#Dimserene's Modpacks Manager v1.13.2
1 messages · Page 2 of 1
Talisman works :TM:
talisman just works™️
feel free - I don't use source control publicly since it would make it easy to find out if I patch a security bug
But yeah as long as the lovely patches are in the right directory it should work right?
my toxic trait is making everything 2s on every run expecting wee to show up
Ok, new mods added:
- Ankh
- Aura
- Bonus Blinds
- Phantom Thieves Jokers
Haven't tested so you're welcome
(55 mods) Dimserene's Modpack (1.0.0 Steamodded)
isnt the whole point that all the mods are tested
the whole point is that fuck it we ball
try again
cruel blinds
Oh it's directly added in
actual answer: use hands as discards before using up all discards
Yea math said ok
Can you control c and paste the log in here?
ok aura crashed but I found a fix
or get the log from lovely folder?
so I'm just going to update aura

aura should be fixed though
oh I know why
@silver oriole the folder for Ankh has to be named exactly MathIsFun0-Ankh
@fierce nova ngl i didnt even realize what the mod was i just posted the gif before i checked
and now that i see it was supposed to do the aw dangit
i feel smart
but fix your damn mod
also
make it so when it works
you get
"i never stop winning!"
it does have that already
wow very helpful
gotta compress and save man
the error file is just compressed
oh also the 55 number is misleading
Trance and Ankh won't appear in the mod list
ok misleading was a bad word
I meant more like inaccurate
also Brainstorm would be a cool addition
- fixed aura, pushed
- added xChips (for PTJ to function)
58 mods now
ngl I don't see why there needs to be a separate xChips mod but sure
It is kinda what I hope the pack would ignite
I plan to add xChips, ^Mult, retrigger API to Steamodded soon™️
fair
if I wasn't making an unbalanced mod I wouldn't use them either
ok now I'm just going to guess what mod is causing the weird bug
guess #1 is ankh
it was ankh
I tested this modpack like a few days ago with ankh and it worked tho 💀
ankh 💀
idunno
can you send a picture of the gamblecore folder
also youre probably on an older version if it doesnt say "i cant stop winning"
well
the first time i tried using it
it crashed
so i didnt really get to hear either
i just wituwwy don't have ankh
not talking about gamblecore crash
the only thing i can think of is wrong file structure but im busy rn
the structure is fine it's just arachnei_gamblecore/assets/sounds
I double checked it all for myself 🙂
is it hardcoded for just gamblecore?
yes
ok
bruh well that's an easy fix at least
second time in a few minutes that we had to change a folder name 
sorry, i did it that way so that it could be balamod + smod compatible
it's fine
tbh I do wonder how many Balamod gamers are even out there now
@silver oriole anyway I could be made contributor to be able to push edits?
why is better stakes deactivated by default
Just to make it easier
crashing i believe
Nah
ping
it's because people don't like the stake changes
I think
oop sorry 😭
Too happy on the trigger i'm sorgy
it was made to fix a problem before it was fixed in vanilla
I personally don't like Rental jokers that much either
IMO it's a cool mechanic if you have the bettma vouchers
isn't rental base game...?
Yeah it's just a difficulty tweak without any real gain
yea
Bettma makes it have an actual use
@fierce nova can you make it work with ace of pentacles
no im too lazy
can you tell me how to code and i'll do it
i'm pretty sure lobcorp's ordeals are incompatible with platinum stake because i don't check for Hide
oh well
i want the negative joker but im so intrigued
How to do that
SOURCES.gamblecore.sound:setVolume((G.SETTINGS.SOUND.volume/100.0) * (G.SETTINGS.SOUND.game_sounds_volume/100.0))
SOURCES.gamblecore.sound:play()
``` paste this wherever failing an ace of pentacles is, then do the same but with `SOURCES.gamblecore2` when it succeeds
yeah I don't think you should try playing an ankh replay in this modpack
apparently there's a mod that actually cares about e
out of these 55
so playing a hand in a replay crashes the game
do you not pass e in the functions
Not always
What's your GitHub name
I CANT STOP WINNING 🗣️
what event is this may i ask
gotta make a move to a town thats right for me
bro found jimball
my nwe favorite joker
I added you and plz check your email
@serene herald should be pushed
does it ever stop
please update
or do i just get to constantly hear funky town
Ankh trying to play a hand in a replay
This guy is high af
jimball the 🐐
howd you know
i cant stop winning
i cant stop winning
i cant stop winning
aw dangit
😭
bonus blind had to give me the one boss that kills my build
oh wait I forgot debuffs don't matter
imagine not being a chicot enjoyer
talk about it talk about talk about groovin
boutta keep this shi on all night
Wondering how difficult the complete blinds idea would be with all these mods installed 🧐
I still need to make then which would be hell on earth but
looooser
I'm softlocked now
let's gooooooooooo
it's because of flourescent tag waiting for buffoon pack I think
real
Huh yep. For whatever reason I've got the loc vars all set up and then I went ahead and typed for i=1,5 do
at least I have a nice joker here
Somehow the Bunco new edition tags are just not working.
talkkkk about talkk about it talk about it talk bou ti t
STOP GIVING ME OBELISK
fuckin
sohb guy
where are you guys going man
my cards leaving me and shit
they js like my dad fr
someone overrode rare tag again so now it spawns epic jokerse
well
ask yourself this
are there epic jokers in base game
and then
ask yourself
what is the only mod that has epic jokers
cryptif
yeah but cryptid fixes this
and I know what the fix is
i think some lovely patches aren't lovelying
Curse!
