#Dimserene's Modpacks Manager v1.13.2

1 messages · Page 16 of 1

wind haven
silver oriole
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I know why. I restructured how modpacks display their names but not how manager read the versions.

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Just know the install is functional

wind haven
silver oriole
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poll_question_text

Add pokermon?

victor_answer_votes

17

total_votes

17

victor_answer_id

1

victor_answer_text

Yay

silver oriole
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(120+7 mods) Dimserene's Modpacks*(5+3) Manager

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Removed:
🔢 numbalatro

unkempt elm
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Rip

cedar cosmos
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Rip

vagrant musk
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Just updated Elbe's (and also Lovely). Crash on boot. I think this is a new one, but I'm not sure. What do I need to remove/fix?

silver oriole
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I believe it is being look at cause of numbalatro

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The author is aware of it

vagrant musk
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So remove NumBalatro for now?

silver oriole
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Yeah

vagrant musk
#

Yeah, that fixed the crash.

vagrant musk
#

Technically not a bug, but you can't form Spectrum Fives with more than 5 of the same rank (I guess Cryptid dindn't take Spectra into account, so they didn't add Spectrum Six-and-ups).

silver oriole
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(121+7 mods) Dimserene's Modpacks*(5+3) Manager

cedar cosmos
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No longer rip

silver oriole
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Yeah I should have tested it thoroughly before add

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My bad

unkempt elm
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L

silver oriole
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Expect more bugfixes to come

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😅

unkempt elm
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Bugfix the mod

gusty flame
golden saffron
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How is the modpack manager's time travel feature supposed to work? I'm expecting it to take time to download the old version but it seems to complete instantly. If I then click install, it says I have the older version in the manager and in game, but the mods seem to be the same. Trying to revert because something about the latest version of fine-tuned is locking me to 55fps or so

sand garnet
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What's the easiest way to disable the run timer? Can't find a setting for it. Do I need to disable one of the mods?

misty mesa
sick cedar
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Ok so i'm trying to play the full modpack, and I keep running into this error whenever I try to start a new run
I have the new lovely, Steamodded updates itself whenever I update this modpack (using the new modpack installer), so What's going wrong?

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(deselected mods)

vagrant musk
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Do the modpacks automatically update when one of their constituent mods does, or nah?

rapid roost
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what's the github repo for the "full" modpack?

wind haven
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check pins

wind haven
vagrant musk
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Cool.

rapid roost
vagrant musk
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I think Aura is broken. It makes that glitchy go-through-the-atlas thing happen with all the Jokers it effects.

vagrant musk
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Cryptid doesn't like me starting a run on the Bloom Deck. Or maybe it's the Sandbox Sleeve. Red Deck with Balanced Sleeve seems to work fine, so it's not every run.

vagrant musk
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Also I think Spectrum Houses just... stopped existing? Trying to play one without Wilds gets me a regular Spectrum and with gets a Flush House. Spectrum and Spectrum Five still exist so IDK what gives.

vagrant musk
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A Buffoon Pack I opened contained... something that caused this to happen as soon as the Pack was opened. I'm guessing there's a missing atlas somewhere. No idea which mod.

bright flint
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this happened to me when i opened an empowered tag iirc

vagrant musk
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Aaaand something on the missing atlas showed up in my shop, so my run is bricked. Great. What mod is this in?

golden saffron
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Since I couldn't figure out how to get time travel to work I did some trial and error and Potatro is what was capping my FPS to around 55. The default target FPS is 60 which is why I was being capped, but it didn't seem to be doing that very well even, it was more like 55 and definitely didn't feel like a smooth 60.

Noticed a lot of weird visual changes as well like every bonus blind sharing the same art, some card art being changed, but I'm still getting those after disabling Potatro. Potatro has the "simplify graphics" option disabled by default but IMO there probably shouldn't be a mod in the pack that caps your FPS unless maybe all the options are disabled by default

golden saffron
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There's also some overlap with some of the new additions, there may be more but two I noticed are between ortalab and bunco, they both have a voucher for +1 booster pack in store and they both have an edition called fluorescent

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Critic has this weird "nil" thing going on from whatever modpackfixes did, which causes a crash

gusty flame
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bunco always wants to make things difficult. should be patched for the nil messages and the crash hopefully

golden saffron
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Nice

gusty flame
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ortalab is under active development so you should report any issues you find with that to them

golden saffron
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Will do

silver oriole
silver oriole
vagrant musk
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I see.

silver oriole
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I do these snapshots at least once each day, but submodules may update at any time

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So if someone perform update in-between snapshots, that will actually update to the latest of all submodules, like a nonexistent in-between version

sick cedar
golden saffron
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lol what are the odds

silver oriole
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Why is that

vagrant musk
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I uh, I don't think that's how Coal Cards are supposed to work.

Come to think of it, Stone Cards are also not acting rankless or suitless, though graphically they're working how they're supposed to.

fringe moat
vagrant musk
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🤔

silver oriole
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Elbe's may have jellymod too

vagrant musk
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Well, it took a few runs to get to the end without a crash or a really unlucky set of draws, but I gotta say a Clusterfuck build is really fun to work with when it gets the momentum going.

vagrant musk
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Ultimate Pair isn't Ultimate Pair-ing.

bright flint
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what's four pair?

silver oriole
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Cryptid thing I believe

bright flint
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cryptid has ultimate pair which is what they were trying to score i think

vagrant musk
# silver oriole Cryptid thing I believe

Apparently they're not the ones adding all those hand names for 6+-card hands without actually adding new ones. IDK which mod does that, but it might be overriding Ultimate Pair...

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This is what it's supposed to be.

vagrant musk
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Trying to play with the Black Deck does this. I couldn't possibly fathom why.

cloud grail
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So many mods dang

brittle spade
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so something is borked with the ultimate pair check

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let me try and repro with just cryptid

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yeah it's some cross-mod issue

silver oriole
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How does that calculate

brittle spade
#
local scoring_pairs = {}
local unique_suits = 0
for suit, _ in pairs(SMODS.Suits) do
        local scoring_suit_pairs = {}
        for i = 1, #parts._2 do
                if parts._2[i][1]:is_suit(suit) and parts._2[i][2]:is_suit(suit) then
                        scoring_suit_pairs[#scoring_suit_pairs+1] = i
                end
        end
        if #scoring_suit_pairs >= 2 then
                unique_suits = unique_suits + 1
                for i = 1, #scoring_suit_pairs do
                        scoring_pairs[scoring_suit_pairs[i]] = (scoring_pairs[scoring_suit_pairs[i]] or 0) + 1
                end
        end
end
if unique_suits < 2 then return end
local scored_cards = {}
local sc_max = 0
local sc_unique = 0
for i = 1, #parts._2 do
        if scoring_pairs[i] then
                if scoring_pairs[i] > 1 then
                        sc_unique = sc_unique + 1
                end
                sc_max = math.max(sc_max, scoring_pairs[i])
                scored_cards[#scored_cards+1] = parts._2[i][1]
                scored_cards[#scored_cards+1] = parts._2[i][2]
        end
end
if sc_max == #scored_cards/2 - 1 and sc_unique == 1 then
        return
end
if #scored_cards >= 8 then
    return {scored_cards}
end
silent grove
twilit ravine
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Dimserene

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is normal get crashes in the collection?

forest hound
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this is an issue with my mod

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i updated it

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you need to update the modpack

twilit ravine
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oki

silent grove
forest hound
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what

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brother

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i fixed it

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it's fine

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lol

silent grove
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the modpack?

