#Dimserene's Modpacks Manager v1.13.2

1 messages · Page 8 of 1

silver oriole
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Is roblox editor something the most popular tool to learn lua? I've seen multiple lua lessons that feature it

tidal oyster
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roblox studio is just the main thing most people want to know about when they search up "lua tutorial"

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videos featuring it probably get boosted

signal orchid
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100 reasons why you should learn lua:

  1. roblox studio
  2. wikipedia advanced editing
    ...
  3. sike. not balatro
silver oriole
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I don't care about any of the above if you ask me

signal orchid
silver oriole
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really ? I Don't know if one can mod Hades

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I guess every game has it modding community

jolly phoenix
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everything can be modded if you try hard enough

urban wharf
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I'm pretty sure hades 2 is similar to balatro in that you can just unzip it

silver oriole
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It's actually 70 mods now, but I don't know if I should count "Crashing" mod as one...

silver oriole
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I am thinking about scrap the current Fine-tuned Pack completely, then somehow make a better version of it

But it will have to happen in the future

silver oriole
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I (asked ChatGPT politely to) write a simple python script to crop atlases into individual pieces

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It will accept a folder of images, crop them into desired width by height, and output them into folders named by original image names

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For cards it should be 71x95 (1x) or 142x190 (2x)

urban wharf
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what is the purpose of this script

silver oriole
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So I won't need to crop them manually using mspaint

urban wharf
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I see

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so you're compiling custom jokers by theme?

silver oriole
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That was for moon base Joker in SDM_0's Stuff

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It was a cool side project I did so I am interested in polishing the process

silver oriole
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While this one achieves the opposite, it takes a bunch of images that are the same sizes and put together an atlas

hoary flower
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think it may have just been antimatter being antimatter

cedar cosmos
silver oriole
cedar cosmos
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yes

silver oriole
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Fixed

cedar cosmos
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oh god why is none of that centered

silver oriole
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I deliberately indented it, but maybe I shouldn't

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Reseted it

wild imp
honest glacier
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i played this for a very brief amount of time, like a single hour long run actually

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in my opinion most of the things in the fine tuned pack are pretty cool, but i wasnt really a fan of the dvd logo and joker cursor, those kinda felt like meme additions somewhat? less so with the cursor but the dvd is a strange choice to put in here

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its also unfortunate that the blackjack and d6 joker mods included in here have their own issues. for blackjack, i felt like the planets and new hand types really did a number on the planet system of the game, just polluting the pool a ton with all these extra hand types and associated planets, not to mention that the art for the planet cards is really sub-par, i have to be honest
d6 jokers i can forgive more easily tbh, i have read that the fool textures on the tarot cards is a bug of some sort? which is unfortunate. i feel however that it suffers the same problem as blackjack hands when it comes to polluting the pool, it adds like 5-ish new tarots for a certain archetype of modded jokers which absolutely are not going to come into play every run, like youre not gonna have a d6 joker that actually could benefit from those tarots, so in situations like that, its definitely tarot pool bloat. otherwise, if the bloat issue and the fool texture stuff were corrected it would certainly be a worthy addition to the pack without causing issues

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blackjack hands in my opinion should go down a similar path to what the bunco mod did. the bunco mod had its own unique hand types along with associated jokers, the spectrum hands, but the kicker with it is that it did not pollute the pools at all, because all that spectrum content only appeared once youve played a spectrum hand at least once in the run. the blackjack hands could definitely use this approach, its just a lot more careful and concise approach versus injecting all these planet cards into the pool that you won't use. also i have issue with it sometimes messing up high cards with its new natural hand type, but i dont think ive played enough to truly measure if it will ever be an actual tangible issue during gameplay.

tidal perch
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Btw each of these mods have their own thread

honest glacier
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that all being said, i am aware you can enable and disable certain mods in the pack so its no problem at all

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yeah i was kind of like writing down my thoughts with them and how they interacted with the other mods in the pack at a glance, how cohesive it was

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i was just about to write down that this blackjack review should be put there as well

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you are the author of that mod right?

tidal perch
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Correct

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I’m not really planning on making a major update on it since it was made a while ago (like a few months but still)

wild imp
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I'd be curious @honest glacier if you'd be interested in trying out my own modpack and giving your thoughts. It's not likely to change at all based on it, full disclosure, being simply the mods I personally play with, but I'm still curious on your thoughts

honest glacier
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i used to review mods in a bit of detail for another game, so id be really happy to give you some of my own thoughts on your pack! it would take a bit more playing for like a review thats actually worth writing as like, a genuine piece i guess? but i wouldnt mind having a look at it at all

honest glacier
# tidal perch I’m not really planning on making a major update on it since it was made a while...

thats a bit sad then, is it kind of like you were just bored with it or felt it was complete? i do not know of what other player's opinions are on it but im almost certain that approaching it like how bunco's spectrum hand types were modded into the game would be a good move. that being said, modding is supposed to be a fun hobby after all so im not attempting to put pressure on it at all. just that if you wanna pick it back up i guess, it would be worth at least considering.

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ive got no vitriol towards your efforts either, just constructive criticism is all even if its a little harsh.

wild imp
tidal perch
wild imp
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I mean, adding up to 21 is pretty easy to guess. The rest is experimentation imo

honest glacier
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yeah thats somewhat of an issue with the spectrum hands but it was still somewhat cool to attempt to 'guess' what the mysterious remaining hands were

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could always look into an info sheet of the mod, there have been times where i was confused on something and just read the provided info on the mod a lot more thoroughly

tidal perch
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I can probably modify the planet pool to not have the hands show up until played even though the hands are visible in the hand menu

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Which seems like a good solution for everyone

honest glacier
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that is definitely a better idea i think yeah

wild imp
wild imp
tidal perch
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I can probs push that some point today

honest glacier
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i have to admit, im definitely in the ballpark of 'the game has to be balanced like vanilla!' so thats why i might have a problem with the planet card stuff even if other people dont really feel like it? i wouldnt know

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thanks for listening, i appreciate it

tidal perch
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No problem, I love feedback

silver oriole
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Thanks for the feedback too
Regarding all these , I think a poll towards above mentioned mods might be a good idea

wild imp
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I think the solution might be a configurable install process. Would still be possible in just bash or batch scripting, but I'm trying to figure out a way to make it user friendly

honest glacier
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you can always disable mods using that mod list menu in-game, so there's no real rush to changing anything probably. but a poll is generally always a pretty good idea when trying to decide on something

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id have to play for longer to give better thoughts on how the whole modpack functions as a cohesive experience but id say right now that i did have a good amount of enjoyment with that run i did.

wild imp
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That's an issue for the steamodded thread though ofc

honest glacier
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yes, returning you back to page 1 after viewing a mod description is a bit annoying

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yea

silver oriole
unkempt elm
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What does Aurinko do?

silver oriole
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Add editions to planet cards

wild imp
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Oh also there seems to be imcomp between bunco and auirnko with how they handle planet card editions

unkempt elm
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Doesn't Bunco already do that? There's been no compat issue?

