#Dimserene's Modpacks Manager v1.13.2

1 messages · Page 6 of 1

celest tinsel
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Individual mod installs worked fine before this

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Any advice

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This is the error screen

silver oriole
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Did you remove the Mods folder before installation?

celest tinsel
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Nope, should I? What about the steamodded install?

silver oriole
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It will install and update smods for you

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You only need to install git and lovely

celest tinsel
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Ah ok ty lemme try that

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Looks like its working now thanks for the mods, was looking for a consolidated list

silver oriole
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I might be bundled and curated, but I am afraid it's not that consolidated lol

celest tinsel
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Ah sorry another error that I can't really figure out the source of. This is what I get when i try to load a new run. the only mods starting with c are cryptid, cartomancer, and cruel blinds

brittle spade
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start a new run

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this happens if you install cryptid mid-run

celest tinsel
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Oops thx turns out I was only selecting continue. Works now

silver oriole
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It looks like new mods are popping out but I am not catching up.

wind haven
fast mural
silver oriole
signal orchid
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seriously if a crash has one or more suspects it should be directly reported to the mods' threads instead of here

silver oriole
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Yeah unless you really couldn't figure out the suspect

silver oriole
fast mural
silver oriole
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It's OK

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If you really don't know what is happening, you should post the error code anyway

viral sentinel
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I'm gonna do some more antimatter runs and post whatever codes I get

silver oriole
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Ok. I'll do a quick poll if anyone is interested

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I got the test packs idea very much today: they will contain nothing but mods that are relatively new and could benefit from more testing.

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The add-on pack are supposed to be combined with the main packs, but you can still use them independently.

silver oriole
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Ok, I've gathered 7 mods, let me know if I missed any:

  • Aurinko (July 10)
  • Joe's Vanilla Expansion (July 8)
  • Package Preview (June 30)
  • Spicy Jokers (July 4)
  • Virtues (July 11)
  • More Joker Packs (July 21)
  • Stacked Red Seals (July 21)
viral sentinel
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we just load those into our mod folder?

silver oriole
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I will make a addon pack repository

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Similar to the modpacks, you can use git to clone or update them

viral sentinel
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i just totally crashed when i playued a card on antimatter

silver oriole
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I think it's a Cryptid crash

tidal oyster
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not sure what causes it internally, but primus just kinda kills it or something

viral sentinel
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i see

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i did have primus

flat yoke
silver oriole
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Oh, the date in parentheses means when did they first got released.

flat yoke
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Ah, makes sense. Thanks.

silver oriole
# silver oriole
poll_question_text

Should we do new mods test pack every now and then?

victor_answer_votes

6

total_votes

6

victor_answer_id

1

victor_answer_text

Yes

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Since I am using git to manage modpacks it will always pull latest commit to the pack

cedar cosmos
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i've just updated LobotomyCorp's source to disable Dawn Ordeals when Bonus Blinds is active

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pls pull

viral sentinel
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i always have lobotomy corp turned off, i dont get it

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i cant even tell what any of the stuff does

cedar cosmos
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all good

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the gist of it is that you have to play with the cards to unlock more of its descriptions

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i'll. figure out something when i have the motivation to make a config page

signal orchid
rare stone
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opened an arcana pack and d6 jokers crashed the game

silver oriole
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Do you have Error code

rare stone
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lemme do it again to get the code

viral sentinel
rare stone
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No idea if this is what you need but if not tell me what i should do

cedar cosmos
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the bunco fluorescent crash

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that's known

jolly phoenix
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huh, apparently jank jonklers' lieutenant joker goes off several times if the first card in hand is retriggered despite that not being in the description

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TIL

cedar cosmos
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yea context.individual can be retriggered

rare stone
cedar cosmos
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disable d6 rn ig

rare stone
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or just start a new run and hope it doesn't happen again

rare stone
cedar cosmos
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because your run had a card from d6, make a new run

rare stone
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okay, thanks

jolly phoenix
cedar cosmos
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unfortunate

jolly phoenix
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oh well

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deck fixing moment

viral sentinel
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my game just crashe without a crash message

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the game just closed

silver oriole
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What did you do

viral sentinel
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probably because it doesnt know how to handle 15.9 antes

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what didnt i do

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perkeo was there, i had a couple hundred negative planet cards

silver oriole
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Restart won't fix?

viral sentinel
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nope, i go back into the run and the game just closes again

silver oriole
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I did read somewhere that the game hates fractional ante

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Probably Cryptid moment again

jolly phoenix
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it hates fractional ante but only in the sense that you can't win the game from it

silver oriole
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So if you can win, the game is fine with it?

jolly phoenix
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you can't win because it checks if ante == required ante and not >=, afaik there's no other negative effects from t

silver oriole
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Good to know

subtle bane
jolly phoenix
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bunco crash after playing a Deal hand

rare stone
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used a bonus blind pack and after using one the cards the game crashed and i can't even open that run anymore

viral sentinel
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I've been getting that kind of crash too

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It just bricks the run and you can't replicate it or get the writeup

silver oriole
silver oriole
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Btw the test add-ons will probably last 2 weeks, and then the mods will either merge into packs, or dismissed

brittle spade
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Aurinko should be good because it helps with compat with other mods (ex. Cryptid editions working properly on planets)

silver oriole
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In my previous private tests it is confused by bunco's custom consumables edition system

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But I still think it might be a good addition if the problem is fixed

hexed summit
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speaking of planet editions and bunco, i think dx updated stuff about bunco stuff

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i didnt test tho

silver oriole
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I am currently waiting for DX's next stable release (and then add it back to the pack probably)

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Since July24 is for relatively new mods, DX is not in the list

hexed summit
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i dont think they'll release anything before steamodded 1.0 is out

silver oriole
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I can add it back in the next mod batch

hexed summit
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assuming it works lol

silver oriole
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Yeah

hexed summit
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still haven't updated my pack in a while

silver oriole
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If it works fine then you don't need to

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If you are not playtesting

hexed summit
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yeah that's what I think

viral sentinel
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you know I've never bothered to check

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but after like 600 jokers added do you think any of them do the same thing

silver oriole
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I think smart ppl think alike

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They might not be exactly the same but might be similar

viral sentinel
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actually I can think of one

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wait no I cant

silver oriole
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I just wanna get past this week, it's a nightmare

viral sentinel
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i can't get the test pack to work for some reason

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I did the git thing and then copied the mods in but they arent showing up

subtle bane
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Does the test pack have Steamodded?

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The answer is it does not.

viral sentinel
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I have all the normal modpack mods but the test pack ones arent showing up

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that makes sense because for some reason all these folders are empty

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yeah this just isnt working

jolly phoenix
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ui gone :(

brittle spade
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9

jolly phoenix
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...Okay so my savefile instantly closes the game when I open it now

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Cool...

