal

signal night
#

what

#

what a timing

#

i just discovered this

opaque sandal
#

its gone again

silver oriole
cedar cosmos
#

discord monent

#

just try opening it

silver oriole
#

Oh?

misty mesa
#

yeah the invite link is fine

vagrant musk
#

I'mma just install the whole thing without deleting the folder and see what that accomplishes.

#

Everything should be covered anyway.

#
Syntax error: functions/state_events.lua:2713: unexpected symbol near '}'


Additional Context:
Balatro Version: 1.0.1n-FULL
Modded Version: 1.0.0~ALPHA-1321c-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.6.0
Platform: Windows

Stack Traceback
===============
(3)  C function 'function: 0x33b3cf38'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1024
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
 c = table: 0x33b3a5a8  {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x33b3a5f8 (more...)}
 openedconsole = boolean: false
 confok = boolean: true
 conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
 result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
 func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
 inerror = boolean: true
 deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
 earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])```

Yeahhhhh...  That didn't fix it.  It practically didn't even *try* to load.
silver oriole
#

at this point I might remove the support of elbe's

lethal sapphire
lethal sapphire
lapis hazel
# silver oriole What

Haven't tested it a lot, but in almost every run each card that scores also adds the same amount of chips as mult

#

Before having any jokers at all

silver oriole
#

did you try updating the modpack?

lapis hazel
silver oriole
#

try redownload it then

lethal sapphire
#

pretty sure i already fixed the mult thing like a week ago

lapis hazel
#

Alright, I'll try reinstalling the pack again

silver oriole
#

(151+ mods) Dimserene's Modpacks Manager

coarse ginkgo
#

i may be stupid but how do you actually install this i cant seem to find a guide

split aspen
#

click the exe

coarse ginkgo
#

its throwing an error

silver oriole
#

Install git

coarse ginkgo
#

oh okay thanks

silver oriole
#

Do I really need to make a Modpack Manager launcher...?

coarse ginkgo
#

hahahah you dont i just never used git

silver oriole
#

Yeah why I said that is because

  1. That problem is not the first time pop up
  2. I cannot remove the error or make it say anything useful if I don't make a separate exe that launches manager itself
  3. Also if I want to implement better updater I will need to make a separate exe anyway
vagrant musk
#

What's the point of adding a fifth Suit if there's no Spectrums?

analog maple
#

also rather surprised the only problem the MTJ mod has had is a priority problem

faint mulch
misty mesa
#

and just write a nice error message?

misty mesa
analog maple
#

yea, i was surprised

analog maple
#

@silver oriole any conflictions or problems i should be aware of before adding another tab to here?

split aspen
#

stakes tab appears here

analog maple
#

but from other mods?

#

cuz i plan on putting a "rules" tab that explains mechanics from MTJ

#

and other relevant info like the blind "health"

rigid venture
#

I'm getting consistent crashes from moar jokers

#

Crashses stop if I disable moar jokers, maybe it's not that mod causing it, but it get angry

burnt wren
#

Okay, so a day after trying to troubleshoot my game crashing with any mod I tried, I now cannot activate even steammodded and only have the base game

analog maple
#

What version of lovely?

burnt wren
#

Most recent

analog maple
#

0.7.1?

burnt wren
#

Should be, let me check

analog maple
#

It was released like a few hours ago

echo oar
#

the crash says 0.6.0

burnt wren
#

Let me try that one then, didn't know they updated the injector

analog maple
#

Ok im on my phone while trying to back up my mod

burnt wren
#

Got the crash again

#

Oops! The game crashed:
Syntax error: card.lua:2573: 'end' expected (to close 'if' at line 2567) near 'return'

Additional Context:
Balatro Version: 1.0.1n-FULL
Modded Version: 1.0.0~ALPHA-1319c-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: Windows

Stack Traceback

(3) C function 'function: 0x2aabcf38'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 881
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x2aaba5a8 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x2aaba5f8 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

analog maple
#

can you send the full crash log?

#

you just need to do CRTL + C when you crash

#

then it will just send it as a file

burnt wren
#

that was what I did?

analog maple
#

oh

#

interesting

pliant umbra
#

does cryptid work for the modpack yet??

forest hound
#

not main branch

pliant umbra
#

blehhgghhh
shame..

