#Dimserene's Modpacks Manager v1.13.2
1 messages · Page 6 of 1
Did you remove the Mods folder before installation?
Nope, should I? What about the steamodded install?
Ah ok ty lemme try that
Looks like its working now thanks for the mods, was looking for a consolidated list
I might be bundled and curated, but I am afraid it's not that consolidated lol
Ah sorry another error that I can't really figure out the source of. This is what I get when i try to load a new run. the only mods starting with c are cryptid, cartomancer, and cruel blinds
Oops thx turns out I was only selecting continue. Works now
It looks like new mods are popping out but I am not catching up.
crash when using any tarot card
Using Amkh on polychrome D6 Payout+
Oh Balatro safety?
seriously if a crash has one or more suspects it should be directly reported to the mods' threads instead of here
Yeah unless you really couldn't figure out the suspect
Like this one is pretty obvious
Sorry not for me 😦
It's OK
If you really don't know what is happening, you should post the error code anyway
I'm gonna do some more antimatter runs and post whatever codes I get
Ok. I'll do a quick poll if anyone is interested
I got the test packs idea very much today: they will contain nothing but mods that are relatively new and could benefit from more testing.
The add-on pack are supposed to be combined with the main packs, but you can still use them independently.
Ok, I've gathered 7 mods, let me know if I missed any:
- Aurinko (July 10)
- Joe's Vanilla Expansion (July 8)
- Package Preview (June 30)
- Spicy Jokers (July 4)
- Virtues (July 11)
- More Joker Packs (July 21)
- Stacked Red Seals (July 21)
we just load those into our mod folder?
I will make a addon pack repository
Similar to the modpacks, you can use git to clone or update them
I think it's a Cryptid crash
i have gotten this exact error on a pure-cryptid run
not sure what causes it internally, but primus just kinda kills it or something
Virtues on this list is outdated. New to github, don't know how to make the releases show less than 2 weeks old, but the release zip is updated to 2 days ago.
Oh, the date in parentheses means when did they first got released.
Ah, makes sense. Thanks.
Should we do new mods test pack every now and then?
6
6
1
Yes
Since I am using git to manage modpacks it will always pull latest commit to the pack
i've just updated LobotomyCorp's source to disable Dawn Ordeals when Bonus Blinds is active
pls pull
i always have lobotomy corp turned off, i dont get it
i cant even tell what any of the stuff does
all good
the gist of it is that you have to play with the cards to unlock more of its descriptions
i'll. figure out something when i have the motivation to make a config page
naur i love dawn ordeals 😭
opened an arcana pack and d6 jokers crashed the game
Do you have Error code
lemme do it again to get the code
No idea if this is what you need but if not tell me what i should do
huh, apparently jank jonklers' lieutenant joker goes off several times if the first card in hand is retriggered despite that not being in the description
TIL
yea context.individual can be retriggered
any fix?
disable d6 rn ig
or just start a new run and hope it doesn't happen again
tried, it crashed again
because your run had a card from d6, make a new run
okay, thanks
this is unfortunately a bad thing as i can't make it not do that so i'm ust going to keep overshooting the Q/K i'm aiming for, and i can't just on-command debuff whitenight to get it to stop retriggering
unfortunate
What did you do
probably because it doesnt know how to handle 15.9 antes
what didnt i do
perkeo was there, i had a couple hundred negative planet cards
Restart won't fix?
nope, i go back into the run and the game just closes again
I did read somewhere that the game hates fractional ante
Probably Cryptid moment again
it hates fractional ante but only in the sense that you can't win the game from it
So if you can win, the game is fine with it?
you can't win because it checks if ante == required ante and not >=, afaik there's no other negative effects from t
Good to know
Test add-on pack for July 2024:
Betmma Vouchers bug, it doesn't pass options arg which is what D6 Jokers depends on to only get specific editions.
bunco crash after playing a Deal hand
used a bonus blind pack and after using one the cards the game crashed and i can't even open that run anymore
I've been getting that kind of crash too
It just bricks the run and you can't replicate it or get the writeup
Deal hand?
Added Snow's mod (new release today) to test add-on
Btw the test add-ons will probably last 2 weeks, and then the mods will either merge into packs, or dismissed
Aurinko should be good because it helps with compat with other mods (ex. Cryptid editions working properly on planets)
In my previous private tests it is confused by bunco's custom consumables edition system
But I still think it might be a good addition if the problem is fixed
speaking of planet editions and bunco, i think dx updated stuff about bunco stuff
i didnt test tho
I am currently waiting for DX's next stable release (and then add it back to the pack probably)
Since July24 is for relatively new mods, DX is not in the list
i dont think they'll release anything before steamodded 1.0 is out
I can add it back in the next mod batch
assuming it works lol
Yeah
still haven't updated my pack in a while
yeah that's what I think
you know I've never bothered to check
but after like 600 jokers added do you think any of them do the same thing
I think smart ppl think alike
They might not be exactly the same but might be similar
I just wanna get past this week, it's a nightmare
i can't get the test pack to work for some reason
I did the git thing and then copied the mods in but they arent showing up
I have all the normal modpack mods but the test pack ones arent showing up
that makes sense because for some reason all these folders are empty
yeah this just isnt working
ui gone :(
9
...Okay so my savefile instantly closes the game when I open it now
Cool...
someone can probably divine why this just doesn't work
with main pack + addon pack, clicking the Other button in the collection menu crashes the game
Okay so I get a D6 Jokers crash now when clicking on an Exotic Buffoon Pack and I'm not sure if that's something I did or not
it looks like it's trying to get the d6 sides of the buffoon pack for some reason???