0-0
No like we'd know since pattern patches don't show up if they fail
thunder pawn doesn't remove the shop slot when debuffed
so I can just give myself infinite shop slots
the puzzle ain't workin
I screwed up
chat will I win?
flourescent tag still softlocks you
rest in playing cards
That looks f-ed up
Also any idea how to fix Bunco? I mean the edition tags
It's the main crash source of the modpack now
Softlock for me, not crash
Oh I mean softlock
I suppose by that no one can really know the reason why they aren't working?
Also math you wanted to add customfont and brainstorm iirc
- I don't like the default font so I will probably try and set another font as default
- I will try to understand what does Brainstorm do and then I will add it
We can probably set the default font to Balatro's font so the mod is still included but the default font of the mod isn't.
got a bunch of tags from speed coil and got softlocked after opening multiple packs at the same time
What's the default font
Lemme see
Also can we somehow just disable the Bunco edition tags before the problem is solved
Ok I'll look into that later
Also CustomFont is kind of goofy because it doesn’t work if LOVE doesn’t like your mod folder
I can send you the version I use
--- STEAMODDED HEADER
--- MOD_NAME: Custom Font
--- MOD_ID: CustomFont
--- MOD_AUTHOR: [MathIsFun_]
--- MOD_DESCRIPTION: Allows setting the game font to a custom font. Must be named "font.ttf".
----------------------------------------------
------------MOD CODE -------------------------
local customfont_mod = SMODS.current_mod
if NFS.read(customfont_mod.path.."font.ttf") ~= nil then
local file = NFS.read(customfont_mod.path.."font.ttf")
love.filesystem.write("temp-font.ttf", file)
G.LANG.font.FONT = love.graphics.newFont("temp-font.ttf", G.TILESIZE * 10)
G.LANG.font.FONTSCALE = 0.07 --Can be configured to adjust text size
love.filesystem.remove("temp-font.ttf")
end
----------------------------------------------
------------MOD CODE END----------------------
Which patches would those be?
I can take a gander at it
Next lovely release will tell you what patches are failing
gg
my sanity might last another day
😭 when is the next lovely release
oh doesn't it tell you regex patches already
i refuse to think regex patches exist
someone's cat mustve walked on the keyboard
and called it a patch
btw the font file doesnt have to rely on a mod too. can just create resources/fonts under balatro and put the font in it
fine tuning not supported tho
I think it definitely need fine tuning the size
I tried to use a different font and the font size is as small as pinhead
i used lovely to do it. the mod doesnt support changing other fonts that other languages use
I see
so about reverie on 1.0.0, i actually made it work too but now every single jokers give 1 extra joker slot idk why
everything else seems to be working fine
Then let's wait for a bit, let it be perfect
Also I just added:
- Brainstorm
- Custom Font
- Joker Display
- Joker Sell Value
There's some mods that I am looking at but either not sure they could work or need some thoughts on adding or not:
- High Card mod (not sure it'll work in this)
- More Fluff (color cards not working iirc)
- Six suits (not sure it'll work in this)
- Mystes' Open Jokers (I don't like it's altering basic game functionality)
- Stupidity (they need to properly use git repo for me to consider it)
- any texture mod (can easily have modded support issues)
- any challenges or decks mod (thoughts?)
Known Bugs:
- Bunco edition tags (glitter and fluorescent) softlock
- RO-Balatro unknown reason crash in shop
i dont recommend bunco+six suits
high card can be disastrous to overall compat judging from how they described this mod, and its too fancy, not in a very good way
MOJ and Stupidity's art is just, you know.
also MOJ changes base game stuff so uh
in my earlier test, yes the color cards aint generating stuff
there might exist an easy fix for that but i simply removed it bc i wanna play the game
Fair enough
also well, you got CA you got robalatro and you got morefluff, i dont think the 2 consumable slots could handle all these
It's time to consider buffing up consumables and shop slots!
Just for our modpack maybe
you can start a new mod containing utilities exclusively for the modpack
I'm afraid I don't have that much free time, and energy maybe, to go from zero coding experience to a full on functional mod
I'm not saying it's impossible, it just that you'll need to wait
Just updated the pack:
- Replaced More Speed with Nopeus
Mika's mod gave me another crash while using The Printer
Even with increase score off?
you can manually do the talisman compat stuff tho
gasp
its basically just putting every problematic non-big numbers into to_big() to make it a compatible big number
In a modpack like this it’s probably safer to turn it off for playability
But yeah every error with Talisman should be an easy fix at least
I really liked the idea of tgat modpack at first, but now I feel overwhelmed with the amount of mods in it
and then you pull an exotic in a run and hit naneinf an ante later 
No
Any suggestions is welcome
The idea of the modpack is originally that I want to have an easy way to manage all my mods (yes I really use all of them myself)
Like where to find the GitHub link and stuff (it's far from the submodule thingy I am now using)
Make the mods unlock after certain conditions?
