#Dimserene's Modpacks Manager v1.13.2
1 messages · Page 21 of 1
thanks 🙂
oh is talisman causing that hover over error?
Prob that must mostly a few level/money interactions
Yep. Somehow house sparrow is scoring when it's not supposed to (supposed to be an in-round effect).
Removed from All:
🧮Talisman
Removed from Full/Experimental:
7️⃣ 7thbeatcards
Antonos Stakes
🇹🇴 TOGAPackBalatro
🦎 Emporium
(136+ mods) Dimserene's Modpacks*(5+2) Manager
(134+ mods) Dimserene's Modpacks*(5+2) Manager
I lost my mod count, fuck
Rip Talisman
the cryptid one does
time to start counting 🤓
Yeah I just counted
talisman update turbo dropping
Cryptid isn't better calc ready
yea they still need to do some fixing
still getting crashes when hovering over four fingers
okay, seems to be a stack overflow error! wonderful!
Can you send the whole crash log? (just ctrl+c it)
Seems like four fingers ui is being funky if it mentions AUT
what even is AUT
It's the table of the card's UI box
also ill try to get it the crash log again but it renders the entire ui unresponsive then ctds shortly afterwards
(btw Lyman your "Cut the Cheese" joker crashes my game 😔)
I could give it a look if you want
sure
the jank jonklers are working as advertised
jank jugglers mod coming to ballionaire soon™️
i tried replicating the crash this time and its not even going to the crash screen
i think its getting stuck in an infinite loop
Ah think I found the culprit, classic self instead of card

i got the crashlog
not much more to note besides the stack overflow notif and modlist
The self at this line here needs to be card
(7664) Lua upvalue 'love_update_ref' at file 'main.lua:1140'
Local variables:
dt = number: 0.0133871
(7665) Lua field 'update' at file 'main.lua:3096'
Local variables:
dt = number: 0.0133871
(7666) Lua function '?' at file 'main.lua:1079' (best guess)
(7667) global C function 'xpcall'
(7668) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 1050 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
INFO - [G] file not found: functions/misc_functions.lua: No such file or directory
INFO - [G] line not found (repeated like 100 times```
i dont think i even have my jj git set up on this computer atm lmao
ill have to get around to that at somepoint, i mostly want to bugfix this issue
its NOT grim
i turned off grim, and it still happens
i've also out of curiosity turned off debugplus for whatever reason
(i have the 5 mods mentioned earlier disabled too, so no talisman)
Are you on fine-tuned or dim?
dim
Tried hovering on ff in fine-tuned and I don't have that (w/o talisman too)
hmmm
is there an easy way to see the different between fine tuned and dim
(bugging out a bit when switching modpacks)
Two Pair or not, it doesn't matter 😎
what version of steamodded should i use for testing?
i no longer need an answer
after i installed the full modpack, this is unstable (unstable EX's file is fine)
same bug with fusion jokers
Having a weird problem today Not sure what I'm missing, things were working just fine yesterday / earlier today Anyone know what's up?
Getting errors while updating: ```
$ git pull --recurse-submodules
...
Fetching submodule Mods/Taikomochi
Username for 'https://github.com':
Password for 'https://github.com':
remote: Repository not found.
fatal: Authentication failed for 'https://github.com/larswijn/Taikomochi/'
Fetching submodule Mods/Talisman
Username for 'https://github.com':
Password for 'https://github.com':
remote: Repository not found.
fatal: Authentication failed for 'https://github.com/Dimserene/Talisman/'
...
Errors during submodule fetch:
Mods/Taikomochi
Mods/Talisman
do a full redownload instead of update
or... git clone I guess if you're using git?
👍 will do
git pull is the correct method of updating git repos
the talisman one is weird
Mathisfun_ has the main repo
you migjht have been using a fork that was removerd
that is exactly what happened for both, which is probably why the git pull failed for those submodules
Any idea of what's happening here? I'm using fine-tuned
Happened after a joker that increases its mult triggered when I played a hand
updated pack and got this crash
That yellow joker is the same one I had when my game crashed
right on, booted up before the crash sold that joker and the crash no longer happens
woke up at 9 pm today about to go in for another night shift, praying i dodge mandatory overtime tonight
sometimes crashes on deck selection screen
Ok I'll remove the mod I guess
installed this mod and hovering over the decks still crashes
okay i found out which mod causes this
Removed from Full:
❄️ Snow's mod
Small decks
(132+ mods) Dimserene's Modpacks*(5+2) Manager
Soul deck also don't work?
HI! i just installed the mod pack, but im getting a crash on start up, fresh install of everything
I've got the crash log if anyones online 0.o
Ran into another issue, I'm mixing a few things here, but I think it might be the fusion joker Collectible Chaos
Can't sell it, or other jokers, discarding also crashes
i.... think i've fixed it, had a dupe Smods folder
@silver oriole has any teststing been done with MTJ yet?
