#Dimserene's Modpacks Manager v1.13.2
1 messages · Page 20 of 1
Btw I've merged bettercalc into full pack, so the short-lived bettercalc pack will be shutdown later
First I will do some clean ups
ok. Also some blinds arn't triggering, but I forget which ones.
Oops! The game crashed:
Syntax error: card.lua:3404: 'end' expected (to close 'if' at line 3398) near 'return'
Additional Context:
Balatro Version: 1.0.1n-FULL
Modded Version: 1.0.0~ALPHA-1309c-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.6.0
Platform: Windows
got this on startup
Full pack?
no
Then....?
bettercalc
It's merged into full now, also can I see the screenshot of it
i have managed to fix it now, i had to reinstall lovely
Ok
All modpacks are updated and should be playable now
Removed from All:
🖖 Betmma Mods
👛 Bmwallet
🐃 Buffoonery
Ceres
🧀 Cheesy Jokers
😫 Cruel Blinds
Cryptid
🍩 Donut's Mod
😨 Dread Jokers
💎 Gemstones
Golds Cards
🪼 Jelly Mod
🐈⬛ KC Vanilla
🔢 Math Blinds
😳 More Fluff
📈 Score Improvements
🥔 Potatro
(131+ mods) Dimserene's Modpacks*(5+2) Manager
way less removals than I expected tbh for better calc
rip cryptid
I believe it will be back soon
Elbe really needs to update/fix their pack. This still happens every time I try to download it.
Added to Full:
🚫 No Fantasy
🦎 Emporium
🤪 Ad Absurdum
(134+ mods) Dimserene's Modpacks*(5+2) Manager
LobotomyCorp should be stable now on latest commit (for BetterCalc)
yippee
Removed from Full:
➕ Balatro Plus
Added to Full:
🎫 Reverie
I admit, I miss Pokermon. Any chance it will come back?
It's so laggy tho
so, every mod from your pack works?
i never used your pack - only downloading mods from google's spreadsheet
Ooooh, full modpack with tons of stuff
Very exciting /gen
Any recommendations which download I should get?
There's several versions
Right now the "Full" pack is reccomended.
Alrighty!
Can you send link to it?
@silver oriole, you might to look at Stickerslyt; the hoard sticker doesn't seem to be working correctly, since I'm not getting any more money at the end of the round.
also, the Smeared Joker is acting wierd too
Strangely base game jokers are impacted even more than modded ones
I'll look it up; I might just remove the mod tbh
That mod is annoying at times
Is it recommended to reset a profile when switching/updating packs or fine to leave it
It's fine
it's time to move my 500mb of mods and download your pack
For the record, the the smeared joker bug happened after removing Styickerslyt
Weird mod interaction
but first i need to download new steamodded
oh, okay
I don't think it's related, I just hadn't gotten Smeared Joker until now.
Needs test anyway
Install git first
i had it installed
Restart your pc and try again
okay, first i'll try restarting
Yeah it's not giving crap
I demand refund
i installed newest version of git, let's find out if it works
it seems that mods are being installed
it will take some time lol
but i think it will be worth it
🫠
undyne after beating her during her fight
As soon as the game starts?
Also it's Talisman+Familiar
I am removing Familiar for this and seals don't work
maybe i put some files in wrong location
Can I see the Mods folder?
it didn't work
yeah I've got no clue
i'll try leaving only steamodded in this folder and see what will happen
I know Ortalab doesn’t really play nice with SDOC so maybe try removing Ortalab?
I can’t guarantee it’ll work but its worth a shot
btw, should i start the game with steam or play button in manager?
both should work fine
What I personally do is have the exe pinned in my taskbar but that’s just me
or that
I tend to do that with a fair amount of my games though, its just convenient
@scarlet matrix can you try on a fresh profile?
I'll try it
(133+ mods) Dimserene's Modpacks*(5+2) Manager
okay, what i loaded a completely new profile and also started installing mod again
btw, only thing from this modpack that i have to download is SetupFull, right?
and of course modloader
you only need one of them
okay
if you meant manager
yeah, manager
game normally started but then i realised i verified files on steam lol
last try and then i give up
IT WOOOOORKS
what did you do
downloaded steamodded from github page
huh?
but now there are only few mods loaded
is Dimserenes-Modpack folder removed?
no
is Dimserenes-Modpack folder in the same folder with manager?

that's why
okay, so let's begin again - do i have to put these windowsbatsomething in mods first?
only one?
yes they do the same thing, just that manager have more functionality
okay, this time i will download just manager
wait, you are saying that you installed the modpack with setupfull.bat right
yes
yeah manager can do everything setupfull.bat can do and better
i hope this time it will work
i've spent more time trying to make this working rather than playing today xD
I am sorry about that, hopefully it will pay out
you have the pack downloaded somewhere right
i downloaded this manager not in mods folder
i did other and put into this balatro folder
Simply put, manager will detect if there's a folder called "Dimserenes-Modpack" (or anything you have chosen) in the same folder as itself
and read its content when you click install
then it should download the modpack into "Dimserenes-Modpack" folder
okay, it's downloading
as long as the folder's name and path is correct it will read
Because of bad weather, my Internet connects and disconnects
And couldn't download it
steamodded folder is empty
that's odd
do seeds do different things than normal if i have a modpack installed? (in my case, vanillaplus)
which version of steamodded should be in your pack?
