#Dimserene's Modpacks Manager v1.13.2

1 messages · Page 17 of 1

proven schooner
#

hi! just, letting you know that ive been bugtesting dread jokers in combination with the main dimserene pack and it seems like its incompatible with Grim and CheesyJokers

misty mesa
#

If you want support, you will need to ask the dev(s) of the mods that currently don't support controller inputs. They might not even know it's an issue 🙃

unkempt elm
#

Did you post those errors in the Ortalab forum post?

wind haven
quick lark
analog swan
#

witch one is the "full/extreme" modpack? this is the modpack manager

gusty flame
#

probably mine, though it can require manual intervention if some mods are having issues

analog swan
#

lets try downloading and trying it then

analog swan
#

ok, I installed lovely, (using the "dimserenes-modpack) I tried removing all mods and reinstalling. and I cant figure out the problem, please help?

gusty flame
#

some recent change to steamodded causes issues to some metadata parsing. in this case the version field in the header should be something like 1.0-beta.

analog swan
#

so I need to downgrade to steamodded 1.0-beta?

gusty flame
#

no, you'd need to modify the AntononStakes.lua file to change the VERSION: field at the top

analog swan
#

I cant find the "AntononStakes.lua" file

gusty flame
#

you can see the path to the file in the crash report

analog swan
#

ok I found the .lua for the mod

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so now I rename the version to 1.0-beta?

gusty flame
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yeah, the parsing doesn't seem to like having a word in the front of the version

analog swan
gusty flame
#

now it's the same error but for crimstakes

analog swan
#

oh wait true...

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ok time to file manage then, tho strange that this is in the modpack?

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I will update all of the files and will update what happened

gusty flame
#

the steamodded change seems to have been recent. I may end up forking and making small fixes for the mods that aren't still under development

urban wharf
analog swan
#

I renamed all of the versions and it worked so ty for the help!

hallow sundial
#

can someone help me with this error?

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this is for the F/E modpack

forest hound
final kayak
#

Can someone help me with error. I keep getting this on boot up

gusty flame
#

I haven't seen the ref_table error in a bit, have you made sure all your stuff is updated?

final kayak
#

Yeah on the least modpack downloader

visual remnant
#

just updated F/E and got this error

final kayak
#

I tried the update button yet still getting this so im out of ideas of how to fix it.

hallow sundial
silver oriole
#

Don't think it's a Steamodded crash

hallow sundial
hallow sundial
#

@forest hound these are the logs

misty mesa
#

looks like AntonosStakes has an incorrectly formatted version number

hallow sundial
#

thank you so much for the helpp

gusty flame
hallow sundial
gusty flame
#

dimserene will have to fix their own fork of crimstake

hallow sundial
#

okay gotcha

tropic basin
#

modmanger isnt installing mods folder or running lovely at the start

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can anyone help me please

vagrant musk
#

Seems to randomly alternate between that one and bad argument #4 to 'send' (number expected, got nil), both crashes happening when it's just about to end the mod loading.

forest hound
#

fine tuned pack is missing malverk (dependency)

gusty flame
# vagrant musk More Elbe's update troubles. This crash shows up on boot.

this one's a bit more annoying. right now, for me, any mod that puts their metadata in a json file and has a dependency list fails to load, so in this case the lovely patch for the mtg mod has been applied but the mtg code didn't actually load. it's nice to get confirmation that it's not just a me problem, though.

gusty flame
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feh, looks like they changed the logic to specifically want the list to be in the format [ "Steamodded (>=1.0.0~ALPHA-1030e)"] and not the format that a bunch of mods currently use which is [ { "id": "Steamodded", "min_version": "1.0.0~ALPHA-1030e" } ]

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amusingly, the only mod I have that has it in the "correct" format is steamodded itself

vagrant musk
#

So, the MTG mod is the problem?

urban wharf
#

Did smods support json metadata files before this week?

gusty flame
#

I assume it must have to some degree. SynthDeck hasn't been updated in 3 weeks but it has it's metadata in json format

vagrant musk
#

Well, it fixed that crash. Now instead of being 50/50 to be either the shop discount crash or the bad argument #4 crash, it's always bad argument #4.

gusty flame
#

I also see Gemstones, hellatro, magic the jokering, minty's silly mod, snoresville's turbulent jokers, and tattered decks

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there's one or two mods that have the json metadata but also have the lua header but steamodded seams to load those alright

urban wharf
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Maybe there was an early unfinished version put in that had some early adopters

vagrant musk
#

Hmm, this crash log seems to implicate a shader in the Lobotomy Corp mod...

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Also TMJ and... Lovely itself? That can't be right.

gusty flame
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I'm not sure about that error, I don't think I've seen it

gusty flame
vagrant musk
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Well, removing LobCorp didn't fix it, so I'm putting that back in and giving up for now. I'm gonna try and figure out what that's all about after lunch. Maybe update the modpack again since Tattered Decks just updated a couple hours ago.

hushed arrow
#

Hello everyone, does anyone know how to fix this error? I deleted antonosstakes and crimstakes cause those names were popping up in crash reports, and now it loads, but the second i start a run this crash happens instead

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something about an fps limit so im confused

gusty flame
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do you have malverk installed?

hushed arrow
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its not in my mods folder

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was it supposed to install with the pack

gusty flame
#

I think it's an accidental dependency for ortalab

hushed arrow
#

do you have a link for this mod, for some reason googling it isnt bringing me any results

gusty flame
hushed arrow
#

I've installed that now I'll have a see if it works now

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OH IT WORKS

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TY!! i will let you know if anything else happens

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Another crash LOL

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first hand played it froze, no text, just a straight CTD

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maybe i wont mod the game lol

gusty flame
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it can be tough to get things in a working state sometimes

vagrant musk
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I'm back. Has any progress been made?

vagrant musk
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'Cause I haven't made any.

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It's still crashing, and I still don't know why so I can't even fix it.

hushed arrow
#

yeah mine keeps randomly crashing with different crash codes each time so ive just left it

urban wharf
visual remnant
final kayak
gusty flame
gusty flame
final kayak
gusty flame
last river
#

@gusty flame are you going to use the almanac 0.1 open playtest build for you modpack?

vagrant musk
#

And if so, will the blacklisted mods that are in the pack be unblacklisted in the version that gets downloaded with it?

forest hound
#

similarly, @silver oriole will jens playtest modpack be added to the manager?

urban wharf
#

why does almanac have blacklisted mods?

vagrant musk
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IDK, Jen doesn't wanna deal with them or whatever.

forest hound
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"marked as incompatible/conflicting"

vagrant musk
#

Judging by the fact that Grim, which has been played with it and works just fine, is on the list...

forest hound
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ya you can always just, turn the mods you want to play with back on

misty mesa
#

Here's the full list of mods blacklisted in Jen's almanac in case anyone cares

local blacklisted_mods = {
    fastsc = true,
    bunco = true,
    antonosstake = true,
    ceres = true,
    infinitefusion = true,
    evil = true,
    jimbospack = true,
    grm = true,
    minecraft = true,
    pokermon = true,
    twewy = true,
    betmmaabilities = true,
    betmmaspells = true,
    reverie = true
}
unkempt elm
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huh, infinitefusion is borked?