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someone can probably divine why this just doesn't work

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with main pack + addon pack, clicking the Other button in the collection menu crashes the game

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Okay so I get a D6 Jokers crash now when clicking on an Exotic Buffoon Pack and I'm not sure if that's something I did or not

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it looks like it's trying to get the d6 sides of the buffoon pack for some reason???

subtle bane
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Oh for the love of

jolly phoenix
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Is this something I need to fix

subtle bane
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Idk lemme look

subtle bane
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Whatever it's called

jolly phoenix
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oh cool it was a secret third thing

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Yeah I removed BalatroPreviewPackage, and no crash

subtle bane
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Although an Exotic Buffoon Pack spawning a D6 Joker (none of them are exotic) is very odd.

jolly phoenix
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I mean it

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didn't??

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the contents of the pack do not have any d6es

subtle bane
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It's not looking through the same pool

jolly phoenix
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Thinking about it, maybe the preview was basing it off the description which was antimatter deck randomised to "like 10", which is more exotics than actually exist, so it just pulled random other jokers to fill slots and one of them happened to be a d6 joker??

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that's honestly a conspiracy theory

subtle bane
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It's based off the name having "Buffoon" in it.

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Then it looks for the next card to be created through the same pool base game Buffoon Packs do.

jolly phoenix
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oh cool so it's not something I can fix without renaming all the packs

subtle bane
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Two bugs in one balatrojoker

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Anyways it prob tried to predict a D6 Joker that didn't have ability info

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Or something like that.

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"Other" button crash might have something to do with the changes Steamodded made to Additions tab

vagrant musk
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clearly the solution is exotic d6 jokers

subtle bane
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Yeah Steamodded removed a function that D6 Sides tab used, should be fixed now.

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Doesn't look like I can recreate it.

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Which is good, this might be an unrelated error from spaghetti nonsense.

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These don't look Exotic 🤔

subtle bane
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One the D6 Jokers that showed up in the test was Chaos, which had a mult side selected (default key) + tprint revealed that only the Chaos side's config values were inside (meaning that add_to_deck for the D6 Side was definitely not called).

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Prob was missing some values the update function was dependant on.

eternal jetty
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is it normal that grand slam only takes 1 suit when playing wild cards?

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instead of all 4?

tidal perch
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Bright Light when?

flat yoke
jolly phoenix
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did you already push a patch to fix this actually

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whoops

subtle bane
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No iirc

jolly phoenix
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yeah just downloaded sauce and that did not fix this

subtle bane
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Was this during a shop reroll or some booster pack?

jolly phoenix
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it's as soon as i enter the shop

viral sentinel
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I downloaded the zip, ran the code it said to run in git, and then put all the mods in the mod folder that came with the test pack into the balatro mod folder

subtle bane
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If you still have that save, try newest commit.

viral sentinel
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I'm a horticulture major who just wants more jokers in my balatro so when it comes to the down and dirty stuff I get lost

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I don't even know what git does, I just download it to make lovely work, which I download to make steamodded work

eternal jetty
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ah yes

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infinite money

silver oriole
jolly phoenix
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...n't

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the shop LOADS now at least

subtle bane
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That would mean it skipped the function, so there would be printed info in the logs

jolly phoenix
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INFO - [G] 2024-07-22 23:22:21 :: WARN  :: DefaultLogger :: D6 Joker does not have local_d6_sides info. Printing extra now:
INFO - [G] {
  selected_d6_face= 6.6,
  local_d6_sides= table: 0x27acf3f0   {
     [2] = table: 0x27acf4e0      {
        key= "nothing_side",
        extra= table: 0x27acf540         {
         },
      },
     [5] = table: 0x27acf568      {
        key= "apparition_side",
        extra= table: 0x27acf5c8         {
           spectral_cards_gained= 1,
         },
      },
     [3] = table: 0x27acf628      {
        key= "apparition_side",
        extra= table: 0x27acf688         {
           spectral_cards_gained= 1,
         },
      },
     [1] = table: 0x27acf6e8      {
        key= "nothing_side",
        extra= table: 0x27acf748         {
         },
      },
     [4] = table: 0x27acf770      {
        key= "apparition_side",
        extra= table: 0x27acf7d0         {
           spectral_cards_gained= 1,
         },
      },
     [6] = table: 0x27acf830      {
        key= "apparition_plus_side",
        extra= table: 0x27acf890         {
           spectral_cards_gained= 2,
         },
      },
   },
}
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which is presumably this joker considering hovering over it crashes the game

subtle bane
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Wait huh?

jolly phoenix
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selected_d6_face= 6.6
wait

subtle bane
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There we go

jolly phoenix
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ANTIMATTER DECK

subtle bane
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Ok

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Misprint and Antimatter do not like D6 Jokers whatsoever

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Sad to say cause Misprint deck is real funny.

jolly phoenix
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i don't know if this would actually work but you could maybe just floor() the d6 face?

subtle bane
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There was a bunch of code that did it, but I removed it as there was supposed to be compatibility specifically to NOT rando that value if encountered.

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I guess that doesn’t work :DDD

jolly phoenix
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...okay more concerningly it crashed when i hovered over brainstorm with a different error message...

subtle bane
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What is it this time?

hoary flower
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holy...

jolly phoenix
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negative deck moment

jolly phoenix
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Dark Evil Mystery Card kills the game because it doesn't have localization strings

subtle bane
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What in the

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Is this blank joker?

jolly phoenix
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i dont think so??

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given it crashes the game when i hover over it i can't tell but i think it used to be a negative brainstorm

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i'm seeing a "c_base" in the crash log so it might have just somehow glitched into a fallback default state??

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It still IS a brainstorm according to how it acts

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like it's still copying the leftmost joker, i just... can't interact with it

subtle bane
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What in the spaghetti monster is this

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😭

jolly phoenix
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yup, that's aura trying to animate the dark evil mystery brainstorm

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there goes the run lol

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this one isn't game breaking but is just funny, 🤔

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somewhat understandably it doesn't recharge at all if it's not in the ability slots

subtle bane
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Oh my there were more critical crashes in D6 Jokers than I knew of.

brittle spade
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betmma's abilities in the Consumeable pool might break some things lol

hoary flower
subtle bane
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Jank Jonklers being jank moment

viral sentinel
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boy i feel like a fish out of water with this git stuff

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what the hell is even going on

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i do plant shit

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man i give up, im way out of my depth

wise sparrow
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That one specifically can be circumvented by right clicking mr bones to hide the display

hoary flower
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I've officially reached the end of the run from a technical standpoint

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so, I had so many jokers that the game stopped counting if they were negative

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this was my recorded highest score

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I could disable aura so I can keep playing (which i'm considering)

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HUH????