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Unless i'm wrong

silver oriole
wild imp
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Bunco has the tags they do, while aurinko does it like tarots-dx does where the editions are applied to the hand's base score

unkempt elm
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I agree with DVD, it's way too distracting when you try to read something or think.

wild imp
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Something, we're presuming bunco, is making the hand score applied by auirnko not function correctly

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someone ctually using this pack should test to make sure. Use debugplus to spawn a bunch of celestial packs and watch the hand base scores closely, see if they're working right

silver oriole
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Maybe we should remove aurinko altogether if the problem cannot be resolved

urban wharf
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what exactly is the issue with it?

sonic harbor
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It's Bunco that's the issue not Aurinko

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I thought

urban wharf
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no but what is the issue

sonic harbor
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Ahhh uhhh lemme find it again

tidal perch
unkempt elm
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Left is the mod and right is what should be done

sonic harbor
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Basically the way Bunco does it from my understanding is that it applies an edition and creates a tag through it's own "invasive" code rather then the way Tarot DX / Aurinko do it and the way it works clashes with each other

urban wharf
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No, I know what jen has said is the reason, but what is the actual bug

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because when I read the bunco and aurinko code I can't see at all how they would conflict with each other

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other than aurinko setting a new edition after bunco

silver oriole
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I tested it, sometimes it subtracts chip rather than adds

wild imp
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It could still be some other mod I have installed (somehow?). That's why someone actually using this pack should try what I did

wild imp
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plus other inconsistencies

silver oriole
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And sometimes the game applied "base edition" which still shows the editioned animation (shakes and sfx) but no real edition gets applied

urban wharf
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^ I think this is coming from a different mod

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oh wait no

silver oriole
urban wharf
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I don't think this is actually able to be fixed

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it's an issue with calling multiple set_editions on the same card

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if the first call sets an edition, and the second one selects base, it'll count as removing an edition and shake

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maybe it can be fixed with an event

silver oriole
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But who's gonna fix it, it's classic nobody is wrong but the end result is ehh

urban wharf
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I mean on the back end side

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with the weird subtraction thing though, I can't see how that is possibly the fault of bunco

silver oriole
unkempt elm
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@silver oriole Letting you know I just did the restructuring on JokerEvolution

silver oriole
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I see the three mods all tried to apply the same thing: make planet cards editioned

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But their approach is quite different

urban wharf
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it might be possible to fix it internally on smods

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I'll do some testing though and see if I can figure out the cause

silver oriole
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I also thought that it might be cool to have a toggle to choose from which method to be applied

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If it's possible that is

blissful shadow
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game crash on starting run?

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one sec ill get the crash log

silver oriole
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Contact mod folder is nested?

blissful shadow
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like..just..in the mods folder? with everything? or am i being dumb (very likely)

silver oriole
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Inside Contracts

blissful shadow
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i dont think so?

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i go inside and it looks like just

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the mod's data and whatnot

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looks right?

silver oriole
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Is this your first time installing this pack

blissful shadow
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yes

silver oriole
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Ok if you remove contracts mod, and then try again ?

urban wharf
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I can't for the life of me recreate this negative chips on editioned planets bug

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I get it being applied twice due to aurinko and DXTarots though

silver oriole
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Better set ante to like, 50+ or something

wild imp
urban wharf
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trying now wiht just aurinko and bunco

wild imp
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I probably went through like 25 mega celestial packs and only noticed the subtracting bug like 5 times, so it's pretty intermittent

urban wharf
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I consistently get the jiggle

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and the -50 pops up on the score, right?

wild imp
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yep (I think)

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but it's easy to miss and I'm not sure it always does

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so I was just checking the hand values after every card

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Also I think I noticed more problems with the holographic cards, where sometimes they would not do anything, and sometimes they would subtract chips, of all things

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I suspect it might have something to do with the previous edition being overwritten

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like it might read the edition being removed as a debbuff to the hand

urban wharf
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what other mods are you using?

wild imp
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a lot tbh

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but only 1 that adds editions to consumables afaik, that being bunco

urban wharf
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can I ask what settings you run on nopeus?

wild imp
silver oriole
urban wharf
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uhhhh

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that looks like something wrong with the planet itself

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I've been through this many and not had the issue once

silver oriole
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Hmm

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But I only have bunco and aurinko

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For testing

wild imp
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What would be causing it though? Dim's only testing with bunco, aurinko, and debug plus

urban wharf
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like you still get the 50 chips in that video

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you arent getting the 30 chips from the planet

wild imp
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I definitely had times where the opposite happened. I got the mult from the planet but not the holo edition

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It was from 7 to 10 instead of to 20 for instance

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or to 17

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The display was going to fast for me to see if it reflected tht, but that's what the hand showed in the menu

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Also, there's the subtraction

urban wharf
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hmmm, let me try just bunco and aurinko

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oooo I've got it

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right

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let's have a look

urban wharf
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OH

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this is just an aurinko bug

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there we go, reported it in the thread. If Jen still wants to ignore it they are more than welcome to

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now I should get back to work with my own dev stuff

fast escarp
# honest glacier its also unfortunate that the blackjack and d6 joker mods included in here have ...

I actually kinda disagree on the blackjack thing. Does it pollute the pool? Yeah, kinda, but i'd argue it kind of adds an extra layer of strategy, since there are cards like the Telescope voucher, Planet Merchant/Tycoon, Double Planet Voucher (Betma's), Solar System (Betma's), etc etc. Balatro's planets, on base, are like 1 in 9 for the hand you've been spec'ing into, so the idea of 'trash planets' isn't something new to the game. I guess I'm kinda biased since I play the Everything pack, which allows Cryptid to introduce the suit planets that level up 3 hands at once.

As for D6 Jokers? Yeah I kinda delete them out of principle. It really seems like it just wasn't finished - the consumables are tarots/spectrals which can muddy those pools, even despite having their own sets of boosters, and the jokers really feel so out of place, I feel like it should be its own card type. Dim's voting to recategorize, but I say it should be removed until more work is done on it.

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oh wow thats old. sorry

honest glacier
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yeah i can see how if you have methods to get exactly the planets you want much more easily, planet pollution is not as big of an issue

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id have to play more i think to get a proper feel, but im only on the fine tuned pack which doesnt have cryptid included

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its kind of like, yeah i think it would be cool if you only had blackjack and another handful of mods, the point of it would be like, you are installing blackjack hands to PLAY with blackjack hands so its not as big of an issue, but within a modpack thats kinda supposed to be a hand-picked blend of mods, the blackjack planets seem very persistent to show up compared to the other content

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i think thats just the nature of modpacks in a way

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d6 jokers are also actively in a demo/concepting stage which is why the fool card stuff is like that.

subtle bane
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D6 Jokers itself was rushed into demo state.

honest glacier
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i really really like d6 jokers as a concept, just need to leave it to cook in the oven for a bit longer

hoary flower
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right side of my game was a wall of text then it crashed to this

subtle bane
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Some mods just don't play very well with other mods, and I'm not referring to bugs or compat issues. Just the base design of mods not playing well when other content mods are added on. D6 Jokers is intended and designed as a mod where you directly interact with D6 Jokers as a mechanic, but this does not work very well with 60 other mods (majority being content additions) making it much more difficult to get any of the pieces for said mechanic. A few other mods also come to mind as mods that don't work as well in a modpack setting (LobCorp is like D6 Jokers in the sense that they have special mechanics for their jokers, most have some downsides that once you notice you'd never really want to buy them again. Cryptid kinda just ruins the whole modpack for me imo, although it's meant to be unbalanced majority of everything is so good that there's really no point in buying other stuff unless it keeps up or can keep up; the other joker additions mods might as well be deleted when Cryptid is installed).