Finally won
always latest
I...don't know, need test
if you can test i can give you a seed rq
let me finish my endless
alright, let me know when you're free
you can just put your seed here
RGAH6BLY
found it in a thread
should have stencil first shop, blueprint second shop and a spectral pack with ankh
but the only thing i actually found was stencil lmao
some mod folders are empty
it's because the network probably
So, I don't know how to work Git,
Am I not able to just download the entire repository as a ZIP file and export it in my folder?
I just don't know any of this stuff
Git makes no sense to me
Maybe I can download the mods one by one, or something
it's the same
u sure
for me the only right thing about it
is the stencil
second shop is different
I am sure
wtf.
can you record it
ss 2nd shop then
hm
my first shop
the pack
(i tried four different decks same thing on all of them)
ss main menu?
ok looks like the pack indeed changed the outcome of seed
I am on latest vanilla+ which is 2025-01-10a
i wonder which mod is responsible for it
and this is consistent just that i don't remember it correctly
I'll...test
Item Remover
looks like it's going to be removed
weird 🤔
i see
late night snack
huh
removing item remover (or just updating the modpack) let me get trophies again
LMAO
it might have to do with
if _pool[i] ~= 'UNAVAILABLE' then
truepool[#truepool+1] = _pool[i]
Does it return the true pool?
yeah
here's the full code https://github.com/art-muncher/Item-Remover/blob/main/jimbo.lua#L139-L176
This woud screw with seeds 100%
Why does it do that
the negative part of Uranium 235 from MOAR Jokers isn't triggering (which in this case is a good thing, since it reduces the card's effectiveness.)
wait i spoke too soon.
It looks like I was just getting hilariously lucky this entire time.

@gusty wadi btw
Man
why'd i have to be such a bad programmer
smh
you can just always add to the truepool and only increment the size if it's not 'UNAVAILABLE' right?
honestly
well I dont know if ill ever get a better run in experimental
i dont know why i didnt do that 😭
my code will forever be scuffed anyways
i mean just look at jimbos pack
i updated itemremover but i have NO IDEA how the code works anymore
might break something
ermm fix? maybe? i cant remember how this part of code works, im just following what larswijn said 😭
oh brother
well the code looks like it works to me (apart from the indentation)
looks like aura is broken
It works the game works on the steam deck finely i can play with mods yayyyyyyyyyy
Thank u modpack owner
did you encounter any problem?
I mean from zero to install
are there anything you wanna share
since there might be others like you
wanna play my pack on deck
LOOK ITS BEEN A WHILE 😭
I downloaded all the mod files for the windows version on my PC zipped it up uploaded it to Google drive downloaded it on Steam decks windows mode and cleared out my mods file and reinstalled it and it seems to be running perfectly for me
welp in that case at least it works i guess
Let me try and get up to the boss blind see if it crashes
Is currently I'm on the big blind
Oh right speaking of that I might start uploading a zip of Mods folder every now and then
it's not optimal practice for me but oh well
Boss blind didnt crash it works yay
this is first snapshot of many
It's too large to be uploaded constantly so don't expect to see it often
Let me know if you need help running stuff testing on the steam deck and of things I can at least tell you if the game runs or not
ok thanks a lot man
I got this error when going from selecting sleeves back to selecting deck
(no sleeve selected when going back to select deck if it matters)
Is there any way to use the mod pack on linux
Another win
You're on a freaky streak
You silly goose that’s an exe it doesn’t work on linux
I got it to work on steam deck tho
You need to use unpackaged python script
I don’t have a mouse to set up to my steam deck
I got it to work tho
It’s really hard to work it without a mouse
Nice anyway
I just had to use the install code instead of the sh file because the default kernel that steam deck uses isn’t the linux kernel so it doesn’t work

You could probably change the default but it took me 10 minutes to extract lovely and move version dll

Dim you ever encountered a crash due to a joker's loc vars?
I know Balatro+ can have some crashes, might be that
You know how to code fix it yourself
It's the first time I encounter this kind of crash and Dim gets lots of bug reports so I was wondering if he somehow saw the same thing with a different mod...
