#Dimserene's Modpacks Manager v1.13.2

1 messages · Page 7 of 1

jolly phoenix
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let me go full "find in files"

pine apex
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yeah for some reason mod badges are disabled

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even with the steammodded setting ticked off

jolly phoenix
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snow's mods

silver oriole
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I have no idea if that can be fixed tho

void glacier
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where is the link for the modpack please ?

silver oriole
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It's pinned

void glacier
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thx :DDD

silver oriole
echo oar
signal orchid
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my pack's full of latest commits and the more i play it the more i feel like its becoming more of a complete piece of shitshow

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the small_blind big_blind tags are gone in blinds for no reason

silver oriole
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😨

signal orchid
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and everytime i click a button its like rolling a dice of crash-or-not

silver oriole
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That sounds like a good reason to not add other mods into the mix lol

brittle spade
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So that would include things like fold, end round, fuse, evolve, etc.

silver oriole
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🥳

silver oriole
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I bumped into a strange issue

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My modpack utility mod only works in Full, not in Fine-tuned or Vanilla+

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This is the crash log

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I copy-pasted the same lua file into Fine-tuned and Vanilla+ pack so it is definitely not user error

urban wharf
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Can you even reference lovely like that?

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There must be a mod in the full pack that defines a global lovely

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Can’t you use smods to get the path?

silver oriole
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Well by define a local lovely myself I fixed it

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And I still don't know how to smods it

urban wharf
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What do you define lovely as, out of interest?

silver oriole
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local lovely = require("lovely")

urban wharf
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Makes sense

silver oriole
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For the 🧠 of mine I don't really understand any of this

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I just crawled the internet and my modpacks' mods, looking for something works

silver oriole
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I tested, a blurred platinum, didn't crash tho

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What other conditions do you have at the time?

jolly phoenix
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unfortunately i have since started a new run

silver oriole
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Let us know if you encountered this again

echo oar
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steamodded doesn't make lovely lib global because it only really needs it when first loading

urban wharf
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But there’s a mod somewhere that does 🤔

cedar cosmos
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oh right

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cryptid

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well i think it was cryptid

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yup

echo oar
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eh

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that patch is on its way out anyways

brittle spade
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Yeah today is the last day of that patch

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Say goodbye to it chat

silver oriole
wild imp
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Dimserene, does your fork of DebugPlus just make it so the console doesn't constanly pop up?

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If so I'll probably switch to using that one myellf and include it in my own mod pack

silver oriole
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yes

wild imp
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Makes sense. Definitly a good change for the average user :3

silver oriole
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I don't like them myself lol

wild imp
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I mean, me neither, if you mean the log popups

silver oriole
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the log popups are a bit in the face imo

wild imp
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yeah they really are

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Also, I don't quite understand what you're doing with SDM's stuff + Modded only challanges. They seem to work fine as they are as seperate mods without lovely/tom or anything. Are you just doing it that way so you can fork the repo and hae them automatically update easier?

silver oriole
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it's to make lovely.toml file located in the correct depth

wild imp
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but... there isn't a lovel./toml in the original mods. Not that I can see. They're 2 separate mod folders that you just add to yur mod folder, and must not use lovely specific features

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My idea was just to pull to pull the repo into my own, due to not ebing able to just make a submodule with how it was set up

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I could with how yours is set up, but I didn't realize yours existed untilI looked

silver oriole
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You are looking at 0.9.8 branch

wild imp
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ah shit

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I forgot they did the same thing ortalab did

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my b

silver oriole
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in 1.0.0 branch there's lovely.toml in SDM_0's Stuff folder

wild imp
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I need to fix my own repo now too, lol. I'll probably just include your fork as a submodule because it works, and I have to redo it anyway to get the right version

silver oriole
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Keep it slow, keep it steady

urban wharf
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Why is debug plus even included in a large mod pack? I can’t see any situation where the average user would need to use it outside of development purposes

wind haven
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why not

silver oriole
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It's because there are developments/debugging/playtest users among us

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Even, I specifically said the packs are not recommended for entertainment purposes, so dev tools like debug plus will be a good addition imo

urban wharf
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I would have thought it’d be better just as another mod that people who want to do that use, but I can see your reasoning

silver oriole
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Lastly, I shut it's logging view off to reduce its existence to basically invisible

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To make it pleasing for average chaos enjoyers

wild imp
silver oriole
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I am not saying it's added for cheating, but ppl can do whatever they please

urban wharf
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Yeah that’s personally why I wouldn’t add it to a mod pack, but I can understand wanting it in there for people to use as a testing tool

wild imp
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There's alo the fact that Dimserene's packs are intended to be standalone, so it's better for it to be included, than not be supported for people who want to use it

wild imp
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I wish you had Myst Jokers and Crimon's decks in one of your modpacks :P That way I could just cloe them into a gitub codespace and copy the relevent folders into my repo like I did for Snow's Mods and Tier 3 vouchers. Now I have to actually upload folders' from my local machine, whic appears to suck ass

silver oriole
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Decks and challenges mods are probably not added directly, maybe in a form of permanent addon

wild imp
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I mean why not? They're completely optional

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or is that why?

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I think I got everything added to my own modpack. Now to test it, write the readme, and make a release

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my commit comments will forever be full of typos, lol

jolly phoenix
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current mood: "one day i actually want a run to end with me winning instead of the save bricking"

urban wharf
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just a note, please don't edit the names of the sheet tabs, it'll mess with the auto refresh

silver oriole
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Noted, should be final tho

urban wharf
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uhhh this was meant for the mod index

silver oriole
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I know balatrojoker

urban wharf
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I don't know how it ended up here balatrojoker

silver oriole
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You failed successfully

jolly phoenix
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🅱️ricked

silver oriole
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You seem to have run into the most bugs among us

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Weird🤔

jolly phoenix
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The fun part is I have no hope of debugging it because it doesn't save anything in the logs

wind haven
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my current save also closes when continuing

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no logs either

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trying to win a run without game crashing (extreme demon)

silver oriole
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Well shit

wind haven
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so how to enable debug stuff?

silver oriole
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You hold tab

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I guess if you think the game is not gambly enough you can play my packsbalatrojoker

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Now you gamble with your save file, how fun

wind haven
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I think the debug stuff is too long now it doesn't fit the screen

silver oriole
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It's just a line of text cut off

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And part of the reason is custom fonts mod

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I played with the config and finally make it look like vanilla but the font size is still a little bit on the big side

brittle spade
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I mean if you find the number that vanilla uses it should work

silver oriole
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Time to go source code hunting

silver oriole
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Warning, The packs are undertaking massive overhaul, please stand-by

jade forum
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standing-by*

silver oriole
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You know what I meant

jade forum
silver oriole
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Overhaul finished, everything is tidied up

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But everybody are required to do fresh installation

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Meaning delete Mods folder, delete <modpack name> folder, reclone+copy/reinstall

pure gyro
jolly phoenix
silver oriole
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Misprint moment

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Ig

jolly phoenix
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antimatter, but correct sentiment

silver oriole
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(54 mods) Dimserene's Modpacks (SMODS 1.0.0)