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kinda sad to see some of the good ones in here 😔

gusty flame
vagrant musk
karmic ermine
misty dome
#

oh hey I just got this error trying to use the black deck

misty dome
#

Here's a new one. Got this error with both dimserene's modpack and elbe's modpack:

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oh dear, I'm getting it with every modpack

Edit: Nevermind I forgot to reset the mods folder on install. I just get it on elbe's

urban wharf
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This looks like an old crash screen, what version of smods are you on?

final kayak
misty mesa
gusty flame
final kayak
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so how would I fix that?

gusty flame
#

Just change it from full to 1.0

final kayak
#

where am i able change that in the files?

vagrant musk
gusty flame
patent fable
#

I'm really sick of trying to update the mod pack and finding it doesn't work and I need to go deselect every mod to see what the problem is. What version of lovely actually works now? Am I supposed to use somethign other than beta 6 yet

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was the pokemon mod removed?

tidal perch
#

bonus blinds works again

final kayak
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I dont know anymore, It worked earlier but I was still testing on other stuff and now this

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All i did was combine dismerense's and the insane modpack

gusty flame
#

Same deal as with the modpackutil error. Antonostakes has a bad version number now

opal trout
#

I think I should tell this here, but I fixed a couple of Bunco's softlocks, bugs and crashes

karmic ermine
gusty flame
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So that one is because of a recent change to steamodded that makes some mods' dependency data invalid. This upcoming week I'll be looking at forking a few that may not be in active development.

vagrant musk
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Will Paperback be fixed once all the forking's done?

gusty flame
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I think the most recent version of paperback is fixed

vagrant musk
#

Cool.

forest hound
#

🍴

silver oriole
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So modpackutil, Antono blinds needs modification?

visual remnant
gusty flame
gusty flame
visual remnant
#

used the last update from github

gusty flame
#

Would have sworn that was fixed. Anyways, the version in the Lua header needs to start with a number

silver oriole
gusty flame
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Something about how they are parsing the values now.

misty mesa
feral void
#

Is FPS around 45 fps on the Insane modpack?

vagrant musk
coral crater
#

in the fine tuned pack I get soft locked scoring infinity

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is there a fix for it? I think the integer limit isnt being fixed by talisman

gusty flame
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alrighty, elbe's pack has been updated to include jen's playtest - including removing the various incompatibilities he put in place. I also included a system for for patching whole files so the metadata json files that don't currently work are overwritten with working versions after the git downloads are complete (something @silver oriole can look at including in their packs if they want). It would probably be a good idea to fully reinstall the pack but hopefully right out of the box you should be able to get into the game at least.

silver oriole
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Can you explain a bit, do you mean the versions will work right away?

gusty flame
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more or less, yeah. I made a "Patches" folder in the modpack directory and after it finishes downloading the modpack it will just copy everything from Patches to Mods. So you create new versions of the files you want to patch in the Patches folder and it will overwrite them at update

misty mesa
gusty flame
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its a pretty basic system but it will work for files we don't expect to get updated very often. I was thinking of writing a more complex system but I don't really need to overcomplicate things

gusty wadi
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i have no idea how modpacks work 😭

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you'd think atleast the SECOND TIME i'd know

gusty flame
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That usually means a lovely patch mismatch. I guess you could try updating lovely.

forest hound
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need to be on 0.6.0 so priorities work properly

austere nexus
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Anyone know how to fix this error?

forest hound
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update modpack

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iirc that's fixed

austere nexus
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It wasn't fixed.

forest hound
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just go into the antonosstakes Lua file yourself and change the "Beta 1.0" in the header to just "1.0"

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im unsure why that hasn't been fixed yet

gusty flame
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my fork has it fixed but I'm guessing Dimserene hasn't updated theirs

austere nexus
#

That worked lol. Thanks!

young olive
gusty flame
#

You can try downloading the setup batch file from the windows folder in the modpack files

young olive
gusty flame
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Ah, not sure I have the cleanest solution. I downloaded everything to my pc before copying the files to an SD card for my steamdeck

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But yeah, you can download all the mods individually

wanton bough
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got this after downloading the fine-tuned pack

young olive
# gusty flame But yeah, you can download all the mods individually

Is it possible for me to do this from one place with one file at once? Or do I need to open each mod separately and search for and download each one?
For example, I installed another mod pack, and there it was possible to download everything at once on the Github page, all mods from the mods folder.
But here, as I understand it, the Github page doesn't contain the files themselves, but links to the files to each of their official Githubs, right?

gusty flame
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Yeah, I don't want to include other people's mods in my pack, I'd have to keep it updated. There is a file called something like .gitsubmodules with a list of all the repos I'm using.

gusty flame
misty dome
#

oh god what did I do

functions/state_events.lua:1288: attempt to compare table with number
Stack Traceback
===============
(1) Lua local 'handler' at file 'main.lua:593'
    Local variables:
     msg = string: "functions/state_events.lua:1288: attempt to compare table with number"
     (*temporary) = Lua function '?' (defined at line 31 of chunk [SMODS _ "core/logging.lua"])
     (*temporary) = string: "Oops! The game crashed\
"
(2) Love2D metamethod at file 'boot.lua:352'
    Local variables:
     errhand = Lua function '?' (defined at line 579 of chunk main.lua)
     handler = Lua function '?' (defined at line 579 of chunk main.lua)
(3) Lua field 'func' at file 'functions/state_events.lua:1288'
    Local variables:
     (*temporary) = 662  {array:table: 0x10ddd048, sign:1}
     (*temporary) = number: 300
     (*temporary) = string: "attempt to compare table with number"```
forest hound
#

talisman moment

gusty wadi
gusty flame
#

I know Dimserene is using my implementation to blacklist the polymino cards

distant yarrow
#

got a brand new bug with fusion jokers combining splash and Fibonacci

gusty flame
#

Feh, that's on me

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ok, accidental log statement removed

misty mesa
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iirc Dim just really doesn't like them?

silver oriole
#

I hate them

thorn sleet
#

I just tried to install this modpack (no other things installed aside from Lovely), and I received this Error. Am I missing something?

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Using the Full/extreme version if that makes any difference

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Also, seems like just removing the mod lets it load

gusty flame
#

Crimstakes has a bad version number in it's Lua file. You could fix it by removing the "beta"

silver oriole
gusty flame
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I think that one is just in my source

silver oriole
#

Two crash logs while testing. Puzzled boss blind and a showdown boss blind that makes deck unmodified

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This one

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Otherwise the full pack should be mostly playable

subtle bane
#

Rogue Rose is an Ortalab Blind iirc

urban wharf
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It is, but I don’t see any mention of ortalab in that crash log at all 🤔

dim terrace
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the main crashes ive experienced are due to ortalab blinds

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i like ortalab but i had to remove it bc of that

frozen tinsel
#

what mod adds double suits?

silver oriole
#

Familiar

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I think

urban wharf
dim terrace
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where would i find them?

silver oriole
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Mods/lovely/logs

dim terrace
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nope i have none, i assume lovely deletes them automatically

silver oriole
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Not really

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But I think you updated/reinstalled the modpack?

dim terrace
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yeah thats it

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to be fair i havent tried playing with ortalab since the version from the 8th, so i dont know if its still crashing

misty dome
#

what mod has the tetris cards anyway?

silver oriole
#

Bunco

last river
forest hound
#

unless im mistaken dim plays on steam deck

misty mesa
#

I thought dim used some kind of windows emulator

forest hound
#

ya

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proton on deck

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i imagine there's a windows emulator for android too

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did i

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oh whatever

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same difference

misty mesa
misty mesa
#

yeah that one

forest hound
#

ah cool

silver oriole
#

🤫

forest hound
#

his secrets exposed...

frozen tinsel
#

how do i upload a crachlog without taking up a chatwall worth of space?

gusty flame
#

discord should compress it

frozen tinsel
#

oky next crash i get i'll copy paste.

gusty flame
#

you can always grab the log file from %appdata%\Balatro\Mods\lovely\logs

frozen tinsel
#

i had started working on my own pack, so i'll move my mods folder nuke my appdata, destroy belatro then verify Files in steam and redownload the Pack. (i was using Fine tuned)

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question when i delete Balatro install, can i just temp move the version.dll i have out the folder then put it back after verify? or should i redownload lovely?

gusty flame
#

you can move it somewhere else if you want

frozen tinsel
#

ty

gusty flame
#

of course your anti-virus may or may not agree

frozen tinsel
#

also i noticed the deck that is supposed to make only face cards apear in Standard packs, just doesn't do that. not a crash.