#

which branch doea?
if I may ask

analog maple
#

prob refactor

pliant umbra
#

blehhh i'll see what I can do!

rigid venture
undone cosmos
silver oriole
#

I'll quickly add cryptid to talisman branch

#

(152+ mods) Dimserene's Modpacks Manager

analog maple
#

is it the refractor branch that was added?

timber kelp
#

yo @silver oriole ima stream ur mod pack so i hope its nice and working

analog maple
timber kelp
#

Good also after this stream ill updated the steam decks virsson of the modpack see how well it runs

silver oriole
timber kelp
#

onece i get the modpack working ill will 😄

silver oriole
timber kelp
#

yay u made a discord i would be honnored if u would have me

silver oriole
#

You are invited!

timber kelp
silver oriole
timber kelp
#

Not ur fault

#

i dont blame u at all for any of this

faint mulch
silver oriole
faint mulch
#

played a full house fairly early game

#

talisman-full

#

i think it was zodiac

#

but i cant be sure

silver oriole
#

Okay I will say that talisman pack is not very welltested

faint mulch
#

swapping to mainline

spark torrent
#

I enjoy the extra suit madness here now

silver oriole
urban wharf
silver oriole
#

(149+ mods) Dimserene's Modpacks Manager

faint mulch
#

how do i do a clean install of the modpack manager because whenever i try to install the full version i'm only getting 139 mods not the full 149 and i think that is causing some crashes for me

#

i cant even copy the error message because it wont let me ctrl C

#

there we go

#

a recording because i cant copy the actual error message

silver oriole
faint mulch
#

had to just delete my savesw

#

i'm a stupid

quaint finch
#

Error on launch after updating all mods

misty mesa
analog maple
#

that is a 0.6.0 crash i believe

quaint finch
analog maple
#

when did you last update your lovely version

quaint finch
#

assuming it updates with the modpack, just a few moments ago

misty mesa
#

I don't think it does?

analog maple
#

^^^

quaint finch
#

I'll see then

#

though I think cryptid might rely on 0.6?

analog maple
quaint finch
analog maple
burnt wren
silver oriole
#

Wdymbt

burnt wren
#

It will no longer allow me to use either steammodded or lovely to mod the game, regardless of the amount of mods, or even just steammodded or lovely on their own

#

Just loads the base game

silver oriole
#

Have you try verifying game integrity

burnt wren
#

Still crashes

analog maple
#

is it a legit version of the game

burnt wren
#

Yep, straight off of the steam page

analog maple
#

ok

silver oriole
#

What's the crash log

burnt wren
#

Oops! The game crashed:
Syntax error: card.lua:2573: 'end' expected (to close 'if' at line 2567) near 'return'

Additional Context:
Balatro Version: 1.0.1n-FULL
Modded Version: 1.0.0~ALPHA-1319c-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: Windows

Stack Traceback

(3) C function 'function: 0x35a2cee8'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 881
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x35a29c68 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x35a29cb8 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

silver oriole
#

Curious what have you done

burnt wren
#

wish i knew myself ngl

#

dont have anything else in the games files but what ive been trying to run and it still crashes

#

and it shouldn't be crypted or talisman because I've run them both before

analog maple
#

nested folders?

burnt wren
#

?

#

ive got them in a "mods" folder

#

the inside of the other two folders just incase

#

But yeah, I genuinely have no idea what the problem is because everything looks fine and running an integrity test for the game files comes back clean

#

It's like my game just bricked itself for no reason

silver oriole
#

Reinstall the game, remove all mods file

#

If it is still not fixing, delete your save

echo oar
#

yeah i think that's just a "remove/reinstall all mods" moment

distant yarrow
#

Hey quick question when did you last update the terminal version of the manager?

silver oriole
#

Yesteryear

distant yarrow
#

You know that makes sense considering I can still see the pack that you stopped working on

#

It does have a unique problem where I now have no real way of accessing the talisman branch

silver oriole
silver oriole
wind haven
#

so why tailsman is separated? incompatible mods or someone's preference?

silver oriole
#

Incompatible mods

wind haven
#

doesn't cryptid require talisman

#

I think the preset saving and deleting isn't working

#

um which mod changes background music? how do I change it back

#

and which mod adds clover suit to my decks

silver oriole
silver oriole
wind haven
silver oriole
#

Now you know

analog maple
#

i need to get around to adding a setting to disable them from showing up in your deck and also fix the checkered deck one

