Jimbo got jealous of all these new mods, and decided to make his own!
A small little mod I made for fun.
Currently adds 8 Jokers, 3 Decks, 1 Edition and 1 Showdown Blind.
https://github.com/art-muncher/Jimbo-s-Pack/tree/Jimbo
(we love jimbo)
1 messages · Page 1 of 1 (latest)
Jimbo got jealous of all these new mods, and decided to make his own!
A small little mod I made for fun.
Currently adds 8 Jokers, 3 Decks, 1 Edition and 1 Showdown Blind.
https://github.com/art-muncher/Jimbo-s-Pack/tree/Jimbo
(we love jimbo)
unrelated but why is your name art muncher
the art is just too good
the art had to be munched
Sad Lad
Digital Clown (god forbid the Amazing Digital is clown)
why does it show up as +12.8 chips
its a chips type message
i thought it was x1.2 chips
it's not too hard to make your own message for Xchips
yeah but at the time i had no idea
nvm i have no idea how to do that
cryptid has a succesful xchips message, you could probably look so see how it did it
thing is they actually have Xchips
mine is chips which is equal to 20% or 0.2x current score
you can still copy the way they made their message
just using "X"then tacking on the xchips amount
i did actually
apparently digital clown doesnt work with numbers above 1000 because it becomes string
APPARENTLY i've been doing all the digital clown thing wrong
i accidentally used current score instead of current chips because current score is called chips 🤦♂️
dont use digital clown rn
https://github.com/art-muncher/Jimbo-s-Pack fixed it!!!!
should be good
Hi! I made a PR to the repo to add support for #1241580123766128761
I also noticed that Googly Joker is being registered twice. Is that intentional?
i dont think
also this mod is a little old so
i cant update it right now though sadly
There's no rush, don't worry about it. I'm just going through the mods in #1255696773599592458 and giving them support
sort of big update!
https://github.com/art-muncher/Jimbo-s-Pack/releases/tag/Jimb
Reworked Googly Joker ||(1 in 4 chance to retrigger all cards 2 times)||
New Joker: Ubiquity (we love copies) ||(When Boss Blind is selected, create only one copy of this Joker. This Joker gains 0.05X Mult per copy of this Joker)||
New Joker: Double Vision ||(When Blind is skipped, create a Double Tag)||
New Joker: Danger Sign ||(X2 Mult if no discards have been used)||
New Joker: Bubble Gum ||(+0 Mult, gains 6 Mult when round ends, Pops after 6 rounds)||
New Joker: Ouroboros ||(This Joker gains 0.25X Mult and 2$ of cost when sold. Next Joker generated is Ouroboros)||
New #1219749193204371456 Joker: Grand Design ||(1 in 4 chance to copy the ability of all Jokers)||
New Deck: Neon Deck ||(Switch between two Joker slots every round, X1.5 to all card values)|| (This one has CardSleeves support!!!)
New Deck: Planted Deck ||(Every run uses only one seed, seed changes every 10 runs)||
New Deck: Archeologist Deck: ||(Start at Ante -1), -1 discards||
New Finisher Blind: THE HAND ||(+3 Hands, +1.5X base blind requirement per hand)||
New Edition: Anaglyphic ||(X1.5 to all values)||
:3
Will other decks get sleeves too?
i'll try
real jimbo
The actual repo doesn't seem to be updated
Considering adding this to my mod pack, but it'd be a lot easier if the repo reflected the current updates
oops sorry
I mean it's funny, that more than warrants it
yes
hehe
also, not trying to pester you, but are you gonna update the repo to reflect the release?
oof, sorry
the easiest way imo is the command line, though... I also know using CLI on windows sucks ass
though there's also github desktop which probably works well, but is only on Windows so i've never tried it
That might be your best bet
Also I don't mind volunteering to do it for you if you give me privileges in the repo. I'd just update it to match the releases. A bit backwards, but it'd work
hoping this works
it should work
so using card sleeves it generated a "Neon Sleeve"...but playing any hand while using said sleeve crashes the game
why the hell is this here
i did not encounter this ever wtf??
why is it trying to open an arcana mega pack
im so sorry 😭
added a few more jokers in the repository
Cardinal, Commercial, Kunai and Fabric Warp
also "fixed" neon sleeve
not sure what to think about random cryptid-level brokenness in an otherwise mostly "balanced" mod
wait, does it include price, is that what I'm missing?
i assume it includes price since it says “all values”
I saw a screenshot where it still cost normal, but they might have still been developing it
If the price is also affected, is it still rare?