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my anti virus is custom af

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i wish i were smart enought to make custom decks lol, the reinstall is done going to do some testing now.

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is that normal at the top of lovely?

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INFO - [♥] Lovely 0.6.0
INFO - [♥] Game directory is at "C:\Program Files (x86)\Steam\steamapps\common\Balatro"
INFO - [♥] Writing logs to "C:\Users\babbl\AppData\Roaming\Balatro\Mods\lovely\log"
INFO - [♥] Using mod directory at "C:\Users\babbl\AppData\Roaming\Balatro\Mods"
WARN - [♥] Unknown key patches.0.?.match_indent found in patch file at "C:\Users\babbl\AppData\Roaming\Balatro\Mods\Steamodded\lovely\deck_skins.toml", ignoring it
WARN - [♥] Unknown key patches.1.?.match_indent found in patch file at "C:\Users\babbl\AppData\Roaming\Balatro\Mods\Steamodded\lovely\deck_skins.toml", ignoring it
WARN - [♥] Unknown key patches.2.?.match_indent found in patch file at "C:\Users\babbl\AppData\Roaming\Balatro\Mods\Steamodded\lovely\deck_skins.toml", ignoring it
WARN - [♥] Unknown key patches.3.?.match_indent found in patch file at "C:\Users\babbl\AppData\Roaming\Balatro\Mods\Steamodded\lovely\deck_skins.toml", ignoring it
WARN - [♥] Unknown key patches.31.?.match_indent found in patch file at "C:\Users\babbl\AppData\Roaming\Balatro\Mods\Steamodded\lovely\ui.toml", ignoring it
WARN - [♥] Unknown key patches.32.?.match_indent found in patch file at "C:\Users\babbl\AppData\Roaming\Balatro\Mods\Steamodded\lovely\ui.toml", ignoring it
WARN - [♥] Unknown key patches.33.?.match_indent found in patch file at "C:\Users\babbl\AppData\Roaming\Balatro\Mods\Steamodded\lovely\ui.toml", ignoring it
WARN - [♥] Unknown key patches.34.?.match_indent found in patch file at "C:\Users\babbl\AppData\Roaming\Balatro\Mods\Steamodded\lovely\ui.toml", ignoring it
WARN - [♥] Unknown key patches.35.?.match_indent found in patch file at "C:\Users\babbl\AppData\Roaming\Balatro\Mods\Steamodded\lovely\ui.toml", ignoring it
INFO - [♥] Initialization complete in 1406ms
INFO - [♥] Applied 1 patch to 'conf.lua'
WARN - [♥] Pattern 'not c.ending_shop and not c.

gusty flame
#

probably fine

frozen tinsel
#

i dont think i was using the fine tuned lasty time... i thought i was but it has rpg skill tree in it

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whatever one i was using

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this looks more stable lol

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and alot more difficulty options and decks. was i using the unstable one or something? my bad if so.

gusty flame
frozen tinsel
#

is it fixable? thta deck sounded really fun lol.

gusty flame
#

sure, it looks like it's probably relatively simple

frozen tinsel
#

will you let me know when i should run an update? not exoecting you to get right on this, i get how life works, i'm personally leaving my house for a while myself rn. sorry talking too much.

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sorry if i came off as rude at all in any way i am bad at people.

gusty flame
#

I put a PR in for @silver oriole since they have the current fork for the world ends with jimbo

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so once that gets merged in it should be ready to update

distant yarrow
#

hey yall got a new bug for Dimserene's mod pack this seems to happen whenever I use any voucher

gusty flame
#

I'm guessing you're playing with the redeemed deck? if so you might want to ask the cryptid guys.

distant yarrow
#

yeah ill try over there

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well more so the redeemed sleeve

hallow sundial
#

does someone know why would all the cards suddenly show their description as CENSORED in my game?

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nvm it was one of the lobotomies jokers

gusty flame
frozen tinsel
#

okay

#

testing now

dusk mulch
#

Hey. getting an error message when I'm trying to play the Finely Tuned modpack

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Oops! The game crashed:
Syntax error: tag.lua:702: 'end' expected (to close 'function' at line 197) near '<eof>'

Additional Context:
Balatro Version: 1.0.1n-FULL (best guess)
Modded Version: ???
Love2D Version: 11.5.0
Lovely Version: 0.6.0

Stack Traceback

(3) C function 'function: 0x3d88d368'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1849
(6) global C function 'require'
(7) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x3d88eff8 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x3d88f048 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])

#

Does this mean anything to anyone?

sick cedar
#

i dont think thats the latest balatro version

misty mesa
#

1.0.1n? literally released today

sick cedar
#

oh damn

#

i didnt know 💀

jolly shadow
#

crashed during opening celestial pack and using pair card

rigid notch
#

it looks like for some reason bettma vouchers crashes my game every time i try to skip the intro cinematic. if i dont click and just wait it out it loads the game fine

silver oriole
#

not happening to me

silver oriole
#

Added to full:
✏️ Strange Pencil
🤲 TOGAPackBalatro
💎 Gemstones
🇧🇲 BMJokers
👛 BMWallet
big_blind Blind Editions (Also Cruel)
♻️ Yet Another Reversed Tarots
💳 Extra Credit
🖖 Vultbines Joker
🛢️ Oiiman's Additions
⏩ Faster Ante Scaling

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Removed from full:
😬 Grim

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(121+7 mods) Dimserene's Modpacks*(5+3) Manager

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(121+8 mods) Dimserene's Modpacks*(5+3) Manager

forest hound
silver oriole
#

also insane pack is discontinued.

bright basin
#

Every time I try to start a round with any deck, my game crashes, any tips?

silver oriole
#

(124+8 mods) Dimserene's Modpacks*(5+3) Manager

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(124 mods) Dimserene's Modpacks*(5+3) Manager

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(124 mods) Dimserene's Modpacks*(4+3) Manager

bright basin
#

Oh, well I guess I'll try a different pack. I just happened to install insane minutes before this

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wait.. I think I have Full

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why is Full not an option in the mod manager?

silver oriole
#

dimserene is full

bright basin
#

Ok

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Any help?

unkempt elm
#

Why is Grim removed btw

unkempt elm
bright basin
#

removed that, actually got to menu, but now its crashing upon trying to start a round

unkempt elm
#

Oooh

urban wharf
#

That stack overflow crash looks like the same one you removed Malverk for 😉

bright basin
#

I wish I knew lua so I could figure this out lol

silver oriole
#

wait which one?

bright basin
#

Do they mean mine? I've been posting error logs

gusty flame
#

the multipack one is a stupid talisman compat one. I know how to fix it directly but I'm not sure of a good way in a more user friendly way

bright basin
#

alr, i'll try dropping that one for now

#

I'm jimbo-ing rn, thank you Elbe

gusty flame
tidal perch
#

Is Bonus Blinds back in the pack?

silver oriole
silver oriole
silver oriole
#

Also am I missing any mods

gusty flame
#

stuff I know of (including ones you've already looked at): the ports of old balamod stuff, olympus, ouija, repentance, birthday card, blackjack, cardsauce, circus, datalive, friends of jokers, fusion force, golds cards, hallatro, jammod, jokebook, komakusa, dread jokers, finonacci, magic the jokering, mikas, minecraft, mintys silly mod, misers menagerie, morjokers, mystjokers, othermod, pijoker, pokermon, ro-balatro, synthdeck, tarotplus, tattered decks, valkyrie, vivid stasis, vultbines

silver oriole
tidal perch
#

sure ig

#

k gimme a few minutes

#

done

night flower
#

Hey, I greatly appreciate all the work that everyone is putting in here.

