#Dimserene's Modpacks Manager v1.13.2
1 messages · Page 16 of 1
Don't click through the spiral thingy
I know why. I restructured how modpacks display their names but not how manager read the versions.
Just know the install is functional
bruh skipping animation causes crsh is so stupid
Add pokermon?
17
17
1
Yay
Rip
Rip
Just updated Elbe's (and also Lovely). Crash on boot. I think this is a new one, but I'm not sure. What do I need to remove/fix?
So remove NumBalatro for now?
Yeah
Technically not a bug, but you can't form Spectrum Fives with more than 5 of the same rank (I guess Cryptid dindn't take Spectra into account, so they didn't add Spectrum Six-and-ups).
Re-added:
🔢 numbalatro
(121+7 mods) Dimserene's Modpacks*(5+3) Manager
No longer rip
L
Bugfix the mod
that's already in the pack
How is the modpack manager's time travel feature supposed to work? I'm expecting it to take time to download the old version but it seems to complete instantly. If I then click install, it says I have the older version in the manager and in game, but the mods seem to be the same. Trying to revert because something about the latest version of fine-tuned is locking me to 55fps or so
What's the easiest way to disable the run timer? Can't find a setting for it. Do I need to disable one of the mods?
That sounds like Ankh, just disable that mod yeah
Ok so i'm trying to play the full modpack, and I keep running into this error whenever I try to start a new run
I have the new lovely, Steamodded updates itself whenever I update this modpack (using the new modpack installer), so What's going wrong?
(deselected mods)
Do the modpacks automatically update when one of their constituent mods does, or nah?
what's the github repo for the "full" modpack?
check pins
I think he said the modpack would fetch updates at least once a day
Cool.
oops, thanks
I think Aura is broken. It makes that glitchy go-through-the-atlas thing happen with all the Jokers it effects.
Cryptid doesn't like me starting a run on the Bloom Deck. Or maybe it's the Sandbox Sleeve. Red Deck with Balanced Sleeve seems to work fine, so it's not every run.
Also I think Spectrum Houses just... stopped existing? Trying to play one without Wilds gets me a regular Spectrum and with gets a Flush House. Spectrum and Spectrum Five still exist so IDK what gives.
A Buffoon Pack I opened contained... something that caused this to happen as soon as the Pack was opened. I'm guessing there's a missing atlas somewhere. No idea which mod.
this happened to me when i opened an empowered tag iirc
Aaaand something on the missing atlas showed up in my shop, so my run is bricked. Great. What mod is this in?
Since I couldn't figure out how to get time travel to work I did some trial and error and Potatro is what was capping my FPS to around 55. The default target FPS is 60 which is why I was being capped, but it didn't seem to be doing that very well even, it was more like 55 and definitely didn't feel like a smooth 60.
Noticed a lot of weird visual changes as well like every bonus blind sharing the same art, some card art being changed, but I'm still getting those after disabling Potatro. Potatro has the "simplify graphics" option disabled by default but IMO there probably shouldn't be a mod in the pack that caps your FPS unless maybe all the options are disabled by default
There's also some overlap with some of the new additions, there may be more but two I noticed are between ortalab and bunco, they both have a voucher for +1 booster pack in store and they both have an edition called fluorescent
Critic has this weird "nil" thing going on from whatever modpackfixes did, which causes a crash
bunco always wants to make things difficult. should be patched for the nil messages and the crash hopefully
Nice
This lotteria card from Ortalab was supposed to change one selected joker but it rolled all of them, and my bonus blind lol https://steamusercontent-a.akamaihd.net/ugc/5160303088395849/D4442B6BA3DE27518F7DBEBDF2B08804F736B35C/
ortalab is under active development so you should report any issues you find with that to them
Will do
It uses git's version control, so it doesn't need to download new versions
The modpack "versions" is more like snapshots, it captures the current state of files
I see.
I do these snapshots at least once each day, but submodules may update at any time
So if someone perform update in-between snapshots, that will actually update to the latest of all submodules, like a nonexistent in-between version
Ok i see what happened here
The Hand did infact do what it's supposed to, but the joker it rolled into was Big Red Button, which rolls all jokers and consumables when acquired
lol what are the odds
I uh, I don't think that's how Coal Cards are supposed to work.
Come to think of it, Stone Cards are also not acting rankless or suitless, though graphically they're working how they're supposed to.
Coal Cards, I thought JamMod didn't add back in the special enhancements yet?
🤔
Elbe's may have jellymod too
Well, it took a few runs to get to the end without a crash or a really unlucky set of draws, but I gotta say a Clusterfuck build is really fun to work with when it gets the momentum going.
Ultimate Pair isn't Ultimate Pair-ing.
what's four pair?
Cryptid thing I believe
cryptid has ultimate pair which is what they were trying to score i think
Apparently they're not the ones adding all those hand names for 6+-card hands without actually adding new ones. IDK which mod does that, but it might be overriding Ultimate Pair...
This is what it's supposed to be.
Trying to play with the Black Deck does this. I couldn't possibly fathom why.
