#Dimserene's Modpacks Manager v1.13.2
1 messages · Page 3 of 1
Don't think so
Two injections for the same value, and of which doesn't have a comma
BonusBlinds and MikasBalatro
Conflict issue + MikasBalatro injection is the one missing a comma
Adding the comma back fixed it (although there is still a conflict issue).
oof
I removed BonusBlinds and it worked, Mikas probably would do the same thing tho since its a conflict thing
Removing either would fix this as the issue is an index being added without the comma beforehand.
I would say Mika's is less useful IMO but that's just my ass
I'm back
welcome back
I am very sorry since I don't really have time to test everything before pushing a new update
All I do everyday is
git pull
git submodule update thingy
git commit -m thingy
git push
xdd
As you can see the problem here
Is that I didn't test before push, and I can't really control what I am pushing
So I added an (unstable) on the title
Only weird thing I've found other than that crash is that after every boss blind my jokers inexplicably shuffle themselves.
No idea what mod is causing this
Oh I think I experienced that too... Weird behaviors here and there
Sorry for the reply ping...
I eat my words
Time to verify crash issue
I think it's from The Arm crashing after deleving a hand but I don't know why that happened in the first place.
DX Tarot curse maybe?
did i forget a g.game.modifiers somewhere
You're telling me there's a LobCorb joker that does this?
challenge
ohh
although it's only on ante change though mhm
Ok yeah it looks like nothing is specified for joker to not shuffle
So it'll always happen regardless or being in the challenge or not
lolll
I'm forking Neow to do some.. stuff..
first off removing the shitty ai art to keep in shitty normal art
can i quickly change it on my phone....
alright i fixed it but im still outside so i cant test
You haven't pushed the fix right
Also trying to add packs to this shit is shitty 💀
it's hardcoded to use vanilla packs and i cba rn to try and figure it all out
i got this really jank function but it isn't showing up 😭
IT'S ALL HARDCODED??? 😭
I thought that at least the joker spawning wouldn't be but it is
xdd
I fuckin
guess so
😭
local key = 'p_' .. tag .. '_' .. type .. '_1'
local card = Card(G.play.T.x + G.play.T.w/2 - G.CARD_W*1.27/2,
G.play.T.y + G.play.T.h/2-G.CARD_H*1.27/2, G.CARD_W*1.27, G.CARD_H*1.27, G.P_CARDS.empty, G.P_CENTERS[key], {bypass_discovery_center = true, bypass_discovery_ui = true})
card.cost = 0
G.FUNCS.use_card({config = {ref_table = card}})
card:start_materialize()
end
This booster code makes me wanna kill myself 💀
literally hardcoded for vanilla boosters
no leeway
😭
i committed directly to source
But I updated submodule didn't show Lcorp updating
Lol it will be a hard time dealing with this
i'd have to fuckin rewrite the function
not to mention uhh
all of the base 150 jokers
guess what
are also hard coded in a table 😭
Bruh
Lol So it basically described what joker did what
this code is a bowl of noodles
pretty much
an entire 150-line piece of code that uhh, doesn't need to be as long as it is 
just make like a few little small tables with the joker names in em and use em instead holy fuck
Well they think what works works
oh hey, Dimserene is Packing Things Composed of Large Numbers of Insects and Pasta
so, how's it going with mods? I am worried that this modpack is getting too big to be maintainable
I'm currently holding it at 60
I know this is heresy but maybe we can be somewhat more selective in what mods are included?
There are three modpacks now, but merely separated by genre and stability
well, my MO with mods now is pretty privileged in that I get to fix the mods I play with directly
not necessarily suitable for a modpack
rn it’s in a weird spot since everything is in development it feels like
even when the mods aren’t the modloader is
That is the main issue
yeah- but I see a lot of the problems are due to 0.9.8 mods, or big, frequently-updated mods like Betmma, DX-Tarot
I guess the pack as of right now is indeed a bowl of bug soup
Betmma and DX is mostly fine, I haven't saw their bug for a while
I’m surprised Cryptid hasn’t made many appearances
I generally don't play with cryptid. I have a few private fixes
sorry, though, Cryptid moves so fast, I am not really submitting bug reports
0.9.8 mods didn't catch up with the new 1.0.0 so bugs are most certainly everywhere
I've fixed a lot of 0.9.8 mods myself
all of what I'm doing I'd be willing to share, it's just too much of a hassle in practice
I imagine you mean functionality and bugs
yeah
Don't worry though, it's not your responsibility to do this
So I'll say it's all up to your own allocation and...mood?
yeah. it's mostly time allocation. I'm already busy fixing Steamodded, I gotta take a break from that
I'll say after smod 1.0.0 official release
THEN you consider this
For now it is what it is
And 1.0.0's 0.9.8 compat is mostly doing great 👍
just fixed the Cryptid-related crash btw
I think it had to do with G.HUD_blind being nil so it might be an effect of a bigger issue in another mod
im dead
What am I looking at
you're looking at Imesh91, MathIsFun's evil twin
Cryptid's commit history
I'm glad I decided to put cryptid in extreme category
the fact that i cant even launch the game due to the CA crash and im still updating all these
and im not removing CA
it happens to everyone
oh 
github desktop very smart for never changing the username
also yeah expect a lot of action from Cryptid while I'm finalizing things for a release
❤️
That's real love
I respect the hustle
thats not i just dont wanna get my save corrupted
Still a love to your save file
Just remove all the mods, that’ll fix all the bugs.