Is this modpack playable and (relatively) crash free on steam deck?

I’m currently playing with jens almanac dev pack, familiar, and a few other separate mods like snoresville and loving all the variety and getting very few crashes, would love to add even more using this pack but want to check first - thank you!

silver oriole
#

Re-added to full:
😬 Grim
big_blind Bonus Blinds

#

(125 mods) Dimserene's Modpacks*(4+3) Manager

mental pendant
#

I have updated multipack just now, now it should no longer conflict with Talisman any more

silver oriole
#

And I oops

mellow quail
#

Oh no. Oh dear. Oh dear oh dear. Insane pack sure do be insane pack don't it.

#

Would anyone be surprised to hear using that crashed the game? I don't feel like I am.

silver oriole
#

(126 mods) Dimserene's Modpacks*(4+3) Manager

dim terrace
tidal perch
#

fixed

dim terrace
#

wonderful work :)

dim terrace
#

good night zz

misty dome
#

weird, I'm getting a new error when I try to update:

#

it keeps making me authenticate with git again

silver oriole
#

Can you Ctrl+C this

#

And send the error here

misty dome
#

Sure, give me a minute

#

(in the meantime, what's the best version of FusedJokers that's out there?)

silver oriole
silver oriole
silver oriole
misty dome
#

thanks

misty dome
#

anyone having memory leak / stack overflow problems?

patent fable
#

what was the mod that let you play after you reached the ante? Not sure why it was removed

jolly phoenix
#

so what happened to insane pack? is that like. gone now

patent fable
#

anyone remember

jolly phoenix
patent fable
#

thanks

vagrant musk
#

Okay the modpack manager is being stupid. It keeps asking for GitHub credentials partway through and then I give them and it asks again and I give them and then it displays an error message saying it stopped downloading the modpack like 60% of the way through. It does this loop. Every. Time.

patent fable
#

okay so I have notjust yet and see it in the mod folder where it says it loaded correctly but my rpund ends automatically when winning still anyone know why

silver oriole
#

pokermon does not liked by neow blessings

mental pendant
#

solved

vagrant musk
gusty wadi
#

looking back on messages talking about jimbos pack

#

why did i never hear about a joker registering twice 😭

#

why do people talk about it here and not in the thread made for jimbos pack

silver oriole
formal mirage
#

tho one might be due to windows defender which is why i included it in the screenshots

silver oriole
#

Try reclone then, it's because I replaced some mod submodules

formal mirage
silver oriole
#

Just click download again

formal mirage
#

oh duh sorry im out of it

#

yeah seemed to work fine for me

#

also tried to quick update after just for fun and that worked perfect too

cedar cosmos
#

have not tested, but new lobotomycorp update might not play well with some mods like notjustyet. just might

silver oriole
vagrant musk
# silver oriole Can I see screenshots if any?

I'd post the second popup but it's identical to the first.

Seems to have gotten further along this time, so... good sign? Maybe it'll be successful if I do it again. Taking like five "download" clicks to actually download plus all these other hoops is annoying, but it's better than not working at all I guess.

#

Looks like that's a "no".

silver oriole
#

Added to all:
dusk Aura
📁 Fold Buttons

Added to full:
🥛 Mikas
🪼 JellyMod
🫙 JamMod
🧑‍🤝‍🧑 Community Pack
🏵️ RO-Balatro
🔂 Balatro-Repentance
🎓 MorJokers

#

(135 mods) Dimserene's Modpacks*(4+3) Manager

silver oriole
vagrant musk
#

So this has never happened to anyone else before?

silver oriole
#

Seldom but happened before

silver oriole
vagrant musk
#

I can?

#

Huh.

patent fable
oblique vigil
#

forgot i ever made ro balatro

#

i guess you fixed all the weird crashes

#

i am really not uh... good at debugging code

#

or efficiently managing repositories

#

also omg its called Roblox

#

Roblox themed jokers

silver oriole
oblique vigil
#

oh ok

umbral lichen
#

please dont add mods with a bunch of weird crashes it makes sifting through them a pain

silver oriole
#

Well then you will surely know the crash is caused by newly added mods

#

Sorry about it, I have small yet annoying health issue lately that I cannot think it straight

umbral lichen
#

fair enough, i hope your health improves

silver oriole
#

What are the crashes again?

silver oriole
#

Yeah this one is hard crashing

forest hound
#

why is it always cheesy jokers

wind haven
#

hmm my game sometimes just crashes without log when playing a hand

oblique vigil
#

How many jokers is this modpack at rn?

misty dome
#

Is anyone else crashing when hand size is more than 12?

thorn sleet
oblique vigil
#

Oh god

midnight harbor
#

i keep getting this error when trying to launch the modpackmanager.exe

midnight harbor
#

Thanks that fixed it

midnight harbor
misty mesa
midnight harbor
misty mesa
midnight harbor
obtuse patrol
#

How do you get betmma abilities to go where they are supposed to?

#

mine just end up in the consumable section

#

i used the .bat installation method

obtuse patrol
#

when an ability is Created by another ability card it does go where it is supposed to go

misty mesa
midnight harbor
dim terrace
dim terrace
umbral lichen
#

themed jokers requires a git login

#

when downloadin the pack

silver oriole
#

Huh

dawn mortar
lethal pelican
#

Any mod recommended for endless mode?

silver oriole
mint barn
mint barn
#

I resolved this by removing bmjokers and tsunami

fluid quiver
#

Any chance to add Hands History to the vanilla+ version?

patent fable
#

does anyone have any idea on how to get notjustyet to work again is there a specific mod its conflicting with

#

and does it have its own thread I can ask in

silver oriole
#

Multipack?

patent fable
#

well now notjustyet is working but

cedar cosmos
#

post the dumped file located at Mods/lovely/dump/functions/state_events.lua

patent fable
silver oriole
#

My teeth are hurt as fudge and it's an urgent problem

#

Hopefully I can get it sorted soon

#

It's making my head feel dizzy and dazzled at the same time

cedar cosmos
#

🫂

#

get well soon

silver oriole
#

Surely a minor yet significant problem

#

Hopefully a wisdom tooth removal will be all it needs

misty mesa
#

hope you get it fixed soon 🫂

eternal jetty
eternal jetty
forest hound
forest hound
eternal jetty
#

im dumb then

#

sorry

eternal jetty
#

im just stupid lol

silver oriole
#

So where's the crash logs again

misty dome
#

lol

final path
final path
# dawn mortar

this crash is happening because ipairs(table), which iterates through the table in it, was given a nil value
my mod doesn't go through ipairs at the end of a round anywhere, and the only chance of ipairs returning nil would be if fusionjokers isn't present, in which case my mod won't load because fusionjokers is a dependency