Oh for the love of
Is this something I need to fix
Idk lemme look
OHHH this might be from the mod that shows the cards in booster packs.
Whatever it's called
oh cool it was a secret third thing
Yeah I removed BalatroPreviewPackage, and no crash
Although an Exotic Buffoon Pack spawning a D6 Joker (none of them are exotic) is very odd.
It's not looking through the same pool
Thinking about it, maybe the preview was basing it off the description which was antimatter deck randomised to "like 10", which is more exotics than actually exist, so it just pulled random other jokers to fill slots and one of them happened to be a d6 joker??
that's honestly a conspiracy theory
It's based off the name having "Buffoon" in it.
Then it looks for the next card to be created through the same pool base game Buffoon Packs do.
oh cool so it's not something I can fix without renaming all the packs
Two bugs in one 
Anyways it prob tried to predict a D6 Joker that didn't have ability info
Or something like that.
"Other" button crash might have something to do with the changes Steamodded made to Additions tab
clearly the solution is exotic d6 jokers
Yeah Steamodded removed a function that D6 Sides tab used, should be fixed now.
Doesn't look like I can recreate it.
Which is good, this might be an unrelated error from spaghetti nonsense.
These don't look Exotic 🤔
I will note though that it would be due to the D6 Joker not having add_to_deck called (for whatever reason).
One the D6 Jokers that showed up in the test was Chaos, which had a mult side selected (default key) + tprint revealed that only the Chaos side's config values were inside (meaning that add_to_deck for the D6 Side was definitely not called).
Prob was missing some values the update function was dependant on.
is it normal that grand slam only takes 1 suit when playing wild cards?
instead of all 4?
Bright Light when?
It's vanilla behavior, there's not often a reason to do multiple suit checks on the same card, so it only passes the single check that the joker likely does. Otherwise, something like smeared joker would make all suit related cards trigger twice.
never mind i just got the crash again without preview package installed, the ride never ends
did you already push a patch to fix this actually
whoops
No iirc
yeah just downloaded sauce and that did not fix this
Was this during a shop reroll or some booster pack?
it's as soon as i enter the shop
What did you do
I downloaded the zip, ran the code it said to run in git, and then put all the mods in the mod folder that came with the test pack into the balatro mod folder
If you still have that save, try newest commit.
I'm a horticulture major who just wants more jokers in my balatro so when it comes to the down and dirty stuff I get lost
I don't even know what git does, I just download it to make lovely work, which I download to make steamodded work
Reclone again, it might sometimes do that
works perfectly
...n't
the shop LOADS now at least
That would mean it skipped the function, so there would be printed info in the logs
INFO - [G] 2024-07-22 23:22:21 :: WARN :: DefaultLogger :: D6 Joker does not have local_d6_sides info. Printing extra now:
INFO - [G] {
selected_d6_face= 6.6,
local_d6_sides= table: 0x27acf3f0 {
[2] = table: 0x27acf4e0 {
key= "nothing_side",
extra= table: 0x27acf540 {
},
},
[5] = table: 0x27acf568 {
key= "apparition_side",
extra= table: 0x27acf5c8 {
spectral_cards_gained= 1,
},
},
[3] = table: 0x27acf628 {
key= "apparition_side",
extra= table: 0x27acf688 {
spectral_cards_gained= 1,
},
},
[1] = table: 0x27acf6e8 {
key= "nothing_side",
extra= table: 0x27acf748 {
},
},
[4] = table: 0x27acf770 {
key= "apparition_side",
extra= table: 0x27acf7d0 {
spectral_cards_gained= 1,
},
},
[6] = table: 0x27acf830 {
key= "apparition_plus_side",
extra= table: 0x27acf890 {
spectral_cards_gained= 2,
},
},
},
}
which is presumably this joker considering hovering over it crashes the game
Wait huh?
selected_d6_face= 6.6
wait
There we go
ANTIMATTER DECK
Ok
Misprint and Antimatter do not like D6 Jokers whatsoever
Sad to say cause Misprint deck is real funny.
i don't know if this would actually work but you could maybe just floor() the d6 face?
There was a bunch of code that did it, but I removed it as there was supposed to be compatibility specifically to NOT rando that value if encountered.
I guess that doesn’t work :DDD
...okay more concerningly it crashed when i hovered over brainstorm with a different error message...
What is it this time?
holy...
negative deck moment
okay it wasn't brainstorm, it was... Dark Evil Mystery Card???
Dark Evil Mystery Card kills the game because it doesn't have localization strings
i dont think so??
given it crashes the game when i hover over it i can't tell but i think it used to be a negative brainstorm
i'm seeing a "c_base" in the crash log so it might have just somehow glitched into a fallback default state??
It still IS a brainstorm according to how it acts
like it's still copying the leftmost joker, i just... can't interact with it
yup, that's aura trying to animate the dark evil mystery brainstorm
there goes the run lol
this one isn't game breaking but is just funny, 🤔
somewhat understandably it doesn't recharge at all if it's not in the ability slots
Oh my there were more critical crashes in D6 Jokers than I knew of.
betmma's abilities in the Consumeable pool might break some things lol
so update on this run, I think i broke jokerdisplay
Jank Jonklers being jank moment
boy i feel like a fish out of water with this git stuff
what the hell is even going on
i do plant shit
man i give up, im way out of my depth
I think this is talisman stuff
I need to get around to cryptid/talisman compat
That one specifically can be circumvented by right clicking mr bones to hide the display
I've officially reached the end of the run from a technical standpoint
so, I had so many jokers that the game stopped counting if they were negative
this was my recorded highest score
I could disable aura so I can keep playing (which i'm considering)
HUH????