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THE GAME ITSELF ENDED MY RUN

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Anyone have an idea on how or why this happened?

jolly phoenix
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hand size probably

silver oriole
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Also don't download zip, that surely will end up in empty folders

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I also removed Package Preview in test add-on pack, if that would help

brittle spade
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just fixed a lot of cryptid bugs

signal orchid
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#InMathWeTrust

signal orchid
# brittle spade just fixed a lot of cryptid bugs

uh oh

[[patches]]
[patches.pattern]
target = 'functions/UI_definitions.lua'
pattern = '''pinned_left = G.C.ORANGE,'''
position = 'after'
payload = '''banana = HEX("e8c500"),'''
payload = '''banana = HEX("e8c500"), cry_rigged = HEX("14b341")'''
match_indent = true

we need a , here

brittle spade
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alr

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✔️

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i'm gonna head off now

signal orchid
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🫡

silver oriole
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I'm here once again

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Do you have any issue running test add-on pack?

sonic harbor
silver oriole
jolly shadow
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hmm

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i'll try test add-on pack tomorrow

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bit too late for that

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or wait, i think i can try one run at least

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gonna need to set it up first though

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@silver oriole should i use it with full modpack?

silver oriole
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Any pack will do

jolly shadow
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ok, gonna use full pack then

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i'm pulling current full pack and test addon

silver oriole
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Just tried full+test myself and got a crash

jolly shadow
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i got the startup crash

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i assume this error message is happening to you too?

silver oriole
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Remove more joker packs for now

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I'll try to pinpoint the problem

jolly shadow
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ok

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that works

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gonna start the new run

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hmm

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deck of the world...

steel topaz
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was on round 33 of just the most cracked run before I got a crash

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I got some exotic cryptid card that duplicated jokers and made them negative and it duplicated funeral of dead butterflies like a dozen times

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looks like there was an update recently so let me update again

silver oriole
steel topaz
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it let me load back the last run so I grabbed a screenshot of my state before the crash

silver oriole
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What if you turn Omeganum off?

steel topaz
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let me try that

steel topaz
silver oriole
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Settings > Spectral pack > Talisman > second option

steel topaz
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ok thank you

silver oriole
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Bignum is sufficient

steel topaz
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same error after switching to Bignum

silver oriole
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Do you have Error code this time

steel topaz
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that time the crash prevented me from continuing the run

silver oriole
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Looks like you can't switch numsystem mid-run

steel topaz
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crash happened as soon as the first card was scored

silver oriole
jolly shadow
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currently ante 5, no problem so far

steel topaz
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my new run is going smoothly as well

silver oriole
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Now I suspect it might've been the boss blind's issue

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But I am not sure

steel topaz
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wish I could help more

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the modpack still seems pretty stable, it did happen on endless at round 34

silver oriole
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Considering the mods are constantly updating I think it's enough to be called "stable"😂

jolly shadow
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dang

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the fire is unbeatable...

steel topaz
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yeah, your pack was a real life saver for me yesterday, was totally bedridden and could barely move cuz of my health issues flaring up and it just let me do runs in bed all day

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that's stable enough for me

jolly shadow
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can't do much here, i guess this run is over then

silver oriole
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Most of the times we are struggling more than enjoying

silver oriole
steel topaz
#

I was definitely expecting way more bugs and crashes

steel topaz
jolly shadow
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if i had mult card deck i would try beating it but i didn't do enhancing card at the time so

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¯_(ツ)_/¯

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honestly it would've lose either way without strong joker pickup or card enhancing

silver oriole
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Still, you can't do much about it. Which reminded me whenever I somehow got my poker hand downgraded to lv.0 I could feel the pain

jolly shadow
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yeah

silver oriole
#

You going to rest?

tidal perch
cedar cosmos
#

cruel blinds in this pack is just "hope you don't roll one lmao"

jolly shadow
sonic harbor
#

gamers

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i have returned

viral sentinel
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i put them in the trash and emptied it

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is there like a delete command?

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hold the fort

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turns out i did do it right but the thing just downloaded to the weirdes location like 3 folders down in my documents foldere

sonic harbor
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lmaoo

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MoreJokerPack seems to work fine

viral sentinel
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heres an issue

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every single hand type starts at 0 0

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i have no idea why

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you literally can't win

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also "not quite yet" doesnt seem to be working

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The hand thing is happening across runs

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after small blind every hand is 0 0

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also what the actual fuck

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When i started the game i had 700 something jokers, however many the mods add

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it removed all the jokers i added

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now theyre all back????

sonic harbor
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I think your install is fucked

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Cause I think there should just be one big Consumables folder

viral sentinel
#

so how do i unfuck it

urban wharf
#

update smods

viral sentinel
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what

brittle spade
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working fine with the dev version of cryptid/talisman

sonic harbor
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Yeah I think the new mods are working too

misty mesa
#

Btw @silver oriole how did you find my WIP CardSleeves mod lol

sonic harbor
#

@misty mesa I found it on github

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lmao

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I ponder over it at least once a week

misty mesa
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Oh, neat!

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Yeah sorry I should've clarified its WIP on the github

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Didn't think anyone would find it 🤣

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Ohmygod y'all added it to the modpack

urban wharf
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I think it was swiftly removed 🤣

misty mesa
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as it should've been lmaaaoo

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I'll let you guys know when it's release ready 🙃

brittle spade
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the bailout is crazy

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end-screen jimbo with aura mod is awesome

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69$ cash out nice

viral sentinel
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so wait how do i upgrade smod, and what is smod

jolly shadow
#

Isn't smod steammodded

viral sentinel
#

yeah and that doesnt have an upgrade as far as i can tell

jolly shadow
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Its probably telling you to update smod if its in 9.8 version and not 1.0.0 beta or whatever recent version is

viral sentinel
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no, somebody told me to do it because my instal was fucked

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i literally have no clue whats going on

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Holy

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what the actual fuck

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when i clicked on the buffon pack these 2 jokers appeared and all i can do is move them around

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and then when i opened the pack they were inside

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AND NOW MY CARDS DONT WORK AGAIN

jolly shadow
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I think your mod set up is indeed fucked

viral sentinel
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it seems to be "Whenever you click on a buffon pack, it spawns its jokers glitched and too early, and fropm that point on all of your ands base chips and mult are 0"

jolly shadow
#

Delete all mods in roaming/balatro mod folder and put a new ones in

viral sentinel
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did a full redownbload of everything, and now things arent breakin

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yet

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i opened a buffoon pack and the game hasnt broken

viral sentinel
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OH MY GOD???

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Who was gonna tell me they finally gave all the d6 jokers original skins?

silver oriole
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That's recent change

viral sentinel
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the mod is finally good

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i have a possible issue with the phantom theives jokers

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the evolvoed versions are considered common a lot of the time, so they just pop up

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and theyre like, insanely good

sonic harbor
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Is it with a specific deck?

