#Dimserene's Modpacks Manager v1.13.2

1 messages · Page 2 of 1

sonic harbor
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Talisman works what are you talking about

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😛

brittle spade
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Talisman works :TM:

sonic harbor
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talisman just works™️

brittle spade
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feel free - I don't use source control publicly since it would make it easy to find out if I patch a security bug

sonic harbor
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But yeah as long as the lovely patches are in the right directory it should work right?

serene herald
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my toxic trait is making everything 2s on every run expecting wee to show up

silver oriole
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Ok, new mods added:

  • Ankh
  • Aura
  • Bonus Blinds
  • Phantom Thieves Jokers
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Haven't tested so you're welcome

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(55 mods) Dimserene's Modpack (1.0.0 Steamodded)

serene herald
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isnt the whole point that all the mods are tested

cedar cosmos
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the whole point is that fuck it we ball

subtle bane
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Ankh doesn't even have code on it's repo 😭

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You'd just downloading the README

serene herald
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ok so like what the fweak bwo

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what do i do

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😭

cedar cosmos
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try again

sonic harbor
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cruel blinds

subtle bane
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Oh it's directly added in

cedar cosmos
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actual answer: use hands as discards before using up all discards

silver oriole
sonic harbor
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huhhh

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What was going on

serene herald
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i used a wheel

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thats it

sonic harbor
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Can you control c and paste the log in here?

brittle spade
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ok aura crashed but I found a fix

sonic harbor
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or get the log from lovely folder?

brittle spade
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so I'm just going to update aura

serene herald
brittle spade
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now Ankh crashed balatrojoker

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if only I had the Ankh dev to help me fix this bug /j

sonic harbor
brittle spade
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aura should be fixed though

serene herald
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its literally just gamblecore

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the mod

brittle spade
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oh I know why

sonic harbor
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idk why it would be bugging like that tho

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Why is it Math

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👀

brittle spade
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@silver oriole the folder for Ankh has to be named exactly MathIsFun0-Ankh

serene herald
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@fierce nova ngl i didnt even realize what the mod was i just posted the gif before i checked

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and now that i see it was supposed to do the aw dangit

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i feel smart

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but fix your damn mod

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also

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make it so when it works

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you get

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"i never stop winning!"

sonic harbor
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it does have that already

serene herald
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does it?

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lol

brittle spade
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wow very helpful

serene herald
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the error file is just compressed

brittle spade
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oh also the 55 number is misleading

serene herald
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who cares

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no one is gonna be like

brittle spade
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Trance and Ankh won't appear in the mod list

serene herald
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YOUR BALATRO MOD PACK

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IS MISLEADING

brittle spade
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ok misleading was a bad word

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I meant more like inaccurate

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also Brainstorm would be a cool addition

cedar cosmos
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53+2

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which is basically 55

brittle spade
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no I mean it should be 57

silver oriole
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  • fixed aura, pushed
  • added xChips (for PTJ to function)
sonic harbor
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imagine if we start making like

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fusion joker compat

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jestobiology 2

brittle spade
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58 mods now

cedar cosmos
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ngl I don't see why there needs to be a separate xChips mod but sure

silver oriole
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It is kinda what I hope the pack would ignite

brittle spade
cedar cosmos
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retrigger yes pls

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i won't touch xChips nor ^Mult though

brittle spade
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fair

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if I wasn't making an unbalanced mod I wouldn't use them either

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ok now I'm just going to guess what mod is causing the weird bug

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guess #1 is ankh

serene herald
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ok but like

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whats causing gamblecore to not work

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cuz i really want it

brittle spade
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it was ankh

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I tested this modpack like a few days ago with ankh and it worked tho 💀

serene herald
cedar cosmos
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ankh 💀

sonic harbor
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idunno

fierce nova
fierce nova
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also youre probably on an older version if it doesnt say "i cant stop winning"

serene herald
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well

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the first time i tried using it

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it crashed

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so i didnt really get to hear either

brittle spade
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wait I know why

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it's because you're using Ankh 1.0.4 💀

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1.1.0-beta should work

serene herald
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i just wituwwy don't have ankh

brittle spade
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not talking about gamblecore crash

serene herald
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oh

fierce nova
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the only thing i can think of is wrong file structure but im busy rn

sonic harbor
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the structure is fine it's just arachnei_gamblecore/assets/sounds

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I double checked it all for myself 🙂

brittle spade
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is it hardcoded for just gamblecore?

fierce nova
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yes

brittle spade
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ok

sonic harbor
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bruh well that's an easy fix at least

brittle spade
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second time in a few minutes that we had to change a folder name balatrojoker

fierce nova
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sorry, i did it that way so that it could be balamod + smod compatible

brittle spade
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it's fine

sonic harbor
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tbh I do wonder how many Balamod gamers are even out there now

serene herald
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so

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i have to just change the folder name to gamblecore?

sonic harbor
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@silver oriole anyway I could be made contributor to be able to push edits?

brittle spade
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why is better stakes deactivated by default

sonic harbor
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Just to make it easier

cedar cosmos
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crashing i believe

sonic harbor
cedar cosmos
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ping

sonic harbor
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it's because people don't like the stake changes

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I think

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oop sorry 😭

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Too happy on the trigger i'm sorgy

brittle spade
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it was made to fix a problem before it was fixed in vanilla

sonic harbor
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I personally don't like Rental jokers that much either

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IMO it's a cool mechanic if you have the bettma vouchers

cedar cosmos
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isn't rental base game...?

sonic harbor
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Yeah it's just a difficulty tweak without any real gain

serene herald
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yea

sonic harbor
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Bettma makes it have an actual use

serene herald
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thats like

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the point

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its meant to be harder

cedar cosmos
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that's the point....

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it's exclusive to higher stakes for a reason 😭

serene herald
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@fierce nova can you make it work with ace of pentacles

fierce nova
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no im too lazy

serene herald
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can you tell me how to code and i'll do it

brittle spade
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balanced

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this is a good start guys

cedar cosmos
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i'm pretty sure lobcorp's ordeals are incompatible with platinum stake because i don't check for Hide

brittle spade
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oh well

serene herald
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i want the negative joker but im so intrigued