#

as for now, i put it in the read me that there is an option in the mod config

#

i will worry about cleaning it up later

silver oriole
distant yarrow
silver oriole
distant yarrow
#

why? Is there something wrong with it or is it just bad

analog maple
#

To my understanding it is something with how linux handles its files and on how stuff is accessed

forest hound
#

linux is clearly just bad smh

analog maple
silver oriole
#

I mean

#

There's this

wicked path
#

hi! started trying this today, are any jokers disabled/debuffed by default? i'm changing some settings for myself and i want to make sure i didn't debuff any by accident

silver oriole
#

No, everything should be enabled by default

wicked path
#

ty! :3

silver oriole
#

But you can disable anything at ease

forest hound
#

there's technically placeholder stuff added by ortalab, but all those do is just show up in collection

#

which you can call disabled because they don't show up

tiny fjord
forest hound
#

no something being disabled doesn't require it to have ever been enabled

#

take nuclear bombs

cyan helm
silver oriole
radiant shuttle
#

How do I install this modpack again?

vagrant musk
#

The game's crashing at random parts of the run setup for no reason I can discern. I guess Galdur is broken somehow?

wind haven
#

why do I need to play the tutorial again after latest update

wind haven
silver oriole
#

Not again

silver oriole
wind haven
#

yes
but i think I avoided it after i completed the tutorial again

silver oriole
#

yeah tutorial sucks is annoying

wind haven
#

i dont even know why I need to do it again

radiant shuttle
#

Installing the main and not the Talisman one right now,

wind haven
radiant shuttle
#

But will check if it has similiar issues when its done

silver oriole
wind haven
#

yes, and this deck

silver oriole
#

oh yeah I can confirm

wind haven
#

there is surely a few more

silver oriole
#

OK i am looking into it

silver oriole
worthy tartan
silver oriole
#

(150+ mods) Dimserene's Modpacks Manager

silver oriole
raw hazel
#

"failed to collect file data for Atlas dspl_BocchiDeck_1"

#

seems like deckskinslite is causing a CTD for me

silver oriole
#

?

analog maple
#

yea i am confused by it to dim

silver oriole
#

Does that happen to you too?

analog maple
#

not updated yet, probably should tho

forest hound
#

ill assume ctd means crash to desktop or something

#

and then ill assume it's a memory issue

silver oriole
fresh crane
#

Weird Crash when Cashing out. Something to do with the torn pocket curse from Tetrapak.

urban wharf
#

talisman issue

gritty breach
#

What is the most broken / op deck on this mod pack?

analog maple
#

like the one with the lucky 7 joker from sdm_0's mod

silver oriole
#

Isn't soul deck just straight up broken though

analog maple
undone cosmos
fervent geode
#

Just would like to note, in the experimental pack, Ortalab's Chameleon Joker causes a crash upon a blind being selected and crashes if you try to load the save

#

crap, sent the message before finishing it

silver oriole
#

you can send the crash log?

fervent geode
#

oh sure, 1s

#

and btw, why do cards on the collection get debuffed when clicked on, does that disable them from spawning or what

fervent geode
#

i could very much be wrong about the card causing it but it began once i grabbed it

fervent geode
silver oriole
#

p much

fervent geode
#

nice

silver oriole
#

(146+ mods) Dimserene's Modpacks Manager

fervent geode
#

so confused, why did Bunco (im assuming) change the art

silver oriole
fervent geode
#

yea, it came with it, did it not?

urban wharf
#

Turn off buncos “fixed sprites “ setting

fervent geode
#

Thanks

wet patrol
#

am i trippin how do i start the game

split aspen
#

select sleeve

wheat thorn
#

hit "select sleeve"

distant yarrow
#

same with house rules

wet patrol
#

ty

#

tried to start the game and this happened:

split aspen
#

uh oh

urban wharf
#

that looks like a bad ortalab install

analog maple
#

Casually sitting on 104k base events

split aspen
#

jens almanac every freaking time

analog maple
split aspen
#

jens is freakin ridiculous
that shit takes so long to calculate sometimes

analog maple
#

eh

#

without cyrptid or almanac im sitting at 12.5 million and counting and 245k event queue and counting

split aspen
#

please let us know when they're done

analog maple
#

still calculating

#

300k event queue and almost 16 million calcs

#

mult is sitting on x.xxxe14470

#

19.3 million cals and 376k base events

#

so this was the previous rounds hand with the level 2 flush 5

#

and this is what im sitting at rn

cursive nexus
#

AH

#

I love the hallow Knight cards.