I mean in general you need different types of modpacks for different things
This one is basically “how many mods can we load at once without breaking too much”
Which is fun but might not be what everyone’s cup of tea is
It's also kinda out of my hand for now since I need to update and maintain it every now and then
So I'll probably stop at 60 for now
If there's very good reason then I'll add new mods
With that I'm 1 mod away
chuckles in self advertising
https://discord.com/channels/1116389027176787968/1257366048382914580 maybe perhaps possibly
You are already in this
fair enough
planet compat for the new Astral edition
-- Cryptid Astral Compat
if SMODS.Mods and SMODS.Mods['Cryptid'] and card.edition.cry_astral then
G.GAME.hands[hand].mult = math.floor(math.max(G.GAME.hands[hand].mult ^ 1.1, 1))
if not instant then
G.E_MANAGER:add_event(Event({trigger = 'after', delay = 0.3, func = function()
play_sound('cry_^Mult')
card:juice_up(0.8, 0.5)
return true end }))
update_hand_text({delay = 0}, {mult = '^1.1', StatusText = true})
delay(1.3)
end
end
just copy & place it among those compat codes in TarotDX.lua
Here’s the functions I need to find e for to prevent Ankh crashes (noting for later)
play_cards_from_highlighted
discard_cards_from_highlighted
toggle_shop
reroll_shop
skip_booster
iirc some of these didn’t have e but can’t check now
Adding support for this modpack to log buttons from other mods are not coming until post-release
If i'm having issues installing the mod pack can i ask questions about it here?
i might have to use variables here
Ofc
I pushed this into my fork. Thank you very much
I think that's fair
it was just my personal opinion, I don't really have a solution about it...
maybe create different modpacks of different sizes? like a lite version (smallest version, few mods that are solid and popular), a standard version, and full version (60 mods would be the full version)
I have no idea how to name them, lite, standard, and full is just to explain how it could be
well i dont think this modpack is stopping ppl from starting their own
Also, you can simply fork my repo and just modify it from there
I actually did have an idea of separating the mods into different categories like "content pack", "creative pack", "qol pack" etc. but it's gonna be troublesome to both me and end users
Lite/standard/full/extreme with, say, 10/30/60/MAX mods would be cool. But it’s really up to Dimserene’s time commitment for this, no pressure :)
I mean yeah that sounds cool and all, but my energy really is at my lowest recently.
Tho that can maybe happen in the future
ye I get it
If you settle for a specific number of mods I could help by adding JokerDisplay support for the other mods because I feel like it's kind of annoying for anyone getting the pack if it only works with vanilla jokers lol
I’m down to add it for Cryptid when I get time
Thank you for offering to help but I was able to figure it out on my own!
@silver oriole I saw you made a fork of my repo. Why did you delete the lovely file? I know it has some compat issue but by doing this you're just breaking some of the joker's effects.
I put it in the outmost folder, is that wrong
Oshit when I read the changelog the last thing says you deleted it, my bad
Technically I did deleted it, I just reuploaded it into the outmost folder
Yea dunno how I missed that, sorry again.
Then you should pick up the mods and give them some new love 😘
The only thing I need to do for SDM_0's Stuff is do the consumables sprites and fix the message on that one spectral. Joker Evolution will have more evolutions and other related stuff. Rn I've been lazy because work + steam summer sales.
Hehe I guess fair enough
Oh yea and somehow fix the D6 jokers compat error..
Good luck
Why is that tho
They don’t use Steamodded and unlike Talisman I didn’t add code to make them appear there
Doesn't seem to be consistent considering it is still a mod
Tho don't use Steamodded part I guess fair
Ah, I get what you mean, should I remove it for now? Don't actually want you to feel pressured or pushed
Does your mod allow other mods to add said text bellow their own jokers too, cuz I could add them to my own too 👍
What needs to be done to have them all pretty much running smoothly? I tried this the other day and kept getting the expected a number but got a table error, so I just removed mods until it started working again.
See if you still bump into problems
Hey, does any of the included modes offer keyboard shortcuts? I kind of liked keyboard_dorkdad, but it seems to not be compatible
I meant this one: https://github.com/DorkDad141/keyboard-shortcuts
No, it's fine! I want people to use it 🙂 I was just saying that if you keep it to around these 60 mods it's manageable for me to add support for the other mods
Yes! There's an example in the readme https://github.com/nh6574/JokerDisplay
You can check any of the vanilla ones for reference or ping me here if you need any help #1241580123766128761
Neat, thanks!
I'm planning to stop for a bit, maybe only add very popular or demanded mods every now and then
I think at this point most of them are covered so the adding rate will significantly slowed down
I don't think the pack have any qol mod like that sadly
Yeah I’ll probably add it eventually
Tried to open a spectral pack from the starting bonus from Neow, I'm on the latest version of this modpack
That's a new one
😶
It's like that every shop?
Nope, just this one, this time I opened a Joker pack
Softlocked?
Nope
Just no nothing appearing?
Yup, even rerolling didn't make the cards appear this round
That can be anything from mod malfunctioning or pure unlucky
Because no one will be able to pinpoint the problem 😭
True, no log no nothing, Just started a run and opened a Joker pack from Neow is all
Neow be trolling me rn
It never failed me before, if many similar cases are reported then I'll consider removing it completely
That's silly 😅
incredible
Huh life found its way
If it works…
Never tried JokerEvo with Fusion Jokers because mods weren't compatible before
Now I know what it looks like
Purple pill
pink
Might have been a buggy mess but a W's a W
I'm glad to see that. At least not a crash
I would say this is a cruel boss if Vermillion Virus didn’t exist
did someone say... cruel
Yeah personally as like a secondary contributor / bug fixer I feel like most of the stuff is either gonna be QOL mods or like.. updates
Would be ideal
I.e whenever 1.0 fully releases using Codex Arcanum for that version
As they are probably just all waiting for the official release
What do you think about adding this btw?