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im confused

forest hound
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i promise im competent enough to fix bugs in my own mod

silent grove
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am i dumb

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no i mean if the mod pack isnt updated with your new update or whatever i was gonna remove it for now

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i didnt mean fixing the mod itself

forest hound
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it should automatically be pulling the latest versions

silent grove
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ah

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i was not aware thats how the modpack worked

forest hound
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fair

silent grove
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im dummy ignore me sorry

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im used to bethesda modpacks not updating for years at a time ig

twilit ravine
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wait, seems like a cryptid error

silent grove
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yeahhh

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i was about to say

forest hound
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iirc use lovely beta6

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@brittle spade is this the 0.6.0 incompat error

brittle spade
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Not sure if it’s a lovely-induced error but don’t use 0.6.0

silent grove
forest hound
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ohh wait

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it's insane pack

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that has jens

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jens isn't compatible with new smods/cryptid

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i think

silent grove
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ahhhhh

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i do remember that

forest hound
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@silver oriole you should remove jens from insane pack/use an old version of cryptid/steamodded

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it like doesn't work 🔥

twilit ravine
silent grove
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yep.

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it was jens

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finally got to the main menu jesus thanks

twilit ravine
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This mod pack have jens almanac?

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i dont see the jen folder

silent grove
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insane does

twilit ravine
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i donwloaded the modpack doing a git clone

silent grove
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idk then the mod should be there

twilit ravine
forest hound
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i mean i don't know how you'd install the modpack like that

silent grove
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(after beating first blind)

twilit ravine
silent grove
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im giving up for now on the insane pack

golden saffron
gusty flame
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if you're getting a cryptid related crash try finding line 121 in Cryptid/Items/PokerHands.lua and put a comma at the end

twilit ravine
#

ok i will do that rn

twilit ravine
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is this comma i guess

gusty flame
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it needs one after the apostrophe. I can't read german so I couldn't say if the one in the string is meant to be there or not

twilit ravine
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now works fine

gusty flame
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looks like Math updated cryptid too

twilit ravine
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my pc is dying lol

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there is a mod for remove it for have a better performance?

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A truly antimatter deck moment

scarlet matrix
#

Anybody have a problem with 5CEBalatro and Tetrapak?

silver oriole
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I added Black Seal and Multipack in insane just for fun

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What else mods do you consider "insane"?

misty mesa
#

sent you a DM btw Dim

twilit ravine
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Is normal a fps cap to 50?

silver oriole
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Remove potatro

gentle lark
silver oriole
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Business joker is broken again?

young olive
#

Hi all!
Is it possible to install your modpack manager on Steam Deck? I couldn't figure out how to do it.

And is it possible to install other mods through your manager and make my own modpacks in general?

fast escarp
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For question one, the manager itself doesn't work well on steam deck (trust me, I tried) - it's better to run the terminal commands found in the Linux folder of a particular pack.
As for making your own packs? Not something the manager supports (that I would know of) but you can just install your mods from elsewhere in the modding forum

silver oriole
#
  1. Possible
  2. Not yet
wind haven
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is Deck OS crashing intentional or bug

silver oriole
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What's that

wind haven
gusty flame
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That is intentional, for what that's worth

vagrant musk
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Aura's still doing the thing.

vagrant musk
#

The Scenic Route is a lie.

forest hound
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cant be diagnosed because steamodded logs dont extend tables out long enough

sand garnet
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Hmm on a fresh run without jokers etc, why are all the numbers non-integers? e.g. first buffoon pack is choose 0.75 of up to 1.5 joker cards. I'm running fine tuned, just updated it too

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And it's only 1 joker in the pack...

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Sketched deck with blue sleeve, so shouldn't interfere, and no jokers at all

austere nexus
#

I'm getting this error when I try to quick-update the pack.

sick cedar
#

Ok, so I'm trying to reinstall/update the pack, and I just tried to boot up the game with these mods, but It hard crashed, no crash screen, no real freezing, just a flat insta-death.
It happened once I tried to Skip past the intro animation (with the jimbo [or M joker] doing that stuff).
I have the lovely log, but IDK what's happening

silver oriole
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Just don't click skip

sick cedar
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ah

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got it

remote flame
#

the "reset discoveries" mod also locks the default decks, which causes the game to crash upon attempting to start a run

true tulip
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Is there a link where I can find these? Some are not showing up on a google search

silver oriole
true tulip
#

oh nvm I see they're at the very top thanks for making this

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Do you know why I am getting an error with Reverie that says it is a nested folder?

silver oriole
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Are you using the release version?

true tulip
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let me double check

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Yes the ver 1.2.6 on the web page

true tulip
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That worked thanks so much gonna check out your modpacks!

silver oriole
#

I've been neglecting these for a while though probably a lot is broken

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Should mostly work though

drowsy dagger
#

The "Code Sleeve" deck sleeve from "Cryptid" default to populating the shop with alchemy cards from "Codex Arcanum" instead of code cards

THE WORKAROUND IS : Using the mod manager to uninstall the modpack and reinstall it while excluding "Codex Arcanum"

(Game won't be able to boot up properly if you just disable "Codex Arcanum" in the mod configuration menu in game)

#

I'll also post this in the Cryptid thread, MathIsFun might have an idea for a cleaner fix

brittle spade
#

Alchemy Sleeve just dropped lmao

faint mulch
#

opening the fifth page of the collection seems to cause an insta crash for me

silver oriole
forest hound
#

gah

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whenever i see "collection" and "crash" in the same sentence I die a little

silver oriole
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hey what if you try tmj? /j

faint mulch
silver oriole
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Uh I mean which modpack not what version

misty mesa
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I'm assuming "full"?

forest hound
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yeah idk im scrollign through all the collection pages and such with tmj open while scrolling and nothing seems to be crashing

true tulip
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@silver oriole Jimbo's New Pack needs some work and should probably be removed from Ft

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Specifically the legendary Amalgam card it crashes my game every time it consumes modded jokers

#

Furthermore, when it consumes other jokers abilities it returns nil values for their mults, +$, etc. effects

dull kelp
#

the game crashes without an error log when I try to open a game

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like I chose my deck, sleeve, blind and house rules, and then the game crashes on the loading screen.

half needle
#

Is there supposed to be the dread jokers mod in the game?, I cant find it in the files but its in my game.