fierce nova
# serene herald can you tell me how to code and i'll do it
SOURCES.gamblecore.sound:setVolume((G.SETTINGS.SOUND.volume/100.0) * (G.SETTINGS.SOUND.game_sounds_volume/100.0))
SOURCES.gamblecore.sound:play()
``` paste this wherever failing an ace of pentacles is, then do the same but with `SOURCES.gamblecore2` when it succeeds
brittle spade
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yeah I don't think you should try playing an ankh replay in this modpack

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apparently there's a mod that actually cares about e

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out of these 55

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so playing a hand in a replay crashes the game

cedar cosmos
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do you not pass e in the functions

brittle spade
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Not always

serene herald
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I CANT STOP WINNING 🗣️

sonic harbor
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Depressomane

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same as the guy who pushed the PR

silver oriole
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Yea I see that now

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Let me read the doc

cedar cosmos
serene herald
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gotta make a move to a town thats right for me

sonic harbor
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bro found jimball

serene herald
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my nwe favorite joker

silver oriole
sonic harbor
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@serene herald should be pushed

serene herald
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does it ever stop

sonic harbor
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please update

serene herald
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or do i just get to constantly hear funky town

sonic harbor
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it never ends

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jimball party time

serene herald
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WELLLL I TALK ABOU TIT TALK AOBUT IT TALK ABOUT GROOOOOVIN

brittle spade
silver oriole
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This guy is high af

brittle spade
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jimball the 🐐

serene herald
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i cant stop winning

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i cant stop winning

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i cant stop winning

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aw dangit

brittle spade
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bonus blind had to give me the one boss that kills my build

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oh wait I forgot debuffs don't matter

serene herald
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imagine not being a chicot enjoyer

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talk about it talk about talk about groovin

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boutta keep this shi on all night

subtle bane
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Wondering how difficult the complete blinds idea would be with all these mods installed 🧐

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I still need to make then which would be hell on earth but

serene herald
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dont care

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im listening to funky town

brittle spade
serene herald
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thats what i was thinkin

brittle spade
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only got 5 tho

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:(

serene herald
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looooser

brittle spade
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I'm softlocked now

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let's gooooooooooo

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it's because of flourescent tag waiting for buffoon pack I think

serene herald
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real

near ruin
brittle spade
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at least I have a nice joker here

serene herald
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silly goofy stupid idiot

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funy tonnnnn

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fuunnkyk tyonwn

silver oriole
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Somehow the Bunco new edition tags are just not working.

serene herald
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talkkkk about talkk about it talk about it talk bou ti t

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STOP GIVING ME OBELISK

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fuckin

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sohb guy

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where are you guys going man

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my cards leaving me and shit

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they js like my dad fr

brittle spade
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someone overrode rare tag again so now it spawns epic jokerse

serene herald
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well

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ask yourself this

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are there epic jokers in base game

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and then

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ask yourself

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what is the only mod that has epic jokers

brittle spade
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cryptif

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yeah but cryptid fixes this

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and I know what the fix is

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i think some lovely patches aren't lovelying

dense wharf
subtle bane
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No like we'd know since pattern patches don't show up if they fail

brittle spade
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thunder pawn doesn't remove the shop slot when debuffed

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so I can just give myself infinite shop slots

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the puzzle ain't workin

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I screwed up

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chat will I win?

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flourescent tag still softlocks you

signal orchid
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rest in playing cards

silver oriole
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That looks f-ed up

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Also any idea how to fix Bunco? I mean the edition tags

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It's the main crash source of the modpack now

brittle spade
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Softlock for me, not crash

silver oriole
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Oh I mean softlock

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I suppose by that no one can really know the reason why they aren't working?

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Also math you wanted to add customfont and brainstorm iirc

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  1. I don't like the default font so I will probably try and set another font as default
  2. I will try to understand what does Brainstorm do and then I will add it
next heath
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oh

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just came here to report this issue lol

subtle bane
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We can probably set the default font to Balatro's font so the mod is still included but the default font of the mod isn't.

next heath
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got a bunch of tags from speed coil and got softlocked after opening multiple packs at the same time

subtle bane
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Lemme see

silver oriole
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Also can we somehow just disable the Bunco edition tags before the problem is solved

subtle bane
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Look like it's m6x11plus.ttf

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In the game files under resources/fonts