^
I do think that at this point the pack needs some util or qol mods
Yeah that's fair. Until something big is released or Reverie is ported to 1.0
Hey dim real quick - do you think it would be alright if we moved some essential mods to not be forks? I.e Steamodded
got this error while scrolling through the decks, was one after the initial 8 or 10 not sure, seems to be some fairy bunco deck
`by Local variables: self = table: 0x35291668 {pos:table: 0x34d1bf30, atlas:bunc_bunco_decks, loc_name:Fairy Deck, name:b_bunc_fairy (more...)}
Just did a fresh install first time running
It’s set up for a PR that hasn’t been merged yet.
One that fixed loc_vars not working with decks.
I see, thanks
welp hopefully its just that deck? Cause I can avoid it, all others seem to be fine
Why tho
Wait is Steamodded a fork actually?
I directly submoduled the repo
It's ok
Codex arcanum is in 1.0.0?
well it's in this pack
its there via 0.9.8 backwards compatibility
it works if i remove codex
@jolly phoenix it's the issue of one texture LMAO
You gotta go into the 1x folder and rename the booster texture to ca_booster_atlas
@silver oriole please update this on your own repo as well
i like how brainstorm's "reroll until" just doesnt work for targeting a specific thing
Neow probably fucks with it
If I had to guess because Neow's blessings was always a jank POS
@jolly phoenix I apologize for a second ping (I would test this if I had my PC here) but can you try deleting NeowBlessings and running the auto reroll again?
still borked without it
my suspicions is "probably brainstorm just doesn't take into account modded tags at all"
I'm working on it
Fixed also updated the pack
No, but you need a Steam on another PC to install the game first and copy the game from that PC
Steam just don't work with winlator
The good news is smods bypasses the steam api and made the game winlator bootable
after attempting to load up this modpack , there's a deck to the right of Herbalist's deck, and one to the left of Plain deck that crashes my game upon attempting to load it
here's the traceback thinggie
Bunco error, not us
ah
If it's the fairy deck
i have no clue what deck it is
but i will try removing bunco
it was infact a bunco thing
ty
I reported this in the Bunco channel https://discord.com/channels/1116389027176787968/1220084296346501201
Any idea why I can't click anything, only in the shop
Getting a strange crash when interacting with the Ro-Balatro Sword Gear item. Happens both in the shop and during a round. I haven't seen this in previous versions of the pack so it's likely one of the newer additions causing it.
Looks like Phantom Thieves Jokers is making... whatever this is happen.
Okay, it took a bit of finagling, but I think I got it working.
Can you describe what happened? Is it a bug?
I think I just didn't have Steamodded and Lovely properly installed, and I didn't realize it until now, since figuring all that out fixed it. Which is weird, since I was able to play mods without it being installed properly. I guess I just lucked out.
If that is what went wrong, then I'm sorry I wasted your time with my incompetence.
No! Don't worry. I appreciate any kind of participation!
I am glad you get the pack going! 😀
Alright. I won't. Everything seems to be working. Well, the Glitter Tag softlocked the game, but I can start a new run through the menus, so it should be fine. At least it doesn't crash when I do things that don't work anymore, which is a major step up from my previous experiences running mods on this game.
Yea the Bunco tags are still haunting me
Oof
The softlocks are the worst!
Okay so that's not just a me problem.
Yes and for now you need to simply avoid them at all cost
That's the best advice I can give you
Alright. Will do. Do the new Editions not work in general or just the tags?
Also this one maybe go here https://discord.com/channels/1116389027176787968/1247049217621360640
Do you know which mod cancels all the hand scoring animations and how to turn it off? It makes it much harder to tell why I'm getting the score I'm getting.
Talisman, in the game settings>spectral pack>talisman>disable scoring animation
Alright, thanks.
Suggestion box is also in it
What’s the diff between standard, lite and full?
^^
That's also one thing I need suggestions
One should be "only mods compatible with talisman omeganum on"
Lol
I don't even know which mods are compatible!
Maybe I can add a column for you guys to report on this
Also bignum and omeganum is diff no?
omeganum is the newer version
Then I definitely don't have any clue
I do have some thoughts and questions on this:
- At the number of 10, lite seems a bit redundant since most players will probably rather just build their own pack.
- Is there better way then creating different repos to contain all these different kind of packs?