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nvm, Im just dumb and the mod is listed as fear jokers, not dread.

remote flame
#

some locked cards seem to crash the game when obtained for some reason

remote flame
#

dang

vagrant musk
#

The Entire Fucking Deck isn't Entire Fucking Deck-ing.

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Probably for the same reason as Ultimate Pair not Ultimate Pairing.

brittle spade
#

ERROR

vagrant musk
#

Yeah. Selecting that last 6 makes it say Flush Seventeen, despite not containing a Seventeen of a Kind. I think the mod that adds those hand names is both breaking the ability to detect the Cryptic Hands (aside from Clusterfuck and Bulwark) and just generally breaks when you try to play too many cards.

#

Still don't know what mod does that.

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Also, playing all your cards breaks the game. It makes it think you beat the Blind multiple times at once and glitches out the victory screen resulting in a crash. I think it might have something to do with Not Just Yet not knowing what to do when you're out of cards?

tidal oyster
#

old bug coming from the dead

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need to redo that mod anyway

golden saffron
#

Anyone else having invisible blinds in blind packs and all common bonus blinds having the same art and no description lately on fine-tuned?

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Also should I still be on lovely beta 6?

silver oriole
#

0.6.0 is out and is mostly fine

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Also just have a great run

hasty cradle
silver oriole
#

Currently none have almanac

hasty cradle
#

Ok interesting

obsidian cargo
#

Just installed the manager and V+ modpack - when I click play, I just get a black screen and then crash. Any ideas?

scarlet matrix
true tulip
scarlet matrix
#

I normally get cine packs but when I meet the condition of a specific card - game crashes

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maybe this mod doesn't work with some other mod, who knows xd

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previously it worked but i had less turned on mods

true tulip
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Yeah I’d assume it is a bad mod interaction; I am running the fine-tuned pack and it’s not any of those

digital magnet
#

Oops! The game crashed:
Syntax error: functions/state_events.lua:459: '}' expected (to close '{' at line 447) near 'end'

Additional Context:
Balatro Version: 1.0.1m-FULL
Modded Version: ???
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta6

Stack Traceback

(3) C function 'function: 0x2fa4d498'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1002
(6) global C function 'require'
(7) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x2fa4a320 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x2fa4a370 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])

#

Any help please

digital magnet
#

Yes...sorry

silver oriole
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I think you have duplicate Steamodded folder in mods folder

digital magnet
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There is only one steammodded folder

silver oriole
#

Then try use lovely 0.6.0 instead

digital magnet
#

Still crashes on start up

silver oriole
winter yacht
#

Trying to install manager for the first time but get error message

median granite
#

Ay real quick how do i remove the timer and fps counter?

silver oriole
silver oriole
median granite
#

btw for some reason the game is crashing when i trigger any joker involving money

timid stratus
#

I'm unable to interact with Balatro with the full pack, it closes as I attempt to click something
Running Proton on Linux with Lovely 0.6.0 and latest modpack revision

lyric crypt
#

disable/remove DebugPlus to remove the FPS counter
go into Ankh settings and set the timer location to disabled or w/e, or disable Ankh, to remove the timer

median granite
#

thanks but the game still crashes using money jokers, trying ot figure that out

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to be more specific

twilit ravine
gusty flame
#

I updated my fork of Jen's to make it compatible with the rarity api

timid stratus
winter yacht
untold ore
#

I'm getting this error when I try and run insane

winter yacht
#

still trying to run it for the first time, have it up and working, followed the tutorial. but when i open it through the modpack launcher it's just the vanilla game

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is there something else I need to install?

true tulip
#

In the Ft pack sometimes individual cards are OP from mods gonna start keeping track to avoid for balance reasons

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Overall the mods are good though

silver oriole
untold ore
#

hey @silver oriole in ur modpack there was a setting that allowed you to zoom and scroll past ur joker and consumables list

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do u know what it was?

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having a teeny tiny challenge scrolling through these

silver oriole
urban wharf
#

I think it’s cartomancer

silver oriole
#

Ah right me forgot

untold ore
#

yes it was thank you both 👍

silver oriole
#

@untold ore Also Handy will help with arrow keys

true tulip
half condor
half condor
#

I haven't played with these Jokers, but when hovering over certain Jokers in the Collection, my game crashes with this error:

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Seems to not be registering a 5th card rarity

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I'm using the Fine-tuned pack

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Also, when I try switching profiles with this modpack active, my game crashes with this error:

#

To switch profile I had to uninstall, switch, then reinstall

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Profile switching works fine with Vanilla Plus

forest hound
#

latest dims modpack has a syntax error here. unsure which mod is the culprit of this patch

#
INFO - [♥] Regex query 'game_over = false
(?<indent>[\t ]*)end
[\t ]*for i = 1, #G.jokers.cards do' on target 'functions/state_events.lua' did not result in any matches

probably

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@brittle spade this is a cryptid patch. a different patch in cryptid makes the regex query not find anything

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actually is this fixed

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idk if dims modpack uses older versions

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probably not right

brittle spade
#

What’s the fix for this?

forest hound
#

make the first patch load first

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ideally

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undefined load order moment !

#

ok yeah both are priority 0 that would explain it

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ig whoever implemented that was using lovely 0.6.0 and that causes this to crash on beta6

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yup doesnt crash on 0.6.0

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ok so make sure not to fix this so that we can phase out of beta6 yippee

silver oriole
#

Is there any way to inspect all secret hands and which get added by what mod?

#
  1. I believe I saw there's a hand called "deal" but I think it's never get upgraded by blackhole or luaplanet etc.
  2. There are so many of them that I am curious/confused about them
true tulip
#

Probably in the mod files I don't think in any collections

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Would be interesting to know what adds what though

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I've just stumbled upon spectrum & flushonnaci

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what gave you the "deal" hand?

silver oriole
#

I just saw them in level up animations

fast idol
#

I download Coonie's Pack and got this error message:

Oops! The game crashed:
Syntax error: functions/state_events.lua:1101: '=' expected near 'if'

Additional Context:
Balatro Version: 1.0.1m-FULL
Modded Version: ???
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta6

Stack Traceback

(3) C function 'function: 0x38d7afd0'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 906
(6) global C function 'require'
(7) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x38d6c170 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x38d6c1c0 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])

remote flame
#

mod crashing on atartup

rose swan
#

The mod count is still at 121...