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Removed from extreme pack

  • Phantom Thieves Jokers
  • Easier Scoring
cedar cosmos
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rip

jolly phoenix
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poor :(

amber matrix
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😔

silver oriole
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I know it's not time for test addon mods to be added, but I am still displeased by the constant dropping mod count

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So I will add some non-content or prior mods right now to mend it

wild imp
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As is the nature of using so many very much in-development mods I guess

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Should probably disclaim that tendency in the Readme for my mod pack when I take it public

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Which should happen tonight/tomorrow morning. And then I'll make my own thread and stop bothering y'all about it here

silver oriole
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It's OK, you can chime in anytime you want

silver oriole
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Added 6 mods

♥️Vanilla+ & Above♥️

  • Aure Spectral
  • DVD
  • Less Intrusive Stickers
  • Score Improvements

♣️Fine-tuned & above♣️

  • Blackjack Hands

♠️Extreme♠️

  • DX-Tarots
jade forum
silver oriole
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(60 mods) Dimserene's Modpacks (SMODS 1.0.0)

wild imp
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I guess the crash on boot I was getting (supposedly from morefluff) only when I had the newest version of blackjack hands installed doesn't matter because you don't have morefluff

tidal perch
wise sparrow
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Finished adding support for all the mods in finetuned (except for SDM_0's one because they told me to wait) 🎉 🎉

silver oriole
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Oh you are right, Blackjack adds content

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Time to remove it

tidal perch
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lol

silver oriole
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Well it's removed from vanilla plus

fast escarp
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curious how blackjack might interact with spectrums

unkempt elm
vagrant musk
fast escarp
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dang

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blackjack spectrum sounds like a wacky time tho

vagrant musk
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Would've been cool to set up a Blackjack Spectrum House build, but I'll have to settle for Blackjack Flush House.

fast escarp
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blackjack spectrum flush house (blackjack of 5 wild cards, 3 of one rank and 2 of another)

vagrant musk
fast escarp
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oh what like the truncated stars or whatever

vagrant musk
#

The star polyhedra, yes.

tidal perch
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ig i could make a blackjack spectrum and blackjack spectrum house

vagrant musk
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It fits with the rest being platonic solids plus sphere.

vagrant musk
fast escarp
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mod compat is cool but not a requirement yes

silver oriole
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Anyone using fullpack and recently updated might be crashing on boot

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It's because D6 Joker and Cryptid somehow incompats

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I've reported the issue

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For now just manually remove either mod should temporarily solve the crash

cyan helm
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I just cloned the extreme pack about 20 minutes ago and it's working fine for me

silver oriole
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Strange, I am getting this crash

subtle bane
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What is in that part of the UI definitions dump?

silver oriole
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One sec

cyan helm
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Yeah it looks like a lovely patch didn't get applied

subtle bane
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What the

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I have never seen Unknown key before

silver oriole
subtle bane
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It doesn't happen on my end

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I don't get the error at all and it boots fine

silver oriole
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😭

cyan helm
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Maybe try redownloading Lovely?

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idk

subtle bane
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It is beta5 when beta6 exists.

silver oriole
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Is that relevant

subtle bane
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Yeah it patches fine for me

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It looks like the patch somehow ATE THE END

silver oriole
cyan helm
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It just ignored the Cryptid patch

subtle bane
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Idk, I've never seen it before.

cyan helm
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Try updating Lovely to the beta 6, see if that works

silver oriole
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Oh bruh yeah

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My lovely version is too old now

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That solved it

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Thanks Oppositewolf

cyan helm
silver oriole
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It worked fine so I never thought of updating it

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Thanks for the help btw

fast escarp
cyan helm
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It was an old lovely version, no issues if you're fully updated

silver oriole
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Damn, should I also provide a way to update lovely injector for end users?

cyan helm
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I think the only way to do that would be to redistribute it yourself. Probably would have to contact the owner of lovely for permission. Idk, not sure the rules about that kind of thing

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Unless you provide a direct download link to it when you run the install script

silver oriole
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yeah, at the moment I'll just notify end users to update their version.dll

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Like "PLEASE UPDATE YOUR LOVELY INJECTOR YOU MF"

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Sorry impulse

wind haven
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some of the joker displays just disappears
is it possible to learn this power?

silver oriole
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Wtf

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What's at back.lua:156

urban wharf
wind haven
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redeemed deck

wise sparrow
wise sparrow
unkempt elm
wild imp
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Dimserene, idk how iften you try to update mods you have to fork, but it looks like your fork f SDM_)'s mods is 2 commits/bugfixes behind

unkempt elm
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Im gonna improve the repos of my mods so that they're less nested

silver oriole
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Does not look like it

silver oriole
wild imp
# silver oriole Where??

these 2 commits on the 1.0 branch looks like they were made after your latest update. idk why they don't seem to be being automatically tracked, I guess maybe because of the stuff you had to move around

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wait nvm

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the page must've been cahched in my browser or smth

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my bad

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Actually what happened is it didn't pull through when I updated my modpack for some reason, so the link there was still to an older version

silver oriole
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but how do you plan on doing that?

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The lovely patches are annoying

wind haven
unkempt elm
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For SDM0's Stuff, I'm gonna split each mods into its own repo and move the lovely folder to the root. For Joker Evolution I'll just make the example_mod.lua part of the Joker Evolution mod instead of a separate mod.

wild imp
silver oriole
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Lovely

silver oriole
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Any Linux user can test this shell script for me?

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It is supposed to clone Dimserene's modpack repo and submodules as a whole and install it to the correct directory

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Please let me know if it works or not

wild imp
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errors out on the copy step

silver oriole
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Where does your Mods folder goes to? Like the full path of Mods

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I mean originally

wild imp
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there's a copy symlinks that lead to the sam place, but thi path is the one I browse to:

/home/coonie/.steam/steam/steamapps/compatdata/2379780/pfx/drive_c/users/steamuser/AppData/Roaming/Balatro/Mods

silver oriole
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Yeah I don't understand linux at all

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Why does the path so fricked up

wild imp
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it's not much more fucked up than the one you used, lol

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and in this case it's because it's proton

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makes the path real fucky

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and the .steam vs .local thing is a recent change to proton/steam I think. Steammodded had it wrong in its documentation when I got into modding back in april

silver oriole
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Hmm

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I don't know man, do I wanna solve this puzzle

wild imp
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and if you don't know, a folder starting with a dot just means it's "hidden"

silver oriole
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How does proton work anyway

wild imp
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though most linux usrs show them I think

silver oriole
wild imp
wild imp
# silver oriole How does proton work anyway

I don't know the technical details really. It's a compatibility layer to run Windos games on linux, and requires a windows-syle directory structure somewhere. Hence the "drie_c" and all that

silver oriole
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I mean they represent hidden in a way, but they are shown to end users

silver oriole
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This one should work then?

wild imp
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trying it now

silver oriole
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I don't know if that path issue will affect everyone or not

wild imp
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fpr some reason that one only dies the cloning step

silver oriole
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Dies?

wild imp
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ends like its not doing anything wrong

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and ofc running it again just fails because the directory's already there

silver oriole
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Wierd

wild imp
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should I delete my current Mods folder before running?