silver oriole
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Ok I'll look into that later

brittle spade
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Also CustomFont is kind of goofy because it doesn’t work if LOVE doesn’t like your mod folder

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I can send you the version I use

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--- STEAMODDED HEADER
--- MOD_NAME: Custom Font
--- MOD_ID: CustomFont
--- MOD_AUTHOR: [MathIsFun_]
--- MOD_DESCRIPTION: Allows setting the game font to a custom font. Must be named "font.ttf".

----------------------------------------------
------------MOD CODE -------------------------
local customfont_mod = SMODS.current_mod
if NFS.read(customfont_mod.path.."font.ttf") ~= nil then
    local file = NFS.read(customfont_mod.path.."font.ttf")
    love.filesystem.write("temp-font.ttf", file)
    G.LANG.font.FONT = love.graphics.newFont("temp-font.ttf", G.TILESIZE * 10)
    G.LANG.font.FONTSCALE = 0.07 --Can be configured to adjust text size
    love.filesystem.remove("temp-font.ttf")
end
----------------------------------------------
------------MOD CODE END----------------------
sonic harbor
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I can take a gander at it

brittle spade
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Next lovely release will tell you what patches are failing

oblique vigil
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my sanity might last another day

sonic harbor
cedar cosmos
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oh doesn't it tell you regex patches already

oblique vigil
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i refuse to think regex patches exist

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someone's cat mustve walked on the keyboard

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and called it a patch

signal orchid
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btw the font file doesnt have to rely on a mod too. can just create resources/fonts under balatro and put the font in it

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fine tuning not supported tho

silver oriole
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I think it definitely need fine tuning the size

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I tried to use a different font and the font size is as small as pinhead

signal orchid
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i used lovely to do it. the mod doesnt support changing other fonts that other languages use

silver oriole
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I see

signal orchid
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so about reverie on 1.0.0, i actually made it work too but now every single jokers give 1 extra joker slot idk why

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everything else seems to be working fine

silver oriole
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Then let's wait for a bit, let it be perfect

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Also I just added:

  • Brainstorm
  • Custom Font
  • Joker Display
  • Joker Sell Value
silver oriole
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There's some mods that I am looking at but either not sure they could work or need some thoughts on adding or not:

  • High Card mod (not sure it'll work in this)
  • More Fluff (color cards not working iirc)
  • Six suits (not sure it'll work in this)
  • Mystes' Open Jokers (I don't like it's altering basic game functionality)
  • Stupidity (they need to properly use git repo for me to consider it)
  • any texture mod (can easily have modded support issues)
  • any challenges or decks mod (thoughts?)
silver oriole
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Known Bugs:

  • Bunco edition tags (glitter and fluorescent) softlock
  • RO-Balatro unknown reason crash in shop
signal orchid
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i dont recommend bunco+six suits

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high card can be disastrous to overall compat judging from how they described this mod, and its too fancy, not in a very good way

MOJ and Stupidity's art is just, you know.

cedar cosmos
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also MOJ changes base game stuff so uh

silver oriole
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Yes so those I just holding up

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You know that list

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What about more fluff?

signal orchid
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in my earlier test, yes the color cards aint generating stuff

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there might exist an easy fix for that but i simply removed it bc i wanna play the game

silver oriole
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Fair enough

signal orchid
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also well, you got CA you got robalatro and you got morefluff, i dont think the 2 consumable slots could handle all these

silver oriole
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It's time to consider buffing up consumables and shop slots!

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Just for our modpack maybe

signal orchid
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you can start a new mod containing utilities exclusively for the modpack

silver oriole
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I'm afraid I don't have that much free time, and energy maybe, to go from zero coding experience to a full on functional mod

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I'm not saying it's impossible, it just that you'll need to wait

silver oriole
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Just updated the pack:

  • Replaced More Speed with Nopeus
sonic harbor
silver oriole
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Even with increase score off?

signal orchid
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you can manually do the talisman compat stuff tho

silver oriole
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gasp

signal orchid
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its basically just putting every problematic non-big numbers into to_big() to make it a compatible big number

brittle spade
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In a modpack like this it’s probably safer to turn it off for playability

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But yeah every error with Talisman should be an easy fix at least

hexed summit
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I really liked the idea of tgat modpack at first, but now I feel overwhelmed with the amount of mods in it

sonic harbor
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😛

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Also did Deck Creator get removed?

coral matrix
silver oriole
silver oriole
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The idea of the modpack is originally that I want to have an easy way to manage all my mods (yes I really use all of them myself)

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Like where to find the GitHub link and stuff (it's far from the submodule thingy I am now using)

cedar vortex
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Make the mods unlock after certain conditions?

brittle spade
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I mean in general you need different types of modpacks for different things

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This one is basically “how many mods can we load at once without breaking too much”

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Which is fun but might not be what everyone’s cup of tea is

silver oriole
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It's also kinda out of my hand for now since I need to update and maintain it every now and then

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So I'll probably stop at 60 for now

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If there's very good reason then I'll add new mods

silver oriole
tidal perch
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chuckles in self advertising

tidal perch
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fair enough

signal orchid
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planet compat for the new Astral edition

-- Cryptid Astral Compat
                    if SMODS.Mods and SMODS.Mods['Cryptid'] and card.edition.cry_astral then
                        G.GAME.hands[hand].mult = math.floor(math.max(G.GAME.hands[hand].mult ^ 1.1, 1))
                        if not instant then
                            G.E_MANAGER:add_event(Event({trigger = 'after', delay = 0.3, func = function()
                                play_sound('cry_^Mult')
                                card:juice_up(0.8, 0.5)