Like do I think it'd be a 'balanced' gimmick joker at that rarity?
I don't know, worth discussing
I think it would kinda be tbh
Considering the jokers would cost hundreds
Though it'd have to not work on free jokers from tags or vouchers
oh yeah, that would make sense
have some sort of way to check if the price of a joker is 0 or not
OH MY GOD
IT WAS MEANT TO BE 1.2X 😭
will fix in repository when i finish making Vintage Vanilla (new boss im making)
Whoopsies. Thought it might be a typo, but I want sure because you posted it like that in modding-dev
Oroboros seems to only ever raise in price once to $6
oopsies!
will fix too
should be fixed now?
but im not sure
wont be on for about 4 hours
new Finisher Blind: Vintage Vanilla
||Modded Jokers are debuffed on even hands, Vanilla Jokers are debuffed on odd hands||
added in repository
evil finisher blind
Evil enough where I deadass don't want to play with it in my game... at all
wait thats wayy too bad
how about 1 in 10 chance to debuff vanilla Jokers, 1 in 10 chance to debuff modded Jokers
Each joker, or all of them in that category?
each joker
yeah that's not too bad
I was also gonna say you could make a config so that people could choose to include what parts of the mod they want
but if it's changed to 1 in 10 chance to debuff each joker of [type] (I presume still on even/odd handa) I don't mind it at all
though make sure to make the probability fixed
ya i did that
wait thats just 1 in 10 chance to debuff a joker
damnit uh
it could still alternate on different hands
ah mayb
and I mean I haven't seen 1 in 10 chance to debuff any joker as a Finisher yet
Only problem is it doesn't really fit the name
long ass description
is this normal? Not exactly sure how 1.5x gets you from 3 to 6.25, but maybe there are internal values that make it make sense
oh it's related to the originalprice
nvm
i dont know why its happening but sometimes jokers are being counted as created twice?
going to check on something rq
these are new/not implemented right? I just installed and didn't see any locked jokers added to the collection
Also this was the first joker I encountered trying the neon deck. Shouldn't it give +7.5 chips or am I misunderstanding the effect 🤔
neon deck is being WEIRD....
not implemented yet
will be fixed next time i update (never /j)
Cool stuff! I've enjoyed the jokers so far
ty!!!
Bought ouro, sold it and then opened a card pack, any idea what might've caused this crash? It seems to mention ouro, but no jokers would be generated in this instance
so I don't know what might've pissed him off opening a card pack 😄
maybe its just my steammodded, haven't updated in a while
jimbo was sad that the pack you were opening wasnt his 😔
i cant seem to get this crash, strange
I can try to reload the run later and see what happens if I buy the same pack again or skip and continue to see how it behaves. Didn't try resuming the same run yet after the crash
just found out neon deck does not save its second slot jokers when saving and reloading
it's a nifty idea but I think very hard to implement good visually with that deck
Just continued on the same run (have not updated to your latest yet!) and in a later shop I sold it, found it in a celestial with unkillable in the same shop without the game crashing so I probably couldve bought it 😄 Tried alt-F4 but the game loaded in with a celestial pack with 3 planets and no more ouro spawn
damn
anaglyphic doesn't seem to work on digital clown (at least not visually)
anaglyphic was made by a stupid idiot thats why
updated repo, fixed neon deck not saving secondary joker slots (possibly), new challenge (the challenge description is not finished)
Huh
the stupid idiot is ME!!
i forgot to add self to the set edition function 😭
It would be nice if ourobouros was immune to getting eternal tagged since it kills the joker off completely. I play mostly black and up because of eternals which is ironic but this joker specifically it's gonna generate a lot and eternal is quite common
did you get ouroboros through the release?