split aspen
analog maple
#

Well its still going

#

22.22 mill calcs and 430k base event queue

#

Cryptid and almanac are inferior

analog maple
#

so i found out why calcs were taking so long, celeste card collection causes a crash with the legendary joker "madiline"

thin herald
#

huysss i finally have a nerror for you

#

Oops! The game crashed:
Syntax error: card.lua:4079: 'end' expected (to close 'if' at line 4073) near 'return'

Additional Context:
Balatro Version: 1.0.1n-FULL
Modded Version: 1.0.0~ALPHA-1326a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.6.0
Platform: Windows

Stack Traceback

(3) C function 'function: 0x01b9cf38'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1029
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x01b9a5a8 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x01b9a5f8 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

#

thsi happens aftrer starting up teh game post-install

silver oriole
#

hmm

#

update lovely?

thin herald
#

will do. lemme google hoew

#

jus install the new verion, right?

#

after i do taht, should i also reinstall the pack

#

Oops! The game crashed:
Syntax error: card.lua:4079: 'end' expected (to close 'if' at line 4073) near 'return'

Additional Context:
Balatro Version: 1.0.1n-FULL
Modded Version: 1.0.0~ALPHA-1326a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: Windows

Stack Traceback

(3) C function 'function: 0x1d25cf38'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1029
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x1d25a5a8 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x1d25a5f8 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
cus restarting teh agme after also gives this :c

#

random idea is taht part of teh code is broken, but also im not a lua programmer so i cant actually weigh oin on the conversation

silver oriole
#

what

#

I'll test it out

thin herald
#

Oops! The game crashed:
Syntax error: card.lua:4079: 'end' expected (to close 'if' at line 4073) near 'return'
(i think so bcuz of thsi part, but again- not a lua girlie

silver oriole
#

I can be anything

thin herald
#

that is true

#

lmk if you find anything, please?

#

really want to try this modpack is all

silver oriole
#

I'll get back too you asap

thin herald
#

thanks!

silver oriole
thin herald
silver oriole
#

I just did a full download and it's not crashing for me

thin herald
#

alright then- uninstall balatro, reinstall everything?

silver oriole
#

you can try verify the game

thin herald
#

does it matetr that the modpack is being installed from a different drive than what the game is on?

#

wait, is taht even truye?

silver oriole
#

no

thin herald
#

okay they are in fact not on seperate drives

silver oriole
#

?

thin herald
#

anyways, files are verified!

#

o assume i rerun the installer now?

silver oriole
#

yeah just to make sure

thin herald
#

on it, will report back

#

wait did i also have to reinstall lovely after that

silver oriole
#

iirc you don't

thin herald
#

k

#

there's this prompt on whether i want to overwrite some files with a yes/no/All?

silver oriole
#

wait

#

what method are you using to install modpack?

thin herald
#

some foldder called Dismerenes modpack/Windows/InstallALl.bat

#

SetupFull

silver oriole
#

you should try manager.exe

thin herald
#

will do, one sec

#

this is- okay, i assume tehre's documentation in that link?

silver oriole
#

it's a bit out-dated but should still help

thin herald
#

yeh im looking for what to pick on the main/talisman select

#

id like talisman if possile, but idk whether thatll work with the modpack

silver oriole
#

They are functionally two separate modpacks

thin herald
#

okay, so whats teh difference? the github page dpoesnt appear to mention talisman

#

also, the difference between downlaod and install(copy) doesnt appear to be mentioned on GH?

#

oh i may be blind

silver oriole
#

you first download the modpack, then you choose what mods you wanna install

thin herald
#

alright

#

and the difference between main and talisman? im drawn to the later purel;y for animation skips

unkempt elm
#

You can also get Nopeus, not sure if it's integrated in main

thin herald
#

so the series of buttons is DOwnload-> install -> play?

silver oriole
thin herald
#

ah

#

ill go with main then

#

i really like the layout for this thing/genuine

silver oriole
#

any improvement suggestions are welcomed

thin herald
#

this is sort of annoying, but minor- teh text clipping

#

some more detailed tooltips on teh buttons woul d be nice tbh,

silver oriole
#

I'll try my best to make it look better but for now I mainly focus on bugfixing and make it functional

thin herald
#

understandable

#

i do think that tooltips would herlp with functional; i only knew what to do with talisman vs manin because im talking to the dev, which feels like a problem? Just a thoiught tho

silver oriole
#

yeah that part i will think about it more

#

do you think adding a "branch:" text indicator on it would help

#

or make the description change when you change main and talisman

thin herald
#

i think taht would be the best course of action, because "branch:" only tells you there is a difference, i think?