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I don't know very much about the current state of the modpack though, I haven't played it in a bit.

flat yoke
opal trout
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I fixed this I think, this happened because I was checking a table that didn't exist in the menu

flat yoke
jolly phoenix
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Half the fun of modded balatro is the stupid stuff you can do so removing Cryptid entirely is a bit :|

unkempt elm
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I want to give my grain of salt onto Cryptid. For me the mod feels like a community-driven modpack of its own, it's been shown that now the majority of Cryptid additions recently has been achieved by other people, each bundled into one mod (m jokers, code cards etc...). Some people might think the more content the better the modpack, but if you install a modpack just to play Cryptid stuff then what's the point?

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I wonder, from every mod of this modpack, how much percentage Cryptid takes on the total percentage of the modpack's content

subtle bane
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We can get those stats, it just requires another mod to make a file dumping joker purchases.

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Wait wrong thing

flat yoke
unkempt elm
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I'm not dissing on Cryptid btw, the mod on its own is amazing.

subtle bane
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Thought you were asking about mow many people buy Cryptid jokers (although that itself would be fun to collect and look at).

wild imp
unkempt elm
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By content I didn't mean jokers only

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Tho I guess Betmma would win?

urban wharf
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this is the problem with designing a mod pack to just have as many mods as possible, and why I don't like the wording "fine-tuned"

wild imp
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whuch is why I don't personally use it

subtle bane
unkempt elm
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Omw to make 120 dummy jokers 🫡

wild imp
unkempt elm
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Cryptid is going to make a balanced version?

flat yoke
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Hopefully, but it does depend on the demand.

dense wharf
dense wharf
honest glacier
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i would enjoy a balanced cryptid variant a lot. i liked it mainly for the huge amount of stakes it added, but in practice, i could do 66% of the new stakes blindfolded with how easy it was for a joker that instantly wins the game to suddenly appear lmao

flat yoke
silver oriole
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Also I am probably removing aurinko altogether since the mod tend to give strange interactions

brittle spade
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Or mods could just be updated to work around Aurinko

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Considering that is kind of its design premise…

wild imp
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Ermel tracked it down

silver oriole
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I adore the design elegance of aurinko though

wild imp
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Hopefully Jen will fix it then. Apparently it doesn't. even have to do with mod interaction from what I can understand

brittle spade
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Any other mods that add similar effects (DX Tarots, Bunco) could just check if Aurinko is active

wild imp
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As I said that's not the issue

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And bunco"s adding an edition check anyway. Which will fix a couple minor things that aren't the actual problem

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Which is the bug in applying the hand score changes, which is a bug in aurinko itself, and if I read what Ermel said correctly doesn't even require another mod to be active at all

silver oriole
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  • Aurinko
  1. (Supposedly) should work with all editions as long as it has any calculations towards chips and mults, but for now it seems like it doesn't apply modded editions like glitter
  2. The higher the ante it gets, the possibility of editions gets higher
  • DX-tarots
    Has native custom modded support

  • Bunco

  1. Editions give tags that affects next hand
  2. Intrusive custom edition system?
wild imp
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It's not an incompat issue

brittle spade
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Welp, guess @restive nexus has to do some fixing then

wild imp
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Idk maybe I'm wrong but Ermel seems to know what their talking about and I think I understand every they said

silver oriole
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And the double apply editions thingy still needs to be sorted

restive nexus
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the reason why bunco's glitter doesn't apply is because its variable is Xchips (its implementation of multiplicative chips), not x_chips (talisman's implementation of multiplicative chips) which is implemented natively

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but firch could fix it by adding an aurinko variable to the edition's config table, which is a function

brittle spade
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Also other mods use a different Xchips from Talisman

wild imp
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It's not that. Look what Ermel says in the old aurinko thread

brittle spade
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I’ve noticed for a while that joker Xchips are applied twice for some reason

wild imp
restive nexus
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another thing is that aurinko applies the opposite effect of editions in the event hands are somehow leveled down by a card with an edition, which is an intentional design choice

wild imp
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Yes, but it also triggers if you use the same planet card after using an esitioned one. Pretty sure that's what Ermel found. They explain it in more detail

restive nexus
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and after using the normal one:

wild imp
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I'm just going on what Ermel said. I'm not at my PC or else I'd see if I coins reproduce with only aurinko. Seems like they were able to even if they got the exact pre-reqs wrong

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Does it still work of you don't play the flush in between?

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If you just use the plenets back to back on the ship acreen

restive nexus
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yes

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it still works as normal

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i don't understand what eremel is hinting at

wild imp
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I'll do some more testing later, because it seems like they were able to reproduce the odd behavior without additional mods

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@urban wharf do you know why Jen wasn't able to reproduce it? Seems like he did what you said

restive nexus
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i've never experienced this bug myself so this seems unusual

wild imp
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Maybe using then from within a pack somehow screws things up? Because that's how we've all been testing. Spawning a bunch of celestial packs

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Idk how that'd work though

woeful echo
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Hey, I seem to have extra 1's on most of my numbers. could I ask which mod is doing this?

cloud grail
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I had to reinstall all the mods and that happened to me to

restive nexus
silver oriole
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@woeful echo @cloud grail you both updated to latest update?

woeful echo
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I just installed it a few minutes ago

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Unless I have to update after?

silver oriole
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You mean, it is your first time using the modpack ?

woeful echo
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Yes

silver oriole
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Fascinating

woeful echo
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I attempted to update. It still gives me the issue

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A second update may have fixed it?

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I tried replacing everything and i have a few missing mods

wild imp
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Did you not use the script? Downloading with the code button doesn't work

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(Script or git clone it including the submodiles)

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(Basically whatever dim days to do in his instructions. I've never actually downloaded the pack myself)

cloud grail
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I had used the pack before but had to reinstall

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I installed it about 24 hours ago

woeful echo
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I used the setup script first. Then I tried using the update script after finding the error.

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Now I have a fresh setup and the error is back

silver oriole
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I have it too now

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Maybe a mod is doing it somehow but need some testing

woeful echo
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currently going through them

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Ok, I have all mods disabled and it still shows up

wild imp
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New steamodded issue then?

silver oriole
woeful echo
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Well, I replaced the Steamodded, and it changed back

silver oriole
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What do you mean by replace

woeful echo
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I had the steamodded folder from when I had other mods. I had my modpack backed up somewhere else

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That seems to have done it

silver oriole
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So it might be smods problem

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Can you install only smods to confirm it

silver oriole
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Um it's not Steamodded itself

woeful echo
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Having only your smods installed doesnt produce the problem

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for me

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Reinstalling all the mods again reproduces the problem

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Then replacing the smod then fixes the problem

wild imp
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So the newer version of smodded is making a mod break?

woeful echo
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The one Im using now is the 1.0.0

silver oriole
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Can you try only smods and score improvements ?

wild imp
silver oriole
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I think it's score improvements by @lavish mica

vagrant musk
lavish mica
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Ive been quite busy the past week and haven't really messed with stuff much

wild imp
# silver oriole

Still not sure about how you seen to take Jen's perspective as given in how you word these things. Maybe he's right and it's all mod compatibility, and also the responsibility of the other mods (ie Jen is not the one breaking things) but it's still very much in question imo. I definitely wanna test it alone some myself and hear from Ermel again

fresh grail
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which mod is adding a 1 in every number

silver oriole
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Removed from all:
📀 DVD
🖱 JCursor

Removed from Fine-tuned:
blatrospade Blackjack Hands

Added to Test add-on Aug2024:
🔫 Shoot the Jimbo
🃏 Collector's Cards

silver oriole
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(67 mods) Dimserene's Modpacks (SMODS 1.0.0)

lavish mica
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I believe you can just dleete the display.toml from score improvements and it should work

fresh grail
silver oriole
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What does that patch supposed to patch

lavish mica
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It patches the number display

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I think what's happening I'd I'm storing the sign as a number for positive and negative and smods is using it as a strinf and adding it and what's happening is its rendering my number instead of its string

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Because were both patching the same function

quiet knot
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i tried the crazy version , i expected broken stuff, very powerful jokers and cards, i got very weird things, very silly mods, and who knows why there was a 1 in front of every numbers

silver oriole
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It's full version

quiet knot
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tho it seem i have a 1 in front of every number even on other versions, is there a way to remove this feature? not that i don't like it but i don't like it

wild imp
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Its a bug, lol

silver oriole
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It's a bug recently not feature

quiet knot
silver oriole
vagrant musk
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Haven't updated to the fixed version yet, but I'm happy to say that Blackjack Hands is fixed. I won a run and it actually let me win it.