So many mods dang
it's still 20x2 which means it's a cosmetic of two pair
so something is borked with the ultimate pair check
let me try and repro with just cryptid
yeah it's some cross-mod issue
How does that calculate
local scoring_pairs = {}
local unique_suits = 0
for suit, _ in pairs(SMODS.Suits) do
local scoring_suit_pairs = {}
for i = 1, #parts._2 do
if parts._2[i][1]:is_suit(suit) and parts._2[i][2]:is_suit(suit) then
scoring_suit_pairs[#scoring_suit_pairs+1] = i
end
end
if #scoring_suit_pairs >= 2 then
unique_suits = unique_suits + 1
for i = 1, #scoring_suit_pairs do
scoring_pairs[scoring_suit_pairs[i]] = (scoring_pairs[scoring_suit_pairs[i]] or 0) + 1
end
end
end
if unique_suits < 2 then return end
local scored_cards = {}
local sc_max = 0
local sc_unique = 0
for i = 1, #parts._2 do
if scoring_pairs[i] then
if scoring_pairs[i] > 1 then
sc_unique = sc_unique + 1
end
sc_max = math.max(sc_max, scoring_pairs[i])
scored_cards[#scored_cards+1] = parts._2[i][1]
scored_cards[#scored_cards+1] = parts._2[i][2]
end
end
if sc_max == #scored_cards/2 - 1 and sc_unique == 1 then
return
end
if #scored_cards >= 8 then
return {scored_cards}
end
when i try to luanch the insane pack
oki
which mod wold this be so i could try to temp fix it myself?
i promise im competent enough to fix bugs in my own mod
am i dumb
no i mean if the mod pack isnt updated with your new update or whatever i was gonna remove it for now
i didnt mean fixing the mod itself
it should automatically be pulling the latest versions
fair
im dummy ignore me sorry
im used to bethesda modpacks not updating for years at a time ig
Not sure if it’s a lovely-induced error but don’t use 0.6.0
ohh wait
it's insane pack
that has jens
jens isn't compatible with new smods/cryptid
i think
@silver oriole you should remove jens from insane pack/use an old version of cryptid/steamodded
it like doesn't work 🔥
open a buffoon pack and crash again
insane does
i donwloaded the modpack doing a git clone
idk then the mod should be there
@forest hound is this a problem (sorry for the ping)
i mean i don't know how you'd install the modpack like that
im giving up for now on the insane pack
I still think shredded joker existing as a common is crazy lol https://steamusercontent-a.akamaihd.net/ugc/5160303089764396/4ECF349B2DEE5EEF17794816388B9283BB7F1946/
if you're getting a cryptid related crash try finding line 121 in Cryptid/Items/PokerHands.lua and put a comma at the end
ok i will do that rn
Fixed it for me
it needs one after the apostrophe. I can't read german so I couldn't say if the one in the string is meant to be there or not
now works fine
looks like Math updated cryptid too
my pc is dying lol
there is a mod for remove it for have a better performance?
rip
A truly antimatter deck moment
Anybody have a problem with 5CEBalatro and Tetrapak?
Got it
I added Black Seal and Multipack in insane just for fun
What else mods do you consider "insane"?
sent you a DM btw Dim
Is normal a fps cap to 50?
Remove potatro
Business joker is broken again?
Hi all!
Is it possible to install your modpack manager on Steam Deck? I couldn't figure out how to do it.
And is it possible to install other mods through your manager and make my own modpacks in general?
For question one, the manager itself doesn't work well on steam deck (trust me, I tried) - it's better to run the terminal commands found in the Linux folder of a particular pack.
As for making your own packs? Not something the manager supports (that I would know of) but you can just install your mods from elsewhere in the modding forum
- Possible
- Not yet
is Deck OS crashing intentional or bug
What's that
That is intentional, for what that's worth
Aura's still doing the thing.
The Scenic Route is a lie.
Happened again.
cant be diagnosed because steamodded logs dont extend tables out long enough
Hmm on a fresh run without jokers etc, why are all the numbers non-integers? e.g. first buffoon pack is choose 0.75 of up to 1.5 joker cards. I'm running fine tuned, just updated it too
And it's only 1 joker in the pack...
Sketched deck with blue sleeve, so shouldn't interfere, and no jokers at all
I'm getting this error when I try to quick-update the pack.
Reclone
Ok, so I'm trying to reinstall/update the pack, and I just tried to boot up the game with these mods, but It hard crashed, no crash screen, no real freezing, just a flat insta-death.
It happened once I tried to Skip past the intro animation (with the jimbo [or M joker] doing that stuff).
I have the lovely log, but IDK what's happening
It's known bug.
Just don't click skip
the "reset discoveries" mod also locks the default decks, which causes the game to crash upon attempting to start a run
Is there a link where I can find these? Some are not showing up on a google search
Yeah that is a strange behavior I noticed
oh nvm I see they're at the very top thanks for making this
Do you know why I am getting an error with Reverie that says it is a nested folder?
Are you using the release version?
Use this one instead https://github.com/dvrp0/reverie/archive/refs/heads/main.zip
That worked thanks so much gonna check out your modpacks!
I've been neglecting these for a while though probably a lot is broken
Should mostly work though
The "Code Sleeve" deck sleeve from "Cryptid" default to populating the shop with alchemy cards from "Codex Arcanum" instead of code cards
THE WORKAROUND IS : Using the mod manager to uninstall the modpack and reinstall it while excluding "Codex Arcanum"
(Game won't be able to boot up properly if you just disable "Codex Arcanum" in the mod configuration menu in game)
I'll also post this in the Cryptid thread, MathIsFun might have an idea for a cleaner fix
Alchemy Sleeve just dropped lmao
opening the fifth page of the collection seems to cause an insta crash for me
of jokers? which pack are you on
hey what if you try tmj? /j
full most recent update
Uh I mean which modpack not what version
I'm assuming "full"?
yeah idk im scrollign through all the collection pages and such with tmj open while scrolling and nothing seems to be crashing
@silver oriole Jimbo's New Pack needs some work and should probably be removed from Ft
Specifically the legendary Amalgam card it crashes my game every time it consumes modded jokers
Furthermore, when it consumes other jokers abilities it returns nil values for their mults, +$, etc. effects
I will do that right now
the game crashes without an error log when I try to open a game
like I chose my deck, sleeve, blind and house rules, and then the game crashes on the loading screen.
