#Magic Trick rework

1 messages · Page 1 of 1 (latest)

zenith lance
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Magic Trick currently dilutes the shop pool with crap, and my perspective is that a Magic Trick is about "making things disappear"

So here are my ideas for a Rework

Magic Trick: Destroy a random rank in your deck
Illusion: Gain 4 Negative Handed Mans

Negative Consumables don't come up a lot, and this makes both Vouchers do something interesting in comparison to the others.

The cost of a Tarot is usually 3 gold, so the cost of 4 handed men glued together, with the risk of it hitting a rank you want, is very enticing and becomes riskier the longer you do your run.

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This also has the bonus of creating a weird synergy with Gift Card where if you want you can just hold onto the Negatives for Econ

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The one thing I would say is Illusion could be 4 random negative Consumables, it's more high risk but more exciting, and could allow Soul to appear in a Consumable slot

late galleon
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this is too powerful
also completely changing it's function is not a re-work it's a redseign and I like being able to get cards in shop, it's badlly implemented sure but what I'm looking for is a rework where this still gives you more cards without crowding the shop

zenith lance
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Hell, the first Voucher is basically 2 hanged men without the Discard abuse to delete a rank

late galleon
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also vouchers are supposed to be passive effects, I don't really like the one time-ness of this either (sur hieroglyph exists but even that is technically passive this just isn't full stop.)

obtuse valley
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Letting magic trick has its own extra shop slot is enough to make it good. Appearance and disappearance are both a important part of magic tricks, so this is more like remove a bad voucher and adding a new one, not "magic trick rework".