#

Has there been new mods added?

obsidian cargo
#

When I click play, I just get a black screen and then crash. Any ideas?

gusty flame
#

you can check for a log file in your mods/lovely/logs folder

obsidian cargo
#

I believe it's an SDL/OpenGL error

gusty flame
silver oriole
#

What

patent fable
#

so i got makima for the first time... yea it broke my game

#

for those whi dont know it ^2 your score for every joker you have worth less then it and it has a value of 26$

true tulip
#

Divine rarity wowee

patent fable
#

i haven't ever got one

sinful mist
#

Did this modpack incorporate jokers stamps from that mod several moons ago?

true tulip
compact hound
#

Anyone else having any issues running the modpack today?

#

worked fine yesterday, updated today getting an error on launch every time

gusty wadi
#

im sorry but im not taking an hour just to manually type every vanilla joker's loc_vars

true tulip
# gusty wadi damn you my mod!

It's just amalgam really that's caused problems cool card though; I'm still using the mod though just avoiding that card lol

compact hound
gusty wadi
tidal perch
#

i haven't quite figured out the Rarity API thing

gusty wadi
#

uhmmmmmmm

#

this is hella old

#

am i using this right?

#

i have no idea how this works

#

its not supposed to be like this right

#

amalgam isnt supposed to be a spectral card anymore

silver oriole
#

I remember I used a release version of your mod

#

And never update since then

gusty wadi
#

damn

#

i suck at updating my mods 😭

silver oriole
#

Nah it's fine

sinful mist
unkempt elm
#

No way Cool Guy comeback

sinful mist
lament wyvern
#

Anyone have like this ?

sinful mist
sinful mist
#

How stable is this modpack?

unkempt elm
rose swan
#

Oops! The game crashed:
Syntax error: functions/state_events.lua:459: '}' expected (to close '{' at line 447) near 'end'

Additional Context:
Balatro Version: 1.0.1m-FULL
Modded Version: ???
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta6

Stack Traceback

(3) C function 'function: 0x2008bc40'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1002
(6) global C function 'require'
(7) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x2008e1a0 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x2008e1c8 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])

#

Um...

#

This happened before I removed bonus blinds

#

After I removed bonus blinds

#

This happened again

true tulip
# gusty wadi uhmmmmmmm

The version in the Ft pack isn't a spectral card, but it does still show up in spectral packs

true tulip
unkempt elm
sinful mist
unkempt elm
#

Eh idk, if they deleted it it's for a reason

sinful mist
#

ah i didnt know that

sinful mist
#

Anyone post videos of this modpack? Would be fun to watch

unkempt elm
#

Never seen one of those with it sadly

ancient pilot
#

tried opening a Buffoon pack and this crash happened

#

(I removed bonus blind)

gentle oar
true shore
#

i tred to run the game with a large amount of the mods installed and i got the command prompt erupting with a bunch of code and eventually a crash with the error code "stack overflow"

silver oriole
#

Did the splash spiral appear and you tried to click and skip through it?

true shore
#

yeah, i've read through the thread and i think that's the reason that happens

silver oriole
#

Just vibe along with it, don't click

#

OR you can set Nopeus to skip the animation

last river
#

is there a way to see secret hand types?

unkempt elm
#

Play them balatrojoker

silver oriole
#

Yeah I figured

unkempt elm
#

If you got vscode you could drag the modpack in it and use ctrl+shift+f to look for visible = false

sour radish
#

how to fix this

silver oriole
#

It's a program

last river
#

what's a list of the secret hands?

gusty flame
#

INFO - [G] Flush House
INFO - [G] cry_WholeDeck
INFO - [G] jojo_Cross_Fire_Hurricane
INFO - [G] bunc_Spectrum
INFO - [G] cry_UltPair
INFO - [G] bunc_Deal
INFO - [G] cry_Clusterfuck
INFO - [G] cry_Bulwark
INFO - [G] bunc_Spectrum House
INFO - [G] tma_dead
INFO - [G] bunc_Spectrum Five
INFO - [G] bunc_Straight Spectrum
INFO - [G] bj_jack_flush_house
INFO - [G] Flush Five
INFO - [G] Five of a Kind

silver oriole
#

😮

#

I don't recognize half of them

true shore
#

i may have taken too long to play this modpack again because i don't recognize any of this, the points are all messed up and also the game instantly crashes when i enter whateve r"bet" is

bright flint
#

bet and raise are ortalab's iirc

timid stratus
#

idk if i can do this

amber matrix
#

basically ultimate high card

last river
amber matrix
last river
#

oh ok

gusty flame
#

You can see what mod it's from by the first bit before the underscore

umbral lichen
#

updated fine-tuned, it now crashes upon trying to load, crashes too early for the log to be copypastable from the console, heres screenies

umbral lichen
#

actually it seems any pack i install (using the mod manager) has this same crash

tidal perch
#

turn ogg bonus blinds

#

i think it crashes rn

umbral lichen
#

thanks! this worked

#

oh then i crash into a stack overflow when trying start the menu

silver oriole
wind haven
#

when is this getting fixed
literally unplayable smh balatrojoker

silver oriole
#

I have no idea how it happened

forest hound
#

i feel like it's just a simple

#
local old = love.mousepressedfunctionwhatever
function love.mousepressedfunctionwhatever(...)
 if not blah blah loaded then
  return
 end
 return old(...)
end
silver oriole
#

blah blah

forest hound
#

valid lua code trust

gusty flame
#

I feel left out because I've never gotten that stack overflow error from clicking too quickly.

silver oriole
#

🤔🤔🤔🤔🤔

sinful mist
#

The mods in this pack are insane

unkempt elm
wind haven
rose swan
#

Mods are nooot working

gusty wadi
#

btw

#

is it just the amount of mods inside this modpack that makes loading runs very slow

#

or is there just a single mod or two that makes run load really slow

sinful mist
lament wyvern
#

It happened when I switched to another profile, but i don't know which C mod is that

unkempt elm
#

Looks like a codex arcanum issue

true shore
distant yarrow
#

Hey I have a bit of a problem where most of the cards are not showing up

forest hound
# distant yarrow

they might be scared of you, try leaving some food out to try to help them get comfortable? make sure they're warm and safe

distant yarrow
#

I mean fair I'm hitting numbers most people consider hypothetical

#

Ok this is getting ridiculous

#

NVM fixed it turns out I just needed to get out and get back in

distant yarrow
#

So it turns out that the ortalab loteria cards refer to divine cards from Ceres as common

jolly shadow
#

damn, game is crashing here and there now

jolly shadow
#

crash during the run of insane pack

#

happened after boss blind that sets ante to X8 if your point exceed the X2 value of goal(the joke), at 1 ante