#

bmjokers does go through ipairs at the end of the round with a specific joker but it was properly defined and works for me on the latest version of the mod
there's also an ipairs in their lovely patch, but that goes through G.jokers.cards and seems to trigger when joker xmult is given? not really sure what that code does but how could it crash at the end of a round that doesn't make sense

#

the specific combination of bmjokers and tsunami doesn't crash on my end so i'm very lost on this

#

i suspect that tsunami might be on an older version in the modpack right now and i patched this in my latest release but i can't confirm this without downloading the modpack

final path
#

they are date and time stamped

final path
spark torrent
#

disabling bmjokers did resolve the pairs error people were reporting in the full pack

silver oriole
#

So tsunami is not related?

final path
forest hound
#

tsunami actually installed a trojan on my computer /j

sly ledge
#

does anybody which mod randomly ads tags to cards?

forest hound
#

i can't think of anything else that does something like that though

sly ledge
#

The ones I saw were the hoard and gamble tags. I prefer if they didn’t show or atleast not on the very first chip difficulty atleast

patent fable
#

jeez i cant get a game through without multiple crashes and everything I fix just breaks something else down the line

spark torrent
# silver oriole So tsunami is not related?

It could be a conflict of both mods trying to modify that value at once. Haven't tried running bmjokers without tsunami, but it can at least be resolved without disabling tsunami

sly ledge
spark torrent
#

I have no idea what has been causing it, but running the full modpack minus the bmjokers sometimes the entire UI will just freeze and cause a soft crash. Since its not a full crash I don't even have logs.

spark torrent
#

ortalab also has a lot of conflict issues with even pretty small packs in my experience, I was getting crashes pretty often with ortalab, betmma mod, cryptid, morefluff and friends of jimbo

#

I think I also had cardsleeves installed but cardsleeves seems to play nice with 99% of everything

misty mesa
#

cardsleeves really isn't that invasive

#

(also, haven't added any new functionality in a bit, so no new bugs popping up 😄)

sly ledge
jolly shadow
#

damn, it's crashing now

#

full pack by the way

#

should i just disable risk of jester?

#

does anyone know what mods are incompatible with other mods?

silver oriole
#

That is a new one

jolly shadow
#

i can run it if i remove riskofjester mod

silver oriole
#

🤔

jolly shadow
#

crashed while normally playing

#

i'm just gonna to fine-tuned for now...

silver oriole
jolly shadow
#

wait a second

#

i need to redo installing

#

ok

#

i reproduced error

#

i'll remove bmjokers now

#

strange error during loading the game

#

@silver oriole it doesn't crash now

silver oriole
#

Let me know if there's anything else

jolly shadow
#

ok

silver oriole
jolly shadow
#

let me try few things then

#

same to me

silver oriole
#

K

#

I'll remove BM Jokers only

jolly shadow
#

yeah

silver oriole
#

removed from full
🇧🇲 BM Jokers

#

(134 mods) Dimserene's Modpacks*(4+3) Manager

silver oriole
#

(140 mods) Dimserene's Modpacks*(4+3) Manager

rose swan
#

140 mods!?

#

Wow

silver oriole
#

Well it's according to crash log

final path
#

so wouldn't it be 139 because steamodded counts as a "mod"

silver oriole
#

But I didn't count smods itself

fossil umbra
silver oriole
jolly shadow
#

Yeah

#

Crash happens when you play pair then ending the round

forest hound
#

log?

jolly shadow
#

Thats the crashlog file

#

Use notepad to read it

forest hound
#

might be crazy but i am not seeing a file

unkempt elm
#

Yea there's no crashlog file

jolly shadow
#

Should i provide screen capture then?

forest hound
#

provide the log file ideally

unkempt elm
#

Try ctrl+c'ing it

#

and paste it here

jolly shadow
#

Let me turn on pc since i can't access file on phone

silver oriole
#

Wait what

jolly shadow
#

I don't have textfile reader on phone

silver oriole
jolly shadow
#

error happens here

#

rest of the stuff

#

one dim copied here has everything

#

@forest hound

forest hound
#

) global C function 'pairs'
(4) Lua upvalue 'G_FUNCS_evaluate_round_ref' at file 'functions/state_events.lua:4674'
    Local variables:
     pitch = number: 1.07
     dollars = number: 7```
#

latest lovely

jolly shadow
#

yeah

#

INFO - [♥] Lovely 0.6.0

#

I'll be off to sleep if thats everything

sly ledge
gusty flame
amber kayak
#

My crash report started tweaking

#

the rest of 26's words are flashing and its not loading more of the log

#

I've been crashing literally all night ranging from when I beat a blind I cant progress to when I'm picking the deck I wanna play with

sly ledge
#

that was happening to me untilm i disabled that mod

amber kayak
#

Didnt solve it

gusty flame
#

could you upload your copy of common_events?

amber kayak
gusty flame
#

oof, that's an interesting one. seems like it's crashing whenever you hover over a deck that references an enhancement. limiting my mod list to just the basics and cryptid causes the crash (it's not cryptid specific, just an easy one to check). wondering if it's a bug introduced in steamodded

subtle bane
#

Red flag located

#

Looks like card doesn't get assigned to SMODS.compat_0_9_8.generate_UIBox_ability_table_card correctly

#

Nor does it exist when the function is called

#

Yeah it looks like it skips over Card:generate_UIBox_ability_table

forest hound
#

who doesn't love 0.9.8 compat

gusty flame
#

I can suggest a possible fix but I couldn't be certain there aren't other strange side effects

amber kayak
#

What is it

gusty flame
#

in steamodded/lovely/compat_0_9_8.toml, replace it with

version = "1.0.0"
dump_lua = true
priority = 0

# fallback for card.ability.name
# Card:set_ability()
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = "self.ability.bonus = (self.ability.bonus or 0) + (center.config.bonus or 0)"
position = 'after'
payload = "if not self.ability.name then self.ability.name = center.key end"
match_indent = true

# generate_card_ui()
# `card_type` is used to check whether card should be nil; non-recursive calls
# to generate_card_ui always have that arg set
[[patches]]
[patches.regex]
target = "functions/common_events.lua"
pattern = '(?<indent>[\t ]*)function generate_card_ui\([^)]*\)\n'
position = "after"
line_prepend = '$indent'
payload = """
    if card == nil and card_type then
        card = SMODS.compat_0_9_8.generate_UIBox_ability_table_card
        if card == nil then
            _c.replace_base_card = true
        end
    end

"""
[[patches]]
[patches.pattern]
target = "functions/common_events.lua"
pattern = "for _, v in ipairs(info_queue) do"
position = 'before'
payload = "SMODS.compat_0_9_8.generate_UIBox_ability_table_card = nil"
match_indent = true

amber kayak
gusty flame
#

you could try reverting the change after you've already started your run

latent phoenix
#

Keep crashing before i can even choose a deck

#

first time modding balatro so its very like i did something wrong

forest hound
forest hound
#

should fix that issue in theory

latent phoenix
#

Ok thanks

silver oriole
sly ledge
vagrant musk
#
Syntax error: functions/state_events.lua:4076: '}' expected (to close '{' at line 3822) near 'end'


Additional Context:
Balatro Version: 1.0.1n-FULL
Modded Version: 1.0.0~ALPHA-1219e-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.6.0

Stack Traceback
===============
(3)  C function 'function: 0x131ccf38'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1024
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
 c = table: 0x131ca5d0  {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x131ca5f8 (more...)}
 openedconsole = boolean: false
 confok = boolean: true
 conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
 result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
 func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
 inerror = boolean: true
 deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
 earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])```

Well, the installation problem blew over.  I got this instead.  Did Lovely get an update I'm missing?
#

LOL, Clyde thinks I'm trying to use an emoji.