THE GAME ITSELF ENDED MY RUN
Anyone have an idea on how or why this happened?
hand size probably
Delete Test_Pack_July24 folder and then reclone
Also don't download zip, that surely will end up in empty folders
I also removed Package Preview in test add-on pack, if that would help
just fixed a lot of cryptid bugs
#InMathWeTrust
uh oh
[[patches]]
[patches.pattern]
target = 'functions/UI_definitions.lua'
pattern = '''pinned_left = G.C.ORANGE,'''
position = 'after'
payload = '''banana = HEX("e8c500"),'''
payload = '''banana = HEX("e8c500"), cry_rigged = HEX("14b341")'''
match_indent = true
we need a , here
🫡
That basically means the folder already exists
Yeah I saw him downloaded the zip which created empty folders
hmm
i'll try test add-on pack tomorrow
bit too late for that
or wait, i think i can try one run at least
gonna need to set it up first though
@silver oriole should i use it with full modpack?
Any pack will do
Just tried full+test myself and got a crash
was on round 33 of just the most cracked run before I got a crash
I got some exotic cryptid card that duplicated jokers and made them negative and it duplicated funeral of dead butterflies like a dozen times
looks like there was an update recently so let me update again
That looks like a talisman crash
it let me load back the last run so I grabbed a screenshot of my state before the crash
What if you turn Omeganum off?
let me try that
hmm, how? I do not see it in the mod list
Settings > Spectral pack > Talisman > second option
ok thank you
Bignum is sufficient
same error after switching to Bignum
Do you have Error code this time
Looks like you can't switch numsystem mid-run
crash happened as soon as the first card was scored
It's the same when you first time encountered it?
currently ante 5, no problem so far
yes
my new run is going smoothly as well
wish I could help more
the modpack still seems pretty stable, it did happen on endless at round 34
Considering the mods are constantly updating I think it's enough to be called "stable"😂
yeah, your pack was a real life saver for me yesterday, was totally bedridden and could barely move cuz of my health issues flaring up and it just let me do runs in bed all day
that's stable enough for me
What could I say, you joined the club at a right timing
Most of the times we are struggling more than enjoying
That's definitely cruel
I was definitely expecting way more bugs and crashes
that sucks
if i had mult card deck i would try beating it but i didn't do enhancing card at the time so
¯_(ツ)_/¯
honestly it would've lose either way without strong joker pickup or card enhancing
Still, you can't do much about it. Which reminded me whenever I somehow got my poker hand downgraded to lv.0 I could feel the pain
yeah
You going to rest?
ty
cruel blinds in this pack is just "hope you don't roll one lmao"
yeah, i will continue when i wake up
i laready did that
i put them in the trash and emptied it
is there like a delete command?
hold the fort
turns out i did do it right but the thing just downloaded to the weirdes location like 3 folders down in my documents foldere
heres an issue
every single hand type starts at 0 0
i have no idea why
you literally can't win
also "not quite yet" doesnt seem to be working
The hand thing is happening across runs
after small blind every hand is 0 0
also what the actual fuck
When i started the game i had 700 something jokers, however many the mods add
it removed all the jokers i added
now theyre all back????
I think your install is fucked
Cause I think there should just be one big Consumables folder
so how do i unfuck it
update smods
what
working fine with the dev version of cryptid/talisman
Btw @silver oriole how did you find my WIP CardSleeves mod lol
Oh, neat!
Yeah sorry I should've clarified its WIP on the github
Didn't think anyone would find it 🤣
Ohmygod y'all added it to the modpack
I think it was swiftly removed 🤣
the bailout is crazy
gg
end-screen jimbo with aura mod is awesome
69$ cash out nice
so wait how do i upgrade smod, and what is smod
Isn't smod steammodded
yeah and that doesnt have an upgrade as far as i can tell
Its probably telling you to update smod if its in 9.8 version and not 1.0.0 beta or whatever recent version is
no, somebody told me to do it because my instal was fucked
i literally have no clue whats going on
Holy
what the actual fuck
when i clicked on the buffon pack these 2 jokers appeared and all i can do is move them around
and then when i opened the pack they were inside
AND NOW MY CARDS DONT WORK AGAIN
I think your mod set up is indeed fucked
it seems to be "Whenever you click on a buffon pack, it spawns its jokers glitched and too early, and fropm that point on all of your ands base chips and mult are 0"
Delete all mods in roaming/balatro mod folder and put a new ones in
did a full redownbload of everything, and now things arent breakin
yet
i opened a buffoon pack and the game hasnt broken
OH MY GOD???
Who was gonna tell me they finally gave all the d6 jokers original skins?
That's recent change
the mod is finally good
i have a possible issue with the phantom theives jokers
the evolvoed versions are considered common a lot of the time, so they just pop up
and theyre like, insanely good
Is it with a specific deck?