                                return true end }))
                            update_hand_text({delay = 0}, {mult = '^1.1', StatusText = true})
                            delay(1.3)
                        end
                    end

just copy & place it among those compat codes in TarotDX.lua

brittle spade
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Here’s the functions I need to find e for to prevent Ankh crashes (noting for later)
play_cards_from_highlighted
discard_cards_from_highlighted
toggle_shop
reroll_shop
skip_booster

iirc some of these didn’t have e but can’t check now

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Adding support for this modpack to log buttons from other mods are not coming until post-release

sturdy willow
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If i'm having issues installing the mod pack can i ask questions about it here?

signal orchid
silver oriole
hexed summit
# silver oriole Any suggestions is welcome

it was just my personal opinion, I don't really have a solution about it...
maybe create different modpacks of different sizes? like a lite version (smallest version, few mods that are solid and popular), a standard version, and full version (60 mods would be the full version)
I have no idea how to name them, lite, standard, and full is just to explain how it could be

signal orchid
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well i dont think this modpack is stopping ppl from starting their own

silver oriole
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Also, you can simply fork my repo and just modify it from there

silver oriole
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I actually did have an idea of separating the mods into different categories like "content pack", "creative pack", "qol pack" etc. but it's gonna be troublesome to both me and end users

brittle spade
silver oriole
brittle spade
#

ye I get it

wise sparrow
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If you settle for a specific number of mods I could help by adding JokerDisplay support for the other mods because I feel like it's kind of annoying for anyone getting the pack if it only works with vanilla jokers lol

brittle spade
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I’m down to add it for Cryptid when I get time

sturdy willow
unkempt elm
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@silver oriole I saw you made a fork of my repo. Why did you delete the lovely file? I know it has some compat issue but by doing this you're just breaking some of the joker's effects.

silver oriole
unkempt elm
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Oshit when I read the changelog the last thing says you deleted it, my bad

silver oriole
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Technically I did deleted it, I just reuploaded it into the outmost folder

unkempt elm
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Yea dunno how I missed that, sorry again.

silver oriole
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Then you should pick up the mods and give them some new love 😘

unkempt elm
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If you mean trying the modpack I did so

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Didn't try the recent additions tho

silver oriole
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No I mean your own mods

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Do you plan on adding more content to them

unkempt elm
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The only thing I need to do for SDM_0's Stuff is do the consumables sprites and fix the message on that one spectral. Joker Evolution will have more evolutions and other related stuff. Rn I've been lazy because work + steam summer sales.

silver oriole
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Hehe I guess fair enough

unkempt elm
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Oh yea and somehow fix the D6 jokers compat error..

silver oriole
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Good luck

silver oriole
#

(60 mods) Dimserene's Modpack (1.0.0 Steamodded)

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Just added:

  • Fixed Deck Size
silver oriole
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Oh no!

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It still says 59 mods in the crash screen

silver oriole
brittle spade
silver oriole
#

Doesn't seem to be consistent considering it is still a mod

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Tho don't use Steamodded part I guess fair

silver oriole
unkempt elm
hearty wing
#

What needs to be done to have them all pretty much running smoothly? I tried this the other day and kept getting the expected a number but got a table error, so I just removed mods until it started working again.

silver oriole
#

Read FAQ section in my pack's Readme

silver oriole
sick dome
#

Hey, does any of the included modes offer keyboard shortcuts? I kind of liked keyboard_dorkdad, but it seems to not be compatible

wise sparrow
wise sparrow
unkempt elm
#

Neat, thanks!

silver oriole
#

I think at this point most of them are covered so the adding rate will significantly slowed down

silver oriole
brittle spade
unkempt elm
#

Tried to open a spectral pack from the starting bonus from Neow, I'm on the latest version of this modpack

silver oriole
#

That's a new one

unkempt elm
silver oriole
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It's like that every shop?

unkempt elm
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Nope, just this one, this time I opened a Joker pack

silver oriole
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Softlocked?

unkempt elm
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Nope

silver oriole
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Just no nothing appearing?

unkempt elm
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Yup, even rerolling didn't make the cards appear this round

silver oriole
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That can be anything from mod malfunctioning or pure unlucky

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Because no one will be able to pinpoint the problem 😭

unkempt elm
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True, no log no nothing, Just started a run and opened a Joker pack from Neow is all

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Neow be trolling me rn

silver oriole
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It never failed me before, if many similar cases are reported then I'll consider removing it completely

unkempt elm
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That's silly 😅

cedar cosmos
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incredible

silver oriole
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Huh life found its way

brittle spade
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If it works…

unkempt elm
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Never tried JokerEvo with Fusion Jokers because mods weren't compatible before

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Now I know what it looks like

fierce nova
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i thought it wouldve put it below that button

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not to the side lmfao

unkempt elm
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Same

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Maybe it's how I coded the button idk

tidal perch
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Purple pill

unkempt elm
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Cards goofing rn

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Pink Arcana packs

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Oh it's permanently pink now

silver oriole
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pink

unkempt elm
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Might have been a buggy mess but a W's a W

silver oriole
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I'm glad to see that. At least not a crash

brittle spade
tidal perch
#

did someone say... cruel

sonic harbor
#

Yeah personally as like a secondary contributor / bug fixer I feel like most of the stuff is either gonna be QOL mods or like.. updates

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Would be ideal

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I.e whenever 1.0 fully releases using Codex Arcanum for that version

silver oriole
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As they are probably just all waiting for the official release

sonic harbor
brittle spade
silver oriole
#

I do think that at this point the pack needs some util or qol mods

sonic harbor
#

Yeah that's fair. Until something big is released or Reverie is ported to 1.0