Is there supposed to be the dread jokers mod in the game?, I cant find it in the files but its in my game.
nvm, Im just dumb and the mod is listed as fear jokers, not dread.
try opening settings - discovery manager - unlock all
some locked cards seem to crash the game when obtained for some reason
Didn't work
dang
The Entire Fucking Deck isn't Entire Fucking Deck-ing.
Probably for the same reason as Ultimate Pair not Ultimate Pairing.
ERROR
Yeah. Selecting that last 6 makes it say Flush Seventeen, despite not containing a Seventeen of a Kind. I think the mod that adds those hand names is both breaking the ability to detect the Cryptic Hands (aside from Clusterfuck and Bulwark) and just generally breaks when you try to play too many cards.
Still don't know what mod does that.
Also, playing all your cards breaks the game. It makes it think you beat the Blind multiple times at once and glitches out the victory screen resulting in a crash. I think it might have something to do with Not Just Yet not knowing what to do when you're out of cards?
bah
old bug coming from the dead
need to redo that mod anyway
Anyone else having invisible blinds in blind packs and all common bonus blinds having the same art and no description lately on fine-tuned?
Also should I still be on lovely beta 6?
Does this pack have almanac?
Currently none have almanac
Ok interesting
Just installed the manager and V+ modpack - when I click play, I just get a black screen and then crash. Any ideas?
i downloaded reverie from this link and unfortunately:
I am not having that issue
I normally get cine packs but when I meet the condition of a specific card - game crashes
maybe this mod doesn't work with some other mod, who knows xd
previously it worked but i had less turned on mods
Yeah I’d assume it is a bad mod interaction; I am running the fine-tuned pack and it’s not any of those
Oops! The game crashed:
Syntax error: functions/state_events.lua:459: '}' expected (to close '{' at line 447) near 'end'
Additional Context:
Balatro Version: 1.0.1m-FULL
Modded Version: ???
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta6
Stack Traceback
(3) C function 'function: 0x2fa4d498'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1002
(6) global C function 'require'
(7) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x2fa4a320 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x2fa4a370 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
Any help please
Your first time modding?
Yes...sorry
I think you have duplicate Steamodded folder in mods folder
There is only one steammodded folder
Then try use lovely 0.6.0 instead
Try again and does it still happen?
Do you have other mods?
Ay real quick how do i remove the timer and fps counter?
Install git
Remove debugplus I believe
btw for some reason the game is crashing when i trigger any joker involving money
I'm unable to interact with Balatro with the full pack, it closes as I attempt to click something
Running Proton on Linux with Lovely 0.6.0 and latest modpack revision
disable/remove DebugPlus to remove the FPS counter
go into Ankh settings and set the timer location to disabled or w/e, or disable Ankh, to remove the timer
thanks but the game still crashes using money jokers, trying ot figure that out
to be more specific
https://git-scm.com/ you need install git
Looks like that joker is using a variable "extra.money" but not actually defining it
I updated my fork of Jen's to make it compatible with the rarity api
woo
thank you and @silver oriole
I'm getting this error when I try and run insane
still trying to run it for the first time, have it up and working, followed the tutorial. but when i open it through the modpack launcher it's just the vanilla game
is there something else I need to install?
Try restarting the pc
In the Ft pack sometimes individual cards are OP from mods gonna start keeping track to avoid for balance reasons
Overall the mods are good though
You can report here. I will probably blacklist them
hey @silver oriole in ur modpack there was a setting that allowed you to zoom and scroll past ur joker and consumables list
do u know what it was?
having a teeny tiny challenge scrolling through these
I can't recall actually, if it's not incantation
I think it’s cartomancer
Ah right me forgot
yes it was thank you both 👍
@untold ore Also Handy will help with arrow keys
Yeah was planning on sharing and discussing if they're truly OP would just hate to remove a good pack because of 1 or 2 broken jokers though
Make sure after Downloading the pack to press Install in the modpack manager, that was my issue with updating
I haven't played with these Jokers, but when hovering over certain Jokers in the Collection, my game crashes with this error:
Seems to not be registering a 5th card rarity
I'm using the Fine-tuned pack
Also, when I try switching profiles with this modpack active, my game crashes with this error:
To switch profile I had to uninstall, switch, then reinstall
Profile switching works fine with Vanilla Plus
latest dims modpack has a syntax error here. unsure which mod is the culprit of this patch
INFO - [♥] Regex query 'game_over = false
(?<indent>[\t ]*)end
[\t ]*for i = 1, #G.jokers.cards do' on target 'functions/state_events.lua' did not result in any matches
probably
@brittle spade this is a cryptid patch. a different patch in cryptid makes the regex query not find anything
actually is this fixed
idk if dims modpack uses older versions
probably not right
make the first patch load first
ideally
undefined load order moment !
ok yeah both are priority 0 that would explain it
ig whoever implemented that was using lovely 0.6.0 and that causes this to crash on beta6
yup doesnt crash on 0.6.0
ok so make sure not to fix this so that we can phase out of beta6 
Is there any way to inspect all secret hands and which get added by what mod?
- I believe I saw there's a hand called "deal" but I think it's never get upgraded by blackhole or luaplanet etc.
- There are so many of them that I am curious/confused about them
Probably in the mod files I don't think in any collections
Would be interesting to know what adds what though
I've just stumbled upon spectrum & flushonnaci
what gave you the "deal" hand?
I just saw them in level up animations
I download Coonie's Pack and got this error message:
Oops! The game crashed:
Syntax error: functions/state_events.lua:1101: '=' expected near 'if'
Additional Context:
Balatro Version: 1.0.1m-FULL
Modded Version: ???