Because idk if it's an intended feature for them to be leveled up or not
if you don't already have them
I'm just using wormhole deck, should have an effect on spawn rates
the persona mod feels a little unbalanced to me anyway
ironicxall i think its significantly less balanced than cryptid, the unbalanced mod
like theres one thats just "Gives 4 planet cards for your best hanhd every time you play a hand
like come on
woah what the fuck
a bunch of crazy shit just happened and i think it might be a lobotomy thing
I put a rare one of those robot looking things in my deck and it automatically played a random hand and hit like a bazillion mulkt
i think i know what that is
also what the fuck, why would you make the joker that destroys your cards hidden behind 3 levels of using it
like half my deck was gone before i realized it was deleting my shit
It's true to the game it's based on, but I'm pretty sure there's going to be a config option to disable the hidden text soon.
also what the fuck does "The abnormality breaches" mean
some of them can breach
this multiplies blind size by 1.5
the other one that can breach is well... you'll find out
i have a god run with a shit ton of jokers going, this should really push compatibility
this onbe has flesh
so far ir just slightly slows down
i even have it on 999 speed
tried to upgrade all faces of a celestial die
WHAT THE ACTUAL FUCK
IS THERE A FUCKING LOBOTOMY CORPS JOKER THAT ENDS YOUR RUN IF YOU SELL IT?
yes
Im taking this mod off because what the fuck
once you discover what the jokers do its permanent
next time you see it just dont sell it
or dont buy it
Ooh, new error.
fun
the issue is none of their names are at all memorable and theres no way to tell them apart unless you do like 9 rounds with them
OH COME ON
its only untill you get their conditions
you will see actual pictures and names after
i get it in isolation but in with everything else i just dont want to bother
also strange thing, the title screen is glitching
the background effect doesnt come in until AFTER the title loads
example after you get the conditions
that's just a harmless side effect of nopeus, it happens after booting up the game on 999 speed
yeah i got it for one but theres like 20 of them and im also trying to run like 50 other mods
Don’t tell me Steamodded changed how objects are prefixed AGAIN
i don't know, have they?
lol
looks like primus is still ike all the way broken
By the way, could you provide the entire lovely logs?
I need to see how D6 sides got added
me?
Yea
They should be in lovely/logs folder within the Mods directory.
nowim really beating the brakes of this bastard
ill do my best to break mods again >:)
Potentially something to look into - Trigger Finger from Bunco (1 in 10 chance to instantly play selected cards whenever you select a card) does not like the FlushHotkeys mod
Since you can select multiple cards at once with FlushHotkeys, Trigger Finger tries to play two overlapping hands, and it does all seem to calculate "properly" for some measure of properly but the animations are wrong, it consumes two hands when it probably shouldn't, and it leaves you with too many cards in your hand afterwards
Okay nope it's broken my whole run I've got cards permanently hanging outside of my deck
What's the joker on the left from?
Exponentia, from Cryptid
Ah makes sense. That's like the one major content pack i don't play with
And lob corp I guess, but that seems too obtuse to count as a normal ''content pack"
I don't usually play with it, but it's nice every so often to see what new ways it can get the game to break
I think I prefer breaking the game in slightly less intended ways. Also keeps the rest of my many jokers (about 700 in total) possibly useful
lmao
it's more forgiving than the StS mod
(you instantly lose the run if you play the Punishing Bird card)
whenever i play a hand against
I had a billion jokers
whever i play a hand it gives me the above crash
@royal ferry
hello
Can you take a look at this
oh yeah ofc
sorry ive genuinely got no idea why its causing the crash, its been a while since ive used steamodded too
only thing i could think of doing is putting a check in the code for if there is an ability
so ill do that and update the github
i didnt add in blueprint compatability because it seemed to work with blueprint without the need for any extra code
maybe that could be it
?
either way ill update the code to add in checks
github is updated
if that still doesnt prevent the crashes im not sure what to do
i dont really plan on working on the mod anymore
That's sadge
Isn't Auto Reroll already included in Brainstorm
I've seen you post them before
yeah its fully working
That is cool if this can be implemented with brainstorm tho
nice, definitely would want to see that merged with brainstorm
trust me I got this once and I just
died laughing
i wont be uploading this specific mod anywhere because its basically me just putting a bunch of mods i use together into one kinda, balatro client i guess, and it uses other peoples code and stuff
but merging the joker search with brainstorm could be cool
I mean I get it lowkey
im helping out a little with saturn so ill ask aboutit
I just also think SMODS overall has the GPLV3 stuff
I thnk
*think

IMO personally as long as it doesn't steal pixel art premade for other mods it lowkey should be fine
Not fixed even after game restart?
you fell for it
Birb
birb is pretty okay joker for last one
birb does not trigger game over as long as you don't touch sell button
i wonder about joker changing and deleting though
only sell
ah
i've finished implementing this, only need dimserene to update the pack
Yeah the unlocking the description thing is really cool if it's the only mod your using, it's like a for real game expansion
but when you loop it in with a bunch of other packs you don't get to opportunity to use and unlock them
It's probably the most interesting mod I've seen besides maybe D6
it's definitely not designed to fit in a modpack lol
So it's another mod in "Extreme" category
man I also love when it just randomly crashes
Well for Full (Extreme) Pack users please finish your current run and update the packs
It's for Cryptid and Cruel blinds updates
I always update before every session, guess I have to upgrade every run now
No I just did a huge update, it's to notify everyone
funny to look at
also got stack overflow after purchasing this card and rerolling
great I should update after every round
I'm too lazy to change commit label lol
POV: bugfixing a mod when on mobile.