Hmm I seem to be crashing on the glitch looking joker pack, anyone encounter that?
is there a chance you could provide a crash log that i could look at
Not yet
ok
we're so back with crashing behavior yippie
this specifically happens when i tried to Ankh from the shop area, if i buy the card and use it separately it works
Hex did it too
what does balatro safety do?
Is it crashing by itself?
If only install it
Is that those 4 that when you hover the deck it instantly crashes?
Nope
I played it for a while
Btw thanks for always keeping up with this mod pack your work is great 😃👍
Nah my modpack are my headaches
They are bad that I cannot keep up most of the time
So far I have not seen any other modpack as good as your so don't be discouraged 😁
Thanks as always, I just want everyone to enjoy as much as I do
(also the headache part)
@silver oriole
Redownload
Modpack manager?
Yeah i did
Use download and force download
Okay, let me try
@silver oriole
Any context?
When i remove Jimbo Record joker card, it working normally
Ok, forwarded
Ok crashavoider really did something
Huh?
just crashes after a second on this screen
When i move my mouse to that tarrot card, it will appear that crashavoider
Dizzy and Dazzled
sudden crash on blind select screen
So why did cryptid get removed
It's not yet better calc ready
game crash after setting everything up what did I do wrong?
game does not even load without mods now.
please help
What's your mods folder looks like
Yeah nope that's not what you want
Please install git first https://git-scm.com/downloads
okay, what do I do with git?
talisman isn't bettercalc ready
do this again, but outside Mods folder
I don't currently have the crash log but there seems to be some form of crash around steel cards. Having one in hand caused any hand I made to crash with SMOD lua/utils. Just incase anyone else is getting a crash like that try to discard them.
game still crash? I may messed up a step. I can reinstall the game and try again from start if need be
Yeah try again
Ah here's the log. Recreating it was easy. I don't currently have jokers that effect steel cards. It's possible that I got the planet card that improves them because I'm using a planet consumable run.
I tried removing many mods as I had game opened (trying to check other mod) and...suddenly my game didn't want to load
and again i'll have to manually remove it, 39 pages to browse :/
Balatro no longer launches without mods even after reinstall.
happens when i click play
seems like talisman got to your savefile
how fix?
you could try asking in https://discord.com/channels/1116389027176787968/1241172556849876993 I guess
it straight up adds a new suit?
yea, and some other stuff
that makes me hesitate on adding it
New Drafting update! It adds the Evolving deck, which is a deck that has a small starting position in terms of card amount, but you get a drafting tag every time you beat a boss blind.
It is v0.5.0
oh is Talisman no longer in fine tuned?
Talisman, AFAIK, got booted from all the mod packs.
Anyone else geting this?
what deck are you playing?
The Sandbox deck
or what are you doing to get it
The cards that this popped up on were yellow
like the color cards?
Yes
so the yellow color card
Sandbox for the deck, the color of the card was yellow
the deck is not relevant
that was an error for me asking that
i think you just need to update morie fluff if im not wrong
@unkempt elm Either idk how Clown Bank works or its not working right SDM. Nothing happened when I selected the blind
I just downloaded and updated the pack. Do I need to do the mod individually?
Added to Full:
🧠 Aikoyoris Shenanigans
🙆♂️ Maximus
🚰 H1DROmod
💃 YuGiOh Cards
🪄 Magic The Jokering
🤪 Minty's Silly Mod
🦩 Misers Menagerie
(138+ mods) Dimserene's Modpacks*(5+2) Manager
W!
When you selected the blind you didn't lose money nor the XMult increased?
Are you playing with talisman by any chance?
Ahh yeah, I still have the last build of Dims pack where Talisman is enabled
Yea prob turned G.GAME.dollars or bankrupt_at into a table
I recommend either Dim's or Fine-tuned pack
oh
Yeah im playing Dims pack but I had the old version where Talisman is still installed. The new version has it removed until they fix it
causing way too many problems
Those last messages where for someone else but got deleted
It really is a problem that so many mods depends on talisman
Its not the real problem, its that Talisman modifies vanilla values that mods use too
And its the mods that have to adapt to it
Ah yeah that too
Oh lol
Hey Dim shouldn't you just remove Bunco for now too until thats fixed?
What happened
remember how you cant have anything pop up on the screen that has to do with bunco or it will crash?
I think it's because of talisman
Did you quick-updated?
yeah.
Use Download instead
Just hit this?
I need to find a fix for quick update not removing removed mods
Yeah and yes
Yes
Interesting I can no longer open the profiles screen on the homescreen
if any bugs do come out of MTJ please do just @ me @silver oriole
woah new mods insa-
did you manage to get this fixed?
oops wrong thread
what was the issue with strange pencil here?
if you need to remove any of my mods in the future please open an issue on the mod's github page
actually, just found it on my own
fixed here: https://github.com/DigitalDetective47/strange-pencil/commit/89aa052a6a5d25fd0e976debb79b5c4e49647d05
this guy seems to be crashing my game at the end of a round
sold him and it worked fine lol
rip shouldve picked yorick lol
What is causing all my cards to give me mult based on how many chips they are worth?
it seems half joker and stencil joker packs are broken, i will try to make a pr that fixes this
anything calling the UI or text of another existing card from base game is broken, i would recommend using the mod called "Crash Avoider"
my run got softlocked :(
Where do I find this mod?