#

Hey dim real quick - do you think it would be alright if we moved some essential mods to not be forks? I.e Steamodded

golden steeple
#

got this error while scrolling through the decks, was one after the initial 8 or 10 not sure, seems to be some fairy bunco deck
`by Local variables: self = table: 0x35291668 {pos:table: 0x34d1bf30, atlas:bunc_bunco_decks, loc_name:Fairy Deck, name:b_bunc_fairy (more...)}

#

Just did a fresh install first time running

subtle bane
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It’s set up for a PR that hasn’t been merged yet.

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One that fixed loc_vars not working with decks.

golden steeple
#

I see, thanks

#

welp hopefully its just that deck? Cause I can avoid it, all others seem to be fine

sonic harbor
#

Wait is Steamodded a fork actually?

silver oriole
#

I directly submoduled the repo

sonic harbor
#

Oh cool

#

Just making sure LMAO

#

Nvm my first question then

silver oriole
#

It's ok

jolly phoenix
#

codex arcanum explosion spell

#

i know it's specifically codex because

tidal perch
#

Codex arcanum is in 1.0.0?

jolly phoenix
#

well it's in this pack

main arch
#

its there via 0.9.8 backwards compatibility

jolly phoenix
#

it works if i remove codex

sonic harbor
#

@jolly phoenix it's the issue of one texture LMAO

#

You gotta go into the 1x folder and rename the booster texture to ca_booster_atlas

#

@silver oriole please update this on your own repo as well

jolly phoenix
#

i like how brainstorm's "reroll until" just doesnt work for targeting a specific thing

sonic harbor
#

Neow probably fucks with it

#

If I had to guess because Neow's blessings was always a jank POS

#

@jolly phoenix I apologize for a second ping (I would test this if I had my PC here) but can you try deleting NeowBlessings and running the auto reroll again?

jolly phoenix
#

still borked without it

#

my suspicions is "probably brainstorm just doesn't take into account modded tags at all"

silver oriole
#

Fixed also updated the pack

sonic harbor
#

Pog

#

Does winlator need steam installed @silver oriole

silver oriole
#

No, but you need a Steam on another PC to install the game first and copy the game from that PC

sonic harbor
#

Ahhh I see

#

I have that I just need to yknow do it when I get home 😭

silver oriole
#

Steam just don't work with winlator

#

The good news is smods bypasses the steam api and made the game winlator bootable

sick cedar
#

after attempting to load up this modpack , there's a deck to the right of Herbalist's deck, and one to the left of Plain deck that crashes my game upon attempting to load it

#

here's the traceback thinggie

sonic harbor
#

Bunco error, not us

sick cedar
#

ah

sonic harbor
#

If it's the fairy deck

sick cedar
#

i have no clue what deck it is

#

but i will try removing bunco

#

it was infact a bunco thing

#

ty

silver oriole
hearty wing
cedar cosmos
#

uhh looks like you have your controller plugged in

#

maybe that's the issue?

next heath
#

Getting a strange crash when interacting with the Ro-Balatro Sword Gear item. Happens both in the shop and during a round. I haven't seen this in previous versions of the pack so it's likely one of the newer additions causing it.

vagrant musk
#

Looks like Phantom Thieves Jokers is making... whatever this is happen.

vagrant musk
#

Okay, it took a bit of finagling, but I think I got it working.

silver oriole
#

Can you describe what happened? Is it a bug?

vagrant musk
#

I think I just didn't have Steamodded and Lovely properly installed, and I didn't realize it until now, since figuring all that out fixed it. Which is weird, since I was able to play mods without it being installed properly. I guess I just lucked out.

#

If that is what went wrong, then I'm sorry I wasted your time with my incompetence.

silver oriole
#

No! Don't worry. I appreciate any kind of participation!

#

I am glad you get the pack going! 😀

vagrant musk
#

Alright. I won't. Everything seems to be working. Well, the Glitter Tag softlocked the game, but I can start a new run through the menus, so it should be fine. At least it doesn't crash when I do things that don't work anymore, which is a major step up from my previous experiences running mods on this game.

silver oriole
#

Yea the Bunco tags are still haunting me

vagrant musk
#

Oof

silver oriole
#

The softlocks are the worst!

vagrant musk
#

Okay so that's not just a me problem.

silver oriole
#

Yes and for now you need to simply avoid them at all cost

#

That's the best advice I can give you

vagrant musk
#

Alright. Will do. Do the new Editions not work in general or just the tags?

silver oriole
#

Just tags

#

Editions themselves are fine

vagrant musk
#

Do you know which mod cancels all the hand scoring animations and how to turn it off? It makes it much harder to tell why I'm getting the score I'm getting.

silver oriole
#

Talisman, in the game settings>spectral pack>talisman>disable scoring animation

vagrant musk
#

Alright, thanks.

silver oriole
#

Suggestion box is also in it

subtle bane
#

What’s the diff between standard, lite and full?

silver oriole
#

That's also one thing I need suggestions

coral matrix
silver oriole
#

Lol

#

I don't even know which mods are compatible!

#

Maybe I can add a column for you guys to report on this

silver oriole
coral matrix
silver oriole
#

Then I definitely don't have any clue

silver oriole
signal orchid
#

id suggest
vanilla+
fine-tuned
full

cedar cosmos
#

yeah i'd prefer that

#

qol mods, vanilla-adjacent or balanced around vanilla mods
semi-balanced mods
random shit and cryptidesque stuff

signal orchid
#

vanilla+: only contains QoL mods for a better vanilla gameplay experience
full: simply all available mods. balance and inter-mod compat not considered, changes are only to prevent any crash
fine-tuned: highly WIP/mid mods are not considered. extra balance tuning. extra inter-mod compat (e.g. the planet edtion compat), jokers/consums with same/highly similar effects are cherrypicked, etc. this has the highest maintenance priority and is dedicated for the best modded balatro experience

#

and its already exhausting me when im typing all that

silver oriole
cedar cosmos
#

can i just say the spreadsheet is really well made

unkempt elm
#

So true

silver oriole
#

Wait no don't

#

That flattered me 😂

unkempt elm
#

Love how every big joker mods has "new jokers" has desc but TWEWJ has "Creative new jokers" lol

#

Smh favoritism /j

silver oriole
#

It's actually a bad thing 😂

#

TWEWJ is my fav, I put the description on it in the first batch and expected to give every similar mods similar description, and then found out that I ain't really creative at giving them description

cedar cosmos
#

TWEWJ is indeed peak as fuck

silver oriole
#

Also any potential contributors are welcomed! I can see this needs more and more babysitting

silver oriole
#

I still need to figure out how am I gonna do this

#

Anyone got the same problem?

jolly phoenix
#

Yeah Compound Interest just didn't give me any money

#

I think anything that gives extra money on round end is broken

silver oriole
#

Huh that will require some testing

unkempt elm
#

Iirc it's because of Fusion Jokers calculate_dollar overwrite, someone said so I think

silver oriole
#

I'll try that out

silver oriole
#

Anyone used debug plus in my pack? I think it's not working either

unkempt elm
#

Haven't tried

sonic harbor
#

It was fine for me when testing

silver oriole
sonic harbor
#

Yeye

#

I am also not at my laptop currently (I am at home)

silver oriole
#

I cannot test nothing cuz nothing worked for me

#

Debug plus cannot seem to cooperate with me these days

jagged flicker
#

Do rare tags work for you all, it's currently giving me epic jokers and not letting me buy them (when I click them they just get dragged around)

silver oriole
#

I think that's a cryptid problem?

sonic harbor
#

Think it might be a lovely patch problem

silver oriole
#

You mean lovely.toml?

sonic harbor
#

Perhaps

#

Oh no it was a cryptid thing

silver oriole
silver oriole
dense wharf
#

Cryptid did fix it

#

Something else overrode the rare tag and broke it again

silver oriole
#

Uh

#

More testing!

silver oriole
oblique vigil
#

Its like the hydra but it has 6 legs and an exoskeleton

silver oriole
silver oriole
#

Now I'm trying out if another mod is causing this

silver oriole
#

I think it's the culprit

#

Known Bugs:

  • Bunco edition tags (glitter and fluorescent) softlock
  • Rare tags only giving epic jokers (Tag Review culprit?)
  • Fusion Jokers causing end-of-round money-giving jokers not working
silver oriole
#

I really think it's a good addition to the pack, but I will remove that for now, until fixes are found.

#

Also fusion joker & jestobiology

silver oriole
#

Also bump the spreadsheet up ^^^

brittle spade
vagrant musk
#

Okay I've gotten this both before and after I've fixed Steamodded now. Has anyone else had the game crash the moment they tried to view the deck while there's more than four suits in it?