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta6
Stack Traceback
(3) C function 'function: 0x38d7afd0'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 906
(6) global C function 'require'
(7) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x38d6c170 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x38d6c1c0 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
mod crashing on atartup
When I click play, I just get a black screen and then crash. Any ideas?
you can check for a log file in your mods/lovely/logs folder
I believe it's an SDL/OpenGL error
Bunco adds it
description = {
'5 ranks picked',
'by Registration Plate'
},
What
so i got makima for the first time... yea it broke my game
for those whi dont know it ^2 your score for every joker you have worth less then it and it has a value of 26$
Divine rarity wowee
i haven't ever got one
Did this modpack incorporate jokers stamps from that mod several moons ago?
There are stake stickers and stickers for things like eternal/rental etc. if that is what you mean?
Anyone else having any issues running the modpack today?
worked fine yesterday, updated today getting an error on launch every time
damn you my mod!
thats normal
im sorry but im not taking an hour just to manually type every vanilla joker's loc_vars
It's just amalgam really that's caused problems cool card though; I'm still using the mod though just avoiding that card lol
it was Bonus blinds I guess?
Huh.
i'd reccomend disabling it for now
i haven't quite figured out the Rarity API thing
uhmmmmmmm
this is hella old
am i using this right?
i have no idea how this works
its not supposed to be like this right
amalgam isnt supposed to be a spectral card anymore
Nah it's fine
Nope actual stamps that could be added to jokers for different effects. Like giving money at the end of the round, giving hand size, etc
No way Cool Guy comeback
Took a long break. Nice to seem some familiar faces
Anyone have like this ?
Disable bonus blinds
How stable is this modpack?
Depends of the pack, from my experience the "normal" one is alright ig
Oops! The game crashed:
Syntax error: functions/state_events.lua:459: '}' expected (to close '{' at line 447) near 'end'
Additional Context:
Balatro Version: 1.0.1m-FULL
Modded Version: ???
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta6
Stack Traceback
(3) C function 'function: 0x2008bc40'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1002
(6) global C function 'require'
(7) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x2008e1a0 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x2008e1c8 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
Um...
This happened before I removed bonus blinds
After I removed bonus blinds
This happened again
The version in the Ft pack isn't a spectral card, but it does still show up in spectral packs
Oh that sounds cool let me know if you find out what mod it was
The mod author deleted the repo of the mod so no
I still have the 0.98 documentation. It’s also licensed under the GPL. You think it would ok to share it here? Would be a shame to lose what I consider one of the most creative mods
Eh idk, if they deleted it it's for a reason
ah i didnt know that
Anyone post videos of this modpack? Would be fun to watch
Never seen one of those with it sadly
This happened when I played a 2 pair with trousers
i tred to run the game with a large amount of the mods installed and i got the command prompt erupting with a bunch of code and eventually a crash with the error code "stack overflow"
Did the splash spiral appear and you tried to click and skip through it?
yeah, i've read through the thread and i think that's the reason that happens
is there a way to see secret hand types?
Play them 
Yeah I figured
If you got vscode you could drag the modpack in it and use ctrl+shift+f to look for visible = false
how to fix this
I don't...
what's a list of the secret hands?
INFO - [G] Flush House
INFO - [G] cry_WholeDeck
INFO - [G] jojo_Cross_Fire_Hurricane
INFO - [G] bunc_Spectrum
INFO - [G] cry_UltPair
INFO - [G] bunc_Deal
INFO - [G] cry_Clusterfuck
INFO - [G] cry_Bulwark
INFO - [G] bunc_Spectrum House
INFO - [G] tma_dead
INFO - [G] bunc_Spectrum Five
INFO - [G] bunc_Straight Spectrum
INFO - [G] bj_jack_flush_house
INFO - [G] Flush Five
INFO - [G] Five of a Kind
you can do that? how?
i may have taken too long to play this modpack again because i don't recognize any of this, the points are all messed up and also the game instantly crashes when i enter whateve r"bet" is
bet and raise are ortalab's iirc
idk if i can do this
whats clusterfuck?
8 cards that don't make a pair, straight, flush, etc
basically ultimate high card
what's it from?
cryptid
oh ok
You can see what mod it's from by the first bit before the underscore
updated fine-tuned, it now crashes upon trying to load, crashes too early for the log to be copypastable from the console, heres screenies
actually it seems any pack i install (using the mod manager) has this same crash
got it
console log
thanks! this worked
oh then i crash into a stack overflow when trying start the menu
^
when is this getting fixed
literally unplayable smh 
I have no idea how it happened
why has this not been bandaged yet
i feel like it's just a simple
local old = love.mousepressedfunctionwhatever
function love.mousepressedfunctionwhatever(...)
if not blah blah loaded then
return
end
return old(...)
end
blah blah
valid lua code trust
I feel left out because I've never gotten that stack overflow error from clicking too quickly.
🤔🤔🤔🤔🤔
The mods in this pack are insane
Is this w or w/o Cryptid
opened a baffoon pack
Mods are nooot working
btw
is it just the amount of mods inside this modpack that makes loading runs very slow
or is there just a single mod or two that makes run load really slow
lol no cryptid here believe it or not
It happened when I switched to another profile, but i don't know which C mod is that
Looks like a codex arcanum issue
it's just modded balatro in general, it has inasne memory leak problems
they might be scared of you, try leaving some food out to try to help them get comfortable? make sure they're warm and safe
I mean fair I'm hitting numbers most people consider hypothetical
Ok this is getting ridiculous
NVM fixed it turns out I just needed to get out and get back in
So it turns out that the ortalab loteria cards refer to divine cards from Ceres as common
crash during the run of insane pack
happened after boss blind that sets ante to X8 if your point exceed the X2 value of goal(the joke), at 1 ante
so it sent me straight into ante 8
deck was the green deck with balanced sleeve
these might be avoided using lovely 0.6.0
sorry for late reply, but 0.6.0 shows error during start up for some reason too
i had to downgrade version to avoid it
i dunno if 0.6.0 work for insane pack though
Yeah fair enough
Do you mean when trying to skip the start screen?
hmm, weird. maybe dim knows more
ive been crashing on launch, this is the only thing that shows up
there is no more text
console log
fine-tuned loads fine but the full pack doesnt
I hsd that happen on full version with 0.6.0 version of lovely
Try downgrading that
trying to fuse reserved parking and face card gives a rarity null crash
on latest fine-tuned
Can someone help me? I already deleted bonus blind.