When I bought it from the shop it was fine, then after that it broke
Clover cards dont have graphics for when they're irregular numbers (like 21 of clovers), they instead get a "random" regular clover number graphic, its visual only as they work as they should (you can also see what numbers its supposed to be by the chips it holds)
wdym?
not really played with a bunch of the mods from the mod pack, but i have played quite a few
yeah thats just how unstable rank look without the supported suit
as i said on my thread but i can work on it after i get the rebalance patch out so this problem has to stay for a while unfortunately
might have to play with your mod then to get a better understanding of what is happening
basically the new ranks used a completely new atlas consists of special ranks, and their index ran by there. If there's no atlas for those, it fallback into the main suit's atlas, which is the clover one from MTJ. But the coordinate would keep pointing to the same one as if it would be on the new rank's atlas. So, 21 of clovers would be 2 of Clover (because it appeared first on the atlas)
the cleanest solution for this is just me adding new suit to EX like I did to others which as I mentioned isn't rly a big deal as long as I can work on it (which i can't atm)
i wish this came up like a day or two earlier, i could tackled it right away if that was the case
Is there any other mod that adds suits that's been added recently btw, I can probably handle it in one go if it's a reasonable amount (like 4 max per mod)
strange pencil will have a new rank if it gets re-added
(i do wish there's a way to add new atlas for new rank independently from suit though so other mods can just handle them from their end instead of keep appending to this atlas)
should i just use the atlas you have in your mod
the way smods currently worked is you have to either put all available rank including basegame oneinto a single sheet for a one suit, or you can separate the rank atlas but have to have all the suits in it
basically this has to be done on my end, yeah
I think I have some idea to fool-proof this in the future to at least have a fallback graphic for unsupported suits though so I don't have to rush to support them in case like this where i cant make an immediate update unless i sacrifice my sleep completely
i can make a PR for you
I just don't want to make you waste the time making the card graphic jsjsksskaa
I have a tools to get them done automatically
But i can't access that for the next two days that is all
ok
I love doing funny things in these packs
rip
rip
anyone know this glitch? its happening to me tooooo
is it one of the zodiacs
nah it happens on any deck, with no jokers, no nothing
cards just give their chip amount, plus that amount in mult
no blessing?
No, i dont think sooo
Got this error from fine-tuned pack
No wonder my test runs are so smooooth
Aikoyoris-Shenanigans
Quick question, what’s the diff between quick update and just update in general
?
Sorry between download and quick download on the mod manager launcher?
If you never downloaded packs, obviously you click Download
If you have downloaded packs and you want to update it, most of the time you click quick update
But sometimes you need to click download to reclone the packs if quick is not working as intended
I'll look into this
i somehow got vouchers into my deck lol
well i know how (lucky cards with the "real random" voucher giving more vouchers + tons of retriggers + the voucher that gives upgraded voucher tiers) but its funny
it is a very cursed run
the run might be over sadly
its crashing when i select to go to the next round
yeah i cant even load in anymore
big sad
waow
sorry i have fixed that just now
Got this crash on startup. I downloaded the Dimserenes Modpack(full version). I had to downloaded it manually with all the sub modules because I'm on mac.
Maybe you can try this?
https://github.com/Dimserene/Balatro-ModpackManager/issues/2#issuecomment-2411131663
Ah ok. This was actually something I was thinking about doing but, since you linked me the release with the mods in there before I didn't do it. Thanks will try this.
I should maybe probably spend some money and buy a second-hand MacBook just to push a release on MacOS
Thank you! I was like wow this is kinda op and not very challenging.
Thank you Dim for pointing that out
i wanted the thing to be for a custom deck i added
sorry for the trouble!
Is the update pushed to the pack? Im gonna get a run started here soon.
Or install MacOS as VM somehow
Yes
HOORAY
you should give letter deck a try
just sayin
cuz
yk
It really looks intriguing
(the art was done by programmer me)
So since there is no mac version there is a problem with the default settings and the settings folder. I could make my own default settings for mac. I'm not sure what to change for "ManagerSettings" though, since the only settings related thing I see in the folder is 'settings.jkr'.
I believe once you launch the script you can set up your directories in settings
But I will maybe try to tackle MacOS version today
when I launched it, I got this:
Thank you!
Oh man it's happening
I need help on setting things going on mac
any1 ever gonna help me
I disabled a mod and now I can't open the game, what do I do?
why do you have multiplayer
kk
ty
I'm getting a lot of crashes with cards, should I revert the steammod to the old calc version?
ah nvm, permission issue with the modpack not updating.
upon entering boss blind that makes some cards puzzled
I'm still getting crashes :/
I demand full crash log
Here is the actual log file
fair, took a second to find it
help, oh wizard of mods lol
What was you doing before crash?