#

Welp, tried the update Lovely button on the Modpack Manager. It said it was successful. Didn't fix the crash.

silver oriole
#

What exactly happened?

silver oriole
#

I believe handy mod is broken.
it's making all consumables unusable

silver oriole
#

Removed from full:
⛈️ Risk of Jesters

Removed from all:
grabber Handy

#

(138 mods) Dimserene's Modpacks*(4+3) Manager

silver oriole
#

What deck is this? it's crashing when i hover over it

#

there's several of these crashing.

honest crater
#

It crashed when launching the game, like i see the loading bar, but when it gets near the end it just crashes (Full version)

silver oriole
#

what's the log

honest crater
#

where do i find that

silver oriole
#

you can 1. Ctrl+C or 2. find it in Mods/lovely/log

honest crater
silver oriole
#

can you screenshot it too

honest crater
#

the log?

#

or the game?

silver oriole
#

the crash screen

honest crater
#

there's no crash screen

#

it just closes the game

silver oriole
#

how did you install the modpack?

honest crater
#

with the manager

#

its when lovely gets installed that it crashes

#

because i can launch the game without it

silver oriole
#

what?

honest crater
#

The game doesnt crash when lovely ins't installed

#

but when it is

#

it crashes to desktop without a crashscreen

silver oriole
#

I am not sure...

#

have you mod your game before?

honest crater
#

yes
but i uninstalled everything before installing the modpack

silver oriole
#

OK

#

Try with only steamodded and lovely again and see if the game is modded correctly

#

also i might have an idea, your game is not installed in C drive right

honest crater
#

its not

silver oriole
#

you will need to either install it in C, or select correct directory in settings of manager

rigid ferry
#

The Bubble M card was crashing my game when it was in my jokers

#

I'm not quite sure what mod its in but it mentioned Jolly Jokers

silver oriole
#

It will be helpful if you also report the crash log in their channel

rigid ferry
#

Sounds good. Reason I reported it here is because the mod is in your mod pack

silver oriole
#

Added to all:
grabber Handy (Re-added)

Added to full:
blueprint ExtendedBlueprint
💩 KusoMods
🧟Shenanigans Mod
🤖SynthDeck
🏚️RuinaDecks
🏛️BalatroOlympus
⛓️‍💥TatteredDecks
👻SoulDeck
🧩 Labyrinth Deck

#

(148 mods) Dimserene's Modpacks*(4+3) Manager

unkempt elm
#

Soon to 150 💪

#

Time to make 2 very small mods to fill the gap 💪 💪 🔥

fluid quiver
#

it would be cool if DVHistory could be made compatible too, it crashes as of now

native cloud
#

Hello! I've been using the modpack manager to install just a few mods (not the whole pack).
From the description of the pink+ stakes from cryptid, it seems like they're supposed to be added on top of the vanilla gold stake, but that's not happening for me.
Am I missing a mod that might fix this? I don't see anything in the in-game mod configs

#

my mod list, for reference:

urban wharf
gusty flame
native cloud
#

hmm, I'll try a rollback

#

yeah rolling back to version 2024-12-17a fixed it

#

thanks!

unkempt elm
urban wharf
#

Only with aura

#

It shouldn’t clash with anything else

brittle spade
#

It’s like one lovely patch and may actually help a bit with stability lol

brittle spade
#

pack might not be updated

final path
#

i keep thinking the pack works like that but no it just takes the latest version

#

of each github

#

i thought you guys like
hand picked each version and manually updated them

gusty flame
#

I think gaycoonie's pack is hand picked

final path
#

that's very cooniecoded

tiny fjord
#

cant seem to access insane pack

forest hound
#

if you want a modpack based around jens, you can just paste in almanac 0.1 and remove any incompatibilities you run into

tiny fjord
forest hound
#

and it still doesn't

tiny fjord
#

then dont use jens

forest hound
#

there's nothing else special about insane pack

tiny fjord
#

what went wrong here?

brittle spade
forest hound
#

ya but it's not 148 mods large

#

it's like 13

brittle spade
#

probably better to start with that as a base since Jen blacklisted a lot of mods it doesn’t work with

#

for compatibility or thematic reasons

sly ledge
vagrant musk
patent fable
#

i'm something in the pack is causing terrible lag

gusty flame
vagrant musk
#

Yep.

gusty flame
#

try disabling that

vagrant musk
#

I'm actually seeing the Steamodded loading bar, so that's a good sign.

#

Then right after it fully loaded (like when the cards start coming in) this happened.

gusty flame
#

the send one seems to have something to do with shaders but I never did see what it was.

vagrant musk
#

So you don't know what I have to do to fix it?

gusty flame
#

lobcorp shows up a couple times in the error so you could try disabling that, but otherwise I'm not sure

vagrant musk
#

Nope. Same crash.

frozen mountain
formal valley
#

hi, i don't know what i'm doing wrong (lots of things probably) but upon clicking play in the modpack manager, vanilla balatro is launched. any idea why?

#

(apologies if i'm missing something obvious, i both verified integrity and installed lovely in the manager and it came up fine)

forest hound
#

youre absolutely sure lovely is installed? checked the balatro directory for the version.dll in file explorer?

formal valley
silver oriole
#

Try launch the game via steam

formal valley
#

that explains things

#

if i close that, it shows this, then closes

forest hound
formal valley
#

i don't think i knew that i was, i had it downloaded a couple months ago but it didn't get updated for whatever reason

#

what's the best way to go about updating it? just tried the quick update in the modpack manager but i got the same issue

fossil umbra
# silver oriole This

I have a general understanding of the problem, which is caused by the patch failure due to SMOD update. Therefore, I attempted to fix the issue today. The repository will update within one day after the release of the message. Welcome to load and experience it.

silver oriole
#

I am looking at couple of mods to be added after they sort the conflicts out, one is BM jokers and the Dread Jokers

#

Let me know if there's something that should be added too

silver oriole
formal valley
#

i was just using the main one, dimserene's modpack

#

i reinstalled through the manager and the game now launches modded, though i did get this. to not tempt fate i installed again without the listed mods

silver oriole
#

I suggest you Reclone

silver oriole
knotty badger
#

Hey, how do i open debug menu?

fluid quiver
knotty badger
#

THanks

fluid quiver
#

or if you meant the console, then "/"

knotty badger
#

Im trying to hide FPS cpunt etc

#

count*

forest hound
#

@lavish mica is there smth to hide the fps counter/event queue counter?

#

is that even debugplus stuff or is that just vanilla debug

knotty badger
#

Found it. It's under DebugPlus in the mods tab on the main menu

lavish mica
#

For the pack it might make sense to disable BT defaukt idk

#

I do plan to rework the hud at one poibt

forest hound
#

oh wait

#

lol you found it

#

didn't read that sry for ping

eager gust
#

Playing this hand crashes every time

#

I have a fresh install with the fine-tuned setup

#

It stopped crashing when I sold the business joker

vagrant musk
#

Looks like Miser's Menagerie is broken.