I am getting an error (cause may be releated to that of the post above???)I used to get a different error, then I removed bonus blinds and now i'm getting this error (sending lovely log bc in game log isn't working for some reason).
@dusk bane and @sick cedar try using lovely 0.5.0-beta6 instead, there were some changes in the order the patches were applied and some of them broke because of it
Oops! The game crashed:
Syntax error: functions/state_events.lua:460: '}' expected (to close '{' at line 448) near 'end'
Additional Context:
Balatro Version: 1.0.1m-FULL
Modded Version: ???
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta6
Stack Traceback
(3) C function 'function: 0x3f41bc48'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1002
(6) global C function 'require'
(7) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x3f41e1a8 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x3f41e1d0 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
start up crash
helllppppp
tried to instail insane but got this error also
fresh install
I switched to lovely 0.5.0-beta 6 but it still doesn't work.
I also got that error
yeah still getting it
same here
same error cant even load a modpack says modpack not installed or modpack util removed
after trial and error got it working after removing Betmma_mods , BonusBlinds and seven-deadly-sins (for full)
same
Will try
i got the insane pack to work on most recent update
disabled Betmma_mods and BonusBlinds
On lastest update (no time machine) got a different error when disabling bonus blinds on Fine tuned
Did not work for me got the same errors as current
I'll try insane
Just to see if it would somehow be different
Oh my god
Why did that work
Something wrong with fine tuned ig
its fucked up.....
clearly lol
If anyone knows what adds those "fearjokers" let me know because I don't know if there's any way to check what mod they're from
usually hovering over a joker shows you a mod badge
I can't get into game to figure that out
oh 🤣
they're from LunasBalatroMods
Thank you I'll try to remove those and see what else comes up
hmm weird
didn't work
I'll remove mods till it works
will keep updated
what, same error?
Yeah but I'm getting it to work now
So for fine-tuned you need to remove "BonusBlinds" and "DreadJokers"
And it'll boot
Which dread isn't even in the main pack so
Well Im doing the main pack now and its still has errors that im figuring out lol
good luck 🤣
Oh
I got it kinda
Narrowing it down
Bonusblind and cryptid screws over the main pack
removing them runs
126/128 mods isn't bad at all
What’s the issue with Cryptid?
Not sure
I'll send the error
Probably just a compatability thing
Seems to work on other modpacks
so
If you know what the conflict is lmk because I really ike cryptid
Did anyone find a way to run the modpack without removing cryptid
nope
if im not dumb i think turbulentjokers has an overlapping reference with cryptid
nope i traced it back
@silver oriole your modpack uses Talisman 2.0.1 which causes some sort of conflict with the rest of the mods when loaded with Cryptid, the rest of the packs (ie Insane Pack) use Talisman 2.0.0-beta8 which works fine in those packs, something in the updates of Cryptid and Talisman f-d it up
still cant fix it myself but that should give u a starting place
It’s crashing in a really weird spot
I’d try just going back through individual commits until you find which Cryptid or Talisman commit breaks it
Sorry for neglecting this for quite awhile, it's been a wild ride recently
hope you're doing okay
It's mostly good wild ride, just spent too much money to a worrying amount
sounds like a good time 😎
Ok it looks like bonus blinds and cryptid (or by dylaan, talisman) is to blame now
But I can't test properly right now
"object" is not a lua term wdym
do you mean smods game_object.lua...?
no clue
@forest hound here is the errorr
talisman issue
update or downgrade?
dunno just an error related to talisman it seems
i haven't touched steamodded code nor the omeganum part of talisman
engine/ui? doesnt have to be talisman
so I wouldn't know what to do here
it's comparing a bignum table with a number
go check the ups
it's there
_cw = 2.05 {array:table: 0x22134110, sign:1}
oh neat you can open the message without downloading it
how did I not know that before
It could also be an error in the UI definition
Looks like turbulent jokers config is the source of the crash
im about 99.9% sure it's comparing the max width with the actual width which causes the error (since the actual width is a big number table)
Yeah that’s what the trace looks like, but it doesn’t explain why the width is a bignum, it could be an error in the ui definition or it could be some talisman clobber but I don’t know why they’d be patching into that file anyway
cg's right, it is actually something from talisman
though I have absolutely no idea what talisman is doing in the width of an UI element
what if I want my width to be precisely 1e310 
doesn't talisman track the highest chips you've gotten on a joker? that's where it seems to be crashing, there's a UI element on joker hover that says "Highest Chips: whatever" and that whatever is crashing cause its returning the wrong value
ah my bad
if i had more time id go thru and see if theres a version of talisman that doesn't crash but even downgrading to the ones from the insane pack and putting them in the main one still crashes
no, it's actually converting the width and height of a UI element from normal integers to talisman notation
though I'm not sure what the point of x = to_big(x):to_number() is
removing seven-deadly-sins fixed the issue for me
i think there were issues with it falsely converting before
so the patches there are just
kinda scuffed
like the to_big to_number stuff is to make sure it doesn't become a bignum
aahhh
I see
actually sounds like the exact same issue here where _cw is a talisman number for some reason
the game doesn't work
presumably removing talisman (and it's dependencies) would fix any issues?
what I'm wondering is why did 2.0.1 bork it
local old = Big.to_number
function Big.to_number(self, ...)
return assert(type(old(self,...)) == "number", "to_number did not return a number")
end
finds the issue i would assume
the patch includes a G.STATE == G.STATES.MENU so I'm assuming the to_big and to_number don't even run
does 2.0.0-beta8 work? it didnt from my testing
with dimserene's pack at least
there's something messed in the configs i'd bet cause i downgraded talisman and cryptid and it crashed the same way
modpack debugging is actually the most annoying form of debugging period imo- so many layers of interactions that could slightly mess up everything else, its hell
its like christmas lights where if one goes out they all go out and you gotta just replace them until you fix it
You can do half of a mod pack at a time
just binary search it
Bisection
any fix?
any updates on this?