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maybe that's what made it stop

silver oriole
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Just move it somewhere else

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Use this one instead

wild imp
wild imp
silver oriole
wild imp
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huh, still ends after cloning

silver oriole
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Oof

wild imp
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I don't think this should be needed with proper bash scripts, but try just putting "&&" between the commands

silver oriole
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Added a shebang don't know if that would help

wild imp
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Wwait I' an idot

wild imp
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I just forgot to actually check that the folder was made

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ofc bash has no output on successful folder creation and copy

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sorry for wasting your time

silver oriole
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Oh yeah it does not output anything when cp

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I have an android phone and termux

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So I should know that

wild imp
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I should've known that too. I've used linux every day for 5 years

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lmfao

silver oriole
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So it works?

wild imp
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yes

silver oriole
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Good good

wild imp
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lemme test the first one with the right path again

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so you don't need to use the && silliness

silver oriole
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ok

wild imp
silver oriole
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I am actually not sure if the full path Mods cp to should be ...Balatro/Mods or just ...Balatro

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I think it should be first one?

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Oh god i think something very stupid happened

wild imp
silver oriole
#

What's in the Balatro folder ? Still intact?

wild imp
#

yeah, still looks normal

silver oriole
#

Good I thought I inundated your balatro folder

wild imp
#

the first one would ddouble-nest it

silver oriole
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Say what

wild imp
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/Mods/Mods/[your mods]

silver oriole
#

I tested both like these on my phone

wild imp
wild imp
silver oriole
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Ok then

wild imp
silver oriole
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Thank God then

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Til

wild imp
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because I use the exact mod pacl I now have on github, and steam cloud exists, I wouldn't have lost anything anyway

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but yeah it would have been a bit of a pain to reinstall

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(I know that's not where the gaame exe is, but I presume I'd have to reinstall for the supporting files)

silver oriole
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Oh you mean the game itself

wild imp
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but it dudn't, so it's a moot point

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as it is, it was trivial to just copy my mods folder back in

silver oriole
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True

pine apex
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some of these deck effects don't like eachother

silver oriole
#

Pff

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Phantom thieves are removed anyway

cedar cosmos
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hell yeah, nilnil nilnil nilnilnil nil

pine apex
silver oriole
#

What does that mean

pine apex
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I have Gorokichi and it's working fine rn.

signal orchid
silver oriole
#

Lol

signal orchid
#

nilnil
nilnil
nilnilnil
nil

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discord F you for ruining the indent

pine apex
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sometimes i wish i had /slander outside of TOS

silver oriole
#

Talking about indent, I hate how my modpack info display don't indent properly

silver oriole
#

Oh god now there's also Mac users

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And I don't know if linux shell scripts work on steamdecks

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Any one using mac?

wild imp
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And this is one of the reasons why I'm just distrubting zip archives periodically for my own pack

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Though I think you can run bash scripts and do anything else on the terminal with steam decks

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And mac has a very siilar terminal setup to linux afaik

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they might ven use bash

silver oriole
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I might look into it tomorrow

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I didn't take zip method because I didn't want to redistribute them

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But I guess I am redistributing them

wild imp
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well, stamodded's gpl license is infectious, and what you're distrubting /is/ source code, so should comply with the gpl

silver oriole
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I fully understand that now, but not when I created the main pack

wild imp
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I getcha

silver oriole
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Maybe it's a good practice to make a relatively stable archives

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Like once in a while

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But then the problem falls to what defines the "stability"

wild imp
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It's easy enough to just zip my local copy of the pack that for mine I'm probably gonna make releases pretty much daily

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Assuming there's been an update ofc

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But stable archives makes sense too

silver oriole
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In my experience there's always update every day

wild imp
#

nods

silver oriole
#

There's no perfect or finished state of a mod. When imperfect, authors get to fix/polish them. When perfect, authors proceed to build upon them, which almost dooms more bugs

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Which IS a virtuous cycle

wind haven
#

the boss blind is freaking out

wind haven
#

The game crashes when winning the run
Literally impossible to win

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I think some unlocks messed up, I reset the profile and used unlocked all again the game don't crash when winning anymore

silver oriole
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That does not make any sense, I guess anything would happen at this point

silver oriole
#

Things like these make me think there's never a "stable" state for the modpack

austere nexus
#

So uh I disabled a mod and now my game crashes.

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Anyway to re-enable it?

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Nevermind, I managed to fix it by deleting the .lovelyignore file in the mod's folder.

sonic harbor
#

I would say we should add this when it's in a releasable state

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(totally because I don't concept for it or anything)

wild imp
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Oh yeah I'd say that makes sense. I'll be downloading it myself and if I like it (which I almost certainly will) be adding it to my pack too

silver oriole
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It hadn't released right

wild imp
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Nah it'll still be a fair while I think

cyan helm
silver oriole
#

Looks promising 👌

wise sparrow
# austere nexus

Steamodded is kinda weird with disabling JokerDisplay, I recommend turn it off from the mod's specific menu

silver oriole
cedar cosmos
#

how does it crash when disabling lobcorp

silver oriole
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Don't know, just checking

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Want to make sure

wise sparrow
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It's crashing because lobcorp is checking for SMODS.Mods.JokerDisplay which still exists even if disabled

silver oriole
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Oo yeah the disabling functionality is funky

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It's not completely ignored

wise sparrow
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Yeah, I've also had the mod work completely fine even when disabled. I don't know if that's fixed now

subtle bane
#

I kinda makes sense why SMODS.Mods.JokerDisplay would still be true even when disabled, Steamodded has to know the mod exists in order to disable/enable it.

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So it kinda has to be in SMODS.Mods

cedar cosmos
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oh that's funny

subtle bane
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Although iirc isn't checking for _G.JokerDisplay better?

wise sparrow
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I usually do that

cedar cosmos
#

yeah i can probably change the check to the jokerdisplay global

misty mesa
#

SMODS.Mods.JokerDisplay and SMODS.Mods.JokerDisplay.can_load might also work?

wise sparrow
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It's probably just easier and safer to check for JokerDisplay or _G.JokerDisplay

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Well, unless someone want to mess with me specifically and makes a mod that overwrites it

misty mesa
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I mean... basically any check can be overwritten, or break in the future

misty mesa
subtle bane
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yea

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I don't think that SMODS.Mods.<mod_id>.can_load would ever change but it is the more unsafe solution to just checking for global JokerDisplay

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If another mod adds or overrides it than that's just an incompat issue with that mod; it's unlikely any will be willing to do that.

wise sparrow
#

i will overwrite SMODS in the next update

subtle bane
#

Why overwrite SMODS?

wise sparrow
#

for fun

misty mesa
#

for evil

misty mesa
wise sparrow
#

that's also nice if you don't care about loading priority

misty mesa
#

huh, didn't even think about that but makes sense yeah

subtle bane
#

Tbf you would want to load after the mod so the information the mod loads can be used.