silver oriole
#

OK

tiny fjord
#

what do i do with the file installed by the modpack installer?

thin herald
#

also if you havent already, some sort of effect on hovering a button might be nice, becaus elike- im currently not usre whether im just not allowed to click while installing, or whether there; s no indicator, but its nice to be able to have an indicator of hovering over a button. Sorry if this is too much

tiny fjord
silver oriole
silver oriole
#

it should be alongside manager

tiny fjord
silver oriole
#

should be side by side

analog maple
#

whenever hovering over any enhancement

tiny fjord
thin herald
#

right.. The game runs, but sort of stutters whne i select a card to play?

silver oriole
thin herald
#

well, it jsut lags. ALso, is there a way to disable the hand score preview?

silver oriole
thin herald
silver oriole
#

huh

#

do quick update then install again

thin herald
#

before id o, why? i already changed some mod settings before satrating a run, so you might want that info first

#

(i disabled debug plus from alwaysd being on because constant fps counters give me anciety

silver oriole
thin herald
#

huh

silver oriole
#

should look like this

thin herald
#

will do

silver oriole
#

close then reopen the manager

#

OH

#

I just noticed i did a stupid

#

one sec

thin herald
tiny fjord
#

from lovely

thin herald
#

(modpack looks incredibly cool btw)

silver oriole
tiny fjord
silver oriole
thin herald
#

the "telling me to do this"

silver oriole
thin herald
#

like, because of your revelation, i havent yet reopened the manager

silver oriole
analog maple
#

i can verify this works

silver oriole
thin herald
#

on it

#

ooor not

tiny fjord
silver oriole
analog maple
#

the version dll should be placed in your balatros exe folder

tiny fjord
#

how do i do that

thin herald
# thin herald ooor not

Traceback (most recent call last):
File "ModpackManager - qt29.py", line 3333, in <module>
File "ModpackManager - qt29.py", line 698, in init
File "ModpackManager - qt29.py", line 881, in create_widgets
File "ModpackManager - qt29.py", line 1997, in update_modpack_description
TypeError: setText(self, a0: Optional[str]): argument 1 has unexpected type 'dict'
the full error

analog maple
#

move the version dll to your games .exe floder

silver oriole
thin herald
#

that is a very good question

analog maple
#

is git installed?

thin herald
#

are you asking me?

analog maple
#

yes

silver oriole
thin herald
tiny fjord
thin herald
#

i have git bash, gui, and something else

thin herald
silver oriole
analog maple
#

if you use steam it usually is under this path

tiny fjord
#

i didn't install balatro via steam

analog maple
#

then where did you install balatro

tiny fjord
#

ive also used mods before

tiny fjord
analog maple
thin herald
#

so should be 1.8.2

analog maple
#

whatever folder contains this exe is where version.dll should go

tiny fjord
#

it's there

urban wharf
#

🏴‍☠️

thin herald
#

if i had a nickel for every impossible bug i caused with thsi modpack...

analog maple
tiny fjord
thin herald
#

jsut outta curiosity- what error did i get? i odnt know lua, but im just very curious

urban wharf
#

Purchase the game

silver oriole
#

one second

thin herald
#

aight

#

it is fascinating to be on the user side of this again after i know how this feels

tiny fjord
#

INFO - [♥] Lovely 0.7.1
INFO - [♥] Game directory is at "C:\Users\chris\Downloads\Balatro.v1.0.1n\Balatro"
INFO - [♥] Writing logs to "C:\Users\chris\AppData\Roaming\Balatro\Mods\lovely\log"
INFO - [♥] Using mod directory at "C:\Users\chris\AppData\Roaming\Balatro\Mods"
INFO - [♥] Initialization complete in 7ms
INFO - [G] LONG DT @ 0: 0.1
INFO - [G] LONG DT @ 0: 0.0812592
INFO - [G] LONG DT @ 0: 0.06587628
INFO - [G] LONG DT @ 0: 0.055872844

when i launch the game here's what the console thing says

analog maple
#

have you considered purchasing the game

forest hound
#

😭

tiny fjord
#

😱

forest hound
#

totally legit balatro install chat

silver oriole
#

fucking hell

#

I fuck up intensely

thin herald
#

oops?