true
Hey am I infamous for that
How do you get that in a shop
DoE ig
yep
I honestly think having 0.9.8 mods in the pack is a bad choice, whilst there’s the compat layer which works reasonably well, a lot of them seem to have been written in such a way that makes mod compatibility a pain
quite
True, not to mention the pack manager is a code illiterate and cannot bugfix deprecated mods himself
This is fixed if the mod uses SMODS.load_file but not many have changed to it iirc
Once 1.0 has a release stuff like this should hopefully be resolved though, at least everyone will have a stable version that isn’t changing multiple times a day
Well we do have a metabolism plan in mind, if a mod is deprecated/not working we should replace them with newer mods
It's a shame to see old mods go, but new mods are always a welcome sight
It’s a bug with Cryptid taking ownership of Grim
crashed when making a new run
i just updated the modpack
@echo oar i think you forgot to create the config file when loading for the first time?
and thats what i get when i make a new run
wait no
Is there a default one?
oh it's literally this again
Do you define current_mod?
of course i did guh
i'm banking on this being a steamodded issue
temporary fix: put this in the %AppData%/Balatro/config folder
i dont have a config folder 
make one!
making one now
another fix is to open the MODS menu ingame and back out
which is probably easier lol
seems fixed
ty
i think im stupid
i used the crash code card
is there a reason why the crash card exists?
funny
also crashes are code related
gonna go sleep, i hope the pack doesn't catch on fire overnight due to lobcorp
there's no reason to write to file if no config is changed (it'll just load the default config again), but maybe that's inconsistent
crashed when i bought a voucher
haha that's what my mod did at some point too
happens when the chips/mult don't get returned
well this makes plasma deck pretty much unplayable
Plasma Deck turned into Blank/Plain Deck
no it still has the 2x blind size
Which voucher
egg
- Fixed Snow's mod to be actually functional in test-addon pack
- Added 2 mods in test-addon pack:
- Jeantoine!
- Contracts
Test pack will be available until August 6
was wondering why almost everything in the modpack is empty
half of the folders are there, but their contents are blank
i downloaded the latest version
You only need to download the setup.bat file
Install git and lovely in advance
And run batch file, it will put everything including Steamodded to Mods folder
So I probably won't, as I prefer to curate my mods myself, but his would one go about installing this on Linux. .bat files are kinda a windows thing afaik. Linux withe have bash scripts
Yes my modpack only have windows batch file install for now, but you still can use git commands to download the modpack
very impressive that you managed to make these many mods fit together on one steamodded version
i havent gotten over 3 pages without major errors trying to add mods myself
Well every so often it will happen
Then we either fix the bugs or remove the mod that causes bugs completely
Do you keep track of what was changed in a mod? Could help the devs.
Speaking of I just realized I was using the outdated versions of 2 mods (SDM_0's Stuff and Ortolab) by bit realizing that the development had switched to a new test branch. Do you know any other mods they've done that?
Just run commands manually
You mean the outdated mods that are only in the modpacks?
TBH to make it easier I also just symlink the folder to the proton directory
(linux user)
So I don't have to manually copy everything over each time
Symlinks are god's work and they are also recognized by Proton
Makes it easier for my wack PC organization
i love symlinks
I'm pretty nooby at terminal stuff when I'm not following a tutorial. For into Linux too late to /need/ it much, so didn't really learn
I mostly just use it for apt
I know if you use KDE / Dolphin you're able to just drag and drop a folder to make a symlink
Pretty sure I've seen you guys edit code of some mods to make it compatible, do you keep track of it or alert the mod dev?
Dim forks it I believe
Yeah I could make a symlink no issue
I just don't have the need to actually install this mod pack ngl was just asking in theory
fair
Most of the stuff I've done is manual repo upkeep or if there are issues with dependencies on patches or anything
stuff like that
I can't think of anything else
Most deprecated mods we don't necromance the dead threads.
Yea for those thats fair, but I meant for currently dev'd mods
only the ones with inactive devs are modified tbf
I am currently searching through the chat to find relative modified section
I'll be adding them to my mod list
Ah yeah I'd like to know which old mods you've modified to be compatible, so hat I can use those versions if it's a mod I use or would use
Refer to my modpack list, I marked the ones I've modified
ah will do :3
Yeah these are "modified" not "fixed"
Also, if you're gonna list most normal joker packs as 'extreme' you need something above extreme, lol
Only reason why they're extreme is because they can lead to incompaibility or some just outright don't work at points
iirc that was the reason
and how is mika's and KC vannilia extreme, while ortalab and betmma's are fine tuned?
That was the reason before test add-on packs.
That I don't know tbh
¯_(ツ)_/¯
I don't make the packs I just help with bugfixing and pushes
and mod scouting
- Mika is really outdated and was removed from the pack once, for now it is sitting amongst extreme to prevent possible bugs from Fine-tuned
- KC Vanilla was depending on another mod, Easier Scoring, which also caused some crashes when it was highly WIP; now it doesn't depend on Easier Scoring, I will reevaluate it's category.
- Ortalab and and Betmma is rather behaving ngl, while Betmma ability was in highly WIP phase I just temporarily removed the ability mods to prevent possible crashes
I feel like this is more of a misunderstanding of the naming scheme:
Vanilla plus: only qol, utility and appearance mods. Nothing that adds any contents.
Fine-tuned: all the above, plus content mods that are generally bug-free and stable.