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If your mod loads before JokerDisplay, you can check if it's there though can_load but it's still gonna error if you add anything because JokerDisplay doesn't exist yet.

misty mesa
#

well yeah, but then you do care about loading priority

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though I have no clue about the practical applications of needing to know whether another mod will be loaded in the future

subtle bane
#

Honestly there isn't.

wise sparrow
#

hey maybe someone wants to add a nice message if it sees you have cryptid installed

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like when it checks you save files in metal gear

subtle bane
#

There was a mod that added Jimbo as a legendary card, quips and all

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Idk what happened to it.

tiny sorrel
#

how do i use lovely??

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anyone around that could help me get this working??

silver oriole
tiny sorrel
#

I got it to a different crash screen where it says it's missing a file named lua

silver oriole
#

screenshot?

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I don't have a lot of time so let's get to the main issue fast

tiny sorrel
silver oriole
#

Did you install smods?

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Steamodded

tiny sorrel
#

yaa

silver oriole
#

my modpack will install smods for you

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So delete the one you put in Mods folder

tiny sorrel
#

different crash screen

cedar cosmos
#

verify integrity of game files

silver oriole
#

Oh yeah right

tiny sorrel
#

how does one do that ?

silver oriole
tiny sorrel
#

I think that did it

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yep it did thanks

silver oriole
silver oriole
#

Test addon pack for July 2024 will be expired in 11 hours

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Also I just did a PET, it made me feel like going into alternate dimension

wind haven
silver oriole
#

Well if there's no issue whatsoever then maybe you don't have to

#

And by that I think I know why you do that

wild imp
#

I always try to have the most up-to-date version of y mods before playing, modpack or not

waxen obsidian
#

I also think it'll be important to include some sort of version check in future releases.

#

It is a bit much to expect users to actively seek out new lovely versions when they release.

silver oriole
#

I think that is indeed a good addition if realized.

vagrant musk
#

You know, normally when someone says "The game doesn't like me winning." it's a hyperbolic statement of unfairness. In this case, it's that the game crashes every time the win screen would come up. I've updated, verified game file integrity, deleted and reinstalled, nothing fixes it.

subtle bane
#

Some “gamble” object is having issues

#

This looks the game is trying to unlock something (maybe “Blackjack” whatever that is) and failing.

vagrant musk
#

Ohhh. Must be something to do with the Blackjack Hands mod then.

#

That's a shame. Hopefully it can be fixed. I like that mod.

silver oriole
#

@mathguy

tidal perch
#

hi

subtle bane
#

Odd part is this mod doesn’t have a hook for check_for_unlock

silver oriole
#

Wait did I pinged

tidal perch
#

no

#

im just here

silver oriole
#

Magical

#

Are you telling me it's yet another incompat

subtle bane
# tidal perch hi

TL;DR something is trying to get unlocked after winning a run and it references both the “Blackjack” hand and “The Gamble” in the process.

vagrant musk
#

It was a really good run too. I got an Eternal Effarcire and then I got Ouija, and then I had Exponentia and Constellation on me. It was the ultimate Spectrum Five build.

tidal perch
subtle bane
#

Ohhh ok

tidal perch
#

it kinda just worked in 0.9.8

#

im guessing i have to change something to avoid errors

subtle bane
#

This mod kinda smelled of 0.9.8 with the nonexistent use of SMODS.Challenge.

#

At least most of it was converted it seems

silver oriole
vagrant musk
#

Deleted. Let's see if it works...

silver oriole
#

You are not playing blackjack Hands anyway

vagrant musk
#

I was in other runs that also crashed on win.

#

Like when I was getting all those Blackjack Houses I mentioned.

#

It worked!

tidal perch
#

so like how do i make unlock conditions properly?

vagrant musk
#

I thought it might crash since I leveled up some Blackjack Hands, but I guess those were able to be removed seamlessly.

silver oriole
#

It's business Joker from spicy

silver oriole
#

Before mathguy fix the mod please remove Blackjack hand mod

round vale
#

Hey, I'm in a run and it crashes every time I try to buy the buffoon pack in the shop

silver oriole
#

Oh Gods. Old bugs still lurking.

#

Is it possible to find a certain file that contains 'next' in line 546?????

#

When there are so many files to be searched is there a tool that can do this

#

Or 'calc_function' idk

silver oriole
#

It's in Mods/lovely/log

round vale
#

I'll try, I'm not sure exactly which log went to that crash cuz I was messing around trying to get around it

#

Sorry if this is the wrong thing, I just recently started modding balatro so I'm still getting used to it

subtle bane
#

Should be easy to narrow since this is a JokerDisplay related issue (or at least originates from there).

#

It’s from a line in TWEWJ

#

Ouch, this doesn’t look pretty

#

JokerDisplay.evaluate_hand returned “Unknown”

silver oriole
#

@parchment or @N' ?

silver oriole
wise sparrow
silver oriole
#

Is there a way to properly align these text?

cedar cosmos
#

what's your node's alignment

silver oriole
#

align = "cm"

#

this?

cedar cosmos
#

try cr

silver oriole
#

Or maybe I am not supposed to concatenate these texts

silver oriole
#

Yeah my approach is bad I think but I don't fully understand how the game or smods handle these

cedar cosmos
#

try also adding cr to the text node

silver oriole
#

didn't make it align to the right

#

I mean when it was just a single line of text it worked fine

#

but the lines after first one will always align to the left of first line

cedar cosmos
#

make three text nodes

silver oriole
#

Getting somewhere?

cedar cosmos
#

surely

silver oriole
#

Now they're tryna connect head to tail

#

Oh i have an idea

#

Nope no luck

#

Myst you meant this right?

cedar cosmos
#

yea

silver oriole
#

They simply concatenated

cedar cosmos
#

oh right

#

make a row node for each text node, like this

silver oriole
#

I don't see the reason behind this but ok

cedar cosmos
#

uh no there are no row nodes there

silver oriole
#

G.UIT.R?

cedar cosmos
#

yea

#

so itd be like

{
  -- first row
  n = G.UIT.R, config = ..., nodes = {
    {n = G.UIT.T, config = ...}
  },
  -- second row
  n = G.UIT.R, config = ..., nodes = {
    {n = G.UIT.T, config = ...}
  },
  -- third row
  n = G.UIT.R, config = ..., nodes = {
    {n = G.UIT.T, config = ...}
  },
}
silver oriole
#

Nods

#

Can G.UIT.ROOT be inside G.UIT.ROOT?

#

Ans is yes but they all clumped together

silver oriole
#

well i guess i can just remove that color tag

#

Nope, not so easy huh

cedar cosmos
#

try G.C.CLEAR

silver oriole
#

How do I get to know all these color names?

silver oriole
#

Oh wait a sec

wise sparrow
#

The colors are in globals.lua

silver oriole
#

Thanks guys, it worked

cedar cosmos
#

if you think the lines are too spaced apart then change the padding

silver oriole
#

Yeah I might just remove the padding

waxen obsidian
#

It's also a pain to integrate into any sort of release pipeline.

silver oriole
#

I have a vague idea that it will not be as easy as I thought.