#

what did you do? if you wantto explain

analog maple
#

even im confused

tiny fjord
analog maple
#

yea

tiny fjord
#

ig i have to

urban wharf
#

Pirating indie games is not a good look

silver oriole
#

Nevermind it's fixed

urban wharf
#

You won’t find many people here willing to help you

silver oriole
#

guys please try again

thin herald
#

do i reinstall the mod manager?

silver oriole
#

no need

#

just launch

thin herald
#

[jhacker voice] im in

#

quick update, launch game, change settings, yea?

silver oriole
#

just launch game and change setting

#

I'll see if i can make the setting to default checked

#

-# I doubt it

thin herald
#

i also have this weird visual thing on the edge of my screen

silver oriole
#

it's because of the CRT shader

analog maple
silver oriole
#

iirc it has something to do with one of the mod i just didn't remember which

tiny fjord
#

potetial title for you: Dimserene, Modpack Monarch

silver oriole
#

is that good or bad

thin herald
#

ah, my game crashed :c

analog maple
#

this is something with many mods right, not just MTJ?

#

and this is the context

thin herald
#

why, game :c

#

also what is a bonus blind

silver oriole
cedar cosmos
analog maple
#

ok i figured

forest hound
#

ah you already got that answer

analog maple
#

why is it the only problems i have had with other mods are the ones made from mathguy

silver oriole
#

Grim?

analog maple
#

and dungeon

silver oriole
#

Yeah

#

Too aggressive?

analog maple
#

potentially

#

trying to see if i can get it to work anyway

analog maple
# analog maple and dungeon

i think it would be fine if we remove this mod, tho i would run a poll to see how many people actually use stuff from dungeon

silver oriole
#

I will do several polls in fact

analog maple
#

ok thanks

#

do you think we can atually have a branch for having stuff to increase the difficulty? (mostly for me but there may be others that want it to)

opaque aspen
#

getting this error (I have some mods disabled if hat helps)

#

I can psot the offed mods if that would help

silver oriole
analog maple
#

yessssss

opaque aspen
#

aaah

#

i forgot to do that

#

thanks

silver oriole
opaque aspen
#

yep seems all good now. sorry

silver oriole
#

Buuut it's not very good I will say

analog maple
#

is it the full but with more cruel stuff

silver oriole
#

No

analog maple
#

how many mods are diffrent, like roughfly

silver oriole
analog maple
#

so if i download that pack i could just throw it in?

silver oriole
#

Yeah, but I will say it will not differ too much

quaint finch
#

Just updated, and the game crashes before the main menu with this error

lavish mica
#

this is a weird error that occurs with issues with the crash handler

#

and it's not at all useful

forest hound
#

hooray

silver oriole
#

🤔

fresh crane
quaint finch
lavish mica
#

if you have DebigPlus could you temporarily disable it? There was a bug I fixed (or I thouhgt I did) recently that caused that so it could be that

fresh crane
#

Doesn't bother me much just thought id let you know

lavish mica
#

side note getting tag descriptions to not crash with crash avoider is super annoying

fresh crane
lavish mica
#

for some reason it's different in the blind selection

fresh crane
lavish mica
#

hmmmmm will have to investigate

lavish mica
#

anything else logged?

quaint finch
#

is there an easy way to keep the window open or is OBS and rewatching footage the only way to know

lavish mica
#

the log is written to Mods/lovely/log

quaint finch
#
INFO - [G] Error: [love "boot.lua"]:48: Failed to initialize filesystem: already initialized
stack traceback:
    [C]: in function 'init'
    [love "boot.lua"]:48: in function <[love "boot.lua"]:42>
    [C]: in function 'xpcall'
    [love "boot.lua"]:357: in function <[love "boot.lua"]:355>
    [C]: in function 'xpcall'```
lavish mica
#

anything above it?

earnest tulip
#

Stuck on load. Can't get past the loading screen without this crash

#

I turned off deck skins and it started working

quaint finch
#

decided it'd be easier to just send the entire file

lavish mica
#

hmm not sure. Could you zip up your mods folder and send it here?

quaint finch
#

it should just be the latest git clone of Dimserenes from github

#

I'll try a clean git clone to be sure

#

same error on latest git clone

south nacelle
#

It's happening maybe a bit too often with my mod pack with custom booses, is there a mod to have a dev console or something similar that could allow me to reroll the boss blind when it crashes?