im pretty sure i changed it didnt i
nvm apparently
Oh sorry that mightve been from an old update!
nope i might've just overriden it sorry
Dont wanna trick you something doesnt work lol 😄
The main zip is always the most current for git pages right? Havent used the website a lot. Sometimes I see people using the release page, sometimes they dont and sometimes the main page looks like newer files than a release. Maybe releases are thought of as the latest "stable/complete" build
nope i didnt change it lmfao
ya releases are stable builds
updated the repository, should be fixed!
also, fixed bug with the Shopping Spree challenge where the shop ui would still exist
is there like... any reason for the insane negative money btw?
riiighhhtt
3 new jokers added to repository https://github.com/art-muncher/Jimbo-s-Pack
balls
oh
Repository updated, added some special jokers :3
I got a crash with amalgum after it copied Gros Michel. I forgot to copy it, and when I reloaded the game it didn't crash. It also didn't give mult though. The crash mentioned juice_up. It also crashed when I lost the round, that crash i might still be able to reproduce and copy
https://github.com/art-muncher/Jimbo-s-Pack new joker and main menu change update in repository
go wild
should be fixed now
should i update the releases by now
Also just something silly but Pepper Spray's numbers are hard to read with the light yellow bg for half a sec
This Joker be crazy with a big modpack
kunai is goated
Solo challenge only mentions values on cards, is it supposed to mess up packs as well? 🤔
I also get these instantly after first blind (when shop would load) playing shopping spree/homeless challenge. Any idea what it could be? Just updated this and steammodded
boosters are cards
dunno why tho
i will look into this
everything's a card in balatro, lol
strange, doesnt break for me
do you have any mods with a challenge or modifier that disables shops
I'll give that a look next time I get the chance! 👍
oh my i forgot something hold on 💀
Gave it a look and found no other challenges I have that disables shops, only that affect the shop like "jokers cant spawn"
Tried disabling every mod that adds a challenge other than this, still error when clicking cash out trying homeless/shopping
yeah i have no idea whats happening
for some reason G.UIDEF.shop doesnt exist sometimes?
i cant replicate this sadly
hopefully my fix works???
Havent noticed any other problems during play, it's only these two challenges. I guess it has to be another mod but it seems like it doesnt have to be something adding challenges
The latest version I have I downloaded 5/10
yippee
yes more art for the blank jokers pl0x! ❤️
updated
fractal joker and scalpel now exist
and cardboard joker ||and amalgam|| can now retain the jokers they copied when reloading the run
I can't use them
damn
new update yall
accidentally uploaded eviljimbo.exe... sorry if its cursed
new deck
Sinner's Deck
Create a random Curse after beating a Boss Blind
You can now purify Curses
fixed purifying being free oopsies
purifying is now 20$ instead of 10 oopsies 2.0
chat...
on trying to buy supernova
special spectrals are on
blinds and curses are off
jokers are on
oopsiees
hopefully should be fixed in updated repository
goddamnit i should change that description
https://github.com/art-muncher/Jimbo-s-Pack jimbos pack's repository has been updated
theres a few more jokers and i changed a joker
i unfortunately have like zero art skills 😔
oh, so that's why the game crashes.
when I click on the curses button it just crashes.
could you send the crash screen?
oh wait i think i know why
ok, but its really that I have 47 m o d s in the game. x3
the game crashed after using that joker
a recent code change added "ret:calculate_joker({self_created = true})" to the create_card function. cryptid's extension of calculate_joker assumes G.jokers exists and can cause a crash at the splash screen
well then
ermmmm
guess i'll have to check for G.jokers
thank you for reporting!
should be fixed
should i add a new release to this mod??? i swear i never do it
theres so many new things i've made
Jimbo's Pack
okay so
i think i'll create a new release when i finish creating art for every joker
will be creating a release soon
im tired
im going to sleep
bye
tell me if theres any problemos
I'm really liking this mod, but there are a few issues I've found:
that is weird
ty for telling me
huh, i cant seem to replicate any of these
Removing all other mods does seem to fix the score problem, so it must be some weird interaction with Jimbo's and another mod... I'll have to experiment more to narrow it down.