Dimserene is Packing Mods has changed the title into: (Stable)(0 mods) Dimserene's Modpack? (1.0.0 Steamodded)
lol
That's one way to gain stability
Simply quit modding
/j
Epic
Syntax error: card.lua:834: '}' expected (to close '{' at line 830) near 'bonus_mult'
Traceback
[love "callbacks.lua"]:228: in function 'handler'
[C]: at 0x7ffa8b6a2fa0
[C]: in function 'require'
main.lua:27: in main chunk
[C]: in function 'require'
[C]: in function 'xpcall'
[C]: in function 'xpcall'```
Okay, Windows Defender made me have to reinstall everything. Lovely works, Steamodded seems to work on its own, but once I got the modpack in this happens.
My pack will automatically install smods for you
Do you have multiple smods folder in Mods?
isn't this the mika's situation
Yes
Ohh I think the setup installed the old version of the modpack.
Hold on, let me delete everything that isn't in the new version.
I'll also test that but I'm at work
Another thing: is it possible to set discord to NOT reply ping somebody by default?
Because I'll definitely forget to toggle that at some point
It's indeed Mika's problem, so I will remove Mika's mod for the pack until a solve is given
I have no idea what I'm doing wrong this time. Blugh. It's getting late, I should probably be more worried about sleeping than getting this thing working.
@vagrant musk I'll recommend you not use the pack for entertainment purposes
I believe it will be completely opposite
Could you update Steamodded rq?
This error is a very bad sign but I have yet to see it on current version.
How do I do that? Just replace it with the latest release from GitHub?
if its a crash on startup then its fine on my end
seems like an old crash
due to old smods version
No my modpack always have latest smods installed
I just tested it
Just removed from Full and Fine-tuned pack:
- Mika's mod
(Unstable)(59 mods) Dimserene's Modpack (1.0.0 Steamodded)
only via third party programs
i just got out of shop, is that too hard?
if theres a new update, the modpack im using might be outdated
I just updated it like an hour ago
And cryptid is definitely one of the updated mods
??
Remove mika
used one of the consumables from BonusBlinds
i have the quadratic scaling joker from cryptid if that helps
Double Scale my favorite
Welp time to add a check tonight to prevent indexing a number value on that specific line
What time is it for you now
7am but I’m usually busy until evenings
I think we’re like 12 hrs apart
Actually it was pretty simple so I just pushed a quick fix
(Untested)
Uhh... Yo Ortalab dev, you wanna say something?
Guess updating this thing through git won't work. Good thing I don't have an account.
OrtalabDEMO\Challenges\Challenge LuaList\Support Roster.lua
has leftover characters related to a git push or merge that was performed without conflicts being resolved first, which causes the mod to crash on startup because = and < are not valid comment characters. (also it contains duplicated code because of this)
i think it might be some weirdness with the update batch script actually since i don't see this reflected in your fork of ortalab on github. i'll clean the folder out and run the normal download script instead
The update script itself is a little odd
I added DebugPlus and AchievementsEnabler to the submodule and neither downloaded when the update script was used nor the update command manually through Git
Odd because I don’t remember making a change that ever conflicted with this file.
In fact it’s been a while since I ever touched it
looks like my issue was probably because the update script is actually just a git submodule update --remote --recursive --merge, and if it detects a merge conflict it'll leave it to the user to resolve, but yea i wonder when this submodule would've ever been touched last for this to even be an issue
The forked version for this mod pack also doesn’t mess with it
It just moves the lovely file up to the top
very strange yeah
now i'm wishing i actually left the update window open so i could see what went weird in the merge :P
What exactly does it flag as a “conflict”
that's the weird part, within the file i can't even see what made the merge unhappy
it looks identical
possibly a line endings thing
i think that entire Objects folder in the ortalab fork might be redundant...?
or at least....all the ortalab decks are duplicated
I can’t seem to recreate the weirdness on my end
IDK what to tell you, every time I try to update it gets stopped short by Ortalab, shortly after what looks like an attempted dox grab (I'm hoping they're not connected). Seriously, is that "tell me who you are" thing normal for git to do?