#

Thanks for the explaination!

silver oriole
#
  • Removed Test addon pack July 2024
#
  • Added 9 mods:

Vanilla+:

  • Aurinko
  • StackedRedSeals

Fine-tuned and above:

  • VanillaExpansion
  • SpicyJokers
  • Virtues
  • MoreJokerPacks
  • Jeantoine
  • Contracts
  • Snow's Mods
#

(69 mods) Dimserene's Modpacks (SMODS 1.0.0)

#

New test addon pack for August 2024

misty mesa
dense wharf
#

Yeah I don’t think those are quality of life

urban wharf
#

Yeah I would say Aurinko for sure isn’t very vanilla+, I think stacked red seals is okay though, although I haven’t looked at what the default config values are

dry echo
#

Do all of the mods work with 1.0.0a

vagrant musk
#

Just updated to the newest version. Crashing on boot. What's Neighborhood from?

tidal perch
#

Contracts

vagrant musk
#

Huh. Should I remove that one then?

tidal perch
#

probably

vagrant musk
#

Yep, getting rid of Contracts fixed it. What's that mod even do anyway?

unkempt elm
#

Legally binds you to a $500 dollars fee with the mod owner

silver oriole
urban wharf
#

Aurinko definitely adds new features, it entirely changes how planet level ups work

wild imp
silver oriole
#

I think it's not a bad idea to introduce some tweaks mods into vanilla plus pack

#

It's not like dx cards from dx Tarot, there are physical additions in collection menu

urban wharf
#

I agree with introducing tweaks (stacked red seals is a great example) but I don’t think the way editions planets applies to hand levelling is suitable for vanilla +

silver oriole
#

Hmm, then how do we define the line

urban wharf
#

It would have to be your personal opinion I think

#

It’s your mod pack after all

silver oriole
#

Like personally I don't hate the idea behind aurinko being introduced into vanilla

misty mesa
#

if a mod has a direct impact on the scoring in a run, I'd say it's no longer QoL or utility

silver oriole
#

I categorized it in playstyle mod

misty mesa
#

I saw, but I'm not sure it fits the description vanilla+ has right now

silver oriole
#

I see

misty mesa
#

I think both are mods that fit really well in "balatro's style" and stay pretty close to the original mechanics

#

and are therefor good candidates for a "vanilla enhancements" (or whatever) modpack

#

they just... don't fit the current description of vanilla+

silver oriole
#

Yes I see your reasoning now

#

I don't want modpack(s) that only my own ideas matter, but I guess I can tweak the rules to reconcile it

misty mesa
#

yeah I get that

#

and I mean, as long as there are clear(ish) rule for separation between the packs it's all good

#

even if those rules change over time

silver oriole
#

maybe add a simple "vanilla-like" definition

urban wharf
#

I think you could maybe adjust your tuning so more things are in extreme rather than fine tuned

#

And leave vanilla + as just qol stuff

misty mesa
#

also an option yeah

silver oriole
#

Will think about it more, I'm currently at work

#

I did noticed Fine-tuned-Pack are dangerously close to Full pack as of right now

#

I am hesitating between many aspects

#
  1. I don't think many ppl actually uses Fine-tuned, at least last time I make a poll full pack won like drastically
  2. If there does exist Fine-tuned enjoyers, their opinions are not heard by most of us.
  3. Again, currently the rules are not strict and clear enough to distinguish where a mod should belong
#

Thought about bugs and crashes, deprecated mods cause them because of lacking maintenance, new mods cause them because active development, no good

wild imp
#

I think extreme needs to exist because of Cryptid

#

So fine tuned is one step down (right?)

silver oriole
silver oriole
wild imp
#

Also idk if math blinds is in extreme, but some of them are pretty unfair

silver oriole
#

Like I said, the measurements aren't the same between us

#

I would like pll that played Fine-tuned have a vanilla-like experience, and content mods that managed to achieve this are welcomed

urban wharf
#

In my thinking, fine tuned should be your default go to mod list that you can just download and play and have a good experience, anything extra (or stuff that needs customising) goes in extreme

silver oriole
#

That might actually included cryptid

#

Because many ppl find good experience in cryptid

urban wharf
#

Cryptid is 100% extreme

#

Although maybe it’s fine in standard gameplay

#

I only see the crazy crap it does

silver oriole
#

I do too

subtle bane
#

When you don't have Epic/Exotic joker's it's not too insane.

#

Maybe very evil blinds, but not too bad

urban wharf
#

But they’re on by default, yes?

subtle bane
#

Everything is on by default so yeah that would include Epics and Exotics.

dense wharf
urban wharf
#

Yeah, I’d categorise that in extreme then

subtle bane
#

Agreed

dense wharf
#

I mean it easy to disable so I don’t think it’s a big deal

silver oriole
#

I will never put it in Fine-tuned

dense wharf
#

¯_(ツ)_/¯

urban wharf
#

Not for a plug and play mod pack

#

I mean, come on, how many people do we have asking how to install mods when there’s a perfectly well written guide to it

dense wharf
#

xd

silver oriole
urban wharf
#

You missed some strike throughs on those first two reasons

#

It’s number three

#

It’s always number three

#

Imagine trying to direct them to turn off options in configs

silver oriole
#

What config, you mean cryptid ?

urban wharf
#

Well any config

#

That’s my reasoning for things that need configs adjusting for whatever reason to be in extreme

#

If the default settings don’t offer a balanced good experience ofc

silver oriole
#

I have several mods in my pack that I do manually changed config before including them

#

It's not a big deal for me

#

But cryptid is definitely not one of them

hoary flower
#

Hey there’s a weird crash I just got while doing a strange run. It just closes the game too, but I got a look at the logs and it says the following

INFO - [G] ERROR LOADING GAME: Card area ‘shop_vouchers’ not instantiated before load

INFO - [G] ERROR LOADING GAME: Card area ‘shop_jokers’ not instantiated before load

INFO - [G] ERROR LOADING GAME: Card area ‘shop_booster’ not instantiated before load

#

It happens when I try to continue a run from main menu

silver oriole
#

What happened before you tryna resume the run?

hoary flower
#

I mean I just click play and it crashes

#

No error screen even

silver oriole
#

No I mean, did you modify anything

hoary flower
#

Nope, it crashed at first when I pressed view deck in my run. Now it just won’t let me resume

misty mesa
#

and unnesting them fixes the issue

silver oriole
misty mesa
#

you can fix it yourself by moving the inner contracts folder up 1 directory (or wait for dimserene to fix this and update the modpack)

vagrant musk
#

Huh. Well that's just silly.

waxen obsidian
silver oriole
#

It's an easy fix just need some time

silver oriole
waxen obsidian
silver oriole
#

But I'll try anyway

#

Did a quick Google search it looks like this is written in rust

silver oriole
#

So ever since i partake in this modding community, what I noticed is that there do exist a border between average modders and coders, and I am somehow being forced between the groups

wild imp
wild imp
silver oriole
# silver oriole
poll_question_text

How often do you update your modpack?

victor_answer_votes

7

total_votes

10

victor_answer_id

3

victor_answer_text

When I think about updating it

waxen obsidian
#

Are you doing this entirely in lua?