Full/Extreme: all the above, plus crazy and unstable stuff. Use at your own risk.
it's not really about balance afaik, more about the amount of bugs/crashes?
- N' is doing Joker Display mod compat based on Fine-tuned pack, and the recategorizing was postponed due to this.
Nah, it is also about balance
because some mods are (by my humble thoughts) somewhat unbalanced/game breaking, too cruel/obscure for average players, or generally just crazy stuff.
Oh, interesting. Yeah, the modpack names do suggest balance being taken into account
I admit the naming scheme is somewhat misleading, but I think it's relatively comprehensible
Frankly speaking, before test add-on pack are introduced, new added content mods will be categorized as Extreme temporarily, and reevaluated after some time
But I think test add-on pack is better solution to this one
probably
Don't know how many people are using it tho
I think this one have very high potential
Need some more polishing imo
Might want to rephrase the descriptions I just copy-pasted then? Maybe more like
Fine-tuned: all the above, plus content mods that are generally bug-free, stable and more balanced.
Full/Extreme: all the above, plus unbalanced, crazy or unstable stuff. Use at your own risk.
Roger that, it's much better
I forgot to reply to this the other day, but I found that Incrybed Jokers' Deathly Joker just doesn't work at all (maybe 0.9.8 compat?) and Jimbo's New Pack has a Joker registered twice in the collection. I think there was another thing in Pampa but I forgot
I don't think they're bad enough at all to remove them, but they might be worth fixing
Obviously I'm talking about the mods that don't get support anymore, the others I can just go bother the dev
oh oops i mean this
hmm
i'm in mood for some runs but its too late for that
i guess i'll do it in the morning
Up to you space man, better to have fun (although entertainment purposes not recommended)
you know what mod I really wish would have an update so it could go in the 1.0.0
morefluff
love that mod
I use morefluff all the time, on 1.0. I guess the color cards might not work though. I havent tried to use them.
huh
i got the crash at start of the run
i used the version i just pulled from git
here's the first part of the actual error in case someone understands it more than I do
[SMODS _ "core/ui.lua"]:707: Could not open config/LobotomyCorp.jkr in mode w
Stack Traceback
===============
(1) Lua local 'handler' at file 'main.lua:550'
Local variables:
msg = string: "[SMODS _ \"core/ui.lua\"]:707: Could not open config/LobotomyCorp.jkr in mode w"
(*temporary) = Lua function '?' (defined at line 31 of chunk [SMODS _ "debug/debug.lua"])
(*temporary) = string: "Oops! The game crashed\
"
(2) Love2D function at file 'boot.lua:352' (best guess)
Local variables:
errhand = Lua function '?' (defined at line 536 of chunk main.lua)
handler = Lua function '?' (defined at line 536 of chunk main.lua)
(3) global C function 'assert'
(4) Lua field 'save_mod_config' at Steamodded file 'core/ui.lua:707'
Local variables:
mod = table: 0x328ab890 {version:0.8.1, id:LobotomyCorp, config_tab:function: 0x32920e40, main_file:LobotomyCorp.lua (more...)}
serialized = string: "return {\
\9[\"show_art_undiscovered\"] = false,\
\9[\"disable_ordeals\"] = false,\
\9[\"first_time\"] = true,\
\9[\"no_music\"] = false,\
\9[\"no_sfx\"] = false,\
}"
or open the mods page
That is not fixed yet?
I think myst saves the config at other points during the game and smods doesn't create it unless you modify it iirc
- Added Joker Display Mod Support #1241580123766128761 message
- Recategorized KC vanilla as Fine-tuned
(55 mods) Dimserene's Modpacks (SMODS 1.0.0)
it should do that
I didn't pay much attention to take notes for these, but in my mind the known bugs for now are:
• Nebula decks nonfunctional
• Inscrybed Jokers & Jimbo's pack #1255696773599592458 message
• Cicero in Mika's #1255696773599592458 message
If there are ones I missed please let me know
here's a new crash log
i was using the mult deck and when i play the flush and end the round crash happened
situation before crash
uhh idk i'm still using the commit before omeganum and haven't updated since
i mean... i was the one who added it
Maybe it should call another function other then math.ceil? I don't know if Talisman added another ceil function or not
I don't know then
for some reason there's no option for it
there is a way to disable omeganum what
in talisman settings you just switch to bignum
In settings not mods
Settings>spectral pack>talisman
damn
can't use rare joker in store but legendary from boost pack is usable...
contract is kinda funny
that's funny
yeah
Mods like neow blessings & tag preview, I really wish we can somehow fix them
Neow needs like a complete recode anyways for 1.0 I think 😭
Letting you know I fixed the Plasma Deck issue with SDM0's Stuff 👍
I added Debug Plus to all three packs, just to fix my sanity
(56 mods) Dimserene's Modpacks (SMODS 1.0.0)
thank you
What happened?
no, it was just annoying to add debugplus manually every time i tried a pack lol
Oh yeah you definitely need the mod too
I think there's a mod in the pack that has a lot of debug prints tho i dont know which one it is
What is debug print
either a sendDebugMessage(msg, logger) or just a print used for debugging lol
Cryptid results in a lot of warn prints related to get_current_pool, and I think PampaJokers prints "remove from deck" pretty often.
I used the fine tuned one so I think it's Pampa yeah
I don't know how many ppl tested with test addon pack, I am thinking if enough ppl used it and see no problem, maybe we can merge them sooner
random crash idk what happened
before but I updated yesterday
but like I can't give any info about the crash so idk why I sent it
Try remove the whole Mods folder and reinstall again?