I can't remember 😄
Added to full:
🐈⬛ KCVanilla
🍓 Celeste Card Collection
😫 Cruel Blinds
(134+ mods) Dimserene's Modpacks*(5+2) Manager
Never seen this before
The cards get played but not scored, like it only calculates the base score of the hand
:[
I swear I was going to sleep right before you reported this
IT FINALLY WORKS!
but i have other problems - no matter which card i use, it doesn't score
i've been told removing grim fixes that issue
interesting idea, i'll try it
Just tried to update with git pull, got an error in output: Errors during submodule fetch: Mods/Aure-Spectral with several additional warnings: ```
Could not access submodule 'Mods/AdAbsurdum' at commit bdec2dd
Could not access submodule 'Mods/Balatro-Draft' at commit 1750c34
Could not access submodule 'Mods/BalatroWilds' at commit 1750c34
Could not access submodule 'Mods/CollectorsCards' at commit 442482c
Could not access submodule 'Mods/Colorblind-Seals' at commit 1750c34
Could not access submodule 'Mods/Emporium' at commit 0bb3432
Could not access submodule 'Mods/EnhancedEnhancements' at commit 1750c34
Could not access submodule 'Mods/Grim' at commit 6fce39c
Could not access submodule 'Mods/LobotomyCorp' at commit 0bb3432
Could not access submodule 'Mods/LunasBalatroMods' at commit 4e1f5fc
Could not access submodule 'Mods/Malverk' at commit 1750c34
Could not access submodule 'Mods/Moonspell-Cards' at commit 1750c34
Could not access submodule 'Mods/NoFantasy' at commit bdec2dd
Could not access submodule 'Mods/Ortalab-DEMO' at commit 3ae265b
Could not access submodule 'Mods/Reverie' at commit 209ec9f
Could not access submodule 'Mods/SpecTrans' at commit 1750c34
Could not access submodule 'Mods/Steamodded' at commit 0bb3432
Could not access submodule 'Mods/UnStable' at commit 8c33dfe
Could not access submodule 'Mods/UnStableEX' at commit 1750c34
looks like there was a force push which caused the issue
Since I'm apparently behind 38 commits but ahead 62 commits
even though I should only be behind
it worked, thanks!
now i have to find mod which makes panels "squeezed"
and disable it
How are RPG cards supposed to work? It seems to imply playing them gives 5 exp, but that doesn't seem to work
something seems to be broken with chances, what mod could cause this? (I'm using the full modpack btw)
Wtf? Alright I'll take a look later tonight
@silver oriole How can i change the hotkey of "Q"?
When i press Ctrl + q, it reroll
Could not reproduce, but should no longer happen in CardSleeves v1.5.2
another bug: Some requests in the Temple OS deck cause the game to not score cards.
Not all of them, but some of them.
its part of the shinannigans mod.
It's also happeing with the frog deck; hands are just refusing to score.
okay it seems to be happening with most decks
wait I updated it, it's working again.
Anyone have an idea to what could be causing this? (Full Modpack) [Happens after Deck, Sleeve, and Chip Selection]
which deck, sleeve and chip?
Any and all unfortunately, doesn't matter the combination
hm. Just started happening to me, too.
I think it has something to do with the "drafting" mod.
Removing the balatro-draft mod fixes this
indeed
sorry if this isnt the right place to ask, but does anyone know the mod that causes this? i have high contrast mode enabled and i really prefer the light blue clubs and black spades since they're easier to tell apart.
also the face cards aren't affected by this, they're still high contrast
Try enhanced enhancement
does anyone know the mod that causes the bug where, when you're opening a tarot pack, you can't use certain DX tarot cards?
like you select cards properly for your tarot card requirements, and then you just can't use the card
it also seems to be causing the 'hand/discard' buttons to appear in that menu as well
i can't find one with that name (or i just can't read). i did try turning off luna's enhancedments bc it mentioned changing the high contrast card's textures and it didnt do anything :[
Or bunco
Hey, balatro draft dev here, does your modpack have users download the current state of the repository? Cause that's most likely what was causing the issues, as I was in the middle of implementing something
It's always like that
Ok, thanks
that was the one! ty :]
Oh god
Sorry about my mod causing issues, I didn't even know it was in the modpack, so I'll take better care in the future
i don't get it
It's too long
yea
that's the top and bottom of the screen
I've disabled the deck construction as a separate option for the time being, we'll see if I can find a better solution in the future
👻
heyo , just tried to load a new run with the full modpack , but this happened , uhh what?
Fresh new run?
yep , we made sure it was
other mod pack we use (vanilla plus) is working perfectly fine
I can't replicate
something on our end then?
Just downloaded the pack as normal and started a run
yep
what version of the pack is noted on the title screen
we just downloaded it , so the latest one?
can you check the top right of the title screen for me
build 2025/1/05 , Iteration 26 , Version release 1,6.9
I mean the game
1.01n full
Current version?
yep
This is all it’s giving me ( we’re going through the modpacks rn so)
oh so you are removing mods i see
In ModpackUtil folder what's CurrentVersion.txt says
I think we got it working now though , it's working now for some reason? (just opened it through steam and all the mods loaded?)
yeah I don't know why and what happened
me neither
at least it's working now
yeah , I think it's just a random bug here and there tbh , cause we havent been able to replicate the exact steps eithr
Ohhh oki melody!
how do I install it
Hmm, that continue run screen might be turning into a bit of an issue... 😅
flinch
Did I hear someone say Galdur support on the continue run screen? 👀
It’s something I’ve wanted to tackle I just can’t think of what it should look like
Though I don’t know why this screen needs any drafting information
Added to Full:
🖌️ Art of the Deal
👤 Isaactro
⏺️ JimboRecords
7️⃣ 7thbeatcards
🧟♂️ Dungeon
↩️ Inversion
hold up. What is 7th beat cards doing there?