I'll try to recreate the Neon Prism crash, but in the meantime here's the crash log from the Shopping Spree challenge:
Okay, I think I found it: The score bug only happens when Jimbo's and Talisman are both on.
And here's the Neon Prism crash:
ohh you meant exchange coupon?
okay yeah that should be fixed in latest repo
unless i messed something up lol
incredibly stupid idea ik
Downloaded the new one, still got the exchange coupon crash. I also crashed when I selected "The Wall?" boss blind.
just downloaded the mod, went to debugplus unlock all the jokers and got this crash when scrolling pages
wall thing should be fixed
as for this i have no idea whats happening
nvm found it
fixed, thank you for reporting
thank you for making such a sigma mod ❤️
The Neon Prism crash was fixed, but now it doesn't work when used. The shop cards refresh, but they all have normal values.
like when they are gained?
thas weird
After using Ritual, I'm stuck with a bunch of invisible "ghost" cards that take up hand space but can't be selected.
Hmm, when I tried to start a new game, I got a crash, and when I hit continue on the previous game, the ghost cards were back normal.
yeah ill fix it rq
should be fixed unless i fucked somethin up
Skyjo doesn't appear to respect its variables being increased
it's also blueprint compatible for some reason? it shouldn't list itself as blueprint compatible
oh... I see.
it does
its just
weird
yeah based on that second screenshot, it seems to only respect it when being enabled and disabled, not having its value adjusted
I wonder if there's a way you could make it check its value each round and apply the diff if necessary?
and also I wonder if that self destruct value should also respect the increases, since it is a number
i cant.....
skyjo reference
Is there any way to add the config to disable custom stakes? Love the joker but the custom stakes pushes the gold stake by a bazillion stakes upwards
use galdur
Ah mkay
This appeared when i installed galdur
Got this error from the summoned boss blind where ranks greater than 6 is drawn face down
ty for telling me
will check this out rq
ah, found the error
will fix this in a bit
Aight big thanks, gonna be enjoying the mod aagain once the patch rolls
alright this should be fixed in repo
uuuunless i did something wrong
its possible
Cardboard Cutout crashes if a Joker's extra field is a number
such as this
you can do a type check before this line specific_vars = center.jimb_jokers[i].ability.extra or center.jimb_jokers[i].ability or {'???','???','???','???'},
oh ma gah how have i not fixed this yet lmfao
ill fix this, thank you for telling me
should be fixed btw
god fuckin damnit
okay this SHOULD be fixed in latest repo
i genuinely dont know why this happened
now this is funny
😭
jimbos pack has been updated btw
I hope r key was made eternal incompatable
Happens when i try to sell a joker with Cardboard Cutout present
This joker is what i'm specifically trying to sell
Now this crash, i have no idea why it happened at all
ill try to fix these
actually hold on
i was just remaking some of these copy jokers because of Vinyl
Ah mkay, hope it gets fixed soon
you REALLY shouldnt pick em up rn 😭
i dont know why its doing it
but ill try to fix it
Aite good to know, good luck
Does silver stake unlock properly? I never saw the unlock conditions for it
All i have is WIN WITH THIS DECK ON ERROR
stakes are WEIRD right now
@heavy summit (I assume you're the Jimbo's pack person ur github username doesn't match, sorry if wrong)
idk if you check github notifs so pinging here
I submited a PR that fixes run resumes being borken when you run your mod + talisman (the big numbers mod) :)
oh that probably makes sense
i didnt even realize to_big had two parameters 😭
Got this error, any idea?