#

Aaand getting rid of it has me back at the #4 crash.

#

What is causing that?

#

Decided to figure it out through process of elimination. No luck so far. Seems it's not any of the mods from 5CEBalatro to Balatro451.

vagrant musk
#

The Balatro Community Pack through Blackjack Hands are safe.

#

Nothing from Black Seal to Bunco is the culprit.

#

It... it was Cardsauce. You BROKE my GAME?

#

Oh, and this is a thing, but at least it's not a crash... yet.

vagrant musk
#

This just happens randomly when I play a hand. Not every time, just at random. IDK why.

vagrant musk
#

Oh come ON, Bunco! I thought this was fixed!

#

I think it might be an old version of Bunco from before the fix. The Polymino groupings don't provide the colored bands (or is that a feature that hasn't been released yet?).

half saffron
#

EnhancedEnhancement makes my game crash on startup.
Is it super necessary or can I do without?

silver oriole
#

Not necessary and should not be crashing though

mellow quail
#

I'm not sure I can manage it...

vagrant musk
final path
#

this looks like a crash where card is used in an area it's not defined in

#

cryptid is infecting the crash log but i promise this isn't cryptid's fault

#

any speciifc joker or enhancement being played

#

any other mod feature being used

#

do you crash when playing a hand with 0 jokers and no enhanced or editioned cards

#

also what deck

vagrant musk
#

It seems to be just about any hand that can do it, but Spectrums, especially ones involving MTJ's Clovers, seem to be the bulk of the crashes. Though that may just be because that's most of the hands I've been playing.

vagrant musk
final path
#

that does sound like enough crossmod hand played jank

#

try to replicate the crash without playing any modded hands or suits

#

do like a checkered deck flush run or something

vagrant musk
#

Well, it took a few runs, but it happened. Let me see if removing MTJ altogether helps at all.

vagrant musk
#

Nope. Crap.

silver oriole
#

What's MTJ

silver oriole
#

Also currently oiiman's and cryptid needs to be removed to launch the game

#

possibly a fix is needed for modpackfixes? @gusty flame

silver oriole
#

Added to all:
❎ Item Remover

Added to full:
🇧🇲 BMJoker

#

(150 mods) Dimserene's Modpacks*(4+3) Manager

silver oriole
#

Nice winning when 2 mins remaining in netcafe

#

time to move on

cedar cosmos
#

looks like one of the mods returned nil for JokerDisplay's scoring_hand in retrigger_function

silver oriole
#

Maybe also @wise sparrow

sullen sapphire
#

what am I doing wrong? i downloaded the dimserenes modpack through the manager and when i press play the balatro load screen pops up but then it immediately closes back down

silver oriole
#

Can you try remove oiiman's and cryptid and try again?

eternal jetty
vagrant musk
# silver oriole What's MTJ

Magic The Jokering. It's a Magic: The Gathering mod that I never heard of prior to installing it through Elbe's Pack.

vagrant musk
#

Is it just me, or is the Tier 3 Vouchers mod just gone from everywhere but the modpack? I can't find the page for it.

misty mesa
#

Yeah it doesnt have its own seperate page (anymore?) I believe

vagrant musk
#

Huh.

#

Still has a section on the Ultimate Card Kollection GitHub, so there's that.

tiny fjord
tiny fjord
#

its full/extreme modpack btw

#

after it says there was 100,000 calculations

silver oriole
#

@gusty flame

gusty flame
#

I pushed a change to convert everything to a number, but I'm honestly not sure what wouldn still have been a table

silver oriole
gusty flame
#

just pushed one to comment that bit out until I can see what may have changed in cryptid (it wasn't a particularly important change)

wind haven
silver oriole
#

@fossil umbra

wind haven
#

why doesn't the author check if it works before updating, this kind of error should be easy to notice if tested

silver oriole
#

Because it wasn't crashing

wind haven
#

fair

robust oyster
#

uhh it says too many arguments

silver oriole
#

Delete the part including and after "xcopy"

dawn yacht
#

what mods do I have to disable in the base/full modpack?

silver oriole
#

What do you mean

dawn yacht
#

to prevent crashing

silver oriole
#

Is it currently crashing?

#

Can I have a looksie of the crash screen

dawn yacht
#

yeah, cryptid just crashed me

#

I didnt SS it but it literally just said cryptid at the top and didnt show the rest of the crash 😂

silver oriole
#

Huh

dawn yacht
#

let me see if I can re-crash it

#

well this isnt the same crash, this is after I reinstalled cryptid and rebooted the run 😂

silver oriole
#

I'll take a look

dawn yacht
#

another crash, this one happened when I hovered over a tarot card

#

This is what I meant when I asked that question, no offense but from my experience these packs can be very unstable

silver oriole
#

They are

dawn yacht
#

just for reference Im playing white stake, negative deck w/ ghost deck sleeve

feral nest
#

hey, i was looking in the modlist to try and figure out which mod adds this feature, but i couldn't find it (likely i just missed it).
which of the mods adds this like, speedrun/run timer?

silver oriole
#

@dawn yacht I suggest you Reclone the pack, because none of the crashes occurs to me

feral nest
#

ah, thank you!

dawn yacht
#

help (no crashes yet btw after rebooting, but amalgam is uh, yes)

echo oar
#

lmao

gusty flame
silver oriole
#

Huh

#

That's what determines the load order?

#

So the priority value is no more?

gusty flame
#

priority does matter but most mods aren't setting it so it uses alphabet

#

though I'm unclear if priority works for lovely patches

silver oriole
#

Oh right lovely patches

cedar cosmos
#

lovely prio is different

silver oriole
#

Yeah I figured

gusty flame
#

there is a priority field in lovely headers but some experimentation I did once didn't make it clear how well it worked

silver oriole
#

Didn't fix

gusty flame
#

I hadn't tried it with bmjokers. I know dread jokers worked once I renamed it. Probably need to figure out what mod bm is conflicting with to know the best way to fix the conflict

silver oriole
#

Okay...

#

ZDreadJokers also failed

gusty flame
#

Grim is definetely a problem child for lovely patch compatibility

silver oriole
#

Removed from full (AGAIN):
🇧🇲 BMJokers

Added to full:
📝 Balatro Draft
🦾 Fusion Force
gold_seal Gold's Cards
7️⃣ Seven Deadly Decks
▫️ Small Decks
🎪 The Circus
balatrojoker The Trickster

#

(156 mods) Dimserene's Modpacks*(4+3) Manager

cedar cosmos
#

o7

deft magnet
#

Any ideas? fresh install just came on to play with the mod again haven't used in ages

silver oriole
#

oh god, remove fusion force?

deft magnet
#

Deleted, I will have a go again now thanks 🙂

gusty flame
#

is that happening during start?

deft magnet
#

first blind selected

#

then crash

gusty flame
#

did you have any jokers?

deft magnet
#

The one that deletes all face cards when played I think

gusty flame
#

pretty strange. you could try reporting it in the fusion force post

deft magnet
#

Erm, am I missing something, no cards have drawn lol

gusty flame
#

if you exit the run and go back into it do the cards show up?