I’m pretty sure you need an account to run command line git commands
Some yeye
It worked just fine before. What is this, some free trial BS? Am I just gonna have to update this stuff manually?
And if so, how do I do that?
You could just use an account
Will my info be safe?
Yes, it’s literally just an account for the website you’re using
Alright. Where do I sign up?
On the GitHub website
Oh it uses your GitHub account?
IDK. I don't see anywhere on the Git app to log in. I'm logged in on my browser and it's still asking. How do I sign in on this thing?
Type in the commands in your screenshot
This one
Alright.
They should be enough, if not give it a quick google
Okay, I think it knows who I am now. No more problems with Ortalab either. SDM_0's Stuff on the other hand...
Perhaps running a clean install now would help?
A what now? You mean like doing the Steam file integrity thing, then reinstalling Lovely?
No just the mod pack
Delete it all then re-download it
It might have got messed up with the account thing
But I’m not sure, I haven’t used it myself
Okay. Do I redownload through Setup or Update?
I assume setup
Well, Setup got me this. But I didn't update the pack so that might be the problem. Let's see if updating works now...
What the--
Okay so that didn't work.
Did you delete the Mods folder only?
Just everything in it, except the lovely folder.
Then I ran Setup, and that crash happened, and that second screenshot was me trying to run Update.
Wait a minute
Is this outdated Steamodded?
Indexing SMODS.Atlas should never be crashing
It's the Steamodded that came with the modpack, so...
Could you check Steamodded/core/core.lua and screenshot what the “MODDED_VERSION” variable looks like?
Should be at the top of the file.
MODDED_VERSION = "1.0.0-ALPHA-0702a-STEAMODDED"
Is that outdated? 'Cause if so, where do I get the in-dated version?
If downloading through update batch isn’t working that you can download it manually.
Should be able to download the current version through the GitHub page’s big green button
Okay, I think I understand.
Syntax error: game.lua:4: '=' expected near 'Game'
Traceback
[love "callbacks.lua"]:228: in function 'handler'
[C]: at 0x7ffa5acb2fa0
[C]: in function 'require'
main.lua:16: in main chunk
[C]: in function 'require'
[C]: in function 'xpcall'
[C]: in function 'xpcall'```
D'oh!
Ohhh, that could explain all the weirdness actually
Verify integrity of game files
The injector was still injecting it seems
Okay integrity verified.
The game launched vanilla (no Mods menu), but seemingly through Lovely. Is that a good sign?
Wouldn't verifying the integrity remove the version.dll inside the Balatro directory?
No it would remove the injector
Are you sure that lovely is still injecting?
It had the popup and version.dll is still in the directory.
Launching vanilla would mean that Steamodded isn’t initialized.
Well, it didn't show a Steamodded version on the menu, so it seemingly wasn't. I'm confused. Did the integrity thing pull a Schrodinger?
Alright, I removed version.dll manually and then verified the integrity. No more injector popup.
At this point you should also make sure it’s the most current Lovely version just in case
Adding it back in then should install Steamodded correctly
Alright. What's the most recent Lovely version? Just to make sure.
Current release version
So... 0.50-beta6 then?
Alright. Reinstalled. Moment of truth...
Okay. It runs. Now to get Steamodded back in the picture.
...How do I download 1.0.0? The latest release is 0.9.8. Or do I just grab the code directly from the page?
Should I rename the Steamodded-main folder to just Steamodded or is it fine as is?
No need to rename it
I assume so
Okay. Here goes nothing.
Woohoo!
No more on-boot crashes.
Thanks so much for all the help.
Oh. Looks like most of the mods in the modpack were empty folderss when downloaded directly from the modpack page. I'm probably gonna have to grab those individually LOL
But hey, the game works. That's a major step forward.
You need to use setup command
@silver oriole this might interest you
https://discord.com/channels/1116389027176787968/1260376787758878751
Okay. If I do so, it'll be up to date this time, right?
So this time please delete the whole Dimserenes-Modpack folder
And run setup command
Or else the git thingy will be pissed off
Yep. Did that. Let's see...
Seems interesting
uhhhhhhhhh, I just updated Cryptid, and used the steamodded folder contained in the latest download/release, and uhhhhhhhhhhhh
Failed assertion on zodiac, I think I've seen this before
one sec
This is a Codex issue iirc
Okay, IDK what's causing it, everything up until that point works, but when I try to start a run, as soon as Neow's supposed to show up it crashes. Is something conflicting with Neow Blessings?
Card.lua:237: Table index is nil?
I think neow blessings itself is broken.
Oh. Okay.
For now you can remove neow first (what a bummer)
Dang, I liked Neow.