I can't seem to get fine tuned to work, anyone know the problem?
same here:
what about main one connie
Coonie's been missing lately too
Theyre still around, not as much as before is all
buttons are like this on main pack?
and theres no end round button
? ? ?
yeah i cant progress anymore
thats cool
Remove notjustyet to fix the issue
i love not testing my mod for mod compat for some reason
guess it can't fix itself
any updates on this issue???
i tried reverting to an earlier version of the pack but its still broken
works thnx
nightmare of a bug tbh
incompat with actions which is fixed by moving the end round button to the right instead of the left
this isn't good
Last activity from him was 4 days ago it happens 🤷
that line is G.GAME.pack_size = math.min(G.GAME.pack_size, 5), which means some mod sets it to nil for some reason??? 🤔
I think the mod pack might be dead
yea I'm trying it rn its super unstable
I got rid of bonus blinds in order to actually get into the game
but
if I click during start up it crashes
with no error message
and then
if I dont click and I continue
going past 7 on the collection crashes the game
starting a run crashes
because of the blessing mod\
nvm it started working randomly
opening up a "fortune pack" crashes
LOL
wait removing betmma mods made it more stable
something called atlas is crashing it
think it's best to stop using the mod pack entirely for now
i reached a stable and enjoyable playtime with this list on the main branch (Sorry pokermon, you kinda make this all about you if I don't turn you off)
what did notjustyet do to bro
I keep this weird crash whenever i get multiple packs from tags consecutively. They all play one after each other without any selection buffer.
make sure nopeus is turned down, I guess
let me check
there's a weird button placement issue that makes it impossible to end a round so removing it is important
(it's fine to use familiar idk why I turned it off)
idek what familiar does
i dont think anyone knows what familiar does
its just there
pretty sure it's upside down tarot cards but I could be wrong
wait
sorry if this is a stupid ass question
but is my mod automatically updated to the latest release
or is it still in that old release
#1248287850512781452 i mean
anyone else getting an immediate crash on startup of balatro? I have the error message I can send
hello sorry to bother, does anyone know why i get this error startring the modpack manager?
make sure git is installed
ah didnt see the troubleshooting section, didn't expect one
which mod in this pack changes the music?
what kinda music
It plays instead of the normal ost even when opening packs
What pack
The big one
Is the full modpack still broken? @silver oriole
I'll try to get it fixed this weekend
I'll try this setup first
It works even with criptid installed
Card sleeves is crashing the game when opening spectral packs🤔
what now? 👀
Yeah looks like it
yeah that looks like something sets G.GAME.pack_size to nil
I'll try look for the cause
I can't even reproduce lol
So first, Malverk, DX-tarot with Luna's enhancement causes stack overflow when we click on title spiral thingy
well I do get a crash when opening a spectral pack but it's not blaming CardSleeves
OH
Betmma_Voucher_Pack.lua:351 is if G.GAME.pack_size<1 then
yeah some mod is messing with G.GAME.pack_size
and... it's a string????
it... doesn't seem consistent somehow?
I just opened 2 in a row and it only crashed on the 2nd pack
also getting this nice neowblessings crash (possibly when selecting "Get an uncommon Joker"?)
rarity api moment
Yeah I'll remove neow too
yeah that's probably it actually
Hey I know this is a bad time but the game crashes when I try to play with the antimult deck
no error message or anything like that
this is the insane modpack btw
I'll say DON'T play insane
ugh I keep trying to click through the intro animation
Im sorry I do not want you to overburden you dim
Those version updates are automatic right Dim? Could also think about the option of not auto-updating them
more of a "last stable version"
understandable, but it's also that everyone gets busy sometimes 😅
it's more of a lazy situation than busy if i am being honest 😭
lmao all good
been trying to pin down which mod is the cause of the G.GAME.pack_size crash
seems to have something to do with Betmma's? 🤔
(116+7 mods) Dimserene's Modpacks*(5+3) Manager
please remove Bonus Blinds if you haven't already it will be non-functional until Steamodded makes a Rarity API documentations
oh right i forgot
(114+7 mods) Dimserene's Modpacks*(5+3) Manager
(110+7 mods) Dimserene's Modpacks*(5+3) Manager
they're dropping like flies 😭
Hope most of them are temporary
have managed to reduce to this modlist btw
yeah i removed betmmas so should be fine now
yeah seems like some sort of conflict between betmmas and strange pencil?
Am I removing betmma for no reason?