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Because idk if it's an intended feature for them to be leveled up or not

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if you don't already have them

viral sentinel
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I'm just using wormhole deck, should have an effect on spawn rates

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the persona mod feels a little unbalanced to me anyway

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ironicxall i think its significantly less balanced than cryptid, the unbalanced mod

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like theres one thats just "Gives 4 planet cards for your best hanhd every time you play a hand

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like come on

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woah what the fuck

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a bunch of crazy shit just happened and i think it might be a lobotomy thing

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I put a rare one of those robot looking things in my deck and it automatically played a random hand and hit like a bazillion mulkt

jolly shadow
#

i think i know what that is

viral sentinel
#

also what the fuck, why would you make the joker that destroys your cards hidden behind 3 levels of using it

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like half my deck was gone before i realized it was deleting my shit

flat yoke
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It's true to the game it's based on, but I'm pretty sure there's going to be a config option to disable the hidden text soon.

viral sentinel
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also what the fuck does "The abnormality breaches" mean

jolly shadow
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Doesn't that remove joker

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Basically it means joker "escaped" your deck

amber matrix
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this multiplies blind size by 1.5

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the other one that can breach is well... you'll find out

viral sentinel
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i have a god run with a shit ton of jokers going, this should really push compatibility

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this onbe has flesh

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so far ir just slightly slows down

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i even have it on 999 speed

eternal jetty
viral sentinel
#

WHAT THE ACTUAL FUCK

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IS THERE A FUCKING LOBOTOMY CORPS JOKER THAT ENDS YOUR RUN IF YOU SELL IT?

eternal jetty
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yes

viral sentinel
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Im taking this mod off because what the fuck

eternal jetty
#

once you discover what the jokers do its permanent

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next time you see it just dont sell it

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or dont buy it

subtle bane
eternal jetty
#

fun

viral sentinel
# eternal jetty or dont buy it

the issue is none of their names are at all memorable and theres no way to tell them apart unless you do like 9 rounds with them

subtle bane
#

OH COME ON

eternal jetty
#

you will see actual pictures and names after

viral sentinel
#

i get it in isolation but in with everything else i just dont want to bother

#

also strange thing, the title screen is glitching

#

the background effect doesnt come in until AFTER the title loads

eternal jetty
#

example after you get the conditions

restive nexus
viral sentinel
#

yeah i got it for one but theres like 20 of them and im also trying to run like 50 other mods

subtle bane
#

Don’t tell me Steamodded changed how objects are prefixed AGAIN

restive nexus
#

i don't know, have they?

subtle bane
#

How in the world did this happen to one D6 side?

#

This’ll be fun to debug :]

eternal jetty
#

lol

viral sentinel
subtle bane
#

By the way, could you provide the entire lovely logs?

#

I need to see how D6 sides got added

eternal jetty
#

me?

subtle bane
#

Yea

eternal jetty
#

do they still exist if i did 2 runs since then?

#

also where do i go to find them?

subtle bane
#

They should be in lovely/logs folder within the Mods directory.

eternal jetty
#

i have 2 logs

#

ill just send them both

subtle bane
#

Ok, I think it’s fixed

#

Hopefully other D6 sides aren’t also broken.

viral sentinel
#

nowim really beating the brakes of this bastard

eternal jetty
#

ill do my best to break mods again >:)

eternal jetty
#

this is the best joker ever

#

all the jokers now look like northernlion

near ruin
#

Potentially something to look into - Trigger Finger from Bunco (1 in 10 chance to instantly play selected cards whenever you select a card) does not like the FlushHotkeys mod

#

Since you can select multiple cards at once with FlushHotkeys, Trigger Finger tries to play two overlapping hands, and it does all seem to calculate "properly" for some measure of properly but the animations are wrong, it consumes two hands when it probably shouldn't, and it leaves you with too many cards in your hand afterwards

#

Okay nope it's broken my whole run I've got cards permanently hanging outside of my deck

wild imp
#

What's the joker on the left from?

near ruin
#

Exponentia, from Cryptid

wild imp
#

Ah makes sense. That's like the one major content pack i don't play with

#

And lob corp I guess, but that seems too obtuse to count as a normal ''content pack"

near ruin
#

I don't usually play with it, but it's nice every so often to see what new ways it can get the game to break

wild imp
#

I think I prefer breaking the game in slightly less intended ways. Also keeps the rest of my many jokers (about 700 in total) possibly useful

cedar cosmos
#

it's more forgiving than the StS mod

#

(you instantly lose the run if you play the Punishing Bird card)

viral sentinel
#

I had a billion jokers

#

whever i play a hand it gives me the above crash

silver oriole
#

@royal ferry

royal ferry
#

hello

silver oriole
royal ferry
#

oh yeah ofc

#

sorry ive genuinely got no idea why its causing the crash, its been a while since ive used steamodded too

#

only thing i could think of doing is putting a check in the code for if there is an ability

#

so ill do that and update the github

#

i didnt add in blueprint compatability because it seemed to work with blueprint without the need for any extra code

#

maybe that could be it

#

?

#

either way ill update the code to add in checks

#

github is updated

#

if that still doesnt prevent the crashes im not sure what to do

#

i dont really plan on working on the mod anymore

silver oriole
#

That's sadge

royal ferry
#

sorry

#

ive got other things im working on tho

cyan helm
#

Isn't Auto Reroll already included in Brainstorm

royal ferry
silver oriole
#

I've seen you post them before

royal ferry
#

yeah its fully working

silver oriole
#

That is cool if this can be implemented with brainstorm tho

brittle spade
#

nice, definitely would want to see that merged with brainstorm

sonic harbor
#

died laughing

royal ferry
# royal ferry

i wont be uploading this specific mod anywhere because its basically me just putting a bunch of mods i use together into one kinda, balatro client i guess, and it uses other peoples code and stuff

#

but merging the joker search with brainstorm could be cool

sonic harbor
#

I mean I get it lowkey

royal ferry
#

im helping out a little with saturn so ill ask aboutit

sonic harbor
#

I just also think SMODS overall has the GPLV3 stuff

#

I thnk

#

*think

#

IMO personally as long as it doesn't steal pixel art premade for other mods it lowkey should be fine

silver oriole
subtle bane
#

Birb

jolly shadow
#

birb is pretty okay joker for last one

#

birb does not trigger game over as long as you don't touch sell button

#

i wonder about joker changing and deleting though

cedar cosmos
#

only sell

jolly shadow
#

ah

cedar cosmos
viral sentinel
#

Yeah the unlocking the description thing is really cool if it's the only mod your using, it's like a for real game expansion

#

but when you loop it in with a bunch of other packs you don't get to opportunity to use and unlock them

#

It's probably the most interesting mod I've seen besides maybe D6

cedar cosmos
#

it's definitely not designed to fit in a modpack lol

silver oriole
#

So it's another mod in "Extreme" category

wind haven
silver oriole
#

Well for Full (Extreme) Pack users please finish your current run and update the packs