(141+ mods) Dimserene's Modpacks*(5+2) Manager
Because... it's a mod?
m-hm?
And mod developers have to first make an application for them to be added to the modpack, right?
No
huh?
Mods just get added
???
If you don't want to I can get it removed
I didn't expect 7th beat cards to be there.
I am fine with it.
I am just surprised.
Very surprised, in fact.
i should port morefluff to newcalc shouldn't i
I don't see what's wrong with it
you should look into it
It buggy
what
(the other 7th beat cards dev)
how did we get here
we tried our best
If you guys specifically asked the mod to be removed then I won't add it
If I don't feel like the mod should be added I won't add it
So I'll say lets ride with it
wooo more recognition via modpacks
yay
Now we have to fix the major bug with the fool interaction.
idk why but crash
nuh uh
We are in a big aa modpack now.
just let me us have this one
We have to fine-tune our creation.
To ensure playability and not being at fault for crashing the gaem.
yeah if the mod crashes a lot it will get removed.
Crashes whenever you use either summer or winter tarot card and then hover over the fool.
We do not know why.
@simple needle get to work
going into the binding of isaac mods config settings crashes the game
Isaactro?
yeah
maybe doing it from main menu is different?
7th beat cards: v0.1.0.0 (latest, current), crashes when one hovers over 'the fool' after using 'summer' or 'winter'. It is unknown why. Will be fixed asap (v0.1.0.1)
same
british moment, probably
huh
can you try with only isaactro installed?
since I cannot replicate it
sure, one sec
hmm, I removed all the other mods from my balatro mods folder in app data, lovely cmd still shows up- it recreated the lovely logs folder in the mods folder
but it's just loading the vanilla game no mods now
is there a dependency?
update: its fixed
because you didn't remove lovely itself
meant to reply this one
so I need to remove the version.dll from the root?
yes
alright, now lovely is removed and it seems to be the full vanilla game
what is the proper way to do this
I did
only install lovely injector, steamodded, and isaactro
lovely and smods are essential
ok, I think I got confused here
I see. redirected it to it's own thread
Added to Full
🖖 Betmma's Mods
(142+ mods) Dimserene's Modpacks*(5+2) Manager
yes...? Where is it
huh ok
main - updates never
beta - updates with an actual release
alpha - every patch we make
just keep that in mind ig
I'll make it a 'release' when I have time
ok, so you want me to grab beta one and it will be more stable, right
the current beta more preferably, but yeah
started a run with the ace combat deck, keeps giving me this log
Main will update on release, beta updates when the content we have is finished and alpha updates with a lot of new and unfinished stuff.
Right now grab beta.
wait did you get main? 😭
🧐
Main is empty because it is for major versions and stuff. (when v1.0.0.0 releases(
sao
hey um
updated the mod manager, and, whenever I try to correct the game directory location and save, it just closes (like, the whole program) and doesn't save
I'll inspect
So, after the latest mod pack update the game immediately crashes if you have a controller plugged in.
That is unfortunate because i can't test that.
fixed
It was working fine with Better-Calc the other night so it's probly something recently added
try remove some of these mods?
it's been there quite a while
Nope still crashes, the better calc version I was using was when it had like ~100 mods
yeah i don't have a controller at hand so can't help much
fixed! 👍
Are there any mods that are messing with the UI because it feels like it's crashing when it tries to apply the controller button prompts to the UI buttons
quite a few of them ig
i wonder if ordeals have fucked up someone's run while playing the full pack
So I figured it out, it's celestecardcollector
Also contracts crash if you purchase with a controller and Multipack softlocks if you use a controller
contracts will not be getting fixed as i do not have a controller to test with
Key2Joy or ReWASD 🥲
Sure have
Multiple times
I hate the one that ||debuff and destroys playing cards||
i think they're worse than cruelblinds because they're fixed 1/8 chance lmao
Yeah and they appear everywhere
At the same time?
yeah I installed Vanilla+ first then Fine Tuned after
You don't need to since everything in vanilla+ are in Fine-tuned
ok
Uninstall everything then install Fine-tuned
yeah I'm removing it all now
I think I got it
I had an old smods folder that I removed and it's working now
there's literally a keyboard controller mod
you have no excuse
i didn't know
what's it called?
it's called keyboard controller (it's in the smods examples repo)
ty
Does anyone know of a mod where you can adjust the chips x mult for each hand?