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Display bugs aside, it's been a great run.

silver oriole
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Good to know

urban wharf
restive nexus
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oh, i know what's going on

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you'll have to wait though because i'm in the process of preparing to unify my mods into one github repo

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so it might take a while before i can get an update out that addresses the problem

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it's because of the s_chips and s_mult (start chips + start mult) variables

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the vanilla level up function doesn't use chips and mult in its formula when calculating the new value, it uses the starter values instead

urban wharf
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Yup

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You should also apply the edition check I suggested when you fix it

restive nexus
#

i am aware of ghost editions

#

i will (try to) fix it

silver oriole
unkempt elm
#

Welcome to my world

silver oriole
#

If that's the case I will do what ever I think is the best then

unkempt elm
#

Btw ty for removing DVD

#

I mean checking the ties, the d6 joker dev wants his mod in extreme

subtle bane
#

^

silver oriole
#

I knew, but if the poll is going other way, I can't control it

quiet knot
#

damn , even with a modpack my game crashed in weird conditions no clue why

silver oriole
#

Again what happened before this

quiet knot
#

oh erm , i was playing the lucky 7 deck, i had made one of my 7 into a platinum card to test what they were because the lucky 7 deck has a joker that makes all 7 trigger twice , and right when i played the platinum 7 , crash

urban wharf
#

I saw someone else with a platinum crash

quiet knot
#

i wont use them then 🤷‍♂️

analog bay
#

CollectorsCards + BonusBlinds crashes the game on startup

quiet knot
unkempt elm
#

Maybe you have to hit the chance

silver oriole
#

You are probably correct

#

I will do some more test

silver oriole
silver oriole
analog bay
quiet knot
#

ok the problem was from my balatro install !

silver oriole
#

What exactly happened

unkempt elm
#

Day saved

quiet knot
silver oriole
#

The game itself ?

quiet knot
#

yeah the game, the problem was likely from my game install not the mods

silver oriole
#

Wild

analog bay
#

the bonusblinds from the modpack doesn't work but the non-fork version works

silver oriole
#

I think I updated it like 2 hours ago

analog bay
#

idk I just redownloaded the modpack and it didn't work

silver oriole
#

Let me know if others do have the same crash

silver oriole
unkempt elm
#

D6 Joker in extreme since its the dev's wish
Aurinko removed til mods coop because glitched mods have been deleted in the past, doubt moving it up would change anything
I can see why some peps would TWEWJ in extreme due to the large pool of jokers taking over the modpack, imo it didnt feel that way

silver oriole
#

I'll preserve my vote and wait for the results, if it still tied (like right now!!!) I will put down my weight

silver oriole
# silver oriole
poll_question_text

Choose every option that you think should happen:

victor_answer_votes

10

total_votes

37

victor_answer_id

1

victor_answer_text

DVD - Removed

victor_answer_emoji_name

💿

round vale
#

I updated and installed the test pack and get this crash on startup

#

Oops! The game crashed:
Syntax error: card.lua:901: '}' expected (to close '{' at line 895) near 'bonus_mult'

Failed to get additional context :/

Stack Traceback

(3) C function 'function: 0x07aebc40'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 947
(6) global C function 'require'
(7) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x07aee1a0 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x07aee1c8 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])

flat yoke
#

Someone's mod has some incorrect grammar in their source code, most likely. Dim might do it himself later, but for now, maybe go through and delete the new mods 1 by 1 to see which mod it's located in?

round vale
#

Deleting shoot the jimbo did nothing, deleting collectorscards fixed it

round vale
#

Everything else seems to be working well but now I'm getting a crash on win

silver oriole
#

What

#

That bug is fixed so long ago

round vale
#

I started doing other runs and challenges and it doesn't happen every time so it might be something up with my setup? The only non modpack mods I have are high card, random stakes, and achievement enabler

silver oriole
#

Can you send a copy of functions/common_events.lua ?

round vale
silver oriole
#

Not the source of problem

#

I didn't see Blackjack Hands in there

round vale
#

I removed a few mods, could it be relevant?

#

collectorcards, cruel blinds, blackjack hands and twewy are removed

silver oriole
#

Ah

#

Can you test something for me?

round vale
#

Sure

silver oriole
#

Remove Newbie Project mod and then resume the run

#

I bet that is the problem

round vale
#

Yup, I removed it and I got the win screen

silver oriole
#

Sigh, not again

silver oriole
silver oriole
#

Hmm that does not look glitched for me

jolly phoenix
#

it just does not work on certain cards

#

god knows why

silver oriole
#

Is it visual? Or it does not apply correctly at all

#

I...just used one black hole dx?

jolly phoenix
dense wharf
#

last time this happened was to cryptid jokers all the way back when the sprites weren't in a spritesheet

silver oriole
#

A crash when I entered a shop

#

Seems like it tried to pull next boss which is cryptid clock

#

I think

dense wharf
#

this was fixed in a newer version

#

maybe another mod broke it again

brittle spade
silver oriole
#

It wasn't ?

dense wharf
#

idk

#

you fixed clock jank didn't you

#

i think it was when it got changed to timer mechanics

brittle spade
#

yeah but I didn't fix that error

#

you can just hook get_new_boss but I keep forgetting to fix it lol

silver oriole
#

Damn

brittle spade
#

it's a dumb solution but basically just fixing the error before it happens

#

instead of fixing why it happens

silver oriole
silver oriole
lavish mica
silver oriole
# silver oriole
poll_question_text

Let's discuss these further...each mod, choose one

victor_answer_votes

10

total_votes

52

victor_answer_id

6

victor_answer_text

TWEWJ - Remain in Fine-tuned

victor_answer_emoji_id

1185774063138914364

victor_answer_emoji_name

gold_seal

silver oriole
# silver oriole

For D6, why do you think it should be removed altogether? Let's discuss about this and maybe we can give some proper advices

silver oriole
#

Personally I think it should just recat to extreme

subtle bane
#

I’m about to throw in the towel at this point anyways.

#

This mod prob would’ve been done internally if making the art wasn’t a miserable process of playing I could come up with SOMETHING for a background.

#

Snow doing the spectral cards was a blessing but making all the consumables a single entity would mean scrapping them for the sake of cohesion.