#

It's for Cryptid and Cruel blinds updates

cedar cosmos
#

cryptid update

#

💥

wind haven
#

I always update before every session, guess I have to upgrade every run now

silver oriole
#

No I just did a huge update, it's to notify everyone

cedar cosmos
#

funny to look at

wind haven
#

also got stack overflow after purchasing this card and rerolling

#

great I should update after every round

silver oriole
subtle bane
cedar cosmos
#

true

silver oriole
#

Hey am I infamous for that

silver oriole
cedar cosmos
#

DoE ig

wind haven
#

yep

silver oriole
#

Mika's is really a minefield

#

Also don't you think this is infuriating?

urban wharf
#

I honestly think having 0.9.8 mods in the pack is a bad choice, whilst there’s the compat layer which works reasonably well, a lot of them seem to have been written in such a way that makes mod compatibility a pain

cedar cosmos
#

quite

silver oriole
subtle bane
urban wharf
#

Once 1.0 has a release stuff like this should hopefully be resolved though, at least everyone will have a stable version that isn’t changing multiple times a day

silver oriole
#

Well we do have a metabolism plan in mind, if a mod is deprecated/not working we should replace them with newer mods

#

It's a shame to see old mods go, but new mods are always a welcome sight

brittle spade
eternal jetty
cedar cosmos
#

??????????????????????????

#

lmao

eternal jetty
#

i just updated the modpack

cedar cosmos
#

@echo oar i think you forgot to create the config file when loading for the first time?

eternal jetty
#

and thats what i get when i make a new run

cedar cosmos
#

wait no

urban wharf
#

Is there a default one?

cedar cosmos
#

oh it's literally this again

subtle bane
#

Phone please just cooperate with me

cedar cosmos
#

line 707 is writing to mod config file

#

which. clearly

#

does not exist

subtle bane
#

Do you define current_mod?

cedar cosmos
#

of course i did guh

#

i'm banking on this being a steamodded issue

eternal jetty
#

i dont have a config folder egg

cedar cosmos
#

make one!

eternal jetty
#

making one now

cedar cosmos
#

another fix is to open the MODS menu ingame and back out

#

which is probably easier lol

eternal jetty
#

seems fixed

#

ty

#

i think im stupid

#

i used the crash code card

#

is there a reason why the crash card exists?

cedar cosmos
#

funny

#

also crashes are code related

#

gonna go sleep, i hope the pack doesn't catch on fire overnight due to lobcorp

echo oar
#

there's no reason to write to file if no config is changed (it'll just load the default config again), but maybe that's inconsistent

eternal jetty
jolly phoenix
#

where did my balancing go.

#

37*37 is very much not 280

misty mesa
#

haha that's what my mod did at some point too
happens when the chips/mult don't get returned

jolly phoenix
#

well this makes plasma deck pretty much unplayable

brittle spade
#

Plasma Deck turned into Blank/Plain Deck

jolly phoenix
#

no it still has the 2x blind size

silver oriole
eternal jetty
#

i think it was a base game voucher

#

maybe hone?

#

im not sure

eternal jetty
#

crashed when playingboss blind

#

game crashes if i try to play 1 hand

dry junco
#

egg

silver oriole
#
  1. Fixed Snow's mod to be actually functional in test-addon pack
  2. Added 2 mods in test-addon pack:
  • Jeantoine!
  • Contracts
#

Test pack will be available until August 6

dense spoke
#

was wondering why almost everything in the modpack is empty

#

half of the folders are there, but their contents are blank

silver oriole
#

How did you setup?

#

That is definitely not set up properly

dense spoke
#

i downloaded the latest version

silver oriole
#

You only need to download the setup.bat file

dense spoke
#

oh o

#

k

silver oriole
#

Install git and lovely in advance

#

And run batch file, it will put everything including Steamodded to Mods folder

wild imp
#

So I probably won't, as I prefer to curate my mods myself, but his would one go about installing this on Linux. .bat files are kinda a windows thing afaik. Linux withe have bash scripts

silver oriole
#

Yes my modpack only have windows batch file install for now, but you still can use git commands to download the modpack

dense spoke
#

i havent gotten over 3 pages without major errors trying to add mods myself

silver oriole
#

Well every so often it will happen

#

Then we either fix the bugs or remove the mod that causes bugs completely

unkempt elm
#

Do you keep track of what was changed in a mod? Could help the devs.

wild imp
sonic harbor
silver oriole
sonic harbor
#

TBH to make it easier I also just symlink the folder to the proton directory

#

(linux user)

#

So I don't have to manually copy everything over each time

#

Symlinks are god's work and they are also recognized by Proton

#

Makes it easier for my wack PC organization

cedar cosmos
#

i love symlinks

sonic harbor
#

❤️

#

Symlinks my beloved

wild imp
#

I'm pretty nooby at terminal stuff when I'm not following a tutorial. For into Linux too late to /need/ it much, so didn't really learn

#

I mostly just use it for apt

sonic harbor
unkempt elm
wild imp
#

Yeah I could make a symlink no issue

sonic harbor
#

It has a tutorial on the repo on how to clone it too

#

with submodules

wild imp
#

I just don't have the need to actually install this mod pack ngl was just asking in theory

sonic harbor
#

fair

#

Most of the stuff I've done is manual repo upkeep or if there are issues with dependencies on patches or anything

#

stuff like that

silver oriole
silver oriole
unkempt elm
#

Yea for those thats fair, but I meant for currently dev'd mods

cedar cosmos
#

only the ones with inactive devs are modified tbf

unkempt elm
#

Oh

#

I see

silver oriole
#

I am currently searching through the chat to find relative modified section

#

I'll be adding them to my mod list

wild imp
#

Ah yeah I'd like to know which old mods you've modified to be compatible, so hat I can use those versions if it's a mod I use or would use

silver oriole
wild imp
#

ah will do :3

silver oriole
wild imp
#

Also, if you're gonna list most normal joker packs as 'extreme' you need something above extreme, lol

sonic harbor
#

Only reason why they're extreme is because they can lead to incompaibility or some just outright don't work at points

#

iirc that was the reason

wild imp
#

and how is mika's and KC vannilia extreme, while ortalab and betmma's are fine tuned?

silver oriole
sonic harbor
#

That I don't know tbh

#

¯_(ツ)_/¯

#

I don't make the packs I just help with bugfixing and pushes

#

and mod scouting

silver oriole
# wild imp and how is mika's and KC vannilia extreme, while ortalab and betmma's are fine ...
  1. Mika is really outdated and was removed from the pack once, for now it is sitting amongst extreme to prevent possible bugs from Fine-tuned
  2. KC Vanilla was depending on another mod, Easier Scoring, which also caused some crashes when it was highly WIP; now it doesn't depend on Easier Scoring, I will reevaluate it's category.
  3. Ortalab and and Betmma is rather behaving ngl, while Betmma ability was in highly WIP phase I just temporarily removed the ability mods to prevent possible crashes
misty mesa
# wild imp and how is mika's and KC vannilia extreme, while ortalab and betmma's are fine ...