In the test list there are 10-ish mods that's waiting for test
I'm currently testing faster stake unlock and aurinko
faster stake unlock ain't gonna work
someone already reported incompat with stake api in Cryptid thread
Good to know
If nothing could work I'm gonna throw metal pipe sfx mod into the soup
@silver oriole I tested virtues seperately - it seems fine
All newest content mods will go into extreme category after some extensive testing to make sure they behaves
Some clarification of extreme category:
- Especially unbalanced mods
- Unstable but not game breaking mods
- Very new and not yet completely tested mods
I am torn by moving Talisman into Vanilla+ or not but I always end up convinced that's not a good idea after all
Because all it did is vanilla plus but it behaved extreme
On second thought since I defaulted it to turn off exceed scoring limit by default maybe it can go into vanilla+ since it also adds disable scoring animation
yeah the compatibility is unfortunately what makes it hard to make a decision
I think if no one have different opinions I'll keep it as is for now (treat it as Cryptid requirement)
(58 mods) Dimserene's Modpacks (Not for entertainment purposes)
Just removed:
-
Neow blessings
(Crash when encountered)
(Which means every start of a run💀)
(What a bummer)
Idk I might try and recode it
Keyword is might since I think what they do can easily be done and so much better too
Kjossul is not active anymore?
At this point you might just make a new one from scratch
After some (not much) tests:
- More Fluff is (sadly) conflicted with at least one of the mods in the pack (the one I noticed is Lcorp's Extraction booster)
- Easier Scoring added a example joker, which is automatically ported into the game by git (and shouldn't), me is going to work on removing this 💀
- Aurinko is not working as of writing.
- you can just remove the example_joker.lua
that's just for testing the various commands
I'll need to fork the repo, then remove it
Because it's still in active development
if you fork it now, know that the repo contains two mod folders, so you can't just clone it into Mods/
one is Easier-Scoring (with example_joker.lua) and the other is Easier-xChips which adds the support to multiply chips to the main mod
I'll keep it as it is, and just remove the example joker
I updated the pinned post and added some extra informations, you guys may be interested to take a look.
Last time they talked in this discord was almost 4 months ago
@silver oriole btw, Divvy's Preview I would just not reccomend. It doesn't work with about 95% of modded jokers at all
That's why I just put it on the list and never tested it lol
A thought though: maybe it can rulebreak a bit and put into vanilla plus pack
But not above
Since none content is added in vanilla+
Ok this is a modpack update notice.
I opened an extraction pack and stuck on this screen and don't know how to continue
Sorry for that btw, that is a known bug
I feel like ro-balatro in general is just too cryptic for me
What does that mean
Also my only advice for this now is avoid it
actually it's not ro-balatro, it's whatever mod that add these robot jokers
It's Lobotomy corporation
lobotomy corporation moment
that's unnecessarily rude
sorry, I just can't understand lobotomy corp
mm
dunno if i should add an unlock function but mm
if you have a debug mod (DebugMode/DebugPlus), you can use the [2] Unlock function to unlock the information from the Collections menu
What about the packs
i genuinely have no idea what fucks the packs up
Ok then. I'll try to find the culprit once again
also fairy deck is still not working
When did you download the pack? Did you updated it
updated like half an hour ago
The only think I know is that you manage some monsters
and if you do something wrong they explode and you lose
And that's the fun of the mod, just that it's not your cup of tea
ic, yeah it is harsh but some people do find that enjoyable
I'll do that after some testing
it's gotta be deck creator, it reimplements Card:open
shrug
I'll say it's lone problem then
I think Deck Creator also is not just properly implemented
god that's a mod I wish could get ported.. 😭
Just mod your own decks
Pog
My pack when talking about 0.9.8 and deprecated mods: a garbage 🗑️ at this point
https://discord.com/channels/1116389027176787968/1260665267164418190 new mod to add to the pack!!!
does anybody else crash when they try to look at their deck
im like 95% sure it has something to do with halberds and fleurons
I'll put it on the wait list later
First crash of a new day, crashed when I was opening up a dx mega spectral pack
Cryptid 
Maybe it's one of the cryptid's spectral doing things
if forced_key and not G.GAME.banned_keys[forced_key] then
center = G.P_CENTERS[forced_key]
_type = (center.set ~= 'Default' and center.set or _type) --crashed on this line
although cryptid is called out here I don't think it's the issue
stack trace would help if you have it, but DX Tarots must be trying to create a spectral card that doesn't exist
maybe a DX version of a modded spectral or something
additionally, I override create_card in Cryptid so if DX makes any modifications it should be moved to a helper mod that loads after Cryptid
i.e. any lovely patches won't matter, and hooks made by mods before Cryptid loads won't work
Sadly I just did a clean setup and deleted my whole Mods folder. With lovely/log in it.
o7
I'll see if I can replicate it later, I am currently at work and not supposed to use my devices
focus on work then
looks like it tried to create Philosopher's Stone DX
but c_philosopher_stone_dx doesn't exist?
maybe there's no mod prefix and it freaked out?