First crash was during a hand, now loading into said blind just crashes the game
I've had a few rounds with this setup, no new cards.
Remove enhanced enhancement
That is a good mod but weirdly it conflicts with cruel blinds
Hmm, complaining mult
Are any of the jokers you possessed newly acquired by chance?
The newest one is the bird
I disabled it the bird, no crash. ( I have a voucher that lets me do that)
I think the bird is borked, everything I click now adds a huge multipler
W-what?🥴
What if you actually play something
sometimes crash, sometimes no crash.
If i remove the bird, no crash
Which is a big sad, I liek the birds lol
So, i'm in the shop, with the bird, and I try to buy a voucher. It crashes.
Remove the bird, buy voucher, no crash
I am no mod wizard, just happened to know how to troubleshoot a bit
Eh, merge the mods together, make em play nice, you become the mod wizard. I don't make the rules, I just follow them. lol
Yw anyways and hf
Does crt+r put the card on the "no spawn" list?
No, but leftclicking on the card inside collection do
what does the crt+r do? Just delete from run?
Yes
cool, thank you.
Anytime
I have more sadness
Wrong file?
I'm seeing in a lot of my crashes, the steammodded file, and mults
I'm grabbing from lovely, is the one you are looking for somewhere else?
what mod adds the end button btw
Not just yet
alright
ima disable it on my end because 1. i find it op 2. it seemingly causes weird interactions
The file doesn't have any crash log
What interaction
ill have to see what it actually is but im getting a crash whenever i click end with blue seals
might be because im playing the letter deck though
yeah okay
its because of the blue seals
i would rather not have it on my end though
I like the name mod wizard
but it sounds like I can mod whereas I cannot
bunco is having ui errors (and the crash prevention does a big flash everytime one appears which is annoying)
yeah otherwise the game would just crashed
I'll see why it's complaining
But let me just
im aware
i don't know why but for some reason sleeves just do this
that doesnt happen on my end lol
i redownloaded the modpack just to be safe
started a run with the temple OS deck and it just happened
it doesn't affect anything besides being there
huh
Added to Full:
🖨️ Printer Jokers
(138+ mods) Dimserene's Modpacks*(5+2) Manager
the true random voucher is my favorite voucher for a few reasons :p
How often do the modlists get updated?
every day from what im seeing
you mean how often the mods get added/removed or modpack updates?
Hmmm. How about "Modpack Wizard"?
wtf
do you have some steps to reproduce?
getting this crash right now
happens whenever i play cards with the "x in x chance for a random voucher" (using the true random voucher to make all lucky cards more random)
wizard is taken by eremel so Imma take Conjurer
Let me know if you find out what actions break it. I've seen screenshots like this before and nobody can actually tell me how it happened 😭
who doesn't love big sleeves
I like big sleeves and I cannot lie
So right now I've got the fine tuned list installed with a few other personal mods. How often do I want to check for updates
fine-tuned pack "list" does not often updates so i will say whenever you feel like it.
full on the other hand I will suggest everyday
no clue lol
i updated the pack right before recording that video too
hence the end button still being there
this may be how it happens: When i hover over the sleeve while playing a card the game tries to drag the sleeve
I'm trying fine tuned for now because I don't know how crazy/broken full is but I'm sure I'll want to try it at some point.
like i said i think its a ortalab voucher or something
oh yeah ortalab is in the modpack
is ortalab supposed to be in the modpack?
i meant why it's complaining about it
no clue
just got it to not crash (brand new run, gave myself the voucher, added 4 splash, a lot of "oops all 6" and a splash)
holy-
backside doesnt work
it might happen when a second copy of an ortalab voucher gets added
because im now crashing again on the backside
Meanwhile I am just winning game
I do notice some bugs
it really is very buggy
has anyone noticed the bug when you move cards in tarot or spectral cards selection it calculates as if you're playing the hand
yeah
my fault g
your mod?
because i didn't add the condition to check when the hand is calculated
😒
a side effect of adding calculate function to card dragging
because i needed that to calculate words
Will fix tomorrow™
i get that it's a little annoying because calculate function can get very big
i haven't tested my mod with other mods
but i can feel the lag
the justification for what i did is for proper word arrangement
jens almanac when
what is the average time for a modpack to download, its been over like 10 minuites and its still going
depends on your internet speed and quality
this one depends on your internet connection
fair, i kinda forget internet speed varies
inb4 my mod is the culprit
(in the sense that it included a 6MB dictionary and a bunch of unused sprites)
Interesting, I'll have to test that out. Thanks for letting me know 🤔
its been 30 minutes, how many mods does experimental have
what the
im using schools internet bc im bored lol
is it safe to play balatro while downloading mods in th ebackground
why not
it deleted all my mods in the mod folder
YOOOOO BUFFOONERY IS BACK
(take your time for testing, updating, and other non-balatro stuff tho!)
what buffoonery
The one that was removed from full in the better-calc update. It got a better-calc version now.
pfff
oh man is ortolab causing a ton of crashing. lot of "nil"
can you share one?