silver oriole
#

Uh well

#

It's hard to explain

waxen obsidian
#

I'm interested

silver oriole
#

You shouldn't

#

I refer myself as a coding illiterate

#

I can't even write a functional mod on my own

silver oriole
silver oriole
wild imp
silver oriole
#

I installed it and it prompt me to install rust.

wild imp
#

Ah makes sense

silver oriole
#

And then still can't install it

#

It says Failed building wheel for pynacl

wild imp
silver oriole
#

I mean I installed both py and rs

#

But I still cannot install py github

wild imp
#

Huh that's weird. Is your version of python/pip up to date,

silver oriole
#

Tried upgrading multiple times

#

Never mind found a solution

#

But I need to rest first.

wild imp
#

Rest well :3

silver oriole
#

Cleaned up the repos, made my life much easier to manage pack versions, and pushed 0801b version.

wild imp
#

Did you remove Snow's Mods? You said you added it from the test pack, but it doesn't seem to be in the main pack now

silver oriole
#

Bruh

#

Time to push 0801c

wild imp
#

whoopsie

silver oriole
wild imp
#

python is pretty simple to fumble your way through even if you don't really code imo

#

though for all I know Rust might be too. In any case there's a template in the readme for the python thing so all you should need to do is figure out what api commands you need and put them in the spot for them

silver oriole
#

Looks like I need to actually put time and effort to understand it, I might need to do it some other day

#

Time to look for github api tutorial for dummies

cedar cosmos
#

why is there a template for pegging

wild imp
silver oriole
#

Uh... which pegging?

#

I regret Googling it already

#

Did a quick look at the github api documents, I decided it's not worth my time to figure this mess out... I'll let end users worry about it

cedar cosmos
silver oriole
#

How much do you guys trust ChatGPT?

#

I think it's like cheating with midjourney to create logo

#

But like, this is so useful than any guides online

wild imp
#

I don't have a problem with ai in general, but text bars ai in particular has less legitimate objections imo

#

I think using it tfor coding help is perfectly fine

tidal perch
#

I personally wouldn’t use ChatGPT as your sole source of info

#

As it can confidently give you misinformation that sounds correct

silver oriole
#

AND I lack the knowledge needed to distinguish rights from wrongs

wild imp
# wild imp I think using it tfor coding help is perfectly fine

Full disclosure. I used it to help write my list of mods in the readme for my mod pack. Would just be more menial to write all that markdown by hand, so I just wrote the first entry then gave it the links to all the mod repos and had it write the list in the sane format

wild imp
silver oriole
#

If I just want end results then maybe, but I do wish to learn from it.

tidal perch
#

But do you know what questions to ask?

silver oriole
#

That is the other question.

#

I did this:

I wish to have a lua file that implements github api to fetch latest release zip file in this url: https://github.com/ethangreen-dev/lovely-injector/releases
tidal perch
#

Start using chatgpt to find out what to ask /j

silver oriole
#

Actually maybe I should use rust or python like metherul did, but I would like end users to be able to use install the packs as easy as possible

#

So it should definitely include the git commands for installing the pack while checking/downloading latest lovely injector

#

I can see why metherul used rust, as rust don't need to install extra libraries

urban wharf
#

I thinking running a python script is easier than using git commands

silver oriole
#

You mean to fully rely on guthub api to download and update repo?

urban wharf
#

Is that not what your idea is?

silver oriole
#

Oof I guess you are correct

#

But can the script install required libraries by itself ? Or end users need to install them first

#

I looked it up, it looks like if I use pyinstaller, it will package python with many required libraries as long as my scripts together into standalone executables

#

Then again it is hard (but might not be impossible) for my android phone to realize

winged coral
# silver oriole 1. I don't think many ppl actually uses Fine-tuned, at least last time I make a ...

Regarding this, I actually didn't download the Fine-Tuned pack because it had so many content additions that I may as well get the Extreme one, so I ended up using the Vanilla pack and adding a few content mods myself for a streamlined experience. Only an extra ~90 jokers cherry picked from several mods, and the new suits from Bunco. This way I still see a lot of the content from the base game and get to experience how modded content interacts with that, rather than a chaotic mix of every mod's content.

Not to say that the Fine-Tuned pack is bad, I think it's a good pack! I just think that people downloading a pack that adds 300+ new jokers and many other new content items are probably the same people who would just get the extreme pack anyway.

silver oriole
#

You mean Fine-tuned pack?

winged coral
#

Yes, edited

silver oriole
#

I mean everyone have their pick of fav mods, I cannot make everyone happy by introducing many different packs to choose from

#

The idea of Dimserene's personal favorite is also out of the window because well, I am actually using Full/Extreme pack personally

#

The idea behind Fine-tuned is actually let players have all-their-can-pick, and let them reduce from that

#

But I guess the way my packs update is prohibiting ppl from doing that.

silver oriole
wind haven
#

It's annoying now I have to remove mods I don't want after every time I update and reconfigure the JCursor images

signal orchid
# silver oriole How much do you guys trust ChatGPT?

its super powerful for questions that can be solved using google but prolly would cost you extra time to figure out or personalize. for example you got some example codes but dont know what a specific line in it is actually doing, or theres a crash but you have no idea what it means nor how to manage to solve it, or not sure how a flag can be used in linux commands. just dont ask it to write a whole ass balatro mod for you based on your prompt

silver oriole
silver oriole
silver oriole
#

I am gonna ponder upon how to distinguish Fine-tuned and Full packs

silver oriole
#

I think I am gonna make a checklist and score each mod to determine whether or not they should be in Fine-tuned

wind haven
soft locust
#

Game full closes itself after I do the install, any help?

hoary flower
#

hey so updated the pack and uhh

#

is this normal?

hoary flower
wild imp
#

I have a feeling dimserene switched to using the original repository but forgot to fix the url

hoary flower
#

ah, makes sense

hoary flower
wild imp
#

Yeah it doesn't seem like a problem really. If you do want to make sure you have the latest version of betmma's just download it from them directly

#

The code button, not the release

hoary flower
#

ye went ahead and did that

hoary flower
#

also tried unlock all, didn't work either

wild imp
#

Unless I'm missing something there's no way to fix that "error" on your end and it Doesn't seem to be causing any trouble

oblique vigil
#

theres a really nice amount of mods rn

silver oriole
#

@oblique vigil you need to fix your mod!

oblique vigil
silver oriole
#

In the bugs and crashes tab look for RO-Balatro

silver oriole
trail reef
#

Just a heads up but D6 Jokers + Cryptid together causes it to crash on startup, I went through all the mods and since updating to the new modpack and removing one or the other lets it load normally

unkempt elm
#

@silver oriole Letting you know the repo update on SDM_0's Stuff has been done.