There's no CA in my modpack now
If I simply delete DX's CA compat this shouldn't be a problem?
You'll probably have to comment it out but yeah it should be fine
Because I think even though you don't have the mod installs it still tries to find Phil's stone
DX
Ok. One more problem I'll need to solve
I don't know if other ppl have the same problem
But I'm using a forked and custom modified version for the mod to be able to run in 1.0.0
So if no one else has the problem it might be my problem instead
crash when being in big blind from MoreBlinds(using the consumable) i have the sword from robalatro
You mean bonus blinds?
Yes, got it mixed up
I might really do this at some point
hello, it seems like i'm having trouble with reshuffled mod
reshuffled mod?
yeah, balatro re;shuffled.
Then you should head to their channel
I'm very sorry, that mod is not intended to be in my pack. Thanks for the report btw
👍
Just removed:
- Crimson's Ultimate Card Collection (i don't know why I haven't deleted it)
And a bunch of not listed mods in Fine-tuned pack
(57 mods) Dimserene's Modpacks (Not for entertainment purposes)
I'm getting crash right after i cleared ante 1 boss
lemee upload my log
trying continue option shows crash error aswell
i had sly joker, graffiti, shortcut joker atm
Let me try if I can help (if any), can you send a copy of card.lua in Mods/lovely/dump?
I don't think I'll be able to solve this but I'm curious
also restarting game seem to solved the crash part
i'll let you know if it happens again
If it happens continually then it's definitely a problem
(Poll🗳)(57 mods) Dimserene's Modpacks (Not for entertainment purposes)
Wait a bit
I might've messed up something
Yeah I messed up. Please wait for a fix
Ok I pushed a fix, please try update the pack
ok
And a feedback would be cool
I'm yet to form an opinion but i will leave feedback once i play it few more times
but other than occasional crash, this modpack feels just right to me
what
Have fun!
balatro mod??????????
Yes modpack__s__ even
was betmma_abilities supposed to be in the modpack?
There's betmma mods in Fine-tuned
If you are new to modded Balatro, I strongly recommend you NOT try with full pack
then what's the finetuned pack worthy of?
betmma_abilities doesn't exist in modlist and it just cause startup error to me
Oh that part, abilities are very wip
idk i just wanna know the best of your mod packs
I won't even recommend you any of my modpacks, you need to get your hands wet before doing modpacks
?????????
Is it causing your game crash everytime ?
I mean, many new ppl tends to have problem even when installing prerequisites
you mean get experience with the game? i just want a mod to unlock everything
all vouchers jokers everything possible
That doesn't require a mod, you can unlock everything in vanilla
it doesn't crash all the time, but still happen occasinally
theres a button on the profile selection tab to unlock all
In main menu, down left there's a grey profile button
???????????????
thats a thing?
yes
yeah
OH MY
Click it and find unlock all, click twice
ITS ALL THERE
no achievements tho
THANK YOU
youre welcome i guess??
(im not saying i dont carw about you, sorry for confusion)
You are just too excited
oh
I guess
well rip achievements
Well I before you leave, may I ask about where did you find this modpack?
i just checked the modding section
saw a guy was typing
and yeah
i found it

Cool 🤣
jesus, i'm getting crash again, ui definition this time
It's WIP as hell recently
NOOOOOOOOOOOOOOOOOOOOOOOO- wait whats bettma.
It's double m not double t
Betmma vouchers is the biggest vouchers mod right now
It adds many vouchers even voucher packs
Things happen when you touch modding community
Can you remove betmma mods and try if the game is stable again?
will do
AAAAAAAAAAAAA
crashed at the game over screen, i'll upload log of it then go rest
something with card_set_ability seem to have problem with my game
oh wait, i didn't remove all betmma mods
should i remove all of them?
You need to rest, I'll take time trying it out
Also this error code is similar to an earlier one where you restarted and fixed the game
I don't know how to fix this one sadly
I'll look if someone else has similar problem
May I help you
sorry was chanting for ace
Fair 😂
I want to know which pack is your choice! Poll now ^
I've been thinking about this message #1219749193204371456 message and I think it's a good idea to mention it here
Debug Plus is categorized as dev tool. But if the modpack is NOT for entertainment purposes maybe I SHOULD include it
Debugplus wasnt working last i tried?(w/ this modpack)
There's a brainstorm conflict and thanks to Wilson the compat is fine now
The brainstrom version I'm using in the pack is Debug Plus compatible
Because I myself use DP a lot and everytime I'll need to remove brainstrom, such pain in the arse
Thank you AGAIN Wilson
And about Incantation, it's altering too much base game functionality so if you want it, you'll need to put it in yourself
Imo the option should be there, should you want to use it use it, if you don't it doesn't alter anything gameplay wise
Or maybe I can treat it like better Stakes, disabled by default
In the mods list in game, you can toggle a mod on or off
Can you describe what happened? It can be anything
Eh tbh I ain't on the game rn and I don't care enough to bother with it
Fair, it's not a big problem either
It’s a lovely mod so that won’t work
Oh brainstorm moment 🫠
I'll give you a head up, betmma ability is removed from the modpack and should improve the playability.