Where do I look for the log?
they should be at mods/lovely/logs/
I've never seen those
ope, didn't wanna hear that
nice that morjokertarots.lua is spamming the log too
I'll reproduce and share the log in a moment
Just encountered this crash with the glitch joker pack
When triggered, this joker crashes the game, "juiced_up" error
I experienced the same crash a few days back and i cant stress how hard i laughed at seeing the crash message
For whoever is in charge of adding and removing mods: 7th beat cards has been updated to v0.1.1.0, which fixes the bug with the tarot cards crashing,
#1327673048073240597 message
talisman is updated to bettercalc though?
ah
ok
well then
Sigh, I can't reproduce. I do see some flipped cards in your hand though, how did those get there? 🤔
talisman and bunco crash together in to a bar
oh I have encountered that bug before when I tried to insert the card back into the deck randomly without using shuffle, I think if something messed up the deck card order the sleeves goes haywire
why so, if I may ask.
and they say fuck balatro
yeah I'm assuming it happens when some other mod fucks up the way they handle cards moving into and out of G.deck
the problem is I have no idea which mod that is and nobody is able to tell me 😭
anyone able to help me with this? for now im just avoiding those packs, but i'd like to know what they are
:(
i'll probably just remove the mod
the strange pencil crash from earlier was also caused by bunco
i say bunco gets removed and talisman added
Imma make a talismanless branch real quick
10-4 I'll just continue to avoid it for now,
(I also just crashed on Hovering the Half (ripped looking pack) in a pack within a pack)
Welp, I tried lol. It's beyond my abilities to make xchips and emult work on bettercalc without talisman
At this point that might be a better idea
But needs some test
those are some curses from another mod
There's a couple of mods with those. From which mod and how did you get the curse? 😅
its from the Dx Tarots
Welp, pretty sure I got all the DX tarot curses and it doesn't fuck with the sleeve sprite. Also my game crashes when I select any playing card so that's fun
I crashed again
Going to look into the issues sometime.
Something to do with Ortalab is making Bird Jokers crash...
not the only crash i've seen here recently related to ortalab
this is almost certainly because of an outdated lovely install
0.5.0-beta7? yeah that's a version with some issues
Actually, finding some issues with my own mod alone doing the weird thing
Yeah, I'm going to need to look into this...
use lovely 0.6
I have a feeling that how the calculate function is parsed is what's causing the joker to trigger a logical error.
calculate = function(self,card, context)
if not context.blueprint then
if context.consumeable then
if context.consumeable.ability.name =='The Wheel of Fortune' and context.consumeable.yep then
card.ability.x_mult = card.ability.x_mult + card.ability.extra.x_mult
card_eval_status_text((context.blueprint_card or card), 'extra', nil, nil, nil, {message = localize('k_upgrade_ex')})
return true
end
elseif context.cardarea == G.jokers and context.before then
if (pseudorandom('lucky_swallow') < G.GAME.probabilities.normal*card.ability.extra.odds_numer/card.ability.extra.odds) then
card.ability.x_mult = card.ability.x_mult + card.ability.extra.x_mult
G.E_MANAGER:add_event(Event({
func = function()
winning:play(1, (G.SETTINGS.SOUND.volume/100.0) * (G.SETTINGS.SOUND.game_sounds_volume/100.0),true);
return true
end
}))
card_eval_status_text((context.blueprint_card or card), 'extra', nil, nil, nil, {message = localize('k_upgrade_ex'),colour = G.C.MULT})
if (card.ability.extra.odds_numer > 1) then
card.ability.extra.odds_numer = 1
card_eval_status_text((context.blueprint_card or card), 'extra', nil, nil, nil, {message = ((G.GAME.probabilities.normal*card.ability.extra.odds_numer)..' in '..card.ability.extra.odds),colour = G.C.GREEN})
end
else
card.ability.extra.odds_numer = card.ability.extra.odds_numer + 1
card_eval_status_text((context.blueprint_card or card), 'extra', nil, nil, nil, {message = ((G.GAME.probabilities.normal*card.ability.extra.odds_numer)..' in '..card.ability.extra.odds),colour = G.C.GREEN})
end
end
elseif context.cardarea == G.jokers and not context.before and not context.after and card.ability.x_mult>1 then
return {
message = localize{type='variable',key='a_xmult',vars={card.ability.x_mult}},
Xmult_mod = card.ability.x_mult,
}
end
end
Well, it looks like my mod and the debug mod just crashes the game somehow.
.
I believe the issue was that I was using this:
if context.cardarea == G.jokers and not context.before and not context.after then
--...--
end
instead of this:
if context.cardarea == G.jokers and not context.joker_main then
--...--
end
No way, it works with Ortalab now?
@silver oriole What does this mean??
Means you need to try again
yeah Idk none of the packs are working for me. Im trying to get this installed on my laptop. Do I somehow have the wrong version?