I feel like this is more of a misunderstanding of the naming scheme:

Vanilla plus: only qol, utility and appearance mods. Nothing that adds any contents.
Fine-tuned: all the above, plus content mods that are generally bug-free and stable.
Full/Extreme: all the above, plus crazy and unstable stuff. Use at your own risk.
it's not really about balance afaik, more about the amount of bugs/crashes?

silver oriole
silver oriole
misty mesa
#

Oh, interesting. Yeah, the modpack names do suggest balance being taken into account

silver oriole
#

I admit the naming scheme is somewhat misleading, but I think it's relatively comprehensible

#

Frankly speaking, before test add-on pack are introduced, new added content mods will be categorized as Extreme temporarily, and reevaluated after some time

#

But I think test add-on pack is better solution to this one

misty mesa
#

probably

silver oriole
#

Don't know how many people are using it tho

sonic harbor
#

I am 😄

#

More Joker Pack is working nice

silver oriole
#

Need some more polishing imo

misty mesa
silver oriole
wise sparrow
#

I forgot to reply to this the other day, but I found that Incrybed Jokers' Deathly Joker just doesn't work at all (maybe 0.9.8 compat?) and Jimbo's New Pack has a Joker registered twice in the collection. I think there was another thing in Pampa but I forgot
I don't think they're bad enough at all to remove them, but they might be worth fixing

#

Obviously I'm talking about the mods that don't get support anymore, the others I can just go bother the dev

#

oh oops i mean this

jolly shadow
#

hmm

#

i'm in mood for some runs but its too late for that

#

i guess i'll do it in the morning

silver oriole
#

Up to you space man, better to have fun (although entertainment purposes not recommended)

viral sentinel
#

you know what mod I really wish would have an update so it could go in the 1.0.0

#

morefluff

#

love that mod

wild imp
#

I use morefluff all the time, on 1.0. I guess the color cards might not work though. I havent tried to use them.

sonic harbor
#

Yeah they just

#

do ntohing

#

*nothing

#

Everything else seems to work

jolly shadow
#

huh

#

i got the crash at start of the run

#

i used the version i just pulled from git

misty mesa
# jolly shadow

here's the first part of the actual error in case someone understands it more than I do

[SMODS _ "core/ui.lua"]:707: Could not open config/LobotomyCorp.jkr in mode w
Stack Traceback
===============
(1) Lua local 'handler' at file 'main.lua:550'
    Local variables:
     msg = string: "[SMODS _ \"core/ui.lua\"]:707: Could not open config/LobotomyCorp.jkr in mode w"
     (*temporary) = Lua function '?' (defined at line 31 of chunk [SMODS _ "debug/debug.lua"])
     (*temporary) = string: "Oops! The game crashed\
"
(2) Love2D function at file 'boot.lua:352' (best guess)
    Local variables:
     errhand = Lua function '?' (defined at line 536 of chunk main.lua)
     handler = Lua function '?' (defined at line 536 of chunk main.lua)
(3) global C function 'assert'
(4) Lua field 'save_mod_config' at Steamodded file 'core/ui.lua:707' 
    Local variables:
     mod = table: 0x328ab890  {version:0.8.1, id:LobotomyCorp, config_tab:function: 0x32920e40, main_file:LobotomyCorp.lua (more...)}
     serialized = string: "return {\
\9[\"show_art_undiscovered\"] = false,\
\9[\"disable_ordeals\"] = false,\
\9[\"first_time\"] = true,\
\9[\"no_music\"] = false,\
\9[\"no_sfx\"] = false,\
}"
urban wharf
#

or open the mods page

silver oriole
#

That is not fixed yet?

urban wharf
#

I think myst saves the config at other points during the game and smods doesn't create it unless you modify it iirc

silver oriole
#

(55 mods) Dimserene's Modpacks (SMODS 1.0.0)

silver oriole
#

I didn't pay much attention to take notes for these, but in my mind the known bugs for now are:
• Nebula decks nonfunctional
• Inscrybed Jokers & Jimbo's pack #1255696773599592458 message
• Cicero in Mika's #1255696773599592458 message
If there are ones I missed please let me know

jolly shadow
#

here's a new crash log

#

i was using the mult deck and when i play the flush and end the round crash happened

jolly shadow
#

situation before crash

cedar cosmos
#

disable omeganum in talisman

#

or switch to bignum

silver oriole
#

Yeah Mika will see more and more bugs report

#

Actually, can we fix this

brittle spade
#

ceil is in omeganum now

#

right?

cedar cosmos
#

uhh idk i'm still using the commit before omeganum and haven't updated since

brittle spade
#

i mean... i was the one who added it

silver oriole
#

Maybe it should call another function other then math.ceil? I don't know if Talisman added another ceil function or not

brittle spade
#

no it makes math.ceil work

#

by hooking it

silver oriole
#

I don't know then

jolly shadow
pure gyro
#

there is a way to disable omeganum what

#

in talisman settings you just switch to bignum

jolly shadow
silver oriole
#

In settings not mods

jolly shadow
#

ok

#

thanks for help

#

its bit confusing

silver oriole
#

Settings>spectral pack>talisman

jolly shadow
#

damn

#

can't use rare joker in store but legendary from boost pack is usable...

#

contract is kinda funny

jolly shadow
#

non boss ordeal moment

cedar cosmos
#

that's funny

jolly shadow
#

other than config and omeganum, no crash happened and everything seemingly work ok

silver oriole
#

Nice

#

Only bugs lurking here and there

jolly shadow
#

yeah

silver oriole
#

Mods like neow blessings & tag preview, I really wish we can somehow fix them

sonic harbor
unkempt elm
#

Letting you know I fixed the Plasma Deck issue with SDM0's Stuff 👍

silver oriole
#

I added Debug Plus to all three packs, just to fix my sanity

#

(56 mods) Dimserene's Modpacks (SMODS 1.0.0)

silver oriole
wise sparrow
#

no, it was just annoying to add debugplus manually every time i tried a pack lol

silver oriole
#

Oh yeah you definitely need the mod too

wise sparrow
#

I think there's a mod in the pack that has a lot of debug prints tho i dont know which one it is

silver oriole
#

What is debug print

misty mesa
#

either a sendDebugMessage(msg, logger) or just a print used for debugging lol

subtle bane
wise sparrow
#

I used the fine tuned one so I think it's Pampa yeah

silver oriole
#

I don't know how many ppl tested with test addon pack, I am thinking if enough ppl used it and see no problem, maybe we can merge them sooner

analog bay
silver oriole
#

Let's see

#

You have my pack before? Or just now

analog bay
#

before but I updated yesterday

#

but like I can't give any info about the crash so idk why I sent it

silver oriole
#

Try remove the whole Mods folder and reinstall again?