-# (but 7thbeatcards does add 3 whole consumables!)
https://i.imgur.com/sOVr0Fl.png
been getting this crash at random, any way to tell what's going on with this?
Possibly 7th beat cards at fault. Last tarot card used before the crash?
cards have stopped scoring chips after updating the Full modpack, even with Grim not installed, does someone knows what other mod causes this?
?
i didn't use one at all, it was on a fresh install of the mod when I was looking through the collection
It seems to be the "draft" mod again.
or maybe it's more than that?
I doubt it, considering it doesn't change anything outside of adding decks/tags/packs
It did the trick last time.
Then 7th beat cards is not at fault. Good luck.
In the manager UI have to download and than also choose install after which moves the files over to %appdata% balatro roaming mod location. Unless you have already done that and this is a seperate error.
Familiar. Contribute to RattlingSnow353/Familiar development by creating an account on GitHub.
@silver oriole sorry for ping, but this should have upstream changes to fix / work with better calc over the next few weeks
Im playing the vanilla plus modpack and keep crashing while in the shop.
sometimes its when I reroll, sometimes its when I buy a joker
update: this time it just crashed as soon as i got into the shop
the entire application closes after this, usually the error screen doesnt even show up.
Stack overflow?
Remove it!
when resetting profile (full pack)
is there any way to see this full path?
C:\Users\User\AppData\Roaming\BalatroModded\M...
Not really 🤣
it's not the first time I've had to trial-and-error just because someone decided I don't want to see the full path
It's probably codex
I'm dumb, wdym by "codex"?
Codex arcanum
yep, i removed it and havent gotten the crash since. sorry, I shoudlve updated yall here
i did also install some other mods to play with too, achievements enabler, and then some retexture stuff :3
AE is no longer needed
built into steamodded now
It's a setting in smods now
neat thanks for letting me know :3
is that this option? just do enabled and it lets me get achievements?
awesome sauce, ill try and see... if i can get an achievement anyhow, ive been trying for a while lmao
C:\Users\User\AppData\Roaming\BalatroModded\Mods/Codex-Arcanum/mod/api/AlchemicalAPI.lua: 84
ah fuck me you were right
how
I'm not sure I'm able to fix the 2nd line (no idea where that one gets generated, possibly by LÖVE itself)
C:\Users\User\AppData\Roaming\BalatroModded\M...:84: bad argument #1 to 'ipairs' (table expected, got nil)
but steamodded is the one providing the full Stack Traceback so we can easily modify it
Should be fixed now. I believe it was just a crash with the config menu, everything else should work
hey so i just downloaded and i get this
idk what to do im a novice modder
the vanilla + does it too
Update lovely
Yw
I was using the combat ace deck
actually I can pull up the run pre crash
was even cursed so a lot was going on
I played the 5 aces
it starts calculating then crashes
Actually no clue what's causing this
it's the lobo corp mod, I sold the joker then it scored fine
Myst your turn
@cedar cosmos
what was cryptid doing that caused it to get removed?
old_calc
dang. hopefully we can bring it back i miss the insanity
this is still insane with modpack as is
@steel topaz can you send me common_events.lua in Mods/lovely/dump/functions
thabk
errr line 1288 is an end
qhar
oh okay i get it now
wait nvm i dont
okay okay it's a Talisman moment™️
Sorry, I fell asleep after continuing the run for a bit
Ah, i understand
Oops! The game crashed:
Syntax error: game.lua:2976: duplicate label 'continue'
Additional Context:
Balatro Version: 1.0.1n-FULL (best guess)
Modded Version: 1.0.0~ALPHA-1304a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.6.0
Stack Traceback
(3) C function 'function: 0x0466cf28'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1876
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x0466a598 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x0466a5e8 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
crashes on startup
Brother, you installed Steamodded by yourself right?
yeah?
Don't
i let it override all the files i had already tho
so i have to delete everything and try again?
When installing, bottom right checkbox is checked or not
again, which mod was in charge of adding this thing?
jokerdisplay
you mean the little "tooltip" at the bottom of the jokers? jokerdisplay
ty
Crash browsing available decks
@urban wharf ?
asking here too since the mod is in your pack too
i was trying the More Joker Packs mod, and it crashes the game (it just dies, no error message or anything)
list of mods i'm currently on
I have no issue using those though
pain
to be even more specific
it crashes on opening the booster pack
and i can see the jokers inside it
specifically uncommon ones?
I am holding
ok its just the joker packs
even the normal vanilla joker packs though
i tried to open a spectral and a tarot one and they worked
^?
yep it works without it
nice
ty!