#

so it sent me straight into ante 8

#

deck was the green deck with balanced sleeve

jolly shadow
#

cleared abandoned deck with no sleeve

misty mesa
jolly shadow
#

i had to downgrade version to avoid it

#

i dunno if 0.6.0 work for insane pack though

misty mesa
#

Yeah fair enough

misty mesa
jolly shadow
#

no

#

start the game, it goes to loading bar screen then error happen

misty mesa
#

hmm, weird. maybe dim knows more

umbral lichen
#

ive been crashing on launch, this is the only thing that shows up

#

there is no more text

#

console log

#

fine-tuned loads fine but the full pack doesnt

jolly shadow
#

I hsd that happen on full version with 0.6.0 version of lovely

#

Try downgrading that

umbral lichen
#

trying to fuse reserved parking and face card gives a rarity null crash

#

on latest fine-tuned

dusk bane
sick cedar
#

I am getting an error (cause may be releated to that of the post above???)I used to get a different error, then I removed bonus blinds and now i'm getting this error (sending lovely log bc in game log isn't working for some reason).

misty mesa
#

@dusk bane and @sick cedar try using lovely 0.5.0-beta6 instead, there were some changes in the order the patches were applied and some of them broke because of it

sick cedar
#

Oops! The game crashed:
Syntax error: functions/state_events.lua:460: '}' expected (to close '{' at line 448) near 'end'

Additional Context:
Balatro Version: 1.0.1m-FULL
Modded Version: ???
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta6

Stack Traceback

(3) C function 'function: 0x3f41bc48'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1002
(6) global C function 'require'
(7) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x3f41e1a8 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x3f41e1d0 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])

#

start up crash

#

helllppppp

vapid zephyr
#

fresh install

dusk bane
last river
#

?

ancient pilot
vapid zephyr
misty dome
#

same here

manic dome
#

same error cant even load a modpack says modpack not installed or modpack util removed

shy grotto
#

after trial and error got it working after removing Betmma_mods , BonusBlinds and seven-deadly-sins (for full)

sick cedar
#

trying it

#

rm

#

rn

#

didnt work.....

ripe lance
#

same

sick cedar
#

try time traveling back to 10-31

#

that worked for ,e

#

time travel and redownload

ripe lance
#

Will try

sick cedar
#

i got the insane pack to work on most recent update

#

disabled Betmma_mods and BonusBlinds

ripe lance
#

On lastest update (no time machine) got a different error when disabling bonus blinds on Fine tuned

ripe lance
#

I'll try insane

#

Just to see if it would somehow be different

#

Oh my god

#

Why did that work

#

Something wrong with fine tuned ig

sick cedar
ripe lance
#

clearly lol

#

If anyone knows what adds those "fearjokers" let me know because I don't know if there's any way to check what mod they're from

misty mesa
#

usually hovering over a joker shows you a mod badge

ripe lance
#

I can't get into game to figure that out

misty mesa
#

oh 🤣

misty mesa
ripe lance
#

Thank you I'll try to remove those and see what else comes up

#

hmm weird

#

didn't work

#

I'll remove mods till it works

#

will keep updated

misty mesa
ripe lance
#

Yeah but I'm getting it to work now

#

So for fine-tuned you need to remove "BonusBlinds" and "DreadJokers"

#

And it'll boot

#

Which dread isn't even in the main pack so

misty mesa
#

well yeah DreadJokers is part of Luna's

#

🤔

ripe lance
#

Well Fine tuned has a duplicate then

#

for somereason

#

And disabling it makes it work

misty mesa
#

oh you're using fine-tuned

#

yeah sorry that one has DreadJokers separately

ripe lance
#

Well Im doing the main pack now and its still has errors that im figuring out lol

misty mesa
#

good luck 🤣

ripe lance
#

Oh

#

I got it kinda

#

Narrowing it down

#

Bonusblind and cryptid screws over the main pack

#

removing them runs

#

126/128 mods isn't bad at all

brittle spade
#

What’s the issue with Cryptid?

ripe lance
#

Not sure

#

I'll send the error

#

Probably just a compatability thing

#

Seems to work on other modpacks

#

so

#

If you know what the conflict is lmk because I really ike cryptid

dusk bane
#

Did anyone find a way to run the modpack without removing cryptid

ripe lance
#

nope

formal mirage
#

if im not dumb i think turbulentjokers has an overlapping reference with cryptid

formal mirage
#

nope i traced it back

#

@silver oriole your modpack uses Talisman 2.0.1 which causes some sort of conflict with the rest of the mods when loaded with Cryptid, the rest of the packs (ie Insane Pack) use Talisman 2.0.0-beta8 which works fine in those packs, something in the updates of Cryptid and Talisman f-d it up

formal mirage
#

still cant fix it myself but that should give u a starting place

brittle spade
#

It’s crashing in a really weird spot

#

I’d try just going back through individual commits until you find which Cryptid or Talisman commit breaks it

last river
#

why do I get a crash at lua object 567?

#

(don't have access to my pc rn)

silver oriole
#

Sorry for neglecting this for quite awhile, it's been a wild ride recently

misty mesa
#

hope you're doing okay

silver oriole
#

It's mostly good wild ride, just spent too much money to a worrying amount

misty mesa
#

sounds like a good time 😎

silver oriole
#

Ok it looks like bonus blinds and cryptid (or by dylaan, talisman) is to blame now

#

But I can't test properly right now

forest hound
#

do you mean smods game_object.lua...?

last river
#

how do i fix it

forest hound
#

no clue

last river
forest hound
#

talisman issue

last river
forest hound
#

dunno just an error related to talisman it seems

#

i haven't touched steamodded code nor the omeganum part of talisman

misty mesa
#

engine/ui? doesnt have to be talisman

forest hound
#

so I wouldn't know what to do here

forest hound
#

go check the ups

#

it's there

#

_cw = 2.05 {array:table: 0x22134110, sign:1}

misty mesa
#

oh neat you can open the message without downloading it

#

how did I not know that before

urban wharf
#

It could also be an error in the UI definition

#

Looks like turbulent jokers config is the source of the crash

forest hound
#

im about 99.9% sure it's comparing the max width with the actual width which causes the error (since the actual width is a big number table)

urban wharf
#

Yeah that’s what the trace looks like, but it doesn’t explain why the width is a bignum, it could be an error in the ui definition or it could be some talisman clobber but I don’t know why they’d be patching into that file anyway

misty mesa
#

cg's right, it is actually something from talisman

#

though I have absolutely no idea what talisman is doing in the width of an UI element

forest hound
formal mirage
subtle bane
#

No that's Flower Pot

#

one sec

formal mirage
#

ah my bad

#

if i had more time id go thru and see if theres a version of talisman that doesn't crash but even downgrading to the ones from the insane pack and putting them in the main one still crashes

misty mesa
#

though I'm not sure what the point of x = to_big(x):to_number() is

analog bay
brittle spade
#

so the patches there are just

#

kinda scuffed

#

like the to_big to_number stuff is to make sure it doesn't become a bignum

misty mesa
#

aahhh

#

I see

#

actually sounds like the exact same issue here where _cw is a talisman number for some reason

last river
#

any fix yet?