deft magnet
#

I just did that before you typed and no

#

I've reset now

silver oriole
#

that blind seems to be broken for me too

gusty flame
#

I guess "cards are only drawn after every 2 actions" could suggest something, but I'm not entirely sure how you would do an action

deft magnet
#

That's what I was thinking but had nothing to do

gusty flame
#

I wonder if selling the jokers would count. not that that's a good way to just be able to start the blind

silver oriole
#

Nope iirc

cedar cosmos
#

they forgot to draw cards for 0 actions

gusty flame
#

I assume it's supposed to draw at the start but bugs out

silver oriole
silver oriole
cedar cosmos
#

ortalab

deft magnet
#

Another one

gusty flame
silver oriole
deft magnet
#

Went to start a new run and crashed at selection

silver oriole
#

What selection?

deft magnet
#

where you pick the deck

silver oriole
#

Wait what yart doesn't add decks does it

deft magnet
#

this bit

gusty flame
#

it's apparently crashing at a can_use function. I... don't think it should be crashing there. something feels off

silver oriole
#

i suggest you do a reclone

deft magnet
#

I've just installed it haha

#

okay

silver oriole
#

cause i've been messing around the modpack today

#

maybe there's something wrong

deft magnet
#

Just done a fresh install with no fusion force

urban wharf
#

That blind is supposed to draw after two plays/discards

#

I don’t know why it wouldn’t work here

silver oriole
#

needs further tests i guess

urban wharf
#

It works fully

#

Something in here must be either overwriting the function or patching the line I target

silver oriole
#

Ok

#

Mod conflict then

urban wharf
#

Can you send me a state events dump?

eternal jetty
#

this normal when i try to update the modpack?

silver oriole
#

reclone

#

i did an oopsie today

urban wharf
silver oriole
#

I think i found the culprit

eternal jetty
#

game crashes when i select the boss ante

silver oriole
silver oriole
#

@urban wharf

#

Removed from full:
🦾 Fusion Force

#

(155 mods) Dimserene's Modpacks*(4+3) Manager

gusty flame
eternal jetty
#

where is that located?

gusty flame
#

Mods\lovely\dump\card.lua

eternal jetty
urban wharf
#

Hmmm, the lovely patch is there, so I’m not sure why it wouldn’t work

gusty flame
eternal jetty
#

no

#

im on fine tuned if that helps

silver oriole
#

That is not a good news for me

gusty flame
#

apparently it's ortolab. for whatever reason that patch didn't apply for me but ortolab is trying to do this: if self.sell_cost < 0 then self.sell_cost_label = self.sell_cost_label * -1 end

#

I realize that I know ortalab is balatro spelled backwards but I really keep wanting to spell it ortolab

urban wharf
#

Whoops how did that _label slip through testing

silver oriole
#

😫

urban wharf
#

Wait no that shouldn’t matter

#

It is a number

gusty flame
#

well the error is this: attempt to perform arithmetic on field 'sell_cost_label' (a string value)

urban wharf
#

Oh unless the card is flipped

gusty flame
#

the log might be saying the current value is "?"

urban wharf
#

Pushed a fix

silver oriole
#

also @gusty flame does pokermon conflict with neow blessings for you

gusty flame
#

like not working at all?

silver oriole
#

selecting lone joker options crashes for me

urban wharf
#

The Ladder blind though I have no insight on, it works fine on my end and the lovely patch is hitting fine 🤷‍♂️ the only thing that would stop it working is if you manage to empty your hand with 1 action

silver oriole
urban wharf
#

Hmmm will take a look at ceres

gusty flame
silver oriole
#

yeah somehow i managed to make my packs more unstable than yours

deft magnet
#

Crash to desktop after using one of the Alchemical (Aero) cards, no log seen just straight crash to desktop

silver oriole
#

I should go to bed already my bed is summoning me

#

sorry for not able to help in advance

silver oriole
#

well i think the mod should go

#

it doesn't do much most of the time

#

if it really is the cause i am removing it

silver oriole
gusty flame
#

why do you think it's pokermon specifically?

silver oriole
#

wait a sec

#

because it's crashing when i put in pokermon

#

and i just tested with only neow and pokermon

#

yeah i have no clue why

gusty flame
#

any of the lone joker choices?

silver oriole
#

yeah like common chip/mult and/or uncommon joker

#

packs are fine

#

I'll get back to you guys tomorrow

gusty flame
#

do you happen to have the only pokermon cards option on?

silver oriole
gusty flame
#

it is, yeah

silver oriole
#

I didn't mess with any configs tho

gusty flame
#

if it only got pokermon cards from the pool it will fail to choose a card since it only has hardcoded vanilla cards

silver oriole
gusty flame
#

I don't think it is but I'm honestly not sure now

#

I'm going to make a change to provide a safety fallback so at worst it just doesn't create a card

gusty flame
#

I think I figured out the fusion force crash and submitted my proposed change to that post

gusty flame
#

4 or 5 crashes diagnosed today seems pretty good

quick lark
#

tried out the full pack and getting a crash on startup

#

Oops! The game crashed:
main.lua:1006: attempt to call field 'registerLogHandler' (a nil value)

Additional Context:
Balatro Version: 1.0.1n-FULL (best guess)
Modded Version: 1.0.0~ALPHA-1223d-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.6.0

Stack Traceback

(3) main chunk of file 'main.lua' at line 1006
(4) global C function 'require'
(5) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x16e89560 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x16e895b0 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(6) global C function 'xpcall'
(7) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

gusty flame
quick lark
#

funny enough I was using an older version of that one for awhile and it still worked fine

#

wanted to give full a try because I've seen how nutty cryptid could get

gusty flame
#

well it seems to be something specific to debugplus and osx

dawn yacht
#

what mod does the whole calculating thing?

forest hound
#

is there an issue with it?

civic cipher
#

how would i go about installing one of these packs

dawn yacht
#

just wanted to know if theres a way to toggle it, just wasn't aware which QoL was doing it

silver oriole
civic cipher
#

what is "manager"
sorry im new to this

silver oriole
hexed zealot
#

I'm not sure if I'm doing anything wrong on my end, all the other packs download fine, but I keep getting a "Git clone failed" error with a giant error popup with Elbe's pack.

silver oriole
#

Paste it in a text file

#

Ctrl+C

silver oriole
#

Added to Full:
🐿️ Chip's Stuff

Added to Fine-tuned:
blueprint Extended Blueprint
💳 Extra Credit
➕ MorJokers + MorJokers Tarots
📦 Multipack
7️⃣ Seven Deadly Sins
🦭 Silver Seal

#

(156 mods) Dimserene's Modpacks*(4+3) Manager

civic cipher
#

trying to run modpack manager just does this

civic cipher
#

installed, but the mods haven't loaded

silver oriole
civic cipher
#

yes

silver oriole
#

And also downloaded any of the packs?

civic cipher
#

mods folder looks like this

silver oriole
#

Ok looks like you are a first time modder

silver oriole
#

Move these two to other places

civic cipher
#

i just put those in there for organisation didn't realise they would break things

silver oriole
#

Have you run the git installer?

civic cipher
#

yes

silver oriole
#

And then run the manager

#

So I need to make sure you never mod your Balatro game on your own right?

civic cipher
#

whar

#

ive modded the game before just haven't used modpacks like this

silver oriole
#

Ok sorry about that

#

It's because I saw version.dll in there

#

What's the problem right now

civic cipher
#

none of the mods load idk

silver oriole
#

You now download your modpack of desire and install it

civic cipher
#

i did

#

oh wait