I'm trying to figure that out haha
yeah I can't get it to crash unless both betmmas and strange pencil are present
I guess I'll remove sp instead
smallest modlist I could get it to crash on
So it's something about betmma vouchers
Either that, or the voucher pack. Got an entirely different error when trying to remove either betmmas vouchers or betmmas voucher pack which I attributed to not being able to seperate out betmma's mods easily
(114+7 mods) Dimserene's Modpacks*(5+3) Manager
Removed:
🏆 Achievements Enabler (¯\_(ツ)_/¯)
🎭 Malverk (stack overflow)
✏️ Strange Pencil (conflict with Betmma Vouchers/Voucher Packs)
🔢 Numbalatro (random crashing)
🐭 Pokermon (All joker become pokermons & crashes Neow Blessings)
➕ Bonus Blinds (fatal crash)
🥛 Mika's Balatro Mod Collection (crashes)
Better
oh I think I see the issue
@split aspen I think your lovely patch is a bit greedier than you thought
at least, I'm assuming it's only supposed to match once - it's matching 3 different lines
OH that's also why the crash isn't consistent either
Is it possible to disable certain blinds?
hm?
what else do you want me to explain except the things I've already said 👀
oh you don't know which lovely patch I'm talking about? I didn't even realize you had multiple lol
Got a crash for this that I can look at?
could you open an issue on the bug tracker so i can keep track of everything?
whats the mod in main pack that adds the stickers appearing on jokers on white stake
like this hoard one
need to turn it off its annoying
stickersylt
all packs should be working now!
🤔 hope this can fix
except coonies
Yeah coonie's his problem
was elbes fixed?
Also not my problem... should I remove them for now?
I would remove coonies until fixed elbe should be able to fix it soon
Yeah, that should work. Not really your issue to put a band-aid fix on though 😅
I guess it's a nice sanity check though?
reproducable by installing the full modpack (+malverk) then skipping the intro animation by clicking
that doesn't look like anything to do with malverk
not sure, you'll have to ask Dim ¯_(ツ)_/¯
(though I do have Malverk, Dx-tarots, and Luna's enhancements installed right now and can't reproduce the stack overflow, so...)
Malverk doesn't even do anything other than register objects until after the splashscreen so 🤷♂️
It doesn’t need to do anything special other than carelessly use copy_table to stack overflow
Which is what the stack trace says
Using copy_table in set default at Malverk like 67 is the last time anything is done before repeating copy_table function override in Betmma Vouchers
yeah I can't get a stack overflow either with just those mods, must be something else, though I'm not sure why betmma is overwriting copy table anyway
I am using 0.6.0, is that relevant
I'm also using 0.6.0
I don't know then
are there any mods that have been added recently that might have caused it?
fixed
Looks good to me, and I can no longer reproduce the crash 👍
Still need to remove BonusBlinds & DreadJokers for Fine tuned to not kill itself on load 
with the updated pack i have a new crach:
I found removing The Dread Jokers resolved that error @median blaze
i dont have that mod installed
Aure Spectral requires Malverk, which is no longer in the pack
strange pencil issue has been fixed, can it be re‐added?
I removed copying getmetatable() because metatable has super parameter and subclass parameter
so anything with a metatable will cause metatable->super->subclass->super->subclass->... stackoverflow
by it I solved crash of real random trying to copy card with some enhancements from other mods that use metatable
Fine tuned latest update
Remove Luna's
is The Glass a boss from a mod? It says it's supposed to make you draw face down after every discard but for now, it's doing it no matter what, even after playing your hands normally.
has insane mod pack been looked at yet?
and the extreme modpack just crashes on opening it
Yeah... had that happen with the finetuned pack
Latest update?
is this a bug because i cant do anything?
Same and that's why I wanna disable certain blinds
I used the fine tuned pack for a week or so and virtually every run would end with unfixable crashes sadly
What were the crash
the modpack? Not sure... just used the link at the top of the chat
What lovely version are you using?
I'm using 0.6.0 and have the same problem
Any patches not hitting in the lovely console?
I don't know exactly where is the problem but I have several issues and am not sure what to do currently
I wanted to update my mods since I was using an old version of the modpack so I updated from the mod manager program, and at first it didn't want to correctly install the updated mods and now that I do have them the game just crashes on launch:
I tried installing the full modpack then just the fine tuned version but the mod loaded are still the full modpack?
And the mod manager just says "No modpack installed or ModPackUtil mod removed"
remove fearjokers mod should do the trick had the same problem
Is the Dimserene's modpack broken rn? (like the full 114 or smth mods)
As I was trying a few things I got another problem
what?
Oops! The game crashed:
Syntax error: functions/state_events.lua:460: '}' expected (to close '{' at line 448) near 'end'
Additional Context:
Balatro Version: 1.0.1m-FULL
Modded Version: ???
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta6
Stack Traceback
(3) C function 'function: 0x2115bc20'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1002
(6) global C function 'require'
(7) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x2115ac88 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x2115acb0 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
maybe use lovely 0.6.0
Yeah, good call
What would be SMODS? Snow's mods?
or SDM's stuff
smods = steamodded
well i don't know how to help you with that but how i fixed an able to play the pack now is by deleting all files in the mod folder and config and than redownloading the mod files if you than remove fearjokers it should work?
I just 'downgraded' to only using fine tuned pack and removed the fearjokers, the game starts correctly now
ok
you can patch fear jokers by adding
if not G.consumeables then
return {}
end
at line 247 of FearJokers.lua
Yeah
getting this crash anyone else seen this
no but i also have a weird crash when i view run info
the game crashes for me when I try to use the fine tuned pack
Yeah you should post crash log
hold up
I'll get that (where is it stored btw)
also when I send the log I'll try whatever solutions u give me tomorrow cuz I need to go to bed soon (I have college tomorrow lol)
oh wait I think this is it
yeah here we go
anyway, I'm going to bed, I'll try any solutions u got tomorrow
so what mod packs are playable?