#

AKA more art to add onto the pile

silver oriole
#

Fair. I think the mod is indeed in an awkward state

restive nexus
#

it's because it depends on the dimensions of the atlas the shader is being applied onto

#

i'll provide a more thorough explanation in dms

urban wharf
#

Would also be interested in seeing this explanation @restive nexus

silver oriole
#

(65 mods) Dimserene's Modpacks (SMODS 1.0.0)

wind haven
#

oujia DX is broken (makes the affected cards lose its rank and suit data)

silver oriole
#

And Also crashed?

inland niche
#

This is a very impressive move @silver oriole

#

I'm not entirely sure how you managed to lock the thread

#

but uh
Try not to do that again lmao

silver oriole
#

Thx and sorry about that egg

#

I press and hold my thread's title and it let me do it, I was curious

cedar cosmos
#

you can't do that on pc so... congrats?

silver oriole
#

TIL

silver oriole
#

But i don't know...Maybe some others can test that

urban wharf
#

there's a close post button

cedar cosmos
#

close post doesn't lock the thread

#

it just hides it

silver oriole
#

Don't trust it, don't want it

#

I see the difference

cedar cosmos
#

wack

wind haven
wind haven
silver oriole
#

The DX Tarot mod seems to be also very buggy

lavish mica
wind haven
#

I'm collecting crashes like pokemons 💀
(when using sigil tarot)

jolly shadow
#

Aren't we all catching crash like pokemons here

#

I'll do some runs in the morning

silver oriole
wind haven
#

yes

silver oriole
#

Normal one or dx

wind haven
#

normal

silver oriole
#

I don't know man

urban wharf
#

literally just pushed an optimization fix that you might want to include

silver oriole
#

Yes I am aware

lavish mica
#

What why does the pack have Crashing in it?

silver oriole
#

Uh yeah maybe i should remove that

urban wharf
#

No more crashing!

silver oriole
#

Removed from Test_Pack_Aug24:

🔢 Balatro451

Removed from all:

🪲 ||[REDACTED]||

rose swan
silver oriole
#

Is that reoccurring or not

rose swan
#

like

#

sometimes doing almost anything crashes

#

so I can't do the best move

#

If I can't play a hand

#

I can't play the game

#

Here is the crashlog when I discarded 5 cards and made a full house

#

I don't know how to fix this because I'm not a modder

cyan helm
#

There needs to be a check if scoring_hand exists before Bunco tries to access it

#

Let me see what I can do real quick

#

Replace your Bunco.lua file with this one and see if this works

#

(It probably won't, but it's worth a shot)

rose swan
#

Thank you

cyan helm
#

Everything scores correctly?

rose swan
#

and play normally

cyan helm
#

Sent a message to the mod author, hopefully they can take a look at it and get it fixed for their mod

vagrant musk
#

Trying to move Jokers occasionally causes crashes.

silver oriole
#

Without crash screen?

vagrant musk
#

Usually with. Something about Joker display.

silver oriole
#

I figured

#

It's probably when lots of jokers present right

cyan helm
#

Is JokerDisplay up to date in the pack? I believe he pushed an update today or so with some fixes

silver oriole
#

I will try push an update again

vagrant musk
silver oriole
#

Yeah, it's uptodate

cyan helm
#

You could probably make a fork of JokerDisplay that disables the display and calculations after a certain number of Jokers. I think the base mod disables the display, but it still calculates everything behind the scenes

rose swan
#

I will take a screenshot and send it here

cyan helm
wise sparrow
#

Although I would like to see a log about the crashes, I'm trying to fix Cryptid issues specifically.

quiet knot
#

whenever i use sigil my game crashes, i use the fine tuned version, and i removed joker display (because it make my game really laggy) and disabled "not just yet" because its cheating

silver oriole
#

what does assertion failed mean...

wise sparrow
#

An assertion checks if a condition is true and throws an error and/or terminates the program if false

silver oriole
#

Eh looks like back to sort-out-everything-till-I-catch-the-culprit mode

#

It's already my third time today

wise sparrow
#

This seems to be the part that's causing it, I don't know if it's a steamodded issue or if another mod is doing something wrong

silver oriole
#

Good to know. I will try to find sigil first

wise sparrow
#

Just tested it and it happens to me with no mods active so it might just be a steamodded issue

silver oriole
#

Good to know💀

cyan helm
#

Bunco has been updated (I think)

wind haven
unkempt elm
#

Looks like a Bonus Blind error

silver oriole
#

B_Cry_clock is cryptid no?

wind haven
unkempt elm
#

Oh

wise sparrow
#

That has happened to me before with just cryptid but I thought it was just interacting weirdly with winning a round through debugplus

silver oriole
#

I think MathIsFun remarked he is aware of the crash, he just forget about it everytime

unkempt elm
#

He forgets about a lot of things 😅

wise sparrow
#

relatable

sick cedar
#

(i hope i actually copied this right) i get this error every time i open the game midway through loading the mods

#

i have the full version installed

wise sparrow
#

Did you disable JokerDisplay through the menu?

sick cedar
#

what menu?

wise sparrow
#

The title screen mod menu with the checkboxes

sick cedar
#

i havent been able to get into the mod yet so i have not disabled anything

wise sparrow
#

Do you have a Jokerdisplay folder in the mods folder?

sick cedar
#

ye

wise sparrow
#

can you send me a screenshot of what it looks like

sick cedar
wise sparrow
#

weird, I don't see anything wrong but the mod didn't load...
well, deleting that folder should fix it

vagrant musk
#

The Sink is The Softlock again.

sick cedar
#

deleated it and now this is the error

wise sparrow
#

I think there might just be something wrong with your download

sick cedar
#

im just going to remove all files and redownload

#

i think i fucked something up with the (yes/no/all) part

#

i also already has cyrtid installed so that might has also been an issue

silver oriole
sick cedar
#

IT WORKED LETS FUCKING GOOOOOOOOO

vagrant musk
#

Eeeeyup.

silver oriole
#

fudge i don't remember what exactly happened last time

#

Maybe use this version again? 😭

remote leaf
#

collectorscards from the extra add on modpack seems to do this thing for some reason

#

uh hm
now arises a new problem once i remove that mod

#

seems like bonus blinds does not work

sick cedar
#

why does high contrast not work? does anyone know what breaks it?

#

nvm

tranquil terrace
#

hey so when i installed the mod pack it deleted my nativefs file

silver oriole
#

what nativefs file

wind haven
#

The game just closed when converting to platinum card with death
and can't resume the run 😦

tidal perch
silver oriole
#

at this point i might remove snow's mods

flat yoke
#

Glad to see I don't think I've seen a singe crash from my mod, besides the one initial grammar mistake.

tidal perch
silver oriole
sonic harbor
#

Personally NotJustYet isn't "cheating" IMO but that's just me

jade forum
tidal perch
#

NotJustYet is only cheating if the challenge of the situation revolves around ig being forced to leave the blind after winning, which rarely happens.

sick cedar
#

how do i apply platinum using a class code card?

#

i cant seem to get it to work

tidal perch
#

You can’t

#

I think they have a specified list of valid inputs

sick cedar
#

damn

round vale
#

trying to do the Gotta Go Fast challenge and I get this crash everytime I finish the first small blind

#

on more checking, its when I play any hand on this specific challenge, other ones are fine

jolly shadow
#

time to do some runs

#

full pack only

#

oh boy

#

startup crash happened

silver oriole
#

Yes I just have the same.