silver oriole
trail reef
silver oriole
#

Huh

trail reef
#

Could just be something on my own end still but removing one completely fixes the issue

silver oriole
#

I'll see if I can replicate that

trail reef
#

Yeah just lmk cause if you dont I can attempt to clean install again

waxen obsidian
#

that should always work

#

afaik

silver oriole
#

It didn't crash for me

trail reef
#

I already have the modpack folder separate from the actual mods so that's not a cause

silver oriole
#

No, I mean you delete everything and clone anew

#

Like you never install my modpack

trail reef
#

Ahh gotcha

#

I'll try tomorrow and update you then cause it's pushin 2am here lmao

silver oriole
#

No worries, but I can confirm the modpack should work as intended

trail reef
#

Awesome, everything else was working so it's not the end of the world if its still bugged on my end for whatever reason

silver oriole
#

I think it's because the cryptid had a lovely patch that is no longer there, but when my pack updates it's still there

wild imp
#

Maybe you could make the updates clean installs of all the mods included. You could do it without deleting any bits the user added to their mods folder extra, and probably even exclude user configurable files from deletion/replacement

#

Should be a bit tedious, but not too hard when bash

silver oriole
#

I know everything is possible, I just cannot conceive how to do it

wild imp
#

You could remove the folders totally without user configurable files and then cd into the ones that do and remove everything else, before cdomh back into the mods (or balatro) directory and copying everything over

#

Abd pretry sure copy has a --no-clobber flag or similar

#

And I presume windows batch scripts support all the same things, though I also think there's ways for people running modern versions of windows to just run bash scripts natively

jolly shadow
#

Well, i think i played enough fallout 4 for now

#

I'll try out newest version soon

#

I think i might have to stop in middle of run though

#

no crash at the beginning

#

i got bored so i'm running infinite deck today

silver oriole
#

Space man good to see you coming back, would like to know if you have any feedback on how to improve the packs

#

I mean if you got bored there's definitely something wrong

jolly shadow
#

Well i don't mean the modpack is boring

#

i meant the playing fallout 4 made me bored

#

i'm just trying to do the simsettlement mod storyline done but god

#

constant need to loot and shoot makes me bored as hell

silver oriole
#

Ahh god damn grinding

jolly shadow
#

yeah

#

dang, lost the run to wall

#

there doesn't seem like bug happening yet though

#

no crash either

silver oriole
#

we've got lot's of bug fixes recently

#

Do you have the most recent modpack installed? The version should be visible on the top right of title screen

silver oriole
#

@wild imp where should version.dll be located in linux/proton? I would like the full path

wild imp
#

I'm not at my computer but I'll take a look in an hour or so if no one else answers before then

silver oriole
#

Sorry to bother you for this btw :sorry:

wild imp
#

No worries. I'm not a busy person :3 Quite lazy and unencumbered in faxt

#

Just happen to not be in the same place as my computer atm

jolly shadow
#

I need to go out now so i'll have to continue later

silver oriole
#

Ok, just remember don't update midrun

jolly shadow
#

👍

wild imp
#

"coonie" of course just being the suser folder

silver oriole
#

so it should be
"/home/$USER/.steam/steam/steamapps/common/Balatro"

wild imp
#

yep

silver oriole
#

Does this one work

#

It should download lovely, or check your lovely version and if outdated, update it

wild imp
#

yep, looks like ti worked

#

I deleted lovely before I tried it, so idk if the checkign + updating works, but I already had the latest release anywat

#

looks like running it again works in that it just tells me it's up to date

silver oriole
#

What if you install an older lovely and try again

wild imp
#

I'll try it, gimme a sec

silver oriole
#

I really should look into dual boot my laptop

wild imp
#

seems to work

silver oriole
#

Cool

wild imp
#

and having to reboot to test things kinda blows

silver oriole
#

Any recommendation

wild imp
wild imp
# silver oriole Any recommendation

fr though, in terms of linux distrobtions, I'd go with Linux Mint. It's basically made for new users and is what I still use, and for virtual machaine software to run it within windows, good ol' virtualbox works just fine afaik

silver oriole
#

I have a powerful gaming laptop that is customized in windows, don't wanna blow it

wild imp
silver oriole
#

I actually tried to install Linux on my android phone and to no avail

wild imp
#

An x86 emutlator for android should be able to do it, but native arm linux wouldn't be set up the way you need for testing anyway

silver oriole
#

I forgot vm exists

#

That is

silver oriole
#

Oh, I finally got it. Dictionary and array are same thing in lua

#

It's all tables

unkempt elm
#

Always has been 🔫

trail reef
silver oriole
# silver oriole

Finally set up my virtual machine and tried it myself, now I'm feeling bash/batch scripts can not quite achieve what I expected

#

I wish even a 5 year old child can install it. As few steps as possible and dummy proof

#

I'll ponder about this some more but not now

unkempt elm
#

I keep getting scared of the dvd idle thing 10/10

#

Played lots of fine-tuned runs and didn't crash so far 👍

unkempt elm
#

Would it be possible to edit PampaJokers in this modpack to remove the sendDebugMessage("remove from deck") call from remove_from_deckref ? (around line 1743)

hoary flower
wild imp
silver oriole
wise sparrow
#

Now that most of the jokers have support for jokerdisplay it doesn't as useless anymore lol

wild imp
#

Also I forgot you could just make a fork and use that as a submidule

#

And then I could use that one too

silver oriole
silver oriole
#

Any ideas?

tidal perch
#

What are these questions for?

wild imp
#

Presumably for what pack it goes in, or if it gets included at all

#

Though 0.98 mofs are functionally just as good as 1.0 mods as long as they work

silver oriole
#

I am trying to come up with a better categorizing strategy between Fine-tuned and Full packs

wild imp
#

Makes sense. I'd just probably do away with the loader version as it's irrelevant as long as a 0.98 mod works properly on 1.0, which many do

silver oriole
#

It's one of the aspect to consider

wild imp
#

I'm not sure how so ngl

silver oriole
#

One sec

tidal perch
#

Which mode are you on the fence about?

dense wharf
#

If anything more mods can be moved to extreme due to how balanced/unbalanced they are

flat yoke
#

I'd say the vanilla-ness is something that is also a priority, since you might not want a complete game overhaul even if it is properly balanced, though, it should be fine to include them since you can easily disable a few mods from the mods menu.

But, I'd agree, the rest of the ideas, won't say they don't matter, but they have a much lower priority/value, in my opinion.