- Really don't want ppl to use the list to compare mods but I can see it happening.
id suggest
vanilla+
fine-tuned
full
yeah i'd prefer that
qol mods, vanilla-adjacent or balanced around vanilla mods
semi-balanced mods
random shit and cryptidesque stuff
vanilla+: only contains QoL mods for a better vanilla gameplay experience
full: simply all available mods. balance and inter-mod compat not considered, changes are only to prevent any crash
fine-tuned: highly WIP/mid mods are not considered. extra balance tuning. extra inter-mod compat (e.g. the planet edtion compat), jokers/consums with same/highly similar effects are cherrypicked, etc. this has the highest maintenance priority and is dedicated for the best modded balatro experience
and its already exhausting me when im typing all that
Lol it will take me more time to maintain all this
can i just say the spreadsheet is really well made
So true
Love how every big joker mods has "new jokers" has desc but TWEWJ has "Creative new jokers" lol
Smh favoritism /j
It's actually a bad thing 😂
TWEWJ is my fav, I put the description on it in the first batch and expected to give every similar mods similar description, and then found out that I ain't really creative at giving them description
TWEWJ is indeed peak as fuck
I'm away from my ||mom's|| computer so I'll need to wait a bit to implement this
Also any potential contributors are welcomed! I can see this needs more and more babysitting
I added the second classification method in the spreadsheet! Let us know what you guys think
I still need to figure out how am I gonna do this
Anyone got the same problem?
Yeah Compound Interest just didn't give me any money
I think anything that gives extra money on round end is broken
Huh that will require some testing
Iirc it's because of Fusion Jokers calculate_dollar overwrite, someone said so I think
I'll try that out
Anyone used debug plus in my pack? I think it's not working either
Haven't tried
It was fine for me when testing
You mean debug plus?
I cannot test nothing cuz nothing worked for me
Debug plus cannot seem to cooperate with me these days
Do rare tags work for you all, it's currently giving me epic jokers and not letting me buy them (when I click them they just get dragged around)
I think that's a cryptid problem?
Think it might be a lovely patch problem
You mean lovely.toml?
I've pinpointed it out. It conflicted with brainstorm
This one may need cryptid to fix it
Yes I removed fusion joker and the cloud 9 gave money.
I swear every time i fix a bug i get 2 new ones
Its like the hydra but it has 6 legs and an exoskeleton
Does this one have any fix to it
Yes I also got epic joker. But it let me bought it
Now I'm trying out if another mod is causing this
If you can, try remove tag review and try again?
I think it's the culprit
Known Bugs:
- Bunco edition tags (glitter and fluorescent) softlock
- Rare tags only giving epic jokers (Tag Review culprit?)
- Fusion Jokers causing end-of-round money-giving jokers not working
I think both number 1 & 2 are both caused by Tag Preview mod.
I really think it's a good addition to the pack, but I will remove that for now, until fixes are found.
Also fusion joker & jestobiology
I updated the pack:
- Removed
- Fusion Jokers
- Jestobiology
- Tags preview
These are temporarily removed to at least reduce known bugs
Also bump the spreadsheet up ^^^
OmegaNum is still pretty experimental, I plan to merge the two versions at some point
Okay I've gotten this both before and after I've fixed Steamodded now. Has anyone else had the game crash the moment they tried to view the deck while there's more than four suits in it?
DImserene can you add my mod
The Sink is broken. Discarding a Flush doesn't actually let me play hands.
"No hands allowed" blind
Can also confirm this bug. Happened to me in a run as well
Okay something crashed when I opened a Spectral Pack. The error message is blaming Ro-Balatro. Both that mod's features and Spectral Packs work fine otherwise. I think it might have had something to do with the Spectral card that had a hand reaching out towards the screen on it.
Then it might be Cryptid
Pff, that sounds like something out of a creepypasta now that I read it. "I was playing a Balatro modpack and when I opened a Spectral Pack, a card with a hand reaching towards the screen was among the options and the game crashed shortly after."
All that's missing is something being hyperrealistic LMAO
Well, all of Cryptid's other features have worked so far, but it's not out of the question.
lmao
Can you send the crash log?
If you tried to use Gateway (the creepypasta-looking card) then it’s definitely a Cryptid issue
I can continue the run and the crash'll probably happen again.
I didn't try to use it, its mere presence seemed to be enough. The only other new Spectral I saw that I hadn't before was Vacuum, so it also could've been that, or the fact that they were together.
This looks more like a “you reloaded a save after reaching infinity” bug
Nothing to do with the spectral pack
🤔
Hi, I reported problem with not giving money. I also have a lot of same issue as @vagrant musk having. I think this is something to do with stone cards.
I tried playing anti-medusa challenge, but every time I had that error.
so a fourth card failed to appear in this shop and now it wont let me click anything
i think it kind of exploded on the glitter tag?
Hey, it didn't insta-crash. I guess it wasn't Cryptid's fault after all?
Yeah, I was even able to use it with no issues.
Darnedest thing. What made it crash then?
Known
Remove tags preview?
And try again?
Did you have a robalatro joker at all?
Or gear
In the latest update of my modpack, I removed tag preview due to that reason
I think I had gear at the time. I know I'd used gear by then.
Why the hell is robalatro so buggy
I keep thinking its done
Then turns out i made some huge oversight
Maybe for future mods i should have much more rigorous testing
Another Robalatro crash. I think it breaks when you buy a pack while there's gear in the shop.
Darn shame, too. It was a good run. I had Exponentia and a Polychrome Joker.
The hell??????
That is weird as hell
Uh oh
Looks like my cryptid ccd compat caused it

Well, it's good that you've figured out the problem.
dimserene i don't see my mod
you possess no patience
...
I can attest to that
It's 5 am in the morning here I am still waking up
I wonder why MathIsFun voted "yes" imo
Introducing: making this modpack 10 times buggier
You bluescreen the instant you boot it up
I mean that was a bit hypocritical
If you want my honest opinion on why I voted no, is just that I think the mod is too rough and also iirc Dimserene said he wanted quality mods on his modpack(?) and other reasons beyond that.