#

Remove Blackjack Hands for now

urban wharf
#

yeah, new pokerhands api was merged today

jolly shadow
#

its still giving me a crash

#

i think it might be bunco this time?

urban wharf
#

bunco adds hands too

#

anything that adds hands is probably broken still

jolly shadow
#

hmm

#

removing bunco helped

#

i tried to do anti-mat deck or whatever it is and this happen

silver oriole
jolly shadow
#

that's bit hard to read...

silver oriole
#

Pff

#

that doesn't seem to be supposed to happen

flat yoke
#

It's probably because a bunch of negative cards are giving hand size, and when you have more hand size than cards, they get squished.

jolly shadow
#

i can hover mouse over card to read what it is but still

silver oriole
#

(63 mods) Dimserene's Modpacks (SMODS 1.0.0)

tranquil terrace
#

hey uh whenever i try installing the extreme pack and get rid of all the non working mods, the mods don't load

#

mainly steam modded api doesnt load

silver oriole
#

What are the non working mods

jolly shadow
#

i'm bit late, but

#

no crash or problem seemed to happen

#

equilibrium deck btw

#

i had a joker that supposedely disable boss blind when it gets sold that i sold before boss and it didn't work, but i guess it actually means if it was sold during the boss round, it disables that boss blind

#

and not before the boss round

blazing gazelle
#

I know its likely that there isnt a way to stop it , but every run i do ends up at around 9 fps, my pc is pretty good, is there a setting or something causing this or is is standard_

#

wondering because i dont see anyone else mention this but i understand if its just expected by the density of mods

#

love the pack though

jolly shadow
#

I don't think i had a performance trouble that bad

remote leaf
silver oriole
#

Things falling apart again

#

At least you know what is the culprit

tidal perch
#

Cookie Clicker?

remote leaf
#

talisman not working

silver oriole
#

Just remove all mods until the game is Vanilla again

remote leaf
#

well its good for finding bugs i guess

wind haven
# silver oriole

I think NotJustYet count as cheat mods because it modifies the gameplay to give player advantage

wild imp
# silver oriole

I don't have any problem with completely optional 'cheating' like Debugplus or Taikomochi being available in any of the packs, Brainstorm is just rng manipulation (I think), and Safety just provides sanity checks. I don't know much about how the others work

#

I think the question is less whether they enable cheating, but if that matters, especially when the functionality they add in that regard is completely optional

blazing gazelle
#

me and my friend both downloaded the pack recently and its very common if not expected for runs to go down to as little as 9 fps

#

wonder if we did something wrong or so

silver oriole
#

there's many possible reasons

#

But it's not possible to sort it out if there's no details at all

unkempt elm
blazing gazelle
#

Oh i'll try the jokerdisplay thing, thank you

#

As for details i wish i could give more but really we don't have any other mods and we downloaded the latest version of the extreme edition that has the abnormalities?

wise sparrow
#

If you go back to the main menu is it still at like 9 fps or does it go up again?

rose swan
#

The use excess chips to lower next blinds goal one caused this

#

selling the joker fixed this

silver oriole
#

That author is no longer active

#

So avoid that Joker is the only advice

rose swan
#

ok

blazing gazelle
#

if it was lagging before it will stay laggy in the menu

#

will even carry between runs

#

so when im done with a run i have to restart

#

the settings menu always goes back to full frames but not main menu

rose swan
wind haven
silver oriole
#

Why don't we just

wind haven
#

huh

silver oriole
#

*mods

unkempt elm
#

Is taikomochi the card sleeve mod?

silver oriole
unkempt elm
#

Oh

silver oriole
#

My personal opinions are:
Keep it easy and simple, just remove all of them (lol)

unkempt elm
#

Snows mod platinium card errors are so weird

urban wharf
#

have you got a link to it? I'd like to see how it's incompatible

#

Taikomochi that is

rose swan
urban wharf
#

does taikomochi support solve your problem with it? @silver oriole

silver oriole
#

Oh lol, the wizard coming in clutch

#

Actually based

urban wharf
#

that's pushed to main now

#

does your pack have any other mods that would be incompatible with this?

silver oriole
#

Oh, right
There's house rules

#

I didn't test seed unlocker

cedar cosmos
#

unfortunate

silver oriole
#

Dear modpack enjoyers, the modpack has undertook some adjustments and fixes, it is advised to do full reclone and clean install again to ensure it's working correctly.

rough wren
#

shouldn’t pushing to the latest commit make it work? :< why reclone?

silver oriole
#

well, jen's rearranging his repos so i am forced to adjust my submodules

#

Knowing git, merge conflict might happen here and there

silver oriole
#

(Temporarily) Removed:
🐦 Bird Jokers (Crash on boot)

Added:
♥️ Bunco

silver oriole
#

I am so tired today, testing all these incompats took me so many time

silver oriole
#

I am so pissed off right now

unkempt elm
#

Any idea how you got it?

silver oriole
#

Sometimes when I go into shop I got this crash

urban wharf
#

It’s originating from dx tarots

#

I don’t see what the actual problem is though, what’s that line in your lovey dump?

silver oriole
#

Oops one sec

#

Also let me try remove DX tarots and see if the crash still happens

urban wharf
#

What

#

Line 2523 is just an end

silver oriole
#

Still crashed

#

maybe this one?

unkempt elm
#

Can you try without Bunco out of curiosity?

silver oriole
#

Ok

unkempt elm
silver oriole
#

Good to know

unkempt elm
silver oriole
#

Can't even finish ante 3 for 5 run

unkempt elm
#

Probably has something to do with the recent Poker Hand API changes

opal trout
#

I tried to fix, try again

silver oriole
# silver oriole
poll_question_text

Do you consider it "cheating"? Choose one or multiple

victor_answer_votes

13

total_votes

35

victor_answer_id

3

victor_answer_text

Debug Plus

victor_answer_emoji_name

🔧

flint flower
#

i tried to download the modpack but it gives me a blue screen when i put the file in the balatro directory

#

how do i do one of those like file things?

#

so i can put the thing i copied or whatever

flint flower
#

how do i do this??

wise sparrow
#

or go to the mods folder under lovely/logs

flint flower
#

Oops! The game crashed:
Syntax error: tag.lua:205: 'end' expected (to close 'if' at line 203) near 'elselocal'

Failed to get additional context :/

Stack Traceback

(3) C function 'function: 0x3a08bc40'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1721
(6) global C function 'require'
(7) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x3a08e1a0 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x3a08e1c8 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])

tidal oyster
#

elselocal 🤔

silver oriole
flint flower
#

did it twice, only started to work again when i deleted all the mods from my mods folder

silver oriole
#

Delete all downloaded files and reclone again

#

Might be some file corruption

wild imp
#

Oh also Dimserene, Snow added their mod to its repo now

wild imp
#

though that version seems to crash on boot

#

and bird jokers doesn't

#

at least not with my mod loadout

wild imp
#

Snow fixed it, so all good now

silver oriole
#

I'm currently in hospital to undertake further checkups, and I suspect that I am going to have a lot of time to do test runs

wild imp
#

oh geeze, hope everything ends up alright health wise man

silver oriole
silver oriole
#

I am feeling OK, but we (doctors even) can't be so sure if the disease is that severe

silver oriole
#

Crashed no matter what

#

was a good run but i don't know if it's possible to continue

silver oriole
# silver oriole
poll_question_text

Vote the one mod you think should be removed.