If that can't fix it try delete the whole Dimserene's Modpack folder and reclone again, sometimes the modpack update might be corrupted
I thought it's weird that it didn't show the crash screen but I overwrote the save and the game works so idk
Oh then maybe your save file is corrupted
yeah I guess it somehow got corrupted ill try to record before the crash happens next time
This is on trying to start a new run. Betmma seems to dislike The Clock?
Why do you think it's betmma?
Huh. Thought it mentioned Betmma last time this crash happened (I tried multiple things before coming back here but every time I try to start a run it happens).
One of those things was updating the pack, which did successfully update Cryptid, so I don't think Cryptid is the problem.
It happens everytime?
Maybe do a clean setup will fix? I never encountered this
Alright, I'll try that.
wouldn't deleting your lovly folder, so that it's regernerated at startup, do pretty much anything a clean setup could? Assuming the same mods are loaded
unless the mod files themselves got couruppted somehow
I think the lovely folder is regenerated every time
deleting Mods/lovely does nothing though, since that's where the dumps and the logs are
unless i'm missing something
ah probably
nah, I'm just semi technologically illiterate for a computer nerd
don't mind me
ping
my b
I really really need to remember that
(and yes I did turn it off that time for anyone watching lol)
These quirky crashes mostly are caused when updating modpack, since git is really stupid at times
submodules 😔
I also had the test pack installed, so if this does work it could be either that or the removal of the test pack mods.
I myself needs to reclone local files sometimes
ngl it seems like it might be better to provide a zip file. Everything goes to the same place anyway. I think github will build those automatically, if you set it up right
That's not the case iirc
Aaand now Lobotomy Corp is the problem.
Okay. Weird ahh solution but I'll try it.
Okay, I'm in the Mods menu. Do I do anything here or is just getting back out enough?
it's because i change a config, but the config file isn't created yet
just back out
Hey, no crash! That's... how does that even work?
Yeah I still don't get it.
By entering the mods menu Steamodded creates a config file
Oh. So the crash should never happen again since there's a config now?
And that was all it needs to not crash
also the config i needed to save was literally just for the first time message lol
Lel
Should be, the config file is outside of Mods folder
So it won't be influenced by clean setup later
Oh cool.
Is that a lucky card with betmma's random lucky effects voucher?
yeah
What is rigged from? Is it an edition?
Ah makes sense. Snow has a joker now which does the range egging for all probabilities, which is nice
Also makes Ace of pentacles useless, but that's good for balancing tbh
As you can see I don't play with cryptid
yeah i think im good on that front
Pffft
And here I thought I was doing good whenever I have $50+ on Style Meter
How does this one look?
Smh heart favouritism /j
If you go this way, why not make each suit incrementally bigger?
Looks better than the first one
wwhy do you need to specify that
Because zahrizi don't like AI
I reinstalled the modpack and now every deck shows as red deck
Time to investigate
i had a similar issue but couldn't recreate it and wasn't using this modpack
(if I swap to another pack and go back it shows the correct deck, but if I switch decks it shows red deck again)
Are you using Kusomods? Was happening to me until I removed it
It's not in my pack so obviously no
aure is aware of the red deck bug
I said I just reinstalled the modpack, didn't add anything albeit removed some
fair, was just checking
I thought this has been fixed, maybe it hasnt been merged yet
well this is new (end of boss blind)
The Clock?
I was not playing against the clock, maybe it rolled the clock as the next boss?
I think you played against windmill and about to enter ante with the clock as boss blind
have you fetched cruel blinds' latest update
Uh if that's fixed then the issue is on me, one sec
Really hate git it is so sensitive
Should be good now
Do you think trying some of the mods I have and adding them to your pack might be a good idea? I have a lot that seem to work together with no issues, including a lot already in your pack, but also a lot not. I figure that if they work well with eachother, they'll likely work with the rest of your pack
here's my current mods folder
The only exception I know of is MoreFluffcolor cards not being currently functional, but everything else seems to work with pretty much no issue
Pretty sure all of those are already added except Trickster 2.0
And MystOpenJoker I think
No, I am seeing a couple not in the pack
The plan is to give N' some time before adding more mods into the mix
And I'll probably add them as test addon packs first
Just like our current #1255696773599592458 message
oh you don't have to wait for me, I'm probably just doing the ones that are already in the pack and stopping there
You plan to stop?
Well I do think these are supposed to be added by the individual mod author(s) not by you
yeah, I just wanted the mod to not be useless in the pack. I feel like doing 200+ jokers is good enough
Fair point. Then LET'S GO NUTS
i got an error 😦
Wait you are using test add-on pack and you added betmma mods and others onto it?
I mean. It's not much of a test unless you're testing euthanasia other mods
I don't understand that
That is such a autocorrect
anyways the test pack are supposed to go with main packs (full pack especially)
Fair enough I guess. Being so all- or- nothing isn't really how i'dmake a modpack. But that is kinda the vibe here ig
I think the test pack is designed to test how mods would integrate into the pack
Not how they interact with any mods at all
it is meant to be a buffer, and temporary
Yeah I get that. It's just that to get in the pack they'd have to written with all the mods in the pack, so testing along side /some/ of them seems fine to me
Also if you’re testing new mods wouldn’t you want some of the larger current mods to be in there to test mod compat
Yeah that's the fun part, since the packs are (semi-) curated, any crashes that's caused by user's additional modification aren't supposed to be my fault (just grumbling)
As for this one, I think it's because they installed betmma mods incorrectly
Maybe this would help
That's why it's called add-on, it's supposed to be added onto the main packs
that helped with the betmma mods
thx :))
I'm thinking of spinning off my own nod, if I can learn how to use the joker making APIs
Peggle mod
mighty fine morning today
time to pull new version and see if it crashes
what the hell is this supposed to be?