#

If that can't fix it try delete the whole Dimserene's Modpack folder and reclone again, sometimes the modpack update might be corrupted

analog bay
#

I thought it's weird that it didn't show the crash screen but I overwrote the save and the game works so idk

silver oriole
#

Oh then maybe your save file is corrupted

analog bay
#

yeah I guess it somehow got corrupted ill try to record before the crash happens next time

vagrant musk
#

This is on trying to start a new run. Betmma seems to dislike The Clock?

silver oriole
#

Why do you think it's betmma?

vagrant musk
#

Huh. Thought it mentioned Betmma last time this crash happened (I tried multiple things before coming back here but every time I try to start a run it happens).

#

One of those things was updating the pack, which did successfully update Cryptid, so I don't think Cryptid is the problem.

silver oriole
#

Maybe do a clean setup will fix? I never encountered this

vagrant musk
#

Alright, I'll try that.

wild imp
#

unless the mod files themselves got couruppted somehow

silver oriole
#

I think the lovely folder is regenerated every time

cedar cosmos
#

deleting Mods/lovely does nothing though, since that's where the dumps and the logs are

#

unless i'm missing something

wild imp
#

don't mind me

cedar cosmos
#

ping

wild imp
#

I really really need to remember that

#

(and yes I did turn it off that time for anyone watching lol)

silver oriole
#

These quirky crashes mostly are caused when updating modpack, since git is really stupid at times

cedar cosmos
#

submodules 😔

vagrant musk
#

I also had the test pack installed, so if this does work it could be either that or the removal of the test pack mods.

silver oriole
#

I myself needs to reclone local files sometimes

wild imp
vagrant musk
cedar cosmos
#

open the mods menu and back out

#

i really need to fix this on steamodded side lmao

vagrant musk
#

Okay. Weird ahh solution but I'll try it.

silver oriole
#

Yeah the same crash repeatedly happened

#

It's Steamodded's side

vagrant musk
#

Okay, I'm in the Mods menu. Do I do anything here or is just getting back out enough?

cedar cosmos
#

it's because i change a config, but the config file isn't created yet

vagrant musk
#

Hey, no crash! That's... how does that even work?

vagrant musk
#

Yeah I still don't get it.

silver oriole
vagrant musk
#

Oh. So the crash should never happen again since there's a config now?

silver oriole
#

And that was all it needs to not crash

cedar cosmos
#

also the config i needed to save was literally just for the first time message lol

vagrant musk
#

Lel

silver oriole
#

So it won't be influenced by clean setup later

vagrant musk
#

Oh cool.

jolly phoenix
#

unfortunately rigging it doesn't rig the "double all probabilities" part of it

wild imp
#

Is that a lucky card with betmma's random lucky effects voucher?

jolly phoenix
#

yeah

wild imp
#

What is rigged from? Is it an edition?

jolly phoenix
#

rigged is from Cryptid

#

it's... not an edition but just kind of an extra effect

wild imp
#

Also makes Ace of pentacles useless, but that's good for balancing tbh

#

As you can see I don't play with cryptid

jolly phoenix
#

yeah i think im good on that front

wild imp
#

And here I thought I was doing good whenever I have $50+ on Style Meter

jolly phoenix
#

double scale goes hard

#

"But what if it was exponential"

silver oriole
#

How does this one look?

unkempt elm
#

Smh heart favouritism /j

silver oriole
#

Definitely not AI

#

Easy

unkempt elm
#

If you go this way, why not make each suit incrementally bigger?

silver oriole
#

Like this?

unkempt elm
#

Looks better than the first one

silver oriole
#

OK

#

New logo online ♥️

near drift
silver oriole
#

Because zahrizi don't like AI

wind haven
#

I reinstalled the modpack and now every deck shows as red deck

silver oriole
#

Time to investigate

tidal perch
#

i had a similar issue but couldn't recreate it and wasn't using this modpack

wind haven
#

(if I swap to another pack and go back it shows the correct deck, but if I switch decks it shows red deck again)

wild imp
silver oriole
#

It's not in my pack so obviously no

cedar cosmos
#

aure is aware of the red deck bug

wind haven
#

I said I just reinstalled the modpack, didn't add anything albeit removed some

urban wharf
#

I thought this has been fixed, maybe it hasnt been merged yet

wind haven
silver oriole
#

The Clock?

wind haven
#

I was not playing against the clock, maybe it rolled the clock as the next boss?

silver oriole
#

I think you played against windmill and about to enter ante with the clock as boss blind

cedar cosmos
#

have you fetched cruel blinds' latest update

silver oriole
#

Uh if that's fixed then the issue is on me, one sec

#

Really hate git it is so sensitive

#

Should be good now

wild imp
#

Do you think trying some of the mods I have and adding them to your pack might be a good idea? I have a lot that seem to work together with no issues, including a lot already in your pack, but also a lot not. I figure that if they work well with eachother, they'll likely work with the rest of your pack

#

here's my current mods folder

#

The only exception I know of is MoreFluffcolor cards not being currently functional, but everything else seems to work with pretty much no issue

subtle bane
#

Pretty sure all of those are already added except Trickster 2.0

#

And MystOpenJoker I think

silver oriole
#

No, I am seeing a couple not in the pack

#

The plan is to give N' some time before adding more mods into the mix

#

And I'll probably add them as test addon packs first

wise sparrow
#

oh you don't have to wait for me, I'm probably just doing the ones that are already in the pack and stopping there

silver oriole
#

You plan to stop?

#

Well I do think these are supposed to be added by the individual mod author(s) not by you

wise sparrow
#

yeah, I just wanted the mod to not be useless in the pack. I feel like doing 200+ jokers is good enough

silver oriole
#

Fair point. Then LET'S GO NUTS

south storm
silver oriole
#

Wait you are using test add-on pack and you added betmma mods and others onto it?

wild imp
#

I mean. It's not much of a test unless you're testing euthanasia other mods

silver oriole
#

I don't understand that

wild imp
#

Lmfao fucking autocorrect

#

"Euthanasia" (of all bloody things) = with

silver oriole
#

That is such a autocorrect

#

anyways the test pack are supposed to go with main packs (full pack especially)

wild imp
#

Fair enough I guess. Being so all- or- nothing isn't really how i'dmake a modpack. But that is kinda the vibe here ig

urban wharf
#

I think the test pack is designed to test how mods would integrate into the pack

#

Not how they interact with any mods at all

silver oriole
#

it is meant to be a buffer, and temporary

wild imp
#

Yeah I get that. It's just that to get in the pack they'd have to written with all the mods in the pack, so testing along side /some/ of them seems fine to me

brittle spade
#

Also if you’re testing new mods wouldn’t you want some of the larger current mods to be in there to test mod compat

silver oriole
#

Yeah that's the fun part, since the packs are (semi-) curated, any crashes that's caused by user's additional modification aren't supposed to be my fault (just grumbling)

silver oriole
#

Maybe this would help

silver oriole
south storm
#

thx :))

viral sentinel
#

I'm thinking of spinning off my own nod, if I can learn how to use the joker making APIs

#

Peggle mod

jolly shadow
#

mighty fine morning today

#

time to pull new version and see if it crashes

#

I haven't seen joker card description breaking like this before

dense wharf
#

That’s misprint decks effect (all values are randomized)

#

Except that one joker that one is a bug

jolly shadow
#

I know, but huh

#

That one joker with code sticking out and number going up

dense wharf
#

Yeah that’s strange

#

Maybe a result of the huge modpack

jolly shadow
#

Yeah...

unkempt elm
#

Not sure but I think that was intentional?

jolly shadow
#

Should i try to pick and see what happens?