last river
#

the game doesn't work

misty mesa
#

presumably removing talisman (and it's dependencies) would fix any issues?

brittle spade
#

what I'm wondering is why did 2.0.1 bork it

forest hound
#
local old = Big.to_number
function Big.to_number(self, ...)
  return assert(type(old(self,...)) == "number", "to_number did not return a number")
end

finds the issue i would assume

misty mesa
#

the patch includes a G.STATE == G.STATES.MENU so I'm assuming the to_big and to_number don't even run

formal mirage
#

with dimserene's pack at least

#

there's something messed in the configs i'd bet cause i downgraded talisman and cryptid and it crashed the same way

#

modpack debugging is actually the most annoying form of debugging period imo- so many layers of interactions that could slightly mess up everything else, its hell

#

its like christmas lights where if one goes out they all go out and you gotta just replace them until you fix it

rough wren
#

You can do half of a mod pack at a time

misty mesa
#

just binary search it

rough wren
#

Bisection

last river
#

any fix?

median blaze
#

any updates on this?

misty dome
#

here we go again lol

broken grail
#

I can't seem to get fine tuned to work, anyone know the problem?

median blaze
last river
silver oriole
#

Coonie's been missing lately too

unkempt elm
#

Theyre still around, not as much as before is all

umbral lichen
#

buttons are like this on main pack?

#

and theres no end round button

#

? ? ?

#

yeah i cant progress anymore

#

thats cool

ancient pilot
tidal oyster
#

guess it can't fix itself

median blaze
#

i tried reverting to an earlier version of the pack but its still broken

tidal oyster
#

seemed to work

median blaze
#

works thnx

tidal oyster
#

incompat with actions which is fixed by moving the end round button to the right instead of the left

silver oriole
#

Also Elbe is not active for a while too

#

Just noticed

last river
#

this isn't good

unkempt elm
#

Last activity from him was 4 days ago it happens 🤷

last river
#

any help

misty mesa
# last river

that line is G.GAME.pack_size = math.min(G.GAME.pack_size, 5), which means some mod sets it to nil for some reason??? 🤔

last river
#

I think the mod pack might be dead

worthy idol
#

yea I'm trying it rn its super unstable

last river
#

can confirm

#

I think we might have to give up on the modpack manager for now

worthy idol
#

I got rid of bonus blinds in order to actually get into the game

#

but

#

if I click during start up it crashes

#

with no error message

#

and then

#

if I dont click and I continue

#

going past 7 on the collection crashes the game

#

starting a run crashes

#

because of the blessing mod\

#

nvm it started working randomly

#

opening up a "fortune pack" crashes

#

LOL

#

wait removing betmma mods made it more stable

cedar cosmos
#

betmma mods are very spaghetti LOL

#

it'd make sense

worthy idol
#

something called atlas is crashing it

last river
#

think it's best to stop using the mod pack entirely for now

ancient pilot
#

i reached a stable and enjoyable playtime with this list on the main branch (Sorry pokermon, you kinda make this all about you if I don't turn you off)

forest hound
#

what did notjustyet do to bro

remote flame
#

how do you run the game with codex-arcanum?

#

it always crashes on launch for me

final kayak
#

I keep this weird crash whenever i get multiple packs from tags consecutively. They all play one after each other without any selection buffer.

misty mesa
final kayak
#

let me check

ancient pilot
forest hound
#

idek what familiar does

#

i dont think anyone knows what familiar does

#

its just there

ancient pilot
#

pretty sure it's upside down tarot cards but I could be wrong

gusty wadi
#

wait

#

sorry if this is a stupid ass question

#

but is my mod automatically updated to the latest release

#

or is it still in that old release

slender lotus
#

anyone else getting an immediate crash on startup of balatro? I have the error message I can send

golden steeple
#

hello sorry to bother, does anyone know why i get this error startring the modpack manager?

golden steeple
#

ah was thiking that thanks

#

fresh windows copy :D

golden steeple
#

ah didnt see the troubleshooting section, didn't expect one

median blaze
#

which mod in this pack changes the music?

cedar cosmos
#

what kinda music

median blaze
#

It plays instead of the normal ost even when opening packs

silver oriole
#

What pack

median blaze
#

The big one

dusk bane
#

Is the full modpack still broken? @silver oriole

silver oriole
#

I'll try to get it fixed this weekend

median blaze
#

It works even with criptid installed

silver oriole
#

Card sleeves is crashing the game when opening spectral packs🤔

misty mesa
#

what now? 👀

silver oriole
#

Also I am quite a bit out of loop lately, please let me know if I missed anything

misty mesa
#

oh hold on I think I've seen that crash before

#

this one right?

silver oriole
#

Yeah looks like it

misty mesa
#

yeah that looks like something sets G.GAME.pack_size to nil

silver oriole
#

I'll try look for the cause

misty mesa
#

I can't even reproduce lol

silver oriole
#

So first, Malverk, DX-tarot with Luna's enhancement causes stack overflow when we click on title spiral thingy

misty mesa
#

well I do get a crash when opening a spectral pack but it's not blaming CardSleeves

#

OH

#

Betmma_Voucher_Pack.lua:351 is if G.GAME.pack_size<1 then

#

yeah some mod is messing with G.GAME.pack_size

#

and... it's a string????

silver oriole
#

Huh weird

#

It's gone now

misty mesa
#

it... doesn't seem consistent somehow?

#

I just opened 2 in a row and it only crashed on the 2nd pack

#

also getting this nice neowblessings crash (possibly when selecting "Get an uncommon Joker"?)

cedar cosmos
#

rarity api moment

silver oriole
#

Yeah I'll remove neow too

misty mesa
left cypress
#

Hey I know this is a bad time but the game crashes when I try to play with the antimult deck

#

no error message or anything like that

#

this is the insane modpack btw

silver oriole
#

I'll say DON'T play insane

left cypress
#

Ok Got ya

#

should I try the full extrime pack then?

misty mesa
#

ugh I keep trying to click through the intro animation

silver oriole
#

Wait for me

#

I am fixing the packs

left cypress
#

Im sorry I do not want you to overburden you dim

silver oriole
#

It's fine

#

I am neglecting these too much it's guilty now

misty mesa
#

Those version updates are automatic right Dim? Could also think about the option of not auto-updating them