dry junco
#

DImserene can you add my mod

silver oriole
vagrant musk
#

The Sink is broken. Discarding a Flush doesn't actually let me play hands.

tidal perch
#

"No hands allowed" blind

next heath
vagrant musk
#

Okay something crashed when I opened a Spectral Pack. The error message is blaming Ro-Balatro. Both that mod's features and Spectral Packs work fine otherwise. I think it might have had something to do with the Spectral card that had a hand reaching out towards the screen on it.

brittle spade
#

Then it might be Cryptid

vagrant musk
#

Pff, that sounds like something out of a creepypasta now that I read it. "I was playing a Balatro modpack and when I opened a Spectral Pack, a card with a hand reaching towards the screen was among the options and the game crashed shortly after."

#

All that's missing is something being hyperrealistic LMAO

vagrant musk
brittle spade
#

Can you send the crash log?

#

If you tried to use Gateway (the creepypasta-looking card) then it’s definitely a Cryptid issue

vagrant musk
#

I can continue the run and the crash'll probably happen again.

#

I didn't try to use it, its mere presence seemed to be enough. The only other new Spectral I saw that I hadn't before was Vacuum, so it also could've been that, or the fact that they were together.

brittle spade
#

This looks more like a “you reloaded a save after reaching infinity” bug

#

Nothing to do with the spectral pack

vagrant musk
#

But I never reached infinity.

#

Weird.

jolly phoenix
fast mural
#

Hi, I reported problem with not giving money. I also have a lot of same issue as @vagrant musk having. I think this is something to do with stone cards.

#

I tried playing anti-medusa challenge, but every time I had that error.

jolly phoenix
#

so a fourth card failed to appear in this shop and now it wont let me click anything

#

i think it kind of exploded on the glitter tag?

vagrant musk
#

Hey, it didn't insta-crash. I guess it wasn't Cryptid's fault after all?

#

Yeah, I was even able to use it with no issues.

#

Darnedest thing. What made it crash then?

jolly phoenix
#

so any bunco edition tag is basically an instant loss if you pull it

#

cool

silver oriole
#

And try again?

oblique vigil
#

Or gear

silver oriole
vagrant musk
oblique vigil
#

Why the hell is robalatro so buggy

#

I keep thinking its done

#

Then turns out i made some huge oversight

#

Maybe for future mods i should have much more rigorous testing

vagrant musk
#

Another Robalatro crash. I think it breaks when you buy a pack while there's gear in the shop.

#

Darn shame, too. It was a good run. I had Exponentia and a Polychrome Joker.

oblique vigil
#

That is weird as hell

#

Uh oh

#

Looks like my cryptid ccd compat caused it

brittle spade
vagrant musk
#

Well, it's good that you've figured out the problem.

dry junco
#

dimserene i don't see my mod

tidal perch
#

you possess no patience

dry junco
#

...

oblique vigil
silver oriole
unkempt elm
#

I wonder why MathIsFun voted "yes" imo

tidal perch
#

we were so close

#

no offense to ai gen goku | othermod

dry junco
#

maybe a tiny bit

oblique vigil
#

Introducing: making this modpack 10 times buggier

#

You bluescreen the instant you boot it up

dry junco
#

i tested it myself

#

alex

oblique vigil
#

I mean that was a bit hypocritical

unkempt elm
#

If you want my honest opinion on why I voted no, is just that I think the mod is too rough and also iirc Dimserene said he wanted quality mods on his modpack(?) and other reasons beyond that.

oblique vigil
#

Robalatro has also been causing quite a few issues

dry junco
#

yes ik

#

i tried it myself

#

also borrowed some code as well

#

so thx alex

oblique vigil
#

You should maybe notify the person you borrow code from

dry junco
#

and i just did

oblique vigil
#

And at least credit them in the comments of the code

oblique vigil
dry junco
#

bruh

#

wait

#

now there's credit

#

happy now alex

unkempt elm
#

No need to be rude..

brittle spade
dry junco
#

i am 99% sure that there are no game breaking bugs

brittle spade
jolly phoenix
#

sells a joker card
archibald triggers from selling that card and creates a negative copy of that card

#

???

#

alright fine

dry junco
jolly phoenix
unkempt elm
#

Yea it only does if they're compatible, unless they are and it's genuinely broken

#

Can you send a screenshot? I'll see if I can fix it on my end or if it's a different mod issue

jolly phoenix
#

i think perkeo and jazz trio SHOULD be compatible since they're not scaling jokers

unkempt elm
#

Legendary jokers copies aren't perishable, made a poll about it asking if they should a long time ago

jolly phoenix
#

this one should have perishable

unkempt elm
#

That's up to whoever modded this joker to add the perishable compatibility

jolly phoenix
#

is perishable compat not just the default?

unkempt elm
#

From which mod is Jazz Trio?

jolly phoenix
#

Good question

#

it doesn't have a mod tag for some reason

unkempt elm
#

Wait if it's written "Virtue" on it isn't it the Ortalab mod?

jolly phoenix
#

the apple in the screenshot is a different joker

unkempt elm
#

Oooh..

silver oriole
#

Just added:

  • Othermod
jolly phoenix
#

archibald gets debuffed
archibald copies itself

#

???????

silver oriole
unkempt elm
silver oriole
#

What archibald

unkempt elm
#

legendary from SDM_0's Stuff

silver oriole
#

Any idea on why is that?

unkempt elm
#

My theory is the custom context I made for it doing something silly, I'll just have to do some tests.

#

Oh DebugPlus isn't working

silver oriole
#

Also I tried this one. With only EE installed the seals aren't working either

silver oriole
unkempt elm
#

Noted

silver oriole
#

Does mods that related to seals in general just aren't working? Even the texture mods are affected

brittle spade
unkempt elm
unkempt elm
silver oriole
#

I mean, even if I just installed the said mods they don't work

unkempt elm
#

Doing said tests, joker copies does appear on selling a card, however it's not trough the add_card function? No logs shows up

#

Oh it just shows no log at all

urban wharf
#

I'm playing around with some seal stuff and there are a lot of bugs

silver oriole
#

I've tried black seal and dice seal

#

They all return attempt to call global 'add_seal' (a nil value)

unkempt elm
#

Ok figured out the issue for removing a card creating a copy

sonic harbor
#

I wonder if there is another way to override em in 1.0

#

Stamps wise

silver oriole
#

You mean seal?

#

(58 mods) Dimserene's Modpack (1.0.0 Steamodded)

tidal perch
#

it went down?

silver oriole
#

Three mods was removed because they causing unfavorable behavior

tidal perch
#

what were they

sonic harbor
#

Fusion Jokers could probably be readded once the 1.0 patch comes arounf

silver oriole
#

Yeah the removals are expected to be temporary

unkempt elm
#

Is there a reason you kept two lovely.toml files in SDM_0's Stuff @silver oriole ?

silver oriole
#

Are there?

#

Didn't see it in my fork

unkempt elm
#

Nvm

quartz shard
#

any time i played a debuffed card that's part of the scoring hand, my game crashes:

#

with no obvious source/cause ("chunk 87471")

silver oriole
#

Even in a brand new run?

quartz shard
#

yes, brand new run with the only thing changed from the default configuration being talisman scoring disabled and scoring animations enabled.

#

i think the cause might be Easier Scoring for whatever reason

#

since when i search "87471" in my mods folder, only StateEvents.lua from easier scoring pops up

silver oriole
#

Can you try remove easy scoring and phantom thieves jokers?

#

And see if the said problem disappeared

quartz shard
#

removing Easier Scoring seems to have fixed the behavior, possibly conflicting with some other mod that's monitoring game state events

#

didn't have to remove phantom thieves

#

Nopeus also just casued a crash when i had multiple pack tags stacked up and they opened all at once, combining into a single opened pack (???)

brittle spade
#

Probably a Nopeus bug

#

Combined with something that generates a lot of tags like Pickle

silver oriole
#

sigh and I thought the pack is one step towards bug-free...

quartz shard
#

reducing state transition times is a good way to run into concurrency/race bugs like this one

#

but yea, a nopeus bug for sure

silver oriole
quartz shard
#

👍

unkempt elm
#

Pushed a fix for Archibald triggering on removed card 👍 Wasn't able to reproduce the debuffed glitch tho

silver oriole
silver oriole
#

Just removed:

  • Easier Scoring
  • Phantom Thieves Jokers
#

(56 mods) Dimserene's Modpack (1.0.0 Steamodded)

jolly phoenix
#

why did phantom thieves jokers go?

#

was there something jank abt it

silver oriole
#

It requires easier scoring

jolly phoenix
#

ah

silver oriole
#

Regarding new sub-modpacks: do you expect the packs all separated from each other? Or do you expect them to be nested in each other?