#

Personally, just as an example, if I did a point system, I'd probably have 6 at 1-5, loader version kind of falls into updates/stability. So, it'd be
Unstability and Crazyness get a 5X multiplier for their importance,
Vanilla-ness gets a 3X,
The other categories are just 1X, or maybe 2X.
Mods that reach a certain value make it to the fine-tuned, below that value get in the full pack, and there's a minimum value that means it's excluded from the packs entirely.

silver oriole
wild imp
#

Again, even if a 0.95 mod manages to work fine on 1.0, I don't see any issues that aren't cinched by unstability and updates

silver oriole
#

The reason I still include it is that the older the version it uses, the likelihood of it fails is higher

tidal perch
#

by this table shouldn't Cruel Blinds be in Fine-tuned

silver oriole
#

"Unbalanced"

tidal perch
#

that alone is enough?

silver oriole
#

Well I didn't calculate the points yet

#

Maybe I should bump craziness to 100 /j

flat yoke
#

I could see craziness being 6 or 7 and stability bumped up to 4 as well, but, it seems pretty robust at a glance.

dense wharf
#

Changing the weight isn’t going to do much

#

It’s gonna inevitably end up revolving around how balanced it is if you do that

wild imp
flat yoke
dense wharf
#

But that’s how things already are

#

And my opinion is that it’s it’s not harsh enough

#

Like take some if the jokers from a mod in fine-tuned and compare them to vanilla jokers
9/10 times they are way stronger which doesn’t make sense for a vanilla experience

flat yoke
#

Isn't that why balance is now being considered?

dense wharf
#

It already was though

#

¯_(ツ)_/¯

#

That’s why cruel blinds and cryptid are in extreme

silver oriole
#

They are too extreme for average players true, but other than these edge cases, how do we judge the others

dense wharf
#

I think just compare them to vanilla jokers

#

Makes sense to me I think

silver oriole
#

Also is a weighted score sheet the way to go?

dense wharf
#

I don’t see why not

#

Might need more tweaking though

silver oriole
flat yoke
#

I guess the issue is from the joker packs that are too powerful to be considered as balanced, but, still completely overshadowed by Cryptid. I don't know how reasonable it'd be to make Cryptid and whatever mods are intentionally completely overpowered into an add-on pack to resolve that issue, or something like that.

dense wharf
#

Yeah that’s definitely the biggest issue

silver oriole
#

I mean, how much powerful is TOO powerful

#

How do one deem a mod vanilla like or not?

dense wharf
#

I’m not quite sure 😔
More likely then not balance will have to be on a case by case basis for weighing but aside from that the weighted score sheet works for me

brittle spade
#

I think it comes from balance and design

#

Both of which Cryptid, for the most part, does not have compared with vanilla (although I think you could make a case for maybe Code Cards)

dense wharf
#

I could work on a balanced cryptid if people are interested in it

wild imp
#

Idk how common it is for people to avoid joker/content packs besides cryptid for balance reasons

#

Besides blinds being too hard that is

brittle spade
#

I mean I think it makes more sense for packs

dense wharf
#

I know a few that would

flat yoke
#

I definitely do myself, but I don't know how common it is for most people.

dense wharf
brittle spade
#

Like you have to ask yourself if you want a game experience that feels normal to play or one that just goes all-out crazy

wild imp
tidal perch
dense wharf
wild imp
brittle spade
tidal perch
silver oriole
#

Pog actually

dense wharf
#

Since people are interested I’ll probably start tommorow

flat yoke
#

I'd be up to putting some effort into programming some balancing for Cryptid myself, but, probably wouldn't if I'm the only one working on it.

dense wharf
#

Or monday

brittle spade
#

Like for example Canvas is OP and I think ppl might be sad seeing it nerfed in a balanced version, so it may make more sense to remove

#

Because it’s so iconic

dense wharf
#

I was thinking just have a separate version

tidal perch
#

isn't this a cryptid discussion not a modpack discussion

brittle spade
#

True, it should probably be moved there now

#

Since it spun off a discussion about making a more balanced modpack

silver oriole
#

I don't know what the folks there would think tho

dense wharf
#

Speaking of a more balanced modpack move TWEWY to extreme

silver oriole
#

Average craziness enjoyers

brittle spade
#

True

silver oriole
#

Is twewy unbalanced?

dense wharf
#

dw lol
I’m only partially joking

dense wharf
#

But I think it staying in fine tuned is ok for now

#

But that’s only my opinion

#

Don’t stress about this too much, changes for something this big can happen slowly

silver oriole
#

Like, beyond cryptid, this vagueness is very hindering any managing and categorizing attempts

dense wharf
#

Yeah that’s fair

#

I think we need more opinions first

#

See what other people think

tidal perch
#

about which mods

#

ike specifically

flat yoke
#

I think, if Cryptid gets separated, TWEWY immediately gets moved to extreme. All the hand size buffs and stuff like that hearts card that upgrades ranks are very powerful.

cedar cosmos
#

TWEWY is vanilla-like but the balance is quite off

#

I still enjoy it as a vanilla-esque mod though

silver oriole
flat yoke
#

Yeah, I love TWEWY, feels great to play with, but I drop it often, because otherwise, it's just better jokers that I should be taking over whatever I already have.

#

Betma's vouchers also goes into extreme, though, I could see a toggled verion with a lot of the overpowered vouchers being off still being in fine-tuned.

wild imp
#

As a was getting before, I think the other content packs, when if a bit unbalanced are nothing compared to cryptid. There are a lot more people who avoid just cryptid than who'd want cryptid just to Shai be able to play whichever more human level "imbalanced" mods they do like

#

Idk I guess there's a different between normal 'unbalanced' which is the norm for major content mods (even those who try to be vanilla) and something well... cryptozoological

cedar cosmos
#

make a poll for every modded card ever added /j

wild imp
#

Ngl most vanilla jokers below uncommon are absolute unusable dogshit and the major balance 'issue' with mods is they don't make dogshit jokers and their commons are more like uncommons in base game

#

The base game is also balanced to make beating ante 8 somewhat challenging, while with how I play nodded that's just the beginning of any decent run

#

Basically base game balance is a fool's errand to me, especially because just having a lot of jokers to choose from is enough to make the game significantly "easier" even if those jokers themselves are overall base game level

flat yoke
#

I don't think base game is a perfect metric by any means, but I think it works as a good enough one. If a mod by itself makes beating Ante 8 on a high stake much more consistent, it probably should go into the Extreme pack.

silver oriole
wild imp
silver oriole
#

Or else why do ppl want the mod in the first place ?

wild imp
#

Ngl I don't have a horse in this specific race having my own curated pack to my own interests. So sorry if I'm injecting too much irrelevant opinion

flat yoke
#

Different perspectives on the same issues are very valuable.

silver oriole
#

Yeah, why do you think it's not relevant

wild imp
#

Just because I don't use or plan to use your packs I guess

#

My own pack shares my own taste rather than trying to cater to other people's

silver oriole
#

You can still share your thinking, don't worry

#

If you want

wild imp
#

Fair. Though regardless it's probably better to hear from people who play with or want to play with your fine-tuned pack themselves. As it's their opinions that really make a difference. I can unit presume what they may think

silver oriole
#

unfortunately there are far less ppl using ft than full

#

Maybe I should instead ask ppl what will make you wish to play (or at least try) on Fine-tuned

twilit ravine
#

where are the download link for the mod packs?

silver oriole
#

It's pinned

#

@wild imp another thing, apparently it is not possible for linux end users to directly run .sh files other than using commands?

#

In user interface, one will still need to configure the file before they can run the file by double clicking

wild imp
#

I mean you just need to right click and set it to be able to run as an executable. Then I /think/ you can double click to run, but I always just do ./[file name] in the terminal

#

Anyone who dailies Linux should know that, but for the steam deck users, you can just put something in the Readme, presuming it works the same

#

There's no real way around that, you even have to do it for actual portable Linux executables iirc

silver oriole
#

Good to know👍

unkempt elm
silver oriole