#

or is it fixed with newer versions of the modpack?

unkempt elm
#

You should try updating yea, your smod is 2 month old

#

At first glance the crash looks like it's a Malverk issue

#

Also update your lovely too

silver oriole
#

(149+ mods) Dimserene's Modpacks Manager

quaint finch
#

let's see if that fixes it

#

nope, same crash

silver oriole
quaint finch
# silver oriole what is the command you use

to initialize:
git clone --recursive
or to update:
git pull --recurse-submodules

Both of those will have the same result (sans removing old submodules on got pull which I remove manually)

silver oriole
quaint finch
#

I usually avoid --remote-submodules since it updates to latest rather than the pinned version from the main repo

#

So I should update all mods past what's in the modpack repo?

silver oriole
#

or you can use my modpack manager 🙂

quaint finch
#

I guess? I'd need to check how to make sure it doesn't break with my own modpack manager though

red elk
#

yoooooo me (fortlatro)

#

only noticed this today when i was updating the mod lol

silver oriole
red elk
#

the most recent version does not anymore i added config to disable stuff as well as reworked things

#

should run fine with just steamodded and talisman

silver oriole
#

Ok

red elk
#

anyway i assume you've played the mod? thoughts?

silver oriole
#

At least it's not crashing my game :))

#

(148+ mods) Dimserene's Modpacks Manager

silver oriole
red elk
#

damn

#

anything in specific that you were doing or?

silver oriole
#

playing eric deck

red elk
#

weird all that does is give you random jokers and take your money

silver oriole
#

yeah

#

i am streaming btw

red elk
#

oh on what?

silver oriole
tiny fjord
#

any chance jen's almanac get's added?

forest hound
#

almanac has conflicts with stuff like ortalab

#

it's also not even fully released, just a test run

silver oriole
forest hound
#

it also fundamentally changes a lot of stuff

#

cough straddle

final path
#

almanac also has like 20 mods its incompat with doesnt it

forest hound
#

lemme check the list

tiny fjord
#

modpack maniac

forest hound
#

magic_the_jokering = true,
fastsc = true,
bunco = true,
antonosstake = true,
ceres = true,
infinitefusion = true,
evil = true,
fusionjokers = true,
jimbospack = true,
grm = true,
minecraft = true,
pokermon = true,
twewy = true,
betmmaabilities = true,
betmmaspells = true,
reverie = true,
xstablesblinds = true

tiny fjord
#

modpack monarch

#

modpack monolith

#

alliteration go brr

#

modpack mastermind

urban wharf
#

I think the fact that this list even exists means almanac will never be added to any mod packs

tiny fjord
#

M

silver oriole
#

¯\_(ツ)_/¯

tiny fjord
#

do i throw the modpack file in here?

analog maple
quaint finch
silver oriole
#

weird issue

analog maple
#

what crash?

quaint finch
silver oriole
#

what's the Mods folder looks like

analog maple
#

try removing celeste card collection

quaint finch
#

nope, still crashes

analog maple
#

have you deleted the bochideck.lua from deckskinslite/skins (file path)

quaint finch
#

I'll see if that works

#

still crashes

silver oriole
#

ok

#

remove everything and try with only steamodded

#

is the game modded?

quaint finch
#

yup

#

if I swap out my mods folder with Jen's Alamanac it works fine

analog maple
#

i will provide the my folder from the modpack manager to see if it something with your pc

#

just give it a second

silver oriole
#

are you on linux?

analog maple
#

that is the mods folder straight from the mod manager

quaint finch
silver oriole
#

would you like to try use the manager script instead and see if it's better

quaint finch
#

I'm not sure if that'd conflict with my own modpack manager script

quaint finch
silver oriole
#

hmm

analog maple
#

i did just update that today also

quaint finch
#

ok trying one last thing

#

there's a small chance my manager is screwing it up

#

nope still crashes

silver oriole
#

verify game?

analog maple
#

ik linuxhas to do stuff diffrently

quaint finch
#

yeah the only difference I had was a symlink from Mods to ModpackName/Mods

#

but even copying caused a crash

#

is there a chance a mod checks for a file to initialize fs, but doesn't take into account that linux is case-sensitive?

silver oriole
#

possible but need check

quaint finch
#

I think it happens during sound initialization?

silver oriole
quaint finch
split aspen
silver oriole
# quaint finch

I don't know what's the issue tho, I am using only smods inside my linux VM and it is erroring

quaint finch
#

maybe it's an smods update that caused it?