#
  • Former:
    Separated into Vanilla+, Fine-tuned & Extended, no overlap, players need to add them together by themselves
  • Latter:
    Three packs: Vanilla+ (being itself), Fine-tuned (includes Vanilla+), Full (contains all)
tidal perch
#

is Fine-tuned just a midpoint between vanilla-like ideas and ideas that don't fit into the vanilla?

sonic harbor
#

Wish we could run polls

#

Latter

#

Is better

silver oriole
#

Anything that adds new contents will NOT go into vanilla+

tidal perch
#

ah

#

so what is Fine-Tuned?

silver oriole
sonic harbor
#

The nested IMO would make more sense

silver oriole
#

Fine-tuned should be mostly bug-free and NOT in WIP

#

Like CA, Mika

restive nexus
# quartz shard Nopeus also just casued a crash when i had multiple pack tags stacked up and the...

just so other people know in case if they haven't read the comments in Nopeus's post yet

this is not a bug with Nopeus, it's actually a vanilla bug, since the way the boss reroll tag is programmed is what enables multiple packs to open simultaneously, causing problems. obviously, it was never intended for multiple tags to be granted in one burst in vanilla gameplay

mods that give random tags in bulk must either not include the reroll tag, or must provide a fix of their own for it, since it's not in my scope, given the mod i'm making

tidal perch
#

assuming the packs are compatible then I'd perfer seperated

silver oriole
#

Maybe even separated Vanilla+, Fine-tuned, Extended, and a FULL version that contains all

#

Former:

  • Pros:
    1. Ppl can match their play style and only put their desired mod packs together
    2. The mods are separated into completely different packs which (hopefully) will made my maintaining easier
  • Cons:
    1. Can cause confusion or be counterintuitive
    2. When updating modpack, you need to update every single one of them
#

Latter:

  • Pros:
    1. Easier to choose from, easier to download, easier to setup, easier to update
    2. Intuitive and easier to understand
  • Cons:
    1. If a mod in vanilla+ is updated, I will need to update it for all three of them manually
silver oriole
# silver oriole

Well anyways this poll is up for one whole day, ideas are welcomed

silver oriole
#

Just removed:

  • Luna's Recontrast (crash on boot up, redundancy)
  • Othermod (crash on boot up, wait for fixing)
#

(54 mods) Dimserene's Modpack (1.0.0 Steamodded)

fast escarp
#

I mean, you could make it so that e.g. Vanilla+ is forked by Fine-Tuned, which is forked by Extended. Basically each additional content branch is a fork of the last one, so when you need to update a mod, you just update it in the lowest branch where it's present, and then maybe e.g. have GitHub flows auto-pull from lower branches

#

Only problem is reorganizing the repos when you want to reorganize the levels of the modpack, plus the time it takes to set that system up

silver oriole
#

build vanilla+ > fork > add Fine-tuned mods in new fork > fork again > add whats left in the latest fork > done?

fast mural
#

Opening lobotomy pack gives weird results: I cannot select anomaly, game is not crashed. I can move them around but can't select.

#

Just updated btw.

cedar cosmos
#

🤔

#

Is it 0.7.0?

#

It might be because I've just updated it to use the new Booster API?

subtle bane
#

Nothing about the booster setup looks off other than the addition of “kind” as a var which wouldn’t change anything about card functionality, at least on paper.

#

Could it be the leftover lovely file for booster pack states?

subtle bane
cedar cosmos
#

:p

#

i forgot i did lovely patches for that

#

but also it still worked when i still had the toml

#

@fast mural Try deleting pack.toml in the mod's file, located in lovely if you're on 0.7.0 of the mod

fast mural
#

still bugged

#

Well, at least in this modpack.

subtle bane
#

Oh

subtle bane
#

That looks like the process for creating booster packs were messed with and the game isn’t updating correctly for it.

#

Yeouch

#

If this can be recreated I can try to debug for it tomorrow

#

Or at least assist now

fast mural
#

Can I send you save or something?

#

It is happening now, when I load my save.

#

Opens pack -> this result.

silver oriole
#

You can send it here

cedar cosmos
#

what the hell lmao

silver oriole
dry junco
#

i just noticed that stupidity existed there so I removed it

silver oriole
#

Buddy. You'll need to learn better git management before I'll add your mod again

#

Setting these up took me long enough

silver oriole
#

or it will be a nightmare to both me and others

dry junco
#

no one ever told me about git management

silver oriole
#

my mod pack all depend on git management

dry junco
#

how is this wrong?

silver oriole
#

I'm not saying it's wrong, it's just I don't wanna only add individual mods alone anymore

#

You'll need to wait for next batch

#

It will benefit my sanity

cedar cosmos
#

also i'm gonna be real here, you need to frequently update your git codebase, often times the code your have on your repo is vastly different from the latest release

dry junco
#

i literally just updated it a few minutes ago

cedar cosmos
#

not the first time it has happened

dry junco
#

have you tried downloading the release instead

silver oriole
#

If you still plan on updating the mod then that will never be an option

dry junco
#

...

#

this just confuses me more and more

silver oriole
#

I am using git to manage my modpack

#

Mods updates frequently

dry junco
#

so i need git

silver oriole
#

if you dont use git to manage the mod

#

then i will need to download every mods one by one

#

to update my pack

#

that will be very much a headache

dry junco
#

oh

#

ok

#

i think i got it

#

nvm

#

i'll just update it in my repository

silver oriole
#

also I am using all commands to do all the managements so please make my life easier

dry junco
#

i don't think i can do that at the moment so don't add my mod in the pack right now

silver oriole
#

I said you'll need to wait next mod batch

dry junco
#

ok i can wait

sonic harbor
#

Ai gen goku moment

silver oriole
#

We are all learning

#

The poll is still on, but I sensed the results will not be far from it.
For now I'll need some rest, and I'll find time revisit some qol mods that's not on the list (like incantation, faster stake unlock etc.) and test them before add in the next batch

#

That is my next goal

urban wharf
#

Beware of incantation, it’s not actually QOL and changes fundamental behaviour around consumeables

silver oriole
#

I just saw that's early access, I'll take that into account.

restive nexus
#

incantation was never initially designed to be a quality-of-life mod, but a lot of people have been requesting me to make it respect card slots

#

i will do it at some point but i'm a really busy guy

silver oriole
#

Take your time my guy

#

I'll arrange a potential batch list and put it here first, to see if ppl have opinions on them

cedar vortex
#

number blocks is not working in this modpack?

dense wharf
cedar vortex
#

ah

sonic harbor
#

Update your modpack essentially

silver oriole
#

Morning

tidal perch
#

Afternoon

silver oriole
#

Well it's a new day for me

cedar vortex
#

Evening

tidal perch
sonic harbor
#

been getting this crash @silver oriole after repulling the repo did I do something wrong?

silver oriole
#

Never saw that one before

sonic harbor
#

wait hold on

#

lemme make sure of something first..

#

no steamodded is here

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huh

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That is strange..

silver oriole
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when did you repull

sonic harbor
#

uhh

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like

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an hour ago?

subtle bane
#

Looks like a Steamodded issue unless another mod takes ownership of Zodiac deck

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Although with no error message on the failed assertion it ms hard to verify.

sonic harbor
#

I'm gonna try to see if a symlink is the issue

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if not then idk

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Shit it isn't that either 😭

silver oriole
#

I am skimming through mods to see any of them is the culprit

vagrant musk
#

The deck after the Herbalist's Deck makes the game crash when you scroll to it.

sonic harbor
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Againnn 😭

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You gotta be KIDDING me man

silver oriole
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maybe it's because i removed CA just now

silver oriole
vagrant musk
#

Why? Is it the source of that deck? CA has worked in every other way for me.

silver oriole
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When did you last update the pack?

sonic harbor