victor_answer_votes

8

total_votes

24

victor_answer_id

1

victor_answer_text

Mika's Mod Collection (Deprecated)

victor_answer_emoji_name

🎭

silver oriole
wild imp
#

Shame about Mika's

silver oriole
#

(60 mods) Dimserene's Modpacks (SMODS 1.0.0)

cedar cosmos
#

pls update houserules thanks you

silver oriole
silver oriole
#

Added Fine-tuned and Full/Extreme:
🐦 Bird Jokers
❄️ Snow's Mods

#

(62 mods) Dimserene's Modpacks (SMODS 1.0.0)

#

My modpacks are confusing me. I need some time to sort it out

#

Removed the following mods from Fine-tuned:
again Betmma Mods (5)
📝 Contracts
❗ Jeantoine

dusty bronze
#

Nevermind I solved my problem, I forgot to remove the version of Steammodded I had installed before downloading the modpack

silver oriole
#

(61 mods) Dimserene's Modpacks (SMODS 1.0.0)

flint flower
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hey is it supposed to put the modpack in a seperate folder? it says it puts the mods in the directory when you run it on the github but it just makes a new folder with all the stuff and idk what to do with it

wild imp
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Does it not do both?

flint flower
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no

wild imp
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Damn. Hopefully dimserene will be able to help. Don't know what's going wrong

pine apex
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uh.. balatro isn't even loading right now. just stuck on a blackscreen. Here's the log.

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if i remopve version.dll it works fine, just crashing when i try to open up the play menu from a modded profile for obvious reasons.

pine apex
pine apex
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leaving tutorial mode has broken it in a 3rd and entirely unique way

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this happens whenever i click the 'play' button

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deleting the save still causes this issue

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turns out no i did not leave tutorial mode

pine apex
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does anyone know whats causing jokers to just be erased, even ignoring eternal, if you press r while hovering over them?

flat yoke
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DebugPlus.

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If you press 8, you lose your cursor, and 9 also turns off any tooltips.

pine apex
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the deck may be slightly ace heavy

wild imp
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@silver oriole can you keep your Mika's fork repo active? It still mostly works and its the one I include in my pack

pine apex
pine apex
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well thats another compatability issue, ankhs replay mode does not account for the buying or using of abilities

brittle spade
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Ankh’s replay mode doesn’t account for any buttons or events added by mods right now

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I don’t plan on adding support until after the beta

silver oriole
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Should I...

brittle spade
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I probably will after I have a full release with the replay and proper security features

pine apex
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I don't know what I expected when I got the joker that would give me nil dollars when a hand was played.

silver oriole
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@sweet mirage

sweet mirage
#

so I should handle nil

subtle bane
#

Where even is PT_Milady_HandCalc? I'd assume it's Phantom Thieves but I can't find it.

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Yeah that func looks like the last before ease_dollars is called and the mod in it is nil.

sweet mirage
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vanilla ease_dollars can handle nil

subtle bane
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Not if the base function isn't called before doing math with mod when going through all the hooks.

sweet mirage
wind haven
#

idk which mod adds this function, but when I press "s" 5 cards got selected
which makes unintended interaction with "://class" code card (when typing steel as input)

dense wharf
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I think it’s flushhotkeys

silver oriole
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yes flushhotkeys

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hmm don't know if that can be sorted

vagrant musk
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Gotta Go Fast is borked. Beating a boss causes this. Presumably something to do with how the Challenge changes scaling per Ante. Not sure which mod doesn't like it.

silver oriole
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hmm, ante scaling slower?

vagrant musk
#

Maybe.

silver oriole
#

nope, not that

silver oriole
#

It's Score Improvements + Talisman

silver oriole
#

Added to Ft & F/E:
⚛️ Fusion Jokers
➕ Jestobiology

Thanks @wild imp for fixing the mod

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(63 mods) Dimserene's Modpacks (SMODS 1.0.0)

jolly shadow
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hmm

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got time to do some run

mellow quail
#

I have some concerns.

cedar cosmos
#

yea you lose

mellow quail
#

Thank goodness for the boss reroll voucher Bunlaugh

wild imp
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Also what mod is that situational evil blind from?

mellow quail
wild imp
#

Ah fair. Platinum cards act kinda fucky for me (like sometimes crashing the game fucky), so I don't use them

mellow quail
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Might be why I have a cursed spectral card that is very crashy and so that consumable slot is just lost to me.

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Got it from a blank spectral in a booster pack, it gave me a medium. I tried to put it on a weird consumable king from another cryptid spectral and that crashed the game. Re-opened it and it was now a Sacrifice instead of a Medium, and simply clicking it at all crashes the game now.

silver oriole
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Added new mod (Ft & F/E):
🇲 Modpack Decks

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(64 mods) Dimserene's Modpacks (SMODS 1.0.0)

brittle spade
#

pulled just in time for this one, gonna be fun

silver oriole
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Currently 2 decks:

wild imp
#

Just curious, what makes it require the test pack?

brittle spade
#

anyway the good thing is I changed Ankh to look like this

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the bad news is doing the security checks adds like 15 seconds to load time but I think it's mostly to like metadata and stuff

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considering it doesn't add a big delay when booting just like cryptid

jolly shadow
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ah damn

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i discarded the flush but the sink didn't register that

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all my hand afterward got nullified

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it was going ok so far

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sad

silver oriole
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So if a mod is not installed it will simply pissed off

silver oriole
jolly shadow
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yeah

tidal perch
brittle spade
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i think something is wrong with abilities

wild imp
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Do you have shenanigans mod? I think that's what was causing that for me

brittle spade
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crash on buying Business Joker, I also had Loopy active

wild imp
brittle spade
#

also it works after a game restart

silver oriole
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🤔

wild imp
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Interesting it works

brittle spade
wild imp
brittle spade
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funny xmult build

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also have the space contract and am locked into pairs so jimball can't ever reset

silver oriole
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That contracts mod is quite awkward to play with if you ask me

mellow quail
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Welp, guess that run is over. The game completely closes without a crash message even appearing when I try and load back in. Let's update the pack and play some more

brittle spade
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moon base can give duplicates, nice

silver oriole
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Also Cut the cheese

brittle spade
#

insane high roll from judgement

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i also really wanted more joker slots for this build

cedar cosmos
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why is it red

silver oriole
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Trance moment

brittle spade
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looks like run is bricked because a blind isn't working properly

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and trying to render it crashes

silver oriole
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Can you identify which one

brittle spade
#

i can try

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i'm on ante 8 and it's cruel blinds complaining about ranks

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so I would guess Focused Chime

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yeah that's where the error is, too

silver oriole
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@mathguy?

tidal perch
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Hi

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I thought I fixed that, what was the error?

silver oriole
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I am not at pc so I cannot test if it's incompat

brittle spade
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it couldn't localize it

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wait Display is nil

tidal perch
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bruh

brittle spade
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fixed it 👌

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now I also won't know what the ranks are

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or tbh it'll probably still crash

tidal perch
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Like I tested this and all, how’d it break

brittle spade
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it crashes on this line because display is nil

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which means G.GAME.current_round.least_played_rank was probably nil at start of ante

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also i tried selecting every rank and it didn't let me score any of them

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so probably in this modpack it's bugged

tidal perch
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I hope it’s an incompat

silver oriole
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Need to test thatbalatrojoker

molten adder
silver oriole
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what happened

molten adder
#

I bought a brainstorm

molten adder
#

apparently blueprint did the same thing...