#

no latest smods standalone works fine for me

silver oriole
#

not sure then

#

I am baffled

quaint finch
#

(assuming this is latest)

tiny fjord
split aspen
#

no

analog maple
tiny fjord
#

i bought the game

scarlet matrix
#

Appdata/Roaming/Balatro

#

here you will find it

analog maple
tiny fjord
analog maple
#

have you launched and played the base game yet

tiny fjord
#

ahh thats it

#

didn't launch it after i bought it

analog maple
#

have you done mc modding

tiny fjord
analog maple
#

played

tiny fjord
#

minecraft education edition

analog maple
#

so not java edition mods

tiny fjord
#

nope

analog maple
#

ok thats all

tiny fjord
analog maple
#

i would ask @split aspen cuz they would know more about this stuff, dont got that type of memorey cap rn

lavish mica
#

lovely should make it but you can make it (thought it would be Mods not mods)

tiny fjord
#

when using the installer it says "game executable not found in default directory"

#

when trying to install lovely

analog maple
#

idk how to help there

unkempt elm
#

Check the launcher settings see if the file paths fits with what you have

tiny fjord
#

C:\Program Files (x86)\Steam\steamapps\common\Balatro

#

thats what its set to

analog maple
tiny fjord
analog maple
#

so when downloading the lovely injector in the zip, it has a version dll, of which you need to put in the folder with your balatro exe

tiny fjord
#

what im saying is

analog maple
#

i will say this, if anyone needs help i reccomend joining the discord for this modpack, as i frequent vc's from there, and occasionally cryptid, and as @tidal perch has said "this guy doesnt sleep and i dont know how he does it" (in this context i am 'this guy')

tiny fjord
analog maple
tiny fjord
#

so why have an "install/update lovely" button

analog maple
#

@silver oriole ?

analog maple
tiny fjord
analog maple
#

thats what i would do anyways, just to be safe

tiny fjord
#

ok i put the dll into the folder

tiny fjord
#

so now what

#

@analog maple

analog maple
#

one moment

#

does the folder with the exe look kinda like this?

#

cuz if you sort it by name, the version.dll should be on the bottom

analog maple
#

run balatro

#

@tiny fjord did it work

tiny fjord
#

one sec

#

@analog maple

analog maple
#

what your mods folder look like

analog maple
#

@rancid sorrel

hybrid loom
#

this pops up after i ran the windows full setup .bat

analog maple
#

did you install the latest version of lovely

hybrid loom
#

yup

analog maple
#

you placed the version dll in the folder that contains the balatro.exe

hybrid loom
#

i did. i might have messed something up along the way. doing a fresh install

#

well, it got fixed. Thx for help anyways ^^

silver oriole
#

(153+ mods) Dimserene's Modpacks Manager

cedar cosmos
#

thac stays winning

fresh crane
#

BTW. These Geo cards seem to be triggering improperly. It says change suit and rank of card when discarded but it changes when any card is discarded. So if I discard 5 cards it changes 5 times and which slows down the discard process because it does it 1 at a time. Either that or its just improper wording.

silver oriole
#

I think all the old mods will go because of this weird bug.

#

All seal cards are gone because the effect trigger too many times

wind haven
unkempt elm
#

Its back

tiny fjord
analog maple
tiny fjord
analog maple
#

You put the mods in the mods folder from the modpacks

analog maple
#

Yes in that folder there is a folder named mods and those mods are what you want to put into your mods folder

tiny fjord
analog maple
#

Either or work

#

It would have the same effect

tiny fjord
#

launched the game, still no mods

analog maple
#

Is steamodded in your mods folder?

tiny fjord
#

done

#

fixed it

analog maple
#

Yea i figured

tiny fjord
#

fuck

#

it's consistant too

unkempt elm
#

Try removing the Taikomochi mod

tiny fjord
#

fixed

#

page 4

#

code sleeve

silver oriole
#

known issue

tiny fjord
#

not sure if thats known already

analog maple
tiny fjord
analog maple
#

specifically one of the dipper constalations

tiny fjord
#

@analog maple

analog maple
#

what branch are you using

tiny fjord
#

full talisman

analog maple
#

and no other additional mods?

tiny fjord
#

nope

analog maple
#

have you mad a report in the server?

tiny fjord
#

is it a mod incompat?

#

for tags sake

analog maple
#

not that im aware of, its just talisman is buggy as hell

#

but if you are running this modpack and you are in the server i would encourage you to out any bugs there

craggy haven
#

does git require the winget tool thing to run properly?