Crash on flush five again
crash on starting a new run
screen is filled with warnings on nearly every action
We need more context of this one
I'll make sure to back up the save if it happens again
After the crash you should still able to get in the run to take a screenshot
I'll keep that in mind next time
I'll take a look
uh it's on SDM0's side, it's because of the new-calc contexts for decks (and also sleeves by extension)
This has been fixed
Hmm pasting the error code causes it to be too many characters, not sure how best to do this, let me know if this is incorrect
i wish this mod didnt cause crash... it was actually really helpful :(
Updating the modpack seems to fail: ```
Username for 'https://github.com':
Password for 'https://github.com':
remote: Repository not found.
fatal: Authentication failed for 'https://github.com/larswijn/Taikomochi/'
alright try again
👍
@silver oriole taikomochi merged my PR so you can use their main repo again instead. Did you never tell me you used my repo or did I just forget you did?
cant i select what mods i want installed using this manager? i cant seem to find the option for that
@gusty flame this seems related to the NFS.load to SMODS.load_file change
yeah, looking at it
should be fixed by just removing the CodexArcanum.mod.path part in the load?
also i have a new install of windows, and i used the tool to download lovely and i made a mods folder but the tool just doesnt install anything
any idea how to fix that?
ok, update the pack now
my fault for bit lazy this morning
It's alright, I probably should've double checked it too. Don't forget https://github.com/lshtech/CardExporter btw
you should be able to do this really easily using the manager btw
where?
I'll be able to show you once my mods finish downloading
after pressing "Install (Copy)" you should get this screen, on which you can choose which mods to install
hey i got a crash it was when i hovered over a voucher
updated pack, started a new run and got
crashed when using the house sparrow card
this happens whenever i roll over any card (mall deck and a few different decks)
that was hopefully fixed in the latest steamodded version from 13 min ago
yeah, should warn only when there's actually an effect
oh cool ty
ik this is kind of a stupid question but is that on github or somewhere else? or am i misunderstanding something
yup, you can get it from here https://github.com/Steamodded/smods
or wait until the pack gets updated (shouldn't take longer than 24 hours)
Thanks for reminding me that I need to update my steamodded version soonest.
And it turns out that the latest steamodded does something really whack with the game's code, so I am dropping back to the latest in the modpack.
any elaboration on that?
Not right now. Just trying some things until I figure out what is going on with the BSOD I am getting with the game.
sure
I forgot
alright just let me know when I can take down my fork
Turns out it was a botched install. Deleted all the folders and reinstalled them. Will update my mods tomorrow.
You can get your fork out of here now
Hi, currently getting this error when attempting to install thru the mod manager. Downloading from the modpack's page itself and running the setup bat is yielding similar results. Anyone able to help?
Fine tuned modpack
i think the bird joker kinda broken. Somehow it scored everytime i do things (buying card, pressing blind, choosing tarot from pack)
GitHub is having issues rn, will just have to wait.
Understood, thank you
Can I use the modpack on mac? like download it directly without the manager?
https://github.com/Dimserene all the raw modpacks are under dims github account
ah ty
ok so I just realized all of the mods are forwarded to this pack. So when you download the pack all of the mod's folders are empty
thats quite rude of github
ty!
Started a new run with the most recent pack - am using the greed deck and plasma sleeve, and am getting this same error message anytime I mouse over a blueprint coming up in a rare joker pack. I did disable some mods, so here's the full crash if that helps.
I am removing codex arcanum, see if it helps
Came across another error with TWEWJ same error message about missing the "Juice Up" effect
Different joker this time, wasn't with the Live! joker from before
Can we get a crash log?
I'd like to know what mods (if any) are causing problems with the bird jokers mod. I feel like I might have done something that could be incompatible with some other mods.
I sent one above for a similar /.same error, one second I'll grab it
That should do it
TWEWJ really is in shambles huh
Sure seems like it. The runs I had managed to finish were fun though. I wonder what's wrong. Edited: Also thanks for making this thing! I've gotten to experience a bunch of different mods thanks to this and it's been a ton of fun
The greatest tragedy of Balatro is that a mod like talisman needs deliberate compatibility to work. Not your fault of course, it's just always been very unfortunate to me. Though I do have it, I keep it in vanilla mode because none of the mods I use require I do otherwise and I have no idea if all of them support bignum, though I somehow doubt it. Do these changes effect that use case?
WARN - [♥] Unknown key `patches.24.?.overwrite` found in patch file at "C:\\users\\xuser\\AppData\\Roaming\\Balatro\\Mods\\Aikoyoris-Shenanigans\\lovely.toml", ignoring it
WARN - [♥] Unknown key `patches.24.?.match_indent` found in patch file at "C:\\users\\xuser\\AppData\\Roaming\\Balatro\\Mods\\Aikoyoris-Shenanigans\\lovely.toml", ignoring it
WARN - [♥] Unknown key `patches.2.?.match_indent` found in patch file at "C:\\users\\xuser\\AppData\\Roaming\\Balatro\\Mods\\CelesteCardCollection\\lovely\\card_credits.toml", ignoring it
WARN - [♥] Unknown key `patches.46.?.match_indent` found in patch file at "C:\\users\\xuser\\AppData\\Roaming\\Balatro\\Mods\\Steamodded\\lovely\\fixes.toml", ignoring it
WARN - [♥] Unknown key `patches.0.?.overwrite` found in patch file at "C:\\users\\xuser\\AppData\\Roaming\\Balatro\\Mods\\TheTrickster\\lovely.toml", ignoring it
Surely these mean something is not working as expected right
Not 100% sure but I think it means those lovely patches didnt apply correctly
I think thats caused by giving props for pattern patches to regex patches
I don't think it will cause issues
But things might not function properly
Nah lovely just ignores the unexpected props and still does the patch as normal
Ok. I'll just don't panic
Fortunately Balatro deals with 95% of the compat instead of like 0% lol
And keeping it in vanilla is fine, it only really matters for insane runs
did you install steamodded yourself?