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not sure why this is happening but I'm on deck of equilibrium and like, just installed the modpack if it's a really recent issue

cyan helm
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Can I see the log file?

mellow quail
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This is a separate crash from that one - used a ://COMMIT card on an Evolved joker. Installed the pack just before the most recent update, and then ran the updater. I did turn off a few of the mods I didn't care for as much on my first few go throughs, if that might have affected it, but the log lists all of them so that should be fine.

molten adder
silver oriole
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Why stack overflow

cyan helm
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Looks to me like some lovely patch is calling a function so many times and not freeing up memory that your game ran out of available memory. Can I see your main.lua file in the lovely/dump folder?

molten adder
cyan helm
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Well, not a lovely patch necessarily, but as a side-effect to a lovely patch?

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Something somewhere is recursively calling a function endlessly

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do you have a debug/debug.lua file somewhere in the dump?

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This shouldn't be the issue, but try removing the JokerDisplay mod from your mods folder. It's one of the last few things mentioned in the StackTrace

subtle bane
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The answer is it’s recursively calling for the JokerDisplay of Brainstorm (itself)

cyan helm
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Could some Lovely patch have broken how JokerDisplay accesses the information it needs?

subtle bane
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There is no lovely patches involved here

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Just the base code from JokerDisplay and one hook from LobCorp

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Of which doesn’t look intrusive

cyan helm
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So it's exclusive to Brainstorm?

silver oriole
#

and blueprint apparently

cyan helm
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Makes sense, since they're essentially the same Joker lol

fresh grail
#

all my run devolve into this

cedar cosmos
#

yeag

vagrant musk
#

Either I'm the unluckiest person ever or The Sale rejects way more than 1 in 2 hands. It just rejects and rejects until you're out of cards and dead.

silver oriole
#

Removed from all:
gold_seal Less intrusive stickers

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(63 mods) Dimserene's Modpacks (SMODS 1.0.0)

silver oriole
wise sparrow
#

I added an extra argument to that function lobcorp is hooking to to stop that stack overflow but lobcorp doesn't pass it

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anyway instead of fixing it give me an hour and I'll add a way to do the censored thing without a hook

silver oriole
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The-sink-kept-sinking

vagrant musk
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Whichever one's the one with the square dollar sign.

silver oriole
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Yeah you are unlucky then

silver oriole
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apparently there are something wrong here

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got this crash when i have aqua monster, whenever i do something in shop the game crashed

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could be another incompat

brittle spade
brisk wagon
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Does this run with the 1.0.0 alpha?

cedar cosmos
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you have to use 1.0.0

brisk wagon
#

Gahh. Another mod I use doesn't run on the alpha

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Will have to try this later when they finally update the other one

cedar cosmos
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which one

brisk wagon
#

Multiplayer mod

cedar cosmos
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i don't think that's compatible with any content mod lmao

brisk wagon
#

I haven't tested online yet, but my balatro hasn't crashed using 0.9.8 mods

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But it doesn't function on Steamodded's new alpha

steady canyon
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Hey, I downloaded the fine tuned pack and it just installed the extreme pack

unkempt elm
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Mods from the fine tuned pack are already in the extreme pack

steady canyon
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Okay but I do not want the extreme pack because it runs badly

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If you're gonna supply different installers they should be different :P

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Like I don't want cryptid or the other extreme stuff.

unkempt elm
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Then you should have just intalled the fine tuned pack?

steady canyon
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I...did?

steady canyon
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One of us is being very silly right now

unkempt elm
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Oh wow I'm blind

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I read "I downloaded the fine tuned pack and just intalled the extreme pack"

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Was wondering why you'd install those two

steady canyon
#

ah

unkempt elm
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You can just do it the git way I suppose, or wait for Dim's answer

urban wharf
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how did you download?

silver oriole
silver oriole
#

I think ante scaling slower is not required in full pack since cryptid is a thing...

wise sparrow
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but then it wouldn't be full wouldn't it

silver oriole
silver oriole
# silver oriole
poll_question_text

What do you think about the mod "Ante scaling slower"?

victor_answer_votes

7

total_votes

13

victor_answer_id

3

victor_answer_text

It should be removed from all

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Actually Based

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The current mod used in the modpack is modified by myslef, to be compactable for higher stakes

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I'll put it here for the record

silver oriole
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Removed from all:

🧐 Ante Scaling Slower

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(62 mods) Dimserene's Modpacks (SMODS 1.0.0)

wind haven
#

yay ante scaling slower gone

cedar cosmos
#

ante scaling faster when

wind haven
#

pretty much needed for Cryptid stuff scholar

tidal perch
#

Hmmmm

wind haven
#

after you won ante 16, you should start jumping 8 antes each boss, to combat extremely ridiculous op builds balatrojoker

tidal perch
#

That’s kinda boring

unkempt elm
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Not sure what's up, but I'm on full pack and I disabled bonus blind and lobotomy corp from the mod list and now I get this crash

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Deleting the mods doesn't fix the issue either, not sure if a mod relies on one of those two mods.

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What the- (Not sure if epileptic people should watch this gif)

cedar cosmos
unkempt elm
#

Yea the full pack feels unplayable with those random fps drop spikes, especially when you highlight a playing card

silver oriole
unkempt elm
#

(for me it would be more inbetween average and unplayable)

wise sparrow
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is it because of jokerdisplay or can i not worry about it

unkempt elm
#

I feel like its mostly a Cryptid issue, haven't tried without JD

wise sparrow
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i have had slowdown with just cryptid but fps drops for selecting a card sounds like a jd thing

unkempt elm
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Don't think it should impact playing cards too

cedar cosmos
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yeah i think jd does make the game slow down a lot

jagged flicker
silver oriole
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:pog:

brittle spade
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I think Cryptid is about as bad for performance as you’d expect (mainly just comes from when you do things that will obviously overload the game)

deft magnet
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Getting random crashes with finding cards with this mod, says “extra - null” does anyone know a fix or where I can find one please?

silver oriole
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i don't get it

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anyways fellow windows gamers, can you give this a try?

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I need feedbacks

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shit

brittle spade
#

?

deft magnet
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😂😂

silver oriole
#

Don't know why it is sused as a virus

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Hopefully this program can make modpacking a bit easier

brittle spade
#

I think a lot of compiled Python programs are flagged as a virus (is this Python?)

silver oriole
#

yes python

silver oriole
#

I am quite content with this iteration

cyan helm
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To be fair, github repositories don't normally just have the exe as the source code. The source code is in the main section and the exe is attached as a release

silver oriole
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Yeah I need to fix that

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Fixed : )

cyan helm
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Nice. I do have a suggestion though for my specific use case. I have a separate Balatro profile for this modpack, and it's named Balatro - Modpack. Could you add an option to change where the mods get installed? Currently it's pointing to the base Balatro/Mods folder, but that's my base profile.

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So my Mods folder for the modpack would be Balatro - Modpack/Mods

deft magnet
#

Does anyone have a fix for the crash I posted earlier, saying unable to find “x”

urban wharf
#

you gave almost no information about your crash, what are you expecting people to say?

deft magnet
#

Wouldn't let me copy it so don't know if it's an error a lot of people get?

deft magnet
#

Installed Fine Tuned and all the mods are in there but I only have a few mods loaded any reason the game isn't loading the rest?

sonic harbor
#

page button

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Wait uh

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That doesn't sound right either

jolly shadow
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@silver oriole

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i pressed the check version button

cyan helm
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It says you don't have one installed. Try uninstalling your current version and reinstalling through this

jolly shadow
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i have full version installed but i guess it can't read it

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download freezes program for a sec but it works