I see. Hopefully that'll reduce the game crash
Haven't been able to test out the pack myself tho, it needs quite awhile and I don't have the time I think I have
Also hope I didn't bother your rest time
debugplus still not working on the latest update
removing brainstorm entirely fixes it
all the keybinds notdoing anything
Did you try this
where can i turn it on
Settings > brainstorm
Does anybody have a thing where if they try to look at their deck after adding halberds and fleurons the game crashes
honestly I'm fine just taking that one out, it's not my favorite mod
Is there a crash log
See if this works
its working? but none of the keybinds added by debugplus is working
but this tab is from debugplus
Brainstorm moment
Sigh so it's still not function correctly
Or maybe Zahrizi didn’t update
Didn't Zahrizi said latest update
oh 
But I tested all these they all work.
What's the non-functional ones?
has anyone tried to figure out which mods are compatible with talisman's "increase score limit" option (whether that's with the bignum version of talisman or the newer omeganum version) and which aren't?
anything that compares values used for scoring are incompatible by default everything else SHOULD be compatible
might be forgetting something
things like "reduce blind score by %10" etc are examples (I think)
cause if you're maintaining different mod lists @silver oriole i think there should be one specifically for that purpose
I-
i think there can just be a list in the readme for talisman compatible mods
for people that want it
You might be right but that is not as easy as you think
Then you still need to test what mod is compatible what mod isn't
I can look through things for you if you want
I'm replying to this
I Have plenty of time on my hands
I know of the top of my head Ro-Balatro is
1.0.0 Bunco also should be
Betmma mods also should be good
Do you mean compatible
I don't have proper setup to edit Google sheets sadly, or else I'll add a column for you to toggle switch compatible or not
I tried, does that work? Can you edit the sheet
Probably not since I added sheet protection
yeah but not the things with the protection
i can leave things on the comment wall when I go through things
Request access I would say
I can't edit that on my phone sadly
It's getting late and I still have so much things to do: 
I am getting absentminded i'll need some rest
also whats up with bonus blinds, like from a gameplay perspective
they dont seem to have any benefits
like they dont even have reward money
that seems weirdly underwhelming
like why add a whole new mechanic and make the payoff so meh
You underestimate how useful playing extra rounds can actually be
More scaling, more money, more chances to shop
the bit that bugs me is that they dont even give reward money
why would you make a bonus blind that doesnt give the according reward money
especially since they make them significantly harder than normal blinds
like "Fight a standoff blind for no reward money and maybe a bad tag"
Honestly Olimar's kinda right lowkey
man, i did rest but had trouble sleeping
anyways, i tried extreme pack and had two crash while opening buffoon booster pack
maybe i could check by turning mods that touch joker off and test them one by one
easy scoring made my game crash while playing, odd.
Cryptid
because whatever mod thats is doesnt go with bonus blinds
Imagine if you will
You use the needle bonus blind
and you roll the tax
that just happened to me at the end of a run
Well I'll see if they can blacklist it a bit
What's the crash log
I think these kind of crash is due to massive stuff changing
Like change a lot of mods at the same time (modpack)
If you restart the game it should be fixed
i guess so
So u restarted?
already did, i lost the run though
Sadge
hmm
do i need to make new profile for modding play?
i just thought if thats what is affecting me
I never tried that, but maybe that would help
It's a bit wacky I know that much
One again, poll is still here
😭
😭
Discord moment
Regarding this one, I probably need some help on adding exceptions
Mathguy said about bl_needle and it's exception about the needy blind, but I'm not sure what I'm looking at
that one blacklists needle
You should also blacklist bl_cry_tax then for compat
Same thing with Lucky and Tax. Also Sailing and Sink
So both instances are needed to blacklist?
Yes one is the actual Needy Blind and the other is Meta Blind when it copies Needy Blind
Yeah I guess there's more than a couple boss blinds that require you to play more than 1 hand
Also I gotta purposefully get that fleurons and halberds crash again so I can give you the thing
I think that is very hard to replicate. F & H just won't appear 99% of the run
Is this correct? I just copy-pasted the code from above and altered the blinds name
You accidentally unbanned the Needle
Oof
offtopic little tip since ur using MT manager: you can actually customize the font in the editor, so try https://github.com/be5invis/Iosevka or https://github.com/be5invis/Sarasa-Gothic
use the fairy deck
that's how I found it
You have to “and” together both of the statements involving the tax and needle
You mean (i ~= 'bl_needle') and (i~= 'bl_cry_tax')
Or the whole block of these two
That is some overwhelming downloads
I mean the download section is overwhelming
Doesn't happen for me
where does theboss blind The Sink comes from? it doesnt work
math blinds i think
i thought it was cruel
It’s cruel
One sec I'm still in a Trance
You said once you get exotic suit cards and try to deck view the game will certainly crash?