Robalatro has also been causing quite a few issues
You should maybe notify the person you borrow code from
and i just did
And at least credit them in the comments of the code
Before you release it lol
No need to be rude..
the more the merrier
make sure no bugs are introduced first tho
quality > quantity
i am 99% sure that there are no game breaking bugs
fair
sells a joker card
archibald triggers from selling that card and creates a negative copy of that card
???
alright fine
Wth lmao
and the other 1% is a "feature"
Also it doesn't seem to be applying perishable to half the jokers
Yea it only does if they're compatible, unless they are and it's genuinely broken
Can you send a screenshot? I'll see if I can fix it on my end or if it's a different mod issue
i think perkeo and jazz trio SHOULD be compatible since they're not scaling jokers
Legendary jokers copies aren't perishable, made a poll about it asking if they should a long time ago
That's up to whoever modded this joker to add the perishable compatibility
is perishable compat not just the default?
From which mod is Jazz Trio?
Wait if it's written "Virtue" on it isn't it the Ortalab mod?
the apple in the screenshot is a different joker
Oooh..
Just added:
- Othermod
Jazz trio is from pampa joker pack
This modpack really is breaking Archibald jeez
What archibald
legendary from SDM_0's Stuff
Any idea on why is that?
My theory is the custom context I made for it doing something silly, I'll just have to do some tests.
Oh DebugPlus isn't working
Also I tried this one. With only EE installed the seals aren't working either
Not with brainstorm
Noted
Does mods that related to seals in general just aren't working? Even the texture mods are affected
Cryptid Blurred Joker:
I hate that card it shouldn't have Virtue on it
Tbh your modpack has 60 mods which some rely on a 0.9.8 compat file, stuff is bound to happen
I mean, even if I just installed the said mods they don't work
Doing said tests, joker copies does appear on selling a card, however it's not trough the add_card function? No logs shows up
Oh it just shows no log at all
I'm playing around with some seal stuff and there are a lot of bugs
I've tried black seal and dice seal
They all return attempt to call global 'add_seal' (a nil value)
Ok figured out the issue for removing a card creating a copy
it went down?
Three mods was removed because they causing unfavorable behavior
what were they
^^^
Fusion Jokers could probably be readded once the 1.0 patch comes arounf
Yeah the removals are expected to be temporary
Is there a reason you kept two lovely.toml files in SDM_0's Stuff @silver oriole ?
Nvm
any time i played a debuffed card that's part of the scoring hand, my game crashes:
with no obvious source/cause ("chunk 87471")
Even in a brand new run?
yes, brand new run with the only thing changed from the default configuration being talisman scoring disabled and scoring animations enabled.
i think the cause might be Easier Scoring for whatever reason
since when i search "87471" in my mods folder, only StateEvents.lua from easier scoring pops up
Can you try remove easy scoring and phantom thieves jokers?
And see if the said problem disappeared
removing Easier Scoring seems to have fixed the behavior, possibly conflicting with some other mod that's monitoring game state events
didn't have to remove phantom thieves
Nopeus also just casued a crash when i had multiple pack tags stacked up and they opened all at once, combining into a single opened pack (???)
Probably a Nopeus bug
Combined with something that generates a lot of tags like Pickle
sigh and I thought the pack is one step towards bug-free...
reducing state transition times is a good way to run into concurrency/race bugs like this one
but yea, a nopeus bug for sure
👍
Also this one on https://discord.com/channels/1116389027176787968/1257660889520144446
Pushed a fix for Archibald triggering on removed card 👍 Wasn't able to reproduce the debuffed glitch tho
I'll work on updating the pack
Updated; also of note: Easy scoring mod is currently very unstable, I'll remove it for now.
Just removed:
- Easier Scoring
- Phantom Thieves Jokers
(56 mods) Dimserene's Modpack (1.0.0 Steamodded)
It requires easier scoring
ah
Regarding new sub-modpacks: do you expect the packs all separated from each other? Or do you expect them to be nested in each other?
- Former:
Separated into Vanilla+, Fine-tuned & Extended, no overlap, players need to add them together by themselves - Latter:
Three packs: Vanilla+ (being itself), Fine-tuned (includes Vanilla+), Full (contains all)
is Fine-tuned just a midpoint between vanilla-like ideas and ideas that don't fit into the vanilla?
Anything that adds new contents will NOT go into vanilla+
The nested IMO would make more sense
just so other people know in case if they haven't read the comments in Nopeus's post yet
this is not a bug with Nopeus, it's actually a vanilla bug, since the way the boss reroll tag is programmed is what enables multiple packs to open simultaneously, causing problems. obviously, it was never intended for multiple tags to be granted in one burst in vanilla gameplay
mods that give random tags in bulk must either not include the reroll tag, or must provide a fix of their own for it, since it's not in my scope, given the mod i'm making
assuming the packs are compatible then I'd perfer seperated
Maybe even separated Vanilla+, Fine-tuned, Extended, and a FULL version that contains all
Former:
- Pros:
- Ppl can match their play style and only put their desired mod packs together
- The mods are separated into completely different packs which (hopefully) will made my maintaining easier
- Cons:
- Can cause confusion or be counterintuitive
- When updating modpack, you need to update every single one of them
Latter:
- Pros:
- Easier to choose from, easier to download, easier to setup, easier to update
- Intuitive and easier to understand
- Cons:
- If a mod in vanilla+ is updated, I will need to update it for all three of them manually
Well anyways this poll is up for one whole day, ideas are welcomed
Just removed:
- Luna's Recontrast (crash on boot up, redundancy)
- Othermod (crash on boot up, wait for fixing)
(54 mods) Dimserene's Modpack (1.0.0 Steamodded)
I mean, you could make it so that e.g. Vanilla+ is forked by Fine-Tuned, which is forked by Extended. Basically each additional content branch is a fork of the last one, so when you need to update a mod, you just update it in the lowest branch where it's present, and then maybe e.g. have GitHub flows auto-pull from lower branches
Only problem is reorganizing the repos when you want to reorganize the levels of the modpack, plus the time it takes to set that system up
build vanilla+ > fork > add Fine-tuned mods in new fork > fork again > add whats left in the latest fork > done?
Opening lobotomy pack gives weird results: I cannot select anomaly, game is not crashed. I can move them around but can't select.
Just updated btw.
🤔
Is it 0.7.0?
It might be because I've just updated it to use the new Booster API?
Nothing about the booster setup looks off other than the addition of “kind” as a var which wouldn’t change anything about card functionality, at least on paper.
Could it be the leftover lovely file for booster pack states?
(Not like I know what it does xdd)
:p
i forgot i did lovely patches for that
but also it still worked when i still had the toml
@fast mural Try deleting pack.toml in the mod's file, located in lovely if you're on 0.7.0 of the mod
Oh
Lmaoo
That looks like the process for creating booster packs were messed with and the game isn’t updating correctly for it.
Yeouch
If this can be recreated I can try to debug for it tomorrow
Or at least assist now
Can I send you save or something?
It is happening now, when I load my save.
Opens pack -> this result.
You can send it here
what the hell lmao
Poll is still here!
Bruh what was the crash?
i just noticed that stupidity existed there so I removed it
Buddy. You'll need to learn better git management before I'll add your mod again
Setting these up took me long enough
Bruh
or it will be a nightmare to both me and others
no one ever told me about git management
my mod pack all depend on git management
I'm not saying it's wrong, it's just I don't wanna only add individual mods alone anymore
You'll need to wait for next batch
It will benefit my sanity
also i'm gonna be real here, you need to frequently update your git codebase, often times the code your have on your repo is vastly different from the latest release
i literally just updated it a few minutes ago
not the first time it has happened
have you tried downloading the release instead
If you still plan on updating the mod then that will never be an option
so i need git
if you dont use git to manage the mod
then i will need to download every mods one by one
to update my pack
that will be very much a headache
also I am using all commands to do all the managements so please make my life easier
i don't think i can do that at the moment so don't add my mod in the pack right now
I said you'll need to wait next mod batch
ok i can wait
Ai gen goku moment
We are all learning
The poll is still on, but I sensed the results will not be far from it.
For now I'll need some rest, and I'll find time revisit some qol mods that's not on the list (like incantation, faster stake unlock etc.) and test them before add in the next batch
That is my next goal
Beware of incantation, it’s not actually QOL and changes fundamental behaviour around consumeables
I just saw that's early access, I'll take that into account.
incantation was never initially designed to be a quality-of-life mod, but a lot of people have been requesting me to make it respect card slots
i will do it at some point but i'm a really busy guy
Take your time my guy
I'll arrange a potential batch list and put it here first, to see if ppl have opinions on them
@cedar vortex
+This confirming it (not number blocks specifically but same problem)
ah
Update your modpack essentially
Morning
Afternoon
Well it's a new day for me
Evening
and afternoon for me
been getting this crash @silver oriole after repulling the repo did I do something wrong?
Never saw that one before
wait hold on
lemme make sure of something first..
no steamodded is here
huh
That is strange..
when did you repull
Looks like a Steamodded issue unless another mod takes ownership of Zodiac deck
Although with no error message on the failed assertion it ms hard to verify.
I'm gonna try to see if a symlink is the issue
if not then idk
Shit it isn't that either 😭
I am skimming through mods to see any of them is the culprit
The deck after the Herbalist's Deck makes the game crash when you scroll to it.
It's Codex Arcanum.
Not replicatible for me
maybe it's because i removed CA just now
try remove CA and see if it works
You too
Why? Is it the source of that deck? CA has worked in every other way for me.
When did you last update the pack?
Because I couldn't replicate your problem and I did removed CA earlier today
IDK, yesterday?
maybe it's smods changed something and broke CA completely
There was a fix two hours ago that added an assert call into the function the crash’s stack trace says it’s in.
So yea it’s a recent SMODS thing
context?
Yippee
got into a store
crash
lemme double check if there is any other crash conditions
I think once I had a crash when I hovered over a spectral relating to d6
(53 mods) Dimserene's Modpack (1.0.0 Steamodded)
Possible fix pushed
you can try update the pack now
fixed 👍
https://mclo.gs/TdgvYfk crashes when the bonus blind tag is redeemed
Finally, Ortalab DEMO crash
so many bugs and crashes
I think I'mma just uninstall Balatro and see where everything is in a week
These things take time
so it's a Ortalab problem?
Idk
ye
I'm not upset, just gonna wait things out
Don't wanna get burnt out on the game before things become more playable
hello!
Keep up the good work as always :)
Updated my mod, hopefully now it doesn't create more crashing #1257660889520144446 message
Noted, I'll head into some testing
This is the testing list I said yesterday, I'll pick some that seems harmless and test together:
https://docs.google.com/spreadsheets/d/1L2wPG5mNI-ZBSW_ta__L9EcfAw-arKrXXVD-43eU4og/edit?gid=1003741584#gid=1003741584
Removed the line causing an issue from Ortalab DEMO (it didn’t do anything).
Assuming modpack’s fork of it is also updated, shouldn’t crash from redeeming bonus blind tag
Right now it needs Steamodded v1.0.0-ALPHA-0706a but I think you can delete that line and it will run without problems
Did you just removed it or that's before
I'll need to update my fork one sec
Is latest Ortalab build still in test branch?
Looks like it
Yea
im talking about my mod only
in the header, there's a LOADER_VERSION_GEQ line that can be deleted if the mod doesn't load properly
ortalab always giving me a headache
i just opened a mega arcana😭
Uh-
I haven't had a dx crash for a long while
(Unstable)(53 mods) Dimserene's Modpack (1.0.0 Steamodded)
It crashes for me too
I'm opening up a dx arcana pack
_starting_pool is nil, hmm
Just added:
- Blanks
- Easier Scoring
- Fold Button
- JCursors
- KC Vanilla
- Phantom Thieves Jokers
- Seed Unlocker
(Unstable)(60 mods) Dimserene's Modpack (1.0.0 Steamodded)
also is that lone case?
disabling talisman score cap thingy fixes it
i think
I should find a way to disable that config by default
it's in config.lua in there, you have my permission to use the code without github stuff to apply it
Oh I'll take a look at that
Yeah it looks like it's created.
crash while hovering over wraith dx? im not sure
nope, its while opening a sprectral dx pack
idk why its robalatro tho
Ive got the same today. No idea
Same RO-Balatro something
And I removed RO-Balatro and it said something else
ughhhhhhh
First time saw it call out cryptid
I think Mathisfun can take a looky
Also I set both default config for talisman to false, hope there will be less related crashes
I forked the repo and uploaded the config file
Will investigate today
Just downloaded the shit and tried to open Balatro and got this
Error
Syntax error: card.lua:831: '}' expected (to close '{' at line 827) near 'bonus_mult'
Traceback
[love "callbacks.lua"]:228: in function 'handler'
[C]: at 0x7ff8da492fa0
[C]: in function 'require'
main.lua:27: in main chunk
[C]: in function 'require'
[C]: in function 'xpcall'
[C]: in function 'xpcall'
I can check later today
Searching 769 files for "xpcall"
~/git/Dimserenes-Modpack/Mods/lovely/dump/main.lua:
1624 "assert", "collectgarbage", "dofile", "error", "getmetatable", "ipairs", "load", "loadfile", "next", "pairs",
1625 "pcall", "print", "rawequal", "rawget", "rawlen", "rawset", "require", "select", "setmetatable", "tonumber",
1626: "tostring", "type", "xpcall", -- Lua 5.1
1627 "gcinfo", "getfenv", "loadstring", "module", "newproxy", "setfenv", "unpack" -- TODO: add table.* etc functions
1628 } do
....
1839 -- Public:
1840 -- Collects a detailed stack trace, dumping locals, resolving function names when they're not available, etc.
1841: -- This function is suitable to be used as an error handler with pcall or xpcall
1842 --
1843 -- @param thread An optional thread whose stack is to be inspected (defaul is the current thread)
~/git/Dimserenes-Modpack/Mods/lovely/log/lovely-2024.07.08-18.57.18.log:
35 [C]: in function 'require'
36 [love "boot.lua"]:323: in function <[love "boot.lua"]:126>
37: [C]: in function 'xpcall'
38 [love "boot.lua"]:362: in function <[love "boot.lua"]:355>
39: [C]: in function 'xpcall'
40
~/git/Dimserenes-Modpack/Mods/lovely/log/lovely-2024.07.08-19.01.00.log:
35 [C]: in function 'require'
36 [love "boot.lua"]:323: in function <[love "boot.lua"]:126>
37: [C]: in function 'xpcall'
38 [love "boot.lua"]:362: in function <[love "boot.lua"]:355>
39: [C]: in function 'xpcall'
40
~/git/Dimserenes-Modpack/Mods/Steamodded/core/StackTracePlus.lua:
78 "assert", "collectgarbage", "dofile", "error", "getmetatable", "ipairs", "load", "loadfile", "next", "pairs",
79 "pcall", "print", "rawequal", "rawget", "rawlen", "rawset", "require", "select", "setmetatable", "tonumber",
80: "tostring", "type", "xpcall", -- Lua 5.1
81 "gcinfo", "getfenv", "loadstring", "module", "newproxy", "setfenv", "unpack" -- TODO: add table.* etc functions
82 } do
..
293 -- Public:
294 -- Collects a detailed stack trace, dumping locals, resolving function names when they're not available, etc.
295: -- This function is suitable to be used as an error handler with pcall or xpcall
296 --
297 -- @param thread An optional thread whose stack is to be inspected (defaul is the current thread)
8 matches across 4 files
hmmm
not really anything useful from my searching..
Okay so
I think it's Easier Scoring