#

more of a "last stable version"

silver oriole
#

the idea was i will frequently looking after them

#

so no need a "last stable"

misty mesa
#

understandable, but it's also that everyone gets busy sometimes 😅

silver oriole
#

it's more of a lazy situation than busy if i am being honest 😭

misty mesa
#

lmao all good

silver oriole
#

I am updating the main pack now. Should be 90% good

#

I am quite sure of it

misty mesa
#

been trying to pin down which mod is the cause of the G.GAME.pack_size crash

#

seems to have something to do with Betmma's? 🤔

silver oriole
#

(116+7 mods) Dimserene's Modpacks*(5+3) Manager

tidal perch
#

please remove Bonus Blinds if you haven't already it will be non-functional until Steamodded makes a Rarity API documentations

silver oriole
#

oh right i forgot

#

(114+7 mods) Dimserene's Modpacks*(5+3) Manager

#

(110+7 mods) Dimserene's Modpacks*(5+3) Manager

brittle spade
#

they're dropping like flies 😭

misty mesa
silver oriole
#

Hope most of them are temporary

misty mesa
silver oriole
#

yeah i removed betmmas so should be fine now

misty mesa
#

yeah seems like some sort of conflict between betmmas and strange pencil?

silver oriole
#

Am I removing betmma for no reason?

misty mesa
#

I'm trying to figure that out haha

#

yeah I can't get it to crash unless both betmmas and strange pencil are present

silver oriole
#

I guess I'll remove sp instead

misty mesa
silver oriole
#

So it's something about betmma vouchers

misty mesa
#

Either that, or the voucher pack. Got an entirely different error when trying to remove either betmmas vouchers or betmmas voucher pack which I attributed to not being able to seperate out betmma's mods easily

silver oriole
#

(114+7 mods) Dimserene's Modpacks*(5+3) Manager

#

Removed:
🏆 Achievements Enabler (¯\_(ツ)_/¯)
🎭 Malverk (stack overflow)
✏️ Strange Pencil (conflict with Betmma Vouchers/Voucher Packs)
🔢 Numbalatro (random crashing)
🐭 Pokermon (All joker become pokermons & crashes Neow Blessings)
➕ Bonus Blinds (fatal crash)
🥛 Mika's Balatro Mod Collection (crashes)

#

Better

misty mesa
#

oh I think I see the issue

#

@split aspen I think your lovely patch is a bit greedier than you thought

#

at least, I'm assuming it's only supposed to match once - it's matching 3 different lines

#

OH that's also why the crash isn't consistent either

silver oriole
#

Is it possible to disable certain blinds?

misty mesa
# split aspen hm?

what else do you want me to explain except the things I've already said 👀

#

oh you don't know which lovely patch I'm talking about? I didn't even realize you had multiple lol

silver oriole
#

Is Fine-tuned also broken?

#

Haven't tried it yet

urban wharf
split aspen
umbral lichen
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whats the mod in main pack that adds the stickers appearing on jokers on white stake

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like this hoard one

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need to turn it off its annoying

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stickersylt

silver oriole
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all packs should be working now!

sweet mirage
last river
silver oriole
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Yeah coonie's his problem

last river
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was elbes fixed?

silver oriole
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Also not my problem... should I remove them for now?

last river
misty mesa
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I guess it's a nice sanity check though?

misty mesa
misty mesa
urban wharf
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that doesn't look like anything to do with malverk

misty mesa
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not sure, you'll have to ask Dim ¯_(ツ)_/¯

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(though I do have Malverk, Dx-tarots, and Luna's enhancements installed right now and can't reproduce the stack overflow, so...)

urban wharf
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Malverk doesn't even do anything other than register objects until after the splashscreen so 🤷‍♂️

subtle bane
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It doesn’t need to do anything special other than carelessly use copy_table to stack overflow

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Which is what the stack trace says

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Using copy_table in set default at Malverk like 67 is the last time anything is done before repeating copy_table function override in Betmma Vouchers

urban wharf
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yeah I can't get a stack overflow either with just those mods, must be something else, though I'm not sure why betmma is overwriting copy table anyway

silver oriole
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I am using 0.6.0, is that relevant

misty mesa
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I'm also using 0.6.0

silver oriole
#

I don't know then

urban wharf
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are there any mods that have been added recently that might have caused it?

misty mesa
#

Looks good to me, and I can no longer reproduce the crash 👍

cedar whale
#

Still need to remove BonusBlinds & DreadJokers for Fine tuned to not kill itself on load Athonkies

median blaze
slender lotus
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I found removing The Dread Jokers resolved that error @median blaze

median blaze
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i dont have that mod installed

half condor
#

Aure Spectral requires Malverk, which is no longer in the pack

split aspen
sweet mirage
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by it I solved crash of real random trying to copy card with some enhancements from other mods that use metatable

ripe lance
ripe lance
hollow pasture
#

is The Glass a boss from a mod? It says it's supposed to make you draw face down after every discard but for now, it's doing it no matter what, even after playing your hands normally.

left cypress
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has insane mod pack been looked at yet?

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and the extreme modpack just crashes on opening it

quick lark
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Yeah... had that happen with the finetuned pack

silver oriole
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Latest update?

median blaze
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is this a bug because i cant do anything?

silver oriole
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Same and that's why I wanna disable certain blinds

coral crater
#

I used the fine tuned pack for a week or so and virtually every run would end with unfixable crashes sadly

silver oriole
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What were the crash

quick lark
urban wharf
silver oriole
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I'm using 0.6.0 and have the same problem

urban wharf
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Any patches not hitting in the lovely console?

south nacelle
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I don't know exactly where is the problem but I have several issues and am not sure what to do currently
I wanted to update my mods since I was using an old version of the modpack so I updated from the mod manager program, and at first it didn't want to correctly install the updated mods and now that I do have them the game just crashes on launch:

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I tried installing the full modpack then just the fine tuned version but the mod loaded are still the full modpack?

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And the mod manager just says "No modpack installed or ModPackUtil mod removed"

median blaze
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remove fearjokers mod should do the trick had the same problem

south nacelle
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Is the Dimserene's modpack broken rn? (like the full 114 or smth mods)

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As I was trying a few things I got another problem

median blaze
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what?

south nacelle
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Oops! The game crashed:
Syntax error: functions/state_events.lua:460: '}' expected (to close '{' at line 448) near 'end'

Additional Context:
Balatro Version: 1.0.1m-FULL
Modded Version: ???
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta6

Stack Traceback

(3) C function 'function: 0x2115bc20'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1002
(6) global C function 'require'
(7) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x2115ac88 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x2115acb0 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])

median blaze
#

maybe use lovely 0.6.0

south nacelle
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What would be SMODS? Snow's mods?