Just awoke to see the fix, thanks mr mod dev!
no problemo
Got this error, any idea what to do?
that is weird
what'd ya do when it happened
Literally just playing a straight with no modded joker, yeah i know maybe unrelated to this mod but asked everywhere and nobody responded
that truly is weird
Ima update steamodded and see if the curse is gone
Ok got this error again i think something is truly cursed
I think this one is related to Jimbo. Got the bubblegum joker and that's it, tried to play a two pair and crash. If it's not related i'm gonna be shocked
you have the jokers that talk right
i have amalgam yes
could i pretty please have the code, ill crdit you.. i want to make a funny idea
i want to make gros mitchel have a heart felt converstion when it dies
complete with music and everything
So i'm assuming this isn't functional with lobotomy?
it crashed when I selected a "dawn ordeal"
i just stole the :add_speech_bubble and :say_stuff functions from card character dw
function Card:jimb_add_speech_bubble(text_key, align, loc_vars)
if self.children.speech_bubble then self.children.speech_bubble:remove() end
self.config.speech_bubble_align = {align=align or 'bm', offset = {x=0,y=0},parent = self}
self.children.speech_bubble =
UIBox{
definition = G.UIDEF.speech_bubble(text_key, loc_vars),
config = self.config.speech_bubble_align
}
self.children.speech_bubble:set_role{
role_type = 'Minor',
xy_bond = 'Weak',
r_bond = 'Strong',
major = self,
}
self.children.speech_bubble.states.visible = false
end
function Card:jimb_say_stuff(n, not_first)
self.talking = true
if not not_first then
G.E_MANAGER:add_event(Event({
trigger = 'after',
delay = 0.1,
func = function()
if self.children.speech_bubble then self.children.speech_bubble.states.visible = true end
self:jimb_say_stuff(n, true)
return true
end
}))
else
if n <= 0 then self.talking = false; return end
local new_said = math.random(1, 11)
while new_said == self.last_said do
new_said = math.random(1, 11)
end
self.last_said = new_said
play_sound('voice'..math.random(1, 11), G.SPEEDFACTOR*(math.random()*0.2+1), 0.5)
self:juice_up()
G.E_MANAGER:add_event(Event({
trigger = 'after',
blockable = false, blocking = false,
delay = 0.13,
func = function()
self:jimb_say_stuff(n-1, true)
return true
end
}), 'tutorial')
end
end```
i've found your problem, though im not sure why it is doing this
apologies for randombly butting in, but how exactly does this code work? this is the only instance of add_speech_bubble i can find in the server and id really love to know how you do it
its the only instance of add_speech_bubble because like no one talks about talking ui
you can find more about it in the card_character.lua file
but basically its just UI that goes on a card
i see!
how much else is needed to make this work? it keeps crashing with "attempt to index field 'children' (a nil value)" and im unsure as to what it wants?
jimbo's pack's text boxes at the title screen seem to work, cant test amalgam because the game keeps crashing when i do anything
also, there is an ingame say_stuff and add_speech_bubble
Hey, helping out a bit, and your advice is super helpful, but
Looks like the second time you call jimb_say_stuff() in the function, you fogot to add the jimb_ prefix. causing it to call a non-existent function
(unless that one is supposed to call the vannilla version, but just didn't for me)
yeah jimbos pack doesnt work in recent steamodded versions apparently
alotta bugs
will try to fix tho
Ah mkay good luck, be waiting for the patch cause me likey this mod
@heavy summit any clue why this happens when CardSleeves+Jimbo's Pack are running?
(for reference, this is what it's supposed to look like)
ugh I figured out why - Jimbo's stakes are getting in-between... but why doesn't the galdur version have the same issue 🤔
seems i forgot to add color to the stakes, though i assume its not actually supposed to be burning stake
yeah I'm figuring it out right now
turns out the solution is just to stop using indexes for everything and use keys instead
(in this case the stakes)
I'll have a v1.6.0 out sometime tomorrow probably that switches the unlock_condition = { deck = "b_red", stake = 2 }, -> unlock_condition = { deck = "b_red", stake = "stake_red" },
yea thats what i use
yeah the problem is that I was copy-pasting what the vanilla decks use
(which obviously don't account for modded stakes being injected)
alright thanks
oh wait, is this actually a problem with the vanilla decks too then? 🤔
oh boy
probably
yep
which ones are you referring to?
Hey uhh just wanna say this error occurs after updating to the latest smods, does not happen anymore after i remove this mod
jimbos pack is in old calc rn...
Ah mkay, that's weird cause I'm pretty sure i updated new calc earlier this year and nothing crashed, it only crashed after the smods update february. Either way if you're working on it, good luck!
Still going?
i stopped doin anything for a while but i started again
in fact