The full one is playable you just need to edit fearjokers with the code told earlier in the chat
you can patch fear jokers by adding
if not G.consumeables then
return {}
end
at line 247 of FearJokers.lua
This
I've been getting this intermittently, not quite sure what to do for this crash. Anyone else run into it?
oh god
i should really patch this in
😭
where is that code roughly
I can't really focus on it now tho cuz I have college in like an hour lol
Yeah please 🥹
oookay
should hopefully be patched?
though i dont know how modpacks work sjdhsdjh
@silver oriole hi!! so, i,, think it should be fixed, sorry about that again
though, i wanna ask if you can like, add #1297562259182190646 as its own separate mod file?
just for the sake of easy maintenance since it has its own github na and i might just create new repos for the other luna mods
😭
Yeah that is what I wish for too
yeahhh cool!
ill do one for inscrybed jokers once i rewrite its code
but for now lunasbalatromods has been updated to only be inscrybed and enhancedmentsn ow
So what should I do with the mod pack when I get home later, should I just replace fearjokers with the new version or is the mod update no available or something
kind of interested in what caused this
not only are electrode's numbers SUPERCHARGED, but it does not debuff itself after the first round
Just replace it should do the job
Can U link me to the mod plz, I tried searching it earlier on my phone and the GitHub page didn't show up
Gonna check what has balatro community cooked up in this few weeks
Craaaaash
replace fearjokers with this one
cheers
Which mod is fearjokers?
I can't find the file
it's in the lunabalatromods directory
also after seeing the collection, what the hell
over 1000 jokers jesus christ
Yeah thats nomral
was like that since few months ago
It's my balatro dream come true
Anyways when 10000 jokers
I think I'll stick to vanilla balatro until I have all the achievments cuz what
You can use a diffrent profile
I will use the vanilla plus mod pack tho cuz of the UI improvments and the mods I've nabbed from nexus mods that don't tamper with the game in any way
you can do that for modded balatro
tbh, I'll probably play vanilla for now and then once I get all the achievments I dp mods
I probably should just disable it. Yes, it crashes the game if you play a club, I think.
What deck os?
it's from sylvie's silliness
Deck os crashes when I start the game
like
start a run
probably just misremembered how it worked. i disabled it
new crash
It's crazy to me how people are trying to make the game compatible for 100+ mods at the same time and go for a total of over 1000 jokers
My second most modded game is TBoI and I only have like 50 but that feels like too much already
almost 1,000 consumables
Did they PR it, if not where can I find this patch?
I added it to my modpackfixes mod. essentially I replaced all the rarity values with strings instead of integers
Do you mind if I just replace the normal BonusBlinds GitHub with that, since it works
(with credit ofc)
it's not a fork, it's just a patch. I could create a fork if you'd like
Yes please
try this one https://github.com/lshtech/BonusBlinds
Looking it over I may have just manually rolled back the rarity change from two weeks ago
I would have looked at it sooner but I was dead with covid all last week
damn you doing okay?
mostly just brain fog
Ok so what mod packs DO work on download?
Like it doesn't start? It starts for me and I can browse the consumables to see the rarity badges are working.
that was never the issue
they don't spawn correctly
(well it was but that was introduced while i was trying to fix this issue)
only the base "Bonus Blind" shows up.
Ah, I can take a look at it tomorrow
tysm
Did my own investigation and it seems like the core issues is 1: rate was switched to weight (blame the rarity and consumabletype docs not being updated for this) and 2: rarity pool inside ConsumableType needs to be string and consumable rarities need to be int (corresponding to their string rarity value).
I have the fix for the latter prepped
so if i only fix the former, Bonus Blinds will be fine once Steamodded is updated?
yea
https://github.com/Steamopollys/Steamodded/pull/317 You can see it here
no need for this now btw
Cool beans
Hey where did almanac go?
New crash, Paperback is crashing on start for me,
Its deep in the stacktrace,
[SMODS _ "core/utils.lua"]:537: bad argument #1 to 'match' (string expected, got nil)
Local variables:
directory = string: "C:\\Users\\kingj\\AppData\\Roaming\\Balatro\\Mods/Paperback"
so uh what modpack does work?
So this is Fine-Tuned, V+ works, and not installing paperback works
It seems that every modpack minus the insane pack
my stance is almost always "the more mods the merrier", at one point I have over 130 mods installed on slay the spire and it ate almost 20GB ram
also looks like there are new mods getting released this week or so
my poor laptop doesn't like FT mod pack, the poor framerate goes to hell in later antes
Love the modpack but dang, it's crash city 😭
Whyyyyyyyy]yyysyysu
Just had to remove Cruel Jokers and now I am playing perfectly fine oddly enough,
Oop got a crash again. Table index is nil moment.
we need a mod that just catches all errors and deletes the joker / card that caused it, being a fun random chance thing
what does the +7 mods even mean anways
Whoops, someone didn't account for a deck having no numbered cards, there is a blind that crashes
Playing the face cards only deck on Fine Tuned
(3) Lua method 'set_blind' at file 'objects/blinds.lua:766' (from mod with id ortalab)
oh snap let me get that fixed
...so pressing "up" to view my jokers while using a controller results in a crash... I thought Joker Display was casing it, so I deactivated it in mods, which results in crash on boot up, so I deleted the mod, and still seem to have the same problem from the start
I can mouse over it though
just specifically doing it with a controller is a no go
...buying a card via controller also resulted in the crash
scratch that... using a controller at all, now
Most modders don't test for using a controller. I'm willing to bet there's a significant amount that don't even have one
makes sense
also adding to this; the reed blind also results in a similar crash with the face deck
does steam input work? i imagine it won't disable the base-game handling but worth a try
also, I think this might just be a reverie thing, but I have consistently had a problem with crashes whenever the cine card flips regardless of other mods
I forgot that is a thing...
Tried to update the modpack and get this error, wonderful
I play from Steam Deck, including mods, including this modpack. So I almost always play with a joystick.
I played the previous version normally, but now have the same problem as in @quick lark screenshot.
playing the insane pack and got this error