And does the blind work when not in the modsoup?
yep
I havent found a way it doesnt crash
Also I think kcvanilla is good enough to go into Fine-tuned pack
I'm adding it now also update the pack
what
If that happens I'll suggest you do a new git clone
That means the local files is conflicting with remote repo
Wait, if you still can't make it work, let me know
I might also did something wrong
i tried cloning again and still problem persists
The url is wrong
damn
One sec
i guess you're busy, i'll come back later
Ok now I know I should not use ssh url
It looks like most ppl use full pack. Do you think it's too buggy or not?
Which pack are you using?
14
18
3
Full/Extreme
(57 mods) Dimserene's Modpacks (Not for entertainment purposes)
from my personal experience, full pack was actually more stable than fine-tune pack
its still bit buggy, but mostly not crashing
That is embarrassing...
I'll admit, the sub-modpacks are build from scratch and I was in a hurry
Which caused human errors
Testing is also difficult, and restricted by my device, I don't have the luxury of proper PC setup
well, it happens i suppose
at least i can do some run to test if pack crashes or not
I'll also try to put some more love into Fine-tuned (suppose vanilla plus behaves)
For now I know blind packs from bonus blinds are guaranteed to crash when opening
i was just about to report this
I reported it to bonus blinds channel and apparently math also don't have any idea what's going on
i don't think i ever opened blind packs before
oh boy
enter next stage
joker spawns tarot card
crash happens
jeffdeluxeconsumablepack error
i think
i'll upload the log
jeffdeluxeconsumablepack is deluxe tarot mod i think?
I feel like there’s a mod that fucks with center pools
A lot of these errors have the commonality of the center pool not being fetched
You mean center pool of consumables?
some of crash i had happened during i get tarot card or something similar
I mean G.P_CENTER_POOLS not having an entry for “Tarot_dx”
Probably I f*cked something up
If you remove DX I suppose it will go away
But I can't guarantee
I'll try something to see if it helps
yeah, removing DX made non-mod tarot to spawn and i can continue the game
I re-did my DX fork so the content should reflect most recent official DX repo
I haven't tested, but if you want to try you can
i'll try them out on next run
for current one i'll do non-dx tarot and see if it crashes
Sure, I'll do one Fine-tuned pack with dx.
I use debug plus to open some mega tarot packs, don't seem to have problem
It's specifically when a tarot card is spawned?
my last crash from dx was spawned by joker, but i had crash from opening booster pack too
i think it was a normal tarot booster pack
crash happened at the game over and returning to main screen
during the run no crash happened
That's new to me
I intentionally lose a run and successfully return to main menu. Do you remember what you did before you try to return main menu?
I mean what joker did you have etc
i had 3 dice joker at the start, 1 spawning tarot joker and 1 that make all shop item cost to 1
i dropped 1 dice joker middle of round because it rolled 1 and gave me -25 mult
dice jokers were 1 mult, 1 support and 1 tarot i think?
sorry, it was a tarot and not a planet card
one that make lucky card
maybe i should just record playing and show you how game is crashing
wouldn't be that hard since i have means of doing that
It might help
I also crashed this time it called out RO-Balatro
When I was merely browsing through collection looking for the jokers space man talked about
crashed at the game end again
this time i recorded it
i'll upload this on youtube and link it here
also dx seem to be no longer causing problem
Nice
i uploaded part 2 only since part 1 doesn't have anything happening
just go to 5:50 if you want to see me losing the game and crash happening
o7
But I don't understand how did that crash happen, you mind sending me a copy of save.jkr
You are using Fine-tuned or full
fine-tuned at the moment
where's save.jkr?
i only have meta, profile and setting ones
yeah
Is that the problem
don't think so, game probably wiped it out since i lost the game
and i don't use save/load mod
let me see what happens if i return to main screen in middle of game
oh, and strange bug is going on
when i start the game main screen shows up but no button appears
button is technically still there, but it just doesn't appear
It also happened for me sometimes, I just restarted the game
yeah, i do it too
returning to main menu during the run doesn't cause the crash
alright, i have something to do now so i'll stop testing for today
Thank you as always
same
Also I saw the talisman compatibility table in the Google sheet, I think it's Jevonn? Thank you so much for that.
I took some time to record all crashes today into a spreadsheet. Don't know if that's gonna matter but you never know
I am yes, it only happens after you beat a boss blind on fairy deck
It doesn't work for me either
cant seem to download this pack from github or using the setup.bat getting errors when it gets to ro-balatro
oh yeah I forgot about that, it doesn't work for me either
you discard a flush and it still doesn't work
Ok I have an error from opening a booster pack
Time to figure out why they're all breaking
oh
This is the regex patch used to get the create_card function for custom booster backs.