#

well

#

this card just shove random amount of chips after playing hand

jolly phoenix
#

Yeah it's chips misprint

jolly shadow
#

rigged doesn't work on joker cards for some reason

#

i guess its something with misprinted deck?

#

no crash run successful

jolly shadow
jolly phoenix
#

explosion spell

#

i think cruel blinds' The Register is borked

silver oriole
#

Try update the modpack

jolly phoenix
#

i installed this 20 minutes ago

silver oriole
#

Oops

wild imp
#

Would it be a bad idea to try to make my own modpack of simply the mods I use? I think I could figure out github well enough to link the repos to my own life you do, and it is kinda its own curated experience of mods that I know work together because I use all of them. It also I guess is curated on a preference for simple content packs that add to the game without changing the vote gameplay much

silver oriole
#

I guess? I am actually not sure some parts of what you're saying

#

Also it's up to you to do whatever you want

wild imp
#

I mean the idea is me just making/releasing a modpack with the same contents as my local mod folder. I already know they with together and they reflect a specific preference for how to play the game

silver oriole
#

Why not, my packs aim for chaos, your packs can aim for actual playability, it doesn't conflict

wild imp
#

Makes sense :3

jade forum
#

Chaos : )

silver oriole
#

😉

wild imp
#

Well once reverie gets ported things will be a bit more chaotic on my part, just in a bit of a different way

silver oriole
#

Who isn't waiting for reverie?

jade forum
#

yea reverie ported and balatrostuck released

silver oriole
#

I'm also waiting for DX-tarot and codex arcanum

wild imp
#

I'm waiting for dx-tarot too, but ngl I liked it a bit better before the curses

#

Also holding out hope for a couple small joker packs I'm rather fond of to eventually work. Namely turbulentjokers by snoresville and tetrapak

silver oriole
#

I think someone might have a working copy of turbulentjokers

cloud grail
#

found out what the crash card does 😂

cedar cosmos
#

what does the crash card do?

wild imp
#

So I'm very tentiatively trying to put together my own mod pack, and this looks like it might help you distrbute your modpack without people having to use git themselves. I remembr us talking about that a day or two ago
https://github.com/Kentzo/git-archive-all

GitHub

A python script wrapper for git-archive that archives a git superproject and its submodules, if it has any. Takes into account .gitattributes - Kentzo/git-archive-all

silver oriole
wild imp
#

Not sure tbh. I premume it would work in a codespae. I'm very much not a developer

#

I'll figure it our though. I already figured out how to at least include submodles in my repo

silver oriole
wild imp
#

The challange will be if I truly want it to match my own setup, to exlude te abilities part of betmma's mod. Though I think that's what .gitignore is for

#

I could just fork it ofc, but that's less elegant

#

And harder to update

silver oriole
#

Some mods don't have their lovely patch file in the correct place, you still need to fork them

#

Some other mods don't even put mod files in repo

silver oriole
#

Is it possible to automatically update a .lua file's Header?

#

Like give it a variable or something

wild imp
#

Here's the progress I've made so far getting my own modpack going. Only about a quarter to a third of the total mods are added so far, and I'd say that about 1/2 to 2/3s of the ones remaining will be as easy to add as these, just adding a submodule with a simple git command. I just haven't done them yet because I'm kinda sleepy. The real work will be the ones that don't have usable repos I can just link in like this

#

And of bloody course I typod my own name in the first line of the readme, pfft

#

Sorry if sharing here is weird. I'll make my own thread once I have something to actually distrubute

#

The current repo of BBBalatro is broken and it took me forever to figure out how to add an older commit as a submodule. This has definitely bit a bit of a crach course in git. If I didn't already use linux I'd be hosed. Doing all this without a passing familiarity with Bash seems like an absolute nightmare

silver oriole
#

What am I doing wrong 😭

cedar cosmos
#

coding on a phone is insane btw

silver oriole
#

I have a windows tablet but it's almost ran out of battery

silver oriole
# silver oriole .

So I would like to read a line of text in "version.txt" (or .lua whatever) and put it into display on main menu

#

But it kept telling me the file is not present

urban wharf
#

Is the file present?

silver oriole
#

It is at the same directory with this lua file

urban wharf
#

Have you looked at how smods does it?

silver oriole
#

Well...not really

#

I actually don't know if reading from a .txt file is possible since I searched all my modpacks, none of the mods contains.txt file

silver oriole
#

I figured it out!!!

pine apex
#

oh dear god there's 150 blinds

silver oriole
pine apex
#

and why isn't the unlock all button working oh dear god

#

oh, and I'm immedietly noticeing issues. When abilities are made negative by the negative deck, they don't add ability slots, instead adding consumable slots.

#

Could someone tell me what mod adds the abilities so I can tell them the issue?

cedar cosmos
#

oh huh i guess either smods got updated or the first time config only sometimes breaks

silver oriole
#

Finally cooked

#

But the timestamps are all in UTC time

jolly phoenix
#

???????

silver oriole
#

What did you do?

jolly phoenix
#

played a Blurred Platinum card

#

it's specifically only platinum cards that seem to cause this

pine apex
#

Another thing, Ankhs replay mode and whatever mods add the 'fold' and 'end round' button do not play well together

cedar cosmos
#

what's Platinum's effect

jolly phoenix
#

1/6 chance to retrigger, 1/18 chance for +0.2 probability permanently

#

and blurred is +1 retrigger, 1/2 chance for +1 retrigger

cedar cosmos
#

well that crash happens when no cards are in the played hand iirc

jolly phoenix
#

there is very much a card in the hand

jolly phoenix
#

as long as i avoid playing that one specific card it's fine

silver oriole
#

Which mod is platinum

pine apex
# silver oriole What does that mean

Ankh has a replay mode that allows you to revisit games you've played before, however, there is a mod that makes it so the round does not end automaticly when the score requirement is reached, instead making a end round button need to be pressed to move on. There is also a fold button in the pause menu, which immedietly causes a game over. Ankh dosen't record either of these buttons being pressed for replay mode.

jolly phoenix