yeah, don't
I wonder why this always happened. It should always remove Mods folder before install
@frank vale did you install Steamodded AFTER modpack or BEFORE modpack?
Before
I had an original modded version of the game and after going into the mods folder and deleting the Steam modded file it worked
Super weird
Not today but I will try to implement a check and hope for it to prevent this from happening again
i saw you good folks trying to make the manager work for steam deck
ive modded on steam deck briefly so if you need a guinea pig
🫡
also all this time ive been here and i never got to try this manager
fantastic piece of software you wrote dims
warms my old fogey mod organizer heart
Aww thanks for your kind words sir.
being able to have separate instances for installs is a god send (and maybe encouraging me to get off my butt and work on jankjonklers again)
autumn foretold my arrival
mod presets
ill have to do some futzing around to set up a nice modding environment modpack
Glad I can help
some miscellaneous stuff:
(on windows 10, full version of the pack)
there's a deck i think around on page 10/12, for me it's one of the 3 magic decks that are there that crash when i hover over them.
anything that displays a tag in the tooltip is broken. doesnt seem to crash, but it does throw an error in console.
been experiencing a bunch of crashes when hovering over certain vanilla jokers: so far i've experienced with misprint joker, and four fingers
(This is out of subject but is your pfp inspired by that one dice game?)
Im not on the Discord but will check if I remember
does anyone remember which mod adds voucher booster packs
can't find it
bettma
thank
one of the bottom row here is what crashes on hover over
hovering over tsunami also crashes
yeah it seems like a handfull of vanilla crash when you hover over them, hrmm
which ones?
im not sure? it definitely was from small decks but it doesnt crash when looking/hovering over them in the mod config display
first one did it
i think its one of the edition decks
the crash is always the same in regards to these hover over crashes
oh hmm i have a theory
an update on the achievements... I had to change the setting to bypass restrictions, to get an achievement. enabled didnt do it :(
but hey, after changing it to bypass restrictions, i completed a challenge run and got the achievement for it
im trying to think of what would modify some vanilla jokers
but it doesnt seem to be joker evolutions or fusion jokers
doesnt explain why four fingers causes ctd
posting this here, it seems I crash whenever i find foil/holo/poly jokers in the shop and i dont know which mod is doing that
i keep seeing reference to 'AUT' for a majority of my crash logs
you asked me if there were duplicate files
when you hover over any of the edition decks added by small decks
it seems to be a conflict with galdur from what i can skim over, but it might be tied to the over arching hover ctds
also reverie cine cards dont seem to like, display at all when used
you can buy them, pick them up, and use them, but they dont go to their little zone
im guessing that might be a bettma thing
Been playing for a while there are a lot of consistent crashes? just growing pains?
While even at the best of times the full pack is unstable and elbe's is worse it is having a bit of a moment with steamodded putting some breaking changes in a while back
things should be better soon hopefully
crashed upon loading the home screen
anyone know whats going on here? Oops! The game crashed:
Syntax error: game.lua:2872: duplicate label 'continue'
Additional Context:
Balatro Version: 1.0.1n-FULL (best guess)
Modded Version: 1.0.0~ALPHA-1314b-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.6.0
Platform: Windows
Stack Traceback
(3) C function 'function: 0x3188bc08'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1876
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x3187e6c0 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x31884758 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
Ty Ortalab real cool
Ty Bunco
Just to be sure the fine tuned pack on the 1.7.0 modlauncher uses newcalc?
Yes
Help
Think we got the same crash, I already reported it in the Bunco thread
Ig remove Bunco for now
Btw Dim dunno when's the last time you played a run but did Handy felt laggy to you? When I hold left click to select cards I get a framedrop spike
Maybe it's the Ortalab warning spam but just want to be sure
It's something wrong with newer mods being added I think
its to do with calculating quantum enhancements in new calc I think
Oh
What
Seems like removing Bunco also fixed the Handy framedrop spike uh
Tried using a planet card which made FlowerPot crash
One day I'll go a round without crashing
Wonder what's giving me that +0.2 probability chance
So many strange bugs 🐛🐛🐛🐛🐛🐛🐛🐛🐛🐛🐛🐛🐛🐛🐛🐛🐛
sadly soul deck does not work
probably a platinum card from Snow's
Flower Pot one was fixed thankfully
🎉
Thing to note: Drafting released the 0.4.0 update adding Bunco cross-mod content (5 new packets and 2 new parcels when the mod is installed with Bunco) and 4 new parcels for the base mod.