Check your network connection
Thats probably what it is. Im not at home rn and the internet is dogshit
are there any plan to add proxy setting when downloading mod using modpack manager?
what will that benefit?
because if i don't understand it i don't know how to improve it
BTW. I think Sylvies Silliness blinds are bugged. Their boss blinds arent debuffing my cards
Also CrashAvoider is saving my ass. I get that popup whenever I hover over tnemegduj (Judgement) from YART
Really? I just freshly installed Dims pack on my laptop. The pack doesnt use the latest version of Steammodded?
apparently not
can you verify that tnemegduj is fixed?
Is there a way I can spawn one in? I would need to find it again in my run
look at it in the collection
That did not work
what version of steammodded do you have?
Also the High Priestess backwards from YART does the same thing
it's in the top left on the title screen
1.0.0 ALPHA-1318c
Thats the most recent yeah?
yeah
ok, yeah probably an incompat somewhere
if you find it please report to the bug tracker
Oh is that your mod?
Lol I didnt know!, what if I turn off crashavoider and have the game actually crash. Will it generate a more detailed log?
probably
Let me try that and give you the log
but that got removed a while ago because of a crash with bunco
Yeah Bunco was being annoying for a minute there. Something with Talisman as well
btw @silver oriole can it be re-added or are there still issues that need to be fixed?
just released a new version
Ok here is that log
I really like that crash avoider mod. Saves me from a lot of headache
that's weird, its not showing the path correctly
?
the line that the crash happened at is showing a full path instead of an smods id
oh thats probably because of someone using the wrong load method
thankfully we know the mod name starts with d
Also just putting this here. This Imperial Topaz Joker from FloundersJokers is throwing errors as well
So its a mod that starts with d? Is that all we have to go off of?
yeah cus the rest of the mod name got cut off
:/
I only see 5 mods that start with D
also let's move this discussion to https://discord.com/channels/1116389027176787968/1314426525583671366
meet you there
also drafting
i just downloaded the modpack and immediately got this crash
someone should make a save manager or something
getting a crash even with all mods disabled
that is strange
seems like the version of steammodded included is broken
uuuhh
thats just an issue with latest steammodded ig
@urban wharf
But it wasnt giving me any problems Digital. Remember when I posted the error about YART? I was using the included steammodded
I saw this reported yesterday too but have zero idea what causes it
seems like it might be the included lovely actually
It’s not unpacking the profile save properly it seems
nope
IDK if this is a bug with not just yet but you can just keep playing hands past 0 if you hit the required score amount
want to mention that this is actually a TagPreview bug
all cards which add tags to info_queue cause this (ex. bonus blinds)
do i get to challenge people to do the letter deck
Sorry Digital I wasnt paying attention to your thread lol
Gosh I am I the middle of everything
I'm sorry if i have caused anything trouble
Dice seal breaks tf out of probability btw.
@silver oriole It getting stuck
Ran into this too, looks like the splash screen is covering the prompt asking if you want to download the new version
pressing escape cleared it for me
Black seal just gave negative to like 5-6 jokers
That’s a funny looking average
is it because of greyscale?
might be? I'll try and keep an eye out fopr if I see one again
I don’t see how greyscale would affect it but maybe
greyscale doesn't seem to have any effect on other celestial cards at least
did you have a betmma voucher that effects leveling?
those have very weird interactions with alice's moons
I do wonder if my modpacks are helping the community to find bugs or actually plaguing the community with annoying not-my-mod's-faults
Cause it do seems to be like that lately
I mean I think those are kinda different ways to frame the same thing
discovering how mods interact,what's intended, what's tolderable, what's utterly broken, etc
do not believe so
Big update coming up
i fixed 1 bug in my mod because of this modpack
love the splash screen would be nice if it actually launched or something
thats fine i can revert
unrelated but i am having ptsd with the font
happens when i play the magic the jokering card
in an ideal setting, every mod works perfectly with every other
we can shout out frustrations at how mods do things, but in the end we fix what we can because that's how the modding ecosystem thrives
also using the gear crashes
I think it's helpful, even if sometimes the fix is "that's not my fault, go talk to XYZ"
It’s great for exposure too,l
has anyone stumbled across my joker
Which one is yours
does anyone know which mod adds this blind?, whenever i select it the game crashes
i think i found the mod, it seems to be cruel-blinds
Sorry I spent my whole day cooking up something big, hopefully I can deliver the dishes today
And after that hopefully I get to test the pack properly
Added to Full:
🐦 Bird Jokers
✏️ Strange Pencil
(132+ mods) Dimserene's Modpacks*(5+2) Manager
(140+ mods) Dimserene's Modpacks*(5+2) Manager
Gosh I can't math today
numbers suck
so MTJ has not had many if any bugs reported?
not yet
Dont know if this is the right place to report this, but right now my game is crashing whenever I click on 'Play', 'Options' or any other button in the main menu
I installed the full modpack on friday and appart from some Cruel-blinds crashes everything was working fine
But after not touching the game since yesterday I'm now encountering this crash
I have no idea what could be happening, I literally didn't touch the game at all yesterday and it was working fine on friday
Oh and this is on steam deck btw, might be worth mentioning
controller issue with celestecardcollection
I think the magic mushroom joker from balatro repentance is only having portions of its effect go off
oh holy fuck it took 2 seconds to find and fix the issue
i should have looked into that earlier
Holy shit that was it, I was using kb and mouse on friday so this didn't happen. Thank you so much!