This not working and booster pack open = nil card created
Bingo
IT HAS BEEN LOCATED
If anyone has had crashes from opening booster packs: it was a problem with a Cryptid lovely patch nulling the lovely patch used to call the create_card function of SMODS.Booster objects.
I’ll fix it next commit, for now use 0.4.1a
Also there's incompat between Tarot DX/PampaJokers and D6 Jokers, they both call a generate_card_ui ref that excludes card as an arg.
So all D6 Jokers will crash when hovered.
Something seems kinda borked with the setup.bat by the way
over half the mods just copy a hidden .git file and don't copy any actual... mods
I believe that card is smuggled into generate_card_ui when using 0.9.8 compat? let me know if this is not the case
That is my problem it looks like
It does usually but if the generate_card_ui hooks don't also smuggle card in then it becomes nil.
I will say, I believe this can be worked around- reading the smuggled global variable yourself, or setting your mod's priority could work
It's fixed.
I changed the url for it
Cryptid moment
Is it any booster packs?
Anything using SMODS.Booster
Ok I'll update my packs and let you know when I'm done
got a new error after you fixed the download. When i run Balatro i get the following
i added it to the github as well
can you send me the card.lua dump
via dms
it should be in Mods\lovely\dump\card.lua
sure thing
what mod added Vandalism?
What?
I am sure that's not one of my mods
@high hound you might need to send a mod list you are using, if you added any mods on your own
nothing has been added, i only downloaded it from the setup.bat , added lovely to my steam balatro folder then started it up
But I can't find any vandalism in my modpack's file either
very strange im not exactly sure where its coming from then
Maybe my modpack is outdated and vandalism is a very new addition
4 hours ago
incredible
neat little powershell script i used to find it haha
Get-ChildItem -Recurse | Select-String "vandalism" -List | Select Path
huh
I usually just open the whole mod file with VSC and SHIFT+CTRL+F
true that
But my Bunco wasn't updated enough xdd
i guess that was why my game was kept crashing when i tried to put bunco in with other mods
@opal trout for you when you wake up
Ok I finally updated my own local repo lol
yep I just reinstalled the modpack and got the same error
For now best we can do is remove Bunco temporarily
Maybe I should consider removing Bunco and Betmma from Fine-tuned...
betmma's vouchers is not stable lmao
Yeah they're both highly wip
Oh so it's never properly ported to 1.0.0?
Just removed both mods from Fine-tuned.
i'll try doing some run after eating the breakfast
ok, ate breakfast
That's awesome 😎
returning to main menu on losing the game doesn't seem to crash the game now
crashless run :O
I'm jealous
crashless run 🔥
By the way using better stake causes a crash
You mean if you enable it?
yeah
What causes the crash
enabling it and reloading game cause a crash
I think it's like that sometimes, what if you restart the game completely
init_func failing?
restarting works though
huh
Do objects still exist even after a reload?
If so this is from having no check to stop the register/order process from occurring if the objec already exists.
Glitched on fortune teller is not working, it's applied after I obtain it using hammer tho
I think that Fortune Teller is hardcoded
iirc though a var that totals all used consumables
Then I am just super unlucky.
Objects?
Ouch, a few other mods might not play very well with partial reloads (this is a crash from Cartomancer mod to be specific)
or is it, wtf
WAIT WHAT THE
Ok something is REALLY sus with the partial reload
as in holding M?
pressing R on the crash screen
I looks like it's NFS related but the text is lying; there's no NFS related function in main.lua
Ok yeah that would be where the issue resides.
When I do the next update I'll patch it (it's not immediate priority as if you just don't hold M, which not many people do if this has yet to be found, this will not occur).
Plus there's other stuff done for loading the files.
Ok yeah I think people fully forgot about it so there's gonna be several mods that break through holding M
so uhh
don't
holding M really only unloads steamodded game objects
all hooks are duplicated
so like. only usable for quickly changing a joker or sth
I'm sorry, I haven't been paying attention. What does holding M do?!
Reloads the game but keeps the instance (unlike holding Q)
Forgotten feature of Steamodded xdd
So you're telling me I don't have to close the game and reopen if I change something about a joker?
Although I see what you mean by it breaking with some mods lol
m
Should I try to include jellymod in the soup?
Ok I was just asking out loud. I'll try it myself and then see if it works
It doesn't work.
oh my god i just got sucked into a totally perfect run
I'm at like ante 35 and the only reason im quitting is for sleep
you people are doing gods work
Oops all 6s (literally)
i had to set my gamespeed to 999 because the order is so complex
what the fuck
The fuck