@silver oriole Hey, just wanted to ask is there a tutorial on how to use this new modpack loader? I install a pack but nothing shows up in my mods folder.
github has it listed
diagram is pretty self explanitory
did you make sure to refresh?
and launch through steam?
yeah this happens to me on a bunch of decks, i tried updating stuff but it didnt change anything :[
Anyone have an idea what I am missing here? The game is skipping the score phase and only shows the total then crashes when entering the shop.
New error maybe? Not a crash but I have phantom cards in my deck. I think it was causd by the joker where first played heart per turn is destroyed and then adds a sun tarot to your hand EDIT: The Sun from BBBalatro
Welp immediately crashed
Sure it's Bunco + Talisman + Neow Blessings
I just installed your latest modpack. And yeah its Bunco. It seems to crash on the home screen when the card in the center disappears, and when you try to start a run as well so rn its unplayable. Will there be a rollback?
Sorry it doesn't crash when you start a run it crashes when you start a run and there is anything to do with Bunco on the screen. Im guessing a tag in the skip area. Because it doesn't crash everytime
To fix the skipping. Click the mods button in game, go to Talisman, Click Config, and uncheck the box that says Disable Scoring Animations. As for the crashing I think Dimserene is working on a fix.
I am working, not on a fix tho
Should I just grab the last version of Bunco manually then?
You could try
Yeah that still doesn't work. Just gonna remove Bunco for now 😦
I'm not sure which mods with Bird Jokers, if any, crash Balatro. I know it's a Steamodded mod using Lovely (primarily to check Wheel of Fortune and add some stickers), but are there any mods I might need to attempt to make compatible?
You mean this one @maiden topaz ?
I was wondering, beside Cryptid does any other mods has Talisman dependency in this modpack? Otherwise I dont see why Id need it
Since it seems to cause so many crashes
Oh wow..
Weird, I have the fine-tuned pack, removed Talisman and I get no warning
Wait I thought I had 7th beat cards too nvm
Believe those are all in full pack
I think I'll remove talisman and related mods for the time being. It sucks but it shouldn't affect the pack too much
Not this edition glitch again 😭
Unless it's Natural Pack doing that 🤷
That is one scary Jolly Joker
Ok this is just a Natural Pack issue
Natural pack?
From that More Pack mod
Apparently Sphinx doesn't work in it 🤷
My console is being spammed by this btw
Look at what they did to my boy
Just noticed the JokerEvo condition tooltip doesn't show up on this modpack, I need to fix this
@fresh crane where is your Mods folder?
C:\Users\offsw\AppData\Roaming\Balatro\Mods
Can you try again with screen record?
With manager, the whole installation process
giga eclipse
@silver oriole is this modpack new calc compat?
have you tried using the magic the jokering in the pack before?
oh is that a mod you missed?
Yeah I somehow didn't test it at all
well i just released a stable version that is for new calc
Is this pack from Multipack? It crashes when I hover on it
yes
Yeah
if people wouldnt mind trying to see how it works with the mods so i can get try to work out some bugs that might arise
Yes, give me a second
Not sure if its those pack that crashes or is it because they're inside a Multiple Pack
could be the fact its in a multiple pack, and that it is not having the right ui or button to put it in the right place
Hovering on The Fool tarot in the shop caused this crash (I don't remember the last tarot card I used)
Oof
i dont think my talisman is updated if you want that
Want what
Why?
older version of talisman
That's not an issue
ok figured i would at least ask
The issue is that with talisman removed there's still many crashes it looks like
so its pinning down what mods use that one line that crashes
R.I.P Bozo
Yeah pretty much
Ante 10 to win? Making deals with the Devil?
The sleeve is +2 joker slot and +2 ante to win
Sandbox Sleeve +2 jkr slots +2 ante to win
Ahhh. I see. I took a voucher earlier that gave me +1 hands and $25 but +1 ante to win thats why I said that
If you manager'ed that please let me know
Just finished recording. Here you go.
oh wait.
let me make it a mp4 so you don't have to download it
also @silver oriole i did make a hot fix to the release of the magic mod
Pushed a fix to JokerEvo conditions not showing 👍
Oh
You need to INSTALL IT first
I do have a fix of foolproof in mind
-
If the user never download a pack, the "Download" button blinks
-
If the pack is downloaded or, if "Mods" folder is empty/missing, "Install" button blinks
What do you think
good idea
Also I might overhaul the tutorial too, so that it guides you through first time modding/usage of the manager
OH SHIT. Ok See the Install (Copy) button threw me off, I thought would make a copy of the folder if you needed it or something. Sorry, guess im dumb. The installer said everything looked good so I thought it was working. Plus the download took a long time so I thought it was doing stuff.
Thank you for reminding me to do more stuff and make manager better
Thank you for clearing that up