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or SDM's stuff

misty mesa
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smods = steamodded

south nacelle
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ah

median blaze
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well i don't know how to help you with that but how i fixed an able to play the pack now is by deleting all files in the mod folder and config and than redownloading the mod files if you than remove fearjokers it should work?

south nacelle
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I just 'downgraded' to only using fine tuned pack and removed the fearjokers, the game starts correctly now

median blaze
#

ok

gusty flame
#

you can patch fear jokers by adding
if not G.consumeables then
return {}
end
at line 247 of FearJokers.lua

left cypress
undone lava
median blaze
brisk ridge
#

the game crashes for me when I try to use the fine tuned pack

silver oriole
brisk ridge
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hold up

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I'll get that (where is it stored btw)

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also when I send the log I'll try whatever solutions u give me tomorrow cuz I need to go to bed soon (I have college tomorrow lol)

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yeah here we go

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anyway, I'm going to bed, I'll try any solutions u got tomorrow

left cypress
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so what mod packs are playable?

median blaze
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The full one is playable you just need to edit fearjokers with the code told earlier in the chat

#

you can patch fear jokers by adding
if not G.consumeables then
return {}
end
at line 247 of FearJokers.lua

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This

slender lotus
#

I've been getting this intermittently, not quite sure what to do for this crash. Anyone else run into it?

proven schooner
#

i should really patch this in

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😭

brisk ridge
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I can't really focus on it now tho cuz I have college in like an hour lol

silver oriole
proven schooner
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oookay

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should hopefully be patched?

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though i dont know how modpacks work sjdhsdjh

proven schooner
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@silver oriole hi!! so, i,, think it should be fixed, sorry about that again

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just for the sake of easy maintenance since it has its own github na and i might just create new repos for the other luna mods

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😭

silver oriole
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Yeah that is what I wish for too

proven schooner
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yeahhh cool!

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ill do one for inscrybed jokers once i rewrite its code

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but for now lunasbalatromods has been updated to only be inscrybed and enhancedmentsn ow

brisk ridge
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So what should I do with the mod pack when I get home later, should I just replace fearjokers with the new version or is the mod update no available or something

rigid notch
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kind of interested in what caused this

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not only are electrode's numbers SUPERCHARGED, but it does not debuff itself after the first round

median blaze
brisk ridge
rose swan
#

Gonna check what has balatro community cooked up in this few weeks

median blaze
rose swan
median blaze
#

replace fearjokers with this one

rose swan
brisk ridge
#

it's in the lunabalatromods directory

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also after seeing the collection, what the hell

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over 1000 jokers jesus christ

rose swan
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was like that since few months ago

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It's my balatro dream come true

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Anyways when 10000 jokers

brisk ridge
#

I think I'll stick to vanilla balatro until I have all the achievments cuz what

rose swan
brisk ridge
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I will use the vanilla plus mod pack tho cuz of the UI improvments and the mods I've nabbed from nexus mods that don't tamper with the game in any way

brisk ridge
rose swan
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yeah

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What is deck os for?

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It just crashes my game

brisk ridge
# rose swan yeah

tbh, I'll probably play vanilla for now and then once I get all the achievments I dp mods

rose swan
silver oriole
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The fuck

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How

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That looks like talisman crash?

forest hound
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yeah cheesy doesn't have talisman compat in some places

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it's a thing i suppose

gusty flame
silver oriole
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What deck os?

gusty flame
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it's from sylvie's silliness

rose swan
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like

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start a run

gusty flame
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probably just misremembered how it worked. i disabled it

median blaze
south nacelle
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It's crazy to me how people are trying to make the game compatible for 100+ mods at the same time and go for a total of over 1000 jokers

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My second most modded game is TBoI and I only have like 50 but that feels like too much already

gusty flame
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anyways, modpackfixes has a patch for bonus blinds now

brittle spade
#

almost 1,000 consumables

tidal perch
gusty flame
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I added it to my modpackfixes mod. essentially I replaced all the rarity values with strings instead of integers

tidal perch
#

Do you mind if I just replace the normal BonusBlinds GitHub with that, since it works

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(with credit ofc)

gusty flame
#

it's not a fork, it's just a patch. I could create a fork if you'd like

tidal perch
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Yes please

gusty flame
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I would have looked at it sooner but I was dead with covid all last week

gusty flame
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mostly just brain fog

left cypress
#

Ok so what mod packs DO work on download?

tidal perch
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yeah it still doesn't work

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the bonusblinds fork

gusty flame
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Like it doesn't start? It starts for me and I can browse the consumables to see the rarity badges are working.

tidal perch
#

that was never the issue

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they don't spawn correctly

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(well it was but that was introduced while i was trying to fix this issue)

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only the base "Bonus Blind" shows up.

gusty flame
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Ah, I can take a look at it tomorrow

tidal perch
#

tysm

subtle bane
#

Did my own investigation and it seems like the core issues is 1: rate was switched to weight (blame the rarity and consumabletype docs not being updated for this) and 2: rarity pool inside ConsumableType needs to be string and consumable rarities need to be int (corresponding to their string rarity value).

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I have the fix for the latter prepped

tidal perch
subtle bane
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yea

tidal perch
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k ty

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yup it worked

tidal perch
gusty flame
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Cool beans

gentle oar
#

Hey where did almanac go?

thin fiber
#

New crash, Paperback is crashing on start for me,

Its deep in the stacktrace,

[SMODS _ "core/utils.lua"]:537: bad argument #1 to 'match' (string expected, got nil)
    Local variables:
     directory = string: "C:\\Users\\kingj\\AppData\\Roaming\\Balatro\\Mods/Paperback"
left cypress
#

so uh what modpack does work?

thin fiber
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So this is Fine-Tuned, V+ works, and not installing paperback works

left cypress
#

It seems that every modpack minus the insane pack

wind haven
#

also looks like there are new mods getting released this week or so

thin fiber
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my poor laptop doesn't like FT mod pack, the poor framerate goes to hell in later antes

finite heart
#

Love the modpack but dang, it's crash city 😭

silver oriole
#

Whyyyyyyyy]yyysyysu

finite heart
#

Oop got a crash again. Table index is nil moment.

patent fable
#

i have achieved a new craziest run

thin fiber
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we need a mod that just catches all errors and deletes the joker / card that caused it, being a fun random chance thing

gusty wadi
#

what does the +7 mods even mean anways

thin fiber
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Whoops, someone didn't account for a deck having no numbered cards, there is a blind that crashes

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Playing the face cards only deck on Fine Tuned

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(3) Lua method 'set_blind' at file 'objects/blinds.lua:766' (from mod with id ortalab)

urban wharf
#

oh snap let me get that fixed

quick lark
#

...so pressing "up" to view my jokers while using a controller results in a crash... I thought Joker Display was casing it, so I deactivated it in mods, which results in crash on boot up, so I deleted the mod, and still seem to have the same problem from the start

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I can mouse over it though

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just specifically doing it with a controller is a no go

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...buying a card via controller also resulted in the crash

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scratch that... using a controller at all, now

misty mesa
#

Most modders don't test for using a controller. I'm willing to bet there's a significant amount that don't even have one

quick lark
#

makes sense

quick lark
forest hound
quick lark
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also, I think this might just be a reverie thing, but I have consistently had a problem with crashes whenever the cine card flips regardless of other mods

final kayak
young olive
trim grail