@pastel thistle
I need rest
I'll playtest tomorrow
huh?
I was redirected here for assistance with my crash log?
I'm not quite sure this is actually the correct place lol
yeah but you can't stop me huhing
pretty sure its cuz the mods are nested, but needed someone smarter than me to explain it
can macos users try this out?
Also I've quickly put together a talisman version of main pack, you can download it easily via manager, just select Talisman branch
Sorry Dim, I dont own a mac.
Ill give that a shot tho
Still a crash
Thanks for replying anyways
I can't tell if that's sarcasm or not 😂 . Ik your tired.
May I ask you how did you put together that list of mods?
Originally I just grabbed them from each respective github
And then
extracted the files into the mods folder for balatro
Started up the game, and it all worked
Now, it's not
I backed up everything, when trying to update everything, and updating crashed everything
When I deleted the updated files, and put the old ones back in, it broke that too
Why is the tarot and the pack like this? How do I fix it?
tagpreview causes ui errors with cards that have tag tooltips
oof
On fire but I didn't select any cards, and if I do, game crashes
Also the selected joker triggers 2 times when bought, and every time you do anything in the shop it does the noise and shake, even if you didn't expend any money for that action (selecting a card from pack or skipping a pack)
any way to disable text like this
SHIFT+/
Anyone know what might cause discards/destroying cards not to proc legendary joker effects? Like Yorick discard requirement is not changing when I discard. Same with destroying face cards not adding mult to Canio.
i got a blind that made my cards puzzled, when i loaded in, it crashed the game
hastebin'd the crashlog
just updated the pack today
Enhanced enhancement
I don't think TWEWJ is better-calc compatible
bettercalc seems to cause a lot of compatability issues
this one you mean?
yes, and somehow my mod has not seen any
Bird Jokers + Ortalab + crazy retriggering jokers moment
I pushed a hotfix release to Bird Jokers, was this before the hotfix?
I am very proud of myself finally implemented that
That opens up a lot of possibilities
Now each modpacks can have their own branch aka version
new crash
fine-tuned?
still surprised MTJ has been playing nice with all the other mods
Added to Talisman Branch:
7️⃣ 7thbeatcards
🐃 Buffoonery
🦎 Emporium
👨👩👦 Familiar
💎 Gemstones
🧿 Talisman
🇹🇬 TOGAPackBalatro
🏰 Fortlatro
🏞️ Zone-Balatro
(150+ mods) Dimserene's Modpacks*(5+2) Manager
cant wait for the first MTJ related issue to be some weird and obscure bug
Hi, if you have time, please do consider give the new MacOS manager a try!
Most bug reports I find here are inherently weird.
Oops the game cra...
O
I have encountered a few times when the game just closes without any crash report
what' before that
Can somebody help with this one @@
Oops didn't mean to ping you sorry Lyman
even without crash I hate that blind
try updating cruel blinds?
a puzzled card is as good as a dead card
Oh @analog maple here's one
would need the crash log to figure it out
i've just made a new mod that i think could work well here #1330398500999135273
cuz idk what any of the jokers they have do, or what the deck does
if anyone coudl recreate the crash then i might be able to take a look
zone balatro 
i sure do hope that doesnt crash
Damn I keep crashing when trying to discard now T.T
Which pack?
yes it is
was that to me Dim?
Oh
Is it always like that or it's later in the game
nothing in the code with the card in question has "effect" so it has to be something with a joker or deck
my best guess its something with lob corp, not 100% tho
I think i ended up purging all instances of “effect” from the enhancements code and potentially other places as well
it just started mid run, im trying to finish it rn, then will c heck when starting next run
Also I encourage you guys report issues on github so I won't lose track on things
It's still fine report issues here to be able to discuss
i mean earlier today i deployed a fix so then kiki-jiki does only copy when 1 card is played
Ah totally will do, sorry still familiarizing myself with how this all goes
Frankly speaking I never would have thought about being in a place like this yesteryear
But I am always familiarizing myself doing things around here
same here, only been coding for 2 weeks
That's even crazier
It's only two weeks of coding experience
@cedar cosmos for when i get back
well to be fair i specialize in "throwing myself at the problem till its fixed"
i specialize in ignoring the problem and hope nobody finds it out
(the price of silence)
i also did not expect the MTJ mod to be as popular as it is
Please thrive! Love it
If yall ever encounter wet cards in your runs just know that was my idea >:3
I Simulated COVID‐19 in Balatro (NOT CLICKBAIT)
I don't even know that exist
something with grim
Remove either Bunco, Reverie, or Grim
@silver oriole i have no idea what happen, i just click "cash out" and it crash when i'm in the shop
Can you still get back to the run and screen shot?
Hold on a second
it on newest version too (2025-01-19b)
Try update again, it's c now
Okay
Still crashed
Same run too
I just created a new run...but still same issue
Lemme try
Nah, still crashed
It's always crashing after boss blind cash out now?
No, normal blind not even boss blind
First small blind even?
Yep

Are you on Talisman or normal modpack?
Normal modpack
what is the difference between the full modpack main and talisman
I alreaady did before update the modpack
Full has no Talisman and mods that requires talisman
Hmm, but it's not crashing for me
weird...
It still happening when i'm in the shop
i just update 2025-01-19d
And still crashed
Where is it btw?
Mods/lovely folder
@sweet mirage I think it's your voucher mod?
Can you remove betmma vouchers and try once more
Ok, lemme try
Nope, i still crashed
Is there another mod called "betmma voucher" too?
Or somewhere?
Pretty sure it was after, I manually downloaded the mod from the link in it's channel
It's the only one inside betmmas mods
Ok, let me try again with that one
Then what were you removing 🤣
So it "betmma voucher" fault
I deleted entire betmma mod folder
What the hell
I forgot you already tell me this
huh why its me
@silver oriole Wait nah
When i'm in the shop, i clicked reroll and it happened same crash with same error

BRUH
Bruh
Bruh moment
Then it's a joker?
I don't know...let me try remove that betmma joker too
The thing is that I can not seem to be able to replicate
Nah, it still crashed
There is no tarrot...so it can't be
Nahhhh
It crashed again when i open the shop
what da hell???
Dimserene's Modpack - Full 2025-01-19d
https://github.com/Dimserene/Dimserenes-Modpack
Manage Balatro mods effortlessly with the Modpack Manager. Install, update, and customize modpacks in one streamlined tool.
https://github.com/Dimserene/Balatro-ModpackManager
Let's stream my playtests
Let's see
After i removed betmma mod, it working (for now)...but it spamming everytime i play card
I know it's a feature you just added, but I want to ask for a self-sanity check: is there a way to determine if the Talisman pack is up to date? The Check Versions tab says that the Full pack is on version 01-19d, but the Talisman pack is pulling 01-18i and I'm trying to determine if the Talisman branch is meant to not be keeping up with the standard branch in terms of versioning or if my manager is misbehaving.
I will keep that in mind
I need to implement that
Okay perfect. Thanks for the speedy response.
dawn ordeal moment
Hi there.
I also play on Steam Deck.
I used to install mods on my PC using the manager and copy them to the deck manually. How exactly do you do that?
Did you find a way to do it through the manager directly on the deck? I want to save myself all that time.
you can
since it's basically linux system
tho the script is currently broken on linux, i am just now fixing it
Yeah
So, you mean installing mods only through a script/console and not through pretty buttons?
I feel pretty confident about the script now, just need to add one more feature to it then you can use the manager on linux
This probably was using a run's continuation from when the older version of House Sparrow, Unlucky Crow, and Lucky Swallow were giving their mult bonuses at the wrong time. Unfortunately the only thing I could think of doing in a scenario like yours is resetting the run or starting a new one.
Wow man, that was quick. 😅
Are you going to post here when it's done and ready to download?Been hoping to update your mod pack for a few weeks now, but can't get to it (cos of the whole PC mess and sending files thing)
@young olive
Removed from All:
📦 MultiPack
👐 Enhanced Enhancements
📛 Tag Preview
🫠 Flounder's Jokers
(146+ mods) Dimserene's Modpacks*(5+2) Manager
you could say that the jokers... floundered 
and our code still works just fine
@silver oriole made a little temp patch for the enhancments so that they cant show up as faces, and disabled the forest consumable till i can fix it
ok
how does one specify the games exe file if it is in a diffrent drive beyone the main drive?
Settings
well i did that, but it says it cant be found
does it have to just be the folder or the exe directly
Wait is that broken
well it was like this before MTJ was added, hence why i have not done any testing with the modpack
Because you cannot mod the game with my modpacks?
yea, at least not with the manager
so for any problems i have seen, i have been going off of the crash logs people get
But I imagine it only affects the play button no?
like the modpack installs but it fails to find the exe
You should be able to launch the game via Steam still
yea
no, just thought i would bring it up
my balatro executable isn't even named balatro.exe and is on my D drive
I just had to go into the modpack manager's settings
and it worked after a restart
like pc restart?
I think it was only a restart of the manager?
not sure, it definitely was a bit buggy
gave lots of errors etc
eh its whatever, i use a drawing monitor so i have a button that just launches the game
so what was it i needed to look at for the light suits
oh yeah I noticed that before too
though it was only a feeling of "wait, isn't something missing here" lol
thats what i was thinking
also i taught my github copiolt what MTG was
it wrote this
lol
it wanted to even add blightsteel for some reason