#

CA when removed fixed it for me 😛

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lmaoo no more codex for now

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broken

silver oriole
vagrant musk
#

IDK, yesterday?

silver oriole
sonic harbor
#

Wouldn't doubt it

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just gotta wait for the 1.0 port release

subtle bane
#

There was a fix two hours ago that added an assert call into the function the crash’s stack trace says it’s in.

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So yea it’s a recent SMODS thing

sonic harbor
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oh yeah

silver oriole
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context?

subtle bane
#

Yippee

sonic harbor
#

got into a store

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crash

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lemme double check if there is any other crash conditions

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I think once I had a crash when I hovered over a spectral relating to d6

subtle bane
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Override probably

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Get_obj is funky due to a new change

sonic harbor
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It's also any d6 joker at all

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😭

subtle bane
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I see the issue

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One sec

silver oriole
#

(53 mods) Dimserene's Modpack (1.0.0 Steamodded)

subtle bane
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Possible fix pushed

silver oriole
sonic harbor
silver oriole
#

oh right pack changelog:

#
  • removed:
#
  • Codex Arcanum (Assertion failure crash)
main arch
subtle bane
#

Finally, Ortalab DEMO crash

next heath
#

so many bugs and crashes

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I think I'mma just uninstall Balatro and see where everything is in a week

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These things take time

silver oriole
#

I mean smods itself is still in alpha

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this modpack will be too

subtle bane
#

Although

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I’m not sure set_ability is supposed to be called with a nil center

silver oriole
#

so it's a Ortalab problem?

subtle bane
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Idk

next heath
#

I'm not upset, just gonna wait things out

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Don't wanna get burnt out on the game before things become more playable

humble crown
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hello!

next heath
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Keep up the good work as always :)

humble crown
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quick question

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where is the link to download the modpack?

silver oriole
#

pinned

humble crown
#

ah

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thank you!

snow widget
silver oriole
#

Noted, I'll head into some testing

subtle bane
#

Removed the line causing an issue from Ortalab DEMO (it didn’t do anything).

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Assuming modpack’s fork of it is also updated, shouldn’t crash from redeeming bonus blind tag

snow widget
silver oriole
#

wait are you talking about the same line

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i am a bit confused

silver oriole
subtle bane
#

I just removed it

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There was a check for center that did legit nothing

silver oriole
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I'll need to update my fork one sec

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Is latest Ortalab build still in test branch?

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Looks like it

subtle bane
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Yea

snow widget
#

in the header, there's a LOADER_VERSION_GEQ line that can be deleted if the mod doesn't load properly

silver oriole
#

ortalab always giving me a headache

vague kettle
silver oriole
#

Uh-

#

I haven't had a dx crash for a long while

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(Unstable)(53 mods) Dimserene's Modpack (1.0.0 Steamodded)

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It crashes for me too

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I'm opening up a dx arcana pack

subtle bane
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_starting_pool is nil, hmm

silver oriole
#

Just added:

  • Blanks
  • Easier Scoring
  • Fold Button
  • JCursors
  • KC Vanilla
  • Phantom Thieves Jokers
  • Seed Unlocker
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(Unstable)(60 mods) Dimserene's Modpack (1.0.0 Steamodded)

silver oriole
vague kettle
#

i think

silver oriole
#

I should find a way to disable that config by default

brittle spade
#

it's in config.lua in there, you have my permission to use the code without github stuff to apply it

silver oriole
#

Wait where's config.lua

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It's not like Trance is it?

brittle spade
#

It is

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I believe that file is created when you change the settings once

silver oriole
#

Oh I'll take a look at that

subtle bane
#

Yeah it looks like it's created.

vague kettle
#

nope, its while opening a sprectral dx pack

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idk why its robalatro tho

silver oriole
#

Same RO-Balatro something

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And I removed RO-Balatro and it said something else

vague kettle
silver oriole
#

First time saw it call out cryptid

silver oriole
#

Also I set both default config for talisman to false, hope there will be less related crashes

silver oriole
brittle spade
old tiger
#

Just downloaded the shit and tried to open Balatro and got this

#

Error

Syntax error: card.lua:831: '}' expected (to close '{' at line 827) near 'bonus_mult'

Traceback

[love "callbacks.lua"]:228: in function 'handler'
[C]: at 0x7ff8da492fa0
[C]: in function 'require'
main.lua:27: in main chunk
[C]: in function 'require'
[C]: in function 'xpcall'
[C]: in function 'xpcall'

sonic harbor
#

Searching 769 files for "xpcall"

~/git/Dimserenes-Modpack/Mods/lovely/dump/main.lua:
 1624      "assert", "collectgarbage", "dofile", "error", "getmetatable", "ipairs", "load", "loadfile", "next", "pairs",
 1625      "pcall", "print", "rawequal", "rawget", "rawlen", "rawset", "require", "select", "setmetatable", "tonumber",
 1626:     "tostring", "type", "xpcall", -- Lua 5.1
 1627      "gcinfo", "getfenv", "loadstring", "module", "newproxy", "setfenv", "unpack" -- TODO: add table.* etc functions
 1628      } do
 ....
 1839      -- Public:
 1840      -- Collects a detailed stack trace, dumping locals, resolving function names when they're not available, etc.
 1841:     -- This function is suitable to be used as an error handler with pcall or xpcall
 1842      --
 1843      -- @param thread An optional thread whose stack is to be inspected (defaul is the current thread)

~/git/Dimserenes-Modpack/Mods/lovely/log/lovely-2024.07.08-18.57.18.log:
   35      [C]: in function 'require'
   36      [love "boot.lua"]:323: in function <[love "boot.lua"]:126>
   37:     [C]: in function 'xpcall'
   38      [love "boot.lua"]:362: in function <[love "boot.lua"]:355>
   39:     [C]: in function 'xpcall'
   40  

~/git/Dimserenes-Modpack/Mods/lovely/log/lovely-2024.07.08-19.01.00.log:
   35      [C]: in function 'require'
   36      [love "boot.lua"]:323: in function <[love "boot.lua"]:126>
   37:     [C]: in function 'xpcall'
   38      [love "boot.lua"]:362: in function <[love "boot.lua"]:355>
   39:     [C]: in function 'xpcall'
   40  

~/git/Dimserenes-Modpack/Mods/Steamodded/core/StackTracePlus.lua:
   78      "assert", "collectgarbage", "dofile", "error", "getmetatable", "ipairs", "load", "loadfile", "next", "pairs",
   79      "pcall", "print", "rawequal", "rawget", "rawlen", "rawset", "require", "select", "setmetatable", "tonumber",
   80:     "tostring", "type", "xpcall", -- Lua 5.1
   81      "gcinfo", "getfenv", "loadstring", "module", "newproxy", "setfenv", "unpack" -- TODO: add table.* etc functions
   82      } do
   ..
  293      -- Public:
  294      -- Collects a detailed stack trace, dumping locals, resolving function names when they're not available, etc.
  295:     -- This function is suitable to be used as an error handler with pcall or xpcall
  296      --
  297      -- @param thread An optional thread whose stack is to be inspected (defaul is the current thread)

8 matches across 4 files
#

hmmm

#

not really anything useful from my searching..

#

Okay so

#

I think it's Easier Scoring