I haven't seen joker card description breaking like this before
That’s misprint decks effect (all values are randomized)
Except that one joker that one is a bug
Yeah...
Not sure but I think that was intentional?
Should i try to pick and see what happens?
well
this card just shove random amount of chips after playing hand
Yeah it's chips misprint
rigged doesn't work on joker cards for some reason
i guess its something with misprinted deck?
no crash run successful
Try update the modpack
i installed this 20 minutes ago
Oops
Would it be a bad idea to try to make my own modpack of simply the mods I use? I think I could figure out github well enough to link the repos to my own life you do, and it is kinda its own curated experience of mods that I know work together because I use all of them. It also I guess is curated on a preference for simple content packs that add to the game without changing the vote gameplay much
I guess? I am actually not sure some parts of what you're saying
Also it's up to you to do whatever you want
I mean the idea is me just making/releasing a modpack with the same contents as my local mod folder. I already know they with together and they reflect a specific preference for how to play the game
Why not, my packs aim for chaos, your packs can aim for actual playability, it doesn't conflict
Makes sense :3
Chaos : )
😉
Well once reverie gets ported things will be a bit more chaotic on my part, just in a bit of a different way
Who isn't waiting for reverie?
yea reverie ported and balatrostuck released
I'm also waiting for DX-tarot and codex arcanum
I'm waiting for dx-tarot too, but ngl I liked it a bit better before the curses
Also holding out hope for a couple small joker packs I'm rather fond of to eventually work. Namely turbulentjokers by snoresville and tetrapak
I think someone might have a working copy of turbulentjokers
found out what the crash card does 😂
what does the crash card do?
So I'm very tentiatively trying to put together my own mod pack, and this looks like it might help you distrbute your modpack without people having to use git themselves. I remembr us talking about that a day or two ago
https://github.com/Kentzo/git-archive-all
It crashes your game
Oh, how to utilize this?
Not sure tbh. I premume it would work in a codespae. I'm very much not a developer
I'll figure it our though. I already figured out how to at least include submodles in my repo
Yeah that's what I've achieved so far
The challange will be if I truly want it to match my own setup, to exlude te abilities part of betmma's mod. Though I think that's what .gitignore is for
I could just fork it ofc, but that's less elegant
And harder to update
Some mods don't have their lovely patch file in the correct place, you still need to fork them
Some other mods don't even put mod files in repo
Is it possible to automatically update a .lua file's Header?
Like give it a variable or something
How does one use that?
Here's the progress I've made so far getting my own modpack going. Only about a quarter to a third of the total mods are added so far, and I'd say that about 1/2 to 2/3s of the ones remaining will be as easy to add as these, just adding a submodule with a simple git command. I just haven't done them yet because I'm kinda sleepy. The real work will be the ones that don't have usable repos I can just link in like this
And of bloody course I typod my own name in the first line of the readme, pfft
Sorry if sharing here is weird. I'll make my own thread once I have something to actually distrubute
The current repo of BBBalatro is broken and it took me forever to figure out how to add an older commit as a submodule. This has definitely bit a bit of a crach course in git. If I didn't already use linux I'd be hosed. Doing all this without a passing familiarity with Bash seems like an absolute nightmare
coding on a phone is insane btw
I have a windows tablet but it's almost ran out of battery
So I would like to read a line of text in "version.txt" (or .lua whatever) and put it into display on main menu
But it kept telling me the file is not present
Is the file present?
It is at the same directory with this lua file
Have you looked at how smods does it?
Well...not really
I actually don't know if reading from a .txt file is possible since I searched all my modpacks, none of the mods contains.txt file
oh dear god there's 150 blinds
That's part of the fun
and why isn't the unlock all button working oh dear god
oh, and I'm immedietly noticeing issues. When abilities are made negative by the negative deck, they don't add ability slots, instead adding consumable slots.
Could someone tell me what mod adds the abilities so I can tell them the issue?
i contributed to only like 25 of them dont worry
oh huh i guess either smods got updated or the first time config only sometimes breaks
What did you do?
played a Blurred Platinum card
it's specifically only platinum cards that seem to cause this
Another thing, Ankhs replay mode and whatever mods add the 'fold' and 'end round' button do not play well together
what's Platinum's effect
1/6 chance to retrigger, 1/18 chance for +0.2 probability permanently
and blurred is +1 retrigger, 1/2 chance for +1 retrigger
well that crash happens when no cards are in the played hand iirc
there is very much a card in the hand
What does that mean
as long as i avoid playing that one specific card it's fine
Which mod is platinum
Ankh has a replay mode that allows you to revisit games you've played before, however, there is a mod that makes it so the round does not end automaticly when the score requirement is reached, instead making a end round button need to be pressed to move on. There is also a fold button in the pause menu, which immedietly causes a game over. Ankh dosen't record either of these buttons being pressed for replay mode.
uhhhhhh